Model-Based RL

RL: Reinforcement Learning

Overview

Model-based reinforcement learning studies how agents can learn or use a model of how actions change the environment, then plan with that model to improve decisions and reduce costly interaction. Common approaches include latent world models that predict future states, Dyna-style learning from imagined rollouts, and model-predictive control or tree search; Bayesian models and ensembles help represent uncertainty, while control barriers and other safety methods constrain actions. Methods are tested on suites such as DeepMind Control, MuJoCo, Atari, and D4RL, as well as robotic manipulation, autonomous driving, and other physical systems, alongside theoretical work on regret and sample complexity. The central tension is that imagined experience can make learning more efficient, but model errors may accumulate over long horizons or be exploited by the policy, so reliable uncertainty estimates, safe planning, and transfer to real systems remain open challenges.

Latest papers

245 papers32 papers in the last four weeks, up 10% on the four weeks before. 0.2% of all new papers.

Mar 18, 2026

R2-Dreamer: Redundancy-Reduced World Models without Decoders or Augmentation

A central challenge in image-based Model-Based Reinforcement Learning (MBRL) is to learn representations that distill essential information from irrelevant visual details. While promising, reconstruction-based methods often waste capacity on large task-irrelevant regions. Decoder-free methods instead learn robust representations by leveraging Data Augmentation (DA), but reliance on such external regularizers limits versatility. We propose R2-Dreamer, a decoder-free MBRL framework with a self-supervised objective that serves as an internal regularizer, preventing representation collapse without resorting to DA. The core of our method is a redundancy-reduction objective inspired by Barlow Twins, which can be easily integrated into existing frameworks. On DeepMind Control Suite and Meta-World, R2-Dreamer is competitive with strong baselines such as DreamerV3 and TD-MPC2 while training 1.59x faster than DreamerV3, and yields substantial gains on DMC-Subtle with tiny task-relevant objects. These results suggest that an effective internal regularizer can enable versatile, high-performance decoder-free MBRL. Code is available at https://github.com/NM512/r2dreamer.
Mar 16, 2026

Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation

Robot learning requires adaptation methods that improve reliably from limited, mixed-quality interaction data. This is especially challenging in long-horizon, contact-rich tasks, where end-to-end policy finetuning remains inefficient and brittle. World models offer a compelling alternative: by predicting the outcomes of candidate action sequences, they enable online planning through counterfactual reasoning. However, training action-conditioned robotic world models directly in the real world requires diverse data at impractical scale. We introduce Simulation Distillation (SimDist), a framework that uses physics simulators as a scalable source of action-conditioned robot experience. During pretraining, SimDist distills structural priors from the simulator into a world model that enables planning from raw real-world observations. During real-world adaptation, SimDist transfers the encoder, reward model, and value function learned in simulation, and updates only the latent dynamics model using real-world prediction losses. This reduces adaptation to supervised system identification while preserving dense, long-horizon planning signals for online improvement. Across contact-rich manipulation and quadruped locomotion tasks, SimDist rapidly improves with experience, while prior adaptation methods struggle to make progress or degrade during online finetuning. Project website and code: https://sim-dist.github.io
Mar 13, 2026

RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimization

Scalable Embodied AI faces fundamental constraints due to prohibitive costs and safety risks of real-world interaction. While Embodied World Models (EWMs) offer promise through imagined rollouts, existing approaches suffer from geometric hallucinations and lack unified optimization frameworks for practical policy improvement. We introduce RoboStereo, a symmetric dual-tower 4D world model that employs bidirectional cross-modal enhancement to ensure spatiotemporal geometric consistency and alleviate physics hallucinations. Building upon this high-fidelity 4D simulator, we present the first unified framework for world-model-based policy optimization: (1) Test-Time Policy Augmentation (TTPA) for pre-execution verification, (2) Imitative-Evolutionary Policy Learning (IEPL) leveraging visual perceptual rewards to learn from expert demonstrations, and (3) Open-Exploration Policy Learning (OEPL) enabling autonomous skill discovery and self-correction. Comprehensive experiments demonstrate RoboStereo achieves state-of-the-art generation quality, with our unified framework delivering >97% average relative improvement on fine-grained manipulation tasks.
Mar 12, 2026

