Egocentric Video Understanding
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15 papers in the last four weeks, up 150% on the four weeks before. 0.1% of all new papers.
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CASTLE 2026 asks 185 multiple-choice questions over 600+ hours of synchronized multi-view egocentric video. We explore two approaches on top of a shared multimodal preprocessing layer, including per-person timelines, speaker-resolved transcripts, and multi-VLM caption ensembles. Approach A, SVA: Search-Verify-Answer, is a three-stage pipeline that hierarchically narrows to a primary window, verifies sub-windows with a VLM under four anti-confabulation rules, and fuses evidence with an LLM judge under an evidence-priority hierarchy. Approach B, TMKG: Temporal-Multimodal-Knowledge-Graph, is the contrast: it builds a temporal multimodal knowledge graph, locates a primary cell via graph search, and produces the final answer with a single grounded VLM. SVA reaches a leaderboard accuracy of 0.50 and is our final challenge submission; TMKG reaches 0.35.
Zero-Shot Object Re-Identification in Egocentric Kitchen Videos via Multi-Stage SAM3 Feature Fusion
Object re-identification (ReID) in egocentric kitchen videos is challenging due to rapid viewpoint changes, frequent occlusions, cluttered scenes, and large intra-class appearance variations. Objects may leave and re-enter the field of view, and the large diversity of instances with limited annotations makes supervised ReID difficult to scale, motivating zero-shot approaches. We study zero-shot object ReID on the EPIC-Kitchens benchmark, where the goal is to match active food and kitchen-tool instances across frames using only pre-trained visual features. We first evaluate five state-of-the-art feature extractors, including Vision-Language Models (VLMs) - CLIP, DINOv2, DreamSim, I-JEPA, and SAM3 - and show that zero-shot methods fail, with the best baseline achieving only 45.3% mAP. We then propose an Enhanced SAM3 ReID Pipeline, a zero-shot multi-stage method built around SAM3 segmentation as the core component. Stage 1 uses SAM3 to suppress background clutter. Stage 2 fuses embeddings from SAM3, DINOv2, and CLIP into a single L2-normalized descriptor. Stage 3 augments cosine similarity with mask-shape IoU for geometric consistency, and Stage 4 applies k-reciprocal re-ranking. The full pipeline improves performance by 7.5% mAP to 52.8%.
EgoAdapt: A Multi-Scene Egocentric Adaptation Method for CVPR 2026 HD-EPIC VQA Challenge
This technical report presents our solution, EgoAdapt (Egocentric Adaptation via Category, Calibration, and Consistency), to the CVPR 2026 HD-EPIC VQA challenge. HD-EPIC evaluates whether a vision-language model can reason over realistic first-person kitchen videos, where the evidence for an answer may be a short hand-object interaction, a long recipe trajectory, a spatial relation to a fixture, or a subtle gaze cue. The benchmark contains 26K multiple-choice questions across seven macro-categories: recipe, ingredient, nutrition, fine-grained action, 3D perception, object motion, and gaze. We observe that the main difficulty is not only model capacity, but also the mismatch between a single generic inference recipe and the heterogeneous temporal, spatial, and semantic structure of the benchmark. Our method, EgoAdapt, introduces three inference-time components: (1) category-conditioned routing with per-category prompts, frame budgets, and sampling rates; (2) calibrated option scoring that evaluates all candidate answers with letter-token likelihoods and generation agreement instead of relying only on direct generation; and (3) test-time consistency adaptation that aggregates predictions across option permutations and verification-style prompts for ambiguous cases. This design substantially improves over the available HD-EPIC baselines.
