Curriculum Reinforcement Learning

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Curriculum Reinforcement Learning.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Curriculum Reinforcement Learning.

33 papers

Latest in Curriculum Reinforcement Learning

Sep 23, 2026cs.LG

Curriculum Learning with GNN-based Reinforcement Learning for Job Shop Scheduling

The job shop scheduling problem is a challenging combinatorial optimization problem, and recent reinforcement learning approaches using graph neural networks have shown promise for learning scheduling policies directly from problem instances. However, training on large instances remains computationally expensive, and generalization across instance sizes remains challenging. This paper studies curriculum learning for graph neural network-based reinforcement learning in the job shop scheduling problem by comparing it with single-size training across three target sizes: 20 x 20, 25 x 25, and 30 x 30. In the curriculum setting, the policy is first trained on smaller instances and then progressively adapted to larger target sizes, allowing scheduling behavior learned in earlier stages to support learning on larger instances. Models are evaluated on unseen instances from 8 x 8 to 30 x 30 using the optimality gap, considering both generalization across all evaluation sizes and specialization on the target size. Results show that curriculum learning consistently reduces wall-clock training time, with larger benefits as the target size increases. The strongest advantage is observed at 30 x 30, where curriculum learning reduces the mean optimality gap across all evaluation sizes by approximately 8.1 percentage points, reduces the target-size mean optimality gap by approximately 8.6 percentage points, and saves approximately 50 hours of training time.
Jayakrishnan K. Vasudevan, Jonathan Hoss, Noah Klarmann
Sep 17, 2026cs.LG

MATCH: Model-Aware Tool Learning with Curriculum Scheduling and Hierarchically Gated Rewards

Tool learning enables large language models (LLMs) to use external tools for tasks beyond parametric knowledge. Reinforcement learning can optimize tool-call behavior from feedback, but current methods still face two problems: fixed-threshold curricula can become misaligned with the policy's evolving capability boundary, and additive rewards can leak argument-level credit when the predicted tool is wrong. To address these problems, we propose MATCH, a closed-loop framework for model-aware tool learning with curriculum scheduling and hierarchically gated rewards. Model-Aware Curriculum Learning (MACL) maintains reward-derived sample difficulty that co-evolves with the policy, and each epoch selects samples near the current capability boundary together with a top-k pool of harder cases. Hierarchical Tool-call Gated Reward (HTGR) scores tool name, argument key, and argument value as a gated chain, granting credit at each level only when prerequisites hold. The same HTGR rewards drive both GRPO updates and MACL's difficulty refresh, closing the loop between policy optimization and sample scheduling. On API-Bank and BFCL V3, MATCH reaches 72.19% and 62.87% overall accuracy, outperforming the main supervised and RL-based baselines. Backbone experiments further show consistent improvements across four backbones from two model families.
Shihao Liu, Hao Yin, Lijun Liu +3
Sep 16, 2026cs.CL

STRETCH the Boundaries: A Unified Self-Taught Framework for Progressive LLM Evolution

Large language models (LLMs) often suffer from capability stagnation in self-improvement training because fixed difficulty levels fail to adapt to their evolving proficiency. To address this issue, we propose STRETCH (Self-Taught Reasoning Evolution via Targeted CHallenge), a unified framework inspired by cognitive scaffolding theory. STRETCH introduces a dynamic Stretch Zone mechanism that continuously aligns question difficulty with the model's solving capability. Within a single parameter space, the model alternates between a Scaffolder that generates adaptive, boundary-pushing challenges and a Learner that that optimizes its solving trajectories through reinforcement learning. This dual-loop co-evolution effectively stabilizes training, mitigates reward hacking and promote progressive reasoning growth. Experiments on both negotiation and operation research benchmarks demonstrate that STRETCH consistently outperforms strong prompting and domain-specific baselines. Further scaffolder configuration analysis shows that dynamic difficulty alignment is critical for sustained capability improvement and synchronized reasoning evolution.
Yajie Yu, Mark Lee, Yue Feng
Sep 14, 2026cs.CL

Learning to Coach for Experiential Learning

Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we propose Learning to Coach (L2C), a framework that trains a dedicated LLM-as-a-Coach to extract actionable experiential knowledge from an actor model's previous trajectory. The actor remains frozen, while the LLM-as-a-Coach is trained to maximize a reward given by the correctness of the actor's guided response. We study two such rewards: a same-instance reward, which improves subsequent responses on the original problem, and a cross-instance reward, which elicits knowledge that transfers to other instances. Across mathematical reasoning and interactive text-games, L2C consistently outperforms self-refinement and an untrained LLM-as-a-Coach. Running experiential learning for more iterations further improves accuracy and uses additional inference compute more effectively than enlarging the actor's decoding budget. The trained LLM-as-a-Coach also transfers to out-of-distribution tasks and adapts its guidance to the specific actor it coaches.
Guanheng Chen, Tianzhu Ye, Li Dong +3
Sep 14, 2026cs.LG

