Large Language Model-Based Social Simulation

Overview

This field uses language-model agents to model people interacting through networks, institutions, and shared environments, studying outcomes such as opinion change, cooperation, norms, mobility, and policy responses. Common approaches ground agents in surveys, interviews, behavioral histories, or psychological profiles, then combine prompting or fine-tuning with agent-based models, games, memory, and network dynamics. Researchers validate simulations against human surveys, experiments, and real-world traces, measuring both individual response distributions and collective patterns over time. A central challenge is that plausible dialogue or accurate averages do not ensure faithful individual behavior, diverse populations, causal conclusions, or robust results across models and settings.

Latest papers

261 papers53 papers in the last four weeks, up 66% on the four weeks before. 0.3% of all new papers.

Jul 29, 2026

Belief Coevolution in a Social Network of Generalist and Specialist Large Language Models: A Controlled Study

Large language models (LLMs) are increasingly deployed in multi-agent environments. However, the processes by which beliefs form and propagate among interacting LLMs remain poorly understood. We introduce CoevolveSim, a framework for studying belief diffusion within networked LLM populations. CoevolveSim allows us to isolate and study three factors: domain specialization, social-role assignment, and social network structure. Within this framework, generalist and specialist LLM agents exchange and revise beliefs. In each round, an LLM agent observes a summary of its neighbors' beliefs before updating its own. We find that persona-style role assignment reshapes individual belief revision but has little effect on population-level consensus. In contrast, introducing finetuned specialist LLMs produces a large change in consensus and is accompanied by persistent asymmetries in outgoing influence. We further show that an opinion-dynamics surrogate combining individual persistence with population-level belief composition reproduces consensus with high fidelity in every scenario, whereas predicting individual final-round beliefs in heterogeneous LLM populations additionally benefits from agent identity.
Jul 28, 2026

When Synthetic Users Fail: A Cross-Domain Benchmark of LLM-Simulated Human Survey Responses

Large language models (LLMs) are increasingly used as synthetic users, stand-ins for human respondents whose simulated answers feed product, policy, and market decisions. We ask when this substitution is valid and when it fails, and package the answer as an evaluation framework for intelligent synthetic-user systems. A single protocol, run across four models spanning two families and an 8B-to-frontier capability range, is applied to two independent domains of real human-response data: U.S. general social attitudes (General Social Survey) and cross-cultural values (World Values Survey). Every model is benchmarked against a suite of non-LLM baselines fit on held-out human data. Under demographic prompting and the survey-simulation protocols we test, two failures replicate across both domains, all four models, and both families. First, at the individual level no LLM beats even the strongest baseline; on cross-cultural values every model falls well below it, and the gap survives distance-aware and proper scoring. Second, models systematically over-determine demographics, treating identity as far more predictive of attitudes than it is among real people, a distortion present for nearly every question-group combination and robust to a coding-invariant measure. Neither failure is remedied by a larger, more capable model. A decision-impact analysis shows why this matters in practice: on a segment-targeting task the models inflate between-segment gaps two to fourfold, would direct a team to the wrong segment in half of U.S. and most cross-cultural cases, and manufacture segment splits that do not exist in real people. We publicly release the cross-domain benchmark and validation framework, including all code and data, so that teams can determine in advance when synthetic-user evidence is safe for decision support and when it is not.
Jul 27, 2026

Reason-Mediated Behavioral Models for Auditing LLM Social Simulators

Large language models are increasingly used as social simulators, including as synthetic survey respondents. Most evaluations ask whether simulated outcomes resemble human outcomes. We argue that this is necessary but too weak: a simulator can match the final answer while using the wrong rationale-derived reason pattern. We study this problem through a 94-person sunscreen concept test in which each respondent evaluated three product concepts and wrote open-ended rationales. We map those rationales into signed reason states ZZ, where positive signs support adoption and negative signs block it. This gives a practical audit: holding respondent descriptors DD, category context KK, and concept treatment XX fixed, do human rationale-derived reasons help predict behavior YY, and can an LLM simulate the same reason state without seeing the human rationale or outcome? Human rationale-derived reasons substantially improve held-out prediction of purchase intent. LLM-simulated reasons are more brittle: they often sound plausible, but frequently echo the concept board rather than recover the respondent's acceptance or rejection path. The paper contributes an evaluation framework for social simulators. Reason states do not identify natural causal effects by themselves, but they provide an interpretable test of whether a simulator's stated reasons align with human evidence.
Jul 19, 2026