EgoAction: Egocentric Action Composition with Reliability-Aware Temporal Fusion for the EPIC-KITCHENS Action Detection Challenge at CVPR 2026
The EPIC-KITCHENS-100 Action Detection challenge evaluates whether a model can localize the start and end of each action in long untrimmed egocentric videos and assign the corresponding verb--noun action label. In this report, we formulate our submission as EgoAction (Egocentric Action Composition with Reliability-Aware Temporal Fusion), a unified decoupled detection and fusion pipeline. The pipeline uses EPIC-finetuned VideoMAE-L features, trains separate noun and verb temporal detectors with causal temporal modeling, composes action hypotheses from top noun--verb pairs, and introduces a confidence-adaptive boundary fusion rule at post-processing time. The key observation is that verb and noun streams often fail differently: verb scores are sensitive to motion transitions, whereas noun scores are sensitive to hand-object visibility and object clutter. A fixed arithmetic mean of their predicted boundaries can therefore amplify localization errors when one stream degenerates. We replace this hard-coded mean with Dynamic Weighted Fusion (DWF), which normalizes the maximum noun and verb classification confidences into proposal-wise boundary weights and linearly combines the two intervals. This lightweight tensor-only operator shifts boundary authority toward the more reliable stream while preserving the decoupled action scoring mechanism. Together with sliding-window inference, top-K noun--verb action composition, and class-wise Soft-NMS, EgoAction provides a compact and reproducible system for egocentric temporal action detection.
OmniEgo-R: A Routed Reasoning Framework for the 1st Cross-Domain EgoCross Challenge at CVPR 2026
The 1st Cross-Domain EgoCross Challenge at EgoVis, CVPR 2026 evaluates whether multimodal large language models can reason over egocentric videos across surgery, industry, extreme sports, and animal perspective. We achieved second place in both the Source-Limited and Open-Source tracks. In this report, we formulate EgoCross as a robust cross-domain embodied video reasoning problem rather than a simple multiple-choice visual question answering task. We identify three key challenges: (C1) temporal boundary ambiguity, where critical state transitions are sparsely sampled and often occur between frames; (C2) cross-domain semantic granularity mismatch, where the same capability requires different domain-specific visual grammar; and (C3) decision instability under close options, where long multimodal reasoning can select unsupported distractors or produce malformed outputs. To address them, we propose OmniEgo-R (Omnidomain Egocentric Routed Reasoning), a unified routed reasoning pipeline consisting of temporal-evidence normalization, domain-agnostic capability routing, structured perception--dynamics--decision reasoning, boundary-aware option verification, and defensive answer calibration. OmniEgo-R uses the Qwen3-VL-4B-SFT checkpoints on each EgoCross domain as the visual-language backbone, and wraps them with lightweight test-time reasoning and parsing programs. Our final submissions obtain 66.35% overall accuracy in the Source-Limited track and 66.77% in the Open-Source track, ranking second in both leaderboards. The codes are available on https://github.com/Lee-zixu/OmniEgo-R2
Cross-Modal Action Recognition in Egocentric Video Using Mamba: Integrating RGB and Hand Skeleton Streams via CLS Token Fusion Strategies
Egocentric action recognition is a challenging task due to erratic camera motion, frequent hand occlusion, and the difficulty of maintaining consistent visual representations over time. In this work, we propose a cross-modal architecture that combines RGB video and temporal hand skeleton data within a unified Mamba-based framework, exploiting the linear time complexity of State Space Models (SSMs). Our architecture consists of three components: a VideoMamba module for visual feature extraction, a skeleton encoder built on a stack of Mamba blocks, and a fusion module that integrates both modalities into a single representation. A central contribution of this work is the design and evaluation of four Class (CLS) token mixing strategies for multimodal fusion: Naive, Average, Weighted and Context-based. These strategies differ in how the pretrained unimodal CLS tokens, which role is to act as information sinks concentrating learned representations, are leveraged to initialize the mixed CLS token used for final classification. We evaluate all strategies on the H2O dataset. Experimental results show that the Average strategy achieves the best performance, yielding gains of over 10% Top-1 accuracy in the Tiny configuration and 2% in the Small configuration over the VideoMamba baseline.