CanvasAnneal: Curriculum Reinforcement Learning for Diffusion Language Models

Diffusion Language Models (DLMs) offer promising parallel generation capabilities but lag behind autoregressive models in complex reasoning and tool-use tasks. While Reinforcement Learning (RL) has recently been applied to enhance DLMs, standard RL approaches suffer from an exploration bottleneck. To address this, we inject reasoning priors from a stronger teacher model to guide RL exploration. In this paper, we introduce CanvasAnneal, a curriculum-guided diffusion RL framework. During the initial RL phase, we warm-start exploration by injecting teacher-generated reasoning traces into the initial diffusion canvas. As training progresses, we gradually remove this guidance and require the model to generate more of the reasoning trajectory independently. Across mathematical reasoning and tool-use benchmarks, CanvasAnneal improves over standard diffu-GRPO on MATH500, Countdown, and Tau2 and substantially accelerates reward improvement on several tasks, while gains are task-dependent. Our results suggest that structured training-time guidance can alleviate exploration bottlenecks in diffusion RL and speed up convergence on harder tasks.
Blake Olson, Yuhang Song, Emmett McQuinn +1
Aug 31, 2026cs.CV

Learning Compositional Spatio-Temporal Video Grounding with Synthetic Curriculum

Despite the impressive progress of recent MLLMs on spatio-temporal video grounding (STVG), existing evaluations and training data focus primarily on simple queries. They largely overlook the compositional queries prevalent in real-world scenarios, where a target must be disambiguated by jointly reasoning about its attributes and relations to other entities. To bridge this gap, we propose Compositional Spatio-Temporal Video Grounding (CompSTVG), a task that requires models to process complex textual queries where every intertwined attribute and relational cue is essential for disambiguation. To facilitate this task at scale, we build a synthetic data engine that leverages a spatio-temporal scene graph as a difficulty measure and casts difficulty-controlled query synthesis as a constraint programming problem, producing difficulty-graded data for both evaluation and training. Built on this engine, we introduce STVG-CompBench, a benchmark stratified by explicit difficulty levels that jointly capture temporal complexity and spatial interference. Evaluating 11 representative STVG models on STVG-CompBench reveals that current models perform poorly on compositional queries, exhibiting a sharp performance drop that is typically obscured by overall dataset-level averages. We further construct synthetic training data and propose CurrSTVG, a curriculum reinforcement learning framework that delivers consistent gains, with the largest improvements observed on the most challenging compositional queries.
Xingjian Wang, Shijian Wang, Yibo Wang +4
Aug 12, 2026cs.RO

IoT-Enabled Autonomous Maritime Navigation in Smart Ports: A Curriculum-Guided Shared Policy Learning Framework

As smart port infrastructures increasingly rely on autonomous maritime devices enabled by the Internet of Things (IoT), ensuring reliable onboard navigation intelligence has become a critical challenge for safe and scalable operations in congested waterways. This paper investigates onboard autonomous navigation for such IoT devices under partial observability and dense traffic conditions. A curriculum-guided reinforcement learning framework with a shared recurrent policy is developed to enhance temporal reasoning, deployment scalability, and robustness of edge-level decision-making. Centralized training is adopted as an offline design-time strategy, while all navigation actions are executed fully onboard, consistent with IoT edge intelligence paradigms. Extensive simulations in multiple realistic port environments demonstrate that the proposed approach improves navigation reliability, collision avoidance, and training stability compared with standard baseline methods, and generalizes effectively to previously unseen high-density scenarios. The results indicate that curriculum-guided shared learning provides a practical solution for scalable deployment of IoT-enabled autonomous maritime devices in smart port operations.
Yuqing Lin, Rangya Zhang, Kum Fai Yuen
Aug 9, 2026cs.RO

Curriculum Generation under Structured Parametric Environments for Robust Navigation Policies

Robust navigation policies for autonomous agents must generalize across continuously varying environmental conditions such as turn rates, obstacles, friction, pits, and slopes. Curriculum generation provides a principled mechanism for improving generalization by progressively adapting training environments, but designing such curricula in a sample-efficient and automated manner remains challenging. This paper proposes a reparameterized curriculum generation framework for structured continuous environment parameters using unidirectional gradient-based optimization. To improve robustness in multimodal observation spaces consisting of image-based and scalar inputs, a distribution-shift regularization objective is incorporated to encourage the learning of finer-grained latent representations. The proposed method is evaluated across two continuous-control OpenAI Gym environments: a 2D obstacle-based Car Racing variant and Bipedal Walker variant, where coupled environment parameters jointly influence policy performance. Across five random seeds, our method consistently outperforms vanilla policy training, random parameter sampling, manual curricula, frontier-based methods, Self-Paced Reinforcement Learning (SPRL), Absolute Learning Progress with Gaussian Mixture Models (ALP-GMM), and reverse curriculum learning baselines. Ablation studies further demonstrate the effectiveness of the reparameterized curriculum mechanism across both environments, while highlighting environment-dependent benefits of the auxiliary regularization objective.
Prishita Ray
Aug 4, 2026cs.AI

Verifiable Memory: Learning Unified Memory Management with Local and Global Verifiers for Large Language Model Agents

Large language model (LLM) agents must retain reusable information, control a bounded active context, and recover earlier evidence during long-horizon interaction. Existing methods commonly optimize long-term memory (LTM) and short-term memory (STM) separately, while unified policies are often trained primarily with trajectory-level feedback, which provides weak credit for individual memory decisions. We present Verifiable Memory (VerMem), a framework that represents LTM, active context, and episodic history as distinct states and controls them with one memory operation policy. Seven atomic operations let the policy add, revise, or soft-delete LTM entries; retrieve LTM into the active context; filter or summarize the active context; and restore selected episodic fragments. VerMem is initialized by supervised fine-tuning and trained with a three-stage reinforcement-learning curriculum. The local verifier scores executable memory transitions, and a global verifier assesses evidence coherence and terminal-memory consistency after task completion. These scores are combined with programmatically computed task, evidence-recall, efficiency, and constraint signals through hierarchical credit assignment. The verifiers are used only during training. Across five benchmarks and two LLM backbones, VerMem achieves the best result on the vast majority of reported metrics and consistently outperforms strong memory baselines. Under controlled online-token budgets on three interactive benchmarks, it also achieves the strongest efficiency--performance frontier among the compared methods. Code is available at https://github.com/Sun-SYSU-24/VerMem.
Xiaolong Sun, Qichao Wang, Hangyu Li +1
Jul 29, 2026cs.LG

