Multi-Objective Reinforcement Learning

Also known as MORL

Momentum

11 papers in the last four weeks, up 175% on the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 83

Jun 27, 2026cs.CL

A3M: Adaptive, Adversarial and Multi-Objective Learning for Strategic Bidding in Repeated Auctions

Learning to bid in repeated multi-unit auctions with bandit feedback poses a fundamental challenge. Existing methods often rely on rigid explore-then-exploit schedules, assume stationary adversaries, and optimize solely for bidder utility, thereby limiting adaptability and strategic robustness. To address these limitations, we introduce the A3M framework, which integrates adaptive deep reinforcement learning (DRL), explicit adversarial reasoning, and principled multi-objective reward design for online auction strategy optimization. A3M employs an actor-critic DRL backbone to dynamically balance exploration and exploitation, an opponent model for fictitious play against non-stationary adversaries, and a composite reward function to jointly maximize utility, auctioneer revenue, and fairness. We provide the first comprehensive empirical evaluation of this integrated approach against established baselines in both discriminatory and uniform price auctions. Results show that A3M reduces final regret by 30--40% in standard settings, maintains robust performance against adversarial strategy shifts, scales favorably with the number of units KK, and enables tunable multi-objective trade-offs. An extensive ablation study confirms the necessity of each core component. Our work establishes A3M as a powerful and flexible framework for learning in complex auction environments.
Jun 24, 2026cs.LG

Deterministic Pareto-Optimal Policy Synthesis for Multi-Objective Reinforcement Learning

Real-world decision-making often requires balancing multiple conflicting objectives, a challenge that standard Reinforcement Learning (RL) frequently addresses by aggregating rewards into a single scalar signal. While effective for simple tasks, this approach often fails to capture the full spectrum of optimal trade-offs, known as the Pareto frontier. In this paper, we introduce a novel preference-conditioned Bellman operator, motivated from the Chebyshev scalarization, designed to compute deterministic Pareto-optimal policies for Multi-Objective Markov Decision Processes (MOMDPs). We prove that this operator satisfies an enveloping property, where the estimated value functions upper-bound the true Pareto frontier, and demonstrate that it monotonically converges to a coverage set of this frontier. Furthermore, we also show how to extract deterministic policies from these converged Q-estimates. This ensures the agent can recover a policy for any given preference, capturing the entire Pareto-optimal frontier while guaranteeing each synthesized policy remains approximately Pareto-optimal. Experimental results validate that our algorithm successfully recovers complex trade-offs, providing a solution for deterministic Pareto-optimal policy synthesis.
Jun 24, 2026cs.RO

MAPL: Multi-Objective Preference Learning for Robot Locomotion

Reward design remains a major bottleneck in reinforcement learning for robot locomotion, where successful policies often depend on carefully tuned, task-specific reward functions. Preference-based reinforcement learning offers an alternative, but existing LLM-based methods typically ask for a single overall judgment between behaviors, making it difficult to capture the multiple competing objectives that underlie high-quality locomotion. We present Multi-Objective AI-Informed Preference Learning (MAPL), a framework that learns locomotion rewards from high-level natural language objectives rather than manually engineered reward equations. MAPL prompts a large language model to compare trajectories independently along semantically meaningful criteria, using generic language descriptions that are terrain-invariant and require little domain expertise. These objective-wise preferences are used to train a multi-head preference scoring model, whose outputs are aggregated to form a scalar reward for policy optimization. Across four quadruped locomotion environments, MAPL trains policies using only LLM-generated preferences and achieves performance comparable to or better than expert-designed rewards, while eliminating task-specific reward engineering.
Jun 23, 2026cs.LG

Bias-Controlled Primal-Dual Natural Actor-Critic: Optimal Rates for Constrained Multi-Objective Average-Reward RL

Many reinforcement learning (RL) problems in the infinite-horizon average-reward setting require optimizing multiple conflicting objectives while satisfying multiple safety constraints. A common approach is concave scalarization, where the agent maximizes a utility f(Jr1π,…,JrMπ)f(J^π_{r_1}, \ldots, J^π_{r_M}) subject to a scalarized constraint g(Jc1π,…,JcNπ)≥0g(J^π_{c_1}, \ldots, J^π_{c_N}) \ge 0, where JrmπJ^π_{r_m} and JcnπJ^π_{c_n} denote the average-reward and cost under policy ππ. However, the nonlinearity of ff and gg introduces bias in policy-gradient and actor-critic methods, since gradients must be evaluated using noisy estimates of Jπ,J^π, and E[∂f(Jπ)]≠∂f(E[Jπ]), \mathbb{E}[\partial f(J^π)] \neq \partial f(\mathbb{E}[J^π]), and this bias propagates through both primal and dual updates. We propose an MLMC-based primal-dual Natural Actor-Critic algorithm for average-reward MDPs that controls bias in scalarized objectives, constraint evaluation, and actor-critic estimation without requiring mixing-time knowledge. We show that the algorithm achieves optimal global convergence and constraint-violation rates of O~(1/T)\tilde{O}(1/\sqrt{T}). To our knowledge, this is the first result establishing optimal convergence for concave scalarized multi-objective RL in the average-reward setting, both with and without constraints, and the first to do so without mixing-time information even in the absence of scalarization.
Jun 23, 2026cs.AI

