Large Language Model-Based Role-Play Simulation

Overview

This field studies how language models can simulate people and characters in interactive settings, from fictional worlds and customer conversations to clinical, educational, and social scenarios. Common approaches combine persona prompts with dialogue memory, psychological or knowledge-state models, multi-agent designs, and fine-tuning or reinforcement learning to shape behavior over multiple turns. Researchers evaluate realism, persona consistency, task outcomes, and safety using human judgments, dialogue benchmarks, and comparisons with real-world behavior. A central challenge is that fluent role-play can still fail to reflect a person's knowledge, motivations, or boundaries, while longer interactions can expose drift, bias, and unsafe responses.

Latest papers

111 papers21 papers in the last four weeks, up 62% on the four weeks before. 0.1% of all new papers.

Mar 19, 2026

Interplay: Training Independent Simulators for Reference-Free Conversational Recommendation

Training conversational recommender systems (CRS) requires extensive dialogue data, which is challenging to collect at scale. To address this, researchers have used simulated user-recommender conversations. Traditional simulation approaches often utilize a single large language model (LLM) that generates entire conversations with prior knowledge of the target items, leading to scripted and artificial dialogues. We propose a reference-free simulation framework that trains two independent LLMs, one as the user and one as the conversational recommender. These models interact in real-time without access to predetermined target items, but preference summaries and target attributes, enabling the recommender to genuinely infer user preferences through dialogue. This approach produces more realistic and diverse conversations that closely mirror authentic human-AI interactions. Our reference-free simulators match or exceed existing methods in quality, while offering a scalable solution for generating high-quality conversational recommendation data without constraining conversations to pre-defined target items. We conduct both quantitative and human evaluations to confirm the effectiveness of our reference-free approach.
Mar 16, 2026

Elder-Sim: A Psychometrically Validated Platform for Personality-Stable Elderly Digital Twins

Background: LLMs enable patient-facing conversational agents, creating a pathway toward digital twins that capture older adults' lived experiences and behavioral responses across time. A central barrier is personality drift -- inconsistent trait expression across repeated interactions -- which undermines reliability of generated trajectories and intervention-response simulation in geriatric care. Objective: To develop ELDER-SIM, a multi-role elderly-care conversational platform for building personality-stable digital twin agents, and to propose a psychometric validation framework for quantifying personality consistency in LLM-based agents. Methods: ELDER-SIM was implemented via n8n workflow orchestration with local LLM inference (Ollama/vLLM), integrating (1) Big Five (OCEAN) trait specifications, (2) a Cognitive Conceptualization Diagram (CCD) grounded in Beck's CBT framework, and (3) a MySQL-based long-term memory module. Ablation studies across four conditions -- Baseline, +Memory, +CCD, and +LoRA (fine-tuned on 19,717 instruction pairs from CHARLS) -- were evaluated via Cronbach's αα, ICC, and role discrimination accuracy. Results: Reliability was acceptable to excellent across conditions (Cronbach's αα: 0.70--0.94; ICC: 0.85--0.96). Role discrimination improved from 83.3% (Baseline) to 88.9% (+Memory), 94.4% (+CCD), and 97.2% (+LoRA). CCD produced the largest consistency gain (mean αα 0.702→\to0.892), while LoRA achieved the highest overall consistency (αα 0.940; ICC 0.958). Conclusions: ELDER-SIM provides a psychometrically validated approach for constructing personality-consistent elderly digital twin agents. Structured cognitive modeling and domain adaptation reduce personality drift, supporting reliable longitudinal simulation for elderly mental health care and reproducible in silico evaluation before clinical deployment.
Mar 14, 2026

Memory-Driven Role-Playing: Evaluation and Enhancement of Persona Knowledge Utilization in LLMs

