Sensorimotor Experience

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Sensorimotor Experience.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Sensorimotor Experience.

24 papers

Latest in Sensorimotor Experience

Sep 17, 2026q-bio.NC

A Mathematical Model of Motivated Emotional Mind - Cognitive Embodied System

This article presents a mathematical model of the Motivated Emotional Mind cognitive architecture developed for embodied intelligent systems. Such a system learns to maintain its homeostasis through a generalized form of reinforcement learning based on its internal motivations, termed motivated learning (ML). The principal contribution of this article is a rigorous formalization of the re-entrant loop integrating feedforward processing, lateral interactions, and feedback pathways, together with the representational selection mechanisms that govern adaptive system responses. The model specifies how ongoing exteroceptive and interoceptive signals, bodily-motivational context, and memory traces are bound into associative memory structures termed semblions, which compete for access to further processing and top-down reconstruction. The formalization encompasses secondary perception, representational competition, curiosity, procedural gaps, and action selection directed toward limiting allostatic violations. Within this framework, motivated learning is tailored to embodied systems whose dynamics are shaped by needs, affect, and the current regulatory state. Unlike standard reinforcement-learning models, the proposed approach incorporates need thresholds, goal generation and shifting goals, bodily state, resource constraints, and action uncertainty, thereby providing a more adequate account of response selection under regulatory pressure. Global affect functions as a central control signal, modulating the learning rate, representational valence, and the balance between exploration and exploitation. The model presented here is a step toward a more rigorous formalization of cognitive phenomena and may provide a basis for further theoretical analysis, computer simulation, and implementation in artificial-intelligence systems inspired by biological processes.
Wiesław L. Galus, Janusz A. Starzyk
Aug 31, 2026cs.CL

Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions

Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.
Jaewoo Ahn, Junseo Kim, Hyunseo Kim +4
Aug 12, 2026cs.HC

Analysis of Motor Signatures of Social Adaptation in Autism for Efficient Human-Centric Systems

Dance imitation integrates motor planning, sensorimotor integration, and social cognition, offering a sensitive framework to characterize motor behavior in autism. In this work, we explore a computational analysis framework to identify potential biomarkers that allow the design and development of improved medical and human-machine systems. We analyzed 3D motion capture data from autistic and neurotypical adults performing dance imitation under solo and socially-framed duo conditions. Methodologically, using Dynamic Time Warping, we quantified movement consistency and propose the Social Context Sensitivity Index (SCSI) to measure modulation of variability by social framing. These features were then used on a classifier to discriminate subjects into autistic or neurotypical groups. Results show that neurotypical adults exhibited increased movement variability in socially-framed imitation, especially in upper and lower limbs, whereas autistic adults maintained consistent movement across contexts. Classification achieved 79.2% balanced accuracy in distinguishing groups. These findings suggest that social context sensitivity in motor imitation constitutes a robust biomarker of autism-related motor behavior, highlighting the importance of social modulation in motor assessments and informing the development of inclusive human-centric technologies.
Lara Pereira, Teresa Sousa, Miguel Castelo-Branco +1
Aug 3, 2026cs.RO

Environmental resilience via morphological diversity within machines

Organisms contain diverse, sensorimotor parts across size scales and rapidly adapt to new environments, while machines contain only inert materials at smaller scales and struggle with surprise. We hypothesize that this agents-within-agents quality of organisms may aid their resilience: increasing experiences with internal physical adversity may pre-train organisms and machines to handle external adversity, such as encounters with new environments. Not only has this hypothesis not yet been articulated, mechanisms enabling this phenomenon have yet to be proposed. Here we show a mechanism by which this can occur: we found that physical connectors, in learning to restore behavior to previously independent, morphologically diverse agents they disrupted by tethering them together, trigger and tame sufficiently diverse disruptions that later encounters with new environments trigger disruptions that fall within this manageable range, enabling the collective to continue behaving properly without any additional learning or adaptation. Further, we found that building collectives from more agents, or more diverse agents, further increases the collective's resilience to new environments. This suggests that not just taming but intentionally creating internal physical adversity may indeed prepare organisms for external adversity, and could do so for machines, if they were built from smaller machines.
Alice Hein, Josh Bongard
Jul 27, 2026cs.RO

Embodied GPT-5.1: Evidence of a World Model?

