Egocentric Video Understanding

Latest papers 140

Oct 7, 2026cs.CV

Never Look Back: Understanding Persistence in 3D Object Memory from Egocentric Videos

As we move through the world and carry out everyday tasks, we encounter objects that may become relevant only later. We are capable of recalling where we left something or what was inside a container, even without knowing we would need it later. Here, we study how an embodied assistant can build a similar memory from egocentric videos, by observing a person's day-to-day activities. We present Ledger, a persistent 3D object memory that combines object locations, their histories, and contextual descriptions. It associates observations across the recording and retains objects after they leave the view, including those the person never touches. It clusters each object's observations by resting locations and records a move only after repeated evidence, reducing the effect of localization noise. Short descriptions preserve details such as an object's contents or supporting surface. It saves these records to later answer spatial questions without having to access the original images or video. Our memory raises HD-EPIC accuracy from 29.7% to 42.6%, UCS-Bench accuracy from 33.8% to 38.5% and localizes Ego4D objects with a 0.99 m median error on returned predictions. Our analyses identify complementary roles for temporal persistence, contextual descriptions, and retrieval. Our study on 100 stitched streams of multiple scenes each further exposes failures in both retrieval and construction. Per-scene construction partially recovers the performance lost across scene changes compared to that of single scene streams.
Oct 6, 2026cs.CV

MacJEPA: Missingness-Robust Audio-Visual Recognition from Untrimmed Egocentric Videos

Audio-visual models improve egocentric action recognition by exploiting complementary cues, yet typically assume that both streams remain available at inference. Existing missing-modality methods operate on trimmed, single-event clips in which a stream is entirely present or absent, whereas real sensors fail and recover within long, untrimmed observations. We redefine egocentric modality missingness as temporally localized sensor outages within untrimmed, multi-event observations, with whole-clip absence as the limiting case. We introduce \textbf{MacJEPA}, a missing-modality-robust \textbf{Ma}sked-\textbf{c}ontext query \textbf{JEPA} that recognizes visual actions and acoustic events from supplied interval queries over audio-visual context. Window-local modality dropout simulates these sensor outages during training. MacJEPA further repurposes masking in JEPA from a self-supervised pretext into a supervised robustness objective, aligning masked and clean latent representations of both multimodal content tokens and the task-conditioned queries. All objectives are optimized jointly with recognition in a single stage, requiring no test-time adaptation. Across Epic-Kitchens-100 and Epic-Sounds, a single checkpoint remains competitive under complete input and consistently surpasses published missing-modality baselines when either the dominant or auxiliary stream is removed. MacJEPA thus unifies strong full-input recognition with temporal missing-modality robustness in a single model operating on untrimmed multi-event videos.
Oct 4, 2026cs.AI

Have I Scene This Before? Spatially Grounded Conversational Memory for Complex Queries in Egocentric Assistants

Egocentric assistants must connect what users say with what they see across long interaction histories. We formalize this challenge as Spatially grounded Conversational Reasoning (SpaCR): cross-scene, recall-oriented, and counterfactual spatial queries that combine user-stated facts with geometric evidence. Direct vision-language models incur high inference costs and context limits as histories grow, while keyframe selection and retrieval can omit objects or evidence needed for complete recall. We propose Spatially grounded Conversational Memory (SpaC-MEM), an object-centric working memory that uses 3D reconstruction and segmentation to ground conversational information in persistent physical objects. It compresses multimodal histories while preserving spatial evidence and allowing object-specific facts to be updated through dialogue. We also introduce Ego-SpaCR, a benchmark comprising 620 ScanNet video sessions augmented with 95 task-oriented conversations and 3,100 evaluation queries. SpaC-MEM achieves the highest overall answer accuracy among the evaluated methods and improves object recall while requiring substantially fewer reference input tokens than native-video baselines. Removing 3D spatial information substantially degrades performance, highlighting the importance of preserving spatial and conversational evidence together.
Oct 1, 2026cs.AI

