Reinforcement Learning

Also known as RL

Momentum

144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,138

Jul 3, 2026cs.LG

Trading Confidence: Comprehensive Uncertainty Estimation in Algorithmic Trading

Reinforcement Learning (RL) has emerged as a powerful approach in financial trading, enabling agents to learn optimal strategies through direct market interaction. However, financial markets are highly uncertain, with price fluctuations driven by stochastic volatility, model limitations, and regime shifts. Traditional RL models struggle in dynamic environments, often failing to adapt to sudden market disruptions, leading to suboptimal trading decisions. To address this challenge, we propose an uncertainty-aware RL framework that integrates distributional, epistemic, and aleatoric uncertainty estimations. Our approach enhances uncertainty estimation using SHAP-weighted reconstruction uncertainty, MC Dropout, and an LSTM-based technical indicator consensus mechanism. Experimental results on five major U.S. stock indices demonstrate that RL agents equipped with uncertainty estimation significantly outperform traditional models in return and risk management. This study advances uncertainty estimation in RL-based financial trading, with future research extending its application to other asset classes and alternative RL architectures for greater adaptability.
Jul 2, 2026cs.LG

Generalization in offline RL: The structure is more important than the amount of pessimism

While pessimism counteracts overestimation bias in offline reinforcement learning (RL), being overly conservative has been associated with hindering certain forms of generalization. However, in this paper we demonstrate that being overly pessimistic does not inherently prevent optimal generalization in contextual MDPs (CMDPs). Instead, we argue successful generalization depends not on the amount of pessimism, but whether the pessimistic structure respects the underlying symmetries of the optimal solution. We prove that a mildly pessimistic, non-symmetric value function can generalize worse than an overly pessimistic, symmetric one. In offline RL, the structure of the pessimism is determined by the structure of the dataset coverage. As such, enforcing a symmetric value function can be non-trivial, and might require techniques such as data augmentation (DA). Inspired by our theoretical results, we argue that DA can best be applied through a consistency loss during policy extraction, rather than the common practice of (regular) offline training on an augmented dataset. This is empirically validated using IQL and CQL on a rotationally symmetric reacher environment.
Jul 2, 2026cs.RO

Cross-Platform Control for Autonomous Surface Vehicles via Adaptive Reinforcement Learning

Autonomous surface vehicles vary widely in hydrodynamic and actuation characteristics, yet most controllers are designed for single-platform deployment. We present an adaptive reinforcement learning approach for trajectory tracking that enables zero-shot cross-platform deployment using a single policy. Since the deployment platform's dynamics are unknown to the policy, we address cross-platform generalization with the standard partial-observability approach of conditioning on interaction history, employing a teacher-student architecture in which a learned module infers a latent representation of the platform dynamics. The policy is trained in simulation under randomized vessel dynamics and is deployed zero-shot to two real-world platforms without any fine-tuning, despite relying on a simple analytical dynamics model rather than a high-fidelity hydrodynamic simulator. In real-world experiments on two different platforms, the adaptive policy outperforms non-adaptive learning-based baselines by up to 58% in position mean absolute error while approaching the tracking accuracy of a platform-specific tuned controller.
Jul 2, 2026stat.ML

Full Bayesian Reinforcement Learning via LF-IBIS

Reinforcement Learning (RL) is a sequential decision-making framework in which an agent learns optimal policies through interaction with an environment by maximizing cumulative rewards. Among RL methods, Bayesian Reinforcement Learning (BRL) addresses common practical challenges related to data scarcity by leveraging prior knowledge about the environment and sequential belief updates. However, most BRL approaches require an explicit likelihood function, which is frequently inaccessible or intractable in real-world settings. We propose Likelihood-Free Iterated Batch Importance Sampling (LF-IBIS), a novel algorithm for BRL that updates the agent's beliefs online as new interactions become available. By combining Approximate Bayesian Computation with Iterated Batch Importance Sampling, LF-IBIS enables full Bayesian inference in settings where the environment dynamics are not described by an explicit or tractable likelihood. The method yields approximate posterior distributions over both environment parameters and optimal policies, providing a quantification of policy uncertainty useful for a Bayesian treatment of the exploration-exploitation trade-off. We test the method on a simulation study in response-adaptive randomization in clinical trials, where closed-form posteriors enable validation. Additional experiments address settings where the posterior has no closed form and illustrate online policy updating based on the posterior distribution of the optimal policy.
Jul 2, 2026cs.LG