ARROW: Augmented Replay for RObust World models

Continual reinforcement learning challenges agents to acquire new skills while retaining previously learned ones with the goal of improving performance in both past and future tasks. Most existing approaches rely on model-free methods with replay buffers to mitigate catastrophic forgetting; however, these solutions often face significant scalability challenges due to large memory demands. Drawing inspiration from neuroscience, where the brain replays experiences to a predictive World Model rather than directly to the policy, we present ARROW (Augmented Replay for RObust World models), a model-based continual RL algorithm that extends DreamerV3 with a memory-efficient, distribution-matching replay buffer. Unlike standard fixed-size FIFO buffers, ARROW maintains two complementary buffers: a short-term buffer for recent experiences and a long-term buffer that preserves task diversity through intelligent sampling. We evaluate ARROW on two challenging continual RL settings: Tasks without shared structure (Atari), and tasks with shared structure, where knowledge transfer is possible (Procgen CoinRun variants). Compared to model-free and model-based baselines with replay buffers of the same-size, ARROW demonstrates substantially less forgetting on tasks without shared structure, while maintaining comparable forward transfer. Our findings highlight the potential of model-based RL and bio-inspired approaches for continual reinforcement learning, warranting further research.
Mar 11, 2026

ResWM: Residual-Action World Model for Visual RL

Learning predictive world models from raw visual observations is a central challenge in reinforcement learning (RL), especially for robotics and continuous control. Conventional model-based RL frameworks directly condition future predictions on absolute actions, which makes optimization unstable: the optimal action distributions are task-dependent, unknown a priori, and often lead to oscillatory or inefficient control. To address this, we introduce the Residual-Action World Model (ResWM), a new framework that reformulates the control variable from absolute actions to residual actions -- incremental adjustments relative to the previous step. This design aligns with the inherent smoothness of real-world control, reduces the effective search space, and stabilizes long-horizon planning. To further strengthen the representation, we propose an Observation Difference Encoder that explicitly models the changes between adjacent frames, yielding compact latent dynamics that are naturally coupled with residual actions. ResWM is integrated into a Dreamer-style latent dynamics model with minimal modifications and no extra hyperparameters. Both imagination rollouts and policy optimization are conducted in the residual-action space, enabling smoother exploration, lower control variance, and more reliable planning. Empirical results on the DeepMind Control Suite demonstrate that ResWM achieves consistent improvements in sample efficiency, asymptotic returns, and control smoothness, significantly surpassing strong baselines such as Dreamer and TD-MPC. Beyond performance, ResWM produces more stable and energy-efficient action trajectories, a property critical for robotic systems deployed in real-world environments. These findings suggest that residual action modeling provides a simple yet powerful principle for bridging algorithmic advances in RL with the practical requirements of robotics.
Mar 9, 2026

Integrating Lagrangian Neural Networks into the Dyna Framework for Reinforcement Learning

Model-based reinforcement learning (MBRL) is sample-efficient but depends on the accuracy of the learned dynamics, which are often modeled using black-box methods that do not adhere to physical laws. Those methods tend to produce inaccurate predictions when presented with data that differ from the original training set. In this work, we employ Lagrangian neural networks (LNNs), which enforce an underlying Lagrangian structure to train the model within a Dyna-based MBRL framework. Furthermore, we train the LNN using stochastic gradient-based and state-estimation-based optimizers to learn the network's weights. The state-estimation-based method converges faster than the stochastic gradient-based method during neural network training. Simulation results are provided to illustrate the effectiveness of the proposed LNN-based Dyna framework for MBRL.
Mar 9, 2026

Model-based Offline RL via Robust Value-Aware Model Learning with Implicitly Differentiable Adaptive Weighting

