Latent-Space Planning
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31 papers13 papers in the last four weeks, up 225% on the four weeks before. 0.1% of all new papers.
Hierarchical world models plan over long horizons by passing predicted states from a coarse model to a lower-level controller. Choosing these states can be expensive: the upper-level planner repeatedly differentiates through candidate macro-action trajectories. We replace this search with a lightweight goal-conditioned network trained through the frozen high-level predictor. The network supplies a conditioning vector, while the predictor generates the next latent waypoint. Training uses hindsight goals and state-prediction losses on offline trajectories, without search-solution targets or macro-action labels. Inference retains an autoregressive high-level rollout, but requires no high-level candidate optimization. We evaluate this approach on the shared-latent HWM checkpoints distributed with H-JEPA, using three backbone seeds and three head initializations per backbone. With a common evaluation protocol, mean success is 70.4% on Cube, 48.7% on Push-T, 100.0% on FourRoom, and 71.1% on Visual AntMaze. The method improves over the corresponding HWM search baseline on three environments and has the same mean on Push-T. Dedicated measurements on an NVIDIA L40S give 1.28-4.39x end-to-end speedups for batched evaluation. Ablations identify state-adaptive conditioning as a consistent contributor, while predictor-mediated subgoals and unrestricted conditions have environment-dependent benefits.
Vector-Quantized World Model: Latent Feedback Motion Planning for Robot Manipulation
Visual world models have shown strong potential for robot planning, yet long-horizon manipulation remains challenging due to compounding prediction errors, large search complexity, and latent plans that the low-level controller cannot reliably reach. In this work, we introduce Vector-Quantized World Model (VQ-WM), a latent feedback motion planning framework that integrates discrete long-horizon search with continuous visual feedback control: a discrete latent predictor models transitions between vector-quantized latent states, allowing the planner to look far ahead and find a shortest path to the goal through discrete search and a continuous learned controller sequentially reaches the planned states through visual feedback, correcting deviations to mitigate compounding errors. Whereas most vector quantization uses Euclidean distance, we use a novel estimator of the first-passage-time as a quasi-metric, which aligns the planning abstraction with the controller's capabilities. We evaluate on the physical robot manipulation of the Tower of Hanoi puzzle: whereas existing state-of-the-art foundation models (VLAs, WAMs) only succeed when the solution trace in their training dataset, our method achieves 100% success rate with only short-play data, demonstrate its ability to compose long-horizon solutions beyond the short demonstrated trajectories and execute them reliably. Our solution also outperforms strongest world-models by 13.3--85.3 percentage points on simulation benchmarks spanning manipulation and locomotion, demonstrating consistent progress and new capabilities.
Latent World Models Should Plan with Distances Along the Latent Manifold
Latent world models such as LeWM plan by searching for an action sequence whose predicted terminal latent is closest to the goal latent under an ambient norm, such as the Euclidean distance. Planning with such a cost assumes that proximity in the ambient latent space reflects proximity to the goal in the environment. Studying LeWM, we find that this assumption holds only in a small neighborhood around the goal, whereas farther away the L2 cost forms spurious low-cost basins that trap the planner. Yet neighborhood-based embeddings show that the latents retain the underlying physical state. We therefore hypothesize that the latents lie near a curved, low-dimensional manifold, and that the terminal cost should measure the distance along this latent manifold rather than through the ambient space. To estimate this manifold distance, we propose the Neighborhood Graph Cost (NGC), which computes shortest-path distances on a mutual nearest-neighbor graph constructed over training latents. NGC changes only the terminal cost and requires no retraining. This single change improves the planning success rate of LeWM across all four benchmark tasks and nearly solves TwoRoom and Reacher: even at the farthest goal offsets tested, NGC reaches 95% and 100% success, whereas the L2 cost falls to 27% and 81%. These results support the manifold hypothesis and our argument that latent world models should plan with distances along the latent manifold.