DHRCL:Training Code LLMs with Dense Hierarchical Rewards and Curriculum Learning

Reinforcement learning is a natural post-training paradigm for code-oriented large language models because generated programs can be evaluated through parsing, execution, unit tests, and structural analysis. However, existing methods often rely on sparse outcome rewards or statically combine heterogeneous dense signals, even though syntax validity, executability, functional correctness, and structural organization describe different and progressively dependent programming capabilities. We propose DHRCL, a reinforcement learning framework with Dense Hierarchical Rewards and Curriculum Learning. DHRCL decomposes feedback into syntax validation, execution success, unit-test pass rate, and AST-based structural similarity, and organizes these signals through a three-stage Syntax, Execution, Pass & Structural curriculum. Stage duration is determined automatically from recent validation trends rather than manually specified capability thresholds. We further introduce stage-aware probability-based token credit redistribution. The mechanism follows a consolidation-to-refinement principle: it emphasizes established token patterns during syntax-oriented optimization, applies uniform propagation for non-local execution feedback, and allocates more credit or blame to less-established token decisions during final functional optimization. Under a unified Qwen3-8B and KodCode protocol, the experiments compare DHRCL with binary, pass-rate, reward-model-based, and verifiable dense-reward baselines. We further evaluate DHRCL across Qwen3-4B, Qwen3-8B, and Qwen3-14B backbones, showing that its advantage remains consistent as model capacity increases.
Shuhang Wang, Ziming Li, Hui Cheng
Jul 29, 2026cs.LG

SCOUT: Per-Context Reset Curricula for Sparse-Reward Reinforcement Learning

Sparse-reward reinforcement learning often fails because rollouts from the unassisted evaluation start rarely reach later task stages. Reset curricula address this by starting some training rollouts from easier intermediate states, called scaffolds. Such a curriculum faces two decisions: scaffold access, obtaining informative starts, and scaffold allocation, deciding how quickly that assistance is removed. Most prior curricula pace removal on one shared schedule, which can fail when task instances, or contexts, learn at different rates. We introduce SCOUT, an online, learner-agnostic reset controller that gives every context its own curriculum. Using only binary rollout success, SCOUT removes assistance after sustained success, restores it after failure, and cautiously tests a harder start when progress stalls, without changing the reward, optimizer, or learner. A counting construction shows that synchronized global pacing can be insufficient when contexts need conflicting amounts of assisted practice. Across six navigation and manipulation settings, scaffold access improves learning and enables success in three where unassisted training fails within the reported budget. In a constructed pacing conflict, each tested global schedule leaves one group unsolved, while SCOUT solves both. Average success can conceal this failure, so we also report the least successful group. Group-level pacing works when learning differences follow known groups but can fail when they occur within one group. SCOUT needs no group labels and remains consistently strong in both cases. A reset curriculum should remove assistance at the scale where learning progress differs.
Siddharth Aphale, Ayushman Singh
Jul 26, 2026cs.AI

Offline-Online Curriculum RL for Multimodal Reasoning

Multimodal large language models exhibit capabilities on reasoning tasks, yet often produce flawed intermediate steps while yielding correct final answers. This behavior undermines interpretability and reliability, suggesting reliance on spurious shortcuts rather than faithful reasoning. Although efforts have explored step-level supervision, distinguishing decisive steps from redundant ones remains challenging. We propose O2O^2-CritiCuRL, a novel curriculum reinforcement learning framework that introduces critical-step awareness through an iterative offline-online paradigm. In the offline stage, O2O^2-CritiCuRL conducts multi-rollout analysis over step-annotated trajectories to estimate step-level importance, allowing the framework to distill critical reasoning steps and filter out redundant ones. In the online stage, we employ a progressive step-level reinforcement learning strategy, where truncated chains guide the model to infer missing steps and refine its reasoning, thereby sharpening its focus on critical steps and overcoming the limitations of static supervision. Extensive experiments on multimodal reasoning benchmarks show that our method achieves state-of-the-art performance while delivering superior training and inference efficiency. Code is available at https://github.com/kk0013/CritiCuRL.
Wendi Deng, Hang Du, Guoshun Nan +11
Jul 26, 2026cs.RO

LEACL: LLM-Enhanced Automatic Curriculum Learning for Reinforcement Learning in Long-Horizon Manipulation Tasks