NextMe-800: Anticipating Personal Behavior from Months of Egocentric Video

We often plan ambitiously yet act habitually and wonder, in retrospect, whether we would have planned differently had we known what we would actually do. Hindsight offers a valuable perspective on past decisions, although we often wish we could have simulated hindsight at the moment of choosing. If a system could generate plausible trajectories from one's personal history, such previews might help people formulate more realistic plans and make better informed decisions. We introduce NextMe-800, an approximately 800-hour first-person dataset from one volunteer over 126 days with 1 Hz images, gaze, and audio, captioned at five hierarchical abstraction levels from atomic actions to major activities. We formulate personalized action anticipation as open-vocabulary K-step sequence prediction and construct NextAct, a 1,500-point benchmark combining NextMe-800 with the multi-person EgoLife dataset. Using an embedding-based soft edit distance as the metric, we evaluate how well different models can anticipate personal behavior across abstraction levels and prediction horizons. NextMe-800 and NextAct provide a months-long resource and evaluation framework for studying how far ahead personal behavior can be anticipated from egocentric observation.
Oct 1, 2026cs.CV

EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes

Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, which camera motion and hand occlusion make difficult. Existing reconstruction pipelines typically separate hand and scene estimation, leave interaction attributes to separate task-specific models, and invoke several models per video, so no prior reconstruction model estimates these attributes and throughput becomes a practical constraint on large-scale annotation. We therefore introduce EgoFound3R, a unified end-to-end model that estimates world-space hand geometry in a metric scale shared with the scene, and predicts point-wise interaction attributes, including visibility, contact, and distance. The model integrates three designs: (i) structured hand prompts that transfer pretrained geometric priors to world-space hand reconstruction; (ii) an explicit hand representation that decodes hand geometry and interaction attributes; and (iii) a shared-parameter multi-rate design that lowers inference cost. Together, these designs predict hand geometry and point-wise attributes in one pass. On OakInk-v2, TACO, and HOI4D, EgoFound3R reduces the mean per-joint position error (MPJPE) by 43.2%, 22.4%, and 11.6% over previous methods and predicts point-wise contact and distance alongside the geometry in the same pass, while attaining approximately 6x higher throughput.
Sep 30, 2026cs.CV

EgoTools: Towards Tool-Centric Reasoning in Real-World Egocentric Videos

Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolving object and task states. Tool use sits at the heart of such tasks, as many everyday and professional activities are tool-mediated. Understanding them requires reasoning about affordances, hand-tool-object geometry, procedural progress, and causal effects on target objects. Yet despite strong performance on perception-oriented video tasks such as captioning and general video QA, current multimodal video models remain limited in this form of tool-centric embodied reasoning. Progress in this direction has been limited by the lack of real-world egocentric data and diagnostic benchmarks. To address this gap, we introduce EgoTools, the first comprehensive suite for egocentric tool-use understanding. It consists of two complementary components: EgoTools-Data, a large-scale corpus of 100 hours of tool-centric egocentric recordings with synchronized audio, dense captions, reasoning-heavy narrations, and supplementary 3D information; and EgoTools-Bench, a diagnostic benchmark of 1,000 QA pairs across four tracks that cover tool-use understanding from perception and geometry to procedure and causal reasoning. Experimental results show that current models still struggle to ground tool use in visual evidence: Gemini-3.1-Pro achieves 66.9% overall accuracy but only 51.7% on Perception & Grounding. Beyond evaluation, we validate EgoTools-Data as a training resource. On the full 1,000-question benchmark, full supervised fine-tuning improves Qwen3-VL-8B-Instruct from 50.0% to 60.9%, under strict source-video separation. Together, these results establish EgoTools as a unified resource for both training and diagnostic evaluation of real-world egocentric tool-use understanding.
Sep 29, 2026cs.CV

GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction

Egocentric gaze prediction enables many downstream applications but remains challenging, as human gaze is inherently stochastic. This stochasticity is constrained by structured temporal dynamics alternating between fixations and saccades, top-down influences from tasks, and bottom-up visual saliency. Based on this observation, we introduce GazeFlow, a framework that directly models gaze as a joint distribution of temporal gaze positions conditioned upon both top-down and bottom-up information. In particular, GazeFlow uses conditional flow matching (CFM): a learned velocity field iteratively transports a Gaussian noise sample into a plausible gaze trajectory drawn from this joint distribution. The velocity field is conditioned on bottom-up visual features extracted by a video encoder and on top-down task information obtained by globally querying these features. On standard datasets, GazeFlow achieves state-of-the-art performance on per-frame metrics, and the generated trajectories align better with human gaze temporal dynamics.
Sep 29, 2026cs.CV

Does Local Video Understanding Transfer Across Encounters? The EgoGears Benchmark

