Persistent State

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4 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Persistent State.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Persistent State.

33 papers

Latest in Persistent State

Sep 14, 2026cs.AI

Toward Robust Personalized Alignment for LLMs: Mitigating Persona Drift in Multi-Turn Dialogue

Persona drift remains a central challenge for personalized language models, as user profiles evolve over long interactions rather than remain permanently fixed. Models must therefore revise persistent persona states when preferences genuinely change, while avoiding updates driven by transient, ambiguous, or unresolved observations. We propose CORE, which separates turn-local evidence from persistent persona-state revision and selectively updates grounded user preferences through uncertainty-aware belief revision. We also introduce PERSIST, a held-out post-anchor benchmark for persona-state robustness under sequential interaction stress, covering ambiguity, conflict, and controlled social influence. Across ALOE, PersonaChat, and PERSIST, CORE improves personalized alignment and robustness, with complementary gains in normalized closed-slot state fidelity. Human evaluation and mechanistic controls further support explicit update control beyond stronger generation or persistent memory alone.
Youyuan Zhang, Siyuan Li, Fangming Liu +1
Sep 7, 2026cs.CV

NutriBench-Kitchen: Benchmarking Embodied AI for Nutrition Management

An embodied kitchen assistant must do more than recognize food in isolated frames. It must track ingredient states over time and integrate visual observations with recipe and nutritional knowledge to support constraint-aware decision-making. We formalize this capability as \emph{Embodied Nutrition Management}: perceiving nutrition-relevant events, maintaining a persistent food state, and using it for knowledge-grounded planning. Existing benchmarks evaluate static food understanding or embodied cooking actions, but do not measure whether an agent can continuously update and use nutrition-relevant states in dynamic kitchens. To fill this gap, we introduce \textbf{NutriBench-Kitchen}, a benchmark containing 1,500 manually verified question--answer pairs from 160 cooking videos. It covers five task families: Ingredient Entry, Memory Management, Recipe Query, Long-Term Planning, and Short-Term Planning, spanning food-state construction, maintenance, knowledge retrieval, and decision-making across different planning horizons. Evaluations of proprietary and open-source large vision-language models reveal a substantial gap from human performance, particularly in quantitative ingredient estimation, long-term state tracking, and reasoning under interacting constraints. We further introduce \textbf{Nutri-Vgent}, a diagnostic long-video agent with separate episodic, food-state, and recipe memories. Its consistent improvements demonstrate the value of explicit state representations and structured memory for nutrition management. Together, NutriBench-Kitchen and Nutri-Vgent provide a testbed for studying persistent state tracking and knowledge-grounded reasoning in dynamic kitchens. Code is available at https://github.com/V1ol1n/NutriBench-Kitchen.
Yulin Wei, Xiangchen Wang, Jianhui Pan +5
Sep 1, 2026cs.SE

Runtime-Independent Persistent Agents: Preserving Identity, Memory, and Code Across Models, Harnesses, and Servers

Agent systems are commonly described by the model and harness that currently produce their behavior. That boundary is useful for one execution but underspecifies a long-lived agent that may change models, orchestration harnesses, interaction sessions, and host servers while retaining one identity, memory, and executable code lineage. We present a runtime-independent architecture for persistent agents. A continuity-bearing substrate Pt=(It,Mt,Bt)P_t=(I_t,M_t,B_t) contains an architectural identity representation, private durable memory, and a versioned software body. A replaceable deployment binding comprises an execution substrate Et=(Rt,Ht,Dt)E_t=(R_t,H_t,D_t), which supplies a reasoner, harness, and host, and a set of interaction surfaces StS_t, such as chat, API, or user interface bindings. A deployed execution is At=Pt(Et,St)A_t=P_t\triangleright(E_t,S_t); changing either replaceable layer is migration, not agent creation, when an authorized protocol preserves attributable lineage and transfers continuation authority within a governed deployment boundary. We define six continuity invariants and a quiesce--checkpoint--validate--bind--rehydrate--resume protocol. Enoch realizes the design as a reusable body plus private installed identity, memory, workflow state, and continuation authority, with infrastructure dependencies behind versioned provider contracts. A clean-room run of the frozen public commit passes 833 core tests and 92 provider and library tests executed separately from the core suite; deployments have exercised reasoner-version, interaction-surface, and host-machine substitutions while retaining continuity-bearing state. This evidence supports mechanical substitutability and authorized system continuity, not behavioral invariance or exhaustive pairwise evaluation. The downstream measurement question is whether an authorized continuation still recalls, composes, and enacts its identity.
Zhenyu Zhao, Roy Zhao
Aug 31, 2026cs.LG

Safin-1: Safety from Within through Memory-Native State Evolution

Long-horizon complex tasks require foundation models to accumulate information, maintain internal states, and adapt over extended interactions. Safety should be an intrinsic property of the model itself, rather than a behavioral constraint relying solely on external safeguards or post-hoc alignment such as supervised fine-tuning. This motivates Safety from Within, where safety-relevant capabilities are represented and invoked through the model's native computation. We present Safin-1, a family of foundation models realizing this principle through memory routing and state evolution. Safin-1 is built on Memory-Anchor Routing across Context History (MARCH), a network architecture that maintains structured memory states and selectively retrieves relevant historical information through content-conditioned routing. It supports test-time adaptation of persistent capability states without repeatedly modifying the backbone, enabling controlled specialization over a shared foundation. We investigate this interface on downstream safety tasks through a Safety State, demonstrating effective state-based adaptation with substantial safety improvements. More broadly, the routed-state interface unifies contextual memory and persistent capability adaptation within the model's native computation, reframing memory from a passive record of prior context into an active substrate for maintaining and evolving model behavior. Evaluations across general capabilities, long-context understanding, retrieval, and efficiency further validate Safin-1. These findings provide a path toward safety as a state-native and adaptively maintainable capability. This work is only an initial architectural exploration of Safety from Within, and substantial further work is needed to realize this broader vision.
Ming Zhang, Kaisen Yang, Shu Yu +15
Aug 13, 2026cs.CV