Model-based offline reinforcement learning (RL) aims to enhance offline RL with a dynamics model that facilitates policy exploration. However, model exploitation could occur due to inevitable model errors, degrading algorithm performance. Adversarial model learning offers a theoretical framework to mitigate model exploitation by solving a maximin formulation. Within such a paradigm, RAMBO~\citep{rigter2022rambo} has emerged as a representative and most popular method that provides a practical implementation with model gradient. However, we empirically reveal that severe Q-value underestimation and gradient explosion can occur in RAMBO with only slight hyperparameter tuning, suggesting that it tends to be overly conservative and suffers from unstable model updates. To address these issues, we propose RObust value-aware Model learning with Implicitly differentiable adaptive weighting (ROMI). Instead of updating the dynamics model with model gradient, ROMI introduces a novel robust value-aware model learning approach. This approach requires the dynamics model to predict future states with values close to the minimum Q-value within a scale-adjustable state uncertainty set, enabling controllable conservatism and stable model updates. To further improve out-of-distribution (OOD) generalization during multi-step rollouts, we propose implicitly differentiable adaptive weighting, a bi-level optimization scheme that adaptively achieves dynamics- and value-aware model learning. Empirical results on D4RL and NeoRL datasets show that ROMI significantly outperforms RAMBO and achieves competitive or superior performance compared to other state-of-the-art methods on datasets where RAMBO typically underperforms. Code is available at https://github.com/zq2r/ROMI.git.
Mar 8, 2026

Cost-Driven Representation Learning for Linear Quadratic Gaussian Control: Part II

We study the problem of state representation learning for control from partial and potentially high-dimensional observations. We approach this problem via cost-driven state representation learning, in which we learn a dynamical model in a latent state space by predicting cumulative costs. In particular, we establish finite-sample guarantees on finding a near-optimal representation function and a near-optimal controller using the learned latent model for infinite-horizon time-invariant Linear Quadratic Gaussian (LQG) control. We study two approaches to cost-driven representation learning, which differ in whether the transition function of the latent state is learned explicitly or implicitly. The first approach has also been investigated in Part I of this work, for finite-horizon time-varying LQG control. The second approach closely resembles MuZero, a recent breakthrough in empirical reinforcement learning, in that it learns latent dynamics implicitly by predicting cumulative costs. A key technical contribution of this Part II is to prove persistency of excitation for a new stochastic process that arises from the analysis of quadratic regression in our approach, and may be of independent interest.
Mar 7, 2026

Kinematics-Aware Latent World Models for Data-Efficient Autonomous Driving

Data-efficient learning remains a central challenge in autonomous driving due to the high cost and safety risks of large-scale real-world interaction. Although world-model-based reinforcement learning enables policy optimization through latent imagination, existing approaches often lack explicit mechanisms to encode spatial and kinematic structure essential for driving tasks. In this work, we build upon the Recurrent State-Space Model (RSSM) and propose a kinematics-aware latent world model framework for autonomous driving. Vehicle kinematic information is incorporated into the observation encoder to ground latent transitions in physically meaningful motion dynamics, while geometry-aware supervision regularizes the RSSM latent state to capture task-relevant spatial structure beyond pixel reconstruction. The resulting structured latent dynamics improve long-horizon imagination fidelity and stabilize policy optimization. Experiments in a driving simulation benchmark demonstrate consistent gains over both model-free and pixel-based world-model baselines in terms of sample efficiency and driving performance. Ablation studies further verify that the proposed design enhances spatial representation quality within the latent space. These results suggest that integrating kinematic grounding into RSSM-based world models provides a scalable and physically grounded paradigm for autonomous driving policy learning.
Mar 7, 2026

Dreamer-CDP: Improving Reconstruction-free World Models Via Continuous Deterministic Representation Prediction