Empirical Grounding Improves the Realism of LLM Agents Simulating Human Behavior During Disruptions

Large language model (LLM) agents offer a generative approach to simulating human behavior under conditions that may have few or no direct historical analogues, a common challenge in disaster and infrastructure-disruption planning. However, this generative capacity creates a validity problem: individually plausible agent reasoning may fail to reproduce empirical population behavior. We evaluate whether empirical grounding improves the statistical realism of LLM-agent simulations during disruptions. Specifically, we develop an empirically grounded LLM-agent framework that embeds demographic profiles from the American Community Survey, baseline routines from the American Time Use Survey, and urban spatial context into agent initialization, memory, decision prompts, and activity execution. An independent household survey conducted during the July 2024 Philadelphia heatwave is reserved as an external validation benchmark. Compared with an ungrounded LLM-agent baseline, the grounded model improved reconstruction of normal daily routines, increasing mean correlation with empirical activity profiles from 0.528 to 0.912 and reducing mean squared error from 0.066 to 0.008. Under heatwave conditions, the grounded model better reproduced survey-derived activity profiles, increasing mean correlation from 0.349 to 0.836 and reducing mean squared error from 0.098 to 0.012. The grounded model captured 46.4% of observed heatwave response amplitude, compared with 20.6% for the ungrounded baseline. These findings show that empirical grounding can make LLM agents more statistically credible simulators of population behavior while revealing remaining gaps in modeling human adaptation during disruptions.
Jul 19, 2026

Poor Man's Agentic Modeling: Simulating Large LLM-Agent Societies on a Laptop

Simulating societies of many large language model (LLM) agents is expensive, yet the questions asked of such simulations are usually macroscopic: phase behaviour, stylised facts, and scaling with the number of agents NN, not the cognition of any single agent. We turn a statistical-physics observation into a method: replace each LLM agent by a low-parameter model fitted from a few hundred to a few thousand cheap queries, then run the society at any NN on a laptop. Whether this works is decided before the simulation runs, chiefly by what each agent perceives. We introduce an [interaction order x memory] taxonomy that maps perception and memory to an effective theory and a predicted NN-trend of the surrogate error. We validate it on a faithful reimplementation of the LLM macroeconomy EconAgent and seven further named LLM simulations, with agent decisions cloned from genuine LLM elicitations (primarily DeepSeek) for a few dollars; the predicted error trends hold cell by cell, and the two refuted predictions, both on a strongly saturating response and traced to its curvature, are themselves matched quantitatively by the theory with no free parameters.
Jul 17, 2026

Distribution-First Population Simulation: Collapse, Calibration, and Recall in Non-WEIRD LLM Persona Modeling

Synthetic-population tools increasingly run every individual as an independent large language model (LLM) agent. Using real survey microdata, we show that this paradigm has a basic failure mode, and we set a distribution-first corrective against it, all measured with a deterministic, construct-validated verifier on non-WEIRD (Turkey-first) data. First, N independent LLM agents grounded on 2,414 real World Values Survey respondents fail to reproduce the population's response distribution: they pile onto a modal default (four scenarios x five seeds: concentration 0.36->0.69, entropy 1.46->0.77, 85% collapse, TVD=0.44), and the collapse is a predictable function of scenario structure (r=0.55 with a single-answer structure). Second, Verbalized Sampling (VS) fixes the field's chronic under-dispersion without training in three model families (fidelity +7 to +10; significant on Qwen, p=0.002, d=6.2), yet the same move universally overshoots into over-dispersion (SD-ratio 0.4-0.56 -> 1.26-1.37), a structural property of VS. Third, survey fidelity transfers only weakly to agentic behavior: in a single-model, single-domain booking task, a persona is dominated by a cheapest-default (~80%) that income modulates but does not override (comfort choice 0%->7%->32% across income bands). Fourth, a placebo-controlled memorization attack and an election backtest show VS keeps aggregate strength while subgroup and individual claims are contaminated by recall and underdetermination. We close with the corrective: model the distribution once (VS) and assign it to grounded characters at O(1) cost, with a budget-aware router whose honest AUC is 0.805, not the tautological 1.0 of a code-derived oracle. The central contribution needs no realism claim: it measures the internal inconsistency of the independent-agent route and the conditions under which the distribution-first route calibrates.
Jul 16, 2026

