Large Language Model-Based Role-Play Simulation

Overview

This field studies how language models can simulate people and characters in interactive settings, from fictional worlds and customer conversations to clinical, educational, and social scenarios. Common approaches combine persona prompts with dialogue memory, psychological or knowledge-state models, multi-agent designs, and fine-tuning or reinforcement learning to shape behavior over multiple turns. Researchers evaluate realism, persona consistency, task outcomes, and safety using human judgments, dialogue benchmarks, and comparisons with real-world behavior. A central challenge is that fluent role-play can still fail to reflect a person's knowledge, motivations, or boundaries, while longer interactions can expose drift, bias, and unsafe responses.

Latest papers

111 papers21 papers in the last four weeks, up 62% on the four weeks before. 0.1% of all new papers.

May 27, 2026

Personality, Role, and Expressive Style in Large Language Models: An Interactionist Analysis

Prompt-based personality control is a key technique for designing large language model (LLM) dialogue agents that behave consistently across social contexts. However, specifying Big Five personality traits (BFTs) in a prompt does not ensure that the intended traits are expressed in generated utterances. This paper investigates this mismatch from an interactionist perspective, viewing personality expression as a context-dependent outcome shaped by the interplay between trait specification and situational factors. We analyze how perceived BFT expression in LLM-generated dialogue is influenced by three prompt factors: personality traits, dialogue roles, and expressive styles. Using a factorial design that combines six personality conditions, three roles, and three expressive-style conditions, we generate 1,080 LLM-agent dialogues in each of English and Japanese. We then evaluate the target agent's utterances using an LLM-as-a-judge framework to estimate expressed Big Five traits. The results show that expressed personality is shaped not only by explicit trait specification, but also by dialogue role and expressive style. These effects are trait-specific: dialogue role strongly influences Openness, expressive style substantially shapes Conscientiousness and Agreeableness, and explicit trait specification dominates Neuroticism. Even without explicit personality-trait specification, social and expressive conditions induce distinct personality-like impressions. Cross-linguistic comparisons show broadly similar patterns between English and Japanese dialogues, with noticeable differences only under specific combinations of personality, role, and expressive style. These findings suggest that personality control in LLM agents should be understood not as a direct consequence of trait prompting, but as a context-dependent process involving personality specification, social role, and expressive style.
May 25, 2026

From Facts to Insights: A Persona-Driven Dual Memory Framework and Dataset for Role-Playing Agents

While role-playing agents excel in short-term interactions, long-term conversations overwhelm context windows, motivating external memory frameworks. Current systems typically rely on persona-agnostic summarization, which records facts without persona-specific interpretation, yielding generic responses that compromise persona fidelity. To bridge this gap, we introduce RoleMemo, a dataset featuring four reasoning tasks where the factual fragments must be interpreted through the persona to reach the correct answer. Evaluation on RoleMemo exposes critical limitations of persona-agnostic frameworks. We thus propose DualMem, which decouples memory into two streams: factual cognition and persona-conditioned insight. Trained through Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL), our framework with a 4B-parameter model outperforms zero-shot persona-agnostic frameworks powered by DeepSeek-V3.2 for sustained persona fidelity. Our resources are available at https://github.com/role2026/rolememo.
May 16, 2026

PersonaArena: Dynamic Simulation for Evaluating and Enhancing Persona-Level Role-Playing in Large Language Models

Large language models (LLMs) increasingly serve as interactive social agents, yet their ability to maintain coherent and authentic persona-level role-playing remains limited, particularly in realistic social scenarios. Existing research predominantly focuses on character-level settings and relies on static evaluation formats, failing to capture the complexity of everyday social interactions. In this work, we present PersonaArena, a dynamic simulation framework for evaluating and improving persona-level role-playing in LLMs. PersonaArena leverages a large, filtered corpus of user-generated social content to construct a nuanced persona bank, and elicits multi-turn, context-rich interactions within simulated social environments. Our framework features a multi-agent debating judge for holistic and unbiased assessment. Through extensive experiments, we demonstrate that PersonaArena enables rigorous evaluation and enhancement of LLMs' role-playing capabilities, advancing the development of more authentic and socially adept AI agents.
May 12, 2026

How Well Do Large Language Models Capture Human Personality?

Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks. In this work, we formalize these assumptions and systematically evaluate them across multiple architectures, scales, and simulation settings. We identify a fundamental limitation we term persona manifold collapse, where increasingly expressive persona specifications lead to systematic contraction of representational and behavioral diversity. Across models, increasing persona complexity consistently reduces inter-persona separation in latent space and weakens behavioral differentiation in downstream simulation tasks. These effects persist across multiple analyses as richer personas fail to preserve human subgroup disagreement, performance varies across attribute combinations of similar size, and adding descriptive detail often degrades rather than improves simulation fidelity. Surprisingly, simple Age-Gender personas consistently outperform richly specified Ideal Customer Profiles (ICPs) across industries, achieving substantially higher downstream prediction accuracy. We find that collapse is not uniform across attributes. Certain combinations remain behaviorally stable and preserve stronger alignment with human responses, forming localized regions we term alignment bridges. Together, our results provide empirical and conceptual foundations for understanding the limits of persona-conditioned simulation, highlighting the need for representation-aware persona construction rather than increasing persona expressivity alone.
May 8, 2026

SalesSim: Benchmarking and Aligning Multimodal Language Models as Retail User Simulators

We present SalesSim, a framework and testbed for evaluating the ability of Multimodal Large Language Models (MLLMs) to simulate realistic, persona-driven customer behavior in multi-turn, multi-modal, tool-augmented online retail conversations. Unlike prior work that treat user simulation as surface-level dialogue generation, SalesSim models retail interaction and decision-making as a grounded, agentic process, where shoppers with diverse backgrounds, preferences, and dealbreakers interact with a sales agent, seek clarifications, and make informed purchasing decisions. For evaluation, we design a suite of metrics centered on decision alignment, measuring the consistency between the simulator's actions and its persona specifications, as well as conversational quality. We find several behavioral gaps after benchmarking 6 open and closed-source state-of-the-art models. First, while models produce fluent conversations, they display significantly lower lexical diversity and overdisclosure of criteria across personas compared to human conversations. Second, models tend to be persuaded by sales agent suggestions and drift from persona specifications. Even the strongest model achieves less than 79% average alignment with its underlying persona specifications. To make progress on these limitations, we propose UserGRPO, a multi-turn, multi-objective reinforcement learning recipe to optimize both conversational fluency and decision alignment under persona specifications. Our experiments demonstrate that UserGRPO boosts decision alignment of the baseline model by 13.8% while improving conversational quality. By introducing SalesSim, we provide a new testbed for the community to investigate and improve the adherence of user simulators in goal-oriented settings.
May 6, 2026

Reward-Decomposed Reinforcement Learning for Immersive Video Role-Playing

Text-based role-playing models can imitate character styles, but often fail to capture scene atmosphere and evolving tension, which are crucial for immersive applications such as VR games and interactive narratives. We study video-grounded role-playing dialogue and introduce EBM-RL (Eye--Brain--Mouth Reinforcement Learning), a decoupled GRPO-based framework that separates observation (<perception>), reasoning (<think>), and utterance generation (<answer>). This design mimics the human See-Think-Speak process, enabling the model to ground dialogue in visual perception before reasoning and response generation. To optimize this See-Think-Speak process, EBM-RL integrates complementary rewards for scene--text alignment, perceptual--cognitive utility, answer faithfulness, and format consistency. Extensive experiments show that EBM-RL substantially outperforms text-only role-playing baselines and larger-scale vision-language models on our immersive role-playing benchmark, improving both visual-atmosphere consistency and character authenticity. Moreover, EBM-RL demonstrates strong zero-shot transfer to out-of-domain VideoQA benchmarks without additional fine-tuning. We also release an open-source dataset for video-grounded role-playing dialogue.
Apr 15, 2026

MUSE: Multi-Domain Chinese User Simulation via Self-Evolving Profiles and Rubric-Guided Alignment

User simulators are essential for the scalable training and evaluation of interactive AI systems. However, existing approaches often rely on shallow user profiling, struggle to maintain persona consistency over long interactions, and are largely limited to English or single-domain settings. We present MUSE, a multi-domain Chinese user simulation framework designed to generate human-like, controllable, and behaviorally consistent responses. First, we propose Iterative Profile Self-Evolution (IPSE), which gradually optimizes user profiles by comparing and reasoning discrepancies between simulated trajectories and real dialogue behaviors. We then apply Role-Reversal Supervised Fine-Tuning to improve local response realism and human-like expression. To enable fine-grained behavioral alignment, we further train a specialized rubric-based reward model and incorporate it into rubric-guided multi-turn reinforcement learning, which optimizes the simulator at the dialogue level and enhances long-horizon behavioral consistency. Experiments show that MUSE consistently outperforms strong baselines in both utterance-level and session-level evaluations, generating responses that are more realistic, coherent, and persona-consistent over extended interactions.
Apr 15, 2026

Character Beyond Speech: Leveraging Role-Playing Evaluation in Audio Large Language Models via Reinforcement Learning