Action-Aligned Latent Planning for Versatile Humanoid Loco-Manipulation
Learning a single perceptive policy for diverse humanoid loco-manipulation requires unifying high-level task decisions without losing the state-dependent physical responses that make each interaction succeed. This makes the representation between high-level planning and whole-body control critical: kinematic or contact targets provide compact abstractions but do not directly encode interaction-specific control responses, while directly predicting low-level actions requires the planner to model high-frequency closed-loop feedback. We propose FIBER, a framework that uses the executable latent space of a frozen behavioral foundation model (BFM) as a shared planning representation for heterogeneous interaction skills. Our latent policy projection (LPP) maps independently acquired task-specific policies into this representation by identifying latent commands whose induced actions match their local control responses, enabling lower-rate planning while retaining the BFM's high-frequency state feedback. After projection, we aggregate closed-loop latent rollouts from all skills and train a single perceptive flow planner entirely offline. We further introduce AH-BFM, an adaptive-horizon BFM trained with multi-gamma forward-backward (FB) learning to support both precise control and temporally extended whole-body behavior. We evaluate FIBER on box pickup, door opening, and object grasping in simulation and on a real Unitree G1 humanoid. Across 128 diverse variations per task in simulation, FIBER achieves 42.0% mean success, more than tripling projected latent replay (11.6%) and substantially outperforming kinematic planning (3.5%). Real-world experiments further demonstrate sim-to-real transfer, skill chaining, and conditional steering through the same unified planner.
Beyond Action Prediction: Learning Search-Free Planning in Latent Space
Latent world models learn action-conditioned state transitions in a compact representation space, providing a predictive model for visual planning and control. However, planning with these models typically requires costly test-time optimization over action sequences. We propose to replace this online search with a goal-conditioned inverse model that directly predicts actions from current and goal observations. A key challenge is that action prediction alone neither ensures that goal representations encode action-relevant information nor that predicted actions are consistent with the learned latent prediction model. We introduce Hindsight Inverse JEPA Planning (HIJP), a search-free framework that addresses both aspects during training. HIJP relabels future observations along offline trajectories as goals, providing action supervision across multiple temporal horizons. By retaining gradients through the goal representations, this supervision directly shapes the visual representation. HIJP further feeds predicted actions into the latent predictor model and aligns the resulting next-state representations with encoded successor observations, enforcing action-transition consistency. At inference time, the inverse dynamics model and latent predictor models are applied alternately to generate multi-step action sequences without online search. Across four visual control tasks, HIJP achieves 86.8% overall success and a 1.9-16.5x planning speedup over search-based planning.
Order-Consistent Latent Geometry for Reliable Short-Horizon Planning in World Models
Latent planners often rank candidate action sequences by terminal Euclidean distance to a goal latent. Exact agreement with transition distance would make this score ideal, but is stronger than planning requires: along a transition-shortest rollout, the essential requirement is that latent distance does not reverse true transition progress. We show that this pathwise no-reversal requirement is precisely the classical self-approaching condition. To the best of our knowledge, we are the first to identify self-approachingness as a planner-facing compatibility condition for terminal Euclidean latent planning and to connect its violation to an exact finite-horizon candidate-order reversal. Because visual world models predict discrete latent sequences, we analyze their polygonal interpolation. We prove that an acute bend creates a nonempty region in which terminal Euclidean distance ranks a transition-worse candidate ahead of one that makes genuine progress, even under exact rollouts. We further interpret latent dimension as angular capacity through a classical spherical-code bound. A controlled six-branch experiment, including a zero-padded three-dimensional baseline, validates the predicted ordering failure and separates angular arrangement from ambient dimensionality.
Sampling-based Kinodynamic Planning with World Models
Visual world models predict the consequences of actions from images, but planning with them is typically done by optimizers such as CEM and MPPI. However, these optimizers stall on long-horizon tasks where progress requires motion the objective does not reward, such as moving around a block before pushing it. This paper revisits kinodynamic sampling-based motion planning for world models, using the learned model as the propagator of a tree search in latent space. Our key insight is that the sampling strategies devised for high-dimensional search in configuration space apply directly to the latent space of a world model, where they rapidly expand through intermediate states that myopic optimizers never sample. We present two exploration strategies for the high-dimensional latent space, nearest-neighbor-guided RRT and projection-based KPIECE, with GPU-native batched expansion for efficient device utilization. We evaluate with an off-the-shelf DINO-WM on four simulated domains and a real-world block-pushing task. Our approaches match or exceed the success rate of CEM and MPPI at up to 13.8x lower planning time in simulation, and improve the success rate by 20% on the real robot.
