Imitation Learning

Recent momentum

emerging

0 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this field, kept on the site without email delivery.

Period ending 2026-09-21

20 new papers

A weekly snapshot of new work published in Imitation Learning.

Period ending 2026-09-14

9 new papers

A weekly snapshot of new work published in Imitation Learning.

Period ending 2026-09-07

6 new papers

A weekly snapshot of new work published in Imitation Learning.

Inside this field

Focused directions

381 papers

Latest in Imitation Learning

Sep 23, 2026cs.RO

ForgetMimic: Motion Unlearning for Reinforcement Learning Humanoid Control

Humanoid control, leveraging human demonstrations, has achieved diverse, agile, and natural locomotion behaviors through reinforcement learning (RL). While this paradigm has yielded remarkable performance in physical humanoid control, how to eliminate specific motions from learned policies remains insufficiently explored. Addressing this issue is motivated by pressing safety and privacy concerns: the removal of malicious, poisoned, or suboptimal motions, as well as copyright-protected motions subject to the right to be forgotten under regulations such as the GDPR, is of critical importance. To this end, we propose {ForgetMimic}, the first motion-level unlearning method designed specifically for physical-world humanoid control. The core idea of ForgetMimic is as follows: given a policy πθπ_θ trained on NN motions, our method degrades performance on a target subset of KK motions while preserving the effectiveness of the remaining NKN-K motions. Furthermore, we identify and resolve two key training mechanisms in robot control that lead to unlearning failure. We conduct extensive experiments on the Unitree G1 and H2 humanoid robots across 12 motions, including Dance, Fight, Flip, and others. Experimental results demonstrate that ForgetMimic effectively eliminates memory of designated motions while maintaining the normal operation of all other motions.
Xukun Luan, Zhongxiang Lei, Chen Gong +3
Sep 17, 2026cs.RO

OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion

Animal demonstrations provide quadruped robots with natural and distinctive gait styles that are difficult to specify through hand-crafted rewards. However, their narrow directional coverage leaves little style-consistent supervision for backward, lateral, and turning commands. We present OmniMimic, a training framework that turns directionally limited animal demonstrations into a single multi-gait policy over target per-axis velocity ranges. OmniMimic first combines temporal reversal, constrained dynamics completion, and sagittal reflection to construct robot-specific kinematic and physical supervision beyond the observed directions. It then expands commands progressively from the demonstrated velocity distribution toward the target per-axis bounds, and uses a shared actor with soft-gated, gait-specialized residual experts to balance reusable locomotion skills with gait-specific corrections. Across four gaits in simulation, OmniMimic reduces mean foot-position RMSE at forward and backward reference velocities by 12.9% and velocity-tracking RMSE on a uniform Cartesian command grid by 63.1%, compared with the matched APEX baseline. The project page is at https://OmniMimic.github.io.
Sheng Wu, Guoqiang Zhao, Zhe Yang +7
Sep 17, 2026cs.RO

UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control

Daily locomotion encompasses diverse activities and frequent transitions between them, yet most exoskeleton controllers are designed for a single activity or a narrow set of related movements. Changes in activity therefore typically require explicit mode switching and separately tuned or retrained controllers. Simulation-based learning reduces the need for hardware-based tuning but generally retains this limitation. Here we present UniExo, a framework that first constructs a multi-skill musculoskeletal human policy and then jointly trains an exoskeleton control policy with it. Four single-skill imitation experts for walking, turning, running and backward walking are distilled into a single network structured by a skill latent and subsequently fine-tuned through reinforcement learning on transition sequences. The resultant unified human policy achieves a mean tracking success rate of 94.7% on unseen clips of the four skills and exhibits greater robustness to perturbations than its constituent experts. A single hip exoskeleton controller (UniExo) is initialized from hip moment prediction of the human policy and co-adapted with it through multi-agent reinforcement learning across the four skills. This co-adaptation shifts the timing of the assistance torque and raises the fraction of positive work delivered to the hip. When deployed on a custom hip exoskeleton, the controller generalizes across four treadmill speeds in six participants and assists one participant through a continuous route of all four skills and their transitions, without skill labels or explicit mode switching. UniExo thus provides a step towards replacing activity-specific controllers with unified, user-specific controllers that support diverse locomotor activities and the transitions between them.
Yifei Yuan, Jakob Wolf, Ghaith Androwis +1
Sep 16, 2026cs.CV

PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics

World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into downstream applications. Existing methods typically require robot action labels to learn action-conditioned 3D dynamics, which excludes web video data from the training pool. We study 3D point track completion as a pre-training objective for learning transferable 3D dynamics without robot data. Given a single RGB-D observation and sparse partial 3D trajectories (tracks), we predict future 3D tracks of all observed points. We show this objective produces a rich 3D dynamics prior, without requiring robot action labels. We contribute a diverse dataset of 2.9 million synthetic frames spanning deformable, articulated, and rigid objects, and use it to train PointZero. We show that a flexible and expressive transformer, PointZero, outperforms prior methods on the same data. We demonstrate the utility of our pre-training objective by post-training PointZero for two downstream applications: (1) action-conditioned 3D dynamics prediction and (2) imitation learning. When fine-tuned to condition on end-effector pose, PointZero outperforms the baselines on the recent PGND 3D dynamics benchmark. When fine-tuned to predict robot actions and 3D tracks, PointZero outperforms or matches the baselines on 6/7 simulated and real-world robot manipulation tasks. We furthermore evaluate training PointZero from scratch to isolate the benefits of our proposed architecture from those of our proposed pre-training objective and dataset. We release the dataset, checkpoints, and full training recipe.
Bardienus P. Duisterhof, Kaifeng Zhang, Adam Hung +5
Sep 16, 2026cs.RO

ULOHA: An Underwater Bimanual Robot System for Robot Learning

Underwater visuomotor policy learning has focused primarily on single manipulators, while bimanual imitation learning has been studied largely in air. We present ULOHA, an underwater bimanual robot learning platform that combines custom-designed leader--follower hardware with software extensions to LeRobot, integrating teleoperation, multi-view sensing, demonstration collection, policy training, and autonomous deployment. Real-robot experiments demonstrate a range of coordinated underwater bimanual behaviors, including inter-arm transfer, shared-object manipulation, and buoyancy-driven interception. We evaluate ACT, Diffusion Policy, and the vision--language--action model SmolVLA on the platform. We investigate how learning methods and execution strategies developed for manipulation in air perform underwater, examining bubble disturbances, buoyancy-driven object motion, action-execution horizons, and real-time chunking. A separate single-arm study examines policy transfer between air and water and shows that demonstrations spanning both media support execution in both under the tested conditions. ULOHA provides a unified experimental platform for studying underwater bimanual robot learning under the coupled perceptual and physical effects of underwater environments. Additional material: https://mertcookimg.github.io/uloha/
Masato Kobayashi, Takeru Tsunoori
Sep 16, 2026cs.RO

Reinforcement Learning for Real-Time Vision-Language-Action Policies

Reinforcement learning fine-tuning on top of large, pretrained Vision-Language-Action (VLA) models offers promise for highly reliable robot deployment. However, because of their scale, modern VLA models suffer from high inference latency, so the observation used to select an action is often stale by execution time, creating a distribution shift that can substantially degrade reliability and performance. Prior work has explored asynchronous policy execution to reduce the effect of latency, but these methods are mostly built on imitation learning and offer no mechanism for moving beyond the training distribution toward higher reliability. We close this gap by enabling RL fine-tuning that meets the real-time control requirements of dynamic real-world manipulation. Our approach builds on EXPO-FT, a framework for sample-efficient, reliable VLA fine-tuning with reinforcement learning, and decouples slow, expressive action generation from fast, reactive action edits: a large pretrained VLA proposes action chunks using its strong behavior prior, while a lightweight edit policy performs fast, reactive decision-making by editing actions in response to changes in state, conditioned on the latest observation. We instantiate this as Real-Time EXPO-FT, an RL framework for finetuning real-time VLA policies. On the Kinetix benchmark, Real-Time EXPO-FT enables a delayed policy to achieve the best performance among delayed and non-delayed methods in 10 out of 10 environments. On four dynamic real-world tasks, robot object passing, ball balancing, table soccer kicking, and dynamic object picking, with online robot data capped at 10 minutes, Real-Time EXPO-FT improves average policy performance from 42% to 97%, all without human intervention, demonstrating rapid, sample-efficient adaptation to challenging real-world dynamics. Website: https://pd-perry.github.io/real-time-expo-ft
Perry Dong, Kuo-Han Hung, Dorsa Sadigh +1
Sep 16, 2026cs.RO

Energy-Regularized Imitation Learning for Force- and Work-Aware Robotic Manipulation

This paper studies energy-aware manipulation as a physically grounded learning problem. We define a joint-space mechanical-work proxy from joint torque and angular displacement, and train a differentiable energy predictor that estimates this work from robot states and actions. The predictor converts a non-differentiable simulator-side physical quantity into a differentiable regularizer for fine-tuning a pretrained manipulation policy. We instantiate the framework with RVT-2 on RLBench and evaluate 12 manipulation tasks involving object contact, articulated motion, placement, pushing, and sweeping. The proposed fine-tuning reduces the average mechanical work from 208.8J to 204.4J (i.e., 2.1% reduction), while the mean task success rate also increases slightly from 86.2% to 86.9%. These results show that work-aware policy optimization can suppress physically inefficient motion without requiring an explicit differentiable dynamics model.
Toshiki Otani, Hiromu Taketsugu, Norimichi Ukita
Sep 16, 2026cs.RO