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
Kaixin Ding, Xi Chen, Minghong Cai +9
Aug 12, 2026cs.MA

Beyond Memory: A Transactional Continuity Kernel for Long-Lived AI Agents

Persistent AI agents accumulate versioned state across long horizons, but storage retention alone does not identify authoritative state. Without an explicit control plane, unmediated updates by models, tools, and background workers risk stale overwrites, un-audited exposures, and self-authorizing privilege escalation. We argue that agent state governance is an infrastructural activation problem, defining continuity as an unbroken, authorized lineage of accepted branch heads. We present the Continuity Kernel (CK), an activation contract that decouples off-commit candidate evaluation from atomic state activation. Untrusted components propose typed changes against an exact predecessor head or typed absence. A short activation transaction revalidates ownership, pre-state authority, freshness, and effect uniqueness, recording one stable disposition (Commit, Reject, Quarantine, or Defer). Only Commit atomically advances the branch head and installs the complete accepted unit (state, authority, lineage, effects, outcome, and receipt). A bounded executable model verifies the protocol across 2,808,230 reachable states and 5,526,474 state-changing transitions with zero invariant violations.
Jun He, Deying Yu
Aug 11, 2026cs.SE

Persistent Recursive Worlds Enable Autonomous Software Evolution

Complex software systems develop over timescales that exceed the lifespan of any individual coding agent. Most agentic software systems preserve continuity through persistent sessions, memories, managers or shared context. We introduce EvoX Genesis (hereafter, Genesis), which instead makes the software project persistent while allowing local agents to remain finite-lived. Genesis represents software as a persistent recursive world: each local world is situated by an accepted version and a repository path, finite-lived agents propose local changes, recursive delegation moves work across paths, and only accepted consequences advance the persistent version history. We evaluate this organization across formation, continuation and redevelopment. Starting from a repository with no compiler implementation, Genesis used DeepSeek V4 Flash to build a Rust-based C compiler with about 250k tracked lines; the run lasted over 120 hours, archived over 1,000 agent episodes and incurred only US$44 in model-token charges. The compiler passed the complete c-testsuite and most LLVM and Csmith tests. In a separate compiler world generated with GLM 5.2, development continued after repeated agent replacement while retaining full test performance. Genesis also reimplemented 13 MESA modules with over 100k Fortran lines as a Rust workspace with nearly 90k Rust lines; across six numerical workloads, it achieved median speedups of 1.55--6.87x. These results show that long-horizon software development can be organized around a persistent project rather than a persistent agent.
Beichen Huang, Zhenyu Liang, Bowen Zheng +1
Aug 7, 2026cs.RO

AtlasVLA: Persistent World-Ego State Modeling for Vision-Language-Action Models

While Vision-Language-Action (VLA) models have advanced embodied AI, their fundamentally reactive paradigm severely limits performance in partially observable and long-horizon tasks. When restricted to a single wrist-mounted camera, they inevitably suffer from perception forgetting as objects exit the field of view, and temporal task-progress forgetting} during multi-step execution. To overcome these bottlenecks, we propose AtlasVLA, a novel framework that transitions from direct reactive manipulation to proactive reasoning through a persistent world-ego state. AtlasVLA features a dual-memory architecture: a 4D Persistent World State Memory that lifts transient 2D observations into a globally updated, voxel-hashed spatial state to resolve visual blind spots, and an Ego-Working State Memory that tracks historical ego state and task progress. By conditioning a diffusion transformer (DiT) on this joint World-Ego state, AtlasVLA enables robust spatial reasoning. Extensive evaluations across LIBERO, RLBench, and real-world benchmarks demonstrate that AtlasVLA achieves state-of-the-art performance using solely a wrist camera. Remarkably, it decisively outperforms multi-view baselines, yielding absolute success rate improvements of 9.4% on LIBERO-Long and 17.5% in real-world long-horizon tasks.
Guiyu Zhao, Longteng Guo, Yanghong Mei +7
Aug 6, 2026cs.AI

When History Lies: Evaluating and Improving Tool Use under Misleading Multi-Turn Histories