LiteNWM: Efficient Latent World Models for Onboard Visual Navigation in the Wild
Direct visual navigation policies generate trajectories efficiently but do not explicitly evaluate their future consequences. Generative navigation world models provide this foresight through visual rollouts, which are costly when evaluating multiple candidates. We present LiteNWM, a latent navigation world model that shares visual encoding across candidates and jointly predicts their action-conditioned future representations at multiple horizons, while a learned scorer uses these predictions to select trajectories. In offline evaluations on RECON, SCAND, and SACSoN, LiteNWM reduces macro-averaged trajectory error by 17.56% relative to NoMaD+NWM-XL and achieves a 128.00-fold end-to-end speedup on an RTX 5090. The same evaluator transfers from NoMaD to MBRA without proposer-specific retraining, reducing MBRA's macro-averaged trajectory error by 16.2%. In real-robot experiments in unseen indoor and outdoor environments, LiteNWM improves navigation success from 43.3% to 83.3% relative to NoMaD. These results demonstrate that LiteNWM can be deployed for future-aware planning and closed-loop navigation on a physical robot.
H-JEPA: End-to-End Learning of Hierarchical World Models for Visual Planning
Long-horizon planning with latent world models requires reasoning across timescales and levels of abstraction. Existing task-agnostic JEPA world models predict and plan at a single timescale or with multiple horizons in one shared latent space. We introduce H-JEPA, an end-to-end recipe for training a hierarchy of action-conditioned JEPAs in which each level predicts farther ahead in its own learned latent space. Planning proceeds top-down: the top level optimizes progress toward the goal, and each level's predictions become subgoals for the planner below it. When factors in the data evolve at separated timescales, higher levels discard fast, unpredictable detail and retain slower task-relevant state. Across four simulated navigation and manipulation environments, hierarchical planning improves over a flat JEPA; on Visual AntMaze, a three-level hierarchy raises success from 18% to 73% using less planner compute. Ablations attribute these gains to both temporal decomposition and higher-level goal representations. With inverse-dynamics supervision, the approach extends to diverse real-robot videos from DROID, where hierarchy improves offline planning fidelity at lower planner compute.
How Long, Not How Close: A Learned Temporal Metric for Planning in Latent World Models
Latent world models plan by rolling a frozen predictor forward under candidate action sequences and ranking the candidates by the latent distance between their imagined end state and the goal. However, this ranking breaks down when the goal lies several plans away, because the latent distance measures how closely an end state resembles the goal rather than how far it remains from reaching it. To address this, we propose TEMPO, a temporal-distance planning objective that leaves the world model untouched, learns only from the recorded trajectories already used to train it, and adds negligible cost to the planner's search. TEMPO learns a small map of the frozen latent in which the distance between two states of an episode reflects the number of environment steps between them, and blends this distance into the planner's cost. It requires no rewards, policies or success labels and, being a cost rather than a model, applies to frozen world models with one latent vector per state that plan by a latent distance. We evaluate TEMPO on eleven simulated environments (e.g., maze navigation, tabletop pushing, robotic arm control and three-dimensional manipulation) with the LeWM and PLDM planners. With a small MLP that adds at most 0.3% to a plan's arithmetic, TEMPO improves both planners at every goal distance, including the one-plan setting of their evaluations, raises LeWM from 36% to 99% on TwoRoom three plans from the goal, and remains competitive on a broad range of 2D and 3D navigation, reaching and manipulation tasks.
Learning Commute-Time-Preserving World Models for Planning
World models allow agents to plan in latent space by choosing a sequence of actions that most reduces the distance to a given goal state. Thus, planning can benefit from latent representations whose distances mirror commute-times in the environment. The spectral embedding space of the graph Laplacian provides such a representation, if it obeys a specific eigenvalue-dependent scaling. Unfortunately, instantiating the graph Laplacian is intractable in large, continuous environments. Self-supervised learning offers a natural route to such commute-time-preserving embeddings at scale. However, here we show that existing methods, which commonly encourage isotropic representations to prevent representational collapse, tend to degrade the "correct" eigenvalue-dependent scaling, leading to an inaccurate representation of commute times. To address this problem, we introduce Commute-Time-Preserving World Models (CTWMs), combining a latent displacement predictor and a log-determinant regularizer that prevents collapse, which provably recover the correctly scaled Laplacian representation under reversible deterministic dynamics and at the predictor's fixed point. In numerical simulations, CTWM matches or outperforms LeWM, a task-agnostic baseline, on several complex, continuous goal-reaching benchmarks, while using half the parameters.