Model-based reinforcement learning (MBRL) agents operating in high-dimensional observation spaces, such as Dreamer, rely on learning abstract representations for effective planning and control. Existing approaches typically employ reconstruction-based objectives in the observation space, which can render representations sensitive to task-irrelevant details. Recent alternatives trade reconstruction for auxiliary action prediction heads or view augmentation strategies, but perform worse in the Crafter environment than reconstruction-based methods. We close this gap between Dreamer and reconstruction-free models by introducing a JEPA-style predictor defined on continuous, deterministic representations. Our method matches Dreamer's performance on Crafter, demonstrating effective world model learning on this benchmark without reconstruction objectives.
Mar 6, 2026

Learning-Based Robust Control: Unifying Exploration and Distributional Robustness for Reliable Robotics via Free Energy

A key challenge towards reliable robotic control is devising computational models that can both learn policies and guarantee robustness when deployed in the field. Inspired by the free energy principle in computational neuroscience, to address these challenges, we propose a model for policy computation that jointly learns environment dynamics and rewards, while ensuring robustness to epistemic uncertainties. Expounding a distributionally robust free energy principle, we propose a modification to the maximum diffusion learning framework. After explicitly characterizing robustness of our policies to epistemic uncertainties in both environment and reward, we validate their effectiveness on continuous-control benchmarks, via both simulations and real-world experiments involving manipulation with a Franka Research~3 arm. Across simulation and zero-shot deployment, our approach narrows the sim-to-real gap, and enables repeatable tabletop manipulation without task-specific fine-tuning.
Mar 5, 2026

Probabilistic Dreaming for World Models

"Dreaming" enables agents to learn from imagined experiences, enabling more robust and sample-efficient learning of world models. In this work, we consider innovations to the state-of-the-art Dreamer model using probabilistic methods that enable: (1) the parallel exploration of many latent states; and (2) maintaining distinct hypotheses for mutually exclusive futures while retaining the desirable gradient properties of continuous latents. Evaluating on the MPE SimpleTag domain, our method outperforms standard Dreamer with a 4.5% score improvement and 28% lower variance in episode returns. We also discuss limitations and directions for future work, including how optimal hyperparameters (e.g. particle count K) scale with environmental complexity, and methods to capture epistemic uncertainty in world models.
Mar 4, 2026

Self-adapting Robotic Agents through Online Continual Reinforcement Learning with World Model Feedback

As learning-based robotic controllers are typically trained offline and deployed with fixed parameters, their ability to cope with unforeseen changes during operation is limited. Biologically inspired, this work presents a framework for online Continual Reinforcement Learning that enables automated adaptation during deployment. Building on DreamerV3, a model-based Reinforcement Learning algorithm, the proposed method leverages world model prediction residuals to detect out-of-distribution events and automatically trigger finetuning. Adaptation progress is monitored using both task-level performance signals and internal training metrics, allowing convergence to be assessed without external supervision and domain knowledge. The approach is validated on a variety of contemporary continuous control problems, including a quadruped robot in high-fidelity simulation, and a real-world model vehicle. Relevant metrics and their interpretation are presented and discussed, as well as resulting trade-offs described. The results sketch out how autonomous robotic agents could once move beyond static training regimes toward adaptive systems capable of self-reflection and -improvement during operation, just like their biological counterparts.
Mar 3, 2026

Next Embedding Prediction Makes World Models Stronger

Capturing temporal dependencies is critical for model-based reinforcement learning (MBRL) in partially observable, high-dimensional domains. We introduce NE-Dreamer, a decoder-free MBRL agent that leverages a temporal transformer to predict next-step encoder embeddings from latent state sequences, directly optimizing temporal predictive alignment in representation space. This approach enables NE-Dreamer to learn coherent, predictive state representations without reconstruction losses or auxiliary supervision. On the DeepMind Control Suite, NE-Dreamer matches or exceeds the performance of DreamerV3 and leading decoder-free agents. On a challenging subset of DMLab tasks involving memory and spatial reasoning, NE-Dreamer achieves substantial gains. These results establish next-embedding prediction with temporal transformers as an effective, scalable framework for MBRL in complex, partially observable environments.
Mar 2, 2026