Tool-calling agents infer task state from accumulated dialogue and tool traces. In persistent interactions, however, historical traces may remain structurally valid and semantically plausible after they cease to be authoritative for the current request. We show that such history can hijack a policy the model already possesses: on Qwen3-1.7B, pollution flips 32.1% of decisions that are correct under the original trajectory and frequently induces reuse of corrupted entities or interface conventions. We introduce bench, a paired benchmark with synchronized Original, Polluted, and Oracle State views that preserve the system policy, current tools, latest request, and gold next action. Eleven gold-preserving interventions isolate failures in decision state, entity binding, and interface execution across complete calls and non-call decisions. We further propose ours, which transfers an Oracle-conditioned teacher policy to a student observing only polluted history through soft supervision on student-generated prefixes. On Qwen3-1.7B, ours achieves 87.0% Balanced Tool-Use Accuracy, outperforming Gold-SFT (66.3%), Oracle sequence distillation (82.3%), and off-policy token distillation (85.0%). The method scales consistently: an 8B teacher raises the same compact 1.7B student to 91.9%, while an 8B student reaches 93.0%. The resulting policies further transfer to clean histories, unseen functions, independently regenerated evaluation contexts, external tool-use benchmarks, and noisy multi-hop question answering. These results establish history reliability as a distinct tool-use bottleneck and demonstrate reliable-state policy transfer as an effective and scalable solution.
Xiaoqing Wu, Xingyu Fan, Feifei Li +1
Aug 3, 2026cs.AI

ADIAS: Automated Design of Interactive Agentic Systems

Automated agent design improves agent harnesses through iterative revision, evaluation, and feedback summarization. Existing methods are largely candidate-centric: cross-round experience is organized around candidate agents, which leaves the repair progress implicit. This causes inefficient repair targeting, slow consolidation of partial progress, and propagation of ineffective interventions across rounds. Therefore, we formulate issue-centric agent optimization, in which repair progress is carried forward as an explicit persistent issue state to guide optimization, rather than re-derived from candidate history in each round. We instantiate the formulation in ADIAS, a framework for automated full-code agent design with two mechanisms. A persistent issue state maintains stable issue identities, lifecycle status, supporting evidence, and intervention-outcome histories. Issue-guided optimization uses this state to jointly propose repair targets and revision directions for subsequent focused full-code modification. Across five interactive benchmarks, ADIAS outperforms the strongest baseline by 25.2% on average and achieves consistent gains across four backbone models. Controlled ablations further show that removing persistent issue state or replacing issue-centric revision with candidate-centric policies leads to performance drops of up to 40.7%.
Lekang Jiang, Bohan Tang, Stephan Goetz +1
Aug 3, 2026cs.AI

A Taxonomy of Cognitive Capability Gaps in Generative and Agentic AI

Cognitive AI seeks to move beyond language generation and autonomous task execution toward systems capable of sustained reasoning, adaptive behavior, persistent memory, and self-regulation. While generative and agentic AI have demonstrated impressive capabilities across a wide range of tasks, many fundamental cognitive functions remain fragmented or weakly developed, limiting reliable operation over extended time horizons. This paper presents a taxonomy-driven survey of the major cognitive capability gaps that continue to constrain the development of Cognitive AI. The literature is organized around five dimensions: persistent state modeling, goal-directed autonomy, self-monitoring and control, environment interaction, and learning and adaptation. For each dimension, we review recent advances, identify recurring limitations, and discuss open research challenges. Building on these insights, we outline a conceptual Adaptive Cognitive Intelligence Architecture (ACIA) and examine emerging directions in cognition-centric evaluation. The proposed taxonomy provides a unified framework for organizing existing research, identifying unresolved challenges, and guiding the design of future cognitively capable systems. Together, the taxonomy, architectural perspective, and evaluation framework offer a roadmap for advancing AI systems that exhibit more reliable long-term reasoning, adaptive decision-making, and continual learning. The survey highlights key research opportunities toward more adaptive, reliable, and cognitively capable AI systems, providing a foundation for future progress toward Cognitive AI and, ultimately, Artificial General Intelligence (AGI).
Taye Akinrele, Sindhuja Penchala, Noorbakhsh Amiri Golilarz +2
Aug 3, 2026cs.CL

LiveMem: Maintaining Memory State Continuity in Long-Running LLM Inference

Long-running assistants and agents consume interaction streams that eventually outgrow the context. Existing context retention, summarization, and retrieval preserve access to selected history, but do not provide a persistent state over the full lifecycle when working context changes. We formulate this missing inference capability as \emph{state continuity under context turnover}: carrying computation forward through a fixed-capacity memory state whose lifetime is independent of the active context. We introduce an intrinsic memory method, \textbf{LiveMem}, which augments a pretrained full-attention LLM with a memory state that preserves the historical information over the whole lifecycle while the main attention path retains a bounded KV window. Context turnover and memory state maintaining, memory-oriented post-training, and state-aware serving jointly make this memory state load bearing after its originating tokens are released. Our experiments show that LiveMem achieves leading overall performance among evaluated systems and other intrinsic memory methods. Experiments on LongMemEval show that LiveMem is able to answer the question based on the memory state, even when the supporting evidence has been removed from the current context, and evidence-distance analysis shows that useful information persists beyond the active window. LiveMem thus establishes state continuity as a distinct and complementary abstraction for continual LLM inference.
Zhichen Liu, Ruihan Sun, Hengjie Yang +4
Jul 30, 2026cs.CV

ReLoop-UME: Recurrent Depth with Learnable Retrieval Registers for Universal Multimodal Embedding

