Reinforcement Learning

Also known as RL

Momentum

144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,138

Jul 22, 2026cs.LG

The World Model Remembers, the Actor Forgets: Dream Rehearsal for Continual Model-Based RL

Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.
Jul 22, 2026cs.CL

SLPO: Scaling Latent Reasoning via a Surrogate Policy

Reinforcement learning with verifiable rewards has become the predominant recipe for eliciting test-time scaling in explicit Chain-of-Thought reasoners. Yet this scaling path remains computationally costly, since every intermediate step must be decoded as a language token. Latent reasoning instead carries intermediate computation as continuous vectors and already matches or surpasses explicit CoT at far shorter horizons. Despite this promise, latent reasoners remain largely imitation-bound, while explicit CoT has already moved past imitation via outcome-reward RL. Latent trajectories lack a tractable per-step likelihood and an adaptive stopping interface under fixed thinking budgets, so outcome rewards cannot elicit latent test-time scaling. We introduce Surrogate Latent Policy Optimization (SLPO) to bring outcome-reward RL to autoregressive latent reasoners: an empirical surrogate policy density over latent transitions for trajectory-level credit assignment, and a correctness-supervised stopping head that outcome-reward optimization refines into a variable-horizon policy. Across continuous and soft thinking settings, SLPO improves Pass@kk under parallel sampling and allocates longer latent computation to harder instances with higher deterministic accuracy.
Jul 21, 2026cs.LG

Off-Context GRPO: Learning to Reason on Hard Problems using Privileged Information

Reinforcement learning with verifiable rewards (RLVR) improves reasoning in large language models. Yet, typical RLVR approaches fail on difficult problems: when a model cannot generate any correct solutions, it receives \textit{zero} learning signal. Providing privileged guidance during training, such as solution prefixes, can help overcome this learning cliff by steering the model towards {correct solutions with non-zero reward}. {We call these rollouts \textit{off-context}: they are generated from a training prompt that contains privileged guidance, while the target objective is defined by the original prompt without that guidance.} {We introduce} Off-Context GRPO (OC-GRPO), a minimally modified variant of GRPO that uses guided rollouts but applies an importance-corrected objective to steer the update back toward the original unguided objective, avoiding the mismatch that destabilizes uncorrected guided training. Empirically, our algorithm achieves a 3.9% absolute improvement (13.8% relative gain) over vanilla GRPO on average across standard mathematical reasoning benchmarks with negligible additional cost.
Jul 21, 2026cs.LG

A Reinforcement-Learning-Augmented Liquid-Fueled Reactor Network Model for Predicting Lean Blowout in Gas Turbine Combustors

This study introduces a reinforcement learning (RL) framework for generating optimal liquid-fueled reactors to improve lean blowout (LBO) predictions in gas turbine combustors. Existing approaches for determining cluster boundaries rely on manual heuristics or distance-based metrics in the input space. In contrast, the proposed method is goal-oriented, explicitly accounting for the target metric (e.g., LBO prediction accuracy) during cluster formation. The framework employs a multi-stage clustering--classification strategy: an initial clustering step (e.g., kk-means clustering) generates a large set of homogeneous micro-clusters, followed by an actor-critic RL agent that merges them into optimal reactor zones. The validation study, performed using a Jet-A mechanism (119 species, 841 reactions), shows the RL framework offers improved predictive fidelity compared to kk-means and captures the correct LBO trends, while achieving substantial speedups relative to the high-fidelity computational model. Overall, the RL-driven approach demonstrates strong potential as a computationally efficient reduced-order modeling technique that can complement high-fidelity simulations for rapid design-space exploration.
Jul 21, 2026cs.LG

Conservative Query and Adaptive Regularization for Offline RL Under Uncertainty Estimation

