Policy Learning

Momentum

79 papers in the last four weeks, up 316% on the four weeks before. 0.8% of all new papers.

Jul 13Week of Sep 28

Latest papers 416

Jun 16, 2026cs.LG

Reversal Q-Learning

Iterative generative modeling techniques, such as flow matching, provide powerful tools to model complex behaviors for effective offline reinforcement learning (RL). In this work, we propose a new off-policy RL algorithm that trains a flow policy based on prior data. Our idea starts from the "expanded" Markov decision process (MDP) framework, which treats individual flow refinement steps as separate actions in an MDP. To enable off-policy RL within this framework, we apply two techniques: we generate virtual on-policy trajectories (by "reversing" flows) to make this framework compatible with prior data, and we apply a bias-and-variance reduction technique to mitigate the curse of horizon in off-policy RL. We call the resulting algorithm Reversal Q-learning (RQL). RQL has several advantages over previous flow-based RL methods: it does not suffer from backpropagation through time, makes better use of the learned value function, and directly trains the full, expressive flow policy. Through our experiments on 50 challenging simulated robotic tasks, we show that RQL leads to the best average offline RL performance compared to state-of-the-art flow-based offline RL algorithms.
Jun 16, 2026cs.RO

When Robots Sleep: Offline Skill Consolidation for Shared-Policy Robot Learning

Robots that learn over long deployments must add new skills without losing the shared policy structure that makes earlier skills reusable. We study sequential robot skill learning, where previous trajectories and task losses may be unavailable, and the deployed policy must remain a single shared controller without task-specific heads, routing, or adapters. We identify skill-coupling collapse, a failure mode in which individual skill success remains non-trivial while reliability among related skills deteriorates. We propose Sleeping Robots, a wake-sleep framework that learns each new skill during wake and consolidates the shared policy offline during sleep using compact frozen skill memories: frozen critics with unordered state buffers for reinforcement learning and frozen actor snapshots with unordered observation buffers for imitation learning. During sleep, these memories define differentiable surrogate objectives whose gradients are combined through Nash bargaining, with adaptive anchoring and local excitability for stable consolidation. On Meta-World MT5, Sleeping Robots improves average success by 64 % and pairwise reliability by x 2.0 over the strongest non-oracle baseline, and on SurgicAI it improves average success and backward transfer relative to continual imitation baselines while remaining competitive on pairwise reliability.
Jun 16, 2026cs.RO

Where Should Action Generation Begin? A Learnable Source Prior for Generative Robot Policies

Generative robot policies typically begin action generation from an observation-independent standard Gaussian distribution, leaving the choice of source distribution underexplored. This work asks a simple question: where should action generation begin? We propose LeaP, a Learnable source Prior that replaces the standard Gaussian with a proprioception-conditioned diagonal Gaussian over action chunks. Parameterized by a lightweight MLP, LeaP jointly predicts the mean and state-adaptive variance of the source distribution, while keeping the downstream generator architecture and inference solver unchanged. This design provides an observation-informed yet stochastic initialization, allowing the generator to focus on precise action refinement rather than transporting samples from an uninformed noise source. On 15 RoboTwin manipulation tasks, LeaP achieves an average success rate of 81.6%, outperforming four representative baselines -- including deterministic-source methods, a no-prior counterpart, and a diffusion-bridge policy -- by 6.5 to 25.5 percentage points. The same prior consistently improves both flow-matching and diffusion-bridge generators, while using fewer parameters and converging faster. The advantage carries over to real-world deployment, where LeaP attains the best performance. These results suggest that the source distribution is an independent and reusable design axis for generative robot policies, complementary to the choice of generative dynamics.
Jun 15, 2026cs.AI

A First-Principles Derivation of LLM Policy Optimization: From Expected Reward to GRPO and Its Structural Extensions