Anisotropic Representations Improve Planning in JEPA World Models
Latent world models learn action-conditioned dynamics in representation space and often score candidate actions by Euclidean distance to a goal representation. Joint training typically regularizes the representation to prevent collapse, but the resulting representation geometry also determines how terminal errors are weighted during planning. We show that accurate prediction and noncollapsed representations do not guarantee a task-aligned latent planning cost: isotropic Gaussian regularization can induce a geometry that ranks feasible outcomes differently from the task cost. To address this mismatch, we introduce AnisoWM with Reg, which replaces the fixed isotropic Gaussian target with a learnable diagonal covariance under fixed-trace and anisotropy constraints. The prediction objective, predictor architecture, and Euclidean planner remain unchanged; the target is used only during training. Our analysis characterizes the prediction-driven allocation of target variance, its dependence on the training distribution, and the conditions under which the induced metric reduces planning regret. Across four visual control environments, AnisoWM improves planning success over LeWorldModel in all four. Its latent planning cost also shows better agreement with task outcomes. Project website: https://rkdrn79.github.io/AnisoWM-page/
Control-Geometry Straightening for Sampling-Based Latent Planning
Joint-embedding predictive architectures enable planning with latent world models, but accurate transition prediction alone does not ensure that the planning objective is easy to optimize. We introduce Control-Geometry Straightening (CGS), a single auxiliary loss that learns planner-friendly representations by directly straightening control geometry for sampling-efficient planning. CGS matches pairwise cosine similarities among actions to those among corresponding latent differences only using local transitions from pixel-action pairs. The loss can be applied across world-model architectures using end-to-end learned or pretrained representations. Under linear-dynamics, our theoretical analysis connects this objective to temporal straightening and more balanced terminal-cost curvature across the full planning horizon, yielding finite-budget guarantees for MPPI, local contraction results for CEM, and convergence bounds for gradient descent. Across four control environments and multiple planners, CGS improves planning with fewer sampled candidates and refinement steps, achieving success-rate gains up to 20 and 12.6 percentage points over LeWorldModel (LeWM) and its temporal-straightening variant (LeWM+TS), respectively, with sampling-based planners using 128 candidates per update. Probes, comparisons with DINO-WM architecture, and planner-side ablations clarify how latent motion organization, state dependence, and dynamical context shape planning behavior. Straightening control geometry thus makes good action sequences easier to find under limited planning budgets.
LRC-JEPA: Disentangling Dynamics and Residual Context for Efficient World Models
Compact JEPA world models enable efficient latent-space planning, but low-dimensional representation trained under reward-free self-supervision must encode both action-conditioned dynamics and predictable visual context. This competition can entangle controllable state with high-rank nuisance appearance and degrade planning as scenes become more complex. We introduce LRC-JEPA, a lightweight end-to-end world model that routes information into a compact predictive latent and learned-query residual-context embeddings . Only is propagated by the dynamics model and used for planning, while captures temporally persistent information for cross-attention reconstruction; a differentiable residual connection encourages the latent to retain complementary dynamic content. Under explicit assumptions, we show that the resulting representation is sufficient, minimal, nuisance-invariant, and disentangled. Across four simulated control environments, LRC-JEPA improves average planning success over a parameter-matched JEPA baseline by 9 percentage points and matches or exceeds substantially larger pretrained models. On the real-world Bridge-v2 set, its 5.5M-parameter active encoder outperforms DINO-WM (22.1M) and V-JEPA2 (303.9M) encoders while also enabling faster planning. Physical-state probes, reconstruction interventions, and ablations confirm the effectiveness of LRC-JEPA's representation disentanglement.
Metro-WM: Long-Horizon Latent Planning with Realisable Sub-Goals
Model-predictive control with Joint-Embedding Predictive Architectures (JEPAs) provides a strong zero-shot goal-reaching planner, but it is only effective over short planning horizons. Hierarchical extensions attempt to bridge this gap by learning a macro planner to predict intermediate latent sub-goals to guide the micro planner. In this work, we demonstrate that unconstrained latent sub-goal prediction is fundamentally flawed. A rigorous evaluation reveals that a leading state-of-the-art macro planner routinely emits physically unrealisable sub-goals. To resolve this, we introduce Metro-WM, a hierarchical framework that issues sub-goals by retrieving genuine states from prior experience rather than generating ungrounded latent vectors. Specifically, Metro-WM constructs a graph whose vertices are observed frames from offline expert demonstrations or random-action trajectories, allowing frames from different episodes to be connected and stitched into routes to the goal. Planning over the full graph also makes the system highly robust to execution errors: if the micro planner drifts off course, Metro-WM instantly finds a new optimal path from the current state. Our experiments show that Metro-WM achieves superior long-horizon success rates of up to 37.33 percentage points over the next best hierarchical approach while being up to 10.9 times faster, requiring both 13-56 times less offline compute and fewer tuned hyperparameters. Additional analysis reveals that Metro-WM finds shorter paths than the offline demonstrations, outperforms an oracle relying on the query's own demonstration, and maintains robust performance under extremely sparse dataset conditions.