State-Action Inpainting Diffuser for Continuous Control with Delay

Signal delay poses a fundamental challenge in continuous control and reinforcement learning (RL) by introducing a temporal gap between interaction and perception. Current solutions have largely evolved along two distinct paradigms: model-free approaches which utilize state augmentation to preserve Markovian properties, and model-based methods which focus on inferring latent beliefs via dynamics modeling. In this paper, we bridge these perspectives by introducing State-Action Inpainting Diffuser (SAID), a framework that integrates the inductive bias of dynamics learning with the direct decision-making capability of policy optimization. By formulating the problem as a joint sequence inpainting task, SAID implicitly captures environmental dynamics while directly generating consistent plans, effectively operating at the intersection of model-based and model-free paradigms. Crucially, this generative formulation allows SAID to be seamlessly applied to both online and offline RL. Extensive experiments on delayed continuous control benchmarks demonstrate that SAID achieves state-of-the-art and robust performance. Our study suggests a new methodology to advance the field of RL with delay.
Mar 2, 2026

Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning

Developing generalist robots capable of mastering diverse skills remains a central challenge in embodied AI. While recent progress emphasizes scaling model parameters and offline datasets, such approaches are limited in robotics, where learning requires active interaction. We argue that effective online learning should scale the number of tasks, rather than the number of samples per task. This regime reveals a structural advantage of model-based reinforcement learning (MBRL). Because physical dynamics are invariant across tasks, a shared world model can aggregate multi-task experience to learn robust, task-agnostic representations. In contrast, model-free methods suffer from gradient interference when tasks demand conflicting actions in similar states. Task diversity therefore acts as a regularizer for MBRL, improving dynamics learning and sample efficiency. We instantiate this idea with EfficientZero-Multitask (EZ-M), a sample-efficient multi-task MBRL algorithm for online learning. Evaluated on HumanoidBench, a challenging whole-body control benchmark, EZ-M achieves state-of-the-art performance with significantly higher sample efficiency than strong baselines, without extreme parameter scaling. These results establish task scaling as a critical axis for scalable robotic learning. The project website is available here.
Feb 25, 2026

Self-Curriculum Model-based Reinforcement Learning for Shape Control of Deformable Linear Objects

Precise shape control of Deformable Linear Objects (DLOs) is crucial in robotic applications such as industrial and medical fields. However, existing methods face challenges in handling complex large deformation tasks, especially those involving opposite curvatures, and lack efficiency and precision. To address this, we propose a two-stage framework combining Reinforcement Learning (RL) and online visual servoing. In the large-deformation stage, a model-based reinforcement learning approach using an ensemble of dynamics models is introduced to significantly improve sample efficiency. Additionally, we design a self-curriculum goal generation mechanism that dynamically selects intermediate-difficulty goals with high diversity through imagined evaluations, thereby optimizing the policy learning process. In the small-deformation stage, a Jacobian-based visual servo controller is deployed to ensure high-precision convergence. Simulation results show that the proposed method enables efficient policy learning and significantly outperforms mainstream baselines in shape control success rate and precision. Furthermore, the framework effectively transfers the policy trained in simulation to real-world tasks with zero-shot adaptation. It successfully completes all 30 cases with diverse initial and target shapes across DLOs of different sizes and materials. The project website is available at: https://anonymous.4open.science/w/sc-mbrl-dlo-EB48/
Feb 22, 2026

ALPACA: A Reinforcement Learning Environment for Medication Repurposing and Treatment Optimization in Alzheimer's Disease

Evaluating personalized, sequential treatment strategies for Alzheimer's disease (AD) using clinical trials is often impractical due to long disease horizons and substantial inter-patient heterogeneity. To address these constraints, we present the Alzheimer's Learning Platform for Adaptive Care Agents (ALPACA), an open-source, Gym-compatible reinforcement learning (RL) environment for systematically exploring personalized treatment strategies using existing therapies. ALPACA is powered by the Continuous Action-conditioned State Transitions (CAST) model trained on longitudinal trajectories from the Alzheimer's Disease Neuroimaging Initiative (ADNI), enabling medication-conditioned simulation of disease progression under alternative treatment decisions. We show that CAST autoregressively generates realistic medication-conditioned trajectories and that RL policies trained in ALPACA outperform no-treatment and behavior-cloned clinician baselines on memory-related outcomes. Interpretability analyses further indicated that the learned policies relied on clinically meaningful patient features when selecting actions. Overall, ALPACA provides a reusable in silico testbed for studying individualized sequential treatment decision-making for AD.
Feb 18, 2026