Breaking the Filter Bubble: A Semantic Pareto-DQN Framework for Multi-Objective Recommendation

Recommender systems often induce filter bubbles and semantic homogenization by monolithically optimizing for immediate user engagement. Standard single-objective models, including traditional Deep Q-Networks, are ill-equipped to navigate the trade-offs between platform retention and critical societal values like information diversity and provider fairness. To address these limitations, we introduce a multi-objective reinforcement learning framework that formalizes recommendation as a semantic multi-objective Markov decision process. By integrating high-fidelity semantic embeddings with a Pareto-DQN agent, our architecture treats engagement, diversity, and fairness as distinct, non-aggregable reward signals, avoiding the pitfalls of static reward scalarization. Empirical evaluations on the MovieLens small dataset shows that our hypervolume based action selection disrupts the feedback loops responsible for semantic collapse. By sustaining high state-trajectory variance, the Pareto-DQN effectively maps the Pareto frontier, achieving gains in auxiliary societal objectives with only marginal impacts on engagement. This work provides a path toward intrinsically aligned, responsible recommender systems.
Jun 22, 2026cs.LG

MORL-A2C: Multi-Objective Reinforcement Learning Reranker for Optimizing Healthiness in MOPI-HFRS

Unhealthy dietary behavior continues to be a persistent public health issue in the United States, exacerbated by recommendation systems that prioritize user preference without considering nutritional health. The Multi-Objective Personalized Interpretable Health-aware Food Recommendation System (MOPI-HFRS), from which this work extends, addresses this by jointly optimizing preference, health, and diversity through Pareto-based optimization. However, this approach relies on static, per-step tradeoff solutions that fail to capture the sequential nature of dietary decision-making. We introduce MORL-A2C, a sequential decision-making extension to MOPI-HFRS targeting the health-preference axis. Leveraging frozen GNN embeddings, MORL-A2C formulates recommendation as a K-step reranking problem using an Advantage Actor-Critic algorithm with a scalarized relevance/health reward. The policy is warm-started via behavior cloning against a dot-product ranker derived from frozen embeddings. We also identify and correct a non-trivial bug in the MOPI-HFRS evaluation pipeline that understated baseline performance; all results are reported against the corrected baseline. On the macro-nutrient benchmark, MORL-A2C achieves a modest reduction in ranking quality (Recall@20: 25.64% to 23.61%, NDCG@20: 23.52% to 20.64%) in exchange for a substantial improvement in health alignment (H-Score@20: 46.05% to 69.57%), with consistent trends on the full-nutrient benchmark. These findings validate that policy-driven sequential optimization can effectively navigate the health-preference trade-off in multi-objective food recommendation.
Jun 20, 2026cs.LG

Meta-Reinforcement Learning via Evolution for Multi-Objective Combinatorial Supply Chain Optimisation

Meta-reinforcement learning is a promising approach to multi-objective optimisation because it enables rapid policy adaptation across changing environments and preference settings. However, conventional few-shot methods usually fine-tune from a single shared meta-policy, which can reduce solution diversity and limit exploration of the Pareto front, especially in high-dimensional combinatorial problems such as supply chain optimisation. We propose a population-based Meta-reinforcement learning framework that combines decomposition with evolutionary search in scalarisation weight space. The framework maintains a population of weight vectors, each associated with a distinct meta-policy trained through gradient-based meta-learning, and iteratively refines this population through elitist selection, crossover, and mutation guided by hypervolume and entropy contributions. We evaluate the method in a multi-objective supply chain setting with conflicting economic, environmental, and social goals, and further test its generality on standard reinforcement learning problems. The results show that the proposed approach yields more diverse, better distributed Pareto front approximations, improves cross-task adaptation, increases hypervolume by up to 32% over Meta-multi-objective reinforcement learning in the complex case, and attains the lowest average Hausdorff distance among all compared methods.
Jun 19, 2026cs.LG