Embodied systems must make knowledge acquired during one encounter usable in another despite changes in viewpoint, motion, and illumination. Yet aggregate cross-video accuracy conflates failures of local perception with failures to preserve observation identity, establish correspondence, and compose evidence, obscuring whether local video understanding actually transfers. We introduce EgoGears, a complementary single- and multi-video benchmark designed to diagnose this transition. It contains 567 single-video and 1,487 multi-video questions derived from 126 human-collected egocentric recordings covering 39 outdoor routes. Repeated traversals across movement speeds and lighting conditions ground comparisons in shared physical environments; 531 questions require alignment across independent recordings. Single-video questions measure the local visual, spatial, and motion evidence available to a model, while multi-video questions test whether evidence remains bound to the correct observation and can be composed into consistent route relationships. We report 29 single-video and 31 multi-video MLLM configurations across six model families in the main leaderboard. Among the 20 configurations evaluated comparably on both splits, every model performs worse on multi-video questions, with a mean decrease of 22.5 percentage points, and the gap persists when answer format and scoring are held fixed. The gap is not explained simply by additional videos or recording boundaries. The central bottlenecks are observation--evidence binding and ordered route-state tracking. The code and benchmark are publicly available at https://github.com/lei-qi-233/EgoGears.
Sep 28, 2026cs.CV

InfiniHand: Streaming World-Space Hand Motion Estimation from Egocentric Video

World-space hand motion estimation from egocentric video requires recovering 3D articulated hand geometry while tracking camera egomotion. Existing approaches heavily rely on cascading independent hand pose estimators and SLAM systems, resulting in error accumulation, complex pipelines, and severe computational overhead. To address these limitations, we present InfiniHand, an end-to-end streaming feed-forward framework that jointly estimates MANO parameters, camera trajectories, and hand locations directly from uncalibrated egocentric video. InfiniHand integrates persistent spatiotemporal memory with hand-centered visual features, explicitly coupling camera motion with local hand geometry within a unified architecture. We train InfiniHand in two progressive stages by first learning robust camera-space hand priors and then extending to streaming world-space reconstruction. To support this process, we aggregate a pretraining corpus of approximately 5,000 hours of egocentric data across multiple public datasets. Extensive evaluations demonstrate that InfiniHand outperforms state-of-the-art baselines on in-domain benchmarks, achieving a 21.4% reduction in ARCTIC PA-p compared to ViDiHand while substantially mitigating world-space drift. Furthermore, InfiniHand generalizes robustly to in-the-wild videos and operates at 11.19 FPS, delivering more than twice the throughput of HaWoR.
Sep 28, 2026cs.CV

ESTHER: Egocentric Stereo Hand Estimation and Reconstruction in the Wild

Human dexterity is guided by two eyes watching two hands: binocular vision supplies the metric 3D structure that fine-grained manipulation consumes. Egocentric stereo is therefore the natural perceptual interface for robots, AR, and VR-yet metric 3D hand reconstruction from this very signal still has neither an end-to-end model nor an in-the-wild benchmark. We propose ESTHER, a model whose stereo geometry, temporal reasoning, and output representation are designed for wearable egocentric stereo. It is trained on pseudo-labels from a calibrated labeling pipeline and in turn assembles our benchmark ESTHER3D, an egocentric stereo hand dataset pairing a large in-the-wild training set of model-generated labels with a motion capture test set of true metric ground truth. Experiments show state-of-the-art accu?racy, superior external generalization, and robustness to the missing views, dropped frames, and lighting and motion blur extremes of real egocentric capture that break existing meth?ods. This robustness runs deeper than graceful degradation: stereo guidance teaches the model to bind apparent hand scale to metric depth, so it not only adapts to different stereo rigs and modalities with minimal fine-tuning, but more strikingly preserves true metric scale even after collapsing to a single monocular view.
Sep 28, 2026cs.CV

Functional Hand Type Prior for 3D Hand Pose Estimation and Action Recognition from Egocentric View Monocular Videos

Current methods for egocentric view action recognition often face challenges in perceiving dynamic hand movements relying solely on geometrical or physical information. In this work, we effectively address this problem by gaining insights into the correlation between functional hand configurations and objects, which improves the detailed interpretation of real-world scenarios. To this end, we introduce a practical taxonomy of hand types based on the functioning perspective and utilize it for per-frame hand type labeling on existing datasets. We also propose a novel hand action recognition framework considering semantic details of the hand type as prior. This approach boosts the network's understanding of the continuous hand interaction throughout the action sequence. Our whole pipeline consists of three main modules: (1) Feature Extraction, (2) Egocentric Knowledge Module, which estimates 3D hand pose, object category, and hand type leveraging short-term cues, and (2) Egocentric Action Module, which aggregates per-frame knowledge, including text embeddings of hand type, over a longer time. In our extensive experiments with large-scale benchmarks, FPHA and H2O, our model outperforms current state-of-the-art methods, demonstrating its superior performance.
Sep 20, 2026cs.CV