LePlanner: An Iterative Amortized Controller For World Models
World models trained with joint-embedding predictive architectures learn compact, structured latent representations from physical interaction, yet planning in these latent spaces typically relies on one of two costly approaches. Search-based planners such as CEM, MPPI, and iCEM optimize action sequences through many predictor rollouts, achieving strong performance at the cost of high per-decision compute and latency. Policy-based methods amortize inference into a single forward pass but can degrade on contact-rich tasks where the demonstration distribution is multimodal. We propose LePlanner, an amortized iterative controller that learns to construct and refine latent action sequences through a frozen world-model predictor. LePlanner is trained with an arrival-and-hold objective that encourages the controller to reach the goal at the earliest feasible horizon and remain there. This addresses horizon-reset procrastination, a failure mode in which repeated receding-horizon replanning continually postpones goal arrival. An additional action-Gaussian loss keeps generated actions near the support of the offline dataset. Across navigation, contact-rich manipulation, and continuous-control environments, LePlanner matches or exceeds search-based planners while requiring an order of magnitude fewer predictor evaluations and 3-49x lower wall-clock time per decision. It achieves success rates of 98% on PushT, 100% on Reacher, 100% on TwoRooms, and 92% on the OGBench Cube task. These results show that much of the structure discovered through online search can be amortized into a lightweight iterative policy, enabling fast, horizon-aware, nonlinear physical control without online optimization.
Toward Physically Grounded JEPA World Models for Goal-Conditioned Robotic Planning
Action-conditioned JEPA world models enable planning toward visually specified goals without reconstructing future pixels, yet latent prediction alone does not explicitly encourage the learned representations to retain information relevant to robotic control. We introduce an end-to-end JEPA world model that augments latent prediction with inverse dynamics (IDM) and state alignment (SA). While inverse dynamics discourages latent collapse and makes latent transitions informative of the actions that produced them, state alignment grounds consecutive representations in their associated physical configuration and motion. Across four benchmark tasks, our model attains the highest success rates on TwoRoom (100%), PushT (98%), and OGBench-Cube (87%), while performing comparably to LeWorldModel on Reacher. Our ablation further shows that adding state alignment consistently improves planning success over IDM alone across all four tasks. Although LeWorldModel, our primary baseline, attains higher average straightening on OGBench-Cube, transition-subspace analysis shows that its transition energy is concentrated in a substantially lower-dimensional subspace. Our state-aligned model exhibits a higher effective transition dimension than LeWorldModel and improves planning over IDM alone, supporting state alignment as an effective complement to inverse dynamics for robotic planning.
Hydra: A Navigation World Action Model with Discrete Latent Planning and Continuous Flow-Matching Execution
World models let robots imagine possible futures, but exploiting this capability for real-time planning is bottlenecked by a representation misalignment: generative models and planners operate on decoupled manifolds, requiring computationally expensive decoding of every candidate back to the high-dimensional observation space for evaluation. In this paper, we present Hydra, a discrete World Action Model that tackles this by establishing a unified latent manifold over visual states, physical poses, and control actions. By compressing this manifold through modality-specific Vector-Quantized bottlenecks, Hydra yields discrete vocabularies of kinodynamic intents and visual states. This enables Discrete Latent Planning (DLP), where candidates are sampled directly from the shared manifold and ranked by a Kinematic-Perceptual Cost within the discrete latent space. To bridge discrete planning with the continuous commands required for physical actuation, Hydra pairs DLP with conditional Flow Matching to map selected intents to smooth execution trajectories. Evaluated on two physical robotic platforms, Hydra outperforms state-of-the-art navigation world models in goal-directed planning, while matching or exceeding the closed-loop execution capabilities of leading reactive navigation policies.
