Multi-View 3D Object Detection
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1 paper in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Latest papers 12
Three-dimensional object detection for autonomous driving is dominated by detectors trained on large corpora of human-annotated 3D boxes. Such a detector learns a fixed category list, and everything outside it is invisible. This paper asks whether the task can be solved training-free and open-vocabulary. A promptable segmentation model (SAM3), queried with class names as text prompts, supplies instance masks in the vehicle's six surround-view cameras, and the masks are turned into metric 3D boxes using the geometry of the scene. The core is a controlled three-stage comparison on nuScenes in which 2D detection is held fixed and only the source of 3D geometry changes. Geometry predicted from images alone reaches 0.183 mean average precision (mAP) under the official protocol; fitting boxes from raw LiDAR points inside the same masks with training-free rules reaches 0.298 mAP / 0.348 nuScenes detection score (NDS) at zero labeling cost; borrowing supervised box geometry at inference time lifts the same detections to 0.413 mAP / 0.555 NDS, which locates the pipeline's largest deficit in measurement precision rather than 2D detection, while class confusion and confidence calibration survive that substitution. Reversing the direction, a three-state camera-witness rule built from the same masks improves a supervised LiDAR-only detector from 0.596 to 0.630 mAP, roughly half the gain of fully supervised camera fusion, with no training. A coverage analysis shows that SAM3 finds 84% of in-range objects with a correctly named mask; the classes that fail in the official metric are misnamed or geometrically unforgiving, not unseen.
Map-Det3D: Metric Feed-Forward 3D Reconstruction Prior for Multi-view 3D Object Detection from Streaming Inputs
Metric 3D object detection is a core capability for embodied agents, yet most reliable systems lean on depth sensors, trading away cost, power, and integration simplicity. This motivates monocular 3D detection, which avoids additional constraints, yet it faces a major obstacle: from a single image, depth, and especially absolute scale, are underconstrained. As a result, the prevailing pattern of detecting in 2D and then predicting 3D attributes is often brittle, since modest range errors can dominate 3D localization, and the learned scale prior can fail when cameras, motion, or environments undergo domain shifts. To address this, we propose Map-Det3D, an online multi-view 3D object detection model that brings detection directly into a 3D space reconstructed from RGB. We map a short temporal window into multiple views and repurpose a feed-forward metric 3D reconstruction model as our geometric backbone while tuning its object-aware capabilities. Building on this representation, Map-Det3D directly predicts boxes in metric 3D space, without the widely used 2D-to-3D lifting. Experiments across different benchmarks show that this design supports strong online performance and robust transfer without adaptation, suggesting that training reconstruction priors for detection is a practical route to stable metric 3D detection from monocular video. Code and models are available at https://royyang0714.github.io/Map-Det3D.
TriView-YOLO: Early Multi-View Fusion for Ground Penetrating Radar Cavity Detection in Soft, High-Water-Content Soils
Automated detection of subsurface cavities from Ground Penetrating Radar (GPR) is most difficult in soft, high-water-content ground, where conductive, water-saturated soil attenuates the signal and degrades cavity reflections, yet this is also the condition under which cavities most readily form. This paper proposes TriView-YOLO, a multi-view YOLOv12 detector for road cavity screening in such ground. Three co-registered views (longitudinal B-scan, horizontal C-scan, and cross-section B-scan) form a 9-channel input fused by a TripleInputConv layer that replaces the YOLOv12 stem; the rest of the network is unchanged, and bounding boxes are required on the longitudinal view only. Training used 1,600 expert-verified field samples, principally metropolitan road surveys of Bangkok, Thailand, acquired with a vehicle-mounted multichannel three-dimensional GPR mobile mapping system, with surveys over the firmer subgrades of Japan added to training and validation only. The test set comes exclusively from the Bangkok surveys, over soft marine clay with 80-140% water content and a water table at 1-2 m depth, a ground condition for which no dedicated deep learning cavity-detection evaluation has been reported. On this unaugmented, field-only test set, split randomly within surveys, the proposed model attains mAP50 of 0.558 +/- 0.028 over three seeds at 23.6 GFLOPs and 3.1 ms per image. Ablations show that removing the auxiliary views lowers mAP50 and recall, whereas public and synthetic training images, DINOv3 features, larger model scale, and COCO pretraining bring no gain.
Geometry Beats Estimated Depth: RGB-Only Multi-Camera 3D Tracking under Sim2Real
The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only. We use two RGB-only routes as a controlled test of one hypothesis: that cross-view geometric consistency, not monocular depth accuracy, governs performance under Sim2Real. The first is a geometry-first pipeline: YOLO11x detection, homography lifting to the world frame, class-level 3D size priors, multi-camera fusion, world-coordinate tracking, and offline tracklet stitching. The second is estimated-depth pseudo-LiDAR: monocular depth (D4RT, Metric3D~v2) back-projected into a fused point cloud and passed to a 3D detector (V-DETR), mirroring prior point-cloud winners that used depth. The gap is decisive: geometry-first reaches 13.0 3D HOTA (51.6 LocA), whereas pseudo-LiDAR collapses to 0.12 (9.2 LocA). We trace the collapse to cross-view inconsistency of monocular depth---scale correction is necessary but not sufficient---which domain-adaptation fine-tuning does not repair within budget. Within the geometry pipeline, offline stitching is the only intervention that helps; SAHI detection, appearance Re-ID, learned lifting, RT-DETR ensembling, test-time augmentation, and domain randomization all fail to beat the baseline detector. The bottlenecks are complementary: detection quality bounds the geometry route (DetA), localization consistency bounds pseudo-LiDAR (LocA). We release a complete, reproducible RGB-only pipeline and ablation.