Fetch My Beer: Synthetic-to-real Hierarchical Policy for Smooth Pick-and-place

Many real-world robotic applications require dynamically sensitive manipulation, where success depends not only on reaching a target state but on maintaining stable object dynamics throughout execution. We study the stable transport of liquid-filled containers, where a robot must move objects to target locations while suppressing sloshing and preventing spillage. Unlike conventional pick-and-place, this task imposes stringent requirements on motion smoothness and trajectory-level stability, exposing clear limitations in existing systems. Specifically, fluid simulation remains too costly for online reinforcement learning; human teleoperation introduces unintended accelerations that induce sloshing during imitation learning; and current policy pipelines optimize for task completion rather than dynamic stability. We propose a synthetic-to-real framework coupling physically validated data generation with a hierarchical, diffusion-based controller. The scalable data pipeline synthesizes grasps, filters unstable poses via a vision-language model, and validates transport trajectories through fluid simulation. The policy is organized with a high-level module that translates language and visual observations into SE(3) control targets, and a latent diffusion controller that first plans efficiently in a compact latent space and then decodes dense action chunks, enabling the high control frequency needed for smooth and stable motion. Extensive experiments show our system outperforms state-of-the-art manipulation policies in transport smoothness and dynamic stability. Our project page: https://fetch-my-beer.github.io/
Yingyue Li, Chenyangguang Zhang, Ruida Zhang +3
Sep 16, 2026cs.AI

Missing Bridges: Composition-Aware Active Imitation Learning

Active imitation learning reduces expert effort by allowing a learner to request the demonstrations it needs. Existing methods typically select these requests for their expected information gain about the expert policy. In structured multi-task domains, however, the number of start-goal tasks may grow combinatorially despite their solutions sharing reusable behavior. This makes composable behaviors especially valuable, since a single demonstration may help solve many tasks at once. Prior methods do not explicitly account for this value when selecting which demonstration to request. We introduce Adaptive Agents via Latent Topologies (AALT), which requests demonstrations that maximize expected gains in start-goal connectivity. We further show that this objective is formally tied to information gain about task reachability. AALT organizes existing demonstrations into a topology of latent hub states connected by learned behaviors, identifies high-value bridge demonstrations that are likely to enable many tasks at once, and grounds each to an expert query. At inference, it plans through the resulting topology and conditions a diffusion policy on each successive hub transition. In a simulated UR5e robot ordered-retrieval domain with 72 tasks, AALT improved from 42/72 to 72/72 (100%) successful tasks consistently using only 3 demonstrations totaling 5 transitions beyond the initial dataset. After 20 demonstrations, the strongest baseline averaged 88.6% success using 98 transitions.
Maxwell J. Jacobson, Ahmed H Qureshi, Yexiang Xue
Sep 15, 2026cs.AI

Imitation Learning for Autonomous Driving in CARLA

Behavioral cloning trains a policy offline on expert demonstrations, but deployment is closed loop: each action affects the observations the policy receives next. We study how much closed-loop driving competence a compact multimodal policy can acquire from offline demonstrations in the CARLA simulator. The policy uses five-frame histories of RGB images, LiDAR, vehicle telemetry, and lane waypoints to predict throttle, brake, and steering at 20 Hz. Demonstrations were collected in three stages, ending with a systematic route-generation procedure that enumerates spawn points and feasible maneuvers and verifies completed autopilot routes. The released 1.36 million parameter policy was trained on 236,882 windows, representing about 3.3 hours of driving from 448 captures. The resulting policy drives autonomously for hours on training and held-out routes. In our runs, it did so without collisions and also transferred qualitatively to an unseen CARLA town with different road geometry. We also observed recovery from large trajectory deviations, although we do not claim systematic recovery without controlled evaluation. We report offline metrics and distinguish measured results from qualitative closed-loop observations. We release the code, trained checkpoint, ONNX model, data sample, and an evidence audit for the reported claims.
Jordy Kieto
Sep 15, 2026cs.RO

Vision-Language Grounded Task-Context-Aware Imitation Learning for Robotic Disassembly

Real-world robotic disassembly requires long-horizon execution, where robots must perform ordered sequences of manipulation tasks across multiple parts within a single scene. Multiple valid task goals and diverse assembly configurations make it difficult for imitation policies to infer the intended skill from raw observations alone, particularly when training data cannot cover the combinatorial diversity of real-world configurations and part geometries. We show that incorporating task context through language alleviates these challenges by providing explicit structure for skill selection and associating language-specified tasks with their corresponding manipulation targets in the visual scene. The proposed framework combines hierarchical task selection with task-context-aware imitation learning to ground language instructions in spatial visual representations for robotic disassembly. The resulting framework generalizes across diverse connector geometries and assembly configurations without requiring explicit object annotations. Our method improves end-to-end task success by 35 percentage points over the baseline diffusion policy and by 75 percentage points over the previous task-context-aware baseline.
Jeon Ho Kang, Igal Tamarkin, Ethan Niu +2
Sep 15, 2026cs.LG

Coupled Calibration and Learning: Mitigating Teacher Bias in LLM Distillation without Target-Domain Reward Feedback

Large language model (LLM) distillation aims to transfer the capabilities of a powerful teacher to a smaller student. Direct imitation, however, can also transfer the teacher's systematic bias and errors. This challenge is particularly pronounced under covariate shift, when the teacher's reliability on target questions is uncertain and target-domain reward feedback is unavailable. We propose Coupled Calibration and Learning (CCL), an LLM distillation algorithm that couples teacher calibration with student updates through token-level branching, using reward feedback only on source questions. Each iteration calibrates the teacher using source feedback and then uses the calibrated teacher to train the student on target questions. The updated student, in turn, informs subsequent calibration. In an autoregressive policy framework, we prove that the output student's expected average Kullback-Leibler divergence to the oracle student converges to zero at a polynomial rate in the number of iterations. The oracle maximizes the true reference-regularized target reward within the student class, which need not represent the unrestricted optimal policy. Our analysis quantifies the progress of projected student gradient updates while controlling the error in teacher calibration. We further establish a separation from regularized direct matching: its error relative to the oracle student can remain bounded away from zero even when the teacher achieves higher regularized target reward than every student policy. These results demonstrate that LLM distillation can overcome persistent teacher bias and recover the optimal student through coupled calibration and learning, without target-domain reward feedback.
Haichen Hu, Yuheng Zhang, David Simchi-Levi
Sep 15, 2026cs.LG

Beyond Token-Local Imitation: Reward-Compatible Temporal Credit Assignment for On-Policy Distillation

On-policy distillation (OPD) has emerged as an effective approach for large language model post-training, yet existing objectives face a trade-off between objective fidelity and optimization stability. Token-level OPD provides stable but local supervision, whereas sequence-level OPD captures future credit at the cost of horizon-dependent variance. We establish a unified temporal-credit view of these formulations, showing that practical token-level OPD can be interpreted as a temporal approximation to the sequence-level reverse-KL gradient. Building on this connection, we propose γγOPD, which uses discounted temporal credit assignment to balance long-horizon supervision and optimization stability, while admitting a horizon-independent variance bound. We further develop a reward-compatible bounded mixing (RBM) mechanism for γOPDγ\mathrm{OPD} that balances verifiable outcome feedback with the discounted OPD advantage to move beyond purely teacher-dependent optimization. Experiments on mathematical and code reasoning demonstrate consistent improvements over existing OPD methods across vanilla, size-mismatched, and multi-teacher distillation settings.
Shiqi Liu, Zeyu He, Letian Tao +9
Sep 15, 2026cs.RO

IL-ACT: Imitation Learning with Adaptive Cartesian Tracking Control for a 30-ton Excavator

Autonomous excavator control is challenged by coupled kinematics, actuation lag, and uncertainty. We propose imitation learning and adaptive Cartesian tracking (IL-ACT), a novel motion control framework for a 30-ton-class excavator. An anchored, 14-input imitation policy pretrained on operator demonstrations generates nominal joint rates; adaptive Cartesian feedback and gated gain/bias estimation correct these commands before a stopping-distance governor constrains joint-reference generation. Simscape evaluation covers 100 sequential goals and spiral, figure-eight, and rounded-raster tracking, including 88 additional runs across three training seeds, two initializations, and speeds, under hydraulic response and sensing conditions. Compared with Teacher+ACT, IL-ACT completes all goals with shorter duration and lower terminal errors under both response conditions. Telemetry-initialized IL-ACT lowers RMSE in all 24 figure-eight and rounded-raster seed comparisons and lowers additional-load spiral mean RMSE by approximately 29%. Original spiral RMSE also improves over IL-only and PID. Under a shared sensor-noise realization, telemetry-initialized IL-ACT achieves 27.67% lower mean RMSE than Teacher+ACT; enabling estimation reduces mean RMSE by 22.44%22.44\% relative to the frozen estimator. Pretrained-weight effects remain mixed, and the original teacher comparison exhibits a spiral RMSE--maximum-error tradeoff. Analysis establishes bounded adaptive states and Cartesian feedback, with reference admissibility conditional on governor feasibility.
Mehdi Heydari Shahna, Seihun Kim, Soyi Jung +3
Sep 14, 2026cs.RO