Learning to unfold cloth: Scaling up world models to deformable object manipulation

Learning to manipulate cloth is both a paradigmatic problem for robotic research and a problem of immediate relevance to a variety of applications ranging from assistive care to the service industry. The complex physics of the deformable object makes this problem of cloth manipulation nontrivial. In order to create a general manipulation strategy that addresses a variety of shapes, sizes, fold and wrinkle patterns, in addition to the usual problems of appearance variations, it becomes important to carefully consider model structure and their implications for generalisation performance. In this paper, we present an approach to in-air cloth manipulation that uses a variation of a recently proposed reinforcement learning architecture, DreamerV2. Our implementation modifies this architecture to utilise surface normals input, in addition to modiying the replay buffer and data augmentation procedures. Taken together these modifications represent an enhancement to the world model used by the robot, addressing the physical complexity of the object being manipulated by the robot. We present evaluations both in simulation and in a zero-shot deployment of the trained policies in a physical robot setup, performing in-air unfolding of a variety of different cloth types, demonstrating the generalisation benefits of our proposed architecture.
Feb 16, 2026

World Models for Policy Refinement in StarCraft II

Large Language Models (LLMs) have recently shown strong reasoning capabilities, motivating their use in complex decision-making environments. StarCraft II (SC2), with its massive state-action space and partial observability, is a challenging testbed. However, existing LLM-based SC2 agents primarily focus on improving the policy itself, leaving the integration of a learnable, action-conditioned dynamics model into the decision loop largely unexplored. In this work, we propose StarWM and StarWM-Agent, and conduct the first systematic study of the learnability and decision utility of player-view, action-conditioned textual world models for SC2. StarWM predicts short-horizon future observations under partial observability. StarWM-Agent integrates StarWM into a lightweight Generate-Simulate-Refine loop for foresight-driven policy refinement. Extensive experiments show that StarWM substantially outperforms zero-shot baselines across multiple dimensions, while StarWM-Agent achieves consistent win-rate gains of 30%, 15%, and 30% against the SC2 built-in AI at Hard (LV5), Harder (LV6), and VeryHard (LV7), respectively. Additional analyses show that our method is complementary to existing history-summarization SC2-agent approaches, with their combination achieving the strongest online performance in our evaluation.
Feb 16, 2026

Near-Optimal Sample Complexity for Online Constrained MDPs

Safety is a fundamental challenge in reinforcement learning (RL), particularly in real-world applications such as autonomous driving, robotics, and healthcare. To address this, Constrained Markov Decision Processes (CMDPs) are commonly used to enforce safety constraints while optimizing performance. However, existing methods often suffer from significant safety violations or require a high sample complexity to generate near-optimal policies. We address two settings: relaxed feasibility, where small violations are allowed, and strict feasibility, where no violation is allowed. We propose a model-based primal-dual algorithm that balances regret and bounded constraint violations, drawing on techniques from online RL and constrained optimization. For relaxed feasibility, we prove that our algorithm returns an ε\varepsilon-optimal policy with ε\varepsilon-bounded violation with arbitrarily high probability, requiring O~(SAH3ε2)\tilde{O}\left(\frac{SAH^3}{\varepsilon^2}\right) learning episodes, matching the lower bound for unconstrained MDPs. For strict feasibility, we prove that our algorithm returns an ε\varepsilon-optimal policy with zero violation with arbitrarily high probability, requiring O~(SAH5ε2ζ2)\tilde{O}\left(\frac{SAH^5}{\varepsilon^2ζ^2}\right) learning episodes, where ζζ is the problem-dependent Slater constant characterizing the size of the feasible region. This result matches the lower bound for learning CMDPs with access to a generative model. Our results demonstrate that learning CMDPs in an online setting is as easy as learning with a generative model and is no more challenging than learning unconstrained MDPs when small violations are allowed.
Feb 15, 2026