Long-horizon manipulation tasks pose significant challenges for reinforcement learning due to sparse reward signals and long horizons. Automatic curriculum learning (ACL) has been proposed to tackle these challenges by progressively training agents on a sequence of tasks, from easier to more difficult. However, the success of ACL depends heavily on task-dependent specifications-such as well-defined task parameter spaces and difficulty measures-which are often manually crafted and difficult to generalize across diverse tasks. Recent advances in large language models (LLMs) offer a promising alternative by enabling the decomposition of complex tasks into meaningful subtasks using the LLMs' web-scale common-sense knowledge. This decomposition can provide a natural curriculum structure for efficient learning of long-horizon tasks. However, existing LLM-based methods typically rely on hand-designed dense reward functions to learn each subtask, which can introduce bias and still requires significant human supervision. In this work, we propose LLM-enhanced automatic curriculum learning (LEACL), a framework that integrates LLMs and ACL to address these limitations. Specifically, LLMs are used to both decompose tasks into subtasks and to generate task-dependent specifications for each subtask. These specifications are then used by ACL algorithms to guide learning using only sparse reward signals, eliminating the need for dense reward design. We evaluate LEACL on five long-horizon manipulation tasks from the LIBERO benchmark. LEACL achieves better asymptotic performance in terms of the success rates compared to human-designed dense rewards.
Faraz Heravi, James Ouyang, Zifan Xu +3
Jul 9, 2026cs.LG

Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMs

Open-ended curricula in Reinforcement Learning (RL) aim to train generally-capable agents by identifying tasks that facilitate learning increasingly complex skills. A major challenge when designing such curricula is assessing task difficulty relative to the agent's current learning progress. While previous work has explored using scalar task scores or textual summaries of the agent's behavior, here we study a different approach: directly inspecting policy behavior via recorded episode videos. We introduce a simple yet effective instantiation of this approach which leverages a Video Language Model (VLM) to both process these videos and provide curriculum recommendations, which we call Visual Inspection of Policies (VIP). Since videos can naturally contain any number of controllable agents, we empirically study VIP on the StarCraft Multi-Agent Challenge (SMAC). We show that even with a lightweight and openly accessible VLM (VideoLLaMa2-7B), VIP can use policy videos to generate more effective curricula than both its text-only ablation and methods that rely on scalar task scores.
Lorenzo Pantè, Andrea Fanti, Roberto Capobianco
Jun 23, 2026cs.AI

Transferability for General Reasoning: An Automated Curriculum for Multi-Domain RLVR

Reinforcement learning with verifiable rewards (RLVR) has been extended from single-domain training to multi-domain reasoning suites spanning mathematics, programming, and science. However, the training curriculum (how often each domain is sampled) is typically fixed or hand-tuned, even though reasoning skills transfer unevenly across domains. Existing learnability-based curricula adapt to where the policy is currently improving, but are blind to whether a gradient step on the selected domain benefits the remaining domains. In this paper, we propose Transfer-Aware Curriculum (TAC), a bandit-style online curriculum that prioritizes domains whose updates broadly benefit the rest of the training suite. TAC repurposes signals already produced by RL training: per-domain advantages capture local learnability, and projected gradients, taken from the GRPO step being computed, estimate cross-domain transferability via gradient-geometry alignment, at negligible cost (<1% wall-clock overhead). Across a six-domain reasoning suite, TAC achieves the best macro-averaged accuracy on both Qwen3-1.7B and Llama3.2-3B, outperforming proportional random sampling, a hand-designed schedule, and a learnability-only bandit, and improving over the last of these by up to 2.8 points (10% relative). Ablations show performance degrades sharply when the transferability term is removed, and TAC remains robust on imbalanced training mixtures where learnability-only curricula over-commit to dominant domains. Our findings establish cross-domain transferability as a key signal for curriculum design in multi-domain RLVR.
Yongjin Yang, Jiarui Liu, Yinghui He +3
Jun 21, 2026cs.LG

Curriculum Reinforcement Learning Can Incentivize Reasoning Capacity in LLMs Beyond the Base Model

Reinforcement learning with verifiable rewards (RLVR) is widely viewed as a promising path toward continuously improving large language models. Recent works, however, suggest that mainstream RLVR often reallocates sampling probabilities among trajectories already present in the base model: it can improve sampling efficiency, reflected by higher pass@1 scores, but yields limited gains, and can even decrease pass@k scores when k is large, and therefore may fail to expand the base model's reasoning capacity boundary. In this paper, we present a boundary-aware Curriculum RL approach to move beyond the base model's reasoning capacity boundary. Our approach first uses pass@k sampling to locate the current reasoning capacity boundary, then applies targeted teacher guidance to examples near or beyond that boundary, and finally uses RL to consolidate the newly introduced reasoning patterns. Across Qwen, Llama, and DeepSeek base models, boundary-aware Curriculum RL improves both pass@1 scores and pass@256 scores, with pass@1 reflecting one-attempt performance and pass@256 serving as an empirical proxy for the reasoning capacity boundary. In our experiments, average pass@256 improves by 9.8 percentage points over the base models and by 10.3 percentage points over Vanilla RLVR. These results suggest that boundary-aware Curriculum RL can provide a scalable route for LLMs to continuously improve beyond the base model's empirical reasoning capacity boundary.
Pengxiang Cai, Tianchen Fang, Xiaohan Li +3
Jun 18, 2026cs.LG

Manifold Bandits: Bayesian Curriculum Learning over the Latent Geometry of Large Language Models