Offline reinforcement learning (RL) aims to learn an effective policy from a static dataset, but its performance is fundamentally limited by dataset coverage. Action preference queries leverage expert feedback without additional environment interaction, enabling policy improvement during offline training. However, existing methods still face two key challenges: selecting informative preference queries and effectively exploiting the collected feedback. Current approaches typically rely only on the distance between policy actions and dataset actions for query selection, while enforcing fixed constraints that keep the policy close to queried preferences. Such strategies often lead to unstable policy updates and integrate poorly with value regularization. To address these limitations, we propose Conservative Query and Adaptive Regularization under Uncertainty Estimation, a lightweight framework that jointly improves preference querying and preference exploitation. Specifically, we employ a Morse network to estimate the uncertainty of policy actions with respect to the offline dataset. Based on this uncertainty, we introduce a conservative query strategy that selectively queries actions near the dataset to preserve Bellman-update stability, together with an uncertainty-aware adaptive regularization scheme that dynamically adjusts data-level constraints during policy optimization. We integrate our framework with CQL and evaluate it extensively on the D4RL benchmark. Experimental results demonstrate superior or competitive performance across a wide range of tasks.
Jul 21, 2026cs.AI

Comparative Study of Multi-Agent Actor-Critic Algorithms in Parameterized Action Reinforcement Learning

Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
Jul 21, 2026cs.LG

Reinforcement Learning for Delivery Drone-Based Participatory Sensing in Dynamic Environments

Using Unmanned Aerial Vehicle (UAV) for urban sensing has emerged as a powerful paradigm to monitor the status of the city, e.g., air quality and noise levels, through agile aerial crowdsourcing. Despite this potential, existing UAV-based sensing approaches overlook environmental disturbances like wind that drastically impact drone velocity and energy efficiency. Consequently, directly applying existing methods to this joint delivery and sensing paradigm in dynamic environments faces two severe challenges: (1) scalability bottlenecks as fleet sizes expand; and (2) multi-timescale decision heterogeneity between macro task dispatching and micro velocity control. To tackle these, we formalize the problem as SensUAV and propose a Two TimeScale Reinforcement Learning framework (TSRL). Specifically, TSRL separates decision-making into two cooperative layers. At the macro level, a task-embedding sensing dispatcher handles scalability by separately encoding distinct task features and sequentially evaluating UAV suitability before task selection. At the micro level, a wind-aware velocity controller learns fine-grained velocity scheduling to adapt to dynamic environmental variations. Extensive experiments on real-world datasets demonstrate that TSRL significantly outperforms baselines, achieving average system profit improvements of 20.1% in Hangzhou and 46.6% in Shanghai.
Jul 21, 2026cs.LG

From Trajectories to Instructions: Language-Conditioned Meta-Reinforcement Learning

Model-Agnostic Meta-Learning (MAML) is a widely used framework for reinforcement learning (RL) that enables efficient transfer by learning global policy parameters that can be rapidly adapted to new tasks. MAML training proceeds in two loops: an inner loop where the global parameters are adapted to task-specific parameters, and an outer loop where these task-specific parameters are evaluated and losses are back-propagated to improve the global parameters. Traditionally, the inner loop adaptation is performed by collecting trajectories from the task environment and applying gradient updates on the empirical expected return, which can be a costly operation. We note that it is the outer loop that drives the actual learning of global parameters, and therefore the inner loop adaptation mechanism need not be restricted to be gradient-based. This observation leads us to ask: Can we replace the inner loop trajectory collection and gradient update with a simpler, task-specific signal? In many practical settings, tasks are naturally accompanied by language instructions. Leveraging these instructions as a direct task-specific signal, we propose LA-MAML (Language Adapted MAML), which modifies the inner loop by adapting the global policy parameters in a single step through a learned embedding of the task instruction, replacing the inner loop trajectory collection and gradient-based updates. Experiments on the BabyAI benchmark demonstrate that LA-MAML achieves competitive or improved performance compared to baselines at a significantly lower per-iteration wall-clock training time. These results demonstrate that language instructions are an effective and efficient substitute for trajectory-based inner loop adaptation in meta RL.
Jul 21, 2026cs.LG