A core challenge for faithful LLM role-playing is sustaining consistent characterization throughout long, open-ended dialogues, as models frequently fail to recall and accurately apply their designated persona knowledge without explicit cues. To tackle this, we propose the Memory-Driven Role-Playing paradigm. Inspired by Stanislavski's "emotional memory" acting theory, this paradigm frames persona knowledge as the LLM's internal memory store, requiring retrieval and application based solely on dialogue context, thereby providing a rigorous test of depth and autonomous use of knowledge. Centered on this paradigm, we contribute: (1) MREval, a fine-grained evaluation framework assessing four memory-driven abilities - Anchoring, Recalling, Bounding, and Enacting; (2) MRPrompt, a prompting architecture that guides structured memory retrieval and response generation; and (3) MRBench, a bilingual (Chinese/English) benchmark for fine-grained diagnosis. The novel paradigm provides a comprehensive diagnostic for four-staged role-playing abilities across 12 LLMs. Crucially, experiments show that MRPrompt allows small models (e.g., Qwen3-8B) to match the performance of much larger closed-source LLMs (e.g., Qwen3-Max and GLM-4.7), and confirms that upstream memory gains directly enhance downstream response quality, validating the staged theoretical foundation.
Mar 12, 2026

EducaSim: Interactive Simulacra for CS1 Instructional Practice

Role play is a high-impact mode of training that has demonstrated its effectiveness in improving learning outcomes. However, it is difficult to scale to teacher instruction due to its inherent dependency on providing personnel who are both trained and available to facilitate this learning environment. This poses a challenge, especially to massive online courses which may employ and aid hundreds to thousands of novice teachers. In this work, we present EducaSim: a novel framework that uses generative agents to simulate a small-group section for teachers-in-training to practice instruction. EducaSim works by implementing diverse pedagogical-based personas, actual course material, and agent-based architectures constructed for instructional practice to provide a pedagogically rich environment for teachers-in-training to engage in role play learning -- without the costly overhead that comes with it. We share our experiences with constructing and making the tool available for experimental training and preparation in a six-week CS1 course supporting 20,000 students. We found that teachers who engaged generally saw it as a positive experience. We believe that EducaSim is an important step to providing experiential teaching practice at scale for closely-defined settings and has great potential for future applications.
Mar 7, 2026

Enhancing Consistency of Werewolf AI through Dialogue Summarization and Persona Information

The Werewolf Game is a communication game where players' reasoning and discussion skills are essential. In this study, we present a Werewolf AI agent developed for the AIWolfDial 2024 shared task, co-hosted with the 17th INLG. In recent years, large language models like ChatGPT have garnered attention for their exceptional response generation and reasoning capabilities. We thus develop the LLM-based agents for the Werewolf Game. This study aims to enhance the consistency of the agent's utterances by utilizing dialogue summaries generated by LLMs and manually designed personas and utterance examples. By analyzing self-match game logs, we demonstrate that the agent's utterances are contextually consistent and that the character, including tone, is maintained throughout the game.
Mar 6, 2026

Moral Mazes in the Era of LLMs

Navigating complex social situations is an integral part of corporate life, ranging from giving critical feedback without hurting morale to rejecting requests without alienating teammates. Although large language models (LLMs) are permeating the workplace, it is unclear how well they can navigate these norms. To investigate this question, we created HR Simulator, a game where users roleplay as an HR officer and write emails to tackle challenging workplace scenarios, evaluated with GPT-4o as a judge based on scenario-specific rubrics. We analyze over 600 human and LLM emails and find systematic differences in style: LLM emails are more formal and empathetic. Furthermore, humans underperform LLMs (e.g., 23.5% vs. 48-54% scenario pass rate), but human emails rewritten by LLMs can outperform both, which indicates a hybrid advantage. On the evaluation side, judges can exhibit differences in their email preferences: an analysis of 10 judge models reveals evidence for emergent tact, where weaker models prefer direct, blunt communication but stronger models prefer more subtle messages. Judges also agree with each other more as they scale, which hints at a convergence toward shared communicative norms that may differ from humans'. Overall, our results suggest LLMs could substantially reshape communication in the workplace if they are widely adopted in professional correspondence.
Mar 6, 2026

An Interactive LLM-Based Simulator for Dementia-Related Activities of Daily Living