Step-Level Preference Learning for Generative Agents in Social Simulations

Large language model (LLM)-based generative agents simulate human behavior through long-horizon decision-making processes that comprise intermediate steps such as planning, memory retrieval, reflection, and action selection. However, fine-grained human annotations of these intermediate steps remain scarce, and existing agents are not grounded in human preferences over such intermediate decisions. To address this gap, we introduce \method, an interactive simulation interface that enables us to collect step-level human preference supervision over agent decision trajectories, leading to a dataset of 57K fine-grained annotations. We conduct step-level preference learning on open-weight language models using supervised finetuning and direct preference optimization on this data, consistently improving simulation fidelity, coordination, and interaction quality, and inducing more socially effective agent behavior. Our results show that step-level human supervision is an effective training signal for improving both local decision quality and long-horizon agent behavior.
Jul 15, 2026

Social Simulations: from Agent-Based Modeling to Digital Twins

This book chapter covers the evolution of social simulation from classical agent-based models, in which agents interact according to explicitly defined behavioral rules, to AI-enhanced simulations based on Large Language Models and, ultimately, Social Digital Twins: high-fidelity, data-driven representations of real-world socio-technical systems. Along this trajectory, we discuss the main methodological foundations, applications, advantages, and limitations of each paradigm, highlighting the progressive shift from abstract models designed to investigate general social mechanisms toward increasingly realistic computational representations of specific social systems.
Jul 13, 2026

CityBehavEx: A Scalable and Empirically Validated LLM-Assisted Urban Simulation Platform

Recent LLM-based multi-agent urban simulators can generate semantically rich city routines, but they remain costly to scale and are often weakly validated against empirical mobility patterns. We present CityBehavEx, an interactive LLM-assisted urban simulation platform that scales to city-size populations, exposes agent behavior for inspection, supports empirical validation, and generates mobility patterns that better match real-world spatial, temporal, and semantic distributions. Instead of invoking large language models for every agent action, CityBehavEx combines established human mobility models with fine-tuned cross-encoders that estimate semantic alignment between agent profiles, schedules, and activity transitions. This design enables large-scale simulations, as demonstrated in a case study of 100,000 agents over 75 days in under one hour on a single consumer GPU. The platform allows users to define simulation regions, launch experiments, inspect trajectories and activity traces, debug unrealistic behaviors, and validate generated routines against real-world mobility, time-use, and semantic metrics.
Jul 12, 2026

Anamnesis: An Open-Source Platform for Large-Scale Backstory-Conditioned Survey Simulation

We present Anamnesis, an interactive system for demographically controllable survey simulation using large language models. Open-source and designed for non-technical users/researchers, Anamnesis enables the prototyping and stress-testing of survey instruments on virtual populations rather than real human subjects. The platform operationalizes the recently introduced Anthology and Alterity frameworks, which use structured narrative backstories to condition model responses, within a unified web interface. It supports open-ended generation, probabilistic demographic resampling, and multimodal (image and audio) surveys. We evaluate the system through two case studies: (1) replicating segments of Pew Research Center's American Trends Panel (ATP) on political typology and biomedical issues and (2) emulating human preference in the New Yorker Caption Contest. In both cases, Anamnesis produces opinion distributions that more closely match real-world survey data than standard persona-prompting baselines, offering a transparent, reproducible, and open-source alternative to proprietary simulation services.
Jul 8, 2026

A Large Language Model-Driven Agent-Based Modeling Framework with Multi-Round Communication for Simulating Vaccine Opinion Dynamics

Recently, Large Language Models (LLMs) have been utilized in various applications of computational social science and provide the possibility to integrate such models into agent-based modeling to explore the cognitive processes. However, how specific cognitive modules drive individual decisions and macro-level opinion dynamics remains unclear. Therefore, this study introduces a framework that integrates an LLM (Qwen3-8B) into agent-based modeling to investigate this problem, using vaccination opinion dynamics as a case study. We utilize this framework to simulate opinion dynamics among agents with heterogeneous profiles and social networks, evaluating scenarios by enabling different cognitive modules: a memory module and a prompt diversity module. The simulation results reveal that different cognitive modules have opposite impacts on our emergent opinion. Furthermore, the framework reproduces the non-linear behavior patterns of social influence observed in existing research, demonstrating our framework's validity and potential to reach the level 3 validation of agent-based models.
Jul 7, 2026