Reinforcement learning (RL) is a central approach for improving reasoning capabilities in large language models (LLMs), where training efficiency depends critically on how problems are sampled during optimization. Existing adaptive curriculum learning methods typically prioritize prompts of intermediate difficulty, treating problem selection as a standard bandit problem with independent arms and overlooking the structured, heterogeneous nature of the task space. In this work, we frame problem sampling as a manifold-structured bandit problem with endogenous non-stationarity: problems are related through the model's latent representation space, and sampling decisions can steer how learning signals evolve across that space. To operationalize this perspective, we introduce Bayesian Manifold Curriculum (BMC), a structure-aware framework that organizes problems into a hierarchical task tree and applies Bayesian learning to guide sampling. Empirically, we find that different sampling strategies induce non-trivial tradeoffs between productivity (learning signal), diversity (coverage of the task manifold), and utility (evaluation relevance). These results show that prioritizing difficulty alone is insufficient for strong downstream performance, highlighting the importance of incorporating structure and type-awareness into problem sampling.
Darrien McKenzie, Nicklas Hansen, Xiaolong Wang
Jun 9, 2026cs.RO

RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning

Elite humanoid soccer shooting requires whole-body stability, high-impulse whole-body interactions, and accuracy to targets. Motion tracking-driven reinforcement learning (RL) provides stability in whole-body movement coordination, but a fixed reference makes it hard to adapt to varied ball positions and strike timings; in contrast, task reward-driven RL struggles to explore and discover valid kicks from scratch. We therefore introduce RoboNaldo, a three-stage motion-guided curriculum RL framework for high-impulse humanoid interaction. A single human-kick reference is used as a scaffold and progressively shifts optimization towards shooting performance. The curriculum first learns a stable whole-body kicking prior, then adapts the kick to free-kick settings where the ball is stationary at random positions, and finally extends it to moving-ball shooting through a locomotion-command and kick-trigger interface. A high-level heuristic planner controls this interface during training, while alternative high-level controllers can drive the same low-level policy at inference. In simulation, RoboNaldo demonstrates free-kick shot error 48.6% lower and shoot velocity 2.96x than prior work baselines. In real world on a Unitree G1 with onboard perception, RoboNaldo attains 0.73 m and 0.86 m average target shooting error from 3 m away in free-kick and moving-ball cases, accordingly. And the post-contact ball velocity reaches 13.10 m/s, which is 59-71% of reported professional open-play shot speed. Project page: https://opendrivelab.com/RoboNaldo.
Yichao Zhong, Yidan Lu, Yuhang Lu +9
Jun 8, 2026cs.RO

Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation

Autonomous Racing has seen remarkable progress through deep Reinforcement Learning (RL), primarily for four-wheeled vehicles. However, motorbikes introduce substantially greater complexity due to the need to manage balance and lean angle, in addition to more reactive steering and throttle control, and a smaller weight. In this work, we present a framework for training an autonomous agent to race a superbike in VRider SBK, a physics-accurate Unity-based motorbike simulator. Our approach integrates Soft Actor-Critic (SAC) with Self-Paced curriculum Deep reinforcement Learning (SPDL), which dynamically generates progressively more challenging tasks based on the agent's performance, without requiring manual curriculum design. The agent's state space comprises proprioceptive features extended with lean-angle history, along with global track features via course points. The reward signal is shaped to encourage progress along the track while penalizing instability-inducing behaviors specific to two-wheeled dynamics. Preliminary experimental results demonstrate that SPDL outperforms SAC alone in training efficiency, lap time, and driving stability across multiple tracks and motorbike models, establishing a first baseline for RL-based autonomous motorbike racing.
Luca Ghisi, Jacopo Essenziale, Carlo D'Eramo +1
May 31, 2026cs.RO

S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot

We study the problem of scaling dynamic loco-manipulation from a single free-rolling sphere to multiple spheres transported simultaneously on the back of a wheel-legged quadruped, without fences, grippers, or mechanical stops. Multiple identical free-rolling spheres form an unordered set with no persistent identity: their ordering may change independently at each history frame, creating a \emph{per-frame permutation symmetry} that standard history-concatenation set encoders do not explicitly enforce -- these encoders impose only a shared, diagonal permutation symmetry over the full history. We show that this symmetry mismatch leads to a concrete failure mode in curriculum-based reinforcement learning. Within the same PPO training budget, flat MLPs and branch-wise encoders plateau at or below the two-sphere stage, while a history-concatenation Deep Sets baseline (\HCDS) fails to progress past the two-sphere stage in our runs unless ball-to-slot assignments are randomised during training, suggesting that it exploits slot indices as a curriculum shortcut rather than learning identity-free multi-sphere dynamics. We propose \textbf{Per-Frame Deep Sets (\PFDS)}, which performs permutation-invariant pooling within each history frame before temporal readout; we prove that \PFDS is \Gframe\Gframe-invariant and universally approximates continuous \Gframe\Gframe-invariant policies. A 2×22{\times}2 ablation over encoder architecture and slot randomisation separates the architectural and data-augmentation pathways, and \PFDS reaches the five-sphere stage with 100% no-drop transport in simulation across all five random seeds. We further distill the \PFDS teacher into \TactSet via DAgger, replacing privileged sphere-state observations with a 16×1616{\times}16 Boolean union contact map, yielding a compact and naturally \Gframe\Gframe-invariant tactile representation.
Zong Chen, Xuebin Li, Jinpeng Xiao +5
May 28, 2026cs.LG

PEARL: Training Socratic Tutors with Pedagogically Aligned Reinforcement Learning

