Generative Music
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3 papers in the last four weeks, down 25% on the four weeks before. 0.0% of all new papers.
Latest papers 32
Contemporary AI-based music generation can produce compositions that satisfy formal requirements of tonality and musical coherence. However, whether musical expression can be described by mathematical properties alone remains a fundamental question. Human composers operate within personal and cultural contexts that influence harmonic decisions and deliberate departures from established patterns. This study investigates six narrative-driven popular songs by Bob Dylan, Johnny Cash, and Ritchie Valens. Original human harmonies are compared with outputs of an explainable computational harmonizer operating on the same melodies without access to the original chord progressions. We examine harmonic vocabulary, functional persistence, repetition, non-diatonic events, and tension-resolution patterns using Chord Wheel Diagrams and BPMN-based representations. Results show that high melody-chord compatibility does not necessarily imply preservation of the original human harmonic decision pattern. Some generated harmonizations retain the economical structure of the reference, while others alter harmonic diversity or suppress distinctive events while remaining compatible with the melody. Rather than quantifying artistic quality, the study introduces narrative-conditioned harmonic structure as a complementary perspective for computational music analysis. The findings suggest that generative systems may benefit from modeling not only harmonic correctness, but also structural identity, context, and human compositional intention.
A Stem-Agnostic Approach to Hybrid AI Music Detection
The inclusion of generative audio in the music production process has led to an increase in hybrid music tracks that blend authentic human performances with AI-generated stems, challenging traditional AI music detectors which operate in a binary setting. In this work, we propose a stem-agnostic framework for identifying synthetic audio sources within hybrid musical mixtures. We introduce the inspectrogram, a novel time-frequency representation that maps localized probabilities of synthetic content across the audio spectrum. By combining the inspectrogram with a Wiener filter estimating target stem energy dominance, a single CNN model evaluates whether the specific stem is generated. Trained on rendered hybrid mixtures and evaluated across various stem classes, our model achieves strong performance on high-frequency sources such as vocals, drums, and guitar, but struggles on the low-frequency, narrow-band bass. We conclude that the quality of separation impacts the detection accuracy and identify source separation as a primary bottleneck and a crucial direction for future research.
Encypher: Shared Agency and Social Presence in Collaborative Music Generation for Dance Cyphers
Music and dance are social practices of expression and connection, yet most HCI work in human-AI co-creation centers the solo performer. As generative music matures, we ask not only what AI can compose but what social encounters it can organize around sound. We present Encypher, a collaborative generative music system that translates collective movement qualities into text prompts conditioning real-time music generation for dance cyphers. Through five weeks of co-design with local dancers, a user study with unacquainted participants, a public museum event, and a live performance, we found that users developed shared agency, perceiving the music as a response to the room's energy. While newcomers felt uncertain, the system fostered social presence by prompting them to look to each other for cues. By treating sociality as a design concern rather than a downstream effect, we offer a framework and design implications for AI systems for collaborative, embodied expression.
MusGU+: Toward a Musician-Centered Evaluation Framework and Discovery Tool for Generative Music AI
Generative music systems are increasingly presented as tools that democratize music creation, yet their practical suitability for musicians remains underexplored. Prior work includes openness-focused evaluation frameworks, such as MusGO (Music-Generative Open AI), as well as qualitative studies of musicians' experiences with generative systems. However, these approaches do not support systematic comparison or early-stage discovery of models for creative use. Motivated by such limitations, we introduce MusGU+, a musician-centered evaluation framework organized around three dimensions: Adaptability, Usability, and Controllability. Together, these capture whether a model can be feasibly trained or fine-tuned on personal data, integrated into real-world music workflows, and controlled in musically meaningful ways. We evaluate 10 representative generative music systems and present an interactive discovery tool that enables musicians to explore and filter models according to these criteria. While MusGO remains valuable for promoting responsible research practices, MusGU+ supports informed selection and practical adoption of generative systems by musicians.
Assessing AI-generated music detection in real-world broadcast monitoring
The proliferation of AI-generated music in broadcast media raises concerns about transparency and fair compensation, but reliable detection under real broadcast conditions remains unresolved. Existing studies report substantial performance degradation in this domain, yet their evaluations are limited to synthetic broadcast data. To address this gap, we introduce BAMM (Broadcast AI-Music Monitoring), a 40-hour dataset of real-world television recordings containing AI-generated and human-made music. We compare clean-trained and broadcast-trained CNN variants across three progressively more challenging scenarios: Clean Foreground Music (CFM), Synthetic TV Broadcast (STB), and Real TV Broadcast (RTB). Both models achieve near-perfect performance on CFM but degrade substantially under synthetic broadcast conditions. Broadcast-oriented training improves robustness compared with clean training, although performance remains limited. On RTB, evaluated using BAMM, both models degrade further and show substantial score overlap between AI-generated and human-made music. These results expose a critical domain gap and show that current training approaches on CNN-based detectors remain insufficient for reliable AI-generated music detection in broadcast monitoring.