This exploratory study examines whether a large multimodal language model, GPT-5.1, can serve as the high-level controller of a physical mobile robot despite having no prior embodiment, no training in simulated environments, and no exposure to sensorimotor experience. Using only low-resolution first-person images and a discrete action set, the model was tasked with navigation and object-directed behaviors such as locating and contacting a target toy. Across multiple trials, GPT-5.1 demonstrated emergent capabilities that suggest elements of spatial reasoning and physical understanding. These included maintaining short-term memory of object locations after they left the camera frame, inferring the physical consequences of its own movements, and executing coherent action sequences such as colliding with an object and reversing to visually verify the outcome. At the same time, the model displayed inefficiencies and perceptual limitations, including imprecise alignment strategies and occasional misidentification of distant distractors. Overall, the results indicate that GPT-5.1 exhibits signs of world-model-like behavior in an embodied setting, despite the absence of any embodiment-related training, a finding that challenges long-standing views in cognitive science and robotics which hold that a physical body is a necessary prerequisite for developing such forms of intelligence. The findings motivate deeper investigation into the emergence, limits, and robustness of physical understanding in large language models.
Roberto Spinelli, Thiago C. Martins
Jul 13, 2026cs.CL

Entropy in Semantic Memory Navigation in Blind and Sighted Individuals: The Effect of Visual Experience

Embodied accounts of semantic memory highlight the role of sensorimotor systems in acquiring and storing knowledge. Congenitally blind populations offer a critical test bed for these assumptions, providing an opportunity to assess whether conceptual grounding requires visual experience. In this study, we assessed semantic memory navigation differences between blind and sighted individuals using a property listing task with concrete and abstract concepts. We computed semantic entropy, an embedding-based natural language processing metric that captures the predictability of retrieval. Generalized linear mixed models revealed distinct navigation patterns across groups: while sighted individuals showed higher entropy for abstract than concrete concepts, blind participants did not. Instead, blind individuals exhibited higher entropy for visually salient concrete concepts (e.g., penguin). These results underscore the role of visual experience in the organization and dynamic navigation of semantic memory.
Felipe D. Toro-Hernández, Rodrigo Lagos, Sergio E. Chaigneau
Jun 30, 2026cs.LG

Making Sense of Touch from the Child's View for Contrastive Learning

Is the sense of touch a mechanism for human babies' learning of visual concepts? If so, can we quantify its importance, and to what extent do babies rely on their sense of touch for visual learning? To approach these questions in a principled way, we propose a structured coding system for baby-centric touch events, yielding a dataset of 264k two-second clips of touch events coded according to this system. Using this dataset, we pretrain developmentally grounded models that reveal promising insights into the nature of baby learning from touch.
Max Whitton, Zecheng Wang, Puchen Liu +12
Jun 24, 2026cs.LG

Implementation of reinforcement learning in chemical reaction networks: application to phototaxis as curiosity-driven exploration

Living systems navigate environments using noisy and incomplete sensory signals. In unicellular algae, phototaxis is often modeled as a mechanistic run--tumble process driven by stimulus--response rules. However, such descriptions overlook how organisms actively sample their environment to reduce sensory ambiguity. From a minimal cognition perspective, we reframe this navigation as a subjective, information-driven sensorimotor process. To this end, we propose a framework linking a Partially Observable Markov Decision Process (POMDP) with biochemical reaction dynamics. Environmental variables are hidden, while the cell updates a minimal internal state from each observation through a memoryless Bayesian step. These internal dynamics balance orienting toward light with exploratory reorientation and can be implemented through Chemical-Reaction-Network Ordinary Differential Equations (CRN--ODEs). Our model includes a biophysical observation process for photoreception and a chemically computable polynomial bound on information gain. Using Inverse Reinforcement Learning (IRL) on 30 experimentally recorded Chlamydomonas trajectories, we infer the behavioral objective consistent with observed phototactic motion and benchmark the resulting dynamics with standard Stochastic Simulation Algorithm (SSA) baselines. Our model reproduces the empirical alignment-to-light distribution, comparable to objective SSA baselines on this dataset. Within this framework, run--tumble alternation emerges as an information-acquisition strategy: tumbling reorients the cell to sample new sensory configurations and resolve sensor ambiguity, demonstrating how intracellular biochemical networks can support adaptive information-seeking behavior in cellular navigation.
Ruyi Tang, Grégoire Sergeant-Perthuis, David Colliaux
Jun 22, 2026cs.RO