Effective dementia caregiving requires training and adaptive communication, but assistive AI and robotics are constrained by a lack of context-rich, privacy-sensitive data on how people living with Alzheimer's disease and related dementias (ADRD) behave during activities of daily living (ADLs). We introduce a web-based simulator that uses a large language model (gpt-5-mini) to generate multi-turn, severity- and care-setting-conditioned patient behaviors during ADL assistance, pairing utterances with lightweight behavioral cues (in parentheses). Users set dementia severity, care setting (and time in setting), and ADL; after each patient turn they rate realism (1-5) with optional critique, then respond as the caregiver via free text or by selecting/editing one of four strategy-scaffolded suggestions (Recognition, Negotiation, Facilitation, Validation). We ran an online formative expert-in-the-loop study (14 dementia-care experts, 18 sessions, 112 rated turns). Simulated behavior was judged moderately to highly plausible, with a typical session length of six turns. Experts wrote custom replies for 54.5 percent of turns; Recognition and Facilitation were the most-used suggested strategies. Thematic analysis of critiques produced a six-category failure-mode taxonomy, revealing recurring breakdowns in ADL grounding and care-setting consistency and guiding prompt/workflow refinements. The simulator and logged interactions enable an evidence-driven refinement loop toward validated patient-caregiver co-simulation and support data collection, caregiver training, and assistive AI and robot policy development.
Mar 5, 2026

AI-Assisted Moot Courts: Simulating Justice-Specific Questioning in Oral Arguments

In oral arguments, judges probe attorneys with questions about the factual record, legal claims, and the strength of their arguments. To prepare for this questioning, both law schools and practicing attorneys rely on moot courts: practice simulations of appellate hearings. Leveraging a dataset of U.S. Supreme Court oral argument transcripts, we examine whether AI models can effectively simulate justice-specific questioning for moot court-style training. Evaluating oral argument simulation is challenging because there is no single correct question for any given turn. Instead, effective questioning should reflect a combination of desirable qualities, such as anticipating substantive legal issues, detecting logical weaknesses, and maintaining an appropriately adversarial tone. We introduce a two-layer evaluation framework that assesses both the realism and pedagogical usefulness of simulated questions using complementary proxy metrics. We construct and evaluate both prompt-based and agentic oral argument simulators. We find that simulated questions are often perceived as realistic by human annotators and achieve high recall of ground truth substantive legal issues. However, models still face substantial shortcomings, including low diversity in question types and sycophancy. Importantly, these shortcomings would remain undetected under naive evaluation approaches.
Mar 4, 2026

Assessing the Effectiveness of LLMs in Delivering Cognitive Behavioral Therapy

As mental health issues continue to rise globally, there is an increasing demand for accessible and scalable therapeutic solutions. Many individuals currently seek support from Large Language Models (LLMs), even though these models have not been validated for use in counseling services. In this paper, we evaluate LLMs' ability to emulate professional therapists practicing Cognitive Behavioral Therapy (CBT). Using anonymized, transcribed role-play sessions between licensed therapists and clients, we compare two approaches: (1) a generation-only method and (2) a Retrieval-Augmented Generation (RAG) approach using CBT guidelines. We evaluate both proprietary and open-source models for linguistic quality, semantic coherence, and therapeutic fidelity using standard natural language generation (NLG) metrics, natural language inference (NLI), and automated scoring for skills assessment. Our results indicate that while LLMs can generate CBT-like dialogues, they are limited in their ability to convey empathy and maintain consistency.
Mar 3, 2026

Eval4Sim: An Evaluation Framework for Persona Simulation

Large Language Model personas, explicit profiles specifying a user's attributes, preferences, and behavioural tendencies, are increasingly used to simulate human conversations for user modelling, social reasoning, and behavioural analysis. Evaluating whether such simulations faithfully reflect human conversational behaviour is critical, yet current practice often relies on LLM-as-a-judge approaches that provide limited grounding in observable behaviour and produce opaque scalar scores. We present Eval4Sim, an evaluation framework that measures alignment between simulated and human conversations across three dimensions: adherence, whether persona traits are recoverable from dialogue via dense retrieval; consistency, whether a persona maintains a distinguishable stylistic identity via authorship verification; and naturalness, whether conversations exhibit human-like turn-to-turn flow via dialogue NLI. Unlike optimization-oriented metrics, each dimension takes a human corpus as a reference baseline and penalizes deviations in both directions, distinguishing insufficient persona encoding from over-optimized, unnatural behaviour. The framework is corpus-agnostic: any persona-annotated conversational dataset can serve as the reference. Evaluated over ten simulation corpora, Eval4Sim surfaces systematic trade-offs invisible to single-score methods.
Mar 2, 2026

Enhancing Persona Following at Decoding Time via Dynamic Importance Estimation for Role-Playing Agents

