Offline RL

RL: Reinforcement Learning

Momentum

29 papers in the last four weeks, up 222% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 189

May 24, 2026cs.LG

Cross-Domain Energy-Guided Diffusion Generation for Off-Dynamics Reinforcement Learning

Off-dynamics offline reinforcement learning seeks to learn a target-domain policy from a large source dataset and a limited target dataset under mismatched transition dynamics. Existing approaches such as reward augmentation and data filtering are constrained to the source dataset and cannot synthesize new target behavior to improve coverage beyond the collected source trajectories. While recent model-based methods attempt to address this by learning target-aware dynamics, the generated experience is constructed only at the transition level, which leads to accumulated errors over long horizons. These limitations necessitate a shift toward trajectory-level generation for off-dynamics offline RL. We propose CEDGE, a Cross-domain Energy-guided Diffusion GEneration framework. CEDGE trains a trajectory diffusion model on source-domain trajectories and adapts the generated samples to the target domain through energy guidance. This guidance is derived by minimizing the distribution mismatch between the source and desired target-domain trajectories and is decomposed into return, domain, and behavior energy components. The resulting energy-guided trajectories are useful both for direct planning and as synthetic data for policy learning. Since target adaptation is achieved via energy guidance rather than retraining the diffusion model, CEDGE can be efficiently adapted to new target dynamics compared to previous methods. Experiments on the ODRL benchmark demonstrate that trajectory-level energy-guided generation improves diffusion planning under dynamics shifts and produces synthetic data that improves downstream target policy learning.
May 23, 2026cs.LG

Bilevel Optimization of Synthetic Trajectories for Multi-Turn LLM Fine-Tuning

While LLMs excel at single-turn generation, they struggle with long-horizon, multi-turn interactions. Offline reinforcement learning (RL) offers a scalable approach, yet its performance hinges on the availability and quality of multi-turn trajectory data. A common remedy is to augment training with synthetic trajectories generated by LLMs or simulators, but synthetic data is highly heterogeneous in quality, and naively treating all trajectories as equally informative can degrade performance. We propose BOOST, a bilevel optimization framework where the inner level trains the LLM on reweighted data and the outer level trains a lightweight reweighting head on held-out real validation tasks, assigning continuous trajectory-level weights without requiring an external judge. To ground this approach, we derive a PAC-Bayesian bound revealing a three-way trade-off: synthetic data increases diversity but risks task-shift, while concentrating weight on high-quality trajectories improves empirical performance at the cost of effective sample size. Empirically, our method consistently outperforms multiple baselines. Analysis reveals it upweights synthetic trajectories that align with the real data distribution and exhibit higher qualitative merit.
May 23, 2026cs.LG

Generative OOD-regularized Model-based Policy Optimization

We study sequential decision-making with offline reinforcement learning (RL). Traditional offline RL policies may result in out-of-distribution (OOD) actions when training relies only on sparse offline representations. To ensure safe offline policies in a sparse state-action space, we explore how density estimation models can be integrated into model-based RL methods to avoid the OOD regions. Generative models are capable of explicitly modeling the density in sparse state-action spaces. Building on this, we introduce Generative OOD-regularized Model-based Policy Optimization (GORMPO), a density-regularized offline RL algorithm that uses generative density modeling to restrict policy updates to high-density areas of the dataset. Furthermore, we examine whether better OOD detection corresponds to better model-based offline policies. We compare (1) the OOD detection capabilities of various density estimators and (2) their performance within the GORMPO framework on a real-world medical dataset and sparse offline RL datasets. We theoretically guarantee GORMPO's performance under mild assumptions. Empirically, GORMPO outperforms state-of-the-art baselines by 17% on a real-world medical dataset and enhances the base model on the offline RL datasets. Our empirical findings show that better OOD detection generally results in improved policies in environments with stable dynamics, while conservative penalties with poor density estimation are favored when dynamics are uncertain.
May 21, 2026cs.LG