Exposure-Based Reinforcement Learning to Rank

Reinforcement learning (RL) methods for learning-to-rank (LTR) can optimize (almost) any ranking goal, e.g., from precision or discounted cumulative gain to fairness-of-exposure or ranking distillation. However, standard RL is ineffective and computationally costly due to the enormous action space in LTR settings. Existing methods reach computational efficiency through custom gradient computation algorithms, but they are very complex to implement and often clash with auto-differentiation. Consequently, existing RL for LTR is not attractive to many practitioners. We reconsider RL for LTR while actively avoiding reliance on custom gradients. Contrary to the existing approaches, we focus on variance reduction and GPU computation. In doing so, we discover that high sample-efficiency can be reached through baseline corrections and partial marginalization. Furthermore, we propose an abstraction that places gradient estimation behind a document-exposure distribution, this enables seamless plug-and-play integration with auto-differentiation. Thereby, one only has to implement a loss as a differentiable function of exposure and RL for LTR can optimize it using auto-differentiation. Our experimental results reveal that our new exposure-based RL for LTR approach converges considerably faster and at significantly higher ranking performance than existing custom gradients, with no additional costs in computation time when using GPUs. In contrast, existing custom gradients result in severe stability issues when converging over many epochs, which never occur for our methods. Thus, we considerably improve RL for LTR methodology by increasing its effectiveness, efficiency, and ease of application.
Jul 20, 2026cs.LG

Planning as Emergent Behavior in Reinforcement Learning with Relational Hidden States

Reinforcement learning is conventionally divided into model-based and model-free methods. In this taxonomy, model-based methods perform lookahead planning over a learned world model, whereas model-free methods learn a reactive state-action mapping. Recent work, however, has shown that planning can emerge from model-free reinforcement learning alone. The conditions under which this behavior emerges from a pure reward-maximization objective have so far remained unclear. In this paper, we present evidence that, in the observed cases, the hidden-state structure of the neural architecture is the deciding factor. We find that a network of relational hidden states, each anchored to an environment state and exchanging messages along learned relations, acquires a planning mechanism. These hidden states recover the environment's transition structure in their learned relations, and improve the policy at decision time by planning over the learned graph. In a matched control agent that must additionally discover which cells represent which states, no such binding arises, and no planning follows from it. We argue that this explains the observed phenomenon of emergent planning in model-free reinforcement learning and raises the question of how common such emergent planning might be more generally. Finally, we hypothesize that the discovered mechanism could describe how planning emerges from pure reward maximization in the human brain through a neural architectural prior.
Jul 20, 2026cs.RO

The Open Ant: A Robot Platform for Reinforcement Learning Research

Reinforcement learning (RL) research has demonstrated success in both physical and simulated domains; however, the predominant methodology remains rooted in simulations. The predominance of simulations makes translating research to physical reality uncertain for both algorithms and researchers. We propose a physical platform that is designed to simplify the transition. In this paper, we present the Open Ant: a physical variant of the commonly used Gymnasium Ant environment, along with a simulation. We demonstrate that competent walking policies can be learned from scratch in approximately one hour directly from the physical robot's experience for two substantially different RL algorithms: SARSA(λλ) and Soft Actor-Critic (SAC). Separately, we show policies that were learned in simulation transfer to reality. We also examine how well the platform supports a nimble experimental ecosystem. Specifically, we observe the speed with which new users from diverse backgrounds achieve their first success with the platform, and how easily the platform can be repaired and updated when hardware issues arise. Both the hardware design and software are available as open-source on GitHub for ease of customization. In summary, we advocate for the use of the Open Ant for RL researchers who frequently use simulated environments, so they can more easily include robot experiments in their evaluations.
Jul 20, 2026cs.LG

RRPO: Reference-Relative Policy Optimization with Stratified Conditional Rollouts

Group Relative Policy Optimization (GRPO) has shown strong effectiveness in reinforcement learning from verifiable feedback, where sampled rollouts can be compared within a group using task-provided correctness signals. However, extending group-relative optimization beyond verifiable settings is challenging because success in many tasks is not captured by a single correctness criterion. We propose \textbf{Reference-Relative Policy Optimization (RRPO)}, which generalizes GRPO by replacing direct correctness-based advantage construction with reference-relative contrastive comparisons. RRPO first uses \emph{stratified conditional rollouts} to construct positive and negative anchor sets, and then trains a metric projection head with a set-contrastive objective to compare candidate rollouts against these anchors. The resulting alignment scores directly define contrastive advantages: during policy optimization, the projection head is frozen, and the scores are centered within each rollout group in a standard group-relative objective. We evaluate RRPO using anchor-based contrastive advantages throughout policy optimization, without relying on task ground-truth verifiers. Across verifiable reasoning, open-ended generation, and post-SFT settings, RRPO remains competitive with verifier-based optimization, improves over weakly supervised baselines, and provides additional gains after supervised fine-tuning.
Jul 20, 2026cs.AI

Neuro-Symbolic Meta-Policies for Temporal Knowledge-Graph Memory under Partial Observability