Large Language Models (LLMs) show strong potential as educational tutors. Existing approaches typically train them to solve problems and provide correct answers, but this problem-solving-centered paradigm overlooks key requirements of effective tutoring: progressive guidance and the coordination of multiple pedagogical objectives across multi-turn interactions. Developing such tutors remains challenging because student behavior varies substantially with individual knowledge states, pedagogical effectiveness depends on multiple factors beyond final-answer correctness, and coordinating these objectives over tutor-student interactions is inherently difficult. To address these challenges, we propose PEARL, a PEdagogically Aligned Reinforcement Learning framework for training Socratic tutoring agents. First, we introduce a controllable student simulator that disentangles latent cognitive states from response generation, enabling simulation of diverse abilities and misconceptions. Second, we develop a pedagogically aligned reward model that jointly assesses pedagogical quality and objective correctness. Finally, we propose a stable multi-objective reinforcement learning approach that balances competing pedagogical objectives during tutor training. Experiments across multiple benchmarks show that PEARL performs competitively against tutoring-specific open-source systems and leading proprietary LLMs.
Qikai Chang, Zhenrong Zhang, Linbo Chen +4
May 22, 2026cs.LG

Curriculum reinforcement learning with measurable task representation learning

In curriculum reinforcement learning (CRL), an agent incrementally accumulates knowledge over a sequence of tasks (i.e., a curriculum), and the learning process is aimed at using the accumulated knowledge to finally solve a challenging target task. While early CRL works focus on sequencing candidate tasks, recent research explores automatic curriculum generation. Among the rich CRL literature, the interpolation-based CRL paradigm is a main body, which automatically generates intermediate tasks by interpolating between the initial task distribution and the target task distribution in task space with meaningful distance metrics (i.e., can measure the task similarity). However, in challenging navigation tasks, the non-Euclidean context (task) space invalidates this assumption. To achieve automatic curriculum generation in complex task, we propose a novel automatic curriculum generation approach based on measurable task representation learning. To better measure the similarity, we propose to transform the task space to a latent space. Through a variational autoencoder structure that encodes the reward and the state transitions, we achieve a latent task representation with a task similarity measurement property, and two close task embeddings correspond to two similar tasks in terms of rewards and state transitions. Based on the learned task representation, we further develop an automatic curriculum generation scheme, which can effectively generate new tasks more and more similar to the target task. We evaluate our method in a variety of challenging navigation tasks, and the experiment results indicate that the proposed approach surpasses state-of-the-art CRL approaches based on interpolation and generative adversarial networks.
Yongyan Wen, Siyuan Li, Mingjian Fu +3
May 21, 2026cs.LG

From Reasoning Chains to Verifiable Subproblems: Curriculum Reinforcement Learning Enables Credit Assignment for LLM Reasoning

Reinforcement learning from verifiable rewards (RLVR) has shown strong promise for LLM reasoning, but outcome-based RLVR remains inefficient on hard problems because correct final-answer rollouts are rare and sample-level credit assignment cannot use partial progress in failed attempts. We introduce SCRL (Subproblem Curriculum Reinforcement Learning), a curriculum RL framework that derives verifiable subproblems from reference reasoning chains and fixes the final subproblem as the original problem. This turns partial progress on hard problems into verifiable learning signals. Algorithmically, SCRL uses subproblem-level normalization, which normalizes rewards independently at each subproblem position and assigns the resulting advantages to the corresponding answer spans, enabling finer-grained credit assignment without external rubrics or reward models. Our analysis shows that subproblem curricula lift hard problems out of gradient dead zones, with larger relative gains as the original problem becomes harder. Across seven mathematical reasoning benchmarks, SCRL outperforms strong curriculum-learning baselines, improving average accuracy over GRPO by +4.1 points on Qwen3-4B-Base and +1.9 points on Qwen3-14B-Base. On AIME24, AIME25, and IMO-Bench, SCRL further improves pass@1 by +3.7 points and pass@64 by +4.6 points on Qwen3-4B-Base, indicating better exploration on hard reasoning problems.
Xitai Jiang, Zihan Tang, Wenze Lin +3
May 12, 2026cs.LG

Evolutionary Task Discovery: Advancing Reasoning Frontiers via Skill Composition and Complexity Scaling

The reasoning frontier of Large Language Models (LLMs) has advanced significantly through modern post-training paradigms (e.g., Reinforcement Learning from Verifiable Rewards (RLVR)). However, the efficacy of these methods remains fundamentally constrained by the diversity and complexity of the training data. One practical solution is data synthesis; yet, prevalent methods relying on unstructured mutation or exploration suffer from homogeneity collapse, failing to systematically expand the reasoning frontier. To overcome this, we propose Evoutionary Task Discovery (EvoTD), a framework that treats data synthesis as a directed search over a dual-axis manifold of Algorithmic Skills and Complexity Attributes. We introduce structured evolutionary operators to navigate this space: a Crossover operator that synthesizes novel skill compositions to enhance diversity, and a Parametric Mutation operator that scales structural constraints (e.g., input size, tree depth) to drive robust generalization. Crucially, we integrate a dynamic Zone of Proximal Development filter, ensuring tasks lie within the learnable region of the model. Empirically, EvoTD delivers substantial reasoning gains that generalize consistently across model architectures, pretraining regimes, and scales, demonstrating that structured evolutionary curricula can effectively support reasoning improvement. We release our code on https://github.com/liqinye/EvoTD.
Liqin Ye, Yanbin Yin, Michael Galarnyk +3
May 11, 2026cs.LG