Policy gradient algorithms for language models optimize the same objective J(θ)=E∗τ∼p∗θ(τ)[R(τ)]J(θ) = \mathbb{E}*{τ\sim p*θ(τ)}[R(τ)], which has exactly two factors: the trajectory probability pθ(τ)p_θ(τ) and the reward R(τ)R(τ). Every method from REINFORCE to PPO to GRPO and their descendants modifies one or both factors to address a specific failure in the preceding formulation. Existing surveys organize these methods by domain or chronology, which obscures the rationale behind each design choice and the precise location of its intervention within the gradient estimator. This survey revisits the landscape of LLM policy optimization from J(θ)J(θ) on first principles and uses the trajectory side, induced by pθ(τ)p_θ(τ), and the reward side, induced by R(τ)R(τ), as the two axes along which methods are located. It covers the path from REINFORCE and PPO to GRPO, as well as post-GRPO variants, Agentic RL, and GRPO-OPD. The resulting framework is unified, diagnostic, and extensible: it analyzes methods from a shared objective, identifies which side each method modifies and why, and applies the same trajectory and reward axes across these settings. Across these settings, the framework also exposes compound failures that no single-side fix resolves and that therefore require joint design of the trajectory side and the reward side. The boundary cases and coupled failures identified by this map mark where existing solutions run out and provide a principled starting point for designing the next generation of LLM policy optimization algorithms.
Jun 15, 2026cs.LG

Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process

While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model. In this work, we establish the first finite sample complexity guarantees from a single trajectory for weakly communicating average-reward MDPs. To this end, we study the dynamics of a single trajectory in weakly communicating MDPs and based on this analysis, we develop novel model-free methods. Notably, our value-based and policy-based methods provide finite sample complexity guarantees of O~(1/ε2)\widetilde{O}(1/\varepsilon^2) and O~(1/ε4)\widetilde{O}(1/\varepsilon^4) from a single trajectory in weakly communicating MDPs, respectively. Furthermore, we introduce the first model-free method that requires no prior knowledge of problem-dependent quantities for communicating MDPs.
Jun 15, 2026cs.LG

Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learning

Hamilton-Jacobi-Bellman theory implies that the optimal goal-conditioned action depends on the goal only through the gradient of the goal-reaching distance at the current state, yet standard online GCRL still conditions the actor on the raw goal -- a signal that is geometrically uninformative when the goal is far from the data distribution. We propose Direction-Conditioned Policies (DCP), a fully online method that decomposes goal-reaching into two components sharing one InfoNCE representation ψψ: a subgoal-scoring step that selects a visited state ztz_t aligned with the final goal gg in ψgψ_g, and a direction-conditioned actor that consumes the unit direction dtd_t and magnitude rtr_t from ψ(st)ψ(s_t) to ψ(zt)ψ(z_t). The two components train jointly, factor cleanly at deployment (subgoal scoring is removed, while direction conditioning remains with gg in place of ztz_t), and admit independent modification at the same (dt,rt)(d_t,r_t) interface. We prove three results. First, direction sufficiency under HJB: the optimal action under control-affine dynamics depends on the goal only through the value gradient. Second, a quantitative bound showing that, under mild conditions on the learned representation and assuming the scoring rule returns an on-path ztz_t, the actor's conditioning input at training and at deployment coincide up to representation error and geodesic slack. Third, a controllable-subspace characterization of when directional conditioning fails. Across nine environments, DCP improves over Contrastive RL on most final metrics, with the largest gains on manipulation and obstacle-interaction tasks; a qualitative analysis of the learned ψψ-distance landscape shows the contrastive representation behaves as an online quasimetric encoding environment topology, and the single failure case (AntSoccer) localizes to a learned-gradient pathology that the theory anticipates.
Jun 13, 2026cs.CL

Replay What Matters: Off-Policy Replay for Efficient LLM Reinforcement Unlearning

LLM unlearning has emerged as a cost-effective alternative to full retraining for removing hazardous knowledge from pretrained models while preserving general utility. Recent RL-based methods such as RULE reformulate unlearning as learning a refusal behavior, but their on-policy optimization repeatedly samples from the same forget and retain/boundary prompts throughout training. We identify a critical inefficiency in this process: easy cases quickly converge and provide little useful gradient signal, while hard cases near the forget/retain boundary continue to produce low-reward rollouts that are discarded after a single use. To address this issue, we propose ReRULE, an off-policy replay enhancement for reinforcement unlearning. ReRULE stores low-reward hard-case rollout groups in a replay buffer during early GRPO training and reuses them in later stages through importance-sampled off-policy updates, redirecting computation toward boundary cases that still require learning. Theoretically, we show that ReRULE yields a tighter hard-case convergence bound than pure on-policy RULE. Empirically, ReRULE improves MUSE-Books Retain Quality from 46.3 to 56.2 while adding only 5--11% training time across benchmarks. Its limited improvement on the simpler TOFU setting further supports the intended conditional behavior: replay is most beneficial when the hard/easy disparity is pronounced.
Jun 13, 2026cs.LG