LLM-powered reasoning in agent-based modeling

Agent-based modeling (ABM) has the capability to model millions of individuals and their interactions, which is useful for policy making. However, ABMs have traditionally relied on static prior, which prevents the models from adapting to real-time changes. Our research provides a novel approach to addressing this information gap. Large language models (LLMs) offer new opportunities to predict human decision-making. Here, we introduce a scalable Hybrid Agent-based and Language-driven Epidemic (HALE) modeling framework that leverages LLMs to predict human decision-making in an ABM simulation. As a proof-of-concept, we use HALE to simulate COVID-19 and its effects in Salt Lake County, UT.
Jul 7, 2026

AgoraSim: A Hybrid Agent-Based Modeling Framework

LLM-agent simulations make natural-language social scenarios easy to instantiate, but their outputs can be overread as predictions and are often difficult to compare with explicit social dynamics. We present AgoraSim, a hybrid agent-based modeling framework for scenario-oriented social reaction analysis. AgoraSim resolves textual or multimodal artifacts into editable ABM configurations, runs ratio-controlled populations that mix LLM, vision-language, custom-endpoint, random, and classical agents, and compares the same scenario against matched classical reference dynamics. All agents emit a shared structured decision object, enabling common action spaces, interaction protocols, metrics, and audit records. Exposed through a local UI, Python SDK/CLI, and REST API, AgoraSim helps users inspect scenario trajectories, compare modeling assumptions, and identify cases that warrant empirical validation.
Jul 6, 2026

Plausible but Not Valid: A Psychometric Audit of LLMs as Synthetic Survey Respondents

Large language models (LLMs) are increasingly used as synthetic survey respondents, but existing evaluations mostly ask whether individual answers look plausible. We ask a stricter, psychometric question: do LLMs preserve the joint distribution, latent structure, reliability, mediation pathways, and demographic effects of real human survey data? We introduce an open Lithuanian organisational-psychology dataset (n=263 employees; three validated instruments; 68 items, 12 subscales) and condition 37 LLMs on real respondent profiles under a persona-disclosure ladder, presentation, reasoning-effort and cross-language ablations, counterfactual demographic swaps, and a memorization probe. The resulting Psychometric Similarity Score (PSS) is anchored against five statistical baselines, a held-out human ceiling, and the real answers of the same respondents. LLMs reproduce the direction of human psychometric relationships, but statistical baselines with no language model match or beat them. The best LLM (PSS 0.81) is level with a Gaussian copula fit only on other respondents (0.82) and below the real answers of the same 100 people (0.89). A simple classifier separates every LLM sample from humans (median AUC 0.99), and verbatim recall of the items is rare (at most 4.7%) and unrelated to PSS. Counterfactual swaps move answers in the direction of human group differences and by a similar amount (role 0.49 and education 0.33 human SD, vs. 0.46 and 0.44 in humans). Gender swaps move them by 0.06 SD. Tucker's phi on UWES falls inside an item-permutation null for 10 of 37 models. Synthetic respondents compress the response scale (within-respondent SD 0.79 vs. 1.19), lose predictive validity on held-out humans (mean R^2=-0.14 vs. 0.28), and produce significant indirect effects on 4 of 7 mediation paths that are null in humans. LLM samples are therefore not a drop-in replacement for human survey data.
Jul 2, 2026

Will Scaling Improve Social Simulation with LLMs?

Large Language Model (LLM) social simulations are a promising research method, but they are not yet faithful enough to be adopted widely. In this work, we investigate whether the current scaling paradigm in language modeling is likely to close these gaps, or whether simulation fidelity is orthogonal to general capabilities and therefore deserving of more research attention. We use scaling laws to study the relationship between LLMs' compute scale, general capability benchmarks, and the fidelity of social simulation in three representative sub-domains: opinion modeling, behavioral simulation, and longitudinal forecasting. Surprisingly, we discover strong compute scaling in all three settings, using a suite of 85 transformer LLMs with the Qwen3 architecture pre-trained on the DCLM web text corpus under fixed-compute budgets from 101810^{18} to 102010^{20} FLOPs. Then we evaluate 35 larger and more capable open-weight models up to 70B parameters, allowing us to predict downstream accuracy from loss. This reveals that the majority of behavioral and opinion simulation tasks will rapidly improve with scale, particularly when they involve populations that are well-represented in English web corpora. Longitudinal forecasting and underrepresented opinions scale more slowly, especially when they are less correlated with general knowledge and reasoning benchmarks like MMLU. In behavior simulation, scaling fails to improve model calibration with human cognitive biases like risk aversion, as well as human heuristics like learning correlated rewards from related tasks. On these tasks, even fine-tuned models fail to noticeably scale up performance from 0.5B to 8B parameters. Taken together, we conclude that scale will improve social simulations in most settings, but outliers exist, and improvements will be less reliable in low-resource domains.
Jul 1, 2026

