Imitation Learning

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Period ending 2026-09-21

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382 papers

Latest in Imitation Learning

Oct 30, 2025cs.LG

Can machines think efficiently?

The Turing Test is no longer adequate for distinguishing human and machine intelligence. With advanced artificial intelligence systems already passing the original Turing Test and contributing to serious ethical and environmental concerns, we urgently need to update the test. This work expands upon the original imitation game by accounting for an additional factor: the energy spent answering the questions. By adding the constraint of energy, the new test forces us to evaluate intelligence through the lens of efficiency, connecting the abstract problem of thinking to the concrete reality of finite resources. Further, this proposed new test ensures the evaluation of intelligence has a measurable, practical finish line that the original test lacks. This additional constraint compels society to weigh the time savings of using artificial intelligence against its total resource cost.
Adam Winchell
Oct 28, 2025cs.RO

Zero-Human Demonstration End-to-end Autonomous Driving with Trajectory Scorer

Human demonstrations are widely considered the cornerstone of end-to-end (E2E) autonomous driving despite human demonstration's scarcity for long-tail and safety-critical scenarios. Nonetheless, current E2E autonomous driving (AD) training paradigms continue to rely on human demonstrations. Imitation learning (IL) requires human demonstrations for training, whereas reinforcement learning (RL) has emerged as a promising alternative to reduce this dependency. However, most existing RL methods for E2E AD still rely implicitly on human demonstrations. A pure rewards-based RL method can overcome the need for human demonstrations, but general RL policy gradient methods suffer from the cold-start problem. In this paper, we propose ZTRS (Zero-human demonstration end-to-end autonomous driving with TRajectory Scorer) - a complete RL-based E2E planning paradigm trained solely on real-world images and rule-based rewards, entirely without human demonstration. Through our proposed Exhaustive Policy Optimization (EPO), a policy gradient variant tailored for enumerable trajectory actions and dense supervision, ZTRS enables the model to generalize better to long-tail driving scenarios. We demonstrate this generalization through our SOTA performance against IL approaches on both long-tail Navhard and closed-loop HUGSIM datasets. Project page: https://zhenxinli.net/ZTRS/.
Zhenxin Li, Nadine Chang, Wenhao Yao +9
Oct 20, 2025cs.LG

Consistent Zero-Shot Imitation with Contrastive Goal Inference

Zero-shot imitation learning requires an agent to reproduce expert behavior from a single demonstration without additional environment interaction or gradient updates at test time. We introduce Contrastive Inverse Reinforcement Learning (CIRL), a self-supervised framework for pre-training zero-shot imitation agents. Our methods rests on a key observation that many useful tasks can be summarized by a single goal state. We can thus convert the multi-task inverse RL problem into a more tractable goal-inference problem, and utilize state-of-the-art goal-conditioned RL methods to recover a policy that reaches the goal. During pre-training, CIRL jointly employs three components to learn without any rewards or demonstrations: (1) a variant of contrastive RL designed to learn maximum-entropy goal-conditioned policies, (2) an automatic goal proposal mechanism (GoalKDE) that drives exploration, and (3) a mean-field variational model that performs amortized goal inference from trajectories. We prove that this procedure consistently recovers the demonstrator's intent by accounting for the relative difficulty of reaching different states and show how structurally similar prior work may otherwise fail to infer the correct reward. Experiments on goal-conditioned and standard reward-maximizing control tasks show that CIRL outperforms prior zero-shot imitation methods, supporting the expressiveness of goals as a compact summary of behavior.
Kathryn Wantlin, Chongyi Zheng, Benjamin Eysenbach
Oct 17, 2025cs.RO

Few-Shot Demonstration-Driven Task Coordination and Trajectory Execution for Multi-Robot Systems