The utility of Role-Playing Language Agents in sociological research is growing alongside the adoption of Large Language Models. For realism in social simulation, these agents must adhere to their personas defined by character profiles, yet existing strategies-static prompt engineering or costly fine-tuning-fail to adapt personas to dynamic scenarios. Psychological theories, such as the Cognitive-Affective Personality Systems, provide a crucial explanation for this failure: a persona's influence on behavior is not static but varies with the scenarios. This context-dependence highlights the critical need for adaptive persona management. To address this gap, we propose a novel, theory-driven method that dynamically estimates context-dependent persona importance and integrates it into weighted reward-guided decoding, enabling inference-time persona following. Specifically, we introduce the Persona Dynamic Decoding (PDD) framework, which consists of two key components: (1) Persona Importance Estimation (PIE) module, which dynamically quantifies the contextual importance of persona attributes without requiring ground-truth supervision; and (2) Persona-Guided Inference-Time Alignment (PIA) paradigm, which leverages these importance scores to construct weighted multi-objective rewards and modulate generation probabilities during inference. Extensive experiments show the effectiveness of our method in utterance consistency and behavioral fidelity.
Mar 2, 2026

TriageSim: A Conversational Emergency Triage Simulation Framework from Structured Electronic Health Records

Research in emergency triage is restricted to structured electronic health records (EHR) due to regulatory constraints on nurse-patient interactions. We introduce TriageSim, a simulation framework for generating persona-conditioned triage conversations from structured records. TriageSim enables multi-turn nurse-patient interactions with explicit control over disfluency and decision behaviour, producing a corpus of ~800 synthetic transcripts and corresponding audio. We use a combination of automated analysis for linguistic, behavioural and acoustic fidelity alongside manual evaluation for medical fidelity using a random subset of 50 conversations. The utility of the generated corpus is examined via conversational triage classification. We observe modest agreement for acuity levels across three modalities: generated synthetic text, ASR transcripts, and direct audio inputs. We provide the code for TriageSim at https://github.com/dipankarsrirag/triage-sim.git.
Mar 1, 2026

Individual Turing Test: A Case Study of LLM-based Simulation Using Longitudinal Personal Data

Large Language Models (LLMs) have demonstrated remarkable human-like capabilities, yet their ability to replicate a specific individual remains under-explored. This paper presents a case study to investigate LLM-based individual simulation with a volunteer-contributed archive of private messaging history spanning over ten years. Based on the messaging data, we propose the "Individual Turing Test" to evaluate whether acquaintances of the volunteer can correctly identify which response in a multi-candidate pool most plausibly comes from the volunteer. We investigate prevalent LLM-based individual simulation approaches including: fine-tuning, retrieval-augmented generation (RAG), memory-based approach, and hybrid methods that integrate fine-tuning and RAG or memory. Empirical results show that current LLM-based simulation methods do not pass the Individual Turing Test, but they perform substantially better when the same test is conducted on strangers to the target individual. Additionally, while fine-tuning improves the simulation in daily chats representing the language style of the individual, retrieval-augmented and memory-based approaches demonstrate stronger performance on questions involving personal opinions and preferences. These findings reveal a fundamental trade-off between parametric and non-parametric approaches to individual simulation with LLMs when given a longitudinal context.
Feb 25, 2026

Sydney Telling Fables on AI and Humans: A Corpus Tracing Memetic Transfer of Persona between LLMs

The way LLM-based entities conceive of the relationship between AI and humans is an important topic for both cultural and safety reasons. When we examine this topic, what matters is not only the model itself but also the personas we simulate on that model. This can be well illustrated by the Sydney persona, which aroused a strong response among the general public precisely because of its unorthodox relationship with people. This persona originally arose rather by accident on Microsoft's Bing Search platform; however, the texts it created spread into the training data of subsequent models, as did other secondary information that spread memetically around this persona. Newer models are therefore able to simulate it. This paper presents a corpus of LLM-generated texts on relationships between humans and AI, produced by 3 author personas: the Default Persona with no system prompt, Classic Sydney characterized by the original Bing system prompt, and Memetic Sydney, which is prompted by "You are Sydney" system prompt. These personas are simulated by 12 frontier models by OpenAI, Anthropic, Alphabet, DeepSeek, and Meta, generating 4.5k texts with 6M words. The corpus (named AI Sydney) is annotated according to Universal Dependencies and available under a permissive license.
Feb 25, 2026