How Much AI Is in This Track? Quantifying the Proportion of AI-Generated Stems in Hybrid Music Mixtures
AI-generated music is increasingly used at the stem level, with producers integrating synthetic drums, basslines, or vocals alongside human-performed instruments. However, current AI music detection systems are binary, treating tracks as either fully AI or fully human. In this paper, we reformulate AI music detection as a regression problem on a continuous AI energy ratio, alpha in [0, 1]. We propose a methodology that leverages a multi-track music dataset to assemble mixtures of human-performed and AI-reconstructed stems (obtained using a neural audio codec) with known proportions of each content type. Using this approach, we first show that a CNN-based model trained on fully AI-generated or human-performed tracks, which achieves >99% accuracy as a binary detector, when faced with mixed content, yields an output that rises with the AI stems' energy contribution, acting as a noisy and miscalibrated estimator. Our analysis of the influence of different stems shows that detection sensitivity depends on the instrument and reflects its frequency content: drums and guitar carry strong codec-artifact signatures, while vocals and bass are less detectable. Based on these insights, we train a similar CNN-based model for regression of alpha, achieving MAE = 0.076 and R^2 = 0.85 on held-out mixtures from the same pipeline. These results suggest that the regression formulation is an initial promising step towards AI-music detection in realistic music production workflows.
Helping Music Co-Creation Agents 'Listen' Well: Hierarchical Self-Supervised World Models for Understanding and Generation
Collaborative music agents need internal representations rich enough to support both understanding and generation, yet flexible enough for a workflow where the human retains agency. We present a hierarchical self-supervised ``world model'' for symbolic music: a 2.55M-parameter Swin V2 encoder trained on MIDI piano-roll images with JEPA-style objectives (pitch- and time-shift equivariance, masked embedding prediction, and a distributional regularizer), using no labels and no music-theory vocabulary. Probing the frozen embeddings shows that the level at which a musical property becomes decodable tracks its musical time scale: phrase boundaries are read off the coarsest levels, note density and harmonic detail off the finest. Temporal and phrase structure emerge from the self-supervised objectives alone, while harmonic content must be asked for; a small chord-supervision head raises joint chord recovery from .18 to .54, and key detection, which is never supervised, from .16 to .70. Following the Representation AutoEncoder paradigm, a conditional flow-matching model stands in for a trained decoder, flowing in pixel space from PCA-reduced conditioning: it reproduces a target window at pixel F1 , and the same per-level conditioning dropout that controls how far variations stray also enables graphical prompting for masked inpainting with no inpainting-specific sampler. The pipeline runs on CPU producing a suggestion in s, or s on Apple MPS, which we demonstrate in a live interactive demo. In concert with an LLM-based brain, these capabilities supply the core of a collaborative music creation agent in service of, rather than in place of, human agency.
Calliphony: A Calligraphy-Driven Interface for Real-Time Generative Music Performance
While music generative models have recently gained significant attention, how they can be effectively integrated into live music performances still requires further exploration. This paper presents Calliphony, a calligraphy-driven interface for real-time generative music performance. Specifically, we build a low-latency pipeline that captures brush motion with an attachable sensor and maps it to control signals for real-time symbolic music generation. Using a generative model, the system produces multi-track MIDI in performance settings, while brush-derived control signals constrain event timing and activate additional musical layers. The generated melody is then extended with real-time harmony and additional voices, and finally rendered through a DAW for live staging. Calliphony contributes: (1) a performance-oriented prototype that uses calligraphic motion as an external control layer for a real-time symbolic music generation model, controlling note density, pitch constraints, and accompaniment-layer activation; and (2) a cross-modal performance scenario that extends calligraphy beyond a primarily visual practice into an audiovisual, AI-assisted setting.