Internalizing Curriculum Judgment for LLM Reinforcement Fine-Tuning

In LLM Reinforcement Fine-Tuning (RFT), curriculum learning drives both efficiency and performance. Yet, current methods externalize curriculum judgment via handcrafted heuristics or auxiliary models, risking misalignment with the policy's training dynamics. In this paper, we introduce METIS (METacognitive Internalized Self-judgment), a novel framework that internalizes curriculum judgment as a native capability. Leveraging a critical observation that within-prompt reward variance effectively gauges prompt informativeness, METIS predicts this metric based on recent training outcomes as lightweight in-context learning examples. This intrinsic self-judgment then dynamically dictates the training allocation. Moreover, METIS closes the loop between judgment and optimization by jointly optimizing the standard RFT rewards and a self-judgment reward. This allows the policy to learn what to learn next, as a form of metacognition. Across extensive discrete and continuous RFT benchmarks from mathematical reasoning, code generation, to agentic function-calling, METIS consistently delivers superior performance while accelerating convergence by up to 67%. By bypassing handcrafted heuristics and auxiliary models, our work establishes a simple, closed-loop, and highly efficient curriculum internalization paradigm for LLM reinforcement fine-tuning.
Han Zheng, Yining Ma, Karthick Gunasekaran +4
May 7, 2026cs.LG

Measuring Learning Progress via Gradient-Momentum Coupling

Measuring learning progress is essential for curiosity-driven exploration in reinforcement learning, but widely used signals such as prediction error often fail to distinguish meaningful, learnable patterns from random noise. This paper proposes Gradient-Momentum Coupling (GMC), a signal derived from optimization dynamics that quantifies how useful each sample's gradient is for ongoing learning by measuring its per-parameter normalized absolute product with the momentum from previous gradients. By leveraging momentum's natural filtering of noise and oscillations, GMC identifies samples that contribute to ongoing parameter updates. Controlled experiments demonstrate noise robustness and emergent curriculum learning, with the signal prioritizing tasks by learning speed rather than difficulty. Experiments on MiniGrid suggest that replacing prediction error with GMC within existing curiosity-driven architectures can improve robustness to observation noise.
Samuel Blad, Martin Längkvist, Amy Loutfi
May 1, 2026cs.SE

Improving LLM Code Generation via Requirement-Aware Curriculum Reinforcement Learning

Code generation, which aims to automatically generate source code from given programming requirements, has the potential to substantially improve software development efficiency. With the rapid advancement of large language models (LLMs), LLM-based code generation has attracted widespread attention from both academia and industry. However, as programming requirements become increasingly complex, existing LLMs still exhibit notable performance limitations. To address this challenge, recent studies have proposed training-based curriculum reinforcement learning (CRL) strategies to improve LLM code generation performance. Despite their effectiveness, existing CRL approaches suffer from several limitations, including misaligned requirement difficulty perception, the absence of requirement difficulty optimization, and suboptimal curriculum sampling strategies. In CRL-based code generation, programming requirements serve as the sole input to the model, making their quality and difficulty critical to training effectiveness. Motivated by insights from software requirements engineering, we propose RECRL, a novel requirement-aware curriculum reinforcement learning framework for enhancing LLM-based code generation. RECRL automatically perceives model-specific requirement difficulty, optimizes challenging requirements to improve training data utilization, and employs an adaptive curriculum sampling strategy to construct training batches with smoothly varying difficulty. Extensive experiments on five state-of-the-art LLMs across five widely-used code generation benchmarks by comparing with five state-of-the-art baselines, demonstrate the significant effectiveness of RECRL. For example, RECRL achieves an average Pass@1 improvement of 1.23%-5.62% over all state-of-the-art baselines.
Shouyu Yin, Zhao Tian, Junjie Chen +1
Apr 27, 2026cs.CL

IRIS: Interleaved Reinforcement with Incremental Staged Curriculum for Cross-Lingual Mathematical Reasoning

Curriculum learning helps language models tackle complex reasoning by gradually increasing task difficulty. However, it often fails to generate consistent step-by-step reasoning, especially in multilingual and low-resource settings where cross-lingual transfer from English to Indian languages remains limited. We propose IRIS: Interleaved Reinforcement with Incremental Staged Curriculum, a two-axis framework that combines Supervised Fine-Tuning on progressively harder problems (vertical axis) with Reverse Curriculum Reinforcement Learning to reduce reliance on step-by-step guidance (horizontal axis). We design a composite reward combining correctness, step-wise alignment, continuity, and numeric incentives, optimized via Group Relative Policy Optimization (GRPO). We release CL-Math, a dataset of 29k problems with step-level annotations in English, Hindi, and Marathi. Across standard benchmarks and curated multilingual test sets, IRIS consistently improves performance, with strong results on math reasoning tasks and substantial gains in low-resource and bilingual settings, alongside modest improvements in high-resource languages.
Navya Gupta, Rishitej Reddy Vyalla, Avinash Anand +8
Apr 21, 2026cs.CV

Visual Reasoning through Tool-supervised Reinforcement Learning

In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning (ToolsRL) framework, with direct tool supervision for more effective tool-use learning. We focus on a series of simple, native, and interpretable visual tools, including zoom-in, rotate, flip, and draw point/line, whose tool supervision is easy to collect. A reinforcement learning curriculum is developed, where the first stage is solely optimized by a set of well motivated tool-specific rewards, and the second stage is trained with the accuracy targeted rewards while allowing calling tools. In this way, tool calling capability is mastered before using tools to complete visual reasoning tasks, avoiding the potential optimization conflict among those heterogeneous tasks. Our experiments have shown that the tool-supervised curriculum training is efficient and ToolsRL can achieve strong tool-use capabilities for complex visual reasoning tasks.
Qihua Dong, Gozde Sahin, Pei Wang +4
Apr 16, 2026cs.IR

