Event-Triggered Control

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0 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

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Latest papers 9

Jul 2, 2026cs.RO

VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon

Vision-Language-Action (VLA) foundation models have recently achieved strong progress in embodied intelligence. To reduce policy-call frequency while preserving temporal coherence, most generative policies adopt an action chunk mechanism, executing multiple future actions in an open-loop manner under a fixed action horizon. However, this "predict-then-blindly-execute" paradigm sacrifices closed-loop reactivity: in contact-rich physical interactions, even small local perturbations can rapidly amplify within the open-loop blind spot, leading to compounding errors and ultimately task failure. To address this limitation, we propose VLA-Corrector, a lightweight corrective inference framework for action-chunked VLA policies. Without modifying the backbone policy weights, VLA-Corrector introduces a lightweight Latent-space Vision Monitor (LVM) that continuously compares predicted and actual visual feature evolution, enabling online detection of visual dynamics deviations. Once persistent deviation is detected, the system triggers a truncation event, discards the remaining stale actions, and invokes corrective replanning via Online Gradient Guidance (OGG). The detect-and-correct mechanism of VLA-Corrector naturally induces an event-triggered adaptive action horizon: it preserves long-horizon execution when the current chunk remains reliable, and invokes short-horizon corrective replanning when execution begins to drift. In doing so, VLA-Corrector mitigates the trade-off imposed by static horizons between execution robustness and policy-call frequency. It can be integrated into different VLA models without further retraining the VLA backbone, interrupting compounding errors while preserving much of the efficiency benefit of action chunking and substantially improving robustness in long-horizon, contact-rich robotic manipulation tasks.
Jun 24, 2026cs.RO

Deep Reinforcement Learning-Enhanced Event-Triggered Data-Driven Predictive Control for a 3D Cable-Driven Soft Robotic Arm

Soft robots are challenging to control due to their nonlinear and time-varying dynamics. Data-enabled predictive control (DeePC) offers a model-free alternative by directly leveraging measured input-output trajectories to construct a predictive controller. However, its receding-horizon formulation requires solving a constrained optimization problem at every sampling instant, which can be computationally demanding for real-time deployment on resource-limited robotic platforms. To address this limitation, we propose an adaptive reinforcement-learning-based event-triggered DeePC (RL-ET-DeePC) framework for soft robotic control. A model-free RL policy is trained to determine when to invoke the DeePC optimizer based on the current system state representation, thereby reducing unnecessary optimization calls while preserving closed-loop performance. Simulation results show that RL-ET-DeePC reduces optimization frequency by up to 66% compared to periodic DeePC, while maintaining comparable tracking accuracy. Hardware experiments on a three-dimensional cable-driven soft robotic arm demonstrate zero-shot transfer, achieving a 34% reduction in optimization frequency with tracking accuracy comparable to periodic DeePC and more consistent performance than a static threshold-based event-triggered baseline.
May 18, 2026cs.CV

SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
May 11, 2026eess.SY

Priority-Driven Control and Communication in Decentralized Multi-Agent Systems via Reinforcement Learning

Event-triggered control provides a mechanism for avoiding excessive use of constrained communication bandwidth in networked multi-agent systems. However, most existing methods rely on accurate system models, which may be unavailable in practice. In this work, we propose a model-free, priority-driven reinforcement learning algorithm that learns communication priorities and control policies jointly from data in decentralized multi-agent systems. By learning communication priorities, we circumvent the hybrid action space typical in event-triggered control with binary communication decisions. We evaluate our algorithm on benchmark tasks and demonstrate that it outperforms the baseline method.
May 7, 2026cs.LG

When Descent Is Too Stable: Event-Triggered Hamiltonian Learning to Optimize

Fixed-budget nonconvex optimization can fail not because local descent is unstable, but because it is too stable: after reaching a nearby stationary point, an optimizer may spend the remaining evaluations refining an uninformative local minimum. We formulate this failure mode as a control problem over optimizer dynamics, where the learner must decide when to descend, when to exploit a promising basin, and when stagnation should trigger movement elsewhere. We introduce SHAPE, a structured adaptive port-Hamiltonian task-family optimizer for event-triggered minima hunting under local information. Starting from gradient-descent dynamics, SHAPE lifts optimization to an augmented phase space (q,p)(q, p), where the primal state qq represents the candidate solution, the cotangent variable pp carries directional sensitivity, and a controller uu provides processed information from current gradient oracle. Within each stage, a learned Hamiltonian vector field induces structured local descent; across stages, a fixed event clock in the implementation updates ports and memory when local equilibria are detected, with stage-dependent horizons treated in the analysis as a direct generalization. This design preserves a passivity-compatible structure while allowing the same trained policy to use clean, stochastic, or estimated gradient inputs. Experiments on fixed-budget nonconvex optimization tasks show that SHAPE improves best-so-far performance compared with fixed-policy optimizers. These results suggest that adaptive Hamiltonian energy shaping provides a principled mechanism for balancing descent, exploration, and budget allocation in difficult optimization landscapes.
May 5, 2026q-bio.NC