Detection of AI-generated stems within hybrid human-AI music
This paper presents, to the best of our knowledge, the first study on detecting human-AI hybrid music tracks created by mixing human-produced and AI-generated stems. Building on recent work showing that AI music detectors can identify decoder-related artifacts in fully generated music, we investigate whether such artifacts remain detectable at the stem level after mixing. Using MUSDB18-HQ database in a two-stem vocals + accompaniment setting, we simulate hybrid mixtures by autoencoding individual stems with a neural codec. We compare two strategies combining AI-generated mix detection and source separation. A naive sequential pipeline, where source separation is followed by detection on separated sources, confirms that artifacts associated with an AI-generated stem are not reliably recovered by generic source separation systems. We therefore propose a parallel architecture in which source separation is only used to estimate source-relative energy within the mixture. We then train simple stem-specific binary classifiers that take as input the generated mix prediction together with the relative energy of the target stem on short audio chunks. Averaging chunk-level predictions yields encouraging track-level results, highlighting the potential of such approaches for detecting AI-generated stems in hybrid music.
Finding the noise: Zero-shot AI Music Detection
We present a novel method for AI-generated music detection in scenarios where the models that generated the input samples are unknown to the detector (e.g., from a newly released service). Since 2023, there has been a multiplication of user-friendly AI-music generation services (e.g., Suno, Udio), along with regular updates and new features. There is thus a need to address synthetic content detection in an unsupervised way to adapt to this rapidly changing context. This angle has not been much studied in music yet. We propose to study two tasks. First, discriminating between real and synthetic music. This may be approached in a one-class manner, namely, using some baseline real music and trying to determine what falls outside. Second, zero-shot multi-class identification, which is more similar to an unsupervised clustering task on a mix of real and various AI-music generations, where the goal is to create coherent, high-purity clusters. We propose a combination of a previously proposed artifact-extraction method, on top of which we apply non-negative matrix factorization and simple classification and clustering methods. We achieve excellent performance on both tasks, showing that the proposed methods may be used to monitor large-scale catalogs that may receive AI-generated samples from various newly released generative models.
MusiChat: Vibe Composing for Music Creation
Recent advances in AI music generation have enabled users to create complete musical pieces from natural-language prompts. However, most existing systems follow a prompt-and-regenerate paradigm, making iterative refinement difficult because users must repeatedly recreate compositions instead of directly evolving existing musical ideas. We present MusiChat, a conversational vibe composing system that enables collaborative human-AI music creation through natural-language interaction and iterative refinement. At the core of MusiChat is a hierarchical controllable music generation framework that separates lyric-aligned musical structure generation from expressive surface realization, allowing flexible stylistic transformations and structure-preserving edits. The system integrates a large language model with a hybrid symbolic music engine through a memory-augmented architecture that maintains the active composition state and user history across interactions. A hybrid intent-routing mechanism further enables efficient interpretation of both precise musical edits and open-ended creative requests. Rather than regenerating compositions from scratch, MusiChat incrementally transforms an evolving musical artifact while preserving relevant musical structure and user intent. We evaluate MusiChat through objective analysis and human studies, achieving 95.31% and 100% accuracy for single- and multi-turn interactions, respectively, and obtaining like-to-dislike ratios of 2:1 for melody naturalness and 3:1 for musical quality. Our results demonstrate that MusiChat supports coherent multi-turn music authoring and interactive human-AI co-creation through a conversational interface.
RIME: Enabling Large-Scale Agentic Music Post-Production
Almost every piece of recorded music you have ever heard was modified before it reached you; commercial releases rarely spring fully formed from a musician's mind. Despite the promise of music generation models for one-shot output, such fine-grained iterative refinement workflows are a complementary problem and largely out of their reach. There is also a gap for musicians: while they can express what they want to hear, not all have the facility with studio production tools to implement the complex set of actions needed to realize these intuitions. We formalize this task as agentic post-production, wherein individual aspects of a track are targeted, refined, and combined into a final version. We argue the bottleneck is data: existing corpora do not reflect how realistic post-production chains map onto the vocabulary musicians and engineers actually use. We observe that there is a language for modifying recorded music that is dense, consistent, and learnable. To leverage this, we introduce the Rule-based Instructions for Music Editing (RIME) framework, which generates realistic paired edit-instruction data from any baseline music dataset grounded in canonical methods, design patterns, and constraints derived from real production workflows. RIME leverages POEMS, a toolkit that combines stem separation, mixing, and common studio effects for use by multimodal agents. We use POEMS and RIME to generate 15,000 pairs of edit instructions and ground-truth audio, then use this data to evaluate existing multimodal LLMs as agents on this task, revealing persistent limitations in current models. We also demonstrate RIME's ability to improve post-production agent performance via supervised fine-tuning on synthetic data. We see RIME as a step towards iterative musical agents, collaborative systems that could transform music production much as interactive coding agents have reshaped software engineering.