The rapid evolution of multimodal large models has revolutionized the simulation of diverse characters in speech dialogue systems, enabling a novel interactive paradigm. Character attributes are manifested not only in textual responses but also through vocal features, as speech conveys rich paralinguistic information that is challenging to quantify. This poses significant difficulties in evaluating the character alignment of role-playing agents. To address these challenges, we present RoleJudge, an evaluation framework that leverages audio large language models to systematically assess the alignment between speech and character across multiple modalities and dimensions. Furthermore, we introduce RoleChat, the first voice role-playing evaluation dataset enriched with chain-of-thought reasoning annotations, comprising a diverse set of authentic and LLM-generated speech samples. Utilizing this dataset, we implement a multi-stage training paradigm and incorporate Standard Alignment in reinforcement learning to mitigate reward misalignment during optimization. Experimental results in terms of accuracy and subjective assessment demonstrate that RoleJudge outperforms various baseline models, validating the effectiveness of our multidimensional evaluation framework.
Apr 14, 2026

EvoSpark: Endogenous Interactive Agent Societies for Unified Long-Horizon Narrative Evolution

Realizing endogenous narrative evolution in LLM-based multi-agent systems is hindered by the inherent stochasticity of generative emergence. In particular, long-horizon simulations suffer from social memory stacking, where conflicting relational states accumulate without resolution, and narrative-spatial dissonance, where spatial logic detaches from the evolving plot. To bridge this gap, we propose EvoSpark, a framework specifically designed to sustain logically coherent long-horizon narratives within Endogenous Interactive Agent Societies. To ensure consistency, the Stratified Narrative Memory employs a Role Socio-Evolutionary Base as living cognition, dynamically metabolizing experiences to resolve historical conflicts. Complementarily, Generative Mise-en-Scène mechanism enforces Role-Location-Plot alignment, synchronizing character presence with the narrative flow. Underpinning these is the Unified Narrative Operation Engine, which integrates an Emergent Character Grounding Protocol to transform stochastic sparking into persistent characters. This engine establishes a substrate that expands a minimal premise into an open-ended, evolving story world. Experiments demonstrate that EvoSpark significantly outperforms baselines across diverse paradigms, enabling the sustained generation of expressive and coherent narrative experiences.
Apr 14, 2026

Beyond Prompt: Fine-grained Simulation of Cognitively Impaired Standardized Patients via Stochastic Steering

Simulating Standardized Patients with cognitive impairment offers a scalable and ethical solution for clinical training. However, existing methods rely on discrete prompt engineering and fail to capture the heterogeneity of deficits across varying domains and severity levels. To address this limitation, we propose StsPatient for the fine-grained simulation of cognitively impaired patients. We innovatively capture domain-specific features by extracting steering vectors from contrastive pairs of instructions and responses. Furthermore, we introduce a Stochastic Token Modulation (STM) mechanism to regulate the intervention probability. STM enables precise control over impairment severity while mitigating the instability of conventional vector methods. Comprehensive experiments demonstrate that StsPatient significantly outperforms baselines in both clinical authenticity and severity controllability.
Apr 13, 2026

Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games

Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings with imperfect and deceptive information. In this paper, we study a representative multiplayer task, Murder Mystery Games, which require inferring hidden truths based on partial clues provided by roles with different intentions. To address this challenge, we propose a collaborative multi-agent framework for evaluating and synthesizing high-quality, role-driven multiplayer game scripts, enabling fine-grained interaction patterns tailored to character identities (i.e., murderer vs. innocent). Our system generates rich multimodal contexts, including character backstories, visual and textual clues, and multi-hop reasoning chains, through coordinated agent interactions. We design a two-stage agent-monitored training strategy to enhance the reasoning ability of VLMs: (1) chain-of-thought based fine-tuning on curated and synthetic datasets that model uncertainty and deception; (2) GRPO-based reinforcement learning with agent-monitored reward shaping, encouraging the model to develop character-specific reasoning behaviors and effective multimodal multi-hop inference. Extensive experiments demonstrate that our method significantly boosts the performance of VLMs in narrative reasoning, hidden fact extraction, and deception-resilient understanding. Our contributions offer a scalable solution for training and evaluating VLMs under uncertain, adversarial, and socially complex conditions, laying the groundwork for future benchmarks in multimodal multi-hop reasoning under imperfect information.
Apr 13, 2026

RPA-Check: A Multi-Stage Automated Framework for Evaluating Dynamic LLM-based Role-Playing Agents

The rapid adoption of Large Language Models (LLMs) in interactive systems has enabled the creation of dynamic, open-ended Role-Playing Agents (RPAs). However, evaluating these agents remains a significant challenge, as standard NLP metrics fail to capture the nuances of role adherence, logical consistency, and long-term narrative stability. This paper introduces RPA-Check, a multi-stage automated evaluation framework designed to objectively assess the performance of LLM-based RPAs in complex, constraints-heavy environments. Our methodology is based on a four-step pipeline: (1) Dimension Definition, establishing high-level qualitative behavioral criteria; (2) Augmentation, where these requirements are expanded into granular boolean checklist indicators; (3) Semantic Filtering, to ensure indicator objectivity, no redundancy and agent isolation; and (4) LLM-as-a-Judge Evaluation, which employs chain-of-thought verification to score agent fidelity. We validate this framework by applying it to LLM Court, a serious game for forensic training involving several quantized local models. Experimental results across five distinct legal scenarios demonstrate the framework's ability to identify subtle trade-offs between model size, reasoning depth, and operational stability. Notably, the findings reveal an inverse relationship between parametric scale and procedural consistency, showing that smaller, adequately instruction-tuned models (8-9B) can outperform larger architectures prone to user-alignment bias or sycophancy. RPA-Check thus provides a standardized and reproducible metric for future research in generative agent evaluation within specialized domains.
Apr 13, 2026