Joint Discovery of Object and Action Symbols through Effect Prediction for Robotic Manipulation Planning

To perform complex manipulation planning, autonomous robots are required to abstract continuous, high-dimensional sensorimotor interactions into discrete object and action representations. Earlier work either categorized objects based on visual appearances, which fails to distinguish objects that appear similar but behave differently, or based on effects under interaction, but was limited to predefined actions. To address these limitations, we propose a model that jointly discovers high-level manipulation primitives and object categories through a binary bottleneck layer, trained to predict multi-modal outcomes, including object motion, contact, and force feedback, from random interaction data. Building on these discovered binary representations, we leverage a discrete planning method that uses intermediate steps in the predicted effect trajectory to enable partial action executions for precise low-level control. Additionally, we evaluate our framework's generalization capabilities on novel objects by assigning object categories through comparing a small number of interaction effects with the predicted effects of learned object symbols, enabling few-shot generalization based on behavior rather than visual similarity. We conduct experiments on tabletop repositioning and stacking tasks, and confirm that our effect-driven planning approach outperforms both a state-of-the-art method and a visual-based alternative in planning precision across seen and novel objects.
Burcu Kilic, Berke Kartal, Fatih Dogangun +2
Jun 20, 2026cs.RO

Predictive Gaze Is Preserved but Reorganized toward Monitoring during Robot-Mediated Manipulation

Goal-directed eye movements are a fundamental component of visuomotor control, enabling humans to anticipate and guide their actions. Whether this anticipatory and task-driven behavior is preserved when actions are executed through a robot rather than through one's own body remains unclear. Here we address this question by investigating gaze behavior during goal-directed telemanipulation to determine how visuomotor control adapts to altered embodiment. Our findings show that gaze remains strongly aligned with task goals, preserving its predictive role even during robot-mediated manipulation. At the same time, teleoperation systematically redistributes visual attention toward the robotic end-effector and manipulated objects, increasing online monitoring. These findings show that predictive gaze is not lost under altered embodiment, but reorganized in response to changes in sensory feedback and control demands. More broadly, they reveal the flexibility of the human visuomotor system when the natural sensorimotor coupling is disrupted and identify gaze as an informative signal for inferring action intentions in human-robot interaction.
Manuela Uliano, Silvia Fattorini, Marco Controzzi
Jun 16, 2026cs.RO

Embodiment Shapes Rolling Behavior in a Multimodal Infant Model

Rolling over is one of the earliest milestones in infant motor development, reflecting the emergence of coordinated, whole-body sensorimotor control. Here, we conduct a computational study of infant rolling using MIMo, a virtual infant embodiment equipped with proprioception and vestibular sensation. MIMo learns supine-to-prone rolls with reinforcement learning. Interestingly, the learned behaviors capture developmental trends and coordination patterns consistent with those reported in real infants, including improved performance and faster execution with age. Our results explain how infant capabilities and constraints can give rise to realistic behaviors in artificial agents, with a particular emphasis on how motor development is shaped by the changing body morphology. This work highlights the role of embodied computational models as a powerful tool for studying sensorimotor development.
Leon Philipp, Francisco M. López, Jochen Triesch
Jun 3, 2026cs.AI