Post-Training Speech Enhancement Language Models with Perceptual Rewards

Speech enhancement language models achieve strong results when trained on discrete audio tokens, but their optimization relies on token-level cross-entropy rather than the perceptual metrics used for evaluation. We introduce a post-training stage for autoregressive speech enhancement language models using Group Sequence Policy Optimization (GSPO) with multi-metric perceptual rewards. Our method directly optimizes non-differentiable quality metrics (DNSMOS, WER, and UTMOS) as reward signals, without learned surrogates or offline preference pairs. Applied to two autoregressive base models, UniSE and GenSE, our approach achieves state-of-the-art results on the DNS2020 benchmark. A human evaluation ablation further shows that the composite multi-metric reward is preferred over any single-metric variant, confirming that multi-reward optimization avoids the reward hacking observed with single-metric training.
Jun 19, 2026cs.LG

Objective-Behavior Alignment: Diagnostics for MORL Policy Selection

Real-world decision-making often requires optimizing multiple competing objectives simultaneously. In reinforcement learning (RL), this is typically addressed by combining reward signals into a single scalar objective via a scalarization function, which can be fragile: small changes in the weights can induce drastically different policies. Multi-objective reinforcement learning (MORL) instead produces sets of policies that explicitly represent trade-offs between objectives. However, these policies are typically presented to the decision maker only through their value vectors, which can obscure substantial behavioral variation: policies that induce distinct trajectories may appear indistinguishable when evaluated solely by expected returns. We propose an exploratory diagnostic workflow that automatically highlights behavioral variation along the Pareto front that objective values alone do not reveal, providing both quantitative and visual tools to support policy inspection. We validate our approach on simple grid examples and scale it to continuous control benchmarks, demonstrating that it remains effective as problem complexity increases.
Jun 18, 2026cs.AI

A Multi-Agent system for Multi-Objective constrained optimization

Many decision-making problems in computing and networking systems can be naturally formulated as cost-minimization problems under performance constraints. In dynamic environments, reinforcement learning (RL) is often used to solve such problems at runtime by embedding both costs and constraint violations into a single scalar reward through weighted penalty terms, following a Lagrangian-inspired formulation. However, in this context the behavior of the learned policy critically depends on the choice of these weights, which are typically selected manually. This makes it difficult to identify an appropriate trade-off between optimizing the primary objective and effectively avoiding constraint violations, particularly in non-stationary environments where their relative importance may change. This paper presents MAMO (Multi-Agent system for Multi-Objective constrained optimization), an approach to tackle this balancing problem through multi-agent RL. MAMO decouples task execution from objective design by formulating the selection of reward weights as a learning problem, providing a !rst step towards more autonomous and robust RL-based solutions for constrained optimization problems in dynamic environments.
Jun 17, 2026cs.LG

Pareto Q-Learning with Reward Machines

We present Pareto Q-Learning with Reward Machines (PQLRM), a multi-objective reinforcement learning algorithm for tasks whose reward structure is specified by a set of reward machines (RMs). PQLRM combines Pareto Q-Learning (PQL), which maintains sets of vector-valued Q-estimates to approximate the Pareto front, with enhancements from Q-Learning with Reward Machines (QRM), which exploits the factored automaton structure of the reward signal. This yields a multi-policy algorithm that remains sample-efficient under non-Markovian, RM-encoded rewards. Experimental trials show that PQLRM converges faster than a naive PQL baseline applied to the cross-product MDP and can synthesize Pareto-optimal policies that QRM cannot.
Jun 16, 2026cs.LG

Learning Fair Pareto-Optimal Policies in Multi-Objective Reinforcement Learning

Fairness is an important aspect of decision-making in multi-objective reinforcement learning (MORL), where policies must ensure both optimality and equity across multiple, potentially conflicting objectives. While single-policy MORL methods can learn fair policies for fixed user preferences using welfare functions such as the generalized Gini welfare function (GGF), they fail to provide the diverse set of policies necessary for dynamic or unknown user preferences. To address this limitation, we formalize the fair optimization problem in multi-policy MORL, where the goal is to learn a set of Pareto-optimal policies that ensure fairness across all possible user preferences. Our key technical contributions are threefold: (1) We show that for concave, piecewise-linear welfare functions (e.g., GGF), fair policies remain in the convex coverage set (CCS), which is an approximated Pareto front for linear scalarization. (2) We demonstrate that non-stationary policies, augmented with accrued reward histories, and stochastic policies improve fairness by dynamically adapting to historical inequities. (3) We propose three novel algorithms, which include integrating GGF with multi-policy multi-objective Q-Learning (MOQL), state-augmented multi-policy MOQL for learning non-statoinary policies, and its novel extension for learning stochastic policies. We evaluate our algorithms across various domains and compare our methods against the state-of-the-art MORL baselines. The empirical results show that our methods learn a set of fair policies that accommodate different user preferences.
Jun 15, 2026cs.LG