Touch2Trace: Tactile-Driven Imitation Learning for Dexterous Cable Tracing

Dexterous manipulation of deformable objects demands continuous fingertip-level regulation of pressure, friction, and incipient slip. We study one of the most challenging cases: dexterous cable tracing, feeding a cable through the hand with repeated pinch-and-curl motions of the thumb and index finger. We introduce Touch2Trace, a tactile-driven imitation-learning system for this task, and provide, to our knowledge, the first systematic real-world characterization of how encoder pretraining, control rate, temporal context, and spatial resolution each shape policy performance. The winning learning recipe combines a tactile encoder pretrained for a custom 32 x 32 piezoresistive sensor (TacV5) via self-supervised learning with a lightweight transformer policy trained on teleoperated demonstrations via behavior cloning, deployed at 60 Hz on a Tesollo DG-5F hand. Tactile feedback without vision or explicit cable-state estimation significantly improves tracing performance versus a proprioception-only baseline: from 0.2 cm to 20.1 cm mean distance and 0% to 93% success rate, with zero-shot transfer to unseen cables and routing conditions. The results quantify the influence of key parameters in tactile-driven systems for reliable dexterous deformable object manipulation.
Matteo Grimaldi, David Klee, Ziling Chen +5
Sep 14, 2026cs.RO

Continuous Manifold-Decomposed Impedance Retargeting for Contact-Rich Imitation Learning

CMDIR extends Manifold-Decomposed Impedance Retargeting (MDIR) to transform fixed-impedance demonstrations into continuous variable-impedance controllers, which can also serve as structured supervision for imitation learning. Continuous Task-Manifold Impedance Representation (TMIR) pairs an evolving task frame with controller instructions. Demo-relative Compromise dynamics retain moving-basis transport and control/physical metric mismatch, yielding displacement, reaction-impulse, and perturbation-sensitivity criteria. Quality-to-Fast automatically compiles a solver structure from development paths within a predefined finite space, re-instantiates that structure for each demonstration, and certifies the resulting candidate by multi-resolution evaluation. Across 225 retargeted-controller trials in three real contact tasks, full CMDIR improves mean task-proxy retention and reduces mean pose deviation, force fluctuation, and peak force relative to discrete MDIR. FastMPO achieves a 5.85.8--9.4×9.4\times speedup over C-MPO with comparable closed-loop outcomes. Downstream experiments demonstrate learnability of the complete TMIR supervision interface; lower force fluctuation and peak force are observed among successful executions, while completion reliability remains uneven across tasks and environments.
Jiahao Liu, Kento Kawaharazuka, Tasuku Makabe +1
Sep 14, 2026cs.RO

Flow-Matched Motion Priors: Online Optimal-Transport Rewards for Imitation Learning

Learning a motion prior requires a reward that guides a policy from its current behavior toward demonstrated motion. Adversarial Motion Priors (AMP) provide such a reward with a discriminator. However, adversarial objectives can become uninformative when policy and expert supports are far apart. A naive use of optimal transport (OT) averages matched expert successors into a barycentric target. Averaging across gait phases can weaken the target's joint motion. We introduce Flow-Matched Motion Priors (FMP), an online scalar reward learned from paths connecting current rollout histories to an expert motion bank. Entropic OT supplies the coupling. Before each policy update, we train a neural potential with flow matching (FM) along the rollout-to-expert paths, endpoint-gradient supervision, and relative-value calibration. The actor receives only physical observations and the reward remains a scalar, as in AMP. Controlled reward-model experiments show substantially better generalization beyond the fitting rollout than value-only or endpoint-only fitting. On Unitree G1, matched 50-million-transition experiments compare FMP with AMP, a barycentric OT reward, and nested ablations under demonstration and fixed-pose initialization. FMP produces stable forward walking at 0.727 m/s from demonstration resets and 0.338 m/s from a fixed default pose. In the fixed-pose condition, it incurs 129 falls versus 243 for the endpoint-only control. Against a static score-gradient teacher, dynamic FM reduces score-increment error at interpolation fractions 0.25 and 0.50 while using 29% less offline fitting time.
Yilin Zou, Chenghua Liu, Chenglong Wu +1
Sep 14, 2026cs.RO

Improving Imitation Learning Efficiency for Manipulation through Geometric Prior Pretraining

Applying an imitation learning policy to a new manipulation task usually requires collecting new demonstrations and retraining the model, which makes sample efficiency a practical concern. Pretraining on large-scale robot datasets is effective in this respect, but such datasets are costly to collect and train on, while data augmentation techniques typically require a new round of data generation and retraining for each task. A complementary question is what useful prior can be provided to a policy at negligible cost before any task-specific data are collected. In this study, we construct a geometric visual pretraining dataset in which each scene contains only a plane, an object, and a hand, and trajectories are generated automatically. The scenes contain neither textures nor backgrounds; pretraining primarily exposes the policy to the geometric relationship between the hand and the object. Furthermore, representing the hand as a cube avoids tailoring the dataset to a specific robot morphology. We evaluate this geometric prior using ACT on three simulated robots across five manipulation tasks each, as well as on three real-world robot tasks. Across many of these robot--task combinations, fine-tuning from the geometric prior achieves higher success rates in the early stages of training than training from scratch while using only a small number of task demonstrations. These results suggest that even highly simplified geometric scenes can provide a useful initialization that transfers across robots and to real-world tasks when task data are limited.
Shogo Iwakata, Tomohiro Motoda, Ryosuke Yamada +8
Sep 14, 2026cs.RO

Online Material Estimation for Conditioned Diffusion Policy in Shaping Deformable Linear Objects

Shape control of deformable linear objects (DLOs) is challenging for imitation learning because deformation behavior varies with material properties such as stiffness and elasticity, so a single policy must generate different action sequences for different objects even when the goal shape is identical. We propose a diffusion policy conditioned on material labels that are estimated online during manipulation. A recurrent estimation network predicts the material label of the grasped object from the time series of multi-view images and robot joint states, and the predicted label conditions the diffusion policy at every inference step. We collected 480 real-robot demonstrations covering four DLO materials and three groove-placement tasks, and compared per-material specialist policies, a task-conditioned policy without material labels, a policy conditioned on ground-truth material labels, and the proposed policy. Conditioning on ground-truth material labels improved the average success rate from 45.8% to 60.0% over the task-only policy, and the proposed policy reached 60.8% without any prior material information, matching the policy given ground-truth labels. A post-hoc analysis shows that the estimator extracts material-related information from the manipulation observations and that the diffusion policy responds to the resulting conditioning signal, while the one pronounced failure case is associated with persistent confusion between two similar materials.
Ryunosuke Yamada, Tomohiro Motoda, Yukiyasu Domae +1
Sep 14, 2026cs.RO

A Robot Among People:From Social Imitation to the Social Becoming of Human Groups

Robots designed to mediate human groups often fall into the solutionist trap: they are framed as sociable agents that fix problems such as conflict, disengagement, or lack of coordination. We suggest a different way of thinking. Rather than discrete agents, robots can be understood as situated elements of shared environments; catalysts and carriers of group experience whose meaning emerges through how people position, interpret, and interact with them. From this perspective, robots are not there to repair some ostensible dysfunctionality, but to enable group-level sense-making around care, norms, and identity. Our prior work on robotic street furniture suggests that this does not happen by imitating human sociality but by taking the shape of deliberately constrained, group-facing entities that happen and act for \textit{us} without being socially entangled as one of us. We thus understand robots in public spaces not in terms of autonomy or intelligence, but as a relational capacity. This implies designing robots not in our image or for our utility, but grounded in our needs in being and becoming together.
Victor Tuan Vu Pham, Judith Dörrenbächer, Thomas H. Weisswange +1
Sep 14, 2026cs.LG

Certified Safety Curation: Distribution-Free Guarantees for Safe Offline Reinforcement Learning

Safe offline reinforcement learning assumes a cost function on every transition. We ask what remains possible when safety can be judged only by comparing short clips and occasionally asking whether an episode exceeded its budget. Certified safety curation answers with a filter-then-clone pipeline: a state-only value trained from segment comparisons scores whole trajectories, Learn-then-Test calibration certifies a selection threshold under a distribution-free (α,δ)(\alpha, \delta) bound on the unsafe fraction of the selection, and behavior cloning follows. We are not aware of prior work certifying the composition of a training set for offline RL or imitation. Oracle controls justify the design: reweighting individual transitions fails even with an exact value, so the value selects whole trajectories. The policies satisfy the cost budget on eleven of fifteen DSRL tasks, one short of cloning the ground-truth safe subset, which needs a label on every trajectory; the uncertified variant reaches twelve. Retrained on the certified selection, the strongest full-label method becomes safe where no setting of its own cost target rescues it. Refusal is predictable: the certificate's probability has a closed form in the purity the pool attains, which the calibration sample estimates and the scorer enters only through.
Adam Haroon, Cody Fleming
Sep 12, 2026cs.RO