CE4^4L: Continual Ego, Exo, and Ego-Exo Learning

Perception for embodied agents is video-based, often multi-view (ego, exo, or both), and inherently continual, with simultaneous task and viewpoint shifts. Yet continual learning (CL) remains dominated by exo-only recognition tasks, obscuring behavior under these real-world coupled shifts. We introduce Continual Ego, E}xo, and Ego-Exo Learning (CE4^4L), a unified multi-view CL benchmark spanning four representative tasks: cross-view referenced skill assessment, temporal action segmentation, cross-view association, and action anticipation & planning. CE4^4L highlights challenges largely absent in prior CL benchmarks, including cross-view correspondence, view-dependent asynchrony, and heterogeneous semantic objectives. To this end, we propose Video Incremental Subspace-routed Task Adapters (VISTA), a parameter-efficient baseline method that stores task-specific updates in lightweight adapters and performs training-free routing via residual distance to task-specific whitened subspaces estimated from second-order statistics. Extensive experiments demonstrate the significantly varied efficacy of representative CL methods across CE4^4L settings, while VISTA is consistently competitive and achieves state-of-the-art overall performance. Our source code for benchmarks and methods is available at https://github.com/AnAppleCore/CE4L .
Sep 17, 2026cs.CV

PROVIA: Procedure State Tracking for Online Mistake Detection in Egocentric Videos

An assistant watching egocentric video should notice a mistake from past frames alone, before the next step begins, and keep working once the person recovers. A mistake changes the state of the work, so every later step has to be read against what was done rather than against the plan. The first-mistake protocol that current online methods report on cuts each recording at its first mistake, so a fixed-time rule that never looks at the video is right on every case. We evaluate on complete trials, where mistakes and recoveries arise naturally, under a validation false-alarm budget and against controls that use timing alone. PROVIA keeps two records apart: a factual state, a learned summary of the steps each actor performed, mistakes included, and the accepted progress, an exact posterior over the state of an automaton induced from correct demonstrations by Bayesian state merging and over the execution status of each actor. Procedure-state transitions occur only in the correct-status branch; the mistake and correction branches retain the source state. A sequential test turns the per-frame mistake probability into alarms. With one filter and one optimization rule, PROVIA ranks mistakes best among the evaluated controlled baselines on CaptainCook4D, IndustReal, HoloAssist and IMPACT-ego. At a validation budget of 0.1 false alarms per minute it recalls .154 against .128 on CaptainCook4D and .034 against .015 on HoloAssist, where it leads at every budget. The pipeline runs at 58-70 frames per second. The source code is available at https://github.com/Kratos-Wen/PROVIA.
Sep 16, 2026cs.CV

HAP: A Hand-Driven Active Perception Framework for Egocentric Head Motion Prediction

Egocentric motion forecasting has primarily focused on hands and manipulated objects, leaving future human head motion comparatively underexplored. During manipulation, the head both redirects perception toward the target to acquire task-relevant evidence and coordinates with body and hand motion. We therefore formulate future six Degree of Freedom (6-DoF) head-motion prediction conditioned on observed hand motion and inferred target context, and propose HAP, a Hand-Driven Active Perception framework. HAP infers confidence for each target object from observed hand motion and object geometry. Then constructs a dynamic Predictive Target-Centric Amodal Occlusion Graph (P-TAOG) representing current and potential occlusion among candidate objects. Directed graph and causal temporal reasoning encode the evolving target conditioned perceptual state, which is fused with hand and head motion history. A horizon-wise gate then blends the learned trajectory with a constant velocity prior. We further introduce Bottle, an egocentric RGB-D dataset of object manipulation toward specified targets, with coordinated head and hand motion under changing target visibility. Experiments on the public dataset and Bottle show that HAP achieves lower head motion prediction errors than representative baselines, supporting the value of hand driven intention and dynamic occlusion reasoning for anticipating human head motion. Code will be released at https://HAP-ego.github.io/HAP.
Sep 15, 2026cs.AI