GazeBehavior Annotation Toolkit (GBAT): AI-powered toolkit for automatic annotation of egocentric eye-tracking and video data of child-caregiver interaction
Video recordings of child-caregiver interactions enable investigation of attentional dynamics during naturalistic behavior. Such multimodal recording also allows researchers to examine how attention interacts with action and language use in real time. However, manual annotation of such data is time-consuming. Here, we introduce GazeBehavior Annotation Toolkit, a deep-learning-based toolkit designed to facilitate three key processes in data preprocessing and feature extraction: post-hoc synchronization across multiple videos, semi-automatic annotation of gaze target categories, and categorization of participants' poses and hand actions. This toolkit improves the efficiency and scalability of feature extraction from human egocentric eye-tracking and video data. Such improvement is critical in supporting large-scale and longitudinal investigations of attentional dynamics and naturalistic behavior in human early development.
JFAA: Technical Report for the EPIC-KITCHENS-100 Action Anticipation Challenge at EgoVis 2026
We propose JFAA, a JEPA-based Future Action Anticipation method for the EPIC-KITCHENS-100 (EK-100) Action Anticipation task. Inspired by the representation learning and future prediction ability of V-JEPA 2.1, JFAA uses a frozen encoder and predictor to extract observed context features and near-future latent tokens. A lightweight attentive probe is then trained to predict verb, noun, and action logits with separate task queries. To improve robustness, we further build a field-aware ensemble over selected epoch-level predictions, allowing each output field to benefit from its most reliable candidates. Experimental results on the official challenge server show that JFAA achieves first place in the EgoVis 2026 EK-100 Action Anticipation Challenge. Our code will be released at https://github.com/CorrineQiu/JFAA.
VISTA: Technical Report for the Ego4D Short-Term Object Interaction Anticipation at EgoVis 2026
We propose VISTA, a V-JEPA Integrated StillFast Temporal Anticipator for the Ego4D Short-Term Object Interaction Anticipation (STA) Challenge at EgoVis 2026. Given an egocentric video timestamp, the task requires anticipating the next human-object interaction, including the future active object's bounding box, noun category, verb category, time-to-contact, and confidence score. VISTA follows a StillFast-style design that combines object-centric spatial detection with short-horizon temporal context. Specifically, a COCO-pretrained Faster R-CNN ResNet-50 FPN detector generates object proposals from the last observed high-resolution frame, while a frozen V-JEPA 2.1 temporal branch extracts clip-level egocentric context from the observed video. The temporal representation is injected into the detection pathway through feature modulation and ROI-level context fusion. The fused proposal features are then passed to multi-head STA predictors for box refinement, noun classification, verb classification, time-to-contact regression, and interaction confidence estimation. For the final submission, we further ensemble complementary predictions to improve robustness. Experimental results on the official challenge server show that VISTA achieves first place in the EgoVis 2026 Ego4D STA Challenge. Our code will be released at https://github.com/CorrineQiu/VISTA.
OSGNet with MLLM Reranking @ Ego4D Episodic Memory Challenge 2026
In this report, we present our champion solutions for the Natural Language Queries and GoalStep tracks of the Ego4D Episodic Memory Challenge at CVPR 2026. Both tracks require accurately localizing temporal segments from long untrimmed egocentric videos. To address these tasks, we propose a reranking-based framework that effectively leverages the strong video-language reasoning capability of multimodal large language model (MLLM) while preserving the efficiency and candidate recall of conventional localization pipelines. Specifically, we first obtain a set of candidate segments from existing localization model OSGNet, and then employ MLLM to select the segment that best matches the given query, thereby refining the final prediction. Ultimately, our method achieved first place in both the Natural Language Queries and GoalStep tracks. Our code can be found at https://github.com/iLearn-Lab/CVPR25-OSGNet.