How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026

How can robot policies learn more effectively from a fixed demonstration budget? The first Real-world Embodied AI Learning (REAL-I) Challenge at ICRA 2026 examined this question through simulation, real-robot evaluation, and an on-site final on a shared dual-arm humanoid platform. We describe the challenge tasks, data and deployment interfaces, and competition results, then compare the approaches contributed by NUS-CLEAR, RCL-Lab, and DeepTouch AI. Their systems combined pretrained vision-language-action models and task-specific imitation policies with different strategies for data curation, staged adaptation, checkpoint selection, and action-space design. The team reports highlight the importance of adapting to the deployment environment while retaining prior capabilities, treating demonstration quality at an appropriate temporal scale, and suppressing errors in inactive robot components. They also expose the limitations of offline action-prediction metrics for forecasting closed-loop success. These observations motivate a view of fixed-data robot learning that integrates data, adaptation, evaluation, and deployment.
Jiaming Wang, Jizhuo Chen, Diwen Liu +11
Sep 11, 2026cs.RO

SEED-UMI: Sharing the Exoskeleton between human and robot for onE-to-one Dexterous demonstration

Imitation learning for dexterous hands is bottlenecked by the difficulty of collecting contact-rich demonstrations that transfer faithfully to the robot. Prior wearable-exoskeleton systems record only on the human side and retarget via open-loop mappings calibrated in free space, which degrade under contact. We present SEED-UMI, a framework in which both the human and the robot wear the same exoskeleton: joint encoders become a physically shared measurement, and wrist cameras mounted to the exoskeleton observe the same outer mechanism during both human data collection and robot policy rollouts. This turns retargeting into paired cross-embodiment supervision and lets policies train directly on raw exoskeleton-centric wrist images, without segmentation or inpainting. On five contact-rich tasks, SEED-UMI achieves 3.0x greater data collection efficiency than exoskeleton-based teleoperation and a 70.0% average rollout success rate.
Tengbo Yu, Jiahao Wu, Daohan Li +4
Sep 11, 2026cs.RO

Rapid Learning of Dexterous In-Hand Pen Writing through Real-Time Jacobian Estimation

Dexterous in-hand manipulation of a grasped object with an anthropomorphic hand is an unsolved frontier for robot dexterity. The contact-richness and highly dynamic nature of object-hand interactions tend to require extensive modeling or data-collection efforts for learning-based approaches. Modern simulators used for reinforcement learning (RL) cannot fully replicate the required contact complexity, while collecting dexterous demonstrations for imitation learning (IL) remains an open problem. In this research, we present an embodied control approach based on real-time task Jacobian estimation of the combined hand and object system on the physical robot. Using only the CPU on a laptop, the proposed controller begins in-hand pen writing after approximately 18 s of initialization and continues to adapt online, without an analytic hand--object kinematic/contact model, simulation training, or precollected task demonstrations. We demonstrate that the same estimator/controller formulation works on three anthropomorphic robotic hand systems (one physical, two simulated) to show human-like, in-hand articulation of a grasped pen by an embodiment-independent formulation. Sub-millimeter in-plane precision (mean 0.6 mm across runs) is achieved across letters and shapes written in the air and on paper on a physical robot. To our knowledge, this is the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion, and it showcases an alternative to compute- and data-heavy approaches such as RL and IL for achieving dexterous manipulation through computationally simple and data-efficient algorithms.
Kai Stewart, Yasunori Toshimitsu, Robert K. Katzschmann
Sep 10, 2026cs.RO

ObstaDiff: Generalizable Diffusion Policy Learning via Obstacle-aware Representations

Imitation learning has achieved impressive results in robotic manipulation, yet most existing approaches assume clean backgrounds and lack explicit mechanisms for obstacle-aware motion generation. Extending such policies to cluttered, real-world scenes with unstructured obstacles remains a key generalization challenge. We present ObstaDiff, a decomposed diffusion-policy framework with a lightweight obstacle-aware visual encoder. ObstaDiff extracts a structured target-obstacle-background representation, enabling the downstream alignment policy to generate end-effector trajectories toward a target-centered bottleneck pose while reasoning about surrounding obstacles. We evaluate ObstaDiff on 61 real-robot greenhouse trials per method (366 executions in total). ObstaDiff achieves 75.41% average task success and 8.20% average obstacle collision rate, outperforming representative imitation-learning baselines and improving generalization in cluttered agricultural scenes.
Jiawen Wang, Kevin Yao, Khalid Jawed
Sep 9, 2026cs.AI

Beyond Surface Imitation: Contrastive Modeling for Reasoning Path Alignment in Multimodal In-Context Learning

In-context learning (ICL) is widely used in multimodal large language models (MLLMs) and achieves strong performance across a wide range of multimodal tasks. However, existing multimodal ICL methods often rely on surface level imitation of in-context demonstrations, making it difficult for MLLMs to align their responses with the reasoning path required by the given multimodal input. This limitation becomes more pronounced in complex multimodal tasks, thereby restricting further improvements in MLLM performance. To address this issue, we propose a new multimodal ICL framework that combines contrastive demonstration modeling with the self-refinement capability of MLLMs. Specifically, our framework reformulates each demonstration by explicitly contrasting a suboptimal response with a better response under the same input, together with a reasoning path that reveals how the response should be refined. This contrastive formulation makes the reasoning path toward the desired response more explicit and guides the MLLM beyond superficial imitation. Furthermore, because effective refinement depends on the current response, we introduce a response-conditioned retrieval mechanism to select demonstrations whose reasoning paths are more relevant to the current response. In addition, we use a lightweight alignment controller to predict response quality and determine whether further refinement is needed. Experiments on three types of multimodal tasks show that the proposed framework consistently improves MLLM performance, with particularly notable gains on visual question answering (VQA).
Mingbo Yang, Wenqiang Wang, Zhaolu Kang +4
Sep 9, 2026cs.RO

JEPA Policy: Diffusion-Free Imitation Learning via Paired Action and Future Representation Prediction

Standard behavior cloning supervises actions without explicitly constraining the future representation paired with each demonstrated action chunk. We introduce JEPA Policy, a diffusion-free framework that uses the action chunk and its observed future representation as paired training targets. Action and future-representation tokens interact in a shared Transformer and are refined through two forward passes. Future prediction can therefore shape the representation used to generate actions. Dual-branch and gradient-routing controls attribute the gain to this shared topology rather than to an auxiliary prediction head alone. Across nine simulated tasks, JEPA Policy improves mean success over the action-only MIP baseline and outperforms Diffusion Policy under the evaluated configurations, while adding 0.29 ms to MIP's model latency. A five-task, 630-episode physical-robot study produces the same pooled ranking. Further audits find no complete representation collapse under action supervision and identify a task-conditioned failure-ranking signal in future-prediction error. These results support paired future-representation supervision as a practical approach to low-latency visuomotor imitation without iterative generative sampling.
Jie Xu, Kangjin Yu, Ziyi Jin +5
Sep 8, 2026cs.AI

Co-Evolving Harnesses and Models: On-Policy Correction Helps Weaker Models Catch Up Where Imitation Fails

Agent harnesses (the system prompt, tool set, execution hooks, and context-management scaffolding around a model) are a critical determinant of agentic task success. Automated harness evolution can enable smaller models to perform well on domain-specific tasks at a fraction of frontier-model cost. Since both the harness and model weights shape behavior, we ask how harness evolution and lightweight fine-tuning should be combined. Across seven enterprise agent tasks, we first evolve a harness with the weaker model, then find that a stronger expert often uses it more effectively, suggesting expert supervision could close the remaining gap. However, training the weaker model on the expert's complete trajectories under the evolved harness backfires: performance regresses on all seven tasks by 4 to 30 points across Qwen3-Coder and Gemma 4, even though the same procedure helps under the unevolved harness. Our analysis shows that imitation transfers knowledge and increases scaffold usage, but disrupts model-harness fit: the weaker model adopts the expert's planning strategy without the competence to execute it and no longer matches the harness evolved around its native planning style. We therefore develop an on-policy expert-correction pipeline, automated by a meta-level MLE agent, that localizes the failing turn in the weaker model's own rollout and asks the expert to rewrite only that turn. This preserves the model's planning style and combines the gains of harness evolution and model adaptation. Our results identify and resolve a source of contention between harness and weight updates, yielding a compatibility-preserving recipe for economical co-evolution on domain-specific enterprise tasks.
Zhou Yu, Bin Bi, Shiva Kumar Pentyala +8
Sep 8, 2026cs.RO

DISEIL: Demonstration Distillation for Sample-Efficient Imitation Learning

A robot that can be taught a new task from a handful of demonstrations has to work out for itself what it still cannot do, and then ask for exactly that. Interactive imitation learning takes a step in that direction by letting a policy practice on its own and calling an expert when it goes wrong. Existing methods decide when to interrupt the learner. A further 2 decisions are left to whichever episode happened to trigger the interruption: which failure to correct, and where the demonstration should start. This paper is a first attempt at making both of them deliberately. DISEIL (Demonstration dIstillation for Sample-Efficient Imitation Learning) marks each failed episode at the step where the policy first becomes unreliable, represents that moment with a geometric descriptor, and groups the failures into recurring failure modes. A vision-language model and a language model read the selected mode and write a request for the next demonstration, and a store of task constraints checks that the request can be carried out before any expert time is spent. No model produces a robot action. Across 5 simulated tasks under state and image observations, changing only what the expert is asked for gives the highest mean held-out success rate in all 10 settings, with a tie in 1, and the margin is widest at the smallest budget we tested. The scope is narrow: a single round of practice at a time, in simulation, with experts that are mostly scripted. The longer-term aim is a learner that also tracks what its demonstration set already covers, and that asks a human teacher for the missing behavior in proportion to the effort each request costs them.
Suyog Khanal, Arun Kumar A, Santu Rana
Sep 7, 2026cs.RO