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL

Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy--simulator alignment through World Model-Policy co-evolution. Extensive experiments demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, achieving superior LIBERO performance and consistent real-world gains across multiple robotic platforms. These results show that world models can serve as practical simulators for RL when hallucination is explicitly controlled. Additional visualization results are available at https://wovr-corl.github.io.
Feb 5, 2026

Coupled Local and Global World Models for Efficient First Order RL

World models offer a promising avenue for more faithfully capturing complex dynamics, including contacts and non-rigidity, as well as complex sensory information, such as visual perception, in situations where standard simulators struggle. However, these models are computationally complex to evaluate, posing a challenge for popular RL approaches that have been successfully used with simulators to solve complex locomotion tasks but yet struggle with manipulation. This paper introduces a method that bypasses simulators entirely, training RL policies inside world models learned from robots' interactions with real environments. At its core, our approach enables policy training with large-scale diffusion models via a novel decoupled first-order gradient (FoG) method: a full-scale world model generates accurate forward trajectories, while a lightweight latent-space surrogate approximates its local dynamics for efficient gradient computation. This coupling of a local and global world model ensures high-fidelity unrolling alongside computationally tractable differentiation. We demonstrate the efficacy of our method on the Push-T manipulation task, where it significantly outperforms PPO in sample efficiency. We further evaluate our approach through an ego-centric object manipulation task with a quadruped. Together, these results demonstrate that learning inside data-driven world models is a promising pathway for solving hard-to-model RL tasks in image space without reliance on hand-crafted physics simulators.
Dec 24, 2025

Meta-RL with Bayesian Linear Task Models

Deep Bayesian reinforcement learning adapts to unseen tasks by inferring latent transition and reward models, but existing methods typically rely on variational posteriors and evidence lower bounds, introducing approximation error and unstable task representations. We introduce GLiBRL, a deep Bayesian RL framework that combines generalised linear task models with learnable non-linear basis functions. GLiBRL features conjugate Bayesian inference, yielding exact, sequential posterior updates over task parameters and model noise, together with a closed-form marginal likelihood that eliminates variational inference. The update is naturally permutation-invariant, allowing GLiBRL to integrate with both off- and on-policy algorithms. GLiBRL also learns task representation admitting an exact kernel identity, relating distances between task representations to kernel discrepancies over the task contexts. Compared against eight representative or recent meta reinforcement learning methods, GLiBRL achieves the highest aggregate zero-shot test performance on both the MuJoCo locomotion and MetaWorld manipulation benchmarks.
Dec 17, 2025

Adaptive Partitioning and Learning for Stochastic Control of Diffusion Processes

We study reinforcement learning for controlled diffusion processes with unbounded continuous state spaces, bounded continuous actions, and polynomially growing rewards: settings that arise naturally in finance, economics, and operations research. To overcome the challenges of continuous and high-dimensional domains, we introduce a model-based algorithm that adaptively partitions the joint state-action space. The algorithm maintains estimators of drift, volatility, and rewards within each partition, refining the discretization whenever estimation bias exceeds statistical confidence. This adaptive scheme balances exploration and approximation, enabling efficient learning in unbounded domains. Our analysis establishes regret bounds that depend on the problem horizon, state dimension, reward growth order, and a newly defined notion of zooming dimension tailored to unbounded diffusion processes. The bounds recover existing results for bounded settings as a special case, while extending theoretical guarantees to a broader class of diffusion-type problems. Finally, we validate the effectiveness of our approach through numerical experiments, including applications to high-dimensional problems such as multi-asset mean-variance portfolio selection.
Nov 13, 2025