How You Move Tells What You'll Do: Trajectory-Conditioned Egocentric Prediction
Predicting how a person's first-person view will evolve (what action will follow, what plan completes a task, whether an in-progress shot will score) is fundamentally under-specified: the same context admits many plausible futures, and a model trained to minimize prediction error is forced to hedge or average across them, getting it wrong either way. Two findings shape our approach. First, the future camera trajectory, the path the head carves through space, lets the model commit to one of those futures: it carries the operator's intent in a form fine enough to determine how an action will unfold, substantially outperforming language as a conditioning signal. Second, this same intent makes the trajectory itself partially predictable from the context at hand, enough that trajectory need not be observed at test time to recover most of the gain. We instantiate these findings as TrajPilot, a model that predicts candidate future trajectories from egocentric context and uses them to pilot action prediction in an action-aligned embedding space where language shapes the structure but is never used as a conditioning input. TrajPilot beats VLM and structured-planner baselines on procedural planning across Ego-Exo4D atomic, Ego-Exo4D Keystep, Ego4D GoalStep, and EgoPER, with the trajectory advantage widening with horizon (exactly where prior planners collapse) and holding under RGB-only camera-pose estimation. With the goal masked at inference, the same model performs goal-free anticipation, beating VLM baselines on Ego-Exo4D atomic and extending to EPIC-Kitchens-100 and basketball shot-outcome prediction.
EgoCoT-Bench: Benchmarking Grounded and Verifiable Operation-Centric Chain of Thought Reasoning for MLLMs
The rapid development of Multimodal Large Language Models (MLLMs) has led to growing interest in egocentric video understanding, specifically the ability for MLLMs to recognize fine-grained hand-object interactions, track object state changes over time, and reason about manipulative processes in dynamic environments from a first-person perspective. However, existing egocentric video benchmarks suffer from \textbf{limited grounded rationale evaluation}, offering limited support for fine-grained operation-centric reasoning and rarely examining whether model rationales are grounded in explicit spatio-temporal evidence. To address this gap, we introduce \textbf{EgoCoT-Bench}, a fine-grained egocentric benchmark for grounded and verifiable operation-centric reasoning with explicit step-by-step rationale annotations. Overall, EgoCoT-Bench comprises 3,172 verifiable QA pairs over 351 egocentric videos separated into four task groups for a total of 12 sub-task groups, encompassing perception and retrospection, anticipation, and high-level reasoning. The benchmark is constructed through a spatio-temporal scene graphs (STSG) guided generation framework and is further refined by human annotators to ensure correctness, egocentric relevance and fine-grained quality. Experimental results show continuing difficulties with egocentric fine-grained reasoning and further reveal that many multimodal models produce explanations that are answer-correct, but have evidence that is inconsistent with the answer. We hope EgoCoT-Bench can serve as a useful testbed for grounded and verifiable reasoning in egocentric video understanding. Project page and supplementary materials are available at: https://dstardust.github.io/EgoCoT/.
EventPrune: Cascaded Event-Assisted Token Pruning for Efficient First-Person Dynamic Spatial Reasoning
First-person dynamic spatial reasoning requires models to track continuous motion and precise geometric structure, but the quadratic attention cost of Transformer-based Video-LLMs makes dense visual tokens computationally expensive. Existing token pruning paradigms predominantly rely on discrete static snapshots, failing to preserve the motion and geometric cues essential for reasoning. We propose Event Cascade Pruning (ECP), to our knowledge the first training-free framework that leverages the high-frequency motion cues from event cameras as a continuous event-guided motion prior to guide token selection. ECP combines three stages: Event-Triggered Causal Sampling to anchor motion-informative keyframes, Event-guided Motion Saliency Filtering to suppress event-inactive visual tokens, and Event-Attention Ranking Fusion to calibrate spatial attention with motion-salient dynamics. With 80% visual token reduction, ECP outperforms the full-token baseline (37.62% vs. 36.31%) while achieving 1.89x inference speedup and 52% GFLOPs reduction. We further introduce ESR-Real, the first real-world RGB-event benchmark for first-person spatial reasoning, where ECP improves accuracy by 2.68 percentage points over full-token baselines.