ICI-VLA: In-Context Imitation with Spatiotemporally Aligned Demonstrations for Vision-Language-Action Models

Vision-Language-Action (VLA) policies are commonly adapted to new manipulation settings through additional gradient updates, which limits rapid deployment when task-specific data or compute is scarce. We present ICI-VLA, a training and retrieval framework that equips a text-action VLM with few-shot test-time adaptation through in-context demonstrations. Unlike mainstream VLA designs based on action-specific multimodal fusion, ICI-VLA retains the native text-generation interface. ICI-VLA updates its parameters only during offline training; at inference, the policy remains fixed and conditions action generation on retrieved micro-demonstrations. The framework decomposes long trajectories into short, semantically labeled examples and trains an RD-Encoder with positives mined by Dynamic Time Warping (DTW), aligning the retrieved context with the phase and geometry of the current subtask. We further introduce Target Action Masking, a context-corruption objective designed to reduce direct action copying and increase reliance on the current observation. ICI-VLA reaches average success rates of 97.7% on LIBERO and 60.4% on RoboTwin 2.0, exceeding the highest reported baseline average on RoboTwin 2.0 by 19.3 percentage points. It also achieves 83.2% across four physical tasks. These results indicate that a fixed VLA policy can benefit from conditioning on spatiotemporally aligned demonstrations at test time.
Songhua Yang, Ziyu Liu, Xuetao Li +3
Sep 3, 2026cs.RO

Revisiting Topological Graphs for Macro Action based Closed-loop Reinforcement Learning of Vision Language Navigation in Continuous Environment

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.
Shuhao Ye, Sitong Mao, Yuxiang Cui +7
Sep 1, 2026cs.RO

Does Imitation Learning Preserve Temporal Robustness in Dexterous Manipulation? An Expert-Learner Comparison Across Task Execution Speeds

Dexterous manipulation policies learned by imitation are typically evaluated for robustness to variation in scenes, objects, or instructions, but their performance across task execution speeds is less often examined. This leaves open how much temporal robustness a learner retains relative to the expert it imitates. We compare an expert and learner under the same task conditions, initial-condition draws, and speedup factors. We instantiate the evaluation in ParcelStow, a contact-rich task in which the robot acquires, reorients, and inserts a parcel. The demonstrations span the speedup range for the manipulation phases after parcel acquisition. A scripted expert and an Action Chunking with Transformers (ACT) policy trained from the expert's demonstrations both achieve 100 percent task success at nominal speed. Their success rates diverge within the demonstrated range: at its maximum, expert success is 84 percent and ACT success is 53 percent. Two ACT policies with different parameter initializations show similar degradation, decreasing by 34 and 48 percentage points from nominal speed to the maximum demonstrated speed, compared with 16 points for the expert. Stage-level analysis shows that 35 of ACT's 47 failures at the maximum demonstrated speed are insertion misalignments. Under the relative-motion handoff, every ACT acquisition retains the parcel through reorientation and transfer in free space, but only 64 percent complete the overall task, compared with 95 percent after expert acquisition. Across all evaluated policies and speeds, none of the 414 acquisitions without force closure completes the task. Equal nominal task success therefore does not imply preservation of expert performance across execution speeds. Code, data, and evaluation scripts are available at https://github.com/coenwerem/parcelstow.
Clinton Enwerem, John S. Baras, Calin Belta
Sep 1, 2026cs.AI

Towards Generalizable Visually Grounded Exploration of Household Devices

Recent advancements in Vision-Language Models (VLMs) have demonstrated impressive capabilities in static visual recognition and high-level semantic reasoning. However, current embodied exploration paradigms still heavily rely on imitation learning from human-annotated trajectories, which severely limits agents' generalization ability. The key bottleneck of realizing general autonomous embodied agents lies in Generalizable Visually Grounded Exploration: the ability to operate novel devices without manuals or specific training by actively grounding abstract world knowledge into fine-grained visual affordances. Yet, existing benchmarks fail to evaluate this capability: they generally rely on explicit documents and annotated trajectories, neglecting the dynamic Hypothesis-Interaction-Refinement process essential for functional device operation. To bridge this gap, we introduce VGEBench, a comprehensive benchmark designed to evaluate the generalizable visually grounded exploration capabilities of VLMs. Unlike static datasets, we construct a Logic-Driven State Machine framework. This framework simulates multi-turn interaction loops, compelling agents to achieve goals by active visual perception and feedback-driven correction. Experimental results demonstrate that existing VLMs face significant challenges in translating semantic knowledge into physical execution and maintaining long-horizon state tracking.
Linhao Zheng, Zeming Liu, Wangke Chen +4
Aug 31, 2026cs.RO

CanonNav: Disentangling Navigation Behavior from Camera Geometry in Cross-Platform Visual Navigation

While visual navigation has advanced through imitation learning from cross-platform demonstrations, fully leveraging such data remains challenging. First, directly learning from image-trajectory pairs entangles navigation behavior with platform-dependent camera geometry. This hinders consistent learning by forcing the policy to implicitly infer camera geometry from visual observations, an inherently ill-posed problem. Second, imitation learning from demonstrated trajectories captures the expert's chosen motion but leaves the intermediate decisions underlying that motion implicit. To address these issues, we propose CanonNav, a visual navigation framework that disentangles navigation behavior from camera geometry and incorporates complementary planning supervision into learning from cross-platform demonstrations. CanonNav introduces camera geometry canonicalization, which transforms visual observations and trajectories into a camera-consistent representation space. Building on this representation, we derive safety and local-progress supervision using pseudo-labels from an offline traversability estimator. Safety supervision penalizes unsafe trajectories, while local-progress supervision guides where the robot should advance. Experiments across diverse camera configurations and environments show that, despite using only RGB at inference, CanonNav consistently outperforms RGB-based baselines and even surpasses RGB-D-based methods in challenging scenarios.
Dong-Wook Kim, Ji-Hoon Hwang, E-In Son +2
Aug 31, 2026cs.CV

Aligning Multi-Trajectory Supervision with Policy Optimization for VLA Driving

Vision-language-action (VLA) driving methods increasingly combine multi-trajectory imitation learning with group-relative policy optimization (GRPO), making trajectory selection critical to final performance. However, some high-scoring trajectories that improve imitation can degrade subsequent GRPO by inducing advantage estimates misaligned with the current policy's feasible behavior distribution, driving updates away from safe and compliant behaviors. To address this, we propose a novel framework that aligns multi-trajectory supervision with policy optimization. To address the policy gradient bias induced by infeasible noisy trajectories outside the feasible region, augmented trajectories are constrained to a neighboring manifold of the ground-truth feasible region, and a Pareto-optimality criterion is adopted in place of the conventional aggregate score, retaining only non-dominated candidates and thereby filtering out conflicting samples at the source. To ensure that expanded trajectory supervision is effectively absorbed during policy optimization, we introduce two complementary mechanisms: feasibility-first advantage assignment and dynamic distillation. The former adapts Pareto credit to the feasibility composition of each rollout group and guides fully infeasible groups toward safe references. The latter updates teacher trajectories across refinement rounds to continually transfer useful supervision. Together, they progressively translate the benefits of expanded supervision into policy improvement. On NAVSIM v1 and v2, our method achieves 91.4 PDMS and 89.1 EPDMS, respectively, under single-trajectory inference, and recovers 440 of 658 initially failed scenes, 11.1% higher than the original GRPO baseline.
Tian Zhang, Zhuo Huang, Hongrui Ye +3
Aug 30, 2026cs.RO

Self-Aware Active Learning Enables Continual Improvement in Autonomous Driving

Learning-based autonomous driving (AD) systems can perform reliably in familiar conditions, yet rare distribution shifts and long-tail events remain a major source of abrupt failure. A central limitation is that most agents learn primarily from passive experience and lack mechanisms to estimate when their competence is insufficient, seek timely assistance, and convert safety-critical encounters into targeted improvement. Here we present self-aware guided exploration (SAGE), an active learning framework for post-training adaptation in AD. SAGE learns a predictive world model that generates two online intrinsic signals: fear, which estimates short-horizon predictive risk and model uncertainty, and curiosity, which measures novelty through prediction error. Curiosity adaptively calibrates the intervention threshold for fear, allowing the agent to regulate risk in a context-dependent manner. When predicted fear exceeds this adaptive threshold, the agent transfers control to an expert or fallback policy and uses the resulting takeover trajectories for focused imitation learning. In parallel, fear is integrated into policy optimization and evaluation as a safety-oriented constraint to reduce performance regressions during adaptation. We evaluate SAGE in simulated route-transfer tasks, Waymo-based logged driving scenarios, CARLA occlusion hazards, and real-world mobile robot navigation tests. Across these settings, SAGE improves robustness in novel and safety-critical scenarios, reduces safety violations, and maintains task performance comparable to strong baseline policies. These results suggest that agents can improve after initial training by estimating the limits of their competence, requesting guidance when needed, and learning selectively from rare high-value events.
Dong Hu, Chao Huang, Carman K. M. Lee +1
Aug 21, 2026cs.RO