Discovering Lattice Reduction Strategies via Self-Play

The Lenstra-Lenstra-Lovász (LLL) algorithm is a seminal contribution to computer science used for lattice basis reduction, yet its polynomial-time outputs produce bases that are far from optimal as the dimension grows. We show that deep reinforcement learning can discover strictly superior, generalizable reduction strategies by interacting with the primitive action space of LLL. We formulate lattice reduction as a single-player Markov Decision Process (MDP) and train a deep residual network using an AlphaZero-style self-play pipeline augmented with adaptive-horizon MCTS (Monte Carlo Tree Search), which couples multi-step network predictions with an entropy-gated expansion mechanism. The resulting policy, DeltaStar, is trained exclusively on small 88-dimensional qq-ary lattices and requires fewer primitive row operations than LLL. Crucially, it generalizes zero-shot to unseen moduli and higher dimensions up to n=32n=32 without retraining.
Jun 12, 2026cs.CL

Retrospective Progress-Aware Self-Refinement for LLM Agent Training

Long-horizon LLM-based agents receive rich environmental observations during interaction, yet outcome rewards provide limited explicit supervision about how individual actions advance task completion. We investigate whether agents can turn this interaction evidence into useful training signals through retrospective progress assessment. A WebShop pilot shows that direct progress prompting reduces task success, whereas hindsight-annotated demonstrations improve it. We introduce RePro, Retrospective Progress-Aware Training, with a forward-then-reflect rollout: the agent estimates progress while acting, then reassesses each step using the completed trajectory and outcome. After warmup with externally generated demonstrations, policy optimization combines self-generated progress differences, online-retrospective alignment, and format rewards with environment feedback, requiring neither a separate process reward model nor ongoing teacher annotation. Experiments on WebShop, ALFWorld, and Sokoban show that RePro enhances the Qwen family's performance, with up to 11.57% success rate gains.
Jun 12, 2026cs.LG

Lyapunov-Based Sample Complexity Analysis for Weakly-Coupled MDPs

We study the sample complexity of learning in average-reward weakly-coupled Markov decision processes (WCMDPs) and Restless Bandits (RBs) under a generative model. Naive reduction to a tabular MDP leads to high complexity bounds as the state-action space is exponentially large in the number of arms NN. By exploiting the weakly coupled structure, we show that near-optimal policies can be learned with sample and computational complexities that are polynomial in NN. Specifically, we analyze the plug-in approach, which applies an efficient planning algorithm to an empirical model estimated from data. For fully heterogeneous WCMDPs, we establish the first finite-sample PAC guarantee with polynomial complexity and an O(1/N)O(1/\sqrt{N}) optimality gap. For homogeneous RBs, we further prove that a smaller optimality gap is achievable under mild structural assumptions. A primary technical contribution of our work is a novel Lyapunov-based analysis framework. Unlike classical approaches that rely on the difficult-to-control bias function, our framework uses an explicitly constructed Lyapunov function along with a drift transfer technique between the true and empirical models. A key step of independent interest in our framework is a fine-grained perturbation analysis for the underlying linear programming (LP) relaxation, which provides a general tool for analyzing LP-based policies and weakly-coupled systems.
Jun 11, 2026cs.LG

Human-like autonomy emerges from self-play and a pinch of human data

Self-play reinforcement learning has recently emerged as a way to train driving policies without any human data. It uses cheap, large-scale simulations to substitute expensive, large-scale human driving demonstrations. A key limitation of this approach is that policies trained through pure self-play can learn effective but alien driving conventions incompatible with people. Previous works attempt to mitigate such behavioral misalignments through extensive reward engineering and domain randomization, which are brittle and labor-intensive. Instead of completely discarding human demonstrations, our method treats them as a regularization objective on top of a minimal safe goal-reaching reward. Like the spice in a good stew, we find that a little human data goes a long way: our method uses only 30 minutes of human demonstrations, 2500x fewer than comparable imitation learning approaches. Resulting policies coordinate with held-out human trajectories and complete training in 15 hours on a single consumer-grade GPU. Videos and full source code are available at https://spiced-self-play.com/.
Jun 11, 2026cs.LG