Reward Observability and the Limits of Offline Checkpoint Selection in RSSM World Models

We study the closed-loop properties of a recurrent state-space model (RSSM) world model trained on human demonstrations in Gymnasium's LunarLander-v3. We use the trained world model for zero-shot CEM model-predictive control (MPC) and for actor-critic (A2C) training in imagination. Scored on 100 held-out episodes, the selected model-based A2C policy (trained on world-model checkpoint 280) reaches a mean return of +189.5, matching the best model-free A2C checkpoint (+183.7; 600- and 1000-step episode caps respectively) with ~65x fewer real training transitions. We also compare world-model MPC with a behaviour-cloning (BC) policy trained on the successful demonstrations. The BC policy matches MPC's mean return only under stochastic action selection, and on the same 20 episodes it has one catastrophic episode where MPC has none. We then introduce the Reward Observability Fraction (ROF), the Euclidean fraction of the reward gradient in the observable subspace of the linearized latent dynamics, and show that the next H observations carry Fisher information about every direction in this subspace and none about directions orthogonal to it. ROF itself however depends on how the latent is scaled: rescaling it changes ROF but not the model, so raw levels are not comparable across models. Forcing the reward head onto the posterior-corrected latent z raises ROF, and the rise survives a coordinate-invariant check on the pair of runs we tested. Finally, we test whether ROF or other offline metrics can predict the closed-loop collapse of MPC. Collapse varies between training runs with identical data and configuration. ROF does not predict it, none of the 108 offline summaries we screened passes a permutation test, and the best candidate fails on new runs. Predicting collapse offline from the model and logged data alone remains open.
Jul 2, 2026cs.RO

One Demonstration Is Enough for Real-World Robotic Reinforcement Learning

Learning effective robot control policies on physical hardware is challenging due to costly data collection and the difficulty of reward specification. Prior work has incorporated demonstrations into reinforcement learning (RL), yet existing approaches either require large numbers of demonstrations or depend on continuous human intervention during training. To address these limitations, we present AutoSERL, a framework that leverages a single demonstration to fully automate the intervention process in real-world robot RL. The framework includes three complementary mechanisms to accomplish certain tasks: a sliding window intervention mechanism that continuously guides exploration to prevent local optima and unsafe deviations, a safety recovery mechanism that detects and corrects failure states via predefined trajectory recovery points, and an intervention termination criterion that automatically disables guidance once the policy can independently complete the task, preserving its exploration advantage. We evaluate AutoSERL on six contact-intensive manipulation tasks across two robot platforms, spanning insertion, hanging, and hinge-based tasks. AutoSERL consistently outperforms SERL initialized with 20 demonstrations, behavior cloning, and MILES -- a dedicated one-shot imitation learning baseline -- across all tasks while matching HIL-SERL, achieves 100% success rate on insertion tasks, and demonstrates improved robustness to positional variations, all from a single demonstration. Code and videos are available on our project website: https://autoserl.github.io/.
Jul 1, 2026math.OC

Mean Field Reinforcement Learning

This monograph provides an introduction to mean field reinforcement learning through the lens of Markov decision processes arising from large-population stochastic control with mean field interactions and common noise. Starting from the connection between multi-agent reinforcement learning and mean field control, it develops the probabilistic, mathematical, and control-theoretic framework needed to formulate representative-agent learning problems, analyze their relationship with finite-population systems, and study both general and linear-quadratic models. The presentation includes dynamic programming principles, propagation-of-chaos limits, and theoretical analyses of tabular Q-learning and policy-gradient methods. It also discusses numerical implementations, including tabular schemes and deep reinforcement learning methods such as deep deterministic policy gradient. The goal is to give readers a coherent bridge between mean field control theory and reinforcement learning methodology, emphasizing the mathematical structure of the problems and the design of tractable learning approaches for large stochastic populations.
Jul 1, 2026cs.LG