MVDGC: Joint 3D and 2D Multi-view Pedestrian Detection via Dual Geometric Constraints
The core challenge in multi-view pedestrian detection (MVPD) lies in effective aggregation of visual features from different viewpoints for robust occlusion reasoning. Recent approaches have addressed this by first projecting image-view features onto a Bird's Eye View (BEV) map, where ground localization is then performed. Despite impressive performance, the perspective transformation induces severe distortion, causing spatial structure break and degrading the quality of object feature extraction. The blurred and ambiguous features hinder accurate BEV point localization, especially in densely populated regions. Moreover, the strong mutual relationship between the BEV ground point and image bounding boxes is not capitalized on. Although multi-view consistency of 2D detections can serve as a powerful constraint in BEV space, these detections are commonly treated as auxiliary signals rather than being jointly optimized with the primary task.In this work, we propose \textbf{MVDGC}, a unified framework that \emph{jointly estimates pedestrian locations on the BEV plane and 2D bounding boxes in image views}. MVDGC employs a \emph{sparse set of 3D cylindrical queries} that embraces geometric context across both BEV and image views, enforcing dual spatial constraints for precise localization. Specifically, the geometric constraints is established by modeling each pedestrian as a vertical cylinder whose center lies on the BEV plane and whose projection casts a rectangular box in the image views. These queries function as shape anchors that directly extract 2D features from the intact image-view features using camera projection, eliminating projection-induced distortions. The 3D cylindrical query enables the unification of BEV and ImV localization into a single task: 3D cylinder position and shape refinement. Code is available at: https://github.com/UARK-AICV/MVDGC
Camera and LiDAR BEV Fusion for Cooperative 3D Object Detection on TUMTraf V2X
We describe a Camera and LiDAR fusion detector developed for the TUMTraf V2X cooperative 3D object detection track of the DriveX 2026 challenge. The detector fuses three roadside cameras with a fused infrastructure-plus-vehicle point cloud in a shared bird's-eye-view space and predicts boxes through a CenterPoint-style head with a generalized IoU regression loss and an IoU quality re-ranking head. Trained on the provided train and validation splits, the model reaches a 3D mAP of 0.85 on the public Codabench test split. While iterating on the system, we observed that 44 of the 50 test frames are also present in the released train (40) and validation (4) splits with their labels. We therefore conducted two additional studies to quantify how this overlap affects the final score: (1) a finetuning run that oversamples the 44 overlapping frames, reaching 0.89 mAP, and (2) a post-processing run that replaces predictions on those frames with the released ground truth, reaching 0.99 mAP (uploaded to our Codabench account for testing but not published on the leaderboard). All three configurations and their per-class results are reported.
Multi-View In-Cabin Monitoring System for Public Transport Vehicles
We introduce a multi-view in-cabin monitoring dataset for public transportation with synchronized RGB and depth images from four inward-facing cameras and a rotating LiDAR covering the vehicle interior of a digitalized and partly automated German city bus. The dataset contains 9.136 synchronized samples with annotations and is accompanied by a calibration and pseudo-labeling pipeline that generates 3D human pose estimates and oriented 3D bounding boxes for occupants. We further provide a nuScenes-format conversion and benchmark representative multi-view 3D detection models (e.g., Lift-Splat-Shoot and BEVFusion), supporting comparative evaluation and small-scale training of multi-view in-cabin perception models. The dataset and tools are available at https://github.com/EvgenyGorelik/multiview_incabin_dataset.
Collaborative Space Object Detection with Multi-Satellite Viewpoints in LEO Constellations
With the growing number of satellites in low Earth orbit (LEO) constellations, the near-Earth space environment has become increasingly congested, making space object detection (SOD) a pressing challenge for space safety and sustainability. To mitigate collision risks and ensure the continuity of space operations, SOD systems must deliver fast and accurate detection under stringent onboard constraints. In this paper, we investigate the potential of multi-viewpoint observation fusion within a deep learning (DL) framework to enhance SOD performance. We design a practical multi-view pipeline and several input representations for feeding multi-view data into YOLO-based detectors. Our experiments show that using multi-view inputs is feasible in most cases and typically produces better results for mAP50 and mAP50-95. For example, in model YOLOv9-m, single-view compared to a three-view fused RGB setting, mAP50 increases from 0.638 to 0.732, while mAP50-95 improves from 0.227 to 0.276. Compared with the single-view setting, the best three-view grayscale configuration improves mAP50 by 36.3% and mAP50-95 by 46.5%. These findings establish multi-view fusion as a viable and effective strategy for SOD, with broad implications for space situational awareness in LEO constellation deployments.