QPILOTS: Efficient Test-Time Q-Steering for Flow Policies

Flow-matching and diffusion policies are expressive action generators, but optimizing them with temporal-difference reinforcement learning (RL) remains difficult. Effective policy extraction requires exploiting the critic's action gradient, yet directly backpropagating this signal through a multi-step denoising process can be numerically unstable. Existing methods work around this either by discarding gradient information, distilling the policy into a simpler one-step actor, or repeatedly fine-tuning the denoising policy as the critic improves. We propose QPILOTS, a method that leaves the original policy unmodified and steers the denoising process at inference time. At each denoising step, instead of evaluating the critic on the noisy intermediate action where critic predictions are unreliable, we first project that intermediate state to an estimate of the final clean action and compute the critic gradient there. We introduce two variants: QPILOTS-U uses a fast single-point approximation, while QPILOTS-M draws differentiable posterior samples via a learned auxiliary network. On a standard offline-to-online RL benchmark, QPILOTS achieves the best aggregate performance, reaching an average success rate of 90% across 50 tasks. We also apply QPILOTS to steer a large, frozen, pretrained Vision-Language Action (VLA) foundation model, outperforming or matching prior inference-time approaches across six manipulation tasks in simulation.
Jun 10, 2026cs.LG

APPO: Agentic Procedural Policy Optimization

Recent advances in agentic Reinforcement Learning (RL) have substantially improved the multi-turn tool-use capabilities of large language model agents. However, most existing methods assign credit over coarse heuristic units, such as tool-call boundaries or fixed workflows, making it difficult to identify which intermediate decisions influence downstream outcomes. In this work, we study agentic RL from two perspectives: \textit{where to branch and how to assign credit after branching}. Our pilot analysis shows that influential decision points are broadly distributed throughout the generated sequence rather than concentrated at tool calls, while token entropy alone does not reliably reflect their impact on final outcomes. Motivated by these observations, we propose \textbf{Agentic Procedural Policy Optimization (APPO)}, which shifts branching and credit assignment from coarse interaction units to fine-grained decision points in the sequence. APPO selects branching locations using a Branching Score that combines token uncertainty with policy-induced likelihood gains of subsequent continuations, enabling more targeted exploration while filtering out spurious high-entropy positions. It further introduces procedure-level advantage scaling to better distribute credit across branched rollouts. Experiments on 13 benchmarks show that APPO consistently improves strong agentic RL baselines by nearly 4 points, while keeping efficient tool-calls and maintaining behavior interpretability.
Jun 10, 2026cs.LG

PAWS: Preference Learning with Advantage-Weighted Segments

Preference-based reinforcement learning (PbRL) learns policies from human trajectory-level comparisons, avoiding explicit reward design and expert demonstrations. Existing methods typically train utility functions on trajectory or segment-level preferences while relying on per-step utility estimates during policy optimization. This training and inference mismatch induces a distribution shift that severely degrades temporal credit assignment and limits policy learning. We analyze this issue and propose PAWS, a segment-based preference learning method that performs policy updates directly using segment-level advantage functions. By aligning utility training with policy optimization, PAWS preserves trajectory-level preference information and avoids unreliable per-step learning signals. Experiments on simulated robotic manipulation and locomotion tasks demonstrate that PAWS consistently outperforms existing PbRL approaches, highlighting the importance of distribution-consistent preference learning.
Jun 10, 2026q-fin.CP

Deterministic Policy Gradient for Learning Equilibrium in Time-Inconsistent Control Problems

In this paper, we develop a continuous-time model-free reinforcement learning algorithm to learn deterministic equilibrium policies in general time-inconsistent control problems. Utilizing the extended Hamilton-Jacobi-Bellman system, we recast the original time-inconsistent problem into an equivalent two-stage problem. In the first stage, for given auxiliary functions, we employ the deterministic policy gradient approach to learn an optimal policy in an auxiliary time-consistent control problem. In the second stage, given the updated policy, we exploit the inner fixed point iterations and some martingale characterizations to learn the auxiliary functions. As a theoretical contribution, we provide some mild model assumptions and establish the convergence of inner fixed point iterations. By repeating this actor-critic style of iterations across two stages, our algorithm aims to learn the equilibrium under different sources of time-inconsistency in a unified manner. The superior effectiveness of the proposed algorithm are illustrated in two classical financial applications with time-inconsistency: mean-variance portfolio management and optimal tracking portfolio under non-exponential discounting.
Jun 9, 2026cs.LG