Abstraction for Offline Goal-Conditioned Reinforcement Learning

Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.
May 21, 2026cs.LG

Target-Aligned Bellman Backup for Cross-domain Offline Reinforcement Learning

Cross-domain offline reinforcement learning (CDRL) aims to improve policy learning in a target domain by leveraging data collected from a source domain. Existing works typically assess the transferability of source-domain data by measuring its similarity to target-domain transitions, and implicitly perform transition-level selection. Transitions that are considered similar are assigned higher weights or rewards, while dissimilar ones are down-weighted. However, transition-level similarity does not necessarily imply consistency in long-term returns. Even visually or dynamically similar transitions may lead to significantly different outcomes in the target domain, which can mislead policy learning and degrade performance. To address this issue, we revisit the fundamental objective of policy learning. Since policy optimization ultimately relies on Bellman targets to evaluate the quality of decisions, we propose to assess the transferability of source-domain transitions based on their alignment with target-domain Bellman targets, rather than superficial transition similarity. Based on this insight, we propose a method termed Target-Aligned Bellman Backup (TABB), which selectively leverages source-domain data by measuring their contribution to accurate Bellman target estimation in the target domain. We evaluate TABB across a broad range of cross-domain offline RL settings with highly limited target-domain data. Experimental results show that TABB consistently achieves strong performance.
May 20, 2026cs.LG

Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learning

Compositional generalization is essential for reaching unseen goals under novel contextual variations in offline goal-conditioned reinforcement learning (GCRL), where a generalist goal-reaching agent must be learned from limited data. Most prior approaches pursue this via trajectory stitching over temporally contiguous segments, which limits composing behaviors across varying contexts. To overcome this limitation, we formalize analogy transduction as synthesizing new plans by composing task-endogenous analogies with given contexts and propose a novel analogy representation tailored for it. Grounded in our theory, this analogy representation captures what changes under optimal task execution, remains invariant to contextual variations, and is sufficient for optimal goal reaching. We further contend that generalization to unseen analogy-context pairs is a practical obstacle in analogy transduction, and introduce a new approach for offline GCRL that enables analogy transduction beyond seen pairs to unseen combinations. We empirically demonstrate the effectiveness of our approach on OGBench manipulation environments, substantially outperforming prior methods that do not perform analogy transduction. Project page: https://rllab-snu.github.io/projects/CTA/
May 19, 2026cs.LG

Offline Reinforcement Learning for Plasma Control in Nuclear Fusion: Codebase and Benchmark

Offline reinforcement learning (RL) offers a promising route for developing plasma controllers from historical tokamak data, since online trial-and-error on real devices is costly and risky. However, progress in this direction remains difficult to measure due to the lack of a standardized offline RL benchmark for realistic multi-actuator, long-horizon plasma control problems in nuclear fusion. We introduce RL4F, an Offline Reinforcement Learning Benchmark for Plasma Control in Nuclear Fusion, providing closed-loop evaluation environments and baseline comparisons across four full-profile tracking tasks: rotation, density, temperature, and pressure. The dynamics function underlying the evaluation environment is built from historical discharge data from DIII-D, a real-world Tokamak. We evaluate a broad set of imitation learning and offline RL baselines under a unified protocol. We find that offline model-based RL methods obtain the best average performance on most objectives, although no single method dominates all tasks, highlighting the importance of dynamics modeling in complex, long-horizon plasma control tasks. To foster further research, we open-source the codebase, datasets, and evaluation framework, providing a benchmark not only for the fusion community but also for algorithm development in offline RL.
May 19, 2026stat.AP

Precision Physical Activity Prescription via Reinforcement Learning for Functional Actions