EgoExoMem: Cross-View Memory Reasoning over Synchronized Egocentric and Exocentric Videos
Egocentric memory is widely used in embodied intelligence, but it may be insufficient for comprehensive spatial-temporal reasoning. Inspired by human recall from both field and observer perspectives, we introduce EgoExoMem, the first benchmark for cross-view memory reasoning over synchronized egocentric and exocentric videos. EgoExoMem contains high-quality MCQs across eight temporal, spatial, and cross-view QA types. To support dual-view retrieval, we propose E-Select, a training-free frame selection method for synchronized ego-exo videos. It combines relevance-based budget allocation with per-view k-DPP sampling to handle view asymmetry and cross-view temporal consistency. Experiments show that ego and exo views provide complementary memory cues, while existing MLLMs remain far from solving the benchmark: the best model reaches only . E-Select achieves state-of-the-art performance of over frame-selection and RAG-based memory baselines. Further analysis reveals systematic view-preference conflicts between question framing and answer grounding, underscoring the novelty and challenge of cross-view memory reasoning.
StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video
Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp pose. Two major challenges arise in this setting: hands frequently leave the camera view for extended periods due to head motion, and persistent hand-object interactions cause severe occlusions of one or both hands. Existing methods uniformly condition on noisy hand motion observations without accounting for their per-frame reliability, leading to substantial performance degradation. Our key insight is that accurate world space hand motion estimation is tightly coupled with the quality of per-frame hand observations. To this end, we decompose the quality of hand motion observations extracted from an off-the-shelf hand pose estimator into four channels: wrist global translation and finger articulations for both hands. We propose StableHand, a quality-aware flow-matching framework conditioned on these four-channel quality signals, which are predicted by a learned quality network. We naturally incorporate the quality signals into the flow-matching process through a per-channel forward schedule, a quality-adjusted velocity target, AdaLN modulation of the DiT denoiser, and a quality-aware ODE initialization. This unified generative process preserves high-quality observations while reconstructing unreliable ones using a learned bimanual motion prior. Experiments on HOT3D and ARCTIC, two egocentric benchmarks featuring long missing-hand spans and persistent hand-object occlusions, show that StableHand achieves state-of-the-art performance across all reported metrics, reducing W-MPJPE by 20-25% compared to the strongest baseline, with the largest gains on heavily occluded ARCTIC sequences.
Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.
EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation
Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.
SPATIOROUTE: Dynamic Prompt Routing for Zero-Shot Spatial Reasoning
Spatial question answering over egocentric video is a challenging task that requires Vision-Language Models (VLMs) to reason about 3D object positions, scene affordances, and directional relationships, particularly in the zero-shot setting where no task-specific fine-tuning is available. We introduce SpatioRoute, a dynamic prompt generation approach that routes each incoming question to a semantically tailored prompt template -- without any additional training, fine-tuning, or 3D sensor input. SpatioRoute operates in two complementary modes: SpatioRoute-R, a rule-based router that deterministically maps question typologies (e.g., What, Is, How, Can, Which) to specialized prompt templates; and SpatioRoute-L, an LLM-driven approach that generates task-specific prompts from the question and situational context alone, with no video input at routing time. We evaluate SpatioRoute on the SQA3D benchmark across VLMs spanning model families. SpatioRoute achieves consistent overall accuracy gains up to 5% over fixed prompt baselines, establishing a new state-of-the-art for zero-shot video-only spatial VQA without requiring 3D point-cloud inputs. As an additional finding, we observe that Chain-of-Thought (CoT) prompting, implemented via the Think it Twice architecture, consistently degrades performance in this setting on Qwen series models, confirming that question-aware routing is more effective than uniform reasoning instructions for spatial video understanding.