Music-to-Dance Generation via Atomic Movements
Music-driven dance generation aims to produce human motion that is both rhythmically synchronized and semantically consistent with music. While recent neural approaches have achieved impressive visual realism, they typically model motion as a continuous signal and neglect its compositional nature, making generated dances structurally incoherent and difficult to control. In this work, we introduce a structure-aware framework that models choreography as a sequence of atomic movements-semantically interpretable motion events that serve as the building blocks of dance. To construct this atomic movement vocabulary, we first segment large-scale dance data and cluster them into atomic movement groups. We then employ a large language model to semantically relabel and refine the clusters, yielding a set of interpretable and reusable atomic movements. Based on these atomic movement annotations, we design a two-stage generation framework that mirrors the human choreography process. In the atomic movement planning stage, the model predicts the type, duration, and timing of atomic movements conditioned on the input music, forming a symbolic dance allocation. In the completion stage, a transition-aware generator synthesizes smooth and stylistically coherent motion conditioned on the planned structure. Extensive experiments demonstrate that our method produces dances with significantly improved structural coherence, rhythmic alignment, and perceptual naturalness compared to existing baselines, while providing enhanced interpretability and controllable editing through explicit structural representation.
MADB: A Large-Scale Music Aesthetics Dataset with Professional and Multi-Dimensional Annotations
Music aesthetic assessment is a challenging yet underexplored problem, requiring models to capture fine-grained, multi-dimensional human perceptual judgments. Progress in this area has been limited by the lack of large-scale datasets with structured aesthetic annotations. We introduce MADB, a large-scale dataset and benchmark comprising 9,999 tracks annotated by 30 trained annotators. Each track is rated by around 10 annotators across 10 perceptual dimensions and one overall score, with additional textual comments for multimodal analysis. We establish a unified evaluation framework over multiple pretrained models. Results reveal substantial gaps between model predictions and human judgments, exposing key limitations of current approaches. MADB provides a new benchmark for human-aligned music understanding. Project page: https://github.com/knownree/madb
Designing Maintainable Hybrid Generative Systems: A Quantum-Inspired Approach to Automated Music Harmony Generation
This paper presents the design and evaluation of a maintainable hybrid generative architecture for automated music harmony generation from melody. The proposed system combines quantum-inspired candidate exploration over overlapping melodic contexts with explicit rule-based optimization to balance generative flexibility and structural control. The architecture is evaluated using explicit and reproducible metrics covering structural coherence, functional agreement, harmonic similarity, and robustness. The results show that the proposed approach produces harmonizations that preserve tonal structure and cadential behavior while allowing multiple valid harmonic realizations. Furthermore, the optimization layer improves structural coherence, stability, and predictability without requiring a training corpus. The study demonstrates that transparent and controllable hybrid generative systems can be systematically designed and evaluated within the context of Information Systems Development.
From Textural Counterpoint to Feature Encoding: A Multi-Dimensional Machine Representation Study of Haydn's "The Lark" Integrating Electroacoustic Analysis
Chamber music, as a highly precise multi-part interactive system, contains a logic of "role assignment and dynamic interaction" that provides an extremely valuable blueprint for exploring human-computer collaborative composition paradigms. Addressing the lack of role perception capabilities in existing deep music generation models during polyphonic interactions, this paper conducts an interdisciplinary analysis of Haydn's String Quartet in D Major, The Lark (Op. 64, No. 5). We propose a novel research path: "Classical Morphology Qualitative Analysis-Electroacoustic Quantitative Measurement-Machine Representation Reconstruction." The study first utilizes auditory analysis to dissect the counterpoint morphology of the leading voice and the underlying groove in the first movement. Subsequently, it introduces spectrum and dynamic feature analysis tools from a Digital Audio Workstation (DAW) to translate subjective auditory perception into objective, measurable physical parameters. Building on this, the paper introduces a fundamentally new approach to low-level computer feature extraction: completely abandoning the traditional mechanical quantization grid, introducing Event-based Timestamps to record the duration of micro-timing, and transforming acoustic features into an independent "Role-Aware Encoding" as an aesthetic heuristic mechanism (a phenomenological anchor). This study not only completes the logical loop spanning classical analysis, electronic music mapping, and AI symbolic generation but also establishes a profound theoretical foundation-from the perspectives of interactive aesthetics and media philosophy-for constructing human-computer collaborative music systems imbued with "social attributes" and "otherness awareness."