Physical activity (PA) plays an important role in maintaining and improving health. Daily steps have been a key PA measure that is easily accessible with common wearable devices. However, methods are lacking to recommend a personalized optimal distribution of daily steps over a period of time for the best of certain health biomarkers. In this paper, we fill this void based on the data from the All of Us Research Program which includes months of step counts as well as repeated measurements of key health biomarkers. We develop a new offline reinforcement learning (RL) algorithm to learn personalized and optimal PA distributions associated with cardiometabolic risk, where the action is a function representing the daily step distribution over a period of time. Simulation studies demonstrate the advantage of the proposed approach over existing continuous-action RL methods. The learned optimal policy from the All of Us data generally suggests people take more daily steps and also follow a more consistent pattern of PA over time while offering tailored recommendations for subgroups in blood glucose level, body mass index, blood pressure, age, and sex.
May 18, 2026cs.LG

COOPO: Cyclic Offline-Online Policy Optimization Algorithm

Offline reinforcement learning struggles with distributional shift and constrained performance due to static dataset limitations, while online RL demands prohibitive environment interactions. The recent advent of hybrid offline-to-online methods bridges these domains but suffers from distribution drift during transitions and catastrophic forgetting of offline knowledge. We introduce COOPO (Cyclic Offline-Online Policy Optimization), a generalized framework that repeatedly cycles between constrained offline training and online fine-tuning. Each cycle first anchors the policy to the dataset via KL-regularized advantage-weighted offline updates to minimize distributional shift and then fine-tunes it online using any policy optimization for stable exploration. Crucially, periodically returning to offline training eliminates forgetting and drift while maximizing dataset reuse. The cyclic behavior also helps reduce the online environment interactions. Theoretically, COOPO achieves better online sample efficiency, surpassing pure online RL, with guaranteed monotonic improvement under standard coverage assumptions. Extensive D4RL benchmarks demonstrate COOPO reduces online interactions versus state-of-the-art hybrids while improving final returns, maintaining robustness across diverse offline algorithms and online optimizers. This looped synergy sets new efficiency and performance standards for adaptive RL.
May 18, 2026cs.LG

ISEP: Implicit Support Expansion for Offline Reinforcement Learning via Stochastic Policy Optimization

Offline reinforcement learning methods typically enforce strict constraints to ensure safety; yet this rigidity often prevents the discovery of optimal behaviors outside the immediate support of the behavior policy. To address this, we propose Implicit Support Expansion via stochastic Policy optimization (ISEP), which leverages a value function interpolated between in-distribution data and policy samples to implicitly expand the feasible action support. This mechanism "densifies" high-reward regions, creating a navigable path for policy improvement while theoretically guaranteeing bounded value error. However, optimizing against this expanded support creates a multimodal landscape where standard deterministic averaging leads to mode collapse and invalid actions. ISEP mitigates this via a stochastic action selection strategy, optimizing the policy by stochastically alternating between conservative cloning and optimistic expansion signals. We instantiate this framework as ISEP-FM using Conditional Flow Matching utilizing classifier-free guidance to effectively capture the interpolated value signal.
May 15, 2026cs.LG

Offline Reinforcement Learning with Universal Horizon Models

Model-based reinforcement learning (RL) offers a compelling approach to offline RL by enabling value learning on imagined on-policy trajectories. However, it often suffers from compounding errors due to repeated model inference on self-generated states. While geometric horizon models (GHM) alleviate this issue through direct prediction over a discounted infinite-horizon future, they remain challenged in accurately modeling distant future states. To this end, we introduce universal horizon models (UHM), a generalization of GHM that directly predicts future states under arbitrary horizons. Leveraging this flexibility, we propose a scalable value learning method that employs a winsorized horizon distribution to stabilize training by capping excessively large horizons. Experimental results on 100 challenging OGBench tasks demonstrate that the proposed method outperforms competitive baselines, particularly on tasks with highly suboptimal datasets and those requiring long-horizon reasoning. Project page: https://rllab-snu.github.io/projects/UHM/
May 14, 2026cs.LG