CapMem: A Benchmark for Caption-Based Episodic Memory in Egocentric Video

Wearable assistants require episodic memory over egocentric video, yet current vision-language models face bounded frame budgets, growing visual-token costs, and long-context retrieval failures. Under these practical constraints, we study whether textual captions can serve as reusable episodic memory. We define the Episodic Memory Video Caption QA task and introduce CapMem, a human-annotated benchmark with 75 videos totaling 33.7 hours, and 1,000 multiple-choice questions across 16 scenarios. On long videos (>20 min), full-coverage CaptionQA with 30s and 60s caption windows outperforms direct VideoQA for 10/12 and 8/12 models, respectively. On the same video subset, a matched-frame control across six Qwen models retains mean accuracy gains of 3.22 and 2.55 points, respectively. Our caption-guided retrieve-and-verify harness further improves accuracy by up to 5.3 points. These results support the effectiveness of caption memory for episodic reasoning over long egocentric video.
Sep 8, 2026cs.CV

From Where to How: Continuous 4D Interaction Forecasting from Egocentric Video

Egocentric 4D interaction forecasting aims to anticipate both where future interactions will occur in 3D and how the human body will move to realize them, providing an important capability for assistive robotics and human-computer interaction. Existing methods struggle to translate semantic understanding into precise continuous 3D localization and to balance motion diversity with structural consistency in pose forecasting. More fundamentally, these tasks are often modeled separately, leaving the continuous geometric and temporal correspondence between interaction locations and body motion insufficiently captured. To address these challenges, we introduce Coherent4D, a large-scale egocentric dataset for continuous 4D interaction forecasting, comprising approximately 233K samples across three domains. Each sample pairs a sequence of future 3D interaction locations with corresponding full-body poses, aligned in time and expressed in a shared coordinate system. We also provide evaluation metrics in continuous space. Building on this formulation, we propose HIGFlow, a Hand Interaction Guided Residual Flow framework that models forecasting as a cascaded where-to-how process. HIGFlow first forecasts continuous future interaction locations by combining semantic grounding with short-horizon visual dynamics, and then uses the predicted location sequence to condition a deterministic motion anchor and residual Flow Matching for diverse yet structurally consistent full-body motion forecasting. Extensive experiments across all three domains demonstrate consistent improvements over representative baselines on both location and pose forecasting, while ablations validate the contributions of the proposed components. The project page is available at https://corrineqiu.github.io/from-where-to-how/.
Sep 8, 2026cs.CV

GOLF: Global Observation with Local Focus for Calibration-Aware Stereo Interaction Field Estimation

We present GOLF, the first-place solution to the SHOW3D Interaction Field Estimation Challenge at HANDS@ECCV 2026. Given synchronized egocentric stereo views, the task is to predict a 3D vector from each of 21 hand joints to the closest point on the manipulated object. GOLF combines dense global context, locally sampled hand/object evidence, and common-frame Plücker-ray geometry. We adapt DINOv3 ViT-H+/16 with LoRA and trainable LayerNorm parameters, then jointly decode both interaction fields. Our primary model achieves an official score of 27.61 and a mean ADE of 27.96 mm on the hidden test set. An equal-weight ensemble with a complementary directly fine-tuned variant improves these results to an official score of 27.47 and a mean ADE of 27.82 mm, securing first place.
Sep 4, 2026cs.CV

MINT: A Unified Model for World-Space Camera and Hand Motion Estimation from Scalable Egocentric Pipeline Supervision

Recovering camera and hand motion in world coordinates from egocentric video is a key capability for activity understanding, robot learning, and augmented reality. Existing systems typically decompose this problem into separate stages for camera motion, depth estimation, hand reconstruction, and trajectory refinement, resulting in substantial computational overhead and preventing the joint modeling of camera and hand motion. We introduce MINT (Minting IN-the-Wild Trajectories), a foundation model for world-space hand motion reconstruction from ego-centric RGB video. From a single shared spatiotemporal video representation, MINT jointly predicts the camera trajectory, field of view (FoV), camera-frame hand states, and per-frame hand observability, and then produces world-space hand motion via explicit coordinate transformations. Training such a model at scale is challenging, since paired world-space camera and hand annotations are scarce. We therefore develop an open-source labeling EGOPIPELINE that converts large collections of public egocentric videos into structured camera-and-hand trajectory supervision. MINT is first pretrained on these large-scale pseudo-labels and then fine-tuned on a small set of high-quality camera-and-hand annotations. Across public benchmarks MINT approaches state-of-the-art accuracy without seeing either benchmark in training, reaching 0.945 frame accuracy, 13.646 mm PA-MPJPE-p and 55.058 px EPE-p for camera-frame bimanual reconstruction on HOT3D, 4.690 mm RPE-T and 0.284 degrees RPE-R for camera trajectory, and a 3.67x end-to-end speedup over the labeling pipeline that supervises it. We release the model, training and inference code, labeling pipeline, and a curated 1,021-hour egocentric trajectory dataset.
Sep 1, 2026cs.CV