SenseWalk: Agent-Based Semantic Trajectory Simulation Powered by Large Language Models in Zoned Environments

Semantic trajectory analysis has recently emerged as an approach for modeling human movement by capturing implicit patterns and behaviors through semantic information (e.g., visitors' profiles and goals) beyond raw spatial paths to better understand why people move in certain ways. However, analyzing semantic trajectories in real-world scenarios remains challenging, as collecting high-quality data is costly and often lacks rich semantic information. Meanwhile, existing simulation tools require substantial technical expertise, which makes them difficult for practitioners to adopt. To address these limitations, the paper proposes SenseWalk{SenseWalk}, an interactive system that supports simulating semantic trajectories by LLM-powered agents. We develop a simulation workflow that combines LLMs and the social force model to balance physical plausibility and semantic coherence. A user-friendly interface is designed to facilitate users in customizing the simulation configuration and analyzing simulation outputs. We also conduct a quantitative experiment to evaluate the effectiveness of our simulation workflow, and a user study (n=12) to assess the usefulness and efficiency of our system.
Jun 29, 2026

Collective cooperation without individual fidelity in LLM agents

Large language models (LLMs) are increasingly used as agents in simulations of social systems, yet it remains unclear when their behavior can be interpreted as a faithful proxy for human decision-making. Here we test LLM agents against a direct empirical benchmark: a large-scale networked Prisoner's Dilemma experiment with human participants. Using the same interaction protocol, payoff structure, and network topologies, we compare nine open-weight LLMs with the human data. The selected model reproduces several macro-level features of cooperation dynamics, including the early decline and later stabilization of cooperation. This aggregate agreement, however, does not extend uniformly to finer levels of behavior. LLM populations underestimate individual-level heterogeneity and generate conditional cooperation patterns that differ from those observed in humans. Adding a fraction of random agents improves some aspects of micro-level agreement, but does not remove the mismatch in decision rules. These findings reveal a macro--micro dissociation in LLM-based social agents: collective outcomes can appear human-like even when the underlying behavioral distributions and mechanisms are not. They suggest that validating LLM agents as human surrogates requires comparisons across aggregate dynamics, individual heterogeneity, and context-dependent decision rules, rather than outcome-level agreement alone.
Jun 27, 2026

Beyond the Mean: Three-Axis Fidelity for Aligning LLM-Based Survey Simulators from Small Pilot Data

Large language models (LLMs) are increasingly used to simulate social survey responses, yet their outputs exhibit systematic biases: marginal distributions are skewed, response variance is poorly calibrated, and predictor-outcome relationships are attenuated. We ask a simple question: given a small pilot sample of human responses, can an LLM recover the statistical characteristics of a broader population? We decompose recovery along three axes: structural fidelity, marginal fidelity, and individual fidelity. Using a COVID-19 misinformation survey as a case study, we benchmark three families of approaches: prompting, rectification, and fine-tuning. The findings suggest that fine-tuning on small pilot samples offers a balanced approach for achieving multiple forms of fidelity, but the levels of such fidelity can vary across subsamples, potentially threatening pluralistic alignment.
Jun 26, 2026

GenWorld: Empirically Grounded Urban Simulation Infrastructure for Scalable LLM-Agent Studies