GD2^2PO: Mitigating Multi-Reward Conflicts via Group-Dynamic reward-Decoupled Policy Optimization

As LLMs advance, post-training reinforcement learning (RL) increasingly relies on multi-dimensional rewards to cultivate comprehensive capabilities. This shift demands new algorithms capable of optimizing diverse and potentially competing objectives simultaneously. To address this, existing methods such as Group reward-Decoupled Policy Optimization (GDPO) decompose the overall score into independent reward groups, then compute the RL loss separately within each group. However, this strategy still encounters multi-reward conflicts: a single rollout can yield positive advantages on certain reward dimensions but negative ones on others, causing opposing signals to cancel each other out during aggregation, further hindering RL training efficiency. Inspired by Dynamic sAmpling Policy Optimization (DAPO), which improves RL training efficiency by filtering out ineffective rollouts with near-zero advantages, we propose Group-Dynamic reward-Decoupled Policy Optimization (GD2^2PO). Specifically, GD2^2PO employs a conflict-aware filtering mechanism to mask out rollouts suffering from severe reward-wise disagreement. By preventing conflicting signals from canceling each other out, this masking strategy preserves and enhances the magnitude of effective RL advantages, thereby significantly accelerating learning efficiency. Furthermore, we introduce query-level reweighting to dynamically adjust the update intensity of each query based on its overall reward consensus. Experiments on various multi-reward scenarios, including tool calling and human preference alignment, demonstrate that GD2^2PO consistently and significantly outperforms existing baselines. The code is available at https://github.com/Qwen-Applications/GD2PO.
Jun 15, 2026cs.CL

Towards Pareto-Optimal Tool-Integrated Agents with Pareto Ranking Policy Optimization

Recent advances in tool-integrated language agents have significantly improved their ability to solve complex reasoning tasks. However, existing alignment methods predominantly focus on maximizing task accuracy, while overlooking auxiliary objectives such as tool-use efficiency, which are essential for practical deployment. To address this gap, we introduce ParetoPO, a two-stage multi-objective optimization framework for aligning tool-using large language models (LLMs) under competing objectives. In the first stage, ParetoPO leverages hypervolume-guided dynamic scalarization to adapt reward weights based on global Pareto frontier progress. In the second stage, it replaces scalarized learning signals with Pareto-ranking-based advantage computation, promoting nondominated trajectories through dominance-aware credit assignment. This design enables fine-grained, action-level optimization across multiple conflicting objectives. Experimental results on mathematic reasoning and multi-hop QA tasks show that ParetoPO consistently discovers policies with superior accuracy-efficiency trade-offs compared to static and heuristic baselines.
Jun 12, 2026cs.MA

Learning Coordinated Preference for Multi-Objective Multi-Agent Reinforcement Learning

Cooperative multi-objective multi-agent reinforcement learning (MOMARL) models team decision making under multiple, potentially conflicting objectives. In this setting, conflicts arise not only across objectives but also across agents with different observations, roles, and contributions. We propose Preference Coordinated Multi-agent Policy Optimization (PCMA), which learns coordinated agent-specific preferences to enable complementary trade-offs among agents. Theoretically, we formulate cooperative MOMARL as a team-optimal equilibrium problem, and show that, under suitable conditions, preference diversity yields a first-order improvement in the team objective. Experiments on multiple cooperative MOMA environments and a practical traffic-control scenario show that PCMA improves both performance and trade-off coordination.
Jun 11, 2026cs.AI

Multi-Agent Reinforcement Learning from Delayed Marketplace Feedback for Objective-Weight Adaptation in Three-Sided Dispatch

Dispatch in three-sided marketplaces provides a natural setting for reinforcement learning from world feedback: decisions are evaluated by delayed operational outcomes such as delivery speed, courier utilization, and merchant congestion. We present a deployed reinforcement learning system at DoorDash that adapts dispatch objective weights in a large-scale food-delivery marketplace using delayed signals. Rather than replacing the combinatorial assignment optimizer, a store-level policy learned from logged marketplace data selects a discrete multiplier that shifts the dispatch optimizer's tradeoff between delivery quality and batching efficiency. This interface enables offline policy learning under noisy, delayed, and coupled feedback while preserving production feasibility constraints and operational safeguards. We train a shared value function using centralized offline data and decentralized store-level execution, with Double Q-learning targets and a conservative regularizer to reduce out-of-distribution value overestimation. In a production switchback experiment, the offline-trained policy increases batching and reduces courier-side time costs without degrading customer-facing delivery quality. Results illustrate how world feedback from a live economic and logistics system can be used to safely adapt decision policies online.
Jun 10, 2026cs.RO