Neural-Primitive: An Efficient End-to-end Local Planner with Primitive-based Imitation Learning for Autonomous Flight

Autonomous flight in unknown cluttered environments is hindered by the computation-quality-memory trilemma of onboard trajectory generation. In this paper, we propose an efficient end-to-end local planner via imitation learning. A lightweight offline-primitive-based dataset collection framework is designed to produce safe and high-quality trajectory primitives in non-convex environments. A compact neural network directly maps sensory inputs to polynomial coefficients that inherently encode higher-order dynamical information. The learned policy generates smooth, empirically collision-free and dynamically feasible trajectories in real time without back-end solving. It achieves ultra-fast computation (below 1ms on a standard desktop and average 3.68ms during onboard flight), while maintaining low onboard memory requirements (less than 1.5MiB). Extensive simulation benchmarks demonstrate superiority in both planning latency and target-reaching progress quality. Zero-shot deployment in real-world experiments further validates the robust sim-to-real transfer capability of the proposed method.
Zhitao Liu, Guangtong Xu, Zihan Wang +3
Aug 18, 2026cs.RO

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.
Muhammad A. Muttaqien, Tomohiro Motoda, Ryo Hanai +1
Aug 13, 2026cs.LG

I-SDPO: Instance-Level Adaptive Self-Distillation Policy Optimization

Group Relative Policy Optimization (GRPO) learns from reward differences within a rollout group, but receives no useful relative signal when every sampled response is incorrect. Privileged self-distillation can fill this gap with dense token supervision, yet applying it throughout training creates a different failure mode: the teacher is a biased, low-variance surrogate for the reward objective, so persistent imitation can oppose reward-improving updates after the policy becomes capable of producing successful trajectories. We introduce I-SDPO (Instance-Level Adaptive Self-Distillation Policy Optimization), which treats teacher reliance as capability-dependent. I-SDPO makes one routing decision per input instance and shares it across that instance's rollout group: all-incorrect groups use a privileged self-distillation objective, whereas any-success groups remain intact for GRPO. This design uses imitation only where group-relative rewards are uninformative. A local analysis characterizes when teacher and reward directions align and shows that a non-vanishing biased distillation weight induces an optimization bias floor. The routing rule automatically reduces the expected distillation rate as success probability rises, withdrawing teacher influence without a hand-designed schedule. On SciKnowEval, I-SDPO obtains the best result in all four scientific domains and improves average mean@16 accuracy from 56.67% with GRPO to 70.31%, with a maximum domain gain of 18.24 points.
Yubo Zhang, Xinhong Ma, Zezhong Tan +1
Aug 11, 2026cs.RO

Enabling Scalable Kinesthetic Teaching via Observer-based Hand-guiding with Active Support

Kinesthetic teaching through robot hand-guiding provides a natural interface for collecting demonstrations in imitation learning and programming-by-demonstration. However, extended sessions cause operator fatigue, reducing demonstration quality and limiting scalability. Current industrial hand-guiding approaches typically provide no active assistance, and alternatives require costly wrist-mounted force-torque sensors or rely on learned motion priors unavailable for new tasks. We propose RHOAS, a hand-guiding scheme that actively supports operator-intended motions using model-based force estimation without additional hardware. Our approach considers robot hand-guiding as an actively controlled interaction by the human operator, rather than an interaction with a passive environment. Standard methods used for hand-guiding typically rely on general passivity-based compliant control architectures that unnecessarily increase operator effort and limit the range of demonstrable motions without providing the intended stability guarantees in active interaction. Instead, our design utilizes model-based external torque estimation, internal joint torque sensing, and redundant robot kinematics to actively support human physical input within the human interaction frequency bandwidth. We address practical challenges of relying on observer-based force estimation, including suppression of unmodeled joint elastic dynamic effects and measurement noise in the feedback path, reduced estimate accuracy close to kinematic singularities, and static gravity compensation errors. In a user study with 16 participants on a KUKA LWR iiwa we demonstrate statistically significant reductions in physical effort, improved maneuverability for both precise and agile tasks, and clear user preference.
Anna Tuma, Giuseppe Monetti, Jochen J. Steil +1
Aug 10, 2026cs.CL

Intent Speaks Louder: Controllable User Simulation Beyond Response Imitation

User simulators are widely used as scalable environments for training and evaluating interactive assistants. Generating the next user turn is inherently one-to-many: the same profile and dialogue context may support multiple plausible continuations with different local interaction intents. A fluent response may therefore advance the dialogue through an inappropriate intent, such as acceptance rather than repair. Our key insight is that controllable user simulation should separate which local interaction intent the next user turn should realize from how that intent is expressed in language. We introduce UserIDA (User Intent-Directive Alignment), which exposes interaction intent as an explicit per-turn directive. UserIDA defines a six-way intent interface, learns directive-conditioned generation through supervised fine-tuning, and uses intent-calibrated policy optimization during group-based reinforcement learning. The reward preserves composite response quality while ensuring that intent-violating candidates rank below compliant alternatives in mixed groups. On LMSYS-USP, UserIDA achieves 86.6% intent accuracy, outperforming the strongest dedicated user-simulator baseline by 24.3 percentage points while improving semantic and stylistic similarity. In within-context interventions, it realizes at least four of the six target intents in 91.7% of evaluated dialogue states, compared with 22.9% for the strongest external baseline. These results establish per-turn intent control as a complementary dimension to response fidelity in user simulation.
Bo Wang, Ruixing Zhang, Yunqi Liu +4
Aug 10, 2026cs.RO

Skills in Weights, Memory in Code: Hybrid Learning for Memory-Dependent Robot Manipulation

Modern vision-language-action (VLA) policies have acquired broad manipulation skills, but typically generate each action chunk from the current observation or a short fixed-length history. However, real-world manipulation is often non-Markovian, requiring robots to retain and reason over task-relevant information from long-horizon interaction histories to determine the next action. To address this challenge, we propose HyMeS, a hybrid learning framework that leverages the reasoning and memory-management capabilities of coding agents to steer a Markovian VLA for memory-dependent manipulation. Specifically, HyMeS learns low-level motor skills through gradient-based imitation learning, while a coding agent acquires high-level memory-management strategies through heuristic learning by iteratively updating an executable heuristic system from rollout feedback. Furthermore, we close the loop between steering and execution through multimodal stage-completion verification, which updates memory using proprioceptive signals and multi-frame VLM judgments. Compared with end-to-end memory-augmented VLAs, HyMeS requires demonstrations only for reusable motor skills rather than for every history-dependent task configuration, enabling data-efficient compositional generalization. On RoboMemArena, HyMeS improves mean cumulative success from 52.5% to 66.2% and mean task success from 41.3% to 60.1% over pi0.5, while outperforming PrediMem by 4.5 points in cumulative success and 14.5 points in task success.
Yunhao Zhao, Zhenyang Ni, Haoyang Chen +2
Aug 10, 2026cs.LG

Imaginative Generative AI: Crossing the Entropy Wall into Worlds Beyond Imitation

Generative AI models are primarily designed to imitate the data distribution, an objective that neither corrects diversity lost by a learned generator nor defines how generation should extend beyond the diversity of the data itself. We introduce Imaginative Generative AI (IGA), a framework that makes diversity part of the target-distribution design problem: among distributions close to a reference, IGA selects one whose spectral diversity reaches a prescribed level. Diversity is measured by the von Neumann entropy of the generated distribution's kernel covariance operator in a fixed representation space, providing a reference-free representation-guided measure of how broadly probability mass occupies embedding directions. The spectral entropy of the population data distribution defines an Entropy Wall. Below the wall, IGA performs diversity repair, recovering variation that a learned generator has lost while remaining within the diversity level of the data. Beyond the wall, the data distribution itself becomes infeasible, and IGA deliberately departs from it to produce distributions with greater representation-relative spectral diversity, an operational notion of imaginative generation. These regimes form a single regularization path from imitation to imagination and define an i.i.d. target distribution at each prescribed diversity level. We develop the theory of this entropy-constrained projection and show that, under a KL anchor to a pretrained generator, the optimum satisfies a self-consistent exponential-tilt relation. This characterization leads to IGA Guidance, a retraining-free inference-time method for score-based and diffusion models, including DDPM and DDIM samplers. Experiments on synthetic and vision benchmarks demonstrate diversity repair below the Entropy Wall and controlled spectral extrapolation beyond it.
Farzan Farnia, Hossein Goli, Amin Gohari
Aug 10, 2026cs.RO

SAFE-CHEM: Uncertainty-Aware Policy Switching for Robust Robotic Chemistry

The deployment of autonomous robotic systems in chemistry laboratories is accelerating experimental workflows and providing the foundational data for AI-driven scientific discovery. However, despite the success of data-driven methods in acquiring dexterous skills, safety remains a primary barrier to their deployment in high-risk domains, such as early-stage materials chemistry experiments. Specifically, learning-based policies frequently struggle to distinguish between safe and unsafe actions, leading to overconfident extrapolation and potentially catastrophic failures. To mitigate these safety risks, we propose SAFE-CHEM, an uncertainty-aware framework designed for robust, learning-based robotic chemists. Our approach leverages an ensemble of recurrent neural network-based imitation learning policies to quantify epistemic uncertainty online through the variance of action predictions. By characterising the success-conditioned density of this variance using kernel density estimation, we introduce a hybrid control architecture that autonomously switches from the learned policy to a deterministic, rule-based backup controller when uncertainty exceeds a calibrated safety threshold. We evaluate SAFE-CHEM across three fundamental laboratory manipulation tasks, where our empirical results demonstrate that this hybrid strategy improves overall task success rates and reduces critical safety violations compared to traditional single-policy baselines. Finally, we demonstrate the practical viability of the framework through zero-shot sim-to-real transfer onto a physical Franka Production 3 robot manipulator.
Laura Jones, Shazil Shahzad, Ayesha Sana +1
Aug 10, 2026cs.RO