Partially observable reinforcement learning requires deciding what to retain, retrieve, and forget over time. We introduce a neuro-symbolic meta-policy that learns which symbolic memory heuristic to apply at each decision point while keeping execution symbolic. Our setting uses temporal knowledge-graph memory in RoomKG, where hidden state and observations are represented as Resource Description Framework (RDF) graphs and memory is augmented with temporal RDF triple annotations. The model combines knowledge-graph encoding of memory contents with value heads for question answering, exploration, and forgetting, yielding a controller that is both adaptive and inspectable. This gives the work a direct Semantic Web grounding through RDF-based representation, annotation-compatible graph semantics, and graph-based symbolic operations over explicit memory state. On train/test room splits at long-term memory capacity of 512, the qualifier-aware StarE-GNN configuration achieves the best held-out performance among the compared symbolic, neural, and neuro-symbolic systems while preserving step-level traceability of memory-management decisions.
Jul 20, 2026cs.RO

Towards Torque-Driven Reinforcement Learning for Quadruped Locomotion

Reinforcement learning (RL) for legged robots is advancing locomotion, demonstrating its ability to adapt to new and challenging terrain. Traditionally, these RL locomotion frameworks are position-based, making the policy less adaptable to terrain types and requiring state estimation techniques in the observation space, i.e., linear velocity. Moreover, these RL frameworks often use small, lightweight quadrupeds that are limited in their viability for high-complexity tasks due to hardware constraints. This work explores an RL torque control framework for heavyweight high-torque quadrupeds. The RL framework in this paper can traverse rough terrain and effectively track a desired linear velocity without requiring knowledge of the agent's current velocity. Using Nvidia's Isaac Sim and Isaac Lab, simulation results of the RL torque control policy are shown on the Unitree B1 quadruped, achieving speeds of 3.5 m/s and 1.5 rad/s. In addition, the quadruped can walk up and down stairs without the aid of an exteroceptive sensor.
Jul 20, 2026cs.LG

LLM-as-a-Coach: Experiential Learning for Non-Verifiable Tasks

Reinforcement learning (RL) on open-ended tasks compresses an LLM's rubric-based evaluation into a scalar reward, discarding rich textual feedback and conflating responses with distinct quality profiles. We propose Experiential Learning (EL), which repurposes the feedback model from an LLM-as-a-Judge into an LLM-as-a-Coach. The coach distills its assessment of each on-policy response into transferable experiential knowledge, which conditions a teacher model and is internalized by the policy through on-policy context distillation. Compared with scalar rewards, this higher-bandwidth feedback channel provides dense supervision and preserves fine-grained preferences among high-quality responses. Across two policy families, with feedback from the policy itself or a proprietary model, EL consistently outperforms rubric-based RL on held-out and unseen open-ended tasks. Notably, EL generalizes better beyond the training distribution, and mitigates reward hacking. These findings establish experiential knowledge as a richer and more generalizable learning signal for post-training on non-verifiable tasks.
Jul 20, 2026cs.MA

PRIME: Plasticity Recovery in Multi-Agent Environments for UAV-Assisted Emergency Communication Networks

Most reinforcement learning controllers for these networks assume stationary conditions, and the few that handle change react to the external environment while leaving the network's internal state unexamined. We show that sustained non-stationarity damages this internal state directly: as objectives shift, neurons progressively fall dormant and the shared policy loses the capacity to learn. The obvious remedy, resetting dormant neurons, is unsafe under shared-parameter multi-agent training: many neurons that appear inactive are still receiving strong training gradients, and whether a neuron appears dormant depends on which agent's observations it processes. PRIME (Plasticity Recovery In Multi-agent Environments) therefore verifies both directions before intervening. Extending the bidirectional Silent Neuron framework to cooperative multi-agent reinforcement learning, it aggregates activation and gradient statistics over the full team batch, reads the backward signal from the gradient the training loss has already deposited , not from a hand-crafted proxy, and reinitializes only neurons that are simultaneously activation-dormant and gradient-silent. Useful representations are preserved while learning capacity is restored. On a phase-switching UAV emergency communication simulator, PRIME improves interquartile mean return by 24.9% over MAPPO and holds dormant neuron fractions at 10--20% versus 40--45%; ablations attribute the gains to the gradient signal and team-level aggregation rather than to the specific reset operator. A dynamic regret bound shows that the perturbation cost scales with the small silent-subspace dimension rather than the full parameter count.
Jul 20, 2026cs.LG