Extending Xenakis: From Architectural Geometry to Sonification of the Philips Pavilion
Architecture and music have been linked through proportion and temporal structure, yet architectural geometry is rarely viewed as a source of generative music. Revisiting Xenakis' one-directional transformation from string glissandi in Metastaseis to the ruled surfaces of the Philips Pavilion, we invert this workflow and sonify the completed Pavilion as a temporal composition. We reconstruct the Pavilion as nine ruled surfaces, extract their governing ruling lines, and subdivide each surface into structural lines and spatial sampling points. Four evenly spaced ruling lines per surface generate continuous string glissandi, while 3357 sampled points develop five density-based energy blocks and a sparse brass and woodwind subsequence. Implemented in Python, the system produces MIDI rendered in Ableton Live, accompanied by a real-time 3D visualization that reveals architectural motion, stasis, and structural contrast through sound and image. In general, this work paves the way for the transfer of architectural geometry as a performable musical structure, extending Xenakis's architectural and musical thinking to sonification and interactive music practice.
What's a Credit Worth? A Market Framework for Attribution-Aware Compensation in Generative Music
Advances in generative AI are rapidly increasing the quality and commercial value of generated music, and this progress depends on large catalogs of creators' recordings. This raises a central question for platform design: how should creators be compensated when their work is used to train generative AI models that in turn produce commercial outputs? We develop a framework for fairly compensating creators in generative-music markets, where each creator's payment depends on a data-attribution score estimating their contribution to model outputs. Compared to past compensation frameworks, our framework has two unique considerations: (1) attribution is traced to entire creator catalogs, not individual songs, and (2) the informativeness (signal-to-noise ratio) of the attribution score is an input to the payment mechanism. The framework yields a closed-form payment rule per creator and measures the welfare cost of inaccurate attribution for both creators and the platform. Whether the welfare-optimal contract is royalty-based or takes the form of fixed-fee licensing depends on how informative attribution is for that creator's catalog. We show that better attribution translates directly into welfare gains for both creators and the platform, yet under multi-platform competition a platform only captures gains from attribution improvements when its signal becomes the most precise in the market. To ground our framework in empirical behavior, we train acoustic and symbolic music generation models and measure the informativeness of scalable attribution techniques against a leave-one-catalog-out ground truth. Our experiments reveal that noisy attribution signals push payment toward fixed-fee licensing and diminish welfare for both creators and the platform, providing an economic motivation for further research on improved attribution.
Real-Time Interactive Music Generation via Data-Free Streaming Consistency Distillation
Interactive music and live performance relies on real-time human expression, but modern generative music AI remains largely absent from this domain due to its prohibitive inference latency and offline rendering paradigm. To provide pioneer musicians with a novel medium for interactive composition, we should fundamentally change these static models into dynamic, playable instruments. In this paper, we propose a framework that bridges this gap. To achieve the low latency required for live interaction without sacrificing structural coherence, we formulate distillation within a streaming autoregressive latent space. Our approach gets rid of the need for expensive paired audio-latent datasets by utilizing prompt-only inputs to synthesize teacher-guided, chunk-wise trajectories on the fly. Because live instruments require high acoustic fidelity, we introduce music-aware consistency objectives, which combine latent, spectral, and temporal-difference losses, to preserve crucial qualities like timbre, transients, and rhythmic stability during accelerated single-step streaming generation. Implemented via parameter-efficient adaptation, our distillation reduces generation steps to achieve a low real-time factor. Crucially, by operating as a continuous autoregressive stream, the system can seamlessly assimilate dynamic human inputs on the fly, allowing users to instantly steer the musical trajectory without interrupting the audio flow. Ultimately, this work recontextualizes generative text-to-music models not as passive prompt-and-wait systems, but as responsive instruments, opening new frontiers for live human-AI musical co-creation.
Libretto: Giving LLM Agents a Sense of Musical Structure
Generative music systems can now produce impressive audio from text prompts, but audio outputs are difficult to inspect, edit, and diagnose as musical structure. We introduce Libretto, an agent-facing framework for symbolic music generation and revision. Libretto uses an LLM-native grammar with explicit onset slots, voices, and bar-level organization, then evaluates each piece in a corpus-calibrated statistical space over rhythm, harmony, melody, texture, form, and variation. The same structural axes support retrieval, diagnosis, copy-risk control, and iterative self-revision. Across gap filling, reference-guided full-piece generation, gradual morphing, and educational music generation, Libretto turns symbolic music from a raw token sequence into a measurable and editable object for language-model agents.