SpeedTuning: Speeding Up Policy Execution with Lightweight Reinforcement Learning

While learned robotic policies hold promise for advancing generalizable manipulation, their practical deployment is often hindered by suboptimal execution speeds. Imitation learning policies are inherently limited by hardware constraints and the speed of the operator during data collection. In addition, there are no established methods for accelerating policies learned via imitation, and the empirical relationship between execution speed and task success remains underexplored. To address these issues, we introduce SpeedTuning, a reinforcement learning framework specifically designed to enhance the speed of manipulation policies. SpeedTuning learns to predict the optimal execution speed for actions, thereby complementing a base policy without necessitating additional data collection. We provide empirical evidence that SpeedTuning achieves substantial improvements in execution speed, exceeding 2.4x speed-up, while preserving an adequate success rate compared to both the original task policy and straightforward speed-up methods such as linear interpolation at a fixed speed. We evaluate our approach across a diverse set of dynamic and precise tasks, including pouring, throwing, and picking, demonstrating its effectiveness and robustness in enhancing real-world robotic manipulation. Videos and code are available at https://daivdyuan.github.io/speed-tuning/
David D. Yuan, Tony Z. Zhao, Kaylee Burns +1
Aug 7, 2026cs.RO

AutoIntervene: Calibrated Intervention for Action-Chunking Imitation Learning Policies

Action-chunking visuomotor policies learn from demonstrations and improve temporal consistency by predicting short action sequences rather than single-step commands. Yet perception errors and execution drift can move the robot outside the demonstration distribution, while the policy continues to produce smooth action chunks that are inconsistent with the observed state. We present AutoIntervene, an online framework that selectively transfers control between an action-chunking policy and an operator during deployment. AutoIntervene evaluates proposed chunks against a visual-action support memory built from successful task executions, combining visual similarity with consistency between proposed and reference actions. Phase-local support governs policy-to-operator transfer within the current task phase, whereas global support governs the return to policy control after operator recovery. We calibrate separate switching thresholds for the two directions from empirical quantiles of evaluation-level scores on held-out expert demonstrations, avoiding direct manual tuning of score cutoffs. Intervention segments retained from successful rollouts target learner-induced states and provide corrective supervision for subsequent policy updates. Experiments on real-world bimanual manipulation tasks show higher post-adaptation task success and lower operator-control time than manual intervention. Videos and additional results are available at https://aus.bot/research/autointervene/.
Jinhe Tang, Weiming Zhi
Aug 6, 2026cs.RO

ωω-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation

Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present ωω-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, ωω-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, ωω-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect ωω-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single ωω-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.
Zhe Li, Zhenzhe Zhang, Yangyang Wei +8
Aug 6, 2026cs.RO

VIDP: Variable Impedance Diffusion Policy for Compliant Robot Manipulation from Diverse Demonstrations

Contact-rich manipulation requires precise tracking and mechanical compliance, where variable impedance control can improve robustness in task success, whereas static compliance cannot adapt to varying contact constraints. Variable impedance skills can be learned from demonstrations, avoiding complex modeling, but compliance is a hidden variable in force-agnostic kinematic data. While existing methods infer compliance from trajectory variations, these variations may reflect geometric adaptation and not intentional compliance when subject to changing spatial layouts. Therefore, this letter introduces Variable Impedance Diffusion Policy (VIDP), an imitation learning-based variable impedance control framework leveraging a Task-Parameterized Directionality-Aware Mixture Model (TP-DAMM) to extract physically consistent trajectory distributions from diverse demonstrations. By mapping distributions to stiffness profiles, VIDP jointly predicts pose actions and task compliance without force sensors. Real-world experiments show that VIDP significantly outperforms fixed-impedance baselines in task success rate while reducing interaction forces with respect to high stiffness controllers and tracking errors with respect to low stiffness baselines.
Hisham Khalil, Neil Fernandes, Thomas M. Kwok +2
Aug 6, 2026cs.CV

The Next Screenshot Knows: Gated Hindsight Distillation for Mobile GUI Agents

GUI agents are commonly trained offline from successful interaction trajectories. Standard training decomposes each trajectory into prefix-action pairs: the agent predicts an action from the current screen and interaction history, while the subsequent observation is discarded. This removes the rationale of why an action is correct: the evidence often appears only on the subsequent screen. For example, to enable Soft Wrap, the agent should click Edit or View, but nothing reveals this until the menu opens. Without such evidence, standard imitation gives the model little chance of ever sampling and thus learning the correct reasoning. To address this issue, we propose Gated Hindsight Distillation (GHD), which uses the next screenshot as privileged information during training. A student predicts from the observable trajectory prefix, while a parameter-sharing teacher additionally observes the next screenshot and re-scores the student's on-policy responses. We apply distillation only when the student fails and the hindsight-conditioned teacher recovers the demonstrated action. GHD improves task success over GRPO on AndroidWorld and AndroidLab across two vision-language models. The code and checkpoints will be made available.
Weiwei Li, Junzhuo Liu, Tong Chu +2
Aug 6, 2026cs.HC

Turing's First Imitation Game: Design Concepts and a Human-Approximates-Machine Reading

This paper examines Turing's 1948 report, "Intelligent Machinery", as an important conceptual source for the later imitation games. Its first contribution is to identify and integrate the design concepts underlying the 1948 chess-based imitation game: the possibility that intelligent machines may make mistakes, the exclusion of irrelevant physical features, the role of the human judge, and Turing's claim that intellectual activity consists mainly of search. The paper's second contribution is to argue that restricting the human contestant to a rather poor chess player increases the role of intellectual search and makes human behaviour more comparable to machine behaviour. This interpretation presents the 1948 game as a human-approximates-machine game and suggests that the imitation game framework can be used not only to ask whether machines imitate humans, but also to examine when human intelligence becomes machine-like under specific task constraints.
Sharon Temtsin, Christoph Bartneck
Aug 5, 2026cs.RO

PRIMAL3: Pathfinding via Reinforcement and Imitation Multi-Agent Learning - Leveraging LaCAM3

We present PRIMAL3, an ultra-large-scale learning-based framework for multi-agent pathfinding (MAPF) that integrates reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. PRIMAL3 targets failures at topologically critical states, where agents must coordinate decisively around bottlenecks, dead ends, and persistent conflicts. Each agent is represented using features derived from cut vertices, dead-end regions, shortest-path distances, and blocking estimates. Two complementary graphs capture agent interactions: a same-direction following graph propagates multihop context along compatible paths, while a different-direction conflict graph differentiates agents competing for shared space through masked attention and relative features. During training, we propose to let policy entropy identify uncertain agents, for which LaCAM3 provides confidence-triggered action interventions and label-smoothed imitation targets. During execution, a priority-aware PIBT module refines the proposed joint actions using persistent, learned, and distance-aware priorities together with policy-aware fallback preferences while maintaining collision-free execution. The resulting framework combines learned exploration with structured expert guidance without requiring LaCAM3 at inference. Experiments demonstrate that PRIMAL3 substantially outperforms state-of-the-art learning-based baselines and scales to ultra-large instances with up to city-level 100,000 agents. Real-world experiments further demonstrate the feasibility of deploying PRIMAL3 on physical robotic systems and ablation studies validate the individual contributions the components we proposed. Project page: https://marmotlab.github.io/PRIMAL3/
Chengyang He, Tanishq Duhan, Gadiel Sznaier Camps +6
Aug 4, 2026cs.RO

Bimanual Manipulation Within an 8 GB Budget: Zero-Copy Sensing and Quantized ACT on an Entry-Level Jetson

Bimanual manipulation policies trained with imitation learning are typically evaluated on workstation or datacenter-class GPUs, leaving the cost of deploying them on embedded hardware largely uncharacterized. We present a bimanual SO-101 system running entirely on an NVIDIA Jetson Orin Nano Super (8 GB), the entry-level tier of NVIDIA's embedded line, using a desktop GPU (RTX 3070) only for offline training, evaluated on pick-and-place of a deformable beanbag. First, we build a GStreamer capture pipeline backed by NVMM buffers that removes redundant host-device copies from three-camera sensing. Contrary to expectation, the conventional path fit the memory budget and dropped no frames; what zero-copy sensing recovers is CPU headroom (peak single-core utilization 98.0% to 77.0%) and worst-case latency (117.31 ms to 101.52 ms). Second, we train ACT and Diffusion Policy on identical demonstrations, each at its own reference budget (100k gradient steps for ACT, 200k for Diffusion Policy). ACT converges to a task-competent policy (19/20 trials) while Diffusion Policy does not converge to a usable one (0/10) even at twice the step count, which we attribute to differing convergence costs rather than an accuracy ceiling. Third, we convert ACT to TensorRT. FP16 reduces mean inference latency from 114.02 ms to 17.93 ms (6.4x) and INT8 to 12.65 ms (9.0x), with task success preserved at all three precisions (19/20, 18/20, 19/20). We report two findings not previously documented for ACT: TensorRT's general-purpose INT8 calibration quantizes the ResNet18 backbone but accepts zero of 145 transformer layers, explaining INT8's negligible size reduction over FP16 (0.9%) despite a further 28% latency gain; and the need for quantization is conditional on ACT's action-chunking configuration, feasible in full precision at n_action_steps = 100 but not at the per-step re-prediction temporal ensembling requires.
Ekansh Singh, Eva Samuel, Alessandra Reneau +2
Aug 4, 2026cs.RO