SToRe3D: Sparse Token Relevance in ViTs for Efficient Multi-View 3D Object Detection
Vision Transformers (ViTs) enable strong multi-view 3D detection but are limited by high inference latency from dense token and query processing across multiple views and large 3D regions. Existing sparsity methods, designed mainly for 2D vision, prune or merge image tokens but do not extend to full-model sparsity or address 3D object queries. We introduce SToRe3D, a relevance-aligned sparsity framework that jointly selects 2D image tokens and 3D object queries while storing filtered features for reactivation. Mutual 2D-3D relevance heads allocate compute to driving-critical content and preserve other embeddings. Evaluated on nuScenes and our new nuScenes-Relevance benchmark, SToRe3D achieves up to 3x faster inference with marginal accuracy loss, establishing real-time large-scale ViT-based 3D detection while maintaining accuracy on planning-critical agents.
SimPB++: Simultaneously Detecting 2D and 3D Objects from Multiple Cameras
Simultaneous perception of 2D objects in perspective view and 3D objects in Bird's Eye View (BEV) is challenging for multi-camera autonomous driving. Existing two-stage pipelines use 2D results only as a one-time cue for 3D detection. We propose SimPB++, which simultaneously detects 2D objects in perspective and 3D objects in BEV from multiple cameras. It unifies both tasks into an end-to-end model with a hybrid decoder architecture, coupling multi-view 2D and 3D decoders interactively. Two novel modules enable deep interaction: Dynamic Query Allocation adaptively assigns 2D queries to 3D candidates, and Adaptive Query Aggregation refines 3D representations using multi-view 2D features, forming a cyclic 3D-2D-3D refinement. For multi-view 2D detection, we use Query-group Attention for intra-group communication. We also design a Crop-and-Scale strategy for long-range perception and a Propagating Denoising strategy with an auxiliary RoI detector. SimPB++ supports mixed supervision with 2D-only and fully annotated data, reducing reliance on expensive 3D labels. Experiments show state-of-the-art performance on nuScenes for both tasks and strong long-range detection (up to 150m) on Argoverse2.
CAM3DNet: Comprehensively mining the multi-scale features for 3D Object Detection with Multi-View Cameras
Query-based 3D object detection methods using multi-view images often struggle to efficiently leverage dynamic multi-scale information, e.g., the relationship between the object features and the geometric of the queries are not sufficiently learned, directly exploring the multi-scale spatiotemporal features will pay too many costs. To address these challenges, we propose CAM3DNet, a novel sparse query-based framework which combines three new modules, composite query (CQ), adaptive self-attention (ASA), and multi-scale hybrid sampling (MSHS). First, the core idea in the CQ module is a multi-scale projection strategy to transform 2D queries into 3D space. Second, the ASA module learns the interactions between the spatiotemporal multi-scale queries. Third, the MSHS module uses the deformable attention mechanism to sample multi-scale object information by considering multi-scales queries, pyramid feature maps, and 2D-camera prior knowledge. The entire model employs a backbone network and a feature pyramid network (FPN) as the encoder, then introduces a YOLOX and a DepthNet as a ROI_Head to produce CQ, and repeatedly utilizes ASA and MSHS as the decoder to gain detection features. Extensive experiments on the nuScenes, Waymo, and Argoverse benchmark datasets demonstrate the effectiveness of our CAM3DNet, and most existing camera-based 3D object detection methods are outperformed. Besides, we make comprehensive ablation studies to check the individual effect of CQ, ASA, and MSHS, as well as their cost of space and computation complexity.
Revisiting Token Compression for Accelerating ViT-based Sparse Multi-View 3D Object Detectors
Vision Transformer (ViT)-based sparse multi-view 3D object detectors have achieved remarkable accuracy but still suffer from high inference latency due to heavy token processing. To accelerate these models, token compression has been widely explored. However, our revisit of existing strategies, such as token pruning, merging, and patch size enlargement, reveals that they often discard informative background cues, disrupt contextual consistency, and lose fine-grained semantics, negatively affecting 3D detection. To overcome these limitations, we propose SEPatch3D, a novel framework that dynamically adjusts patch sizes while preserving critical semantic information within coarse patches. Specifically, we design Spatiotemporal-aware Patch Size Selection (SPSS) that assigns small patches to scenes containing nearby objects to preserve fine details and large patches to background-dominated scenes to reduce computation cost. To further mitigate potential detail loss, Informative Patch Selection (IPS) selects the informative patches for feature refinement, and Cross-Granularity Feature Enhancement (CGFE) injects fine-grained details into selected coarse patches, enriching semantic features. Experiments on the nuScenes and Argoverse 2 validation sets show that SEPatch3D achieves up to \textbf{57%} faster inference than the StreamPETR baseline and \textbf{20%} higher efficiency than the state-of-the-art ToC3D-faster, while preserving comparable detection accuracy. Code is available at https://github.com/Mingqj/SEPatch3D.