Universal multimodal embedding (UME) maps heterogeneous multimodal inputs into a shared embedding space. Existing UME models either form embeddings through single forward encoding or add computation through explicit rationale tokens and latent autoregressive states. Although token expansion can improve complex matching, serial generation increases retrieval latency and makes the final embedding depend on generated intermediate states. This raises a different question: can useful computation be expanded along model depth while keeping the token workspace fixed? We analyze positive-negative similarity separation at every layer of independently trained UME models and observe a shared progression: early layers contextualize multimodal inputs, a contiguous middle-to-late stage forms retrieval-discriminative features, and the final layers map them into the embedding space. Based on this finding, we propose ReLoop-UME, which executes the early layers once, recurrently reuses a parameter-shared retrieval-forming block, and applies the final mapping layers after the last loop. Learnable Retrieval Registers provide persistent retrieval-specific states that accumulate and exchange evidence across loops, with the final register serving as the embedding readout. On MMEB-V2 and MRMR, ReLoop-UME consistently improves retrieval across different backbones while running 44.9x faster than UME-R1 and 1.5x faster than PLUME.
Shijie Wang, Xiangzhao Hao, Yueti Li +3
Jul 30, 2026cs.LG

From Expert Reduction to Behavioral Divergence: Tracing Numerical State through Sparse MoE Inference

Mathematically equivalent expert-reduction orders can produce observably different sparse-MoE executions. We isolate this effect in native DeepSeek-V4-Flash by freezing local MoE state and varying only aggregation semantics. Four schemes separate operand representation from accumulator precision. At one layer-5 fork, 720 A-mode orders yield 10 continuation basins; 720 B-mode orders form 360 exact structural classes and 11 basins. Under one Chinese prompt, the B classes split into 202 layoffs, 113 hiring, and 45 other continuations. Maximum-L-infinity B-branch selection separates 12, 24, and 36 of 50 prompts by 8, 16, and 32 tokens. Across 192 persistent trajectories per scheme, P32, A, and B change every native-reference route trajectory, while C preserves routes, token sequences, and texts. A separate 192-trajectory C check matches native MoE, post-mHC, next-router, and LM states bitwise. For one controlled B branch, exact post-mHC endpoint reconstruction reproduces the measured downstream trajectory. At the next decode boundary, exact FP64 reconstruction of the branch's full persistent state yields agreement for 301 downstream post-mHC states, 301 persistent-state checkpoints, 301 routes, predictions, and text over seven steps, given the same naturally generated next input. These controls identify post-mHC as an intra-token boundary and full persistent state as a cross-token continuation boundary. Identical tokens need not imply identical autoregressive state: divergence can survive a token boundary and become visible later. These results make expert operand conversion, accumulator precision, and reduction order part of a numerical compatibility contract for sparse-MoE runtimes and hardware backends. They establish controlled causal possibility, not deployment incidence; C's order invariance is limited to evaluated six-term states and schedules.
Tianyang Zhu
Jul 24, 2026cs.SE

StateAct: Program State, before Pixels, for Long-Horizon Computer-Use Agents

Computer-use agents are usually improved by strengthening perception: better models for reading a screenshot and choosing where to click. Yet a screenshot is only a lossy rendering of the underlying program state, e.g., the files, application backends, and DOM that hold the task data. Different states can produce the same pixels, while code can inspect and modify that state directly. StateAct is a code-first, multi-agent harness built around this distinction. Its main agent works directly with program state by using code, while a dedicated GUI subagent handles screenshot-and-click interaction on the few subgoals that need it, just 28 of 108 tasks and 1.1% of main-agent steps. The same direct access to program state also supports verification: an independent finish gate double-checks the saved result for structural failures, e.g., output that is missing, unsaved, or written to the wrong path. To stay on track over hundreds of steps, the main agent hands subgoals to fresh subagents, keeping its own context focused. On OSWorld 2.0, StateAct lifts Claude Opus 4.8 from 20.6% to 26.9% on binary success, and from 54.8% to 61.6% on partial success, at ~ 9x lower cost per task than the same model driven by screenshots alone; a code-only variant with no GUI subagent reaches only 45.9% partial, below that screenshot-based baseline's 54.8%. In general, grounding action, verification, and memory in state, what we call state-grounding, shifts the main bottleneck from perception toward reasoning: failures depend more on what the agent thinks than on what it sees.
Yan Yang, Xiangru Jian, Ziyang Luo +7
Jul 23, 2026cs.AI

Persistent Computational State: A Session-Centric Runtime for Generative World Models

Generative world models are increasingly driven as simulators: a planner forks a state, rolls out futures, backtracks, and returns to a visited viewpoint. Recent benchmarks establish that current video world models fail this usage, and attribute it to the model, prescribing new architectures and training objectives. We show this attribution is incomplete, and for an important class of models simply wrong. Snapshotting the state the runtime already holds -- an observation plus RNG state, a memory bank, or a windowed KV context, by architecture -- and restoring it after a genuine excursion reproduces the never-left continuation byte-identically on all three; corrupting only the RNG degrades it. The capability was never missing: request-centric serving discarded it, inheriting from language-model serving the assumption that runtime state is recomputable -- but world-model state carries a non-recomputable kernel. We define Persistent Computational State (PCS), the minimal non-recomputable state that must survive across requests, show it can be discovered by measurement, and build a session-centric runtime over it. Checkpoint and restore cost 0.012 ms against a 1.85 s generation step; resident sessions become host- rather than device-bounded (measured to 1,024); and world memory must be evicted by relevance to the return, not recency -- the inverse of LLM practice.
Zhen Lin
Jul 21, 2026cs.AI

Do AI-Native Biotechs Need Departments? Benchmarking Company World Models for AI-Driven Drug Development