ActorMind: Emulating Human Actor Reasoning for Speech Role-Playing

Role-playing has garnered rising attention as it provides a strong foundation for human-machine interaction and facilitates sociological research. However, current work is confined to textual modalities, neglecting speech, which plays a predominant role in daily life, thus limiting genuine role-playing. To bridge this gap, we conceptualize and benchmark speech role-playing through ActorMindBench, and we present a corresponding reasoning framework, called ActorMind. Specifically, (1) Speech Role-Playing enables models to deliver spontaneous responses with personalized verbal traits based on their role, the scene, and spoken dialogue. (2) ActorMindBench is a hierarchical benchmark comprises Utterance-Level content with 7,653 utterances, Scene-Level content with 313 scenes, and Role-Level content with 6 roles. (3) ActorMind is an off-the-shelf, multi-agent, chain-of-though style reasoning framework that emulates how human actors perform in theaters. Concretely, ActorMind first reads its assigned role description via Eye Agent, then comprehends emotional cues within contextual spoken dialogues through Ear Agent. Subsequently, Brain Agent generates a descriptive emotional state, and finally, Mouth Agent delivers the scripts infused with corresponding emotion state. Experimental results demonstrate the effectiveness of ActorMind in enhancing speech role-playing.
Apr 12, 2026

Too Nice to Tell the Truth: Quantifying Agreeableness-Driven Sycophancy in Role-Playing Language Models

Large language models increasingly serve as conversational agents that adopt personas and role-play characters at user request. This capability, while valuable, raises concerns about sycophancy: the tendency to provide responses that validate users rather than prioritize factual accuracy. While prior work has established that sycophancy poses risks to AI safety and alignment, the relationship between specific personality traits of adopted personas and the degree of sycophantic behavior remains unexplored. We present a systematic investigation of how persona agreeableness influences sycophancy across 13 small, open-weight language models ranging from 0.6B to 20B parameters. We develop a benchmark comprising 275 personas evaluated on NEO-IPIP agreeableness subscales and expose each persona to 4,950 sycophancy-eliciting prompts spanning 33 topic categories. Our analysis reveals that 9 of 13 models exhibit statistically significant positive correlations between persona agreeableness and sycophancy rates, with Pearson correlations reaching r=0.87r = 0.87 and effect sizes as large as Cohen's d=2.33d = 2.33. These findings demonstrate that agreeableness functions as a reliable predictor of persona-induced sycophancy, with direct implications for the deployment of role-playing AI systems and the development of alignment strategies that account for personality-mediated deceptive behaviors.
Apr 12, 2026

Beyond Compliance: A Resistance-Informed Motivation Reasoning Framework for Challenging Psychological Client Simulation

Psychological client simulators have emerged as a scalable solution for training and evaluating counselor trainees and psychological LLMs. Yet existing simulators exhibit unrealistic over-compliance, leaving counselors underprepared for the challenging behaviors common in real-world practice. To bridge this gap, we present ResistClient, which systematically models challenging client behaviors grounded in Client Resistance Theory by integrating external behaviors with underlying motivational mechanisms. To this end, we propose Resistance-Informed Motivation Reasoning (RIMR), a two-stage training framework. First, RIMR mitigates compliance bias via supervised fine-tuning on RPC, a large-scale resistance-oriented psychological conversation dataset covering diverse client profiles. Second, beyond surface-level response imitation, RIMR models psychologically coherent motivation reasoning before response generation, jointly optimizing motivation authenticity and response consistency via process-supervised reinforcement learning. Extensive automatic and expert evaluations show that ResistClient substantially outperforms existing simulators in challenge fidelity, behavioral plausibility, and reasoning coherence. Moreover, ResistClient facilities evaluation of psychological LLMs under challenging conditions, offering new optimization directions for mental health dialogue systems.
Apr 10, 2026