LK Jam: System Architecture and Implementation of a Real-Time Human-AI Interactive Music Generation System using Role-Aware GRU
As artificial intelligence advances into the era of Embodied AI, live musical interaction urgently needs to break free from the limitations of offline, unidirectional generation, achieving a "virtual synergy" capable of low-latency, dynamic interplay. To address this, this technical report presents LK_Jam, a real-time, bidirectional human-computer interactive music generation system based on a lightweight Gated Recurrent Unit (GRU) and a high-performance audio host architecture. In the algorithmic representation layer, this system abandons the computationally expensive fixed time-grid. Instead, it constructs a multi-dimensional sparse event stream integrating time-shifts, continuous harmonic embeddings, and role-aware encoding, enabling the model to accurately capture turn-taking logic and micro-timing in a single-step inference. In the engineering implementation layer, this paper builds a strict multithreaded lock-free communication bridge using C++ and the JUCE framework, incorporating the RTNeural inference engine designed specifically for real-time audio. By utilizing compile-time network topology solidification and a zero-allocation (allocation-free) mechanism, the end-to-end overhead of autoregressive decoding is strictly locked at complexity, structurally mitigating the risk of audio thread dropouts in DAW plugin environments. Furthermore, this study designs a three-stage progressive training strategy, achieving a leap from basic chord harmonization to expert-level interaction. Preliminary observations and architectural analysis demonstrate that while ensuring musical coherence and interactive role-play, the proposed system successfully challenges extreme real-time engineering constraints, offering a highly robust and deployable technical paradigm for next-generation AI co-performers in live music.
The Moving Drone: Negotiating Agency Between the Voice and the Virtual
Melodic material in Hindustani music is presented in relation to a tonic, usually sustained by the tanpura, a four-stringed drone instrument. Rooted in Hindustani music, 'The Moving Drone' sets the traditionally static drone into motion that, throughout the performance, gains increasing agency transitioning from reactive to more proactive roles. The work employs four independent loopers in Max/MSP to function as 'virtual' drones. They are populated cyclically in real-time as the vocalist improvises, creating an organic and evolving feedback loop between the voice and the virtual drone. This relationship further evolves melodically by pitch shifting the loops, which introduces a dimension of sudden, explicit movement. Then it changes timbrally, via the integration of GaMaDHaNi, a singer conditioned pitch-to-voice generative AI model to resynthesize looped audio. While current music AI approaches prioritize high-fidelity and realism of generated content which has sparked anxiety over job replacement for the music community, this work intentionally utilizes low-fidelity generative outputs, further necessitating human interpretation and situational context in order to be complete. 'The Moving Drone' positions technology and generative AI within established socio-cultural musical practices, proposing a virtual drone as an active, responsive, and co-creative musical agent.
JenBridge: Adaptive Long-Form Video Soundtracking across Scene Transitions
We address the challenge of generating high-fidelity, long-form soundtracks that remain coherent across scene transitions. Existing AI music systems are mainly designed for short, isolated clips and lack mechanisms to ensure narrative continuity. We present JenBridge, a modular and interpretable framework for adaptive long-form video soundtracking that ensures both high-fidelity audio generation and transition naturalness. The core architecture is a Transformer-based generative model trained with a flow-matching objective, following a two-stage paradigm: pretraining on large-scale text-audio corpora to establish robust musical priors, then adapting to the video domain with dual text-visual conditioning for precise cross-modal alignment. Crucially, to achieve long-form coherence across diverse scene changes, JenBridge incorporates a novel adaptive transition mechanism. This system features a versatile toolkit of transition styles, including a generative transition method, and uniquely employs a Large Language Model (LLM) Agent that acts as a director to select the most appropriate transition for each narrative shift intelligently. To rigorously assess this task, we propose the LVS Benchmark, a new benchmark that includes a curated dataset and novel evaluation metrics focusing on holistic and transition-aware assessment. Extensive experiments on the proposed benchmark demonstrate that JenBridge significantly outperforms existing methods in both objective and subjective metrics, particularly in terms of transition naturalness and overall narrative coherence. JenBridge represents a significant step towards fully automated, professional-quality video soundtracking.
HAIM: Human-AI Music Datasets for AI Music Production Tracking Benchmark
As generative platforms such as Suno and Udio reach human-grade audio quality, the scope of AI's utility has expanded across the entire music production workflow. Beyond simple track generation, these advancements have catalyzed the adoption of AI-driven methodologies in diverse forms. These include vocal synthesis, arrangement, and professional mastering. However, current detection research remains largely confined to a binary `AI-or-human' paradigm. It fails to reflect the realities of contemporary music production workflows. In real-world production, AI tools are increasingly used to refine or master human-produced tracks, and human engineers likewise post-process AI-generated material to ensure professional quality. Moreover, users often employ adversarial tactics to bypass AI detectors, such as applying human mastering to AI-generated tracks. This creates a grey area that a simple binary classification fails to capture. In this paper, we define and investigate ``AI Music Tracking'': the challenge of identifying specific AI integration across the multifaceted spectrum of music production. To this end, we introduce HAIM, a dataset with diverse labels for stages of music production. It is designed to isolate stages of AI intervention, including hybrid production and agent-level tracking. Our evaluation of state-of-the-art detectors reveals systemic flaws. By releasing HAIM, we propose a new benchmark that shifts the field beyond binary classification toward a granular, structured evaluation of AI music.