MODIP: Efficient Model-Based Optimization for Diffusion Policies

Diffusion policies (DPs) have emerged as expressive policy representations for robot learning, often used with imitation learning methods such as behavioral cloning (BC). However, while their success has largely been confined to BC, direct reinforcement learning (RL) fine-tuning remains challenging because actions are generated through a multi-step denoising process. In this work, we propose MODIP, a framework for the offline-to-online fine-tuning of DPs. Rather than directly applying RL to the DPs, MODIP leverages a world model (WM) to guide policy adaptation and keeps the simplicity and stability of BC. We utilize model predictive control (MPC) to generate high-quality trajectories within the WM, and use them as supervised targets for fine-tuning the DP. To make MPC planning efficient, MODIP uses a terminal state value instead of a policy-dependent state-action value, reducing inference time. Additionally, MODIP trains critics with policy-independent TD targets, reducing training time. Experiments on D4RL (MuJoCo, Kitchen) and RoboMimic tasks show that MODIP improves diffusion policies beyond BC, and is competitive with or outperforms diffusion policy RL fine-tuning methods and strong model-based baselines such as TD-MPC2.
Jun 9, 2026cs.IR

Effective Reinforcement Learning for Agentic Search by Recycling Zero-Variance Queries During Training

The use of GRPO-style algorithms has become the standard strategy for training LLM search agents under outcome-only rewards. With these algorithms, a query contributes to parameter updates only when its rollout group mixes successes and failures; all-correct (too-easy) and all-incorrect (too-hard) groups are zero-variance and waste rollout cost. Existing approaches treat zero-variance as a static property and either discard or pre-filter such groups. We hypothesize and empirically validate that queries flip between zero-variance and signal-bearing states as the policy evolves during training. Building on this intuition, we propose query recycling, which returns zero-variance groups to a mutable pool for future resampling, so that the effective training distribution co-evolves with the policy. With the proposed technique, a 1.7B parameter model trained on synthetic data can reach 66.0 average Pass@1 accross seven multi-hop QA benchmarks, matching or surpassing systems with up to 7B parameters trained on benchmark-derived supervision. Analysis of recycling patterns shows that recycled queries supply roughly three quarters of the effective batch by the end of training, with contributions split between recovery from policy improvement and policy drift.
Jun 9, 2026cs.LG

Convergence of Monte Carlo Optimistic Policy Iteration: Beyond Uniform State-Action Updates

The asymptotic behaviour of Monte Carlo optimistic policy iteration (MC-O-PI) is a long-standing open question. When the model of the environment is unknown, as is common in practice, the only known condition that guarantees convergence to optimality is impractical. In its canonical form, this condition requires that the episodes used for policy evaluation be initialised uniformly over the entire state-action space. This paper strictly relaxes that requirement. Specifically, we prove that initial-visit MC-O-PI converges to optimality even when updates are uniform only over the actions within each state. This allows episodes to start in different states at arbitrary frequencies; a realistic implementation when the state space is large or unknown but the action space in each state is manageable. The proof departs from the classical analysis of Tsitsiklis whose central commutativity argument no longer applies when states are updated at different frequencies. Instead, we first show that the mean-field dynamics of MC-O-PI generate monotonically improving policies when updates are uniform over the actions in each state, and then prove that noise cannot consistently prevent this improvement by extending the lock-in argument of the combined stability-ODE method. This approach suggests a new way to study optimistic policy-iteration algorithms in general.
Jun 8, 2026cs.LG