Peng's Q(λλ) for Conservative Value Estimation in Offline Reinforcement Learning

We propose a model-free offline multi-step reinforcement learning (RL) algorithm, Conservative Peng's Q(λλ) (CPQL). Our algorithm adapts the Peng's Q(λλ) (PQL) operator for conservative value estimation as an alternative to the Bellman operator. To the best of our knowledge, this is the first work in offline RL to theoretically and empirically demonstrate the effectiveness of conservative value estimation with a \textit{multi-step} operator by fully leveraging offline trajectories. The fixed point of the PQL operator in offline RL lies closer to the value function of the behavior policy, thereby naturally inducing implicit behavior regularization. CPQL simultaneously mitigates over-pessimistic value estimation, achieves performance greater than (or equal to) that of the behavior policy, and provides near-optimal performance guarantees -- a milestone that previous conservative approaches could not achieve. Extensive numerical experiments on the D4RL benchmark demonstrate that CPQL consistently and significantly outperforms existing offline single-step baselines. In addition to the contributions of CPQL in offline RL, our proposed method also contributes to the offline-to-online learning framework. Using the Q-function pre-trained by CPQL in offline settings enables the online PQL agent to avoid the performance drop typically observed at the start of fine-tuning and to attain robust performance improvements. Our code is available at https://github.com/oh-lab/CPQL.
May 13, 2026cs.LG

Q-Flow: Stable and Expressive Reinforcement Learning with Flow-Based Policy

There is growing interest in utilizing flow-based models as decision-making policies in reinforcement learning due to their high expressive capacity. However, effectively leveraging this expressivity for value maximization remains challenging, as naive gradient-based optimization requires backpropagating through numerical solvers and often leads to instability. Existing approaches typically address this issue by restricting the expressive capacity of flow-based policies, resulting in a trade-off between optimization stability and representational flexibility. To resolve this, we introduce Q-Flow, a framework that leverages the deterministic nature of flow dynamics to explicitly propagate terminal trajectory value to intermediate latent states along the policy-induced flow. This formulation enables stable policy optimization using intermediate value gradients without unrolling the numerical solver, effectively bridging the gap between stability and expressivity. We evaluate Q-Flow in the offline learning setting on the challenging OGBench suite, where it consistently outperforms state-of-the-art baselines by an average of 10.6 percentage points, while also enabling stable online adaptation within the same framework.
May 13, 2026cs.LG

Trajectory-Level Data Augmentation for Offline Reinforcement Learning

We propose a data augmentation method for offline reinforcement learning, motivated by active positioning problems. Particularly, our approach enables the training of off-policy models from a limited number of suboptimal trajectories. We introduce a trajectory-based augmentation technique that exploits task structure and the geometric relationship between rewards, value functions, and mathematical properties of logging policies. During data collection, our augmentation supports suboptimal logging policies, leading to higher data quality and improved offline reinforcement learning performance. We provide theoretical justification for these strategies and validate them empirically across positioning tasks of varying dimensionality and under partial observability.
May 13, 2026cs.LG

Generative Support Realignment for Cross-Domain Offline Reinforcement Learning

Cross-domain offline reinforcement learning learns a target policy from pre-collected source and target datasets with different dynamics. When target data are scarce, effectively compensating for their limited coverage using source data remains challenging due to the discrepancy between domains. We propose Target-aligned Coverage Expansion (TCE), which leverages source states to generatively realign and expand the limited target support while controlling the generation error induced by this expansion. We further derive a performance gap bound that characterizes the interplay between generation error and source--target dynamics gap, providing theoretical guidance for effective coverage expansion and source utilization. Across diverse cross-domain environments, TCE consistently outperforms state-of-the-art baselines, while further analysis empirically supports the guidance provided by our theoretical findings.
May 13, 2026cs.LG

Offline Two-Player Zero-Sum Markov Games with KL Regularization

We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to stabilize learning and guarantee convergence. We first introduce Regularized Offline Sequential Equilibrium (ROSE), a theoretical framework that achieves a fast O~(1/n)\widetilde{\mathcal{O}}(1/n) convergence rate under \textit{unilateral concentrability}, improving over the standard O~(1/n)\widetilde{\mathcal{O}}(1/\sqrt{n}) rates in unregularized settings. We then propose Sequential Offline Self-play Mirror Descent (SOS-MD), a practical model-free algorithm based on least-squares value estimation and iterative self-play updates. We prove that the last iterate of SOS-MD attains the same O~(1/n)\widetilde{\mathcal{O}}(1/n) statistical rate up to a vanishing optimization error of order O~(1/T)\widetilde{\mathcal{O}}(1/\sqrt{T}) in the number of self-play iterations TT.
May 12, 2026stat.ML