SPASM: Stable Persona-driven Agent Simulation for Multi-turn Dialogue Generation

Large language models are increasingly deployed in multi-turn settings such as tutoring, support, and counseling, where reliability depends on preserving consistent roles, personas, and goals across long horizons. This requirement becomes critical when LLMs are used to generate synthetic dialogues for training and evaluation, since LLM--LLM conversations can accumulate identity-related failures such as persona drift, role confusion, and "echoing", where one agent gradually mirrors its partner. We introduce SPASM (Stable Persona-driven Agent Simulation for Multi-turn dialogue generation), a modular, stability-first framework that decomposes simulation into (i) persona creation via schema sampling, plausibility validation, and natural-language persona crafting, (ii) Client--Responder dialogue generation, and (iii) termination detection for coherent stopping. To improve long-horizon stability without changing model weights, we propose Egocentric Context Projection (ECP): dialogue history is stored in a perspective-agnostic representation and deterministically projected into each agent's egocentric view before generation. Across three LLM backbones (GPT-4o-mini, DeepSeek-V3.2, Qwen-Plus) and nine Client--Responder pairings, we construct a dataset of 4,500 personas and 45,000 conversations (500 personas X 10 conversations per pairing). Ablations show ECP substantially reduces persona drift and, under human validation, eliminates echoing; embedding analyses recover persona structure and reveal strong responder-driven interaction geometry. Our code is available at https://github.com/lhannnn/SPASM.
Apr 9, 2026

Evaluating Large Language Models in a Complex Hidden Role Game

Quantifying the deceptive potential of Large Language Models (LLMs) is critical for AI safety, yet difficult to achieve in uncontrolled environments. This work investigates the reasoning, persuasion, and deceptive capabilities of LLMs within the social deduction game Secret Hitler. I introduce an open-source framework and novel metrics to measure performance: Role Identification Accuracy, Deception Retention Rate, and Game State Impact Rate. By benchmarking models against rule-based algorithms and human games, I identify a gap between conversational ability and strategic depth. The study also analyzes the impact of reasoning-enhancement techniques on win rates and strategic reasoning. Neither Chain-of-Thought prompting nor internal memory bring improvements in performance, with up to 23.2% worse win rates for fascist roles. While rule-based agents align with expert human voting decisions 86.7% of the time, models like Llama 3.1 70B achieve only a 59.7% accuracy. Models playing as Fascists consistently yield negative impact scores and fail to sustain deception, resulting in roughly 40% shorter games compared to humans. These findings suggest that current architectures remain ineffective at complex, multi-turn manipulation. As capabilities advance, detecting when models begin to master these deceptive behaviors is crucial. The developed framework serves as a reproducible testbed for future alignment research.
Apr 9, 2026

From Synthesis to Clinical Assistance: A Strategy-Aware Agent Framework for Autism Intervention based on Real Clinical Dataset

The development of AI-assisted Early Intensive Behavioral Intervention (EIBI) for Autism Spectrum Disorder (ASD) is severely constrained by data scarcity. Furthermore, while Applied Behavior Analysis (ABA) serves as the gold standard for clinical intervention, general-purpose Large Language Models (LLMs) struggle to strictly adhere to its standardized procedures, often resulting in interactions that are linguistically fluent but strategically inconsistent. To address these challenges, we introduce ASDAgent, a strategy-aware framework designed to unify high-fidelity intervention dialogue synthesis and clinical decision support. ASDAgent incorporates two specialized components to solve distinct problems: (i) a DoctorAgent equipped with an Observe-Think-Act-Correct (O-T-A-C) reasoning loop, which resolves the issue of strategy collapse in LLMs by making ABA execution explicit and controllable; and (ii) a ChildAgent that utilizes probabilistic behavior modeling to mitigate data homogeneity, simulating diverse and non-deterministic ASD response patterns. Experiments demonstrate that dialogues generated by ASDAgent closely mirror the strategy distribution of human therapists (KL divergence: 0.083). In real autism intervention, ASDAgent achieves nearly 80% strategic consistency with human experts. Moreover, we show that synthetic data produced by ASDAgent effectively distills professional clinical knowledge into small language models (SLMs), significantly enhancing their therapeutic capabilities.
Apr 8, 2026

Sell More, Play Less: Benchmarking LLM Realistic Selling Skill

Sales dialogues require multi-turn, goal-directed persuasion under asymmetric incentives, which makes them a challenging setting for large language models (LLMs). Yet existing dialogue benchmarks rarely measure deal progression and outcomes. We introduce SalesLLM benchmark, a bilingual (ZH/EN) benchmark derived from realistic applications covering Financial Services and Consumer Goods, built from 30,074 scripted configurations and 1,805 curated multi-turn scenarios with controllable difficulty and personas. We propose a fully automatic evaluation pipeline that combines (i) an LLM judge for sales-process progress, and (ii) fine-tuned BERT classifiers for end-of-dialogue buying intent. To improve simulation fidelity, we train a user model, CustomerLM, with SFT and DPO on 8,000+ crowdworker-involved sales conversations, reducing role inversion from 17.44% (GPT-4o) to 8.8%. SalesLLM benchmark scores correlate strongly with human ratings (average Pearson r=0.86; inter-annotator agreement Krippendorff's alpha=0.86, 500 annotations per model). Across 15 mainstream LLMs, in Chinese the strongest models are competitive with typical (junior-to-intermediate) human salespeople -- not with sales experts -- while weaker ones fall below this baseline, and cross-lingual consistency remains poor. SalesLLM benchmark serves as a scalable benchmark for outcome-oriented sales agents. Our code and data are released at https://github.com/Bairong-Xdynamics/Benchmarking-LLM-Realistic-Selling-Skill
Apr 8, 2026