Theoretical Foundations of max⁡\max@kk Reinforcement Learning

Reinforcement Learning is a cornerstone technique for modern large reasoning models. Usually, for difficult tasks such as code generation and theorem proving, the agent is evaluated by generating KK responses rather than sampling a single response, and performance is then measured using a retry-aware metric such as max⁡\max@kk. Despite their practical importance, the theoretical foundations of learning under such criteria remain limited. In this work, we provide a theoretical study of the max⁡\max@kk learning problem in finite-horizon reinforcement learning. We show that optimizing the max⁡\max@kk objectives is fundamentally different from standard expected-return maximization. In particular, we prove that Markovian policies are in general insufficient, identify a compact state augmentation that restores optimality, and explicitly characterize the performance gap that can arise between history-dependent and non-history-dependent policies. Moreover, we show that learning max⁡\max@kk-optimal policies is statistically harder than standard reinforcement learning and provide an efficient algorithm that achieves the optimal sample complexity rate.
Jul 20, 2026cs.LG

Generalize and Guide: Decomposing Rewards for Few-Shot Inverse Reinforcement Learning

Inverse reinforcement learning (IRL) provides a powerful framework for learning from demonstrations. However, real-world tasks often exhibit substantial natural variations (e.g., picking up mugs with varying shapes), making it impractical to collect demonstrations that fully specify a new task under every possible scenario. In practice, while demonstrations for the target task are limited, it is often easier to obtain datasets of heterogeneous but related behaviors. This motivates the problem of few-shot IRL with multi-task demonstrations (FM-IRL), where an agent must learn a new task with substantial variations from only a limited number of target-task demonstrations, together with sufficient demonstrations of related tasks and online agent experience. To do so, we must both recover the expert distribution of the new task and provide guidance when the agent deviates from it. We introduce Multitask discriminator Proximity-Guided IRL (MPG), which learns two complementary reward components: (1) a generalizable discriminator that transfers shared structure across related tasks to identify expert behavior in a new task, and (2) a proximity function that measures how far a state deviates from expert behavior and provides corrective guidance during exploration. We demonstrate the effectiveness of our method on multiple challenging navigation and manipulation tasks under significant variations (e.g., object configurations, table layouts, and initial robot poses), achieving an average success rate of 81.2%, outperforming the strongest per-task baseline by an average of 24.7 percentage points.
Jul 20, 2026cs.AI

Reinforcement Learning: From Algorithms To Foundation Models

Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
Jul 20, 2026cs.CV

TraversRL: Traversable Pedestrian Pathway Generation With Reinforcement Learning

Automatically generating pedestrian pathways from aerial images requires producing a connected network suitable for routing, not just detecting where sidewalks appear. Sidewalks and crossings, in contrast to roads, may be partially occluded, implicitly defined, and exhibit complex connectivity patterns. Existing segmentation-based approaches focus on labeling pixels to infer segments, but often produce disconnected or fragmentary graphs that are unreliable for navigation. We introduce TraversRL, a vision-conditioned model that iteratively grows a pathway network from an aerial image, simulating a traveler navigating the built environment. TraversRL uses an action space of short and long direction-distance segments designed to adapt to complex patterns and span occlusions, and uses a combination of graph-level and step-wise rewards to balance overall connectivity with precise edge placement. Across three visual backbones and three intersection datasets, TraversRL substantially improves buffered IoU with the ground-truth graph relative to a state-of-the-art segmentation baseline, and more than doubles metrics of connectivity. Moreover, combining global and local rewards produces cleaner graphs with fewer spurious branches while further improving overall performance. These results demonstrate that modeling pathway extraction as a sequential decision process from the perspective of a traveler, while optimizing for final graph quality with reinforcement learning, produces significantly more reliable pedestrian networks.
Jul 19, 2026cs.CV