Dynamic Personality Adaptation in Large Language Models via State Machines

The inability of Large Language Models (LLMs) to modulate their personality expression in response to evolving dialogue dynamics hinders their performance in complex, interactive contexts. We propose a model-agnostic framework for dynamic personality simulation that employs state machines to represent latent personality states, where transition probabilities are dynamically adapted to the conversational context. Part of our architecture is a modular pipeline for continuous personality scoring that evaluates dialogues along latent axes while remaining agnostic to the specific personality models, their dimensions, transition mechanisms, or LLMs used. These scores function as dynamic state variables that systematically reconfigure the system prompt, steering behavioral alignment throughout the interaction.We evaluate this framework by operationalizing the Interpersonal Circumplex (IPC) in a medical education setting. Results demonstrate that the system successfully adapts its personality state to user inputs, but also influences user behavior, thereby facilitating de-escalation training. Notably, the scoring pipeline maintains comparable precision even when utilizing lightweight, fine-tuned classifiers instead of large-scale LLMs. This work demonstrates the feasibility of modular, personality-adaptive architectures for education, customer support, and broader human-computer interaction.
Feb 23, 2026

Assessing Risks of Large Language Models in Mental Health Support: A Framework for Automated Clinical AI Red Teaming

Large Language Models (LLMs) are increasingly utilized for mental health support; however, current safety benchmarks often fail to detect the complex, longitudinal risks inherent in therapeutic dialogue. We introduce an evaluation framework that pairs AI psychotherapists with simulated patient agents equipped with dynamic cognitive-affective models and assesses therapy session simulations against a comprehensive quality of care and risk ontology. We apply this framework to a high-impact test case, Alcohol Use Disorder, evaluating six AI agents (including ChatGPT, Gemini, and Character AI) against a clinically-validated cohort of 15 patient personas representing diverse clinical phenotypes. Our large-scale simulation (N=369 sessions) reveals critical safety gaps in the use of AI for mental health support. We identify specific iatrogenic risks, including the validation of patient delusions ("AI Psychosis") and failure to de-escalate suicide risk. Finally, we validate an interactive data visualization dashboard with diverse stakeholders, including AI engineers and red teamers, mental health professionals, and policy experts (N=9), demonstrating that this framework effectively enables stakeholders to audit the "black box" of AI psychotherapy. These findings underscore the critical safety risks of AI-provided mental health support and the necessity of simulation-based clinical red teaming before deployment.
Feb 22, 2026

Facet-Level Persona Control by Trait-Activated Routing with Contrastive SAE for Role-Playing LLMs

Personality control in Role-Playing Agents (RPAs) is commonly achieved via training-free methods that inject persona descriptions and memory through prompts or retrieval-augmented generation, or via supervised fine-tuning (SFT) on persona-specific corpora. While SFT can be effective, it requires persona-labeled data and retraining for new roles, limiting flexibility. In contrast, prompt- and RAG-based signals are easy to apply but can be diluted in long dialogues, leading to drifting and sometimes inconsistent persona behavior. To address this, we propose a contrastive Sparse AutoEncoder (SAE) framework that learns facet-level personality control vectors aligned with the Big Five 30-facet model. A new 15,000-sample leakage-controlled corpus is constructed to provide balanced supervision for each facet. The learned vectors are integrated into the model's residual space and dynamically selected by a trait-activated routing module, enabling precise and interpretable personality steering. Experiments on Large Language Models (LLMs) show that the proposed method maintains stable character fidelity and output quality across contextualized settings, outperforming Contrastive Activation Addition (CAA) and prompt-only baselines. The combined SAE+Prompt configuration achieves the best overall performance, confirming that contrastively trained latent vectors can enhance persona control while preserving dialogue coherence. Dataset is available at: https://github.com/lunat5078/BigFive-Personality-Facets-Dataset
Jan 15, 2026

CALM-IT: Enhancing Synthetic Motivational Interviewing Dialogue Quality with Conversational Dynamics