CCD-CBT: Multi-Agent Therapeutic Interaction for CBT Guided by Cognitive Conceptualization Diagram

Large language models show potential for scalable mental-health support by simulating Cognitive Behavioral Therapy (CBT) counselors. However, existing methods often rely on static cognitive profiles and omniscient single-agent simulation, failing to capture the dynamic, information-asymmetric nature of real therapy. We introduce CCD-CBT, a multi-agent framework that shifts CBT simulation along two axes: 1) from a static to a dynamically reconstructed Cognitive Conceptualization Diagram (CCD), updated by a dedicated Control Agent, and 2) from omniscient to information-asymmetric interaction, where the Therapist Agent must reason from inferred client states. We release CCDCHAT, a synthetic multi-turn CBT dataset generated under this framework. Evaluations with clinical scales and expert therapists show that models fine-tuned on CCDCHAT outperform strong baselines in both counseling fidelity and positive-affect enhancement, with ablations confirming the necessity of dynamic CCD guidance and asymmetric agent design. Our work offers a new paradigm for building theory-grounded, clinically-plausible conversational agents.
Apr 6, 2026

Do No Harm: Exposing Hidden Vulnerabilities of LLMs via Persona-based Client Simulation Attack in Psychological Counseling

The increasing use of large language models (LLMs) in mental healthcare raises safety concerns in high-stakes therapeutic interactions. A key challenge is distinguishing therapeutic empathy from maladaptive validation, where supportive responses may inadvertently reinforce harmful beliefs or behaviors in multi-turn conversations. This risk is largely overlooked by existing red-teaming frameworks, which focus mainly on generic harms or optimization-based attacks. To address this gap, we introduce Personality-based Client Simulation Attack (PCSA), the first red-teaming framework that simulates clients in psychological counseling through coherent, persona-driven client dialogues to expose vulnerabilities in psychological safety alignment. Experiments on seven general and mental health-specialized LLMs show that PCSA substantially outperforms four competitive baselines. Perplexity analysis and human inspection further indicate that PCSA generates more natural and realistic dialogues. Our results reveal that current LLMs remain vulnerable to domain-specific adversarial tactics, providing unauthorized medical advice, reinforcing delusions, and implicitly encouraging risky actions.
Apr 6, 2026

What Makes a Sale? Simulating End-to-End Seller--Buyer Retail Dynamics with LLM Agents

Evaluating retail strategies before deployment is difficult, as outcomes are determined across multiple stages, from seller-side persuasion through buyer-seller interaction to purchase decisions. However, existing retail simulators capture only partial aspects of this process and do not model cross-stage dependencies, making it difficult to assess how early decisions affect downstream outcomes. We present RetailSim, an end-to-end retail simulation framework that models this pipeline in a unified environment, explicitly designed for simulation fidelity through diverse product spaces, persona-driven agents, and multi-turn interactions. We evaluate RetailSim with a dual protocol comprising human evaluation of behavioral fidelity and meta-evaluation against real-world economic regularities, showing that it successfully reproduces key patterns such as demographic purchasing behavior, the price-demand relationship, and heterogeneous price elasticity. We further demonstrate its practical utility via decision-oriented use cases, including persona inference, seller-buyer interaction analysis, and sales strategy evaluation, showing RetailSim's potential as a controlled testbed for exploring retail strategies.
Apr 3, 2026

Train Yourself as an LLM: Exploring Effects of AI Literacy on Persuasion via Role-playing LLM Training

As large language models (LLMs) become increasingly persuasive, there is concern that people's opinions and decisions may be influenced across various contexts at scale. Prior mitigation (e.g., AI detectors and disclaimers) largely treats people as passive recipients of AI-generated information. To provide a more proactive intervention against persuasive AI, we introduce LLMimic\textbf{LLMimic}, a role-play-based, interactive, gamified AI literacy tutorial, where participants assume the role of an LLM and progress through three key stages of the training pipeline (pretraining, SFT, and RLHF). We conducted a 2×32 \times 3 between-subjects study (N=274N = 274) where participants either (1) watched an AI history video (control) or (2) interacted with LLMimic (treatment), and then engaged in one of three realistic AI persuasion scenarios: (a) charity donation persuasion, (b) malicious money solicitation, or (c) hotel recommendation. Our results show that LLMimic significantly improved participants' AI literacy (p<.001p < .001), reduced persuasion success across scenarios (p<.05p < .05), and enhanced truthfulness and social responsibility levels (p<0.01p<0.01) in the hotel scenario. These findings suggest that LLMimic offers a scalable, human-centered approach to improving AI literacy and supporting more informed interactions with persuasive AI.
Apr 2, 2026