Learning coordinated behaviors for multi-robot systems from only a few demonstrations is difficult because temporal task dependencies and spatial trajectory generation are tightly coupled, which increases the hypothesis space and often yields unstable generalization in data-scarce regimes. We present DDACE, a structured few-shot learning framework that introduces a structural inductive bias by explicitly decoupling temporal coordination from spatial trajectory synthesis. Demonstrations are first processed via spectral clustering to extract coordination structure and form interaction graphs. A Temporal Graph Network predicts action dependencies and sequences, while Gaussian Process models generate progress-parameterized geometric trajectories that adapt to new start/goal configurations. This factorized design reduces hypothesis coupling and improves data efficiency for few-shot multi-robot coordination. Extensive simulation studies and real-robot experiments show that DDACE produces stable coordinated executions from a small number of demonstrations and improves trajectory consistency compared to end-to-end imitation baselines under limited data. Additional materials are available at https://sites.google.com/view/ddace.
Taehyeon Kim, Vishnunandan L. N. Venkatesh, Byung-Cheol Min
Oct 10, 2025cs.RO

RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation

Learned world models hold significant potential as neural simulators for robotic manipulation. However, prevalent 2D video-based models inherently lack the spatial and kinematic reasoning crucial for physical interactions. We introduce RoDyn, a novel Robot-Dynamic 2.5D World Model that formulates environmental dynamics within a highly efficient, geometry-aware latent space. Through the proposed Robot-Dynamic Tokenizer, we explicitly couple semantic visual appearances with spatial and agent-centric priors via an RGB-dominated cross-attention mechanism and dynamic mask guidance. Furthermore, by injecting these mask priors directly into sequence transitions, our Mask-guided Autoregressive architecture drives the model to focus on active robot-object interaction regions. Extensive experiments demonstrate that RoDyn establishes SOTA generation fidelity across large-scale datasets. Crucially, it translates these predictive capabilities into substantial downstream gains, accelerating model-based reinforcement learning and achieving a 42% improvement in real-world imitation learning success rates over pure 2D baselines.
Chuanrui Zhang, Zhengxian Wu, Guanxing Lu +2
Sep 21, 2025cs.RO

Imagine2Act: Leveraging Object-Action Motion Consistency from Imagined Goals for Robotic Manipulation

Relational object rearrangement (ROR) tasks (e.g., insert flower to vase) require a robot to manipulate objects with precise semantic and geometric reasoning. Existing approaches either rely on pre-collected demonstrations that struggle to capture complex geometric constraints or generate goal-state observations to capture semantic and geometric knowledge, but fail to explicitly couple object transformation with action prediction, resulting in errors due to generative noise. To address these limitations, we propose Imagine2Act, a 3D imitation-learning framework that incorporates semantic and geometric constraints of objects into policy learning to tackle high-precision manipulation tasks. We first generate imagined goal images conditioned on language instructions and reconstruct corresponding 3D point clouds to provide robust semantic and geometric priors. These imagined goal point clouds serve as additional inputs to the policy model, while an object-action consistency strategy with soft pose supervision explicitly aligns predicted end-effector motion with generated object transformation. This design enables Imagine2Act to reason about semantic and geometric relationships between objects and predict accurate actions across diverse tasks. Experiments in both simulation and the real world demonstrate that Imagine2Act outperforms previous state-of-the-art policies. More visualizations can be found at https://sites.google.com/view/imagine2act.
Liang Heng, Jiadong Xu, Yiwen Wang +6
Sep 18, 2025cs.RO

A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting

Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections. However, scaling this paradigm requires addressing two key challenges. First, human motion data acquired from videos, motion capture systems, or generative models often contains spatial noise, jitter, and frame-level flickering, which can be amplified during retargeting and lead to unsafe or physically infeasible robot motions. Second, existing motion retargeting methods typically rely on frame-by-frame numerical optimization, making them too computationally expensive for large-scale dataset synthesis. To overcome these limitations, we introduce Implicit Kinodynamic Motion Retargeting (IKMR), a highly scalable, neural-based data transformation pipeline. IKMR leverages a skeleton-based graph convolutional dual autoencoder to map cross-structural human and humanoid kinematic configurations into a shared topological latent space. To guarantee the physical viability of the generated data, the framework incorporates a physics-informed refinement phase that utilizes simulated physical tracking feedback to learn a robust motion prior. This implicit formulation fundamentally resolves both challenges. By shifting the computational burden from online optimization to offline inference, IKMR achieves an unprecedented data conversion throughput exceeding 5000 frames per second. Furthermore, leveraging the learned motion prior, it functions as an intrinsic data curation mechanism and naturally filters out high-frequency noise and spatial jitters from source data, yielding smooth trajectories that ensure physical hardware safety. Extensive evaluations, including real-world whole-body control deployments on humanoid robot, confirm that IKMR bridges the gap between human motion and robotic data.
Xingyu Chen, Hanyu Wu, Sikai Wu +7
Aug 12, 2025cs.RO

Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planning

Humans can learn a new manipulation task from one or two demonstrations and then perform it in a new room, with new objects, under new constraints. Modern robot imitation learning, in contrast, typically needs hundreds to thousands of demonstrations and still degrades under modest shifts in layout, geometry, object set or task constraints. We argue this gap is not just about data, but also about the level of abstraction at which learning occurs; generalization requires inferring the latent intent underlying why a demonstrator behaved in a certain way, rather than reproducing how they moved. We present Rational Inverse Reasoning (RIR), which casts few-shot imitation as inference over latent explanation programs: compact, executable descriptions of intent that map an object-centric scene to a structured task-and-motion-planning (TAMP) specification of goals, subgoals and constraints. A vision-language model proposes candidate programs, and a hierarchical planner supplies a bounded-rational likelihood. By combining VLM program proposals, and planner-grounded feedback, RIR iteratively refines the candidate set to approximate a posterior over concise, executable programs. On a 2D reasoning benchmark and a real Franka FR3, RIR recovers transferable task structure from as little as one demonstration. Generalizing to substantially new layouts and object sets, RIR outperforms VLM-planning baselines that lack explicit rationality and planning-grounded inference, increasing downstream success rate by 3434 and 2828 percentage points in the one- and three-shot settings.
Ben Zandonati, Tomás Lozano-Pérez, Leslie Pack Kaelbling
Jul 5, 2025cs.CV

DIVER: Reinforced Diffusion Breaks Imitation Bottlenecks in End-to-End Autonomous Driving

Most end-to-end autonomous driving methods rely on imitation learning from single expert demonstrations, often leading to conservative and homogeneous behaviors that limit generalization in complex real-world scenarios. In this work, we propose DIVER, an end-to-end driving framework that integrates reinforcement learning with diffusion-based generation to produce diverse and feasible trajectories. At the core of DIVER lies a reinforced diffusion-based generation mechanism. First, the model conditions on map elements and surrounding agents to generate multiple reference trajectories from a single ground-truth trajectory, alleviating the limitations of imitation learning that arise from relying solely on single expert demonstrations. Second, reinforcement learning is employed to guide the diffusion process, where reward-based supervision enforces safety and diversity constraints on the generated trajectories, thereby enhancing their practicality and generalization capability. Furthermore, to address the limitations of L2-based open-loop metrics in capturing trajectory diversity, we propose a novel Diversity metric to evaluate the diversity of multi-mode predictions.Extensive experiments on the closed-loop NAVSIM and Bench2Drive benchmarks, as well as the open-loop nuScenes dataset, demonstrate that DIVER significantly improves trajectory diversity, effectively addressing the mode collapse problem inherent in imitation learning.
Ziying Song, Lin Liu, Hongyu Pan +7
Jun 15, 2025cs.RO

KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfubot.github.io.
Weiji Xie, Jinrui Han, Jiakun Zheng +6
Jun 10, 2025cs.RO

Towards Biosignals-Free Autonomous Prosthetic Hand Control via Imitation Learning

Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control, imposing physically and mentally taxing demands. This study aims to develop a fully autonomous control system that enables a prosthetic hand to automatically grasp and release objects of various shapes using only a camera attached to the wrist. By placing the hand near an object, the system will automatically execute grasping actions with a proper grip force in response to the hand's movements and the environment. To release the object being grasped, just naturally place the object close to the table and the system will automatically open the hand. Such a system would provide individuals with limb loss with a very easy-to-use prosthetic control interface and may help reduce mental effort while using. To achieve this goal, we developed a teleoperation system to collect human demonstration data for training the prosthetic hand control model using imitation learning, which mimics the prosthetic hand actions from human. By training the model on data from a limited set of objects collected from a single participant's demonstration, we showed that the imitation learning algorithm can achieve high success rates and generalize effectively to new users and previously unseen objects with varying weights. The demonstrations are available at https://sites.google.com/view/autonomous-prosthetic-hand.
Kaijie Shi, Wanglong Lu, Hanli Zhao +3
Jun 6, 2025cs.RO

Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices

Imitation learning for generalizable performance often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive skills of human demonstrators with strong generalization capability, particularly by revealing the underlying task demands reflected in their gaze behavior. However, imitation learning typically involves humans collecting data using demonstration devices that emulate a robot's embodiment and visual condition. This raises the question of how such devices influence gaze behavior. We propose an experimental framework that systematically analyzes human demonstrators' gaze behavior across a spectrum of robot-emulating demonstration devices. Our experimental results show that certain device properties shift gaze from task-goal cues (e.g., objects) toward control-monitoring cues (e.g., the end-effector). Furthermore, these shifts directly affect the performance of typical gaze-based imitation learning models, sometimes degrading it below non-gaze baselines.
Yutaro Ishida, Takamitsu Matsubara, Takayuki Kanai +2
May 29, 2025cs.LG

Normalizing Flows are Capable Models for Continuous Control

Modern reinforcement learning (RL) algorithms have found success by using powerful probabilistic models, such as transformers, energy-based models, and diffusion/flow-based models. To this end, RL researchers often choose to pay the price of accommodating these models into their algorithms -- diffusion models are expressive, but are computationally intensive due to their reliance on solving differential equations, while autoregressive transformer models are scalable but typically require learning discrete representations. Normalizing flows (NFs), by contrast, seem to provide an appealing alternative, as they enable likelihoods and sampling without solving differential equations or autoregressive architectures. However, their potential in RL has received limited attention, partly due to the prevailing belief that normalizing flows lack sufficient expressivity. We show that this is not the case. Building on recent work in NFs, we propose a single NF architecture which integrates seamlessly into RL algorithms, serving as a policy, Q-function, and occupancy measure. Our approach leads to much simpler algorithms, and achieves higher performance in imitation learning, offline, goal conditioned RL and unsupervised RL.
Raj Ghugare, Benjamin Eysenbach
May 26, 2025cs.CV

ControlTac: Scaling Tactile Data with Physically Controlled Tactile Image Generation

Vision-based tactile sensing is widely used in perception, reconstruction, and robotic manipulation, yet collecting large-scale tactile data remains costly due to diverse sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data---simulation and free-form tactile generation---often yield unrealistically rendered signals with poor transfer to highly dynamic real-world tasks. We propose \name, a two-stage controllable tactile image generation framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact pose. By grounding generation in these important physical priors, \name synthesizes realistic samples across different sensors while effectively capturing task-relevant variations. Across a series of downstream tasks and real-world experiments, such as object insertion, imitation learning, and object weighting, the augmented datasets using our approach consistently improve performance and demonstrate practical utility in dynamic real-world settings. Project page: https://dongyuluo.github.io/controltac.
Dongyu Luo, Kelin Yu, Amir-Hossein Shahidzadeh +3
Apr 7, 2025cs.RO

Wavelet Policy: Imitation Learning in the Scale Domain with World Prior Memory

Conventional visuomotor imitation learning usually predicts future robot actions directly in the time domain. Such formulations often have limited physical scene awareness and weak memory. In this work, we propose Wavelet Policy, a lightweight imitation learning framework that combines World Prior Memory (WPM) with wavelet-based multi-scale action modeling. Our key idea is to encode persistent physical scene structure from static background images into compact memory tokens, which are fused into world-prior tokens and injected into the encoder during forward propagation. Based on this memory-conditioned representation, we further perform wavelet-domain decomposition over horizon-aligned latent action tokens and adopt a Single-Encoder Multiple-Decoder (SE2MD) architecture to model latent components at different temporal scales. The resulting latent subbands are reconstructed through inverse wavelet transform and finally projected into executable action chunks. To facilitate efficient world prior learning, we introduce a world-prior adaptation loss, encouraging the background encoder to retain persistent scene knowledge while remaining lightweight and stable. Extensive experiments on four simulated and six real-world robotic manipulation tasks show that Wavelet Policy consistently outperforms strong baselines. These results demonstrate that combining scale-domain action modeling with world-prior memory provides an effective and efficient solution for embodied manipulation.
Changchuan Yang, Haoxuan Xu, Yuhang Dong +3
Jan 24, 2025cs.LG