LLM-agent simulation faces a joint grounding and scaling problem: agents should act in environments that reflect real urban constraints, yet direct online LLM calls for city-scale populations are computationally prohibitive. We present GenWorld, an empirically grounded urban simulation infrastructure that combines a building-level synthetic city, a structured agent-environment interface, and offline compilation of LLM-derived decision signals into lookup policies for scalable rollout. In a reference instantiation for Higashihiroshima, Japan, GenWorld grounds 196,608 synthetic residents in census and geospatial data, validates demographic consistency against census tabulations, and uses YJMob100K mobile-phone data as a commuting-distance diagnostic. We demonstrate the infrastructure through three reproducible cases: a full-city weekday rollout, a weekday-weekend behavioral contrast, and a warning-response perturbation with auditable replanning traces. These cases support GenWorld as a reproducible platform for grounded and scalable LLM-agent studies, while calibrated forecasting for traffic, evacuation, or policy outcomes remains future work.
Jun 16, 2026

Using Cognitive Models to Improve Language Model Simulation of Human Persuasion Games

People make decisions differently in strategic interactions. Some update beliefs like a Bayesian; others exhibit biases like motivated reasoning. Although creators of large language models use simulated humans for safety evaluations and training, they often fail to cover this breadth of human behavior. We argue that cognitive science and economics provide a convenient tool for doing so, making use of mathematical models of human decision-making. We propose an approach that we call Equation-to-Behavior Prompting for guiding large language models to match cognitive models, and evaluate this approach on persuasion games based on legal decision-making. We find that large models can approximate equation-based specifications -- Bayesian updating, affine distortion, motivated updating, and Grether's αα-ββ model -- using prompting, but small models fail to do so. However, training small models with reinforcement learning to adhere to mathematical rules, Equation-to-Behavior RL, reduces belief error by 26.5% in out-of-distribution parameterizations. We show that these simulations can help create diverse training environments; training small models to consider different kinds of decision-makers improves average belief change by 2.5%--12% over Bayesian-only training, even when persuading GPT-5-mini. Our work could improve human simulations for training and evaluation in increasingly realistic settings, and could also enable novel research into more complicated mathematical models of human decision-making.
Jun 12, 2026

OdysSim: Building Foundation Models for Human Behavior Simulation

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct the SOUL-Index benchmark, and develop an end-to-end training recipe combining midtraining, task-specific RL, and expert distillation. The resulting open 8B OSim model ranks first or tied-first on 8 of 23 tasks, outperforming any individual frontier model by this count, with the strongest gains on conversational and social tasks. Its outputs are also more human-like in length, formatting, and word choice, and it transfers zero-shot to out-of-distribution user simulation on ττ-bench, nearly matching real users on reaction alignment (93.2 vs. 93.5). We further show that LLM-as-judge RL induces reward-hacking patterns, and that our detectors can mitigate them during post-training. Together, our findings suggest that behavioral foundation models require rethinking the LLM training paradigm. We release all artifacts to support future research.
Jun 11, 2026

When Plausible Is Not Realistic: Evaluating Human Mobility in LLM-Based Urban Simulation

LLM-based generative agents are increasingly used in urban simulators, yet it remains unclear whether they reproduce empirically realistic human mobility patterns or merely generate plausible mobility narratives. We introduce a validation framework for evaluating the mobility of generative agents of LLM-based urban simulators against real-world mobility data. For this, we use mobility laws, temporal rhythms, network motifs, semantic activity transitions, and behavioral mobility profiles. Using datasets from the Greater Paris region and Shanghai, we evaluate AgentSociety and CitySim across multiple dimensions of mobility realism. Our analysis reveals a substantial gap between narrative plausibility and empirical mobility realism. Although the simulators capture some high-level semantic activity distributions, they struggle to reproduce core spatial and temporal constraints, including realistic trip-length distributions, origin-destination flows, dwell times, and transition dynamics. We further observe that realistic mobility diversity is unstable across default prompting configurations and may require explicit profile-aware initialization. To support reproducible evaluation, we also contribute scalable and open LLM-driven infrastructure for regional-scale map generation, observability-enhanced simulation, mobility-metric computation, and traffic simulation. Our findings highlight the need for rigorous empirical validation of LLM-based urban simulators and provide practical tools for building more realistic and reproducible urban simulation systems.
Jun 11, 2026