A Motivational Architecture for Conversational AGI

Motivational architectures in cognitive AI have largely been designed for physical agents regulating bodily needs. Conversational agents operate in a different regime: their sensorimotor loop is linguistic, their environment is a user's evolving mental state, and their consequential actions are speech acts, tool invocations, and strategic silences. This paper proposes a conversational reinterpretation of the OpenPsi motivational lineage, coupled to MetaMo's higher-level motivational scaffold, for agents built on a modular execution substrate. Homeostasis is recast in dialogue-native terms: the agent regulates competence, uncertainty reduction, affiliation, affinity, legitimacy, nurturing, and aesthetic coherence rather than bodily deficits. We propose three contributions: a ten-stage motivational processing pipeline that architecturally separates cognitive modulation from situational appraisal; a dual decision strategy blending urgency-driven fast response with deliberative multi-goal optimization; and an architecturally useful distinction between pre-action feelings and post-action emotions as functionally different forms of affect. We specialize the framework to two example agents -- CompanionAgent and ResearchAgent -- and sketch its extension to social robotics and domain-generic human-level AGI.
Anna Mikeda, Ben Goertzel
Jun 1, 2026cs.RO

World-Task Factorization for Robot Learning

Robot learning must produce policies that generalize to new combinations of constraints, teammates, and environments. To achieve this, we must structurally factor the policy, which is a choice that dictates what generalizes, what requires retraining, and what remains entangled. Existing methods span a wide spectrum, from expecting structure to emerge from data scaling, to hand-designing it via hierarchies, skill libraries or learned specializations. In this paper, we study what we argue is the most fundamental factorization in robotics: separating the world from the task. We investigate the conditions under which this factorization is principled. World factors are properties of the embodied system and the environment; they exist independently of intent. Task factors are defined by the task's logic over what the world admits. We formalize this asymmetry through Bayesian model evidence: it aligns with the data-generating process, maintains high likelihood through an analytical world model, and reduces the Occam razor's penalty on task parameters. We instantiate this factorization by pairing AICON, a differentiable graph of recursive estimators and interconnections that is compositional, operates without task-specific data, and propagates cost gradients to actuators, with a compact, learned policy that modulates gradient paths. Gradients serve as the interface between the two factors: they carry world structure through the graph and task structure through costs, enabling low-dimensional learning while preserving structural generalization. We test the world/task factorization across three problems that encompass heterogeneous robots, environments, task logic and sensorimotor modalities. Our framework outperforms end-to-end baselines and analytical heuristics in all settings, generalizes zero-shot to out-of-distribution configurations, and transfers to real hardware without retraining.
Eduardo Sebastián, Adrian Pfisterer, Vito Mengers +2
May 21, 2026cs.CL

Chinese sensorimotor and embodiment norms for 3,000 lexicalized concepts

Understanding how conceptual knowledge is grounded in bodily experience, and to what extent machine systems can acquire such knowledge without direct sensorimotor experience, are central questions in both cognitive science and embodied artificial intelligence research. Large-scale normative resources are essential for investigating these questions empirically, yet such resources remain sparse for non-Indo-European languages. We present a novel normative database for 3,000 lexicalized concepts in Mandarin Chinese, comprising 11-dimensional sensorimotor ratings and unidimensional embodiment ratings collected from 378 native Mandarin speakers. The ratings demonstrate high reliability and strong cross-norm validity with existing Chinese resources, each of which covers fewer words and a subset of the 11 sensorimotor dimensions. In a validation study, we tested new variables derived from a theoretically motivated metric, Perceptual Strength of Embodiment (PSE) (Huang et al., 2025), together with seven common composite variables, on lexical decision tasks. The results suggest that PSE-Sensorimotor and Minkowski-3 are the strongest composite predictors of lexical decision performance, capturing the facilitatory effects of sensorimotor information on lexical processing. A further exploratory study showed that sensorimotor ratings are substantially recoverable from purely linguistic representations using simple regression models (mean Spearman r = .62 across dimensions), though recovery varied markedly: visual and auditory dimensions yielded higher correspondence than chemosensory ones. Representational similarity analysis further showed that the relational geometry of the sensorimotor space is also partially recoverable (r = .540), consistent with the view that distributional language use encodes aspects of embodied conceptual structure.
Jing Chen, Gábor Parti, Yin Zhong +2
May 21, 2026cs.NE

Temporal Coding as a Substrate for Sensorimotor Object Inference: A Spiking Reinterpretation of Thousand Brains Architecture