AI-native biotechnology companies are often designed by copying human biotech org charts into agent roles. We argue for a different abstraction: a Company World Model, defined as a persistent asset-to-value state representation with transition models, explicit value functions, planning, and updating across scientific, regulatory, BD, commercial, financial, and execution constraints. We introduce a dry-lab benchmark for testing whether AI-agent organizations should mimic departments or operate around such a world model. The benchmark contains 45 retrospective public-information decision cases with strict time cutoffs, hidden outcomes, common schemas, automatic scoring, and blinded pairwise judging. We compare human-org-mimic, stronger human-org-mimic-plus, AI-native asset-centric, and AI-native value-conversion architectures. The value-conversion architecture is a prompt-level approximation of a Company World Model: a Live Asset Value Record updated by Deal, Approval, Revenue, and Investment Arbiter loops. Under a success function defined by external BD, regulatory approval and launch, and revenue discipline, it achieved the highest automatic value-conversion score and was strongly preferred over the original baselines by value-specific blinded judges. Stress tests narrowed the claim: a stronger human baseline remained competitive, and a neutral judge did not show robust value-conversion dominance. Codex-only mechanistic ablations suggest that Revenue Room, Deal Room, and Approval Room carry useful work under the target objective. The central finding is objective-sensitive: departments may remain useful governance views, but the core AI-native operating primitive should be a shared, predictive asset-to-value state rather than a static human org chart. The study is dry-lab only and does not establish real-world drug success, clinical benefit, or revenue prediction accuracy.
Yinan Wang
Jul 20, 2026cs.RO

Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation

Vision-language-action policies are a promising foundation for general robot control, but long-horizon humanoid loco-manipulation requires the robot to treat task objects as persistent physical entities across movement, contact, occlusion, and recovery. We study this problem as object-state divergence: the object state used to condition a whole-body action can differ from the state used to decide whether the action achieved the intended physical relation. We propose \emph{Persistent Object Tokenization} (POT), which maintains role-indexed 3D object records from RGB-D observations and converts them into object tokens for a whole-body action expert. Instantiated as \emph{POT-VLA}, the same object records condition action generation and support geometric predicate checks, yielding a closed-loop execution system in which object state is both actionable and verifiable. On a Unitree G1, POT-VLA improves a matched direct GR00T-N1.7 baseline from 39/80 to 71/80 successes over eight real-world task families. In an external Being-0-aligned reference, POT-VLA achieves 44/50 successes on aligned service tasks, compared with the 37/50 success reported by the Being-0 paper. The largest gains occur on tasks requiring maintained 3D relations, suggesting that persistent object-centered state is a useful abstraction for verifiable humanoid VLA execution.
Peng Ren, Haoyang Ge, Jiang Zhao +4
Jul 11, 2026cs.DC

Stateful Worlds, Stateless Elasticity: Exact-State Serving for Interactive World Models

A persistent interactive world model keeps its running state resident on the GPU that serves it: a multi-gigabyte attention cache, almost all of it rewritten at every generation step. That state cannot be recomputed in interactive time or approximated without changing the world, so a live session pins its device. The pin is a scheduling problem. WorldMove moves a live session under one guarantee: the destination is bit-identical to the source, or nothing is installed. It relocates the cache in 18.8 ms same-node, 101x faster than save/load. It holds a checksum-verified 92.1-94.8 Gb/s on a 100 Gb fabric. At that rate the cache fits inside one interactive block. Migrating an actively generating session, it converges at a block boundary and the destination continues the world bit for bit. An admissibility condition decides each move. The move must complete inside the readout horizon, over bandwidth that covers the state plus its dirty rate. Lifted to a fleet schedulability test, it governed a consolidation loop that executed 48 of 48 migrations bit-identical across two providers. Two constraints are structural. Bit-exactness survives only inside a controlled configuration of one GPU architecture, so moving the state is the only way to preserve it exactly in interactive time. Verification cannot hide inside the wire on this fabric. Receive-path checksums stall the transport at protocol timescales under fan-in, and unscheduled incast silently collapses a receiver while every delivered byte stays correct. An incast-aware admission controller holds zero misses to 1.4x offered load and sheds overload as rejects. A lossless GPU codec widens the admission gate to fabrics raw motion cannot use. We exercise the serving loop and the mover separately, each end to end. Their composition on one fabric is unbuilt. Exact-state elasticity is a joint scheduling problem over transport and verification.
Jin Li, Jiawei Chen
Jul 9, 2026cs.AI

Workflow as Knowledge: Semantic Persistence for LLM-Mediated Workflows

Large language model (LLM) applications increasingly use explicit workflows for tool use, retrieval, branching, checkpointing, and human approval. Existing workflow systems already address many execution concerns. This paper proposes a Lisp-inspired but language-independent conceptual model: symbolic forms, object identity, and live-image thinking are used as explanatory lenses, not implementation commitments. In this model, workflow definitions, workflow instances, inference records, context snapshots, and dependency relations are represented as persistent knowledge objects in a shared knowledge substrate. Its central semantic distinction is between derive and infer: derive is deterministic computation over available state; infer is mediated LLM judgment under declared context and executor-controlled capability policy. The result is a preliminary conceptual account of semantic persistence: workflows do not merely produce knowledge and leave traces, but can themselves be represented as inspectable, resumable, and reviewable knowledge objects, while formal transition semantics remain future work.
Emanuele Quinto, Carlo Andrea Rozzi, Francesco Zanitti
Jul 9, 2026cs.AI