ACT-JEPA: Novel Joint-Embedding Predictive Architecture for Efficient Policy Representation Learning

Learning efficient representations for decision-making policies is a challenge in imitation learning (IL). Current IL methods require expert demonstrations, which are expensive to collect. Additionally, they are not explicitly trained to understand the environment. Consequently, they have underdeveloped world models. Self-supervised learning (SSL) offers an alternative, as it can learn a world model from diverse, unlabeled data. However, most SSL methods are inefficient because they operate in raw input space. In this work, we propose ACT-JEPA, a novel architecture that unifies IL and SSL to enhance policy representations. It is trained end-to-end to jointly predict 1) action sequences and 2) latent observation sequences. To learn in latent space, we utilize Joint-Embedding Predictive Architecture, which allows the model to filter out irrelevant details and learn a robust world model. We evaluate ACT-JEPA in different environments and across multiple tasks. Our results show that it outperforms the strongest baseline in all environments. ACT-JEPA achieves up to 40% improvement in world model understanding and up to 10% higher task success rate. Finally, we show that predicting latent observation sequences effectively generalizes to predicting action sequences. This work demonstrates how integrating IL and SSL leads to efficient policy representation learning, an improved world model, and a higher task success rate.
Aleksandar Vujinovic, Aleksandar Kovacevic
Oct 24, 2024cs.RO

Data Scaling Laws in Imitation Learning for Robotic Manipulation

Data scaling has revolutionized fields like natural language processing and computer vision, providing models with remarkable generalization capabilities. In this paper, we investigate whether similar data scaling laws exist in robotics, particularly in robotic manipulation, and whether appropriate data scaling can yield single-task robot policies that can be deployed zero-shot for any object within the same category in any environment. To this end, we conduct a comprehensive empirical study on data scaling in imitation learning. By collecting data across numerous environments and objects, we study how a policy's generalization performance changes with the number of training environments, objects, and demonstrations. Throughout our research, we collect over 40,000 demonstrations and execute more than 15,000 real-world robot rollouts under a rigorous evaluation protocol. Our findings reveal several intriguing results: the generalization performance of the policy follows a roughly power-law relationship with the number of environments and objects. The diversity of environments and objects is far more important than the absolute number of demonstrations; once the number of demonstrations per environment or object reaches a certain threshold, additional demonstrations have minimal effect. Based on these insights, we propose an efficient data collection strategy. With four data collectors working for one afternoon, we collect sufficient data to enable the policies for two tasks to achieve approximately 90% success rates in novel environments with unseen objects.
Fanqi Lin, Yingdong Hu, Pingyue Sheng +3
Sep 25, 2024cs.RO

Mitigating Covariate Shift in Imitation Learning for Autonomous Vehicles Using Latent Space Generative World Models

We propose the use of latent space generative world models to address the covariate shift problem in autonomous driving. A world model is a neural network capable of predicting an agent's next state given past states and actions. By leveraging a world model during training, the driving policy effectively mitigates covariate shift without requiring an excessive amount of training data. During end-to-end training, our policy learns how to recover from errors by aligning with states observed in human demonstrations, so that at runtime it can recover from perturbations outside the training distribution. Additionally, we introduce a novel transformer-based perception encoder that employs multi-view cross-attention and a learned scene query. We present qualitative and quantitative results, demonstrating significant improvements upon prior state of the art in closed-loop testing in the CARLA simulator, as well as showing the ability to handle perturbations in both CARLA and NVIDIA's DRIVE Sim.
Alexander Popov, Alperen Degirmenci, David Wehr +9
Sep 1, 2024cs.CV