The Thousand Brains Theory (TBT) and its open-source Monty framework model object recognition through sensorimotor inference -- identifying objects by actively moving a sensor across their surface and building evidence contact by contact. The current implementation encodes each contact as a dense floating-point vector. While Monty tracks inter-step displacement and accumulates evidence across contacts, it treats the feature activation pattern at each contact as an unordered set - the directional sequence in which features are encountered carries no representational weight. In TBT, the sequence of contacts carries spatial meaning: knowing that feature A was felt before feature B during a left-to-right sweep tells you something about where A and B sit on the object. Dense vectors discard this ordering. We propose replacing dense vectors with rank-order spike packets: each contact produces a brief burst of neural events where the most strongly activated neuron fires first. The time gap between successive bursts implicitly encodes sensor displacement without explicit coordinate calculations. A biologically motivated learning rule (STDP) encodes traversal direction into synaptic weights. A learnable parameter lambda adjusts reliance on earlier versus recent contacts, adapting to each object's geometry. We derive three testable predictions and specify an implementation of four components in approximately 450 lines of NumPy. Three synthetic experiments confirm the core claims: temporal coding achieves perfect discrimination accuracy on objects with identical features in different spatial arrangements, where dense accumulation performs at chance; temporal coding maintains a 30-50 percentage point advantage across all tested noise levels; the adaptive lambda converges to distinct values, reflecting object geometric complexity. End-to-end evaluation on Monty's YCB benchmark is left for future work.
Joy Bose
May 15, 2026cs.RO

A Mechanistic Model for Collective Motion from Sensorimotor Regularities

Collective behavior in animals has long been modeled through self-propelled particle models, which reproduce striking group-level phenomena through abstract interaction forces. Yet these models are fundamentally descriptive: they leave open the question of how collective behavior is actually produced. Recent empirical work makes this gap concrete: locusts do not align with neighbors, sensory and cognitive mechanisms mediate interaction instead. A mechanistic model must therefore operate at the sensorimotor level, grounded in what individual organisms can actually perceive, estimate, and physically execute. We present such a model based on a modeling framework from robotics, extended here to collective motion. Each agent perceives neighbors through bearing and apparent-size cues within a limited field of view, maintains uncertain internal state estimates, and selects actions through gradient descent on a desired social distance -- without any prescribed interaction forces. This simple model produces diverse collective behaviors including polarized motion, milling, ring formations, and subgroup fragmentation. A global sensitivity analysis shows that behavioral transitions are governed by sensorimotor parameters corresponding to measurable biological quantities: field of view geometry, sensory noise, turning agility, and memory. Collective behavior can therefore be understood as the emergent outcome of interacting sensorimotor regularities, and differences across species as the emergent outcome of differences in embodiment and environment.
Vito Mengers, Bao Duc Cao, Oliver Brock
May 12, 2026cs.RO

Emotional Expression in Low-Degrees-of-Freedom Robots: Assessing Perception with Reachy Mini

Emotion expression is central to human--robot interaction, yet little is known about how people interpret affect on robots with sparse, non-anthropomorphic expressive capabilities. This study examined how people perceive emotional expressions displayed by Reachy Mini (Pollen Robotics and Hugging Face), a low-degree-of-freedom (low-DoF) robot with a constrained and distinctly non-human expressive repertoire. In an online within-subjects study, 100 participants viewed 10 short video clips of Reachy Mini expressing different emotions and, for each clip, identified the perceived emotion, rated its valence and arousal, and evaluated the robot on social-perception traits. Exact emotion recognition was modest overall and varied considerably across expressions, with anger, sadness, and interest recognized more reliably than emotions such as love, pleasure, shame, and disgust. However, participants were generally more successful at recovering broader affective meaning than exact emotion labels, particularly along valence and arousal dimensions. Emotional expressions also shaped social evaluation, as positive expressions were perceived as warmer and more sociable than negative ones, and animacy varied less across conditions. These findings suggest that even constrained robotic expressions can communicate affective meaning and influence social impressions, positioning Reachy Mini as a useful benchmark for studying affective communication in low-DoF robots.
Amit Rogel, Elmira Yadollahi, Guy Laban
May 12, 2026cs.AI

From Clever Hans to Scientific Discovery: Interpreting EEG Foundational Transformers with LRP