Seeing the World and the Self from Egocentric Video

Complete 3D perception from egocentric video requires recovering the surrounding scene and the wearer's full-body motion in a shared metric frame. Existing methods typically address scene reconstruction and motion estimation separately: scene reconstruction methods ignore the wearer, whereas motion estimation methods lack explicit scene geometry and often depend on external trajectories. Joint recovery is challenging because the two tasks exhibit asymmetric visibility and require different prediction paradigms. The largely visible scene supports deterministic geometric regression, whereas the severely occluded body requires generative motion inference. We therefore propose RESELF (REconstructing the Scene and the sELF), a unified framework that couples deterministic metric geometry reconstruction with geometry-conditioned motion generation. RESELF adapts a geometry foundation model pre-trained on large-scale exocentric data to egocentric video using frame-wise scale and relative-pose consistency objectives. The resulting camera trajectory and latent geometric features condition a diffusion model that recovers the wearer's motion. A subsequent closed-loop kinematic feedback stage further refines the camera head while preserving the reconstructed scene geometry. To support training and evaluation, we curate EE4D-JSM from EgoExo4D by aligning egocentric video, sparse metric scene geometry, camera trajectories, and full-body motion annotations. Experiments show that RESELF outperforms state-of-the-art methods designed for the individual tasks across depth estimation, camera tracking, and full-body motion estimation. Code, models, and datasets will be available at https://ka1guan.github.io/RESELF/.
Aug 31, 2026cs.CV

PRISM: Predictive Recomposition via Semantic Latent Decomposition for View-invariant Video Representation Learning

Cross-view video representation learning aims to capture viewpoint-invariant action semantics despite substantial appearance changes across egocentric and exocentric videos. However, existing methods encode each video as a unified embedding, where view-invariant and view-variant semantics inevitably entangle under co-occurrences - a failure mode we show persists even in cross-view methods explicitly trained for view-invariance. Our key insight is that a view-invariant feature is truly disentangled when it can be sufficiently recomposed with an arbitrary view-variant feature while preserving their independent semantics. Building on this, we propose PRISM, that decomposes video into view-invariant and view-variant latents and recompose them under language supervision encouraging clean decomposition of the two streams. PRISM achieves state-of-the-art results on EgoExo4D, EgoExoLearn, AE2, even surpassing in-domain models under zero-shot setting. Code is available at https://github.com/litcoderr/prism.
Aug 20, 2026cs.CV

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when a hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce ACE-Ego-Hand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. ACE-Ego-Hand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that requires no test-time camera intrinsics. Across five egocentric benchmarks, ACE-Ego-Hand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.
Aug 13, 2026cs.CV

EgoMonth: A Month-Level Egocentric Video Benchmark for Long-Term Spatiotemporal Memory

Recent advances in Multimodal Large Language Models (MLLMs) have led to substantial progress in video understanding, accompanied by a growing number of long video benchmarks. However, existing benchmarks rely predominantly on web-sourced videos that lack inter-clip spatiotemporal continuity, making it difficult to assess whether models can maintain consistent memory across days or weeks of real-world experience. We introduce EgoMonth, the first month-level egocentric video understanding benchmark. EgoMonth comprises over 300 hours of first-person daily-life recordings from 20 participants spanning 20 to 120 days, paired with 1,443 human-crafted multiple-choice question-answer pairs. We design a cognitively grounded 14-task evaluation framework organized into three hierarchical cognitive levels: Schema Consolidation, Episodic Indexing, and Cascading Reasoning. Evaluation of state-of-the-art open-source and closed-source MLLMs reveals that even the best-performing model, Gemini 2.5 Pro, achieves only 71.8% macro-average accuracy, remaining 22.4 percentage points below the corrected human baseline of 94.2%. Several models perform near or below the 25% chance level on tasks such as Route Reasoning, Cross-view Spatial Reasoning, and Direction Judgement, while even the strongest closed-source model remains substantially below human performance. These results indicate that current MLLMs function as lossy summarizers rather than faithful memorizers, highlighting the need for architectures with genuine long-term spatiotemporal memory.
Aug 11, 2026cs.CV