The Rollout Infrastructure Tax in Coding-Agent Reinforcement Learning

Coding-agent reinforcement learning treats execution infrastructure as a background implementation detail, despite relying on large numbers of interactive software rollouts. This is a missed opportunity: measuring infrastructure overhead can reveal practical efficiency gains for RL post-training, where small per-rollout savings compound at scale. We present a comparative study of four execution substrates: single containers, hosted sandboxes, Kubernetes-orchestrated containers, and cloud virtual machines. We find up to 110×110\times variation in cold-start latency and a 1.8×1.8\times spread in projected worker-hours for one million 150-step trajectories. Our results suggest that future coding-agent RL systems should optimize execution substrates as part of the training system itself, not merely as deployment plumbing.
Jul 1, 2026cs.LG

Scaling Laws for Collapse in Asynchronous GRPO

Asynchronous reinforcement learning improves the throughput of large language model post-training by decoupling rollout generation from policy optimization, but introduces a mismatch between the behavior and learner policies. How the resulting policy staleness couples with the learning rate to govern training stability and collapse time remains poorly understood. We investigate this coupling in vanilla GRPO through controlled sweeps of the synchronization interval SS and constant learning rate ηη on Llama-3.2-1B/3B, complemented by experiments on Qwen3-8B. We identify two empirical scaling laws: (i) Stability-boundary scaling: the largest stable learning rate scales approximately as S−1S^{-1}, yielding a stability boundary characterized by an approximately constant product SηSη. (ii) Collapse-time scaling: among collapsing runs, estimated collapse times scale approximately as η−1η^{-1}, corresponding to a model- and setup-dependent cumulative learning-rate budget that aligns across synchronization intervals in the Llama sweeps. We interpret these laws through a local analysis of the behavior-dependent GRPO surrogate and a complementary mean-field model. Under local regularity conditions, the analysis yields an O(Sη)O(Sη) upper bound on the staleness-induced update bias that resets at synchronization. The mean-field model shows how sufficiently strong positive feedback can sustain directional drift when update directions persist across synchronization cycles. When drift speed saturates under optimizer normalization, this mechanism predicts exit from a local surrogate-validity region after an approximately fixed cumulative learning rate. Together, these findings motivate a practical calibration rule: estimate the stability threshold and collapse budget from a coarse sweep, then jointly select SS and ηη for the intended training horizon.
Jul 1, 2026cs.LG

From Pixels to Temporal Correlations: Learning Informative Representations for Reinforcement Learning Pre-training

Unsupervised pre-training on large-scale datasets has demonstrated significant potential for improving the sample efficiency and performance of Reinforcement Learning (RL). Given the large-scale action-free internet videos, existing methods utilize single-step transition prediction and image reconstruction to learn representations. However, these methods prefer to preserve large-proportion stationary information in the pixel space, neglecting small but crucial information. To preserve enough information in the representation, it is essential to pay equal attention to each element in videos. Specifically, we propose a temporal correlation space to distinguish each element. For implementation, we introduce the Multi-scale Temporal Contrastive Learning (MTCL) method to model multi-scale temporal correlations separately. This approach can balance the attention of different elements and yield more informative representations, effectively supporting policy learning in various downstream tasks. Experimental results demonstrate that our method improves sample efficiency and asymptotic performance across various downstream tasks.
Jul 1, 2026cs.AI