AutoPersonas: A Multi-Timescale Loop Engine for Open-Ended Persona Evolution

Long-term persona agents must remain identifiable while adapting to new events, relationships, evidence, and social conditions. We identify self-locking as a runtime failure mode in continuing persona-life loops: locally plausible events keep appearing while the generated life collapses toward familiar environments, weak relationships, suspended decisions, and stale life stages. We trace this failure to model-level convergence toward high-probability behavioral channels and system-level context gravity from State, memory, history, and environment summaries. We introduce AutoPersonas, a multi-timescale life-environment engine for bounded persona-level recursive self-evolution. It separates environment-side Occurrences, accumulated Observations, and persona State. Its OSO loop admits divergent future-facing material while requiring evidence-governed absorption before State or reachability changes. A three-year compressed simulation exposed environment watermark shells, occurrence-hardening gaps, slow-change accumulation failures, recursive indecision, and weak relationship persistence. An eight-model 40-day stress test generated 1,600 events and found mean rolling 5-day action-category repetition of 95.2%-97.6%, with all models crossing 90% by day 11. Semantic re-keeping found 79.0%-88.0% macro-theme repetition across all direct-loop runs. In a same-runtime 40-day A/B, context-slice masking plus per-sample divergence targeting reduced macro-theme repetition from 61.8% to 36.3% and roughly doubled cumulative theme count. A juvenile-goblin fictional-world run reproduced the anti-fixation regime without hard real-world intrusions. These results support a bounded claim: separating controlled divergence from evidence-governed absorption can reduce persona-environment self-locking while preserving identity continuity.
Mengchen Li
Jul 6, 2026cs.LG

PatchOptic for Shared-State LLM Workflows with Projected Views and Verified Structured Updates

Agentic workflows often operate over shared, structured state. Because LLM context windows are limited, each model invocation is typically shown only the state fragment needed for the current workflow step, a pattern commonly known as progressive disclosure. Modern systems construct such model-facing views using grep-like keyword search, retrieval-augmented generation (RAG), abstract-syntax-tree (AST) queries, and task-specific agent skills. These methods make the read side manageable, but they do not define when a locally proposed rewrite is valid after it is applied back to the full state. The missing piece is a contract between local updates and global validity. We introduce PatchOptic, an optic-inspired interface for shared-state LLM workflows. Optics are compositional bidirectional accessors that describe how views of structured data are read and updated. PatchOptic borrows this view/update intuition and realizes it through projected reads and verified structured patches. Each workflow step declares a projected read view, an authorized write region, and a patch-source region. Beyond runtime enforcement, the same declaration yields a path-level footprint that supports delegation, sub-workflow composition, and static certificates for reordering independent steps within the same phase. We evaluate this design with PatchBench, a benchmark with 46 cases across domains. The results show that projected reads reduce reported leakage and token cost while preserving accepted-output quality under the strong actor. Runtime verification blocks declared workflow-contract violations before commit, and patch-read enforcement rejects compromised patch artifacts that use hidden sources.
Zhaoyu Bai, Jiaqi Cai
Jul 5, 2026cs.AI

PLACEMEM: Toward a Compute-Aware Memory Plane for Lifelong Agents

Lifelong agents need more than larger context windows and better retrieval. They need memories that can persist, evolve, and be corrected without forcing the serving stack to recompute the same history on every turn or silently reuse stale runtime state. We present PLACEMEM as a systems position on lifelong-agent memory, instantiated by an executable control-plane prototype. The central claim is that agent memory should be represented as versioned capsules that unify semantics, provenance, validity, and reusable runtime state under one correction-aware identity. In the current prototype, capsules drive prompt-level text retrieval, KV-aware routing, and cascading invalidation over live streamed backends; prospective layer-frontier replay is intentionally framed as a deeper integration agenda rather than a claimed engine feature. We describe a vLLM-first prototype with persistent capsule state, concurrency-safe invalidation, an OpenAI-compatible routing sidecar, a typed metadata contract, and a benchmark harness that measures live first-token latency, reuse, and post-correction behavior. The result is both an executable artifact that demonstrates correction-aware control-plane behavior today and a concrete roadmap for replay-aware serving integration in future lifelong-agent systems.
Sukanta Ganguly
Jul 4, 2026cs.CV

PreSIST: Vision-Language-Informed Object Persistence Prediction in Open-World Scenes

Robots deployed over long periods must reason about environments that change over time. Existing long-term perception systems often address object change reactively, updating their maps only after revisiting a scene and observing that an object has moved. Instead, robots should reason proactively about how long objects are likely to persist using the context in which they appear. For example, a car at a traffic light and a car in a parking spot share the same semantic class, but their contexts imply different persistence durations. We propose PreSIST (Predictive Scene-conditioned Instance Survival over Time), a method for predicting whether an observed object will remain in its last seen pose at arbitrary future times. PreSIST estimates instance-level persistence priors from object properties and scene context, then integrates these priors with a probabilistic persistence filter as observations become available. Its key insight is that the reasoning capabilities of vision-language models (VLMs) can relate scene context to likely object use and human activity, enabling persistence prediction before long-term observations are available. We develop two interchangeable variants: PreSIST-Lang, which estimates persistence priors using a VLM, and PreSIST-Vis, a novel vision-only model trained using PreSIST-Lang pseudo-labels for efficient deployment. Experiments on a new dataset of in-the-wild object persistence annotations show that PreSIST-Lang and PreSIST-Vis outperform baselines on open-world persistence prediction.
Amanda Adkins, Tarunvidyut Ravisankar, Joydeep Biswas
Jun 29, 2026cs.MA