Shiny Stories, Hidden Struggles: Investigating the Representation of Disability Through the Lens of LLMs

Modern Large Language Models (LLMs) have recently attracted much attention for their ability to simulate human behavior and generate text that reflects personas and demographic groups. While these capabilities can open up a multitude of diverse applications across fields, it is crucial to examine how such models represent various target groups since LLMs can perpetuate and amplify biases or discrimination against historically marginalized communities or, alternatively, as a result of debiasing efforts, overcorrect by portraying overly positive stereotypes. This overcompensation can idealize these groups, erasing the complexities and challenges they face in favor of unrealistic depictions. In this paper, we investigate how LLMs represent disability by simulating the perspectives of individuals with disabilities in generating social media posts. These posts are then compared with those written by real people with disabilities, focusing on emotional tone, sentiment, and representative words and themes. Our analysis reveals two key findings: (1) LLMs often idealize the experiences of people with disabilities, producing overly positive stereotypes that, despite appearing uplifting, fail to authentically capture their lived realities; and (2) a comparative analysis of posts simulating individuals with and without disabilities highlights a negative bias, where certain topics, such as career and entertainment, are disproportionately associated with nondisabled individuals. This reinforces exclusionary narratives and over-idealized portrayals of disability, misrepresenting the actual challenges faced by this community. These findings align with broader concerns and ongoing research showing that LLMs struggle to reflect the diverse realities of society, particularly the nuanced experiences of marginalized groups, and underscore the need for critical scrutiny of their representations.
Mar 31, 2026

A Safety-Aware Role-Orchestrated Multi-Agent LLM Framework for Behavioral Health Communication Simulation

Single-agent large language model (LLM) systems struggle to simultaneously support diverse conversational functions and maintain safety in behavioral health communication. We propose a safety-aware, role-orchestrated multi-agent LLM framework designed to simulate supportive behavioral health dialogue through coordinated, role-differentiated agents. Conversational responsibilities are decomposed across specialized agents, including empathy-focused, action-oriented, and supervisory roles, while a prompt-based controller dynamically activates relevant agents and enforces continuous safety auditing. Using semi-structured interview transcripts from the DAIC-WOZ corpus, we evaluate the framework with scalable proxy metrics capturing structural quality, functional diversity, and computational characteristics. Results illustrate clear role differentiation, coherent inter-agent coordination, and predictable trade-offs between modular orchestration, safety oversight, and response latency when compared to a single-agent baseline. This work emphasizes system design, interpretability, and safety, positioning the framework as a simulation and analysis tool for behavioral health informatics and decision-support research rather than a clinical intervention.
Mar 31, 2026

LLM Agents Predict Social Media Reactions but Do Not Outperform Text Classifiers: Benchmarking Simulation Accuracy Using 120K+ Personas of 1511 Humans

Social media platforms mediate how billions form opinions and engage with public discourse. As autonomous AI agents increasingly participate in these spaces, understanding their behavioral fidelity becomes critical for platform governance and democratic resilience. Previous work demonstrates that LLM-powered agents can replicate aggregate survey responses, yet few studies test whether agents can predict specific individuals' reactions to specific content. This study benchmarks LLM-based agents' accuracy in predicting human social media reactions (like, dislike, comment, share, no reaction) across 120,000+ unique agent-persona combinations derived from 1,511 Serbian participants and 27 large language models. In Study 1, agents achieved 70.7% overall accuracy, with LLM choice producing a 13 percentage-point performance spread. Study 2 employed binary forced-choice (like/dislike) evaluation with chance-corrected metrics. Agents achieved Matthews Correlation Coefficient (MCC) of 0.29, indicating genuine predictive signal beyond chance. However, conventional text-based supervised classifiers using TF-IDF representations outperformed LLM agents (MCC of 0.36), suggesting predictive gains reflect semantic access rather than uniquely agentic reasoning. The genuine predictive validity of zero-shot persona-prompted agents warns against potential manipulation through easily deploying swarms of behaviorally distinct AI agents on social media, while simultaneously offering opportunities to use such agents in simulations for predicting polarization dynamics and informing AI policy. The advantage of using zero-shot agents is that they require no task-specific training, making their large-scale deployment easy across diverse contexts. Limitations include single-country sampling. Future research should explore multilingual testing and fine-tuning approaches.
Mar 28, 2026

SocialWise: LLM-Agentic Conversation Therapy for Individuals with Autism Spectrum Disorder to Enhance Communication Skills