TimeLens2: Generalist Video Temporal Grounding with Multimodal LLMs

Video multimodal large language models (MLLMs) can describe what happens in a video, but rarely identify when the supporting evidence occurs. We study generalist video temporal grounding, in which one model predicts a variable-cardinality set of evidence intervals across video lengths, domains, query forms, and viewpoints. Existing training strategies are misaligned with this set-valued task: long-video labels often rely on brittle one-pass annotation, while reinforcement-learning rewards either fail to distinguish non-overlapping predictions or require fragile segment matching. TimeLens2 treats temporal evidence as an interval set throughout supervision and optimization. TimeLens2-93K constructs reliable multi-span supervision through caption-derived proposals, independent localization, cross-agent consensus, semantic verification, and boundary refinement. Our temporal Wasserstein reward computes exact one-dimensional W1W_1 between uniform distributions over merged interval supports, providing dense, matching-free feedback under unequal cardinalities and equivalent fragmentation; temporal IoU complements it with precise-overlap feedback. Across seven benchmarks, TimeLens2-2B outperforms all size-matched baselines on every benchmark, while the 4B and 8B variants achieve state-of-the-art performance, surpassing open-source models with up to 397B parameters. The 2B, 4B, and 8B variants improve over their Qwen3-VL backbones by 14.2, 13.0, and 18.1 mIoU points, respectively.
Jul 19, 2026cs.LG

Rethinking the Suitability of Reinforcement Learning Algorithms Under Practical Transfer Constraints

Transfer-oriented reinforcement learning requires evaluating algorithms along dimensions that go beyond standard sample efficiency. We focus on two dimensions: practical efficiency, which asks whether conclusions about algorithm suitability change under wall-clock rather than interaction-based budgets, and robustness under dynamics mismatch, which asks how different learning paradigms respond to variability in the training distribution induced by domain randomization. We provide two insights to reinforcement-learning practitioners. First, comparing the sample efficiency of different algorithms is often an insufficient criterion in transfer-oriented settings. The wall-clock time required to train a decent policy is an important consideration for practitioners, and we find that the sample-inefficient PPO algorithm can produce a performant policy faster than relatively more sample-efficient algorithms such as SAC and TD-MPC2, validating the common understanding of massively parallel training paradigms. Second, domain randomization can help different kinds of algorithms learn robust policies. In particular, although PPO, SAC, and TD-MPC2 represent different RL paradigms - on-policy, off-policy, and model-based learning and planning, respectively - we find that domain randomization affects all three algorithms in a similar way. To the best of our knowledge, this is the first controlled comparison of the effect of domain-randomization coverage on PPO, SAC, and TD-MPC2 under the same transfer protocol. Taken together, these two insights highlight the importance of evaluating RL algorithms not only by sample efficiency, but also by practical considerations such as training time and the algorithms' ability to produce usable policies.
Jul 19, 2026cs.LG

WAR: Workload-Aware Rollouts for Synchronous Agentic Reinforcement Learning

Long-horizon rollout generation has become the dominant systems bottleneck in agentic reinforcement learning (RL). As agents interact with environments over many turns, trajectories rapidly grow to tens of thousands of tokens, making synchronous RL training increasingly constrained by rollout. We propose WAR, a workload-aware rollout system that substantially accelerates synchronous agentic RL by jointly optimizing decoding and scheduling. WAR is built on a key observation: the optimal rollout optimization strategy depends on runtime load: (1) Under low load, WAR enables model-free speculative decoding with SuffixDecoding, which reuses suffix patterns from previously completed trajectories as speculative drafts for future rollouts. Unlike model-based drafters, SuffixDecoding introduces no additional draft model and avoids GPU contention with rollout generation. (2) Under high load, where saturated batched decoding leaves limited room for speculative speedup, WAR shifts the optimization focus to cache-aware scheduling. A global scheduler places requests across rollout replicas based on cache locality, trajectory progress and server load, reducing redundant KV-cache recomputation and mitigating load imbalance. By combining decoding-level suffix reuse with system-level rollout scheduling, WAR delivers robust throughput improvements across workload regimes without changing the underlying RL algorithm. WAR improves long-context agentic rollout throughput by 1.4x under low load and up to 1.6x under high load. These results show that WAR removes a major rollout bottleneck in synchronous agentic RL and provides a practical path toward scalable long-context agent training.
Jul 18, 2026cs.LG