LeFlow: Generative Latent Flow Planning for World Models
Latent world models are inherently strong encoders that transform image pixel to latent embedding, yet existing world models still rely on online trajectory optimization for action planning: for every state-goal pair, an iterative optimizer is run from scratch to search for optimal action sequences, treating the world model as a black-box simulator. This approach pays the full iterative optimization cost anew at every replanning step and reuses no planning experience across queries. In this work, we ask whether planning itself can be amortized once a latent world model has been learned. We present LeFlow, which learns a reusable latent trajectory prior operating directly in the latent dynamics space from the world model. LeFlow recasts planning as conditional latent trajectory generation: a rectified-flow model imagines a future latent path between the current and goal embeddings, an inverse dynamics decoder turns latent transitions into action chunks, and the frozen world model verifies each candidate by autoregressive rollout. Across four major goal-conditioned pixel-control benchmarks, LeFlow replaces iterative action-space optimization with amortized latent planning and fixed-budget rollout selection, achieving consistent success-rate gains with an order-of-magnitude reduction in planning time. Our results argue that latent world models should support not only prediction but reusable planning priors. Our code is available at https://github.com/hsiangwei0903/LeFlow.
Traj-LeWM: Path-Aware World-Model Planning via Latent Trajectory Cost
LeWM is a lightweight visual world model that learns latent dynamics end-to-end from pixels and ranks candidate action sequences by the distance between their predicted endpoints and the goal. However, LeWM has two limitations. First, during training, it learns local next-step transitions without evaluating complete trajectories relative to the task goal. Second, during planning, it ranks candidates solely by predicted endpoint distance. Because model predictions may differ from actual execution outcomes, the candidate whose predicted endpoint is closest to the goal may not perform best when executed in the environment. The evolution of the complete predicted trajectory can therefore provide complementary information beyond endpoint distance. To address these limitations, we propose Traj-LeWM, which retains LeWM's local-dynamics objective and endpoint score while introducing a goal-conditioned latent trajectory cost (LTC) that aggregates trajectory-level information as a complementary signal. During training, LTC-based trajectory-preference supervision complements next-step prediction in shaping the shared representation. During planning, LTC is combined with endpoint distance to incorporate intermediate-path information into candidate ranking. With joint endpoint-plus-LTC scoring, Traj-LeWM outperforms LeWM on Push-T, OGBench-Cube, Reacher, and Two-Room by , , , and percentage points, respectively. Controlled experiments and ablations further verify the complementary roles of trajectory-level representation shaping and path-aware candidate ranking.
The Objective Is the Bottleneck: Latent World Models Encode What Their Planners Cannot Use
Latent world models are judged by how well they predict, so when planning fails at long horizons the natural reading is that the predictor degrades. On a reproduction of LeWorldModel on TwoRoom we show the binding constraint is the planner's objective instead. The predictor is not the limit: its imagined state seventy-five environment steps ahead is still only 0.189 as wrong as assuming the world froze, while the planner never imagines beyond twenty-five. The objective is. Cross-entropy-method planning minimises squared latent distance, which tracks true distance at r = 0.426, saturates by about eighty arena units and decreases beyond a hundred and twenty, so moving away from the goal can lower the cost. The information is present throughout: a ridge probe recovers position from the frozen embedding at R^2 0.9922. The pathology is the method's, not one reimplementation's. It is present in the authors' released weights, and across four checkpoints long-horizon success rank-orders exactly with metric quality and inversely with prediction accuracy. Replacing only the objective, with nothing retrained and no GPU, lifts goals reached at offset 100 from 26.0% to 98.0%, equals the 98.0% at offset 25, and reaches 92.0% under a third of the budget: planning stops depending on the horizon. The best cost is not the most accurate. A head learned from frame separation alone predicts spatial distance worse than a position probe (r = 0.819 against 0.9897) yet plans better, charging 24% more to cross the environment's dividing wall where squared latent distance charges 4% less. It has learned reachability, not proximity.
Temporal-Distance JEPA: Plan-Aware Representation Learning for Latent World Model Predictive Control
Joint-Embedding Predictive Architectures (JEPAs) learn world models by predicting in representation space rather than reconstructing pixels, making them a natural backbone for latent model predictive control from offline demonstration logs. JEPA-style training optimizes short-horizon latent prediction, whereas planning requires a multi-step ranking of imagined futures by goal progress. Prior JEPA planners often inherit that ranking from embedding geometry, typically latent Euclidean distance, which arises as a byproduct of representation learning rather than as a progress cost mined from the logs. We propose Temporal-Distance-JEPA, which retains the LeWM encoder--predictor backbone and mines a directed temporal cost from reward-free trajectories: same-trajectory step order supplies positive targets, cross-trajectory pairs act as heuristic negatives, and a rollout-consistency term matches the planner horizon. The mined supervision serves two roles: as the deployed planning cost when progress is topological, and as a representation signal that improves Euclidean planning when contact geometry dominates. Under locked evaluation, deploying the mined cost raises Two-Room success to 100.0% versus LeWM's 97.4%, while shared Euclidean planning on the same temporally trained checkpoint raises OGB-Cube by 14.2 points over LeWM and improves Push-T. Against LeWM and the concurrent RC-aux baseline under locked evaluation, Temporal-Distance-JEPA matches or exceeds both methods on every environment. Ablations show that the directed head, cross-trajectory negatives, and rollout consistency each contribute. Temporal-Distance-JEPA narrows the train--plan gap for JEPA world-model planners by discovering temporal progress structure in offline logs and co-designing cost form with plan-time deployment. Code is available at https://github.com/HKBU-KnowComp/Temporal-Distance-JEPA.