Critic Architecture Matters: Dual vs. Unified Critics for Humanoid Loco-Manipulation

Multi-objective reinforcement learning for humanoid robots must coordinate locomotion and manipulation within a single policy. A natural design choice is whether to use a single (unified) critic that estimates the combined value of all objectives, or separate (dual) critics with disjoint reward signals. We present a controlled comparison on the Unitree G1 humanoid (23 active DoF) in NVIDIA Isaac Lab, training loco-manipulation policies through a sequential curriculum spanning 13 levels from stationary reaching to walking with variable-orientation targets. In standardized evaluation, dual-critic policies reach targets 3.5×\times faster (6.5 vs. 22.6 simulation steps), achieve 2×\times higher throughput (14.3 vs. 7.0 validated reaches per 1,000 steps), and attain higher validated reach rates (65.2% vs. 53.8%) compared to the unified-critic policy. Notably, additional anti-gaming reward mechanisms provide no further improvement beyond the architectural change alone (60.9% vs. 65.2%). These results have direct implications for the emerging paradigm of RL fine-tuning of imitation-learned policies: when refining a pre-trained manipulation policy with RL, a unified critic risks suppressing the learned behavior through competing locomotion gradients. These findings demonstrate that critic architecture is a primary - and often overlooked - design choice in multi-objective humanoid RL, with greater impact than reward engineering on reaching efficiency.
Jun 10, 2026cs.LG

ReCal: Reward Calibration for RL-based LLM Routing

Large language model (LLM) routing has emerged as an effective paradigm for leveraging the complementary strengths of multiple LLMs through dynamic model and reasoning-strategy selection. Recent reinforcement learning (RL)-based routing methods further improve routing quality by optimizing routing policies from interaction feedback. However, they still struggle to provide informative and comparable learning signals under heterogeneous tasks with varying difficulty. In practice, multiple objectives (e.g., correctness, format behavior) are aggregated into a single scalar reward, leading to ambiguous credit assignment and conflicting optimization signals. Moreover, reward signals exhibit significant variability across instances, where some instances produce higher or more variable rewards, introducing optimization bias that favors trivial samples over informative ones. To address these issues, we propose \textbf{ReCal}, a \textbf{\underline{Re}}ward \textbf{\underline{Cal}}ibration framework for RL-based LLM routing. We first introduce a hierarchical reward decomposition mechanism with component-wise advantage estimation. We further propose a distribution-aware optimization strategy that calibrates optimization variability through variance-aware reweighting and per-dataset normalization. Experiments on seven datasets demonstrate that ReCal consistently improves routing performance, and training stability over baselines. Code is available at https://anonymous.4open.science/r/ReCal.
Jun 9, 2026cs.LG

Event-Driven Reinforcement Learning Enables Long-Horizon Control in Semiconductor Fabrication

Reinforcement learning promises to optimize sequential decisions in large-scale systems. Semiconductor manufacturing systems are stochastic and highly constrained environments where heterogeneous wafers traverse hundreds of processing steps across extensive equipment networks. These characteristics yield complex, high-dimensional decision problems with delayed feedback and long-horizon requirements, complicating production planning and control. We propose a deep reinforcement learning framework for multi-objective policy optimization at this scale. Specifically, we formulate control as a centralized-agent problem, where a core policy coordinates system-wide decisions, while system evolution is represented as an interconnected temporal process driven by discrete events. Accordingly, we develop a tailored event-driven temporal-difference formulation that remains general and can be integrated with various policy optimization methods under relevant training settings. We investigate several core model-free algorithms incorporated into this framework and evaluate their effectiveness using high-fidelity simulations of diverse, industry-real operating scenarios. Across extensive validation experiments, agents trained in both offline and online settings show significant and consistent gains in throughput and utilization. We further evaluate performance and generalization across training phases, clarifying the relative strengths of alternative reinforcement learning formulations and algorithms. Overall, the results support the scalability, generality, and transferability of the proposed framework for controlling event-driven complex adaptive systems.
Jun 8, 2026cs.CL

One Model, Multiple Goals: Adaptive Multi-Objective Learning for E-commerce Dialogue Systems