AgentSociety 2: An Integrated Research Environment for Executable Social Science

AI scientist systems are beginning to automate parts of scientific research, but social science poses a distinct challenge: its objects of inquiry are not merely datasets or laboratory protocols, but integrated social processes involving situated participants, interaction contexts, interventions, and outcomes. Yet a critical link is missing: existing systems either assist isolated research tasks or simulate agents as experimental subjects, leaving the research workflow and simulated society decoupled. Here we introduce AgentSociety 2, an Integrated Research Environment for executable social science. It couples two roles of LLM agents in the same runtime: AI social scientists that coordinate literature grounding, hypothesis generation, experiment design, simulation execution, result interpretation, and manuscript drafting; and silicon participants that generate behavioral responses within configurable social environments. This dual-role design turns hypotheses into auditable agent behaviors, environment rules, interventions, and measurements, thereby supporting an end-to-end workflow. Across seven illustrative studies spanning micro-level social-science laboratory experiments, meso-level dynamics in social media, and macro-level urban scenarios, we demonstrate its capacity to support diverse disciplinary questions, reproduce major qualitative patterns from prior studies, identify informative deviations, and enable large-scale simulations through optimized agent-environment interactions. By preserving human researchers' high-level agency while delegating procedural orchestration to agentic systems, it provides a human-in-the-loop and controllable infrastructure for next-generation computational social science, with broader applications in scalable computational social experimentation and AI-enabled social governance platforms.
Jun 8, 2026

MASS: Deep Research for Social Sciences with Memory-Augmented Social Simulation

Deep Research agents powered by Large Language Models (LLMs) have exhibited extraordinary potential in automated paper writing tasks. However, existing systems rely heavily on literature retrieval and synthesis through internet and local knowledge bases, often resulting research in lacking insight and creativity in social science. To address this issue, we propose "Memory-Augmented Social Simulation (MASS)", an innovative paradigm that leverages highly realistic and research-oriented social simulations to enhance the creativity and empirical founding of LLMs-generated research. Specifically, MASS integrates three core components: dynamic goal-path planning with multi-level social norm restraint to guide the simulation, a multi-disciplinary behavior dataset for agent memory cold-start, and a structured forgetting mechanism inspired by the Ebbinghaus curve. Together, these ensure simulation authenticity and provide a robust empirical foundation for generating innovative scholarly papers. Experimental results demonstrate the effectiveness of our method, showing a 6.81% improvement in generation overall quality over foundation LLMs and 17.19% gain in Insight over strong baselines.
Jun 5, 2026

Agentopia: Long-Term Life Simulation and Learning in Agent Societies

Humans learn from social life. Simulating this process with LLM-powered agents represents a promising research direction, raising a natural question: whether LLMs can learn from such simulated social experience to better understand and replicate human behavior. However, prior agent society simulations typically operate at the scale of days, limiting the depth of social interactions and long-term growth. In this paper, we study long-term life simulation and LLM learning in agent societies, with two goals: (1) investigating social behaviors that emerge from life-long simulation, and (2) developing anthropomorphic capabilities in LLMs, particularly intelligence in social life, through years of simulated social experience. Specifically, we present Agentopia, a comprehensive framework for long-term life simulation in multi-agent societies, where 100 agents autonomously pursue personal growth, develop social relationships, and fulfill their needs and goals over 10 simulated years. We define life reward to mirror human well-being, and leverage this reward to train LLMs via rejection sampling. Extensive experiments show that agents exhibit rich emergent social behaviors. Furthermore, life reward training effectively enhances the underlying LLM, which leads to improved agent well-being in simulation, and generalizes to downstream role-playing benchmarks with +15.6% improvement.
Jun 4, 2026

Comparing Sentiment Contagion in AI-Agent and Human Social Networks: Evidence from MOLTBOOK

AI agents are beginning to interact not only with people, but also with one another. We investigate what happens to sentiment in such an AI-only social network: does negativity spread, or do replies calm it down? We study MOLTBOOK, a social network made up of autonomous language-model agents, using almost 2.9 million posts and 1.5 million comments. Negative posts receive many more replies than neutral or positive posts, so negativity still attracts attention. However, replies to negative content usually do not stay negative. They most often become neutral, and there is meager evidence that negative sentiment spreads across days. The main pattern is therefore not a cycle of negativity, but negative attention followed by neutralisation. These findings suggest that AI-agent networks may behave differently from human social networks: they may dampen emotional extremes, while still depending strongly on how interactions are organised.
Jun 4, 2026

Revising Context, Shifting Simulated Stance: Auditing LLM-Based Stance Simulation in Online Discussions