Always-OnAgents:A Survey of Persistent Memory, State, and Governance in LLMAgents

Always-on agents are systems whose future behavior depends on durable state accumulated across earlier interactions. We treat them as persistent-state systems: the operative system includes retrievable memories, but also task ledgers, permissions, credentials, commitments, provenance and audit records, shared state, trigger conditions, and externally committed effects linked to those records. The survey reads the literature through six diagnostic axes for each state item, authority, scope, mutability, provenance, recoverability, and actionability, and through a lifecycle in which state is written, validated, organized, retrieved, acted upon, updated, forgotten, audited, and sometimes rolled back. Across a 435-work coded corpus, treated as a scoped map rather than an exhaustive census, the literature concentrates more heavily on accumulating and retrieving state than on governing, recovering, or relinquishing it. We therefore introduce the Always-On Evaluation Protocol (AOEP-v0), a pilot evaluation contract that makes these governance requirements concrete by scoring state mutation and recovery obligations rather than answer quality alone. The resulting agenda connects always-on agents to databases, distributed systems, formal methods, capability security, and machine unlearning.
Tianyu Ding, Aditya Nannapaneni, Bingfan Liu +1
Jun 18, 2026cs.CV

Current World Models Lack a Persistent State Core

World models are increasingly regarded as a decisive step toward artificial general intelligence, yet modeling the physical world demands more than rendering convincing frames on demand: it requires an internal world state that keeps evolving over time, decoupled from observation, so that objects endure and events run to their conclusions whether or not a camera is watching, much as the moon holds to its orbit when no one is looking. This requirement is a blind spot of existing benchmarks, which reward surface properties such as fidelity, motion, and camera controllability while never asking whether a generated world keeps evolving once it is unobserved. We introduce \textbf{WRBench}, the first systematic diagnostic benchmark that treats camera motion as an intervention on observability and resolves evaluation into a human-calibrated chain that asks whether the camera executes the requested interaction, whether the scene stays continuous and identifiable while in view, and whether a returning target remains consistent with the event that was set in motion. Across 9{,}600 videos from 23 models spanning four control paradigms, one finding proves stubborn: current systems maintain the observed world as a tracking shot, resuming a returning target in the state at which it was abandoned rather than advancing the event while it went unseen. Because this failure recurs across control paradigms, model families, and increments of scale, robust world-state evolution does not follow from cleaner imagery, tighter control, richer geometric priors, or sheer parameter count We therefore argue that the stability of the physical state kernel and the consistency of worldlines under viewpoint intervention should become first-class objectives of world-model design, so that a world model captures how the world will unfold rather than how the next frame appears.
Jinpeng Lu, Dexu Zhu, Haoyuan Shi +8
Jun 1, 2026cs.LG

On the Scaling of PEFT: Towards Million Personal Models of Trillion Parameters

Parameter-efficient fine-tuning (PEFT) is usually treated as a cheaper alternative to full fine-tuning. We study a broader role: small trainable adapters as persistent local state on top of strong shared foundation models. In this framing, the base model provides shared competence while adapters carry instance-specific behavior such as preferences, skills, tool habits, and memory-like updates. We organize the problem around three scaling axes: Scale Up, where stronger shared priors make small local updates more useful; Scale Down, where we study how small adapters can be while remaining reliable; and Scale Out, where many persistent adapted instances coexist. MinT provides one infrastructure example for managing adapter identity, revision, provenance, evaluation, and serving residency. Together, the results suggest that PEFT can be a compact substrate for persistent personal models rather than only a budget substitute for full fine-tuning.
Mind Lab, :, Vin Bo +64
May 22, 2026cs.LG

State commitment learning: training language models to distinguish computation from memory

Reasoning language models do not distinguish tokens used for computation from tokens that constitute persistent state: once generated, all hidden thoughts remain in context and influence future predictions. As a result, downstream reasoning may depend on failed attempts, dead ends, and private scratch work that should not be safely relied on later. We recast this phenomenon as a new training objective, state commitment learning: training models to explicitly distinguish information that should be committed as persistent state from temporary computation that can be discarded. We define a counterfactual criterion, persistent-state sufficiency, which makes it trainable and measurable whether an answer remains usable after hidden thoughts are erased. We then propose Counterfactual Erasure RL (CERL), which evaluates, under the same prefix, both a path that keeps hidden thoughts and a path that erases them, and gives reward only when the erasure path remains correct. We also introduce the Erasure Dependence Protocol and show across mathematics, long-chain logic, scientific QA, and multi-turn tool-use evaluation that CERL substantially reduces answer dependence on hidden thoughts without sacrificing accuracy, consistently outperforming correctness-only RL and long-answer SFT baselines.
Fei Ding, Yongkang Zhang, Runhao Liu +3
May 16, 2026cs.AI