R4DSG: Relative 4D Scene Graph Memory for Object-Centric Question Answering in Long Egocentric Video

Long-horizon egocentric video is a rich substrate for wearable AI assistants, but object-centric questions such as where an item was moved, when it last changed state, or why it was relocated remain difficult because caption- and transcript-based memories rarely preserve persistent object identity or structured spatial change. Existing long-video QA methods mainly emphasize temporal grounding and clip retrieval, while prior 3D scene-graph methods typically assume stronger geometry than free-motion wearable RGB video provides, including point clouds, RGB-D input, posed views, sparse reconstruction, or reconstructed scenes. R4DSG introduces a relative 4D scene graph memory for long egocentric video. Instead of storing raw graph sequences, R4DSG converts video into compact queryable memory entries indexed by time, place, persistent objects, anchor-relative change, and local interaction context. The main idea is to separate stable anchors from dynamic objects, maintain persistent object identity across frames, and represent object state through anchor-relative transitions rather than a globally aligned world model. Built on recent RGB-only advances in promptable video segmentation, temporal propagation, and relative 3D lifting, the method produces a retrieval-ready memory directly usable for long-horizon question answering. Evaluation on a 255-question object-related subset from EgoLifeQA shows, under question-only retrieval, a 6.7-point overall gain over EgoRAG-Text and a 12.5-point gain on when questions, which highlights the value of temporally organized object memory. These results position relative 4D scene graphs as a practical memory substrate for wearable assistants, AR systems, and embodied multimedia agents. GitHub Page: https://dualtransparency.github.io/R4DSG/.
Aug 8, 2026cs.CV

EgoTrack3D: A Modular Framework for Egocentric 3D Object Tracking

Understanding 3D scenes from egocentric video is fundamental for robotics and autonomous navigation, yet rapid viewpoint changes and partial occlusions make building structured representations challenging. Existing 3D tracking and scene graph construction methods primarily address explicit interactions or assume static scenes, limiting their ability to capture complex dynamics. We introduce EgoTrack3D, a modular framework that reconstructs and maintains a dynamic 3D scene representation directly from egocentric RGB video. The framework lifts 2D segmentation masks into a global 3D coordinate frame, using a point-based motion scoring mechanism alongside a voxel-based merging heuristic to associate object tracks. EgoTrack3D maintains accurate representations over time, achieving an 11% improvement in percentage of correct locations (PCL) relative to the strongest baseline on the Aria Digital Twin (ADT) dataset, while addressing the more general setting of persistent 3D tracking for both static and dynamic objects. Furthermore, to demonstrate the system's robustness under degraded conditions that simulate real-world deployment constraints, we replace dense depth maps with sparse 3D bounding box estimation and integrate interaction-guided dynamic association, enabling EgoTrack3D to maintain accurate spatial representations despite noisy observations.
Aug 8, 2026cs.AI

SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning

Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments. While Chain-of-Tool-Thought (CoTT) agent systems enable iterative retrieval and inspection, they suffer from error propagation due to rigid zoom-in strategies that lack recovery mechanisms. In this work, we address these challenges through SCOUT (Self-Checking Chain-Of-Tool-thought), a recovery-aware agentic framework introducing an adaptive policy that evaluates intermediate tool observations and dynamically trades off exploitation (zoom-in) and exploration (region switching), enabling robust multi-hop reasoning over extremely long horizons. However, training such multi-turn tool-using agents remains challenging, as existing RL methods rely on sparse outcome-level rewards and lack supervision over extended decision trajectories, resulting in suboptimal credit assignment for long-horizon reasoning. To address this, we develop UPS-GRPO, an uncertainty-prioritized policy optimization method that concentrates exploration on high-uncertainty post-tool states while preserving sample efficiency. We further introduce a turn-level advantage decomposition that integrates outcome rewards with tool-grounded temporal alignment rewards for improved credit assignment. Experiments show that SCOUT achieves state-of-the-art results on ultra-long egocentric benchmarks, while remaining competitive on shorter-horizon long-video settings.
Aug 6, 2026cs.CV

GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?