Tired Actor: Fatigue-Informed Character Control

Replicating human behavior with physics simulation has been a long-expected goal in character animation. Existing efforts have achieved impressive performance in imitating a wide span of general motions. However, most existing efforts could still suffer from unnatural movements due to the lack of biomechanical and physiological priors. Given this, we project our sights to advances in behavioral energetics, which demonstrate how energy use shapes human movements. In contrast, current character controllers typically assume the character is equipped with infinite energy over time. Inspired by these, we propose to adopt fatigue as a proxy of the finite energy limit, inject it into general character animation, and thoroughly investigate how fatigue introduces new characteristics to physics-based character control. Leveraging the Three-Compartment Controller (3CC) model, we managed to obtain a policy for general motion imitation under different fatigue statuses. Furthermore, extensive analyses are conducted to demonstrate how fatigue could influence the naturalness, scalability, and robustness of character animation. Our code will be made public.
Shengyuan Zhang, Xinpeng Liu, Muchun Niu +5
Aug 4, 2026eess.AS

GROW: Group-Relative Advantage-Weighted On-Policy Reinforcement Learning of Autoregressive-Diffusion Text-to-Speech model

Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE and track per-step likelihood ratios, introducing stochastic perturbations and substantial overhead. We propose GROW, a group-relative advantage-weighted on-policy RL method that acts directly on the standard flow-matching objective. For each prompt, GROW samples a group of on-policy utterances, separately standardizes intelligibility and speaker-similarity rewards within the group, and combines them to reweight flow-matching regression. A Wasserstein-2 velocity penalty anchors the updated model to a frozen pretrained reference. A group-mean reward baseline is introduced to convert reward weighting into advantage weighting. For strong pretrained TTS models with concentrated rewards, positive exponential weighting is dominated by reward-agnostic self-imitation, whereas a zero-mean signed advantage preserves effective within-group credit assignment. Instantiated on DiTAR and evaluated on LibriSpeech and Seed-TTS EN/ZH, GROW reduces average WER from 2.016 to 1.558 and raises speaker similarity from 0.676 to 0.715 while keeping UTMOS. With 10-NFE training rollouts and 32-NFE evaluation, GROW retains comparable performance while training 2.9x faster than 32-NFE DiTAR-GRPO. We will open-source complete GROW codes, faithful DiTAR reproduction, and all model checkpoints.
Guanrou Yang, Tian Tan, Qian Chen +8
Aug 4, 2026cs.RO

Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to reproduce, particularly for contact-rich behaviors. We present a contact-implicit, direct simulation-based multiple shooting (DSMS) framework that transforms kinematically feasible references into dynamically feasible whole-body trajectories. By embedding a differentiable simulator within a nonlinear program, DSMS resolves contact, friction, impacts, self-collision, and joint limits internally while enforcing tracking, actuation, and task constraints without prescribing a contact schedule or introducing explicit contact constraints. Compared with existing retargeting methods, DSMS accelerates motion-imitation RL training and yields policies with high success rates and low tracking error. We further demonstrate zero-shot sim-to-real transfer on the Unitree G1 through command-conditioned contact-rich crawling and a highly dynamic 180-degree jump-turn.
Sergio A. Esteban, Jason H. K. Siu, Derrick Mach +4
Aug 4, 2026cs.RO

A Hierarchical Approach to Imitation Learning for Manipulation Tasks Requiring Time Varying Forces

Diffusion policies have shown strong performance in learning complex, multi-modal behaviors for robotic manipulation. However, their application to contact-rich disassembly tasks remains limited by a key trade-off: the iterative denoising process introduces inference latencies that makes high frequency control difficult, which is essential for realizing dynamic interactions such as chiseling and prying. Recent action-chunking techniques mitigate latency but use an open-loop execution window, rendering the system blind to rapid force transients caused by fracture events. To bridge this gap, we introduce the Diffusion Policy Augmented by Fast Trajectory Generation (DPA-FTG). Compared to recent visual-tactile approaches that focus on positional correction, DPA-FTG decouples low-frequency planning from high-frequency force regulation. At the high level (55 Hz), a conditional diffusion model predicts a sequence of latent parameters for selecting a strategy from a learned vocabulary of task primitives. At the low level (6060 Hz), a lightweight, force-conditioned policy acts as a neural impedance controller, modulating execution in real-time to maintain contact stability. We validate our approach on a bimanual battery disassembly task involving the separation of a compliant sheet. Experimental evaluation demonstrates that DPA-FTG outperforms state-of-the-art baselines, including Reactive Diffusion Policy (RDP).
Rishabh Shukla, Adithya Santhosh, Shaili Gandhi +2
Aug 3, 2026cs.RO

ValueFormer: A Causal Transformer Value Function with Stage-Aware Labels for Semi-Autonomous Vision-Language-Action Policies

Vision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress. Reinforcement learning would supply one, but it is impractical here, where real-robot experience is costly and deformable food resists simulation. The cheap alternative, a terminal success / failure bit, is learnable in principle yet far too sparse to say when a rollout went wrong. We argue that the per-frame label, not the architecture, is the hard part: to be useful it must be dense, continuous, and correctly shaped. We present ValueFormer, a compact policy-agnostic causal transformer over a frozen DINOv3 backbone that emits two per-frame signals in one forward pass: a smooth Monte Carlo value, V_mc, for advantage estimation and a sharp binary value for online mistake detection, targets that pull in opposite directions by design. Failed episodes are labeled with a stage-aware, success-then-decay return that preserves the success curve before the failure stage, and detection is supervised from mistake intervals rather than a single failure time, so mistakes the policy recovers from also carry signal. On a real-robot bimanual sandwich-assembly task 1,427 episodes), a critic-derived per-frame training weight lifts task completion from 70% to 85% (within noise at n=20), and a batched bf16 encoder cuts the live serving cost 3~5 times so the critic runs at 2 Hz alongside the policy on a single GPU.
Inkyu Sa, Konstantin Stulov, Rajat Bhageria
Aug 3, 2026cs.RO

TWINS: A Tactile Wearable Isomorphic Arm Networked System for Contact-Rich Manipulation Learning

Recent advances in robot learning for manipulation have increased the importance of collecting real-world demonstration data. However, existing robotic systems primarily focus on end-effector manipulation, making it difficult to teach and execute manipulation tasks involving body-surface contact with the arms and chest. This paper presents TWINS (Tactile Wearable Isomorphic Arm Networked System), a robotic system for manipulation involving body-surface contact. TWINS consists of a Wearable Dual-Arm Device, which is worn by the operator, and an Isomorphic Robot with the same joint configuration and external dimensions. Distributed tactile sensors embedded in the chest and arms enable the measurement of body-surface contact synchronized with joint motion. Using the Wearable Dual-Arm Device, we collected demonstrations for four manipulation tasks involving body-surface contact. We then trained imitation learning policies using the collected demonstrations and deployed them on the Isomorphic Robot, enabling manipulation guided by body-surface tactile observations. Experimental results demonstrate that TWINS provides a unified robotic system for demonstration, learning, and execution of manipulation involving body-surface contact. https://mmurooka.github.io/twins-project-page/
Takahide Kitamura, Masaki Murooka, Natsuki Yamanobe +1
Aug 3, 2026cs.RO

AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation

Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.
Gaoyuan Wu, Ziyu Shan, Haoyang Du +2
Aug 2, 2026cs.RO

DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration

Dynamic manipulation is a critical capability for robots operating in complex and dynamic environments, where robots must interact with objects that are moving or require rapid adjustments. However, learning models for dynamic manipulation tasks face two major challenges: (1) the combinatorial complexity of dynamic scenarios leads to substantial data requirements, and (2) rapid variations in dynamics require real-time and accurate policy execution. In this paper, we propose DynamicManip to address these challenges through an efficient data augmentation pipeline and a low-latency imitation policy. We first propose a static-to-dynamic augmentation pipeline that synthesizes diverse dynamic manipulation demonstrations from a single static demonstration. Second, we introduce a dynamic-aware adaptive policy that adjusts its inference frequency according to task dynamics, enabling responsive and effective dynamic manipulation. Third, we build a dynamic manipulation benchmark, which includes diverse dynamic tasks with an automatic evaluation system for scalable and consistent assessment. Extensive experiments in both simulation and the real world demonstrate that DynamicManip not only provides significant improvements in data efficiency but also achieves better performance in dynamic manipulation tasks, with a mean success rate 18.4 percentage points higher and policy-query latency 32.9% lower.
Haoran Liao, Pengyue Wang, Shuoyu Chen +10