Coachable agents for interactive gameplay

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models. Through trial-and-error, these AI systems typically learn one, near-optimal behavior to solve their tasks. However, there are many use cases in which one would like to assert some level of control, preferably in real time, over how the task is solved. We refer to these modifications of a core task as styles. We combine universal value function approximators (UVFAs) with carefully selected training scenarios, learning algorithms, and data augmentation to create a framework for coaching agents that exhibit styles in complex domains. We demonstrate the framework's application in the AAA video games Horizon Forbidden West and Gran Turismo, and in an open-source humanoid test domain. Despite the different nature of the domains -- car racing, stylized game combat, and humanoid walking -- each agent shows strong coherence to the style requests while still satisfying the main task in its domain. Importantly, the techniques outlined in this paper allow an end user to choose the final behavior at run time, giving them flexible control over the final executed performance.
Jul 1, 2026cs.LG

Gauging, Measuring, and Controlling Critic Complexity in Actor-Critic Reinforcement Learning

Actor-critic methods depend on learned critics, but critic quality is often evaluated only indirectly through return, temporal-difference error, or value loss. Critic complexity is introduced as an additional diagnostic and intervention dimension for actor-critic reinforcement learning. The analysis uses spectral effective-rank entropy, a rank-like summary of the singular-value distributions of critic weight matrices, to assess critic model complexity. Across TD3 and PPO experiments, critic complexity is tracked together with return and Monte Carlo value-estimation bias. The results show that critic complexity is measurable throughout training and is systematically associated with training behavior, while also making clear that the relationship is heterogeneous across algorithms, tasks, and hyperparameters. A direct complexity-control intervention is then evaluated by adding a spectral-entropy penalty to the critic loss. This intervention reliably changes the targeted spectral quantity, demonstrating that critic complexity can be controlled rather than only observed. Return effects are treated as task-dependent evidence rather than as a general performance claim, because overall complexity-control results vary.
Jul 1, 2026cs.RO

Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications

Reinforcement learning (RL) for quadruped locomotion commonly depends on fixed, hand-crafted, and Markovian reward functions that limit both interpretability of learned policies and lack explicit control over gait behaviors. We introduce a framework where distinct gaits are specified using parameterized constraints expressed in Signal Temporal Logic (STL). These include safety bounds, gait synchronization constraints, command tracking, and actuation bounds. From these specifications, we develop a reward shaping mechanism that provides learning agents a dense, continuous reward landscape that encodes desired behavior. We define parametric STL templates for three speed regimes (walking-trot, trot, bound), calibrate their parameters from reference rollouts, and compute rewards from using smooth approximations of STL robustness over the rollouts. The generated rewards can be used to provide shaped gradients compatible with Proximal Policy Optimization (PPO). We instantiate the approach on Google's Barkour quadruped robot in MuJoCo XLA (MJX). We use parallelization within the simulator to improve training speeds and use domain randomization to robustify learned policies. We show that compared to a baseline of hand-crafted rewards, the STL-shaped rewards yield tighter velocity tracking and more stable training. Videos can be found on our project website: https://stl-locomotion.github.io/.
Jul 1, 2026cs.LG

Learning Generalizable Skill Policy with Data-Efficient Unsupervised RL

Unsupervised Reinforcement Learning (URL) aims to pre-train scalable, skill-conditioned policies without extrinsic rewards, serving as a foundation for downstream control tasks. Despite recent progress, we argue that current off-policy URL methods are limited by two critical, overlooked bottlenecks: (1) non-stationary skill semantics and (2) brittle generalization. To address these challenges, we propose GenDa (Generalizable Data-efficient Agent), a unified framework for robust unsupervised reinforcement learning. First, we introduce a skill relabeling mechanism to mitigate non-stationarity and significantly improve data efficiency for pre-training. Second, we propose a Complementary Information Bottleneck (CIB), encouraging the learned skill policy to focus on ego-centric features and become robust to distribution shifts for downstream tasks. Through various experiments, we demonstrate that GenDa significantly enhances the scalability of URL with superior generalizability and data efficiency. Our code and videos are available at https://ihatebroccoli.github.io/official-GenDa.
Jun 30, 2026cs.CL