Generative AI and Copyright Infringement: A Legal-Technical Analysis of AI Music Generation Systems Under 17 U.S.C. Title 17
Generative artificial intelligence (GenAI) has enabled users to synthesize music with text prompts, combining copyrighted lyrics, AI-composed melodies, and synthetic vocals that imitate real artists. This paper examines the legal and technical dimensions of AI-based music creation (e.g., Google Gemini's music tools) under U.S. copyright law. We analyze whether a user who inputs one artist's protected lyrics into a GenAI system, directs it to use another artist's voice or style, publishes the resulting song, and monetizes it violates 17 U.S.C. Section 106's exclusive rights [3]. The analysis integrates Title 17 doctrine (rights of reproduction, derivative works, distribution), 17 U.S.C. Section 114's narrow sound recording protection [4], and the new voice-cloning laws emerging at the state level [20]. We argue that unauthorized lyric copying poses a high risk of infringement of the musical composition, whereas mere AI-generated voice imitation typically falls outside federal sound recording protection and instead implicates state publicity rights [12], [13]. Recent cases and legislation (Concord v. Anthropic [10]; Kadrey v. Meta [11]; Lehrman v. Lovo [12]; Tennessee's "ELVIS Act" [20]; UMG v. Uncharted Labs [14]; etc.) illustrate this split. We map AI technical components (prompt encoding, latent diffusion, neural vocoders, speaker embeddings) to legal risks and identify a regulatory gap: federal law robustly protects lyrics and melody but currently provides limited remedies for synthesized vocal likeness [22], [23]. The paper concludes with policy suggestions for clearer rules on AI music creation.
MusicDET: Zero-Shot AI-Generated Music Detection
Detecting AI-generated music is crucial for preserving artistic authenticity and preventing the misuse of generative music technologies. However, existing discriminative detectors typically rely on generated samples during training and often suffer from severe performance degradation when confronted with music produced by unseen generators, which limits their real-world applicability. To address this issue, we formulate a zero-shot setting for AI-generated music detection, where the detector is trained exclusively on real music without access to any generated samples. Under this setting, we propose MusicDET, a generator-agnostic detection framework based on frequency-guided normalizing flows that probabilistically models the distribution of real music features. By evaluating the likelihood of an input sample under the learned real-music distribution, MusicDET enables effective detection of out-of-distribution music signals. Experiments on the FakeMusicCaps and SONICS datasets show that MusicDET consistently outperforms conventional discriminative detectors, particularly when detecting music generated by previously unseen models.
Persian MusicGen: A Large-Scale Dataset and Culturally-Aware Generative Model for Persian Music
Persian music, with its unique tonalities, modal systems (Dastgah), and rhythmic structures, presents significant challenges for music generation models trained primarily on Western music. We address this gap by curating the first large-scale dataset of Persian songs, comprising over 900 hours high-quality audio samples across diverse sub-genres, including pop, traditional, and contemporary styles. This dataset captures the rich melodic and cultural diversity of Persian music and serves as the foundation for fine-tuning MusicGen, a state-of-the-art generative music model. We adapt MusicGen to this domain and evaluate its performance by utilizing subjective and objective metrics. To assess the semantic alignment between generated music and intended style tags, we report the proportion of relevant tags accurately reflected in the generated outputs. Our results demonstrate that the fine-tuned model produces compositions that more align with Persian stylistic conventions. This work introduces a new resource for generative music research and illustrates the adaptability of music generation models to underrepresented cultural and linguistic contexts.
MindMelody: A Closed-Loop EEG-Driven System for Personalized Music Intervention
Driven by the escalating global burden of mental health conditions, music-based interventions have attracted significant attention as a non-invasive, cost-effective modality for emotion regulation and psychological stress relief. However, current digital music services rely on static preferences and fail to adapt to users' instantaneous psychological states. Furthermore, directly mapping electroencephalography (EEG) to music generation remains challenging due to severe paired-data scarcity and a lack of interpretability. To address these limitations, we propose MindMelody, a fully functional, closed-loop real-time system for EEG-driven personalized music intervention. MindMelody introduces an emotion-mediated semantic bridge. Specifically, a hybrid Transformer-GNN first decodes real-time EEG signals into global Valence-Arousal states and local temporal affect trajectories. These states are then fed into a Retrieval-Augmented Generation (RAG)-equipped Large Language Model (LLM) to formulate structured intervention plans. Subsequently, a novel Hierarchical EEG Controller injects global affect prefixes and local temporal guidance into a pretrained music backbone, enabling fine-grained controllable audio synthesis. Crucially, the system incorporates a continuous feedback loop that updates generation parameters on the fly based on the user's evolving EEG dynamics. Extensive experiments show that MindMelody improves control adherence and emotional alignment, and receives higher perceived helpfulness in a short-term listening setting, suggesting its promise as an adaptive affect-aware music generation framework.