Scalable Causal Imitation Learning

Imitation learning enables learning a policy in an unknown environment with a latent reward signal using expert demonstrations, but it struggles when the imitator's and expert's observations are mismatched and unobserved confounders are present in expert demonstrations. By identifying appropriate adjustment sets via the sequential ππ-backdoor criterion, causal imitation learning (CIL) provides a framework for approximating the expert's policy from confounded data. However, existing CIL methods, Causal Behavioral Cloning (Causal BC) and Causal Generative Adversarial Imitation Learning (Causal GAIL), are designed for short-horizon, low-dimensional settings. When applied to continuous control tasks with long horizons and high-dimensional state-action spaces, these methods exhibit poor performance: Causal BC suffers from compounding errors, Causal GAIL is unstable and sample-inefficient, and sequential ππ-backdoor adjustment becomes impractical. We introduce Causal Soft Q Imitation Learning (SQIL) and Causal Inverse soft-Q Learning (IQ-Learn), two off-policy causal imitation learning algorithms that combine the causal adjustment framework with state-of-the-art inverse reinforcement learning objectives. Both algorithms operate on causally-adjusted state representations produced by an efficient approximation of the sequential ππ-backdoor criterion, exploiting the causal structure of continuous control environments to reduce the full-horizon adjustment to a fixed-size sliding window. We evaluate all methods in a suite of confounded environments and find that Causal SQIL and Causal IQ-Learn substantially outperform prior CIL algorithms on long-horizon tasks, sometimes surpassing the expert, whereas all causally unaware imitation methods fail to learn meaningful behavior.
Jul 18, 2026cs.LG

Enhancing Personalized Bladder Cancer Treatment Through Reinforcement Learning: A Recurrent Patient State Transition Decision Support Framework

Bladder cancer treatment requires personalized and adaptive decision-making, particularly for recurrent disease, where treatment effectiveness changes across successive clinical episodes. Conventional clinical decision support systems typically rely on static treatment guidelines or single-step predictive models, limiting their ability to capture disease progression over time. This paper presents a recurrent patient state-transition simulation framework for bladder cancer treatment planning that integrates predictive state-transition modeling with a Markov Decision Process (MDP) and a Deep Q-Network (DQN) reinforcement learning environment. The predictive module estimates changes in tumor characteristics following treatment, while the reinforcement learning agent sequentially optimizes treatment decisions by interacting with simulated patient trajectories. This framework enables dynamic, patient-specific treatment planning by continuously adapting recommendations to evolving clinical states. It also generates interpretable treatment trajectories and detailed simulation logs to improve transparency and support clinical decision-making. The proposed framework was evaluated against existing reinforcement learning-based treatment planning approaches. It achieved a cumulative reward of 63,918.87, an average training loss per episode of 0.0056, and a policy improvement score of 6.62%, demonstrating effective sequential learning and robust treatment optimization in a simulated recurrent treatment environment. These findings highlight the potential of recurrent patient state-transition simulation with reinforcement learning as a flexible decision-support framework for personalized bladder cancer treatment planning and AI-assisted precision oncology.
Jul 18, 2026cs.LG

Principled Direction-Free Intrinsic Motivation through Model-Free Epistemic Free-Energy Estimators

Across environments with mixed sources of uncertainty, unsupervised reinforcement learning requires intrinsic motivation that does not precommit to a particular direction of surprise. Surprise minimization is scoped by design to ``unstable'' environments. Prediction-error curiosity rewards total expected surprise, including irreducible noise. Bandit or mixture switching between surprise-minimizing and surprise-maximizing rewards reintroduces non-stationarity by construction. We propose a single intrinsic reward, stationary within each window, derived from the novelty contribution of a preference-free Expected Free Energy objective, expressed in reward-maximization form. Our claim is that parameter information gain, the expected surprise of the next state minus its irreducible part, is the appropriate intrinsic signal in both high-entropy and low-entropy components of the state space. Maximizing it seeks exactly the surprise the model can explain away. In regions of unresolved dynamics, this epistemic term drives exploration. As dynamics become resolved, the epistemic term vanishes, while an aleatoric penalty favors lower-variance transitions, all without fitting an explicit next-state predictor. A pseudocount supplies epistemic value, a probe-based penalty captures aleatoric variance, and a short-horizon gate protects informative successors. A window-based freeze of all reward-defining objects yields a stationary Bellman operator, explicit bounds on learning targets, and a conditional uniform-concentration result for the nonparametric estimators under mixing, smoothness, bandwidth, and capacity assumptions. In active-inference terms, the agent is preference-free where novelty is retained, standard likelihood ambiguity vanishes under full observability, a nonstandard transition-entropy penalty is added, and surprise minimization emerges in resolved regions of the state space.
Jul 17, 2026cs.NE