SLIM-RL: Risk-Budgeted Random-Masking RL for Diffusion LLMs Without Trajectory Slicing

Reinforcement learning for diffusion large language models (dLLMs) has largely moved to trajectory-aware methods. The current state of the art, TraceRL, holds that random masking is mismatched with the model's inference trajectory, and it reconstructs that trajectory during training by slicing each rollout into up to K/s trajectory-aligned training samples, a cost that grows with the block size K. We show that this mismatch can be mitigated without reconstructing the trajectory. Our method, SLIM-RL, bounds the commit risk of each rollout step with a tau-budget decoder, reducing aggregate commit risk in the training data. During optimization, SLIM-RL trains on these risk-controlled rollouts with a trace-free random-masking objective that adapts variance-reduction tools, combining sequence-level importance sampling, deterministic quadrature over masking levels under a mean-preserving, monotonically decreasing per-block mask schedule that we introduce. On SDAR-4B, SLIM-RL matches TraceRL's best MATH500 accuracy on only 0.46x its training samples at block size 16, improving over TraceRL by 6.32% on MATH500 and 11.05% on GSM8K under matched dynamic sampling. At block size 4, the 4B SLIM-RL surpasses the larger LLaDA-8B and Dream-7B dLLMs on math, exceeding LLaDA-8B by 10.76% on MATH500 while staying below the autoregressive Qwen2.5-7B. On code, it improves over TraceRL by 4.20% on MBPP and 3.65% on HumanEval. The tau-budget decoder transfers training-free across LLaDA, Dream, and SDAR. The source code is available at https://github.com/laolaorkkkkk/SLIM-RL .
Jun 30, 2026cs.AI

A Contextual-Bandit Oversight Game with Two-Sided Informational Asymmetry

We study runtime human oversight of an AI agent when private information runs in both directions: the human privately knows her reward function, while the AI privately knows the quality of the action it proposes. This is the kind of asymmetry that arises naturally when an autonomous robot or software agent has inspected a situation its human supervisor cannot directly assess. Building on Cooperative Inverse Reinforcement Learning (CIRL) and the Oversight Game, we introduce a contextual-bandit team game with two-sided asymmetric information and a play/ask/trust/oversee interface. The bandit structure removes physical state transitions and thereby yields exact one-shot characterizations that would remain conjectural in the full POMDP setting, though the common belief remains a dynamically controlled state across rounds. We give two one-shot characterizations, a team optimum and a behaviorally natural myopic rule, whose gap is a slab of avoidable harm: a region in which the AI privately knows the proposed action is harmful and shutdown would help, yet a myopic human, trusting her prior, declines to oversee. We show this gap is the price of non-credible oversight communication, and give a partial analysis of how it resolves dynamically over repeated rounds through passive learning and active signaling with a one-period-lagged oversight response.
Jun 30, 2026cs.LG

GRPO, Dr. GRPO, and DAPO Are Three Operations on One Number: The Group-Standard-Deviation Identity

Three of the most popular methods for training language models to reason look like three different tricks. They are not. All three adjust a single number: standard deviation, reflecting how much a prompt's sampled answers disagree. When such a model is trained, it answers each problem many times, and an automatic checker marks every answer right or wrong. The standard deviation of those marks measures the disagreement: largest when the answers split evenly between right and wrong, and zero when they all agree. Group Relative Policy Optimization (GRPO) divides by this number, GRPO Done Right (Dr. GRPO) drops the division, and Decoupled Clip and Dynamic Sampling Policy Optimization (DAPO) discards the groups where it is zero. Each is presented as its own fix, yet this paper proves they are three settings of one dial. That dial is not cosmetic: for right-or-wrong rewards, the disagreement is exactly the size of the training update, the group-standard-deviation identity. A split group teaches the most, while a unanimous group teaches nothing and falls silent. The same result says which problems deserve the most weight and how many tries each one needs. This paper confirms the intuition on a large real difficulty dataset (Big-Math) and in a controlled training run. What looks like a harmless normalization step is the dial that decides where learning happens and how