AdaJEPA: An Adaptive Latent World Model
Latent world models enable planning from high-dimensional observations by predicting future states in a compact latent space. However, these models are typically kept frozen at test time: when their predictions become inaccurate, planning can fail, especially under test-time distribution shift. To address this, we propose AdaJEPA, an adaptive latent world model that performs test-time adaptation within the closed loop of model predictive control (MPC). After training, AdaJEPA plans and executes the first action chunk, uses the observed next-state transition as a self-supervised adaptation signal, and replans with the updated model. This closed-loop update continuously recalibrates the world model without additional expert demonstrations. Across a range of goal-reaching tasks, AdaJEPA substantially improves planning success with as few as one gradient step per MPC replanning step.
LeCropFollow: Latent Space Planning for Navigation in Unstructured Crop Fields
Unstructured navigational features, such as irregular planting or discontinuities, remain the primary failure mode for under-canopy agricultural robots. Existing geometric approaches often fail in these scenarios because they compress high-dimensional visual data into deterministic spatial references, effectively discarding the uncertainty and semantic context required to navigate ambiguous terrain. To address this, we present LeCropFollow, a visual navigation framework that bypasses explicit geometric modeling in favor of a learned latent representation. By integrating a self-supervised semantic heatmap extractor with TD-MPC2, a Model-Based Reinforcement Learning (MBRL) planner, our system optimizes trajectories directly within a latent manifold. The framework operates over the uncompressed heatmap signal, preserving the semantic context that geometric reductions discard. We demonstrate that this representational shift enables zero-shot transfer from simplified simulation to the physical world without fine-tuning. Extensive field experiments in late-stage corn fields show that LeCropFollow matches state-of-the-art baselines in unstructured rows but significantly outperforms them in plantation gaps, achieving a 2.4x reduction in semantic failures compared to keypoint-based methods. These results suggest that latent planning offers a robust alternative to geometric estimation for operations in heterogeneous agricultural environments. Code, models, and data available: https://felipe-tommaselli.github.io/lecropfollow .
Motion Planning in Compressed Representation Spaces
Deep learning methods have vastly expanded the capabilities of motion planning in robotics applications, as learning priors from large-scale data has been shown to be essential in capturing the highly complex behavior required for solving tasks such as manipulation or navigation for autonomous vehicles. At the same time, model-based planning algorithms based on search or optimization remain an essential tool due to their flexibility, efficiency, and the ability to incorporate domain knowledge via expert-designed algorithms and objective functions. We propose a new generative framework to unify these two paradigms. First, we learn an autoencoder with a high compression ratio and a latent space of hierarchically ordered, discrete-valued tokens. Leveraging both the dimensionality reduction and the hierarchical coarse-to-fine structure learned by this autoencoder, we then perform motion planning by directly searching in the latent space of tokens. This search can optimize arbitrary objective functions specified at test time, providing a large degree of flexibility while maintaining efficiency and producing realistic solutions by relying on the generative capabilities of the highly compressed autoencoder. We evaluate our method on nuPlan and the Waymo Open Motion Dataset, showing how latent space search can be used for a variety of guided behavior generation tasks, achieving strong performance for closed-loop motion planning and multi-agent guided scenario synthesis without requiring any task-specific training.