From Optimal Policies to Individual Differences: Rethinking Reinforcement Learning for Biology

Reinforcement learning (RL) is primarily known as a computational method for optimizing control tasks, but it is increasingly used to explain biological behavior. While RL successfully captures key aspects of biology, a major gap remains: between-agent behavioral variability. Consistent individual differences naturally permeate biological populations, yet RL models typically present only the single best individual or the population average. Addressing this gap requires moving beyond current practices to generate behavioral diversity using biologically plausible mechanisms. Here, we examine approaches from various subfields of RL and outline potential paths forward to close the gap between biology and simulation.
Jul 17, 2026cs.LG

Building2Building: A Large Scale Benchmark for Generalizable Real-World Reinforcement Learning

Reinforcement learning (RL) has achieved strong results in control, yet learned policies remain brittle to changes in dynamics, action spaces, observation spaces, or goals, a critical limitation for real-world deployment. Existing benchmarks offer limited diversity and complexity, making it difficult to rigorously study transfer, multi-task learning, and meta-learning in RL. We introduce Building2Building (B2B), a large-scale suite of realistic Heating, Ventilation, and Air Conditioning (HVAC) control environments built on EnergyPlus, a state-of-the-art building simulator. B2B is fully compatible with the Gymnasium interface and features a parametric building generator, enabling the systematic generation of diverse building configurations with heterogeneous observation and action spaces. Based on this suite, we define benchmark tasks targeting key open challenges in RL, including goal adaptation, dynamics adaptation, action-space shifts, and cross-domain transfer. By providing a large-scale, diverse, and physically grounded testbed with standardized evaluation protocols, B2B enables systematic investigation of generalization and transfer in continuous control. Beyond advancing research on generalization in RL, this new benchmark also carries significant societal implications by enabling improved HVAC control at scale, one of the most energy-intensive systems in buildings.
Jul 17, 2026cs.RO

Differentiable Reinforcement Learning for Path Tracking by an Agile Fish-Like Robot

Fish-like swimming has inspired the design of several dozens if not hundreds of bioinspired robots in the last few decades. But the control and motion planning of such robots has been challenging due to the poorly modeled fluid-structure interaction and the nonlinear underactuated dynamics of such robots. While reinforcement learning has allowed significant advances in the context of ground and aerial robots, the lack of a suitable simulation environment with appropriate computational speed and accuracy have prevented similar progress for fish-like robots. We address this two-fold problem by developing a simulation platform that approximates the motion of our fish-like robot with computational efficiency. Then the motion control and path tracking by the robot is performed using PID control where the (variable) gains are learned using back propagation through time and training on a curriculum. The policy learned in the simulation is then applied on the physical platform, demonstrating an excellent match.
Jul 17, 2026cs.LG

Physics-enhanced reinforcement learning for real-time optimal control of dynamical systems

Reinforcement learning (RL) has recently emerged as a promising feedback control strategy for nonlinear and complex dynamical systems. However, RL algorithms are sample inefficient and require a large number of interaction with the environment to synthesize optimal control strategies. Consequently, applications of RL are typically limited to sparse sensors and actuators due to the curse of dimensionality entailed by the exploration-exploitation dilemma in high-dimensional spaces. In this work, we bridge RL and traditional optimal control for dynamical system with a novel Physics-EnhAnced Reinforcement Learning (PEARL) paradigm tailored to the control of high-dimensional and parametric dynamical systems, exploiting the differentibility of their dynamics. Specifically, PEARL employs an actor-adjoint algorithm that leverages automatic differentiation to compute policy gradients over short horizons and adjoint-based sensitivities of future returns approximated via neural networks, significantly reducing the number of environment interactions, while mitigating long-term gradient instabilities. Through two challenging parametric navigation problems in unsteady flows, we show that PEARL (i) effectively exploits differentiable environments to outperform state-of-the-art RL algorithms, (ii) is sample efficient, thanks to the physics-guided policy learning, (iii) generalizes across multiple scenarios, which is crucial when dealing with parametric systems, and (iv) enables scaling RL to high-dimensional state and action spaces, without requiring low-dimensional state representations or multi-agent strategies.