Dialogue systems in e-commerce scenarios often need to satisfy multiple objectives: accurately reasoning over user profiles (e.g., eligibility, credit limit) to ensure correct decision-making and user state interpretation, while also generating natural and faithful responses. These goals are complementary but not identical. In this work, we propose MORE, an adaptive Multi-Objective REinforcement learning framework that jointly optimizes reasoning accuracy and linguistic naturalness. Our preliminary experiments show that directly mixing rewards with diverging optimization dynamics can cause oscillations and unstable learning. Thus, instead of optimizing a single mixed reward, we treat reasoning functions as constraints that guide policy optimization. At inference time, the system directly generates responses without explicit reasoning steps, while still benefiting from reasoning-enhanced scaffold and avoiding additional inference overhead. To better balance linguistic objectives during response generation, we introduce an adaptive multi-reward mechanism that aggregates signals such as fluency and naturalness and dynamically reweighs them via gradient feedback. We evaluate MORE on two real-world dialogue systems at ByteDance and the MultiWOZ 2.2 benchmark, where it consistently outperforms strong baselines. In 14-day online experiments on ByteDance production traffic, MORE improves overall and reached conversion by 16.53% and 30.09%, while increasing user satisfaction and reducing handoff rates. Notably, in a human-machine comparison, MORE recovers about 60% of the incremental conversion lift achieved by human agents.
Jun 5, 2026cs.LG

SAW: Stage-Aware Dynamic Weighting for Multi-Objective Reinforcement Learning in Large Language Models

Although multi-objective reinforcement learning (MORL) is central to aligning large language models with complex human preferences, the prevailing practice of static weighted summation overlooks a more fundamental phenomenon: reward learning is markedly asynchronous across objectives. Well-learned dimensions quickly produce homogeneous, low-variance signals whose residual noise contaminates the aggregated reward (in GRPO) or occupies a fixed share of the advantage budget (in GDPO), interfering with the scarce yet high-value signals carried by under-learned dimensions. To address this asynchrony, we propose Stage-Aware Dynamic Weighting (SAW), a lightweight, algorithm-agnostic dynamic weighting mechanism. SAW utilizes the coefficient of variation (CV) as a scale-invariant proxy for real-time informativeness, reweighting each dimension's reward or advantage contribution by its relative informativeness within the batch. Unlike gradient-based methods that require multiple forward and backward passes, SAW relies solely on batch-level statistics, introducing nearly negligible computational overhead. Experiments on tool-calling and text summarization tasks demonstrate that SAW consistently improves both training efficiency and final performance under both GRPO and GDPO frameworks, confirming it as a general-purpose plug-in for multi-reward LLM alignment. Our code is available at https://github.com/Zhaolutuan/SAW
Jun 3, 2026cs.RO

COP-Q: Safety-First Reinforcement Learning for Robot Control via Cholesky-Ordered Projection

Safe robot control requires maximizing return while satisfying safety constraints. In off-policy safe reinforcement learning, reward and safety Q-values are commonly learned by separate critic ensembles, with uncertainty handled independently for each objective. This objective-wise treatment neglects inter-objective correlation and can lead to overly conservative value estimates, thereby reducing sample efficiency. To address this issue, we propose Cholesky-Ordered Projection Q-learning (COP-Q), a safety-first method that incorporates inter-objective covariance into vector-valued Q-value estimation. COP-Q constructs a generalized confidence bound in the joint Q-value space and uses Cholesky factorization to encode objective priority in a sequential form. This preserves conservatism on safety while adaptively reducing excessive conservatism on the reward objective. The resulting estimate is used in both temporal-difference target computation and actor optimization. COP-Q incurs minimal computational overhead and is readily compatible with most existing deep Q-learning frameworks. Experiments on robot locomotion in Brax and safe navigation in Safety-Gymnasium, covering both hard- and soft-safety settings, demonstrate that COP-Q achieves strong safety performance together with competitive or improved sample efficiency relative to representative baselines.
Jun 1, 2026cs.AI

Coordination Graphs for Constrained Multi-Agent Reinforcement Learning

Constrained Multi-agent reinforcement learning (CMARL) faces two intertwined challenges: the joint action space grows exponentially with the number of agents, and additional requirements couple agents in ways that reward structure alone does not capture. We introduce Coordination Graphs for Constrained Multi-Agent Reinforcement Learning (CG-CMARL), a framework that addresses both challenges by combining coordination graphs with Lagrangian duality. The system decomposes the joint problem into pairwise regions, each served by a set of shared Q-functions, one for the primary objective and one for each of the constraints, so that the number of learned models is independent of the number of agents. At execution time, Max-Sum message passing coordinates actions across the factor graph, while a Lagrangian multiplier controls the objective--constraint tradeoff, allowing a single trained model to trace a Pareto front without retraining. We provide convergence guarantees under mild conditions, together with a compositional error bound that decomposes into separate interpretable sources, each traceable to a specific design choice and independently controllable. Experiments on cooperative navigation tasks (where teams of up to 10 agents must coordinate to reach target positions while satisfying pairwise constraints) show that our method produces Pareto fronts dominating established baselines trained at fixed reward-shaping ratios, while scaling to team sizes where centralized approaches become intractable.
May 29, 2026cs.LG