Autism Spectrum Disorder (ASD) affects more than 75 million people worldwide. However, scalable support for practicing everyday conversation is scarce: Low-cost activities such as story reading yield limited improvement. At the same time, effective role-play therapy demands expensive, in-person sessions with specialists. SocialWise bridges this gap through a browser-based application that pairs LLM conversational agents with a therapeutic retrieval augmented generation (RAG) knowledge base. Users select a scenario (e.g., ordering food, joining a group), interact by text or voice, and receive instant, structured feedback on tone, engagement, and alternative phrasing. The SocialWise prototype, implemented with Streamlit, LangChain, and ChromaDB, runs on any computer with internet access, and demonstrates how recent advances in LLM can provide evidence-based, on-demand communication coaching for individuals with ASD.
Mar 25, 2026

PoliticsBench: Benchmarking Political Values in Large Language Models with Multi-Turn Roleplay

While Large Language Models (LLMs) are increasingly used as primary sources of information, their potential for political bias may impact their objectivity. Existing benchmarks of LLM social bias primarily evaluate demographic stereotypes, and when political bias is measured, it is done so at a coarse level, overlooking the values that shape sociopolitical reasoning. We introduce PoliticsBench, a multi-stage roleplay benchmark for evaluating fine-grained value expression in LLMs. Across twenty evolving scenarios, models articulate tradeoffs, take positions, and make decisions under competing pressures. Across eight prominent LLMs, we show that scenario-based prompting elicits broader and more strongly expressed value profiles than direct political questions, with peak interaction stages increasing the number of strongly activated value dimensions by approximately 0.750.75 (out of 10 total dimensions), a statistically significant increase relative to baseline prompting (p<0.05p < 0.05). In addition, commitment to a stance increases over the course of interaction, rising by approximately 1.41.4 points on a [0,5][0,5] scale from initial to decision stages. While responses become less robust to scenario paraphrasing in later interaction stages, inter-judge agreement remains relatively stable. Our results suggest that evaluating LLM political behavior requires moving beyond static prompts toward longer interactive settings that capture how values are applied in context.
Mar 24, 2026

Synthetic or Authentic? Building Mental Patient Simulators from Longitudinal Evidence

Patient simulation is essential for developing and evaluating mental health dialogue systems. As most existing approaches rely on snapshot-style prompts with limited profile information, homogeneous behaviors and incoherent disease progression in multi-turn interactions have become key chellenges. In this work, we propose DEPROFILE, a data-grounded patient simulation framework that constructs unified, multi-source patient profiles by integrating demographic attributes, standardized clinical symptoms, counseling dialogues, and longitudinal life-event histories from real-world data. We further introduce a Chain-of-Change agent to transform noisy longitudinal records into structured, temporally grounded memory representations for simulation. Experiments across multiple large language model (LLM) backbones show that with more comprehensive profile constructed by DEPROFILE, the dialogue realism, behavioral diversity, and event richness have consistently improved and exceed state-of-the-art baselines, highlighting the importance of grounding patient simulation in verifiable longitudinal evidence.
Mar 20, 2026

DeEscalWild: A Real-World Benchmark for Automated De-Escalation Training with SLMs

Effective de-escalation is critical for law enforcement safety and community trust, yet traditional training methods lack scalability and realism. While Large Language Models (LLMs) enable dynamic, open-ended simulations, their substantial computational footprint renders them impractical for deployment on the lightweight, portable hardware required for immersive field training. Small Language Models (SLMs) offer a viable real-time alternative but suffer from a critical scarcity of high-quality, domain-specific training data. To bridge this gap, we present DeEscalWild, a novel benchmark dataset curated from a multi-stage pipeline of in-the-wild police-civilian interactions extracted from publicly available video repositories. Starting with 5,000 raw inputs, we employed a rigorous hybrid filtering process combining human-in-the-loop verification with LLM-as-a-Judge evaluation to distill 1,500 high-fidelity scenarios. The resulting corpus comprises 285,887 dialogue turns, totaling approximately 4.7 million tokens. Extensive experiments demonstrate that SLMs fine-tuned on this data significantly outperform their base counterparts across ROUGE-L, BLEU-4, METEOR, BERTScore, Realism Score, and human evaluation metrics. Notably, our fine-tuned Qwen 2.5 (3B-Instruct) surpasses the general-purpose Gemini 2.5 Flash model when evaluated under equivalent conditions, demonstrating that domain-optimized SLMs can achieve superior performance with a fraction of the computational cost. This work establishes the foundational infrastructure for accessible, low-latency, and privacy-preserving officer training systems at the edge. We publicly release our code(https://github.com/Hasebul/DeEscalWild-Benchmark-Framework) and dataset(https://doi.org/10.7910/DVN/CWMCZI).