Emerging foundation models (FMs) in electroencephalography (EEG) promise a path to scale deep learning in diagnostics and brain-computer interfaces despite data scarcity, yet their opaque nature remains a barrier to wider adoption. We investigate attention-aware Layer-wise relevance propagation (LRP) as a post-hoc attribution method for EEG-FMs, extending LRP's use on convolutional neural network (CNN)-based EEG models to the Transformer architectures that current FMs are based on. We find that LRP can both verify EEG-FM decisions and surface novel, biologically plausible hypotheses from them. In motor imagery, it unmasks 'Clever Hans' behavior where models prioritize task correlated ocular signals over the intended motor correlates. In a naturalistic paradigm for affect prediction, it reveals a recurring reliance on a central electrode cluster, suggesting a candidate sensorimotor signature of arousal. Though heatmap interpretation remains ambiguous in this complex domain, the results position LRP as a tool for both verification and exploration of EEG-FMs, a role that will grow in both importance and discovery potential as the underlying models mature.
Justus Meyer zu Bexten, Nico Scherf, Bogdan Franczyk +1
May 8, 2026cs.MA

Dynamic Representational Synchrony through Collective Predictive Coding: A Computational Model of Parent-Infant Homeostatic Co-Regulation

Inter-brain synchrony (IBS) observed in real-time dyadic interactions, including parent-infant exchanges, suggests that two agents can align their internal representations through interaction. Yet computational accounts of how such alignment can arise between agents that have only local sensory access and asymmetric internal knowledge remain underdeveloped. We propose a constructive model of parent-infant homeostatic co-regulation that integrates a POMDP formulation of active interoceptive inference with the Metropolis-Hastings Naming Game (MHNG) derived from the Collective Predictive Coding (CPC) hypothesis. In our model, the parent and infant agents agree on homeostatic regulatory actions for the infant's visceral state through a shared communicative variable generated by a locally computable Metropolis-Hastings probability. The parent observes the infant through body-generated exteroceptive cues, whereas the infant directly senses its own visceral state through interoception. This difference in access modality is implemented as asymmetric generative-model knowledge: the parent knows how actions transform visceral states but must learn what the infant's bodily cues indicate, whereas the infant perceives its visceral state directly but must learn how actions affect it. We quantify the degree of representational alignment using the Jensen-Shannon divergence between the two agents' latent representations. Notably, this synchrony emerged far earlier than the generative-model convergence and was maintained despite heterogeneous generative-model knowledge, indicating that it does not require fully shared world models. These findings support CPC as a candidate computational framework for explaining how dynamic representational synchrony relevant to IBS can emerge through local interactions.
Yushi Tsubamoto, Takato Horii
Apr 30, 2026q-bio.NC

Simulating Infant First-Person Sensorimotor Experience via Motion Retargeting from Babies to Humanoids

Motion retargeting from humans to human-like artificial agents is becoming increasingly important as humanoid robots grow more capable. However, most existing approaches focus only on reproducing kinematics and ignore the rich sensorimotor experience associated with human movement. In this work, we present a framework for simulating the multimodal sensorimotor experiences of infants using physical and virtual humanoids. From a single video, our method reconstructs the infant's body configuration by extracting its skeletal structure and estimating the full 3D pose from each frame. Then we map the reconstructed motion onto several developmental platforms: the physical iCub robot and the virtual simulators pyCub, EMFANT and MIMo. Replaying the retargeted motions on these embodiments produces simulated multisensory streams including proprioception (joints and muscles), touch, and vision. For the best-matching embodiment, the retargeting achieves sub-centimeter accuracy and enables a rich multimodal analysis of infant development as well as enhanced automated annotation of behaviors. This framework provides a unique window into the infant's sensorimotor experience, offering new tools for robotics, developmental science, and early detection of neurodevelopmental disorders. The code is available at https://github.com/ctu-vras/motion-retargeting/.
Francisco M. López, Hoshinori Kanazawa, Ondrej Fiala +8
Apr 20, 2026cs.RO