Model-based Bootstrap of Controlled Markov Chains

We propose and analyze a model-based bootstrap for transition kernels in finite controlled Markov chains (CMCs) with possibly nonstationary or history-dependent control policies, a setting that arises naturally in offline reinforcement learning (RL) when the behavior policy generating the data is unknown. We establish distributional consistency of the bootstrap transition estimator in both a single long-chain regime and the episodic offline RL regime. The key technical tools are a novel bootstrap law of large numbers (LLN) for the visitation counts and a novel use of the martingale central limit theorem (CLT) for the bootstrap transition increments. We extend bootstrap distributional consistency to the downstream targets of offline policy evaluation (OPE) and optimal policy recovery (OPR) via the delta method by verifying Hadamard differentiability of the Bellman operators, yielding asymptotically valid confidence intervals for value and QQ-functions. Experiments on the RiverSwim problem show that the proposed bootstrap confidence intervals (CIs), especially the percentile CIs, outperform the episodic bootstrap and plug-in CLT CIs, and are often close to nominal (50%50\%, 90%90\%, 95%95\%) coverage, while the baselines are poorly calibrated at small sample sizes and short episode lengths.
May 11, 2026cs.LG

Robust Probabilistic Shielding for Safe Offline Reinforcement Learning

In offline reinforcement learning (RL), we learn policies from fixed datasets without environment interaction. The major challenges are to provide guarantees on the (1) performance and (2) safety of the resulting policy. A technique called safe policy improvement (SPI) provides a performance guarantee: with high probability, the new policy outperforms a given baseline policy, which is assumed to be safe. Orthogonally, in the context of safe RL, a shield provides a safety guarantee by restricting the action space to those actions that are provably safe with respect to a given safety-relevant model. We integrate these paradigms by extending shielding to offline RL, relying solely on the available dataset and knowledge of safe and unsafe states. Then, we shield the policy improvement steps, guaranteeing, with high probability, a safe policy. Experimental results demonstrate that shielded SPI outperforms its unshielded counterpart, improving both average and worst-case performance, particularly in low-data regimes.
May 10, 2026cs.LG

Learning to Compress Time-to-Control: A Reinforcement Learning Framework for Chronic Disease Management

Reinforcement learning (RL) in healthcare has had mixed results, with reward sparsity, unreliable off-policy evaluation, and deployment-simulation gap as recurring failure modes. We argue that chronic disease management is structurally a more tractable RL setting than the acute-care problems the field has primarily studied, but only if the problem is formalized to exploit chronic care's properties. We propose such a formalization. The agent's objective is to compress time-to-control (TTC) under a tiered reward calibrated to the CMS ACCESS Model. Two quantities from our companion preference-learning paper [Singh et al. 2026] enter as load-bearing structural elements: the execution intensity εbounds action availability under a constrained Markov Decision Process, and the clinician capability κweights offline-data transitions during RL training. Together they couple preference learning and RL into a two-loop architecture. We present simulation results on synthetic state machines for hypertension and type 2 diabetes. Capability-weighted offline RL outperforms uniform-weighted offline RL and the behavior policy by 15 percentage points on T2D TTC; the uniform-weighted formulation (the standard in existing healthcare RL) underperforms even the heterogeneous behavior policy. \Epsilon-aware policies generalize across deployment regimes while ε-naive policies do not.
May 10, 2026cs.LG

ACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-Network

Long-horizon, sparse-reward tasks pose a fundamental challenge for reinforcement learning, since single-step TD learning suffers from bootstrapping error accumulation across successive Bellman updates. Actor-critic methods with action chunking address this by operating over temporally extended actions, which reduce the effective horizon, enable fast value backups, and support temporally consistent exploration. However, existing methods rely on a fixed chunk size and therefore cannot adaptively balance reactivity against temporal consistency. A large fixed chunk size reduces responsiveness to new observations, while a small one produces incoherent motions, forcing task-specific tuning of the chunk size. To address this limitation, we propose Adaptive Chunk Size Actor-Critic (ACSAC). ACSAC leverages a causal Transformer critic to evaluate expected returns for action chunks of different sizes. At each chunk boundary, it adaptively selects the chunk size that maximizes the expected return, supporting flexible, state-dependent chunk sizes without task-specific tuning. We prove that the ACSAC Bellman operator is a contraction whose unique fixed point is the action-value function of the adaptive policy. Experiments on OGBench demonstrate that ACSAC achieves state-of-the-art performance on long-horizon, sparse-reward manipulation tasks across both offline RL and offline-to-online RL settings.
May 10, 2026cs.LG

MSPR: Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning

This paper investigates robust representation learning in offline goal-conditioned reinforcement learning (GCRL). Particularly in sparse reward scenarios, learning representations that align state and goal latents is a challenge, as the encoder can learn goal-agnostic features that destabilize policy learning. We address this issue by learning the encoder's representation with alignment objectives that capture the environment across multiple scales, from local physical dynamics to long-horizon goal-directed structure. Concretely, we propose MSPR, a framework that leverages multi-scale predictive supervision to enforce goal-directed alignment within the latent space. We demonstrate that MSPR leads to strong performance on both vision and state-based tasks. Furthermore, we show that our approach is resilient under realistic, challenging data regimes, maintaining state-of-the-art performance across a wide variety of tasks.
May 8, 2026cs.AI

Offline Policy Optimization with Posterior Sampling

A fundamental challenge in model-based offline reinforcement learning (RL) lies in the trade-off between generalization and robustness against exploitation errors in out-of-distribution (OOD) regions. While OOD samples may capture valid underlying physical dynamics, they also introduce the risk of model exploitation. Existing methods typically address this risk through excessive pessimistic regularization, which ensures robustness but often sacrifices generalization. To overcome this limitation, we propose Posterior Sampling-based Policy Optimization (PSPO), which formulates dynamics modeling as a Bayesian inference process to derive a posterior that explicitly quantifies model fidelity. Through the integration of posterior sampling and constrained policy optimization, our method leverages dynamics-consistent OOD transitions for generalization while ensuring robustness against model exploitation. Theoretically, we formulate Q-value estimation under posterior sampling as a stochastic approximation problem and establish its convergence. We decompose policy optimization into a sequence of constrained subproblems, demonstrating that solving these subproblems guarantees monotonic improvement until convergence. Experiments on standard benchmarks validate that PSPO achieves superior performance compared to state-of-the-art baselines.
May 7, 2026cs.LG

Q-MMR: Off-Policy Evaluation via Recursive Reweighting and Moment Matching

We present a novel theoretical framework, Q-MMR, for off-policy evaluation in finite-horizon MDPs. Q-MMR learns a set of scalar weights, one for each data point, such that the reweighted rewards approximate the expected return under the target policy. The weights are learned inductively in a top-down manner via a moment matching objective against a value-function discriminator class. Notably, and perhaps surprisingly, a data-dependent finite-sample guarantee for general function approximation can be established under only the realizability of QπQ^π, with a dimension-free bound -- that is, the error does not depend on the statistical complexity of the function class. We also establish connections to several existing methods, such as importance sampling and linear FQE. Further theoretical analyses shed new light on the nature of coverage, a concept of fundamental importance to offline RL.
May 7, 2026cs.LG