SHAPO: Sharpness-Aware Policy Optimization for Safe Exploration

Safe exploration is a prerequisite for deploying reinforcement learning (RL) agents in safety-critical domains. In this paper, we approach safe exploration through the lens of epistemic uncertainty, where the actor's sensitivity to parameter perturbations serves as a practical proxy for regions of high uncertainty. We propose Sharpness-Aware Policy Optimization (SHAPO), a sharpness-aware policy update rule that evaluates gradients at perturbed parameters, making policy updates pessimistic with respect to the actor's epistemic uncertainty. Analytically we show that this adjustment implicitly reweighs policy gradients, amplifying the influence of rare unsafe actions while tempering contributions from already safe ones, thereby biasing learning toward conservative behavior in under-explored regions. Across several continuous-control tasks, our method consistently improves both safety and task performance over existing baselines, significantly expanding their Pareto frontiers.
Jun 8, 2026cs.LG

Discovering Interpretable Multi-Parameter Control Policies for Evolutionary Algorithms Using Deep Reinforcement Learning

While deep Reinforcement Learning (deep-RL) has been increasingly applied to parameter control in evolutionary algorithms, rigorous theoretical analysis of parameter control remains largely restricted to single-parameter settings, owing to the difficulty of deriving effective, interpretable multi-parameter policies amenable to formal study. We demonstrate how deep-RL can be leveraged to overcome this barrier, using the (1+(λλ,λλ))-genetic algorithm optimizing OneMax, one of the few problems where a super-constant speedup of dynamic control has been formally proven, as a representative case study. We first show that standard approaches struggle to converge in this multi-parameter setting, and introduce algorithm-agnostic enhancements targeting action-space decomposition, reward shifting, and long-horizon discounting. With these in place, we compare common deep-RL methods and find that Double Deep Q-Networks uniquely avoid the policy collapse observed in Proximal Policy Optimization, yielding trajectories suitable for downstream analysis. Crucially, we move beyond the ``black-box'' nature of neural networks by distilling the learned behaviors into a transparent, symbolic control policy. This resulting policy does not only offer interpretability for future theoretical analysis but also yields exceptional performance, consistently outperforming existing baselines across a wide range of problem sizes.
Jun 8, 2026cs.LG

An Agency-Transferring Model-Free Policy Enhancement Technique

Training reinforcement learning (RL) policies from scratch is costly: it requires careful reward and environment design, extensive tuning, and substantial computation. Yet many control problems already have a functional but suboptimal policy available as a baseline. This paper proposes a method for embedding such a baseline into the RL training process, simultaneously improving training efficiency relative to from-scratch methods and producing a learning policy that outperforms the baseline. At each step, the method arbitrates between the baseline policy and a trainable learning policy, initially relying strongly on the baseline policy and then progressively transferring agency to the learning policy. By the end of training, the learning policy is a standalone neural network that operates without baseline policy support. The paper formalizes what it means for the baseline policy to be functional: under this policy, the agent reaches a goal set and remains there with high probability. The proposed arbitration mechanism is designed to exploit this property during training, yielding high goal-reaching rates right from the beginning of training. A theoretical analysis provides a formal interpretation of this behavior under stated assumptions and extends it to the final baseline-free regime, where explicit lower bounds are derived for the goal-reaching probability of the standalone learning policy. Empirical results on continuous-control benchmarks show that the proposed method achieves returns that match or exceed those of competitive approaches, while maintaining the highest goal-reaching rates throughout training among the compared methods -- including in the final stage, where the learning policy operates without any baseline support.
Jun 8, 2026cs.RO

Difference-Aware Retrieval Policies for Imitation Learning

Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on kk-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning -- it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features. Code and demos are available at https://weirdlabuw.github.io/darp-site/.
Jun 8, 2026cs.LG

3SPO: State-Score-Supervised Policy Optimization for LLM Agents

Training large language models (LLMs) as autonomous agents via reinforcement learning (RL) has enabled frontier models to achieve superhuman performance in long-horizon tasks. However, existing RL algorithms operate at the trajectory level, performing policy optimization only after collecting complete episode rollouts. This coarse-grained approach faces fundamental challenges in multi-turn agent settings where rewards are sparse, delayed, and credit assignment across individual steps is critical. In this work, we propose \textbf{State-Score-Supervised Policy Optimization (3SPO)}, a novel RL algorithm that performs post-step policy optimization with dynamic state score supervision. At each step, 3SPO computes the state score based on historical success rates, supervising step-wise credit assignment, adaptive rollout and post-step policy optimization without requiring value function estimation or additional auxiliary models. Theoretically, under a per-state bandit abstraction, we show that the proposed score-supervised allocation mechanism achieves logarithmic allocation regret and provide sample-complexity guarantees for action identification, score distinguishability, and filtering stability. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B-Instruct show that 3SPO consistently outperforms GRPO by +22.6%+22.6\% on ALFWorld and +15.6+15.6 points on WebShop, while using comparable resources to achieve 2.4×2.4\times more state exploration and 1.8×1.8\times faster convergence. Code is available at https://github.com/genalyu/3SPO.
Jun 8, 2026cs.LG