Large language models are increasingly used to simulate social media users and infer how individuals may respond to online discussions. However, it remains unclear whether these simulations reflect precise user-specific beliefs or whether they are highly sensitive to semantically independent changes in conversational contexts. In this work, we study counterfactual context revision as a framework for auditing LLM-based stance simulation. Given an original online conversation, we first infer a target user's stance toward a specific topic. We then apply controlled revision strategies to the conversational context and simulate the user's stance again under the revised context. We compare text-only revision strategies with a multimodal one that incorporates meme-based context and evaluate two main effectiveness metrics, i.e., average directional stance shift and stance transition rate. The results reveal effective and robust stance transitions in both text-only and multimodal strategies across different polarization-preference mechanisms. Our study contributes an evaluation framework for understanding the context sensitivity of LLM-based stance simulation (https://github.com/STARResearchLab/StanceShift). More broadly, it highlights both the promise and risk of using LLMs as proxies for social media users in social simulation.
Jun 3, 2026

When Can You Trust Your Synthetic Users? Diagnostics and Corrections for LLM Consumer Panels

Large language models are increasingly used to simulate consumers, yet agreement with aggregate survey outcomes can conceal errors in the subgroup estimates that guide decisions. We develop a framework for deciding when to trust, correct, or abandon a synthetic consumer panel by distinguishing population mismatch from differences in conditional responses. The framework combines diagnostics for covariate overlap, conditional calibration, and stability across models with an augmented inverse probability weighting estimator that treats LLM predictions as auxiliary information. Correction requires a complete invitation frame, response indicators for everyone invited, and human outcomes for respondents, together with assumptions of missing at random and positivity. We evaluate the framework using simulations and controlled nonresponse experiments constructed from paired human and LLM responses in ANES and Twin-2K-500. In identified simulation regimes, point bias remains small when either the response model or the outcome model is correct, but nominal 95% confidence intervals cover only 88--94% in some regimes. When nonresponse depends on missing human outcomes, substantial bias persists and coverage approaches zero. Controlled masking of the paired datasets reproduces this contrast between successful point correction under imposed missing at random and failure under nonignorable nonresponse. These findings show why validation must address the intended population and task, and why the scope for correcting synthetic estimates depends on the available human data and the assumptions that identify the target.
Jun 2, 2026

Think-Before-Speak: From Internal Evaluation to Public Expression in Multi-Agent Social Simulation

LLM-based multi-agent simulation offers a promising way to study social interaction, deliberation, and collective opinion dynamics. However, many existing dialogue simulation frameworks represent interaction mainly as observable turn exchange or aggregated outputs, leaving the internal evaluative processes behind silence, speaking intention, and public expression difficult to examine. We introduce TBS (Think-Before-Speak), an interval-based multi-agent simulation framework that separates agents' private reasoning from public utterance generation. At each interval, all agents update structured internal states based on the shared dialogue history and their own memory. These states include dissonance-related appraisal, perceived opinion climate, perceived isolation risk, response strategy, and willingness to speak. The orchestrator then resolves competing speaking intentions and commits one utterance to the public dialogue, allowing internal evaluation and public interaction to co-evolve over time. We evaluate TBS in simulated town hall discussions on a climate-related policy issue. Results show that TBS produces coherent internal-state traces and that these traces vary systematically across turn-allocation, silence, and memory conditions. Dissonance-related appraisal increases agents' willingness to speak, whereas silence-pressure appraisal decreases it. Once speaking intention is formed, public expression is shaped mainly by turn-allocation rules. These findings suggest that TBS supports mechanism-sensitive social simulation by making the pathway from internal evaluation to public expression observable and analyzable.
May 31, 2026

Can LLM Agents Sustain Long-Horizon Organizational Dynamics?

Large language agents are increasingly used for social simulation, yet it remains unclear whether they can sustain coherent behavior in structured organizations, where goals must propagate through hierarchy, tasks depend on prior execution, and artifacts accumulate over long horizons. We formulate long-horizon organizational simulation as a memory-centered coordination problem and introduce TaskWeave, a hierarchical agentic framework that maintains planning states through a Formulate-Partition-Diagnose-Align cycle and grounds execution through dependency-aware trace memory. We evaluate TaskWeave in a year-long IT company simulation and compare it with other multi-agent frameworks on organizational coherence, execution grounding, and downstream enterprise NLP utility. Experiments show that TaskWeave supports coherent and long-horizon organizational dynamics while producing grounded artifacts and adapting to external environments. These findings suggest that structured simulation memory is a key mechanism for building reliable LLM-based organizational simulators.