Infinitesimal Operator World Models: Finite-Sample Guarantees for Offline Reinforcement Learning

Continuous-time stochastic processes underlie many natural and engineered systems. In healthcare, autonomous driving, and industrial control, direct interaction with the environment is often unsafe or impractical, motivating offline reinforcement learning from historical data. However, there is limited statistical understanding of the approximation errors inherent in learning policies from offline datasets. We address this by linking reinforcement learning to the Hamilton-Jacobi-Bellman equation and proposing an operator-theoretic algorithm based on a simple dynamic programming recursion. Specifically, we represent our world model in terms of the infinitesimal generator of controlled diffusion processes learned in a reproducing kernel Hilbert space. By integrating statistical learning methods and operator theory, we establish global convergence of the value function under sufficiently small generator-approximation error and derive explicit finite-sample guarantees with bounds tied directly to system properties such as smoothness and stability. Our theoretical and proof-of-concept results indicate that operator-based approaches may hold promise for solving offline reinforcement learning using continuous-time optimal control.
Oct 16, 2025

Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective

Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.
Jul 24, 2025

Quantum Bayesian Networks Can Speed up Reinforcement Learning in Partially Observable Environments

Reinforcement learning (RL) provides a principled framework for decision-making in partially observable environments, which can be modeled as Markov decision processes and compactly represented through dynamic decision Bayesian networks. Recent advances demonstrate that inference on sparse Bayesian networks can be accelerated using quantum rejection sampling combined with amplitude amplification, leading to a computational speedup in estimating acceptance probabilities. Building on this result, we introduce Quantum Bayesian Reinforcement Learning (QBRL), a hybrid quantum-classical look-ahead algorithm for model-based RL in partially observable environments. We present a rigorous, oracle-free time complexity analysis under fault-tolerant assumptions for the quantum device. Unlike standard treatments that assume a black-box oracle, we explicitly specify the inference process, allowing our bounds to more accurately reflect the true computational cost. We show that, for environments whose dynamics form a sparse Bayesian network, horizon-based near-optimal planning can be achieved sub-quadratically faster through quantum-enhanced belief updates. On the other hand, we show that there is no quantum speed-up for environments that are either fully observable, or characterized by Bayesian networks whose maximum in-degree is not small. Furthermore, we present numerical experiments benchmarking QBRL against its classical counterpart on simple yet illustrative decision-making tasks. Our results offer a detailed analysis of how the quantum computational advantage translates into decision-making performance, highlighting that the magnitude of the advantage can vary significantly across different deployment settings.
May 28, 2025

Fully Offline Reinforcement Learning

Offline RL (ORL) promises safe and sample-efficient deployment but existing methods rely on undocumented online interactions for hyperparameter tuning and lack reliable fully offline estimates of initial online performance. We introduce SOReL, a fully offline Bayesian model-based RL method that learns a posterior over dynamics, estimates policy value via predictive uncertainty, and enables complete offline hyperparameter selection. We further propose TOReL, which extends this tuning framework to arbitrary model-free and model-based ORL algorithms. We provide a regret analysis showing that Bayesian offline RL achieves the minimax-optimal parametric rate under standard regularity conditions. Together, our methods establish a practical and theoretically grounded framework for fully offline RL.
May 22, 2025

Meta-reinforcement learning with minimum attention

Minimum attention applies the least action principle in changes of control concerning state and time, first proposed by Brockett. The involved regularization is highly relevant in emulating biological control, such as motor learning. We apply minimum attention in reinforcement learning (RL) as part of the rewards and investigate its connection to meta-learning and stabilization. Specifically, model-based meta-learning with minimum attention is explored in high-dimensional nonlinear dynamics. Ensemble-based model learning and gradient-based meta-policy learning are alternately performed. Empirically, minimum attention improves fast adaptation in few shots and reduces variance from perturbations of the model and environment, compared to model-free and model-based RL baseline, and yields consistent gain when integrated into modern world models (DreamerV3, MAMBA). Furthermore, the minimum attention demonstrates an improvement in energy efficiency.