Opening the Design Space: Two Years of Performance with Intelligent Musical Instruments
Machine generation of symbolic music and digital audio are hot topics but there have been relatively few digital musical instruments that integrate generative AI. Present musical AI tools are not artist centred and do not support experimentation or integrating into musical instruments or practices. This work introduces an inexpensive generative AI instrument platform based on a single board computer that connects via MIDI to other musical devices. The platform uses artist-collected datasets with models trained on a regular computer. This paper asks what the design space of intelligent musical instruments might look like when accessible and portable AI systems are available for artistic exploration. I contribute five examples of instruments created and tested through a two-year first-person artistic research process. These show that (re)mapping can replace retraining for discovering AI interaction, that fast input interleaving is a new co-creative strategy, that small-data AI models can be a transportable design resource, and that cheap hardware can lower barriers to inclusion. This work could enable artists to explore new interaction and performance schemes with intelligent musical instruments.
ArtifactNet: Detecting AI-Generated Music via Forensic Residual Physics
We present ArtifactNet, a lightweight framework that detects AI-generated music by reframing the problem as forensic physics -- extracting and analyzing the physical artifacts that neural audio codecs inevitably imprint on generated audio. A bounded-mask UNet (ArtifactUNet, 3.6M parameters) extracts codec residuals from magnitude spectrograms, which are then decomposed via HPSS into 7-channel forensic features for classification by a compact CNN (0.4M parameters; 4.0M total). We introduce ArtifactBench, a multi-generator evaluation benchmark comprising 6,183 tracks (4,383 AI from 22 generators and 1,800 real from 6 diverse sources). Each track is tagged with bench_origin for fair zero-shot evaluation. On the unseen test partition (n=2,263), ArtifactNet achieves F1 = 0.9829 with FPR = 1.49%, compared to CLAM (F1 = 0.7576, FPR = 69.26%) and SpecTTTra (F1 = 0.7713, FPR = 19.43%) evaluated under identical conditions with published checkpoints. Codec-aware training (4-way WAV/MP3/AAC/Opus augmentation) further reduces cross-codec probability drift by 83% (Delta = 0.95 -> 0.16), resolving the primary codec-invariance failure mode. These results establish forensic physics -- direct extraction of codec-level artifacts -- as a more generalizable and parameter-efficient paradigm for AI music detection than representation learning, using 49x fewer parameters than CLAM and 4.8x fewer than SpecTTTra.
SLEEPING-DISCO 9M: A large-scale pre-training dataset for generative music modeling
We present Sleeping-DISCO 9M, a large-scale pre-training dataset for music and song. To the best of our knowledge, there are no open-source high-quality dataset representing popular and well-known songs for generative music modeling tasks such as text-music, music-captioning, singing-voice synthesis, melody reconstruction and cross-model retrieval. Past contributions focused on isolated and constrained factors whose core perspective was to create synthetic or re-recorded music corpus (e.g. GTSinger, M4Singer) and arbitrarily large-scale audio datasets (e.g. DISCO-10M and LAIONDISCO-12M) had been another focus for the community. Unfortunately, adoption of these datasets has been below substantial in the generative music community as these datasets fail to reflect real-world music and its flavour. Our dataset changes this narrative and provides a dataset that is constructed using actual popular music and world-renowned artists.
Insights on Harmonic Tones from a Generative Music Experiment
The ultimate purpose of generative music AI is music production. The studio-lab, a social form within the art-science branch of cross-disciplinarity, is a way to advance music production with AI music models. During a studio-lab experiment involving researchers, music producers, and an AI model for music generating bass-like audio, it was observed that the producers used the model's output to convey two or more pitches with a single harmonic complex tone, which in turn revealed that the model had learned to generate structured and coherent simultaneous melodic lines using monophonic sequences of harmonic complex tones. These findings prompt a reconsideration of the long-standing debate on whether humans can perceive harmonics as distinct pitches and highlight how generative AI can not only enhance musical creativity but also contribute to a deeper understanding of music.