PBSD: Privileged Bayesian Self-Distillation for Long-Horizon Credit Assignment

Long-horizon agentic tasks pose a fundamental credit assignment challenge for outcome-base reinforcement learning: trajectory-level rewards verify final correctness but provide limited guidance on which intermediate reasoning steps or tool interactions contribute to the outcome. The difficulty is especially pronounced in multi-turn search agents, where successful trajectories may contain misleading actions and failed trajectories may contain valuable evidence-gathering steps. We propose PBSD (Privileged Bayesian Self-Distillation), a Bayes-calibrated self-distillation method for fine-grained credit assignment under sparse final rewards. PBSD measures trajectory quality through the posterior-to-prior probability ratio of the verified answer and applies Bayes' rule to convert this hard-to-estimate answer-side ratio into a tractable likelihood ratio between a standard student model and a privileged answer-conditioned teacher model. Autoregressive decomposition of this Bayesian evidence score yields turn-level signals that identify whether each intermediate turn supports or undermines the verified outcome. Consequently, PBSD provides a principled and elegant reweighting scheme that transforms sparse outcome supervision into Bayes-calibrated turn-level credit signals, while remaining fully compatible with standard policy optimization. Experiments demonstrate that PBSD consistently enhances performance across both in-domain and out-of-domain settings, and effectively transfers knowledge from short-context training to long-context inference, suggesting that its fine-grained credit assignment mechanism facilitates more effective policy learning and yields improved generalization.
Jun 5, 2026stat.ML

Are Good Generators Good Decision-Makers? Policy Learning for General Interventions via Retargeted Counterfactual Generation

Generative models are increasingly used to support decision-making in complex systems, where interventions may be joint and high-dimensional, and outcomes are high-dimensional. However, using generators for these decision-making settings are challenged by three problems. First, they are often trained on noisy logs with limited intervention data. Second, generator learning can be noisy across different environments. Third, generators are not optimized for the decisions they support. We introduce policy learning via retargeted counterfactual generation, which trains a generator for the decisions it supports in three steps. We (1) learn a doubly-robust, invariant counterfactual generator for high-dimensional interventions and outcomes, (2) conduct policy-learning based on its rollouts, and (3) retarget the generator toward the learned policy's interventions and relearn the policy, so the generator is accurate where decisions are made. Theoretically, our generator's excess counterfactual risk has a doubly robust product remainder, and retargeting removes the worst-case density ratio between the logged and learned policies from the regret. We demonstrate the efficacy of our approach across synthetic data, Cell Painting images of SARS-CoV-2-infected cells, and physical video simulations.
Jun 4, 2026cs.LG

OrderGrad: Optimizing Beyond the Mean with Order-Statistic Policy Gradient Estimation

Policy-gradient methods usually optimize expected return, but many real world applications care about distributional properties of returns: tail risk, outlier robustness, or best-of-K discovery. We introduce OrderGrad, a family of likelihood-ratio and reparameterization gradient estimators for order-statistic objectives. OrderGrad optimizes finite-sample L-statistics, i.e., weighted averages of sorted rewards or costs, recovering objectives such as VaR, CVaR, trimmed means, medians, and top-m/best-of-K criteria by changing only the rank weights. For any fixed sample size and rank-weight vector, OrderGrad provides an unbiased gradient estimator for the corresponding order-statistic objective. The method is implemented as a simple reward transformation that can then be used in an otherwise standard policy-gradient or reparameterized update. We study the resulting estimator's variance behavior and evaluate it on tasks where mean optimization is mismatched to the deployment objective, including LLM math post-training and other tasks. OrderGrad provides a unified, plug-and-play route to risk-averse, robust, and exploratory learning. Code: https://github.com/paavo5/ordergrad
Jun 4, 2026cs.LG