Constrained Multi-Objective Reinforcement Learning with Max-Min Criterion

Multi-Objective Reinforcement Learning (MORL) extends standard RL by optimizing policies with respect to multiple, often conflicting, objectives. While max-min MORL has emerged as an effective approach for promoting fairness, its applicability remains limited, particularly when constraints must be incorporated. In this paper, we propose a MORL framework that integrates the max-min criterion with explicit constraint satisfaction. We establish a theoretical foundation for the proposed framework and validate the resulting algorithm through convergence analysis and experiments in tabular settings. We further demonstrate the practical relevance of our approach in simulated building thermal control, multi-objective locomotion control, and greenhouse-gas-emission-aware traffic management. Across these domains, our method effectively balances fairness and constraint satisfaction in multi-objective decision-making.
May 28, 2026cs.LG

PEARL: Training Socratic Tutors with Pedagogically Aligned Reinforcement Learning

Large Language Models (LLMs) show strong potential as educational tutors. Existing approaches typically train them to solve problems and provide correct answers, but this problem-solving-centered paradigm overlooks key requirements of effective tutoring: progressive guidance and the coordination of multiple pedagogical objectives across multi-turn interactions. Developing such tutors remains challenging because student behavior varies substantially with individual knowledge states, pedagogical effectiveness depends on multiple factors beyond final-answer correctness, and coordinating these objectives over tutor-student interactions is inherently difficult. To address these challenges, we propose PEARL, a PEdagogically Aligned Reinforcement Learning framework for training Socratic tutoring agents. First, we introduce a controllable student simulator that disentangles latent cognitive states from response generation, enabling simulation of diverse abilities and misconceptions. Second, we develop a pedagogically aligned reward model that jointly assesses pedagogical quality and objective correctness. Finally, we propose a stable multi-objective reinforcement learning approach that balances competing pedagogical objectives during tutor training. Experiments across multiple benchmarks show that PEARL performs competitively against tutoring-specific open-source systems and leading proprietary LLMs.
May 27, 2026cs.LG

Extrapolative Weight Averaging Reveals Correctness-Efficiency Frontiers in Code RL

Linear interpolation between fine-tuned checkpoints has been shown to trace the Pareto front between competing objectives, but whether extrapolative weight averaging can extend such frontiers to new checkpoints useful at inference time, without additional RL training, remains unclear. We study this question in RL for competitive programming, where hidden unit tests under time and memory limits enforce both functional correctness and computational efficiency. Starting from a shared initialization, we train checkpoints under nested unit-test coverage: low-coverage rewards require passing smaller-input tests, while high-coverage rewards require passing progressively larger tests up to the full suite. This sweep reveals the emergence of a correctness-efficiency frontier: on hard problems, higher-coverage reward reduces optimization failures but increases correctness failures, leaving solve rate nearly unchanged. Interpolation between low- and high-coverage checkpoints recovers this frontier, while extrapolation extends it beyond the trained endpoints. Both the frontier and its extrapolative continuation appear across three inference settings, pure reasoning, tool use, and agentic coding, and across two model scales, 32B and 7B. At the problem level, moving along the frontier changes which problems are solved, making extrapolated checkpoints complementary policies in inference-time scaling. Ensembles with extrapolative weight averaging broaden coverage and improve pass@250 on LCB/hard by 3.3% over the best single checkpoint at matched sample budget. These results show that nested unit-test coverage in code RL induces a frontier that extrapolative weight averaging can navigate, extend, and exploit.
May 27, 2026cs.AI