MARS: Technical Report for the CASTLE Challenge at EgoVis 2026
This report presents MARS, short for Multimodal Agentic Reasoning with Source selection, our system for the CASTLE Challenge at EgoVis 2026. Participants must answer 185 closed-form questions over the CASTLE 2024 dataset. In contrast to prior single-video egocentric benchmarks, CASTLE requires reasoning over four days of activity, 15 synchronized perspectives, official transcripts, and multiple auxiliary modalities, including personal photos, auxiliary videos, gaze, thermal imagery, and heartrate measurements. MARS therefore treats the task as an agentic evidence-selection problem over multimodal sources rather than a purely text-only pipeline. MARS first follows the official CASTLE directory organization to build evidence memories from two primary sources, videos and transcripts, and four auxiliary sources, gaze, heartrate, photos, and thermal imagery. Long videos are converted into captions and DeepSeek-based summaries only because CASTLE videos are too long to fit directly into the model context for every question; this step compresses temporal evidence while keeping photos and other auxiliary media available as source-specific evidence. At inference time, a GPT-5.4 decision agent repeatedly chooses whether to continue reasoning, request a specific missing modality, produce an answer, or fall back to a random option when the evidence remains insufficient. The resulting system achieved second place on the final CASTLE Challenge leaderboard. Our codes are available at https://github.com/Hyu-Zhang/MARS.
EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning
Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/
AI-Assisted Competency Assessment from Egocentric Video in Simulation-Based Nursing Education
Assessing learner competency in clinical simulation requires expert observation that is time-intensive, difficult to scale, and subject to inter-rater variability. Vision-language models have emerged as a promising tool for understanding complex visual behavior. In this work, we investigate whether visual observations can provide educationally meaningful signals for competency assessment through a three-stage framework that (1) extracts action timelines from egocentric nursing simulation video using frozen visual encoders and few-shot learning, (2) derives sequence-level features and per-session recognition metrics, and (3) relates these to instructor-rated competency. Across 22 densely annotated sessions (3.8 hours, 493 actions), a frozen DINOv2 backbone with HMM Viterbi decoding achieves 57.4% MOF in leave-one-out 1-shot recognition. Surprisingly, we observe a negative trend between recognition accuracy and competency (rho = -0.524, p = 0.012 for mIoU), robust to six confound controls: more competent students produce diverse, harder-to-classify workflows, while simple sequence features show no such relationship. Per-item analysis identifies patient safety protocols and team communication as the expected behaviors most reflected in this pattern, and process model comparisons reveal that higher-competency students exhibit more protocol-consistent action transitions. These findings suggest that recognition accuracy may complement predicted action timelines as a pedagogically informative signal in automated competency assessment.
Minerva-Ego: Spatiotemporal Hints for Egocentric Video Understanding
Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of intermediate reasoning steps, and most provide answers only in the text domain. We introduce Minerva-Ego, a benchmark for evaluating complex egocentric visual reasoning. We extend recent high-quality video data sources recorded from egocentric / embodied settings with a set of challenging, multi-step multimodal questions and spatiotemporally-dense human-annotated reasoning traces. Benchmarking experiments show that state-of-the-art models still have a large gap to human performance. To investigate this gap in detail, we annotate each reasoning trace in the dataset with the objects of interest required to solve the question, as spatiotemporal mask annotations. Through extensive evaluations, we identify that prompting frontier models with hints of 'where' and 'when' to look yields substantial improvements in performance. Minerva-Ego can be downloaded at https://github.com/google-deepmind/neptune.
Characterizing the visual representation of objects from the child's view
Children acquire object category representations from their everyday experiences in the first few years of life. What do the inputs to this learning process look like? We analyzed first-person videos of young children's visual experience at home from the BabyView dataset ( = 31 participants, 868 hours, ages 5--36 months), using a supervised object detection model to extract common object categories from more than 3 million frames. We found that children's object category exposure was highly skewed: a few categories (e.g., cups, chairs) dominated children's visual experiences while most categories appeared rarely, replicating previous findings from a more restricted set of contexts. Category exemplars were highly variable: children encountered objects from unusual angles, in highly cluttered scenes, and partially occluded views; many categories (especially animals) were most frequently viewed as depictions. Surprisingly, despite this variability, detected categories (e.g., giraffes, apples) showed stronger groupings within superordinate categories (e.g., animals, food) relative to groupings derived from canonical photographs of these categories. We found this same pattern when using high-dimensional embeddings from both self-supervised visual and multimodal models; this effect was also recapitulated in densely sampled data from individual children. Understanding the robustness and efficiency of visual category learning will require the development of models that can exploit strong superordinate structure and learn from non-canonical, sparse, and variable exemplars.
EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding
Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction reasoning and fine-grained pixel grounding. To this end, this paper introduces EARL, an Egocentric Analysis-guided Reinforcement Learning framework that explicitly transfers coarse interaction semantics to query-oriented answering and grounding. Specifically, EARL adopts a two-stage parsing framework including coarse-grained interpretation and fine-grained response. The first stage holistically interprets egocentric interactions and generates a structured textual description. The second stage produces the textual answer and pixel-level mask in response to the user query. To bridge the two stages, we extract a global interaction descriptor as a semantic prior, which is integrated via a novel Analysis-guided Feature Synthesizer (AFS) for query-oriented reasoning. To optimize heterogeneous outputs, including textual answers, bounding boxes, and grounding masks, we design a multi-faceted reward function and train the response stage with GRPO. Experiments on Ego-IRGBench show that EARL achieves 65.48% cIoU for pixel grounding, outperforming previous RL-based methods by 8.37%, while OOD grounding results on EgoHOS indicate strong transferability to unseen egocentric grounding scenarios.
TouchAnything: A Dataset and Framework for Bimanual Tactile Estimation from Egocentric Video
Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing, a critical modality that provides direct cues about contact, force, and pressure in human-object interaction. Without such signals, models struggle to learn physically grounded representations of real-world interaction dynamics. While tactile sensors provide these cues, deploying high-quality tactile hardware at scale remains expensive and cumbersome. This raises a central question: can tactile feedback be inferred directly from visual observations, enabling scalable tactile supervision for egocentric video data and supporting physically grounded embodied learning? To enable research in this direction, we introduce EgoTouch, a large-scale multi-view egocentric dataset with dense tactile supervision for bimanual hand-object interaction. EgoTouch comprises 208 manipulation tasks spanning 1,891 episodes in diverse indoor and outdoor environments, with synchronized multi-view RGB (head-mounted egocentric and dual wrist-mounted cameras), bimanual 3D hand pose, and continuous pressure maps from wearable tactile sensors. Building on EgoTouch, we introduce TouchAnything, a baseline multi-view vision-to-touch prediction framework that uses the egocentric view as the primary input and flexibly leverages available wrist-mounted views at inference time. Experiments show that incorporating wrist-mounted views generally improves tactile prediction over egocentric-only input, achieving up to 5.0% relative improvement in Contact IoU and 6.1% relative improvement in Volumetric IoU. We will publicly release the dataset, code, and benchmark.
EgoForce: Robust Online Egocentric Motion Reconstruction via Diffusion Forcing
With recent advances in embodied agents and AR devices, egocentric observations are readily available as input for real-world interactive online applications. However, egocentric viewpoints can only sporadically observe hands, in addition to the estimated head trajectory. We propose EgoForce, an online framework for reconstructing long-term full-body motion from noisy egocentric input. While existing generative frameworks can robustly handle noisy and sparse measurements, they assume a fixed-length observation window is available and are thus not suitable for real-time applications. Faster inference often relies on autoregressive prediction, sacrificing robustness. In contrast, we adopt a diffusion-based method with a temporally asymmetric noise schedule inspired by Diffusion Forcing. Specifically, our approach models temporally evolving uncertainty and incrementally denoises states as new streaming observations arrive. Combined with a noise-robust imputation strategy, EgoForce progressively generates stable and coherent full-body motion under strict causal constraints. Experiments demonstrate that our online framework outperforms existing online and offline methods, enabling long-horizon, full-body motion reconstruction in challenging egocentric scenarios.
EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where sensing must remain compact and unobtrusive. While monocular RGB methods have made progress, they remain constrained by depth-scale ambiguity and struggle to generalize across the diverse optical configurations of head-mounted devices. As a result, models typically require extensive training on device-specific datasets, which are costly and laborious to acquire. This paper addresses these challenges by introducing EgoForce, a monocular 3D hand reconstruction framework that recovers robust, absolute 3D hand pose and its position from the user's (camera-space) viewpoint. EgoForce operates across fisheye, perspective, and distorted wide-FOV camera models using a single unified network. Our approach combines a differentiable forearm representation that stabilizes hand pose, a unified arm-hand transformer that predicts both hand and forearm geometry from a single egocentric view, mitigating depth-scale ambiguity, and a ray space closed-form solver that enables absolute 3D pose recovery across diverse head-mounted camera models. Experiments on three egocentric benchmarks show that EgoForce achieves state-of-the-art 3D accuracy, reducing camera-space MPJPE by up to 28% on the HOT3D dataset compared to prior methods and maintaining consistent performance across camera configurations. For more details, visit the project page at https://dfki-av.github.io/EgoForce.
BARISTA: A Multi-Task Egocentric Benchmark for Compositional Visual Understanding
Scene understanding is central to general physical intelligence, and video is a primary modality for capturing both state and temporal dynamics of a scene. Yet understanding physical processes remains difficult, as models must combine object localization, hand-object interactions, relational parsing, temporal reasoning, and step-level procedural inference. Existing benchmarks usually evaluate these capabilities separately, limiting diagnosis of why models fail on procedural tasks. We introduce BARISTA, a densely annotated egocentric dataset and benchmark of 185 real-world coffee-preparation videos covering fully automatic, portafilter-based, and capsule-based workflows. BARISTA provides verified per-frame scene graphs linking persistent object identities to masks, tracks, boxes, attributes, typed relations, hand-object interactions, activities, and process steps. From these graphs, we derive zero-shot language-based tasks spanning phrase grounding, hand-object interaction recognition, referring, activity recognition, relation extraction, and temporal visual question answering. Experiments reveal strong variation across task families and no consistently dominant model family, positioning BARISTA as a challenging diagnostic benchmark for procedural video understanding. Code and dataset available at https://huggingface.co/datasets/ramblr/BARISTA.
EgoMemReason: A Memory-Driven Reasoning Benchmark for Long-Horizon Egocentric Video Understanding
Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6% overall accuracy. Further analysis shows that the three memory types fail for distinct reasons and that performance degrades as evidence spans longer temporal horizons, revealing that long-horizon memory remains far from solved. We believe EgoMemReason establishes a strong foundation for evaluating and advancing long-context, memory-aware multimodal systems.
EyeCue: Driver Cognitive Distraction Detection via Gaze-Empowered Egocentric Video Understanding
Driver cognitive distraction is a major cause of road collisions and remains difficult to detect. Unlike manual or visual distraction, cognitive distraction is diverted by thoughts unrelated to driving, even when the driver appears visually attentive and exhibits no explicit physical movements. In this work, we propose EyeCue, a gaze-empowered egocentric video understanding framework, to detect driver cognitive distraction. A key insight is that cognitive distraction manifests in the interaction between eye gaze and visual context. To capture this interaction, EyeCue integrates eye gaze with egocentric video to enable context-aware modeling of the driver's attention over time. Furthermore, to tackle the limited scale and diversity of existing datasets, we introduce CogDrive, a comprehensive multi-scenario dataset that augments four existing driving datasets with cognitive distraction annotations. Through extensive evaluations on CogDrive, we show that EyeCue achieves the highest accuracy of 74.38%, outperforming 11 baselines from 6 model families by over 7%. Notably, EyeCue can achieve an accuracy of over 70% across various driving scenarios (different road types, times of day, and weather conditions) with strong generalizability. These results highlight the importance of modeling gaze-context interactions and the effectiveness of cross-modal interaction modeling for multimodal cognitive distraction detection. Our codes and CogDrive dataset resources are available at https://github.com/langzhang2000/EyeCue.