On Advantage Estimates for Max@K Policy Gradients

Reinforcement learning with verifiable rewards is widely used for post-training reasoning models, but sparse outcome rewards make exploration difficult. A complementary approach is to optimize inference-time objectives such as pass@K and max@K directly, yet existing policy-gradient estimators for these objectives use different signals, baselines, and normalizations, making their relationships unclear. We study this issue through baseline design and advantage centering. Starting from the advantage estimator of a leading method in the field, we show that it is policy-gradient unbiased but yields a non-centered advantage. We then introduce a Leave-Two-Out baseline that preserves policy-gradient unbiasedness while making realized batch advantages exactly centered. The resulting method, MaxPO, has an efficient quadratic-time implementation and integrates naturally into group-based RL for LLM post-training. We further derive the canonical finite-batch advantage for max@K, providing a unified view of existing advantage estimators. Empirically, we verify that the L2O baseline reduces gradient variance and outperforms non-centered alternatives.
Jun 4, 2026cs.LG

MDP-GRPO: Stabilized Group Relative Policy Optimization for Multi-Constraint Instruction Following

Reinforcement learning with verifiable rewards is ideal for multi-constraint instruction following, yet standard group-relative policy optimization (GRPO) becomes unstable under discrete, low-dispersion rewards, where within-group reward distributions are frequently homogeneous. We identify and formalize three pathologies of z-score group normalization in this regime: low-variance amplification, mean-centering blindness, and zero-variance collapse. To address them, we propose MDP-GRPO, which stabilizes learning through (1) multi-temperature sampling to increase reward dispersion, (2) dual-anchor advantages to restore gradients in homogeneous groups and stop mean-centering blindness, (3) prospect-theoretic shaping to bound updates and penalize violations based on Kahneman and Tversky's theory, and (4) asymmetric KL regularization. Evaluated on FollowBench, IFEval, and a curated multi-constraint dataset, MDP-GRPO outperforms standard GRPO, improving strict constraint satisfaction by up to 5.0% on Llama-3.2-3B. Our method also enables stable convergence with small group sizes while preserving general capabilities on MMLU and ARC.
Jun 4, 2026cs.AI

Retry Policy Gradients in Continuous Action Spaces

Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses. In discrete action spaces, ReMax was shown to do so by adapting to return uncertainty. In this work, we introduce pathwise derivative estimators for retry objectives and use them to extend ReMax to continuous action spaces. We study the resulting learning dynamics and show that, even with deterministic rewards, ReMax can encourage stochastic exploration by reshaping the policy-gradient landscape. In particular, it alters gradients both in direction, biasing updates toward higher policy entropy, and in magnitude, damping gradients and slowing convergence. We further show that Adam's adaptive normalization can mitigate this damping, depending on its numerical stabilization parameter. Empirically, we instantiate this objective as ReMax Actor-Critic (ReMAC), an off-policy actor--critic algorithm that optimizes the ReMax objective using a pathwise derivative estimator. Our experiments show that ReMAC can promote higher policy entropy without entropy regularization and achieves performance comparable to SAC.
Jun 4, 2026cs.LG

When Denser Credit Is Not Enough: Evidence-Calibrated Policy Optimization for Long-Horizon LLM Agent Training

Long-horizon LLM agents require reinforcement learning methods that can assign credit to intermediate decisions under sparse and delayed rewards. Recent group-based methods such as GiGPO improve over GRPO by constructing step-level advantages at repeated anchor states. However, we show that such dense credit can be statistically unreliable: under limited rollouts, rare but lucky actions may receive overly large advantages, producing divergent anchor bias and late-stage training oscillation. We propose Evidence-Calibrated Policy Optimization (ECPO), a critic-free policy optimization algorithm that calibrates step-level credit before policy updates. ECPO combines Evidence-Calibrated Action Advantage, which groups rollouts by canonical actions and shrinks low-count estimates, with Variance-Gated Credit Weighting, which suppresses anchor states dominated by within-action noise. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B show that ECPO consistently outperforms strong baselines, improving GiGPO by +5.2/+7.3 success points on ALFWorld/WebShop with Qwen2.5-1.5B while adding only 0.1% additional advantage-computation overhead.