Unmasking the Illusion of Embodied Reasoning in Vision-Language-Action Models

Recent Vision-Language-Action (VLA) models report impressive success rates on standard robotic benchmarks, fueling optimism about general-purpose physical intelligence. However, recent evidence suggests a systematic misalignment between standard benchmark success and true embodied reasoning, raising the question of whether these high scores reflect genuine cognitive capability. To address this gap, we introduce BeTTER, a diagnostic Benchmark for Testing True Embodied Reasoning in robotic policies. BeTTER applies targeted causal interventions (e.g., spatial layout shifts, temporal extrapolation) while enforcing kinematic isolation to explicitly decouple high-level reasoning failures from low-level execution limits. Through systematic evaluation, we reveal that state-of-the-art VLAs catastrophically fail in dynamic scenarios, exhibiting severe lexical-kinematic shortcuts, behavioral inertia, and semantic feature collapse. Crucially, our mechanistic analysis traces these symptoms to fundamental architectural bottlenecks - such as capacity compression and myopic downsampling - which systematically degrade the model's foundational semantic representation. We demonstrate that highly static evaluation protocols effectively mask this degradation by allowing optimization to overfit to sensorimotor priors. Supported by real-world robotic validation, our findings confirm that this representational breakdown is not a simulation artifact, highlighting the critical need for future VLA paradigms to resolve the structural tension between high-frequency control and high-level reasoning.
Haiweng Xu, Sipeng Zheng, Hao Luo +3
Feb 12, 2026cs.CV

Thermal Imaging for Contactless Cardiorespiratory and Sudomotor Response Monitoring

Human-machine interfaces in industrial automation need sensing modules that monitor operator actions and physiological state. This is important in factories, vehicles, machinery cabins, and human-robot collaboration, where workload, stress, fatigue, or reduced attention can affect safety. RGB monitoring is limited by low light, shadows, and privacy concerns, while thermal infrared imaging captures skin temperature dynamics without visible illumination. This paper studies thermal video as a contactless computer vision modality for estimating electrodermal activity (EDA), heart rate (HR), and breathing rate (BR), with the goal of supporting adaptive human-machine interfaces and operator-state awareness. We propose a signal-processing pipeline that tracks facial regions, aggregates thermal signals, and separates slow sudomotor trends from faster cardiorespiratory components. HR is estimated using orthogonal matrix image transformation (OMIT) across multiple facial regions, while BR is estimated from nasal and cheek thermal signals using spectral peak detection. We characterize 288 ROI-method configurations against contact references with lag-tolerant metrics using 31 sessions from the public SIMULATOR STUDY 1 (SIM1) driver monitoring dataset. The best fixed EDA configuration reaches a mean absolute correlation of 0.40±0.230.40 \pm 0.23 against palm EDA, with individual sessions reaching 0.890.89. BR estimation achieves 3.1±1.13.1 \pm 1.1 bpm mean absolute error, while HR estimation yields 13.8±7.513.8 \pm 7.5 bpm MAE, limited by the 7.57.5 Hz thermal camera frame rate. The results show that thermal video provides useful respiratory and sudomotor cues, while revealing limitations caused by ROI selection, polarity changes, latency, and subject variability. These findings provide baseline design guidance for thermal computer vision as an auxiliary sensing layer in adaptive industrial HMI systems.
Constantino Álvarez Casado, Mohammad Rahman, Sasan Sharifipour +4
Jan 23, 2026cs.AI

Insect-inspired Visual Point-goal Navigation

Insect neuroethology provides a compelling biological template for efficient autonomous navigation. We draw an analogy between the formal embodied AI visual point-goal navigation task and the ability of insects to discover, learn, and refine visually guided paths around obstacles between a discovered food location and their nest. We develop a novel integrative model of mushroom body and central complex, two insect brain structures, that have been implicated, respectively, in associative learning and path integration. We demonstrate the mushroom body learning triggered by collisions results in adaptive obstacle avoidance and consequently optimised paths to the goal, corroborating the hypothesis of recent behavioural work that an insect can learn continuously as they travel. The embodied insect-inspired model achieves success rates comparable to recent state-of-the-art models at many orders of magnitude less computational cost in the standardised Habitat point-goal navigation benchmark. Testing in a more realistic simulated environment validates its robustness to perturbations.
Yihe Lu, Barbara Webb
Jan 13, 2026cs.RO

Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding

Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.
Chong Zhang, Victor Klemm, Fan Yang +1