Uncertainty-aware Generative Learning Path Recommendation with Cognition-Adaptive Diffusion

Learning Path Recommendation (LPR) is critical for personalized education, yet current methods often fail to account for historical interaction uncertainty (e.g., lucky guesses or accidental slips) and lack adaptability to diverse learning goals. We propose U-GLAD (Uncertainty-aware Generative Learning Path Recommendation with Cognition-Adaptive Diffusion). To address representation bias, the framework models cognitive states as probability distributions, capturing the learner's underlying true state via a Gaussian LSTM. To ensure highly personalized recommendation, a goal-oriented concept encoder utilizes multi-head attention and objective-specific transformations to dynamically align concept semantics with individual learning goals, generating uniquely tailored embeddings. Unlike traditional discriminative ranking approaches, our model employs a generative diffusion model to predict the latent representation of the next optimal concept. Extensive evaluations on three public datasets demonstrate that U-GLAD significantly outperforms representative baselines. Further analyses confirm its superior capability in perceiving interaction uncertainty and providing stable, goal-driven recommendation paths.
Xiangrui Xiong, Hang Liang, Baiyang Chen +2
Mar 5, 2026cs.CV

Wiki-R1: Incentivizing Multimodal Reasoning for Knowledge-based VQA via Data and Sampling Curriculum

Knowledge-Based Visual Question Answering (KB-VQA) requires models to answer questions about an image by integrating external knowledge, posing significant challenges due to noisy retrieval and the structured, encyclopedic nature of the knowledge base. These characteristics create a distributional gap from pretrained multimodal large language models (MLLMs), making effective reasoning and domain adaptation difficult in the post-training stage. In this work, we propose \textit{Wiki-R1}, a data-generation-based curriculum reinforcement learning framework that systematically incentivizes reasoning in MLLMs for KB-VQA. Wiki-R1 constructs a sequence of training distributions aligned with the model's evolving capability, bridging the gap from pretraining to the KB-VQA target distribution. We introduce \textit{controllable curriculum data generation}, which manipulates the retriever to produce samples at desired difficulty levels, and a \textit{curriculum sampling strategy} that selects informative samples likely to yield non-zero advantages during RL updates. Sample difficulty is estimated using observed rewards and propagated to unobserved samples to guide learning. Experiments on two KB-VQA benchmarks, Encyclopedic VQA and InfoSeek, demonstrate that Wiki-R1 achieves new state-of-the-art results, improving accuracy from 35.5% to 37.1% on Encyclopedic VQA and from 40.1% to 44.1% on InfoSeek. The project page is available at https://artanic30.github.io/project_pages/WikiR1/.
Shan Ning, Longtian Qiu, Xuming He
Jan 26, 2026cs.LG

Teaching Models to Teach Themselves: Reasoning at the Edge of Learnability

RL methods for scaling large reasoning models stall on datasets with low initial success rates, and thus little training signal. We investigate a fundamental question: Can a pretrained LLM leverage latent knowledge to generate an automated curriculum for problems it cannot solve? We explore this with SOAR: An asymmetric self-play framework that uses meta-RL to surface these pedagogical signals. A teacher model proposes synthetic problems for a student model, and is rewarded with its improvement on a subset of hard problems, thus grounding the curriculum in real student progress rather than intrinsic proxy rewards. Our study on the hardest subsets of math benchmarks (0/128 success) reveals three core findings. First, it is possible to realize bilevel meta-RL that unlocks learning under sparse, binary rewards by sharpening a latent capacity of pretrained models to generate useful problems. Second, grounded rewards outperform intrinsic learnability rewards used in prior LLM self-play, reliably avoiding typical instability and diversity collapse modes. Third, the structure and well-posedness of questions are more critical for learning progress than solution correctness. Our results suggest that the ability to generate useful stepping stones does not require the preexisting ability to solve the hard problems, paving a principled path to escape reasoning plateaus without additional curated data
Shobhita Sundaram, John Quan, Ariel Kwiatkowski +3
Aug 19, 2024cs.LG

Mitigating the Stability-Plasticity Dilemma in Adaptive Train Scheduling with Curriculum-Driven Continual DQN Expansion

A continual learning agent builds on previous experiences to develop increasingly complex behaviors by adapting to non-stationary and dynamic environments while preserving previously acquired knowledge. However, scaling these systems presents significant challenges, particularly in balancing the preservation of previous policies with the adaptation of new ones to current environments. This balance, known as the stability-plasticity dilemma, is especially pronounced in complex multi-agent domains such as the train scheduling problem, where environmental and agent behaviors are constantly changing, and the search space is vast. In this work, we propose addressing these challenges in the train scheduling problem using curriculum learning. We design a curriculum with adjacent skills that build on each other to improve generalization performance. Introducing a curriculum with distinct tasks introduces non-stationarity, which we address by proposing a new algorithm: Continual Deep Q-Network (DQN) Expansion (CDE). Our approach dynamically generates and adjusts Q-function subspaces to handle environmental changes and task requirements. CDE mitigates catastrophic forgetting through EWC while ensuring high plasticity using adaptive rational activation functions. Experimental results demonstrate significant improvements in learning efficiency and adaptability compared to RL baselines and other adapted methods for continual learning, highlighting the potential of our method in managing the stability-plasticity dilemma in the adaptive train scheduling setting.
Achref Jaziri, Etienne Künzel, Visvanathan Ramesh