Spatial intelligence is fundamental to embodied agents, yet existing benchmarks focus on local spatial perception from single or few viewpoints, overlooking global spatial awareness over continuous, long-horizon visual streams. To address this limitation, we introduce the Global-Spatial-Temporal Benchmark (GST-Bench), a VQA benchmark for global spatial intelligence in video understanding, comprising human-verified questions derived from 6,790 minutes of synthetically generated video. It requires models to perform accurate spatial inference from novel viewpoints unseen in the input video and to map egocentric observations onto global top-down images. A comprehensive evaluation of 22 state-of-the-art VLMs exposes a striking gap between models and humans: the strongest zero-shot model attains only 42.68, far below the human score of 79.08. To probe the cause of this gap, we construct GST-Bench-Local and find that models, despite strong local spatial understanding under the same task formulation, still fail to consolidate long-horizon observations into a globally consistent scene representation. We further provide GST-Train, a dataset for global spatial reasoning, as a complementary resource to facilitate future research on this challenge.
Aug 5, 2026cs.CV

Cooking beyond Frames: A Stereo Event Camera Dataset in the Kitchen

Event cameras, also known as neuromorphic cameras, have gained significant attention in recent years due to their high temporal resolution, high dynamic range, and low power consumption. While many studies and datasets in neuromorphic vision have focused on automotive and drone applications, human-centric daily-life scenarios remain largely underrepresented, despite their importance for developing and benchmarking event-based perception systems. Moreover, the few existing event-based human activity datasets are typically recorded with scripted human actions, limiting their ability to capture natural human behaviors. In this paper, we introduce EventKitchen, a large-scale stereo event camera benchmark dataset of human cooking activities in the kitchen. EventKitchen is egocentrically collected from 10 participants in 13 diverse kitchens, where the participants wear a helmet with multiple sensors and naturally perform cooking activities, without any scripted actions. EventKitchen comprises 5.5 hours of stereo event recordings with synchronized RGB, depth, and IMU data. We provide human annotations for 10,762 action segments and 13,482 bounding boxes. We train baseline models on EventKitchen to perform multiple event-based tasks, including action recognition, object detection, and stereo depth estimation. By capturing natural, real-world human activities, EventKitchen establishes a challenging benchmark for neuromorphic vision beyond autonomous driving.
Aug 5, 2026cs.CV

The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answering

EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.
Aug 3, 2026cs.CV

GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experience

A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primarily support question-conditioned recall, whereas proactive assistants typically use separate memory and control mechanisms. We introduce GROVE, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream. GROVE retains fine-grained perceptual evidence and incrementally consolidates it into time-stamped moments, coherent episodes, and recurring cross-day patterns. Each stratum is paired with a scale-native retrieval skill for locating an observation, replaying an activity, or traversing long-range regularities. Reactive QA and proactive assistance share this memory and access interface, differing in whether retrieval is initiated by a user query or the current situation. Across multiple benchmarks including the challenging MM-lifelong and EgoServe, GROVE achieves the best results among the compared methods. Controlled ablations show that the temporal strata and their access skills are complementary, with patterns providing the largest benefit when evidence spans multiple days. Code will be available at https://github.com/SitongGong/GROVE.
Jul 31, 2026cs.LG

SERUM: State Extraction and Refinement for User Modeling

Agentic assistants capable of proactive, personalized interactions require structured models of user intent and workflow. However, building these models from raw, unstructured screen activity remains an open challenge. We present SERUM, a multi-pass framework that extracts finite-state behavioral models directly from unstructured egocentric video using hierarchical VLM annotation. Processing screen recordings through a sliding window, SERUM alternates between activity-recognition and intent-inference passes, with each pass refining labels using accumulated prior context to reduce hallucination and temporal conflation seen in single-pass annotation. Synonymous states are then merged via sentence embeddings and human-calibrated thresholds into a compact, coherent taxonomy. We evaluate behavioral structure by fitting first-order Markov models over the resulting label sequences (both actions and intents) and measuring predictive accuracy against frequency baselines. Across 61 egocentric videos in four domains (coding, cooking, physical activities, and daily life), we find: (1) iterative label refinement converges to a stable state vocabulary, which we term schematic equilibrium, after several passes; (2) normalized Markov models achieve substantially lower perplexity and higher action predictions than frequency baselines, with the largest gains on structured tasks like coding; and (3) human annotators rate final-pass labels as accurate and meaningfully improved over first-pass labels. To our knowledge, SERUM is the first system to produce interpretable process models from unstructured egocentric screen video without manual annotation, opening a scalable pathway for user modeling and behavioral understanding in the wild. Our demo, code, and results are publicly available