IMWM: Intuition Models Complement World Models for Latent Planning
Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in world-model accuracy. Motivated by this gap, we propose IMWM (Intuition Model + World Model), which pairs the world model with an intuition model trained from demonstrations to recognize promising actions. The two models collaborate through three lightweight components: (i) Retrieval Initialization, which initializes the planner's action proposal from a retrieved demonstration; (ii) Hybrid Cost, which combines the intuition score with the world-model rollout cost; and (iii) a Reliability Gate, which adjusts how much the planner trusts intuition in each setting. Across four pixel-based goal-reaching tasks (Two-Room, Reacher, Push-T, and OGBench-Cube), IMWM has higher mean success than the world-model-only planner on all four, with the largest gains on Two-Room (99.2%, +11.5 percentage points) and OGBench-Cube (94.7%, +28.5 percentage points).
MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving
Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.
Latent Geometry Beyond Search: Amortizing Planning in World Models
Modern vision-based world models can represent observations as compact yet expressive latent manifolds, but fast goal-oriented planning in these spaces remains challenging. This raises a central question: when does a learned representation simplify control, rather than merely enabling prediction? We study this question in a pretrained LeWorldModel, whose latent geometry is regularized for smoothness and uniformity. Our key insight is that, under such geometry, planning can be amortized into a latent inverse-dynamics mapping instead of requiring online search. We therefore replace iterative planning with a lightweight Goal-Conditioned Inverse Dynamics Model (GC-IDM) that maps the current latent state, goal latent state, and remaining horizon directly to the next action. Empirically, across four benchmark environments spanning navigation, contact-rich manipulation, and continuous control, our controller matches or exceeds CEM in seven of eight environment-protocol settings while reducing per-decision cost by 100-130x. A broader sweep over test-time planners (CEM, MPPI, iCEM, and gradient-based methods) shows that this result is not specific to a particular optimizer. These findings suggest that much of the structure recovered by test-time planning is already locally encoded in the latent representation. More broadly, our results indicate that sufficiently structured latent spaces can shift part of the planning burden from online optimization to learned inference. Our code is publicly available at https://github.com/hdnndh/Latent-Geometry-Beyond-Search-Amortizing-Planning-in-World-Models .
World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems
Vision-Language-Action (VLA) models have emerged as a promising paradigm for building embodied agents that ground perception and language into action. However, most existing approaches rely on direct action prediction, lacking the ability to reason over long-horizon trajectories and evaluate their consequences, which limits performance in complex decision-making tasks. In this work, we introduce World-Value-Action (WAV) model, a unified framework that enables implicit planning in VLA systems. Rather than performing explicit trajectory optimization, WAV model learn a structured latent representation of future trajectories conditioned on visual observations and language instructions. A learned world model predicts future states, while a trajectory value function evaluates their long-horizon utility. Action generation is then formulated as inference in this latent space, where the model progressively concentrates probability mass on high-value and dynamically feasible trajectories. We provide a theoretical perspective showing that planning directly in action space suffers from an exponential decay in the probability of feasible trajectories as the horizon increases. In contrast, latent-space inference reshapes the search distribution toward feasible regions, enabling efficient long-horizon decision making. Extensive simulations and real-world experiments demonstrate that the WAV model consistently outperforms state-of-the-art methods, achieving significant improvements in task success rate, generalization ability, and robustness, especially in long-horizon and compositional scenarios. Code is available at https://github.com/Win-commit/WAV.
Reasoning as Energy Minimization over Structured Latent Trajectories
Single-shot neural decoders commit to answers without iterative refinement, while chain-of-thought methods introduce discrete intermediate steps but lack a scalar measure of reasoning progress. We propose Energy-Based Reasoning via Structured Latent Planning (EBRM), which models reasoning as gradient-based optimization of a multi-step latent trajectory under a learned energy function . The energy decomposes into per-step compatibility, transition consistency, and trajectory smoothness terms. Training combines supervised encoder-decoder learning with contrastive energy shaping using hard negatives, while inference performs gradient descent or Langevin dynamics over and decodes from . We identify a critical failure mode: on CNF logic satisfaction, latent planning reduces accuracy from to . This degradation arises from a distribution mismatch, where the decoder is trained on encoder outputs but evaluated on planner outputs that drift into unseen latent regions. We analyze this behavior through per-step decoding, latent drift tracking, and gradient decomposition. To address it, we propose dual-path decoder training and latent anchoring. We further introduce a six-part ablation protocol covering component contributions, trajectory length, planner dynamics, initialization, decoder training distribution, and anchor weight. Experiments on three synthetic tasks show that energy decreases monotonically and induces structured latent trajectories on graph and logic tasks, while remaining flat on arithmetic (), indicating a negative result. Code is available at https://github.com/dkjo8/ebr-via-structured-latent-planning.