Hitting Time Isomorphism for Multi-Stage Planning with Foundation Policies

We present a new operator-theoretic representation learning framework for offline reinforcement learning that recovers the directed temporal geometry of a controlled Markov process from hitting time observations. While prior art often produces symmetric distances or fails to satisfy the triangle inequality, our framework learns a Hilbert-space displacement geometry where expected hitting times are realized as linear functionals of latent displacements. We prove that this representation exists under latent linear closure and is uniquely identifiable up to a bounded linear isomorphism. For finite-dimensional implementations, we show that global hitting-time error is bounded by one-step transition error amplified by the environment's transient spectral radius. Furthermore, we provide finite-sample guarantees accounting for approximation, statistical complexity, and trajectory-label mismatch. Derived from this theory, we curate Isomorphic Embedding Learning (IEL) as a new goal-agnostic foundation policy learning algorithm that anchors a HILP-style consistency objective with explicit hitting-time regression to ensure that the learned geometry reflects actual decision-time progress. This asymmetric and compositional structure enables robust graph-based multi-stage planning for long-horizon navigation. Our experiments demonstrate that IEL improves the state of the art of learning foundation policy policies from offline maze locomotion data. Our code can be found on https://github.com/MagnusBoock/IEL
May 7, 2026cs.LG

Entropy-Regularized Adjoint Matching for Offline Reinforcement Learning

Integrating expressive generative policies, such as flow-matching models, into offline reinforcement learning (RL) allows agents to capture complex, multi-modal behaviors. While Q-learning with Adjoint Matching (QAM) stabilizes policy optimization via the continuous adjoint method, it remains inherently bound to the fixed behavior distribution. This dependence induces a \textit{popularity bias} that can suppress high-reward actions in low-density regions, and creates a \textit{support binding} that restricts off-manifold exploration. Existing workarounds, such as appending \textit{residual} Gaussian policies, often re-introduce the expressivity bottlenecks associated with unimodal distributions. In this work, we propose \textit{Maximum Entropy Adjoint Matching} (ME-AM), a unified framework that addresses these limitations within the continuous flow formulation. ME-AM incorporates two mechanisms: (1) a Mirror Descent entropy maximization objective that mitigates the popularity bias to facilitate the extraction of optimal policies from offline datasets, and (2) a \textit{Mixture Behavior Prior} that broadens the geometric support to encompass out-of-distribution high-reward regions. By exploring this extended geometry, ME-AM identifies robust actions while preserving the absolute continuity of the generative vector field. Empirically, ME-AM demonstrates competitive or superior performance compared to prior state-of-the-art (SOTA) methods across a diverse suite of sparse-reward continuous control environments.
May 7, 2026cs.LG

Beyond Autoregressive RTG: Conditioning via Injection Outside Sequential Modeling in Decision Transformer

Decision Transformer (DT) formulates offline reinforcement learning as autoregressive sequence modeling, achieving promising results by predicting actions from a sequence of Return-to-Go (RTG), state, and action tokens. However, RTG is a scalar that summarizes future rewards, containing far less information than typical state or action vectors, yet it consumes the same computational budget per token. Worse, the self-attention cost of Transformers grows quadratically with sequence length, so including RTG as a separate token adds unnecessary overhead. We propose SlimDT, which removes RTG from the autoregressive sequence. Instead, we inject RTG information into the state representations before the sequential modeling step, allowing the Transformer to process only a compact (state, action) sequence. This reduces the sequence length by one-third, directly improving inference efficiency. On the D4RL benchmark, SlimDT surpasses standard DT across various tasks and achieves performance comparable to existing state-of-the-art methods. Decoupling a sparse conditioning signal from an information-rich sequence thus yields both computational gains and higher task performance.
May 7, 2026cs.LG

Offline Reinforcement Learning for Rotation Profile Control in Tokamaks

Tokamaks remain leading candidates for achieving practical fusion energy, yet many important control problems inside these devices are still difficult or unsolved. One such challenge is controlling the plasma rotation profile, which strongly influences stability, confinement, and transport. While the average rotation can be controlled, controlling the full profile is challenging due to high dimensionality, response to multiple actuators and dependence on plasma condition. Learning-based control methods, such as reinforcement learning (RL), provide a potential solution to this challenging problem with ability to model complex interactions leading to effective multi-input multi-output control. However, learning such policies is challenging due to the lack of accurate simulators that can model the rotation profile dynamics. In this work, we investigate the use of offline RL and offline model-based RL algorithms for rotation profile control, training them solely on historical data from the DIII-D tokamak. Our final method uses probabilistic models of plasma dynamics to generate rollouts for RL training. We deploy this policy on the DIII-D Tokamak and observe promising real-world results. We conclude by highlighting key challenges and insights from training and deploying an RL policy on a complex physical device while using only limited past data.
May 7, 2026cs.LG

Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning with action chunking eliminates multi-step off-policy bias and enables temporally coherent exploration, but all existing methods use a fixed chunk size across every state. This is suboptimal: near contact events the agent needs short chunks for reactive control, while during free-space motion long chunks provide better credit assignment. The natural solution is to train critics for several chunk sizes and select the best one at each state, but naive comparison of learned critic values systematically collapses to the shortest chunk due to discount-scale mismatch, and degrades to noise in low-value states. We propose Adaptive Q-Chunking (AQC), which resolves both failures by comparing the advantage of each chunk size relative to a per-horizon baseline, normalized by the discount factor. This criterion converts biased wrong answers into unbiased near-random choices when no genuine signal exists, and becomes discriminative when a particular scale enables better planning. We prove theoretical bounds on the advantage selector's noise immunity and on the value dominance of adaptive chunking over any fixed chunk size. We demonstrate that AQC achieves state-of-the-art offline and online success rates on OGBench and Robomimic, and can be applied to enhance the performance of large-scale VLA models that predict action sequences, significantly boosting performance on RoboCasa-GR1 tasks.
May 6, 2026cs.LG

Beyond Penalization: Diffusion-based Out-of-Distribution Detection and Selective Regularization in Offline Reinforcement Learning

Offline reinforcement learning (RL) faces a critical challenge of overestimating the value of out-of-distribution (OOD) actions. Existing methods mitigate this issue by penalizing unseen samples, yet they fail to accurately identify OOD actions and may suppress beneficial exploration beyond the behavioral support. Although several methods have been proposed to differentiate OOD samples with distinct properties, they typically rely on restrictive assumptions about the data distribution and remain limited in discrimination ability. To address this problem, we propose DOSER (Diffusion-based OOD Detection and Selective Regularization), a novel framework that goes beyond uniform penalization. DOSER trains two diffusion models to capture the behavior policy and state distribution, using single-step denoising reconstruction error as a reliable OOD indicator. During policy optimization, it further distinguishes between beneficial and detrimental OOD actions by evaluating predicted transitions, selectively suppressing risky actions while encouraging exploration of high-potential ones. Theoretically, we prove that DOSER is a γγ-contraction and therefore admits a unique fixed point with bounded value estimates. We further provide an asymptotic performance guarantee relative to the optimal policy under model approximation and OOD detection errors. Across extensive offline RL benchmarks, DOSER consistently attains superior performance to prior methods, especially on suboptimal datasets.
May 5, 2026stat.ML

Adaptive Estimation and Optimal Control in Offline Contextual MDPs without Stationarity

Contextual MDPs are powerful tools with wide applicability in areas from biostatistics to machine learning. However, specializing them to offline datasets has been challenging due to a lack of robust, theoretically backed methods. Our work tackles this problem by introducing a new approach towards adaptive estimation and cost optimization of contextual MDPs. This estimator, to the best of our knowledge, is the first of its kind, and is endowed with strong optimality guarantees. We achieve this by overcoming the key technical challenges evolving from the endogenous properties of contextual MDPs; such as non-stationarity, or model irregularity. Our guarantees are established under complete generality by utilizing the relatively recent and powerful statistical technique of TT-estimation (Baraud, 2011). We first provide a procedure for selecting an estimator given a sample from a contextual MDP and use it to derive oracle risk bounds under two distinct, but nevertheless meaningful, loss functions. We then consider the problem of determining the optimal control with the aid of the aforementioned density estimate and provide finite sample guarantees for the cost function.