Zero-Shot Paragraph-level Handwriting Imitation with Latent Diffusion Models

The imitation of cursive handwriting is mainly limited to generating handwritten words or lines. Multiple synthetic outputs must be stitched together to create paragraphs or whole pages, whereby consistency and layout information are lost. To close this gap, we propose a method for imitating handwriting at the paragraph level that also works for unseen writing styles. Therefore, we introduce a modified latent diffusion model that enriches the encoder-decoder mechanism with specialized loss functions that explicitly preserve the style and content. We enhance the attention mechanism of the diffusion model with adaptive 2D positional encoding and the conditioning mechanism to work with two modalities simultaneously: a style image and the target text. This significantly improves the realism of the generated handwriting. We set a new benchmark in our comprehensive evaluation, achieving 61 % mAP and 56 % top-1 accuracy in style preservation, significantly outperforming the previous best method (37 % mAP, 30 % top-1). We are making our code publicly available for reproducibility, supporting research in this area and research into potential countermeasures: https://github.com/M4rt1nM4yr/paragraph_handwriting_imitation_ldm
Martin Mayr, Marcel Dreier, Florian Kordon +5
May 26, 2024cs.LG

Provably Efficient Off-Policy Adversarial Imitation Learning with Convergence Guarantees

Adversarial Imitation Learning (AIL) faces challenges with sample inefficiency because of its reliance on sufficient on-policy data to evaluate the performance of the current policy during reward function updates. In this work, we study the convergence properties and sample complexity of off-policy AIL algorithms. We show that, even in the absence of importance sampling correction, reusing samples generated by the o(K)o(\sqrt{K}) most recent policies, where KK is the number of iterations of policy updates and reward updates, does not undermine the convergence guarantees of this class of algorithms. Furthermore, our results indicate that the distribution shift error induced by off-policy updates is dominated by the benefits of having more data available. This result provides theoretical support for the sample efficiency of off-policy AIL algorithms. To the best of our knowledge, this is the first work that provides theoretical guarantees for off-policy AIL algorithms.
Yilei Chen, Vittorio Giammarino, James Queeney +1
Date pendingcs.RO

MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policies

As robots become more integrated in society, their ability to coordinate with other robots and humans on multi-modal tasks (those with multiple valid solutions) is crucial. Such behaviors can be learned from expert demonstrations via imitation learning (IL), but when expert demonstrations are multi-modal, standard IL approaches usually average across modes or collapse to a single mode, preventing effective coordination. Being inspired by diffusion models' ability to capture complex multi-modal trajectory distributions in single-agent settings, we develop a diffusion-based framework for coordinated multi-modal behavior in multi-agent systems. However, existing multi-agent diffusion approaches typically require a centralized planner or explicit communication among agents. This assumption can fail in real-world scenarios where robots must operate independently or with agents like humans that they cannot directly communicate with. Therefore, we propose MIMIC-D, a joint training with decentralized execution paradigm for multi-modal multi-agent IL via diffusion. We jointly train all agents' policies with only local information to achieve implicit coordination. In simulation and hardware experiments, our method exhibits robust multi-modal coordination behavior in various tasks and environments, improving upon state-of-the-art baselines.
Dayi Dong, Maulik Bhatt, Seoyeon Choi +1
Date pendingcs.RO

Dual-Process Atomic Skill Learning: Decoupling Semantic Reasoning and Real-Time Control

Language-conditioned Imitation Learning (IL) is essential for enabling robots to perform complex tasks following natural language instructions. However, generalizing to multi-step compositional tasks remains a significant challenge. While hierarchical approaches attempt to address this by decomposing tasks into atomic skills, existing methods often suffer from training instability and codebook collapse due to the tight coupling between high-level skill reasoning and low-level action generation in joint training paradigms. Inspired by the Dual-Process Theory of cognition, we propose Dual-Process Atomic Skill Learning (DASL), a novel asynchronous hierarchical imitation learning framework that decouples slow semantic reasoning from fast, real-time motion control. DASL comprises a Slow-Frequency Policy that predicts interpretable, discrete skills via Vector Quantization, and a High-Frequency Policy that leverages a latent diffusion model and a Decision Transformer to generate precise actions conditioned on these latent skills. By asynchronously coordinating these modules and utilizing diffusion to structure the latent space, our framework mitigates the skill codebook interference problem common in joint training paradigms. Evaluations across simulation benchmarks and experiment demonstrate that DASL significantly outperforms state-of-the-art baselines, excelling in skill acquisition and compositional generalization to unseen instructions. GitHub page: https://github.com/Hatakekaka/DASL
Jun Chen, Erdemt Bao, Wenlong Dong +7