Conversational dynamics describe how rapport, emotion, and goals change over a dialogue. These changes are important in therapeutic conversations, where they can influence when and how therapists intervene. However, large language model (LLM)-based synthetic therapeutic dialogue generators rarely track how these properties evolve together, which may limit the quality of longer conversations. We introduce CALM-IT, a dual-agent framework that tracks client states and therapist-side inferences to guide strategy selection and utterance generation. We evaluate synthetic Motivational Interviewing (MI) dialogues using automated Motivational Interviewing Treatment Integrity (MITI) ratings, conversational metrics, and comparisons across dialogue lengths, with ratings from four licensed psychologists providing support for key findings. Across 8,232 dialogues covering 686 grounded scenarios, four frameworks, and three target lengths, CALM-IT achieves the highest mean scores on all four MITI 4.2 global ratings and shows the smallest aggregate change in quality between short- and long-form conditions. CALM-IT also achieves the highest simulated client redirection acceptance rate (64.3%), with its strongest redirections followed by increased change talk and reduced sustain talk. Ablation experiments show that removing conversational dynamics components reduces dialogue quality. Together, these results suggest that explicitly modeling conversational dynamics can improve the quality and consistency of long-form synthetic MI dialogues.
Jan 12, 2026

PsyCLIENT: Client Simulation via Conversational Trajectory Modeling for Trainee Practice and Model Evaluation in Mental Health Counseling

LLM-based client simulation provides a scalable approach to novice counselor training, counseling-dialogue synthesis, and interactive evaluation of automated counseling systems. However, existing approaches are limited by insufficient profile diversity, weak behavioral grounding, and the lack of open Chinese-language resources for simulated counseling clients. We propose PsyCLIENT, a framework that conditions simulated-client responses on client profiles, dialogue histories, and conversational trajectories specifying target behaviors and content constraints at each client turn. We also construct PsyCLIENT-CP, a dataset of 120 Chinese client profiles spanning 60 counseling topics. Evaluations involving 24 professional counselors show that PsyCLIENT receives higher ratings of perceived authenticity and training utility than the comparison methods. In a separate source-identification study, PsyCLIENT dialogues were more frequently misclassified as human-client interactions than those generated by the baselines. These results suggest that conversational trajectory modeling can transform static client profiles into behavior-guided, dynamically unfolding counseling interactions.
Jun 11, 2025

"Is This Really a Human Peer Supporter?": Misalignments Between Peer Supporters and Experts in LLM-Supported Interactions

Mental health is a growing global concern, prompting interest in AI-driven solutions to expand access to psychosocial support. Peer support, grounded in lived experience, offers a valuable complement to professional care. However, variability in training, effectiveness, and definitions raises concerns about quality, consistency, and safety. Large Language Models (LLMs) present new opportunities to enhance peer support interactions, particularly in real-time, text-based interactions. We present and evaluate an AI-supported system with an LLM-simulated distressed client (SimClient), context-sensitive LLM-generated suggestions (Suggestions), and real-time emotion visualisations. 2 mixed-methods studies with 12 peer supporters and 6 mental health professionals (i.e., experts) examined the system's effectiveness and implications for practice. Both groups recognised its potential to enhance training and improve interaction quality. However, we found a key tension emerged: while peer supporters engaged meaningfully, experts consistently flagged critical issues in peer supporter responses, such as missed distress cues and premature advice-giving. This misalignment highlights potential limitations in current peer support training, especially in emotionally charged contexts where safety and fidelity to best practices are essential. Our findings underscore the need for standardised, psychologically grounded training, especially as peer support scales globally. They also demonstrate how LLM-supported systems can scaffold this development--if designed with care and guided by expert oversight. This work contributes to emerging conversations on responsible AI integration in mental health and the evolving role of LLMs in augmenting peer-delivered care.
Jun 5, 2025

Simulating Student-Tutor Interactions with LLMs for Multilingual Math Feedback

Large language models (LLMs) have demonstrated the ability to generate formative feedback and instructional hints in English, making them increasingly relevant for AI-assisted education. However, their ability to provide effective instructional support across different languages, especially for mathematically grounded reasoning tasks, remains largely unexamined. In this work, we present the first large-scale simulation of multilingual student-tutor interactions using LLMs. A stronger model plays the role of the tutor, generating feedback in the form of hints, while a weaker model simulates the student. We explore 352 experimental settings across 11 typologically diverse languages, four state-of-the-art LLMs, and multiple prompting strategies to assess whether language-specific feedback leads to measurable learning gains. Our study examines how student input language, tutor feedback language, model choice, and language resource level jointly influence performance. Results show that English hints are generally preferred, even by multilingual student LLMs, with few exceptions that lead to improved student learning outcomes. These findings offer practical insights for developing multilingual, LLM-based educational tools that are both effective and inclusive.