Bio-plausible Neuromorphic Disturbance Observer Based on Emulation Theory: Extended Version

Biological neural systems achieve remarkable robustness and adaptability in uncertain environments through sparse, event-driven spike-based information processing and adaptive regulation. Inspired by this paradigm, this paper develops a neuromorhpic disturbance observer (NDO) and control framework that replaces conventional continuous-time signal representations with spike-timing encoding. Both disturbance estimates and control inputs are constructed via integrate-and-fire (IF) neuron dynamics from discrete spike events, yielding intrinsically event-driven updates. An adaptive-threshold triggering mechanism is inspired by spike-frequency adaptation (SFA), enabling history-dependent regulation of spike generation. Simulation results demonstrate that the proposed framework achieves neurally inspired robustness and adaptability, while the adaptive-threshold spiking scheme reduces spike events to 42.6% of the fixed-threshold case under noisy conditions.
Apr 18, 2026cs.RO

Neural Network-Based Adaptive Event-Triggered Control for Dual-Arm Unmanned Aerial Manipulator Systems

This paper investigates the control problem of dual-arm unmanned aerial manipulator systems (DAUAMs). Strong coupling between the dual-arm and the multirotor platform, together with unmodeled dynamics and external disturbances, poses significant challenges to stable and accurate operation. An adaptive event-triggered control scheme with neural network-based approximation is proposed to address these issues while explicitly considering communication constraints. First, a dynamic model of the DAUAM system is derived, and a command-filter-based backstepping framework with error compensation is constructed. Then, a neural network is employed to approximate external frictions, and an event-triggered mechanism is designed to reduce the transmission frequency of control updates, thereby alleviating communication and energy burdens. Lyapunov-based analysis shows that all closed-loop signals remain bounded and that the tracking error converges to a neighborhood of the desired trajectory within a fixed time. Finally, experiments on a self-built DAUAM platform demonstrate that the proposed approach achieves accurate trajectory tracking.
Mar 6, 2026cs.RO

Safe Consensus of Cooperative Manipulation with Hierarchical Event-Triggered Control Barrier Functions

Cooperative transport and manipulation of heavy or bulky payloads by multiple manipulators requires coordinated formation tracking, while simultaneously enforcing strict safety constraints in varying environments with limited communication and real-time computation budgets. This paper presents a distributed control framework that achieves consensus coordination with safety guarantees via hierarchical event-triggered control barrier functions (CBFs). We first develop a consensus-based protocol that relies solely on local neighbor information to enforce both translational and rotational consistency in task space. Building on this coordination layer, we propose a three-level hierarchical event-triggered safety architecture with CBFs, which is integrated with a risk-aware leader selection and smooth switching strategy to reduce online computation. The proposed approach is validated through real-world hardware experiments using two Franka manipulators operating with static obstacles, as well as comprehensive simulations demonstrating scalable multi-arm cooperation with dynamic obstacles. Results demonstrate higher precision cooperation under strict safety constraints, achieving substantially reduced computational cost and communication frequency compared to baseline methods.
Sep 15, 2025cs.RO

Distributed Event-Triggered Distance-Based Formation Control for Multi-Agent Systems

This paper addresses collaborative formation control for multi-agent systems with limited resources. We consider a team of robots tasked with achieving a desired formation from an arbitrary initial configuration. To reduce unnecessary control updates and conserve resources, we propose a distributed event-triggered formation controller. Unlike the well-studied linear formation controllers, the proposed controller is nonlinear and relies on inter-agent distance measurements. Control updates are triggered only when the measurement error exceeds a state-dependent threshold, ensuring system stability while reducing actuation effort. We also employ a distributed control barrier function to guarantee inter-agent collision avoidance. The proposed controller is validated through simulations and real-world experiments involving different communication topologies, scalability tests, and variations in design parameters, and is also compared to periodic triggering strategies. Results demonstrate that the event-triggered approach significantly reduces control effort while preserving formation performance.