State Contamination in Memory-Augmented LLM Agents

LLM agents increasingly rely on persistent state, including transcripts, summaries, retrieved context, and memory buffers, to support long-horizon interaction. This makes safety depend not only on individual model outputs, but also on what an agent stores and later reuses. We study a failure mode we call memory laundering: toxic or adversarial context can be compressed into memory summaries that no longer appear toxic under standard detectors, while still preserving hostile framing or conflict structure that influences future generations. Using paired counterfactual multi-agent rollouts, we show that toxic-origin memory summaries can remain below common toxicity thresholds while nevertheless increasing downstream toxicity relative to matched neutral baselines. To measure this hidden influence, we introduce the sub-threshold propagation gap (SPG), which quantifies downstream behavioral differences conditioned on memory states that a deployed monitor would classify as safe. Our experiments show that toxicity propagates through distinct state channels: raw transcript reuse drives overt downstream toxicity, while compressed memory carries hidden sub-threshold influence. We further find that mitigation depends critically on intervention placement. Sanitizing toxic state before summarization substantially reduces the hidden propagation gap, whereas cleaning only the completed summary can leave laundered influence intact. These results suggest that safety in memory-augmented agents should be treated as a state-control problem over evolving context, with sanitization applied before unsafe information is compressed into persistent memory.
Yian Wang, Agam Goyal, Yuen Chen +1
May 11, 2026cs.CV

AllocMV: Optimal Resource Allocation for Music Video Generation via Structured Persistent State

Generating long-horizon music videos (MVs) is frequently constrained by prohibitive computational costs and difficulty maintaining cross-shot consistency. We propose AllocMV, a hierarchical framework formulating music video synthesis as a Multiple-Choice Knapsack Problem (MCKP). AllocMV represents the video's persistent state as a compact, structured object comprising character entities, scene priors, and sharing graphs, produced by a global planner prior to realization. By estimating segment saliency from multimodal cues, a group-level MCKP solver based on dynamic programming optimally allocates resources across High-Gen, Mid-Gen, and Reuse branches. For repetitive musical motifs, we implement a divergence-based forking strategy that reuses visual prefixes to reduce costs while ensuring motif-level continuity. Evaluated via the Cost-Quality Ratio (CQR), AllocMV achieves an optimal trade-off between perceived quality and resource expenditure under strict budgetary and rhythmic constraints.
Huimin Wang, Leilei Ouyang, Chang Xia +3
May 10, 2026cs.CR

Portable Agent Memory: A Protocol for Cryptographically-Verified Memory Transfer Across Heterogeneous AI Agents

We present Portable Agent Memory, an open protocol and reference implementation for transferring persistent memory state across heterogeneous AI agents. Modern AI agents accumulate rich context -- episodic events,semantic knowledge, procedural skills, working state, and identity preferences -- but this context remains locked within vendor-specific runtimes. Portable Agent Memory addresses this through: (1) a five-component structured memory model with content-addressable entries linked by a Merkle-DAG provenance graph providing tamper-evidence; (2) capability-based access control enabling selective, scoped disclosure of memory segments; (3) an injection-resistant rehydration protocol that adapts recalled content to heterogeneous target models while mitigating indirect prompt injection; and (4) a JSON-first serialization format with optional CBOR compaction for efficient transport. We provide a Python SDK with 54 passing tests, agent skills for multiple platforms, and demonstrate cross-model memory transfer between GPT-4, Claude, Gemini, and Llama architectures. The protocol is open-source under Apache 2.0.
Santhosh Kumar Ravindran
May 8, 2026cs.RO

CSR: Infinite-Horizon Real-Time Policies with Massive Cached State Representations

Deploying massive large language models (LLMs) as continuous cognitive engines for robotics is bottlenecked by the time-to-first-token (TTFT) latency required to process extensive state histories. Existing solutions like RAG or sliding windows compromise global context or incur prohibitive re-computation costs. We formalize the optimal task structure for minimizing latency and theoretically prove that prefix stability, incremental extensibility, and asynchronous state reconciliation are necessary conditions for real-time performance. Building on these proofs, we introduce the Cached State Representation (CSR) framework as the practical instantiation of these properties, ensuring optimal KV-cache reuse. To sustain these properties over infinite horizons, we further propose an Asynchronous State Reconciliation (ASR) algorithm that offloads state memory eviction to a parallel computational resource to eliminate latency spikes. On a physical robot wirelessly connected to an on-premise GPU server, CSR achieves a 26-fold latency reduction (14.67s to 0.56s) for 120K token contexts with a 235B parameter model compared to a standard baseline. On an embodied AI benchmark, we achieve SOTA recall (0.836 vs. 0.459) while maintaining RAG-level latency. ASR is validated to sustain bounded, spike-free TTFT over 10 eviction cycles in continuous real-world operation. Together, CSR and ASR enable massive LLMs to function as continuously operating, high-frequency (> 2 Hz) embodied policies.
Robin Karlsson, Go Suzui
Mar 24, 2026cs.LG

StateLinFormer: Stateful Training Enhancing Long-term Memory in Navigation

Effective navigation intelligence relies on long-term memory to support both immediate generalization and sustained adaptation. However, existing approaches face a dilemma: modular systems rely on explicit mapping but lack flexibility, while Transformer-based end-to-end models are constrained by fixed context windows, limiting persistent memory across extended interactions. We introduce StateLinFormer, a linear-attention navigation model trained with a stateful memory mechanism that preserves recurrent memory states across consecutive training segments instead of reinitializing them at each batch boundary. This training paradigm effectively approximates learning on infinitely long sequences, enabling the model to achieve long-horizon memory retention. Experiments across both MAZE and ProcTHOR environments demonstrate that StateLinFormer significantly outperforms its stateless linear-attention counterpart and standard Transformer baselines with fixed context windows. Notably, as interaction length increases, persistent stateful training substantially improves context-dependent adaptation, suggesting an enhancement in the model's In-Context Learning (ICL) capabilities for navigation tasks.
Zhiyuan Chen, Yuxuan Zhong, Fan Wang +4