PIRS: Physics-Informed Reward Shaping for SAC-Based Building Energy Management

Occupant comfort and grid-aware energy efficiency are competing objectives whose joint optimization depends critically on how reward functions are specified in deep reinforcement learning (DRL) controllers for buildings. Yet reward design remains largely ad hoc: comfort terms are either hand-tuned heuristics or simple temperature-deviation proxies without explicit grounding in thermal-comfort physics. We present PIRS (Physics-Informed Reward Shaping), which replaces these ad-hoc comfort proxies with the ISO 7730 Predicted Mean Vote (PMV) formulation inside a weighted multi-objective reward for Soft Actor-Critic (SAC). By anchoring the comfort signal in the ISO 7730 PMV formulation, PIRS improves reward interpretability and provides a standards-grounded comfort proxy without changing any other component of the learning pipeline. We evaluate PIRS in CityLearn v2.1.2 (challenge 2022 phase 1) with a central SAC agent trained for 50k steps over five random seeds, and compare against a rule-based controller (RBC), a manually engineered reward (E2), an energy-only reward (E3), and a naive temperature-deviation comfort reward (E4). District-level key performance indicators (KPIs), reported as ratios versus RBC, show that PIRS attains cost, carbon, and electricity metrics on par with the manual baseline while substantially outperforming non-physics-grounded designs -- particularly on load ramping (1.78x vs. ~2.4x RBC) and daily peak demand. All DRL policies remain above RBC at this training budget; we interpret this gap honestly and position PIRS as an interpretable, standards-aligned foundation for reward design rather than a claim of dominance over classical control at limited compute.
May 26, 2026cs.LG

Focal Reward: Balanced Reinforcement Learning under Rubric-Based Rewards

The open-ended generation in LLMs usually requires multi-dimensional rubrics to adequately assess quality and guide the improvement of reinforcement learning. However, a critical dilemma inherent in this training paradigm is the imbalanced reward polarization along different rubric dimensions. Under this bottleneck, even if LLMs achieve relatively high rewards after training, they may still exhibit severe deficiencies in certain dimensions, leading to a direct deterioration in user experience. To address this problem, we propose Focal Reward, a novel objective to automatically balance the training of reinforcement learning under rubric-based rewards. Specifically, we first leverage an inverse reward projection mechanism to estimate the saturation degree of each criterion in the rubric, which forms the basis to calibrate the reward direction. Then, the final objective is designed with an automatically reweighting coefficient for each criterion to achieve the fine-grained balancing. Extensive experiments across three model scales and six benchmarks demonstrate that our Focal Reward method outperforms the strongest static aggregation baseline in all 18 model-benchmark comparisons. Rollout, mechanism, and ablation analyses further show that these gains arise from online, saturation-aware reallocation toward rubrics that still have room for improvement.
May 25, 2026cs.LG

Joint Optimization of Training and Inference in Federated Edge Learning via Constrained Multi-Objective Deep Reinforcement Learning

Federated edge learning (FEEL) has recently emerged as a promising paradigm for achieving edge intelligence (EI) via enabling collaborative model training across edge devices while protecting data privacy. In this paper, we put forth an online optimization framework that jointly manages federated training and inference on resource-constrained edge devices. We introduce a tandem-queue-inspired conversion mechanism that bridges inference requests and training data, and further incorporate both data and model freshness into the accuracy formulation to capture temporal dynamics in real-world environments. To maximize inference accuracy while minimizing latency and energy consumption, the mode selections, communication, and computation resource allocations of edge devices are jointly optimized. We formulate this optimization as a multi-objective optimization problem, which is NP-hard and further complicated by the online setting. To address these challenges, we transform the problem into a multi-objective Markov decision process (MOMDP) and develop a \underline{c}onstrained \underline{m}ulti-\underline{o}bjective \underline{p}roximal \underline{p}olicy \underline{o}ptimization (C-MOPPO) algorithm. Specifically, C-MOPPO first learns a set of policies with different preferences across three objectives, then leverages constrained policy optimization to enrich the Pareto front and obtain high-quality, dense solutions. Extensive experiments demonstrate that C-MOPPO achieves well-balanced trade-offs among objectives and significantly outperforms baselines under various system configurations.
May 25, 2026cs.CL

DVAO: Dynamic Variance-adaptive Advantage Optimization for Multi-reward Reinforcement Learning

Reinforcement Learning has become a standard paradigm for aligning Large Language Models with human intent and task requirements. While Group Relative Policy Optimization offers an efficient, value-model-free alternative to Proximal Policy Optimization, adapting it to real-world multi-reward settings remains challenging. Standard scalarization practices, such as Reward Combination and Advantage Combination, suffer from significant drawbacks: Reward Combination frequently generates advantages with excessively large squared magnitudes that lead to training instability, while Advantage Combination relies on static hyperparameters and ignores cross-objective correlations. To address these limitations, we propose Dynamic Variance-adaptive Advantage Optimization (DVAO), which dynamically adjusts combination weights based on the empirical reward variance of each objective within a rollout group, effectively up-weighting objectives with a stronger learning signal while suppressing noisy ones. We mathematically prove that DVAO maintains bounded advantage magnitudes for stable training and introduces a self-adaptive cross-objective regularization mechanism. Extensive experiments on mathematical reasoning and tool-use benchmarks using Qwen3 and Qwen2.5 models demonstrate that DVAO significantly outperforms baseline methods, achieving a superior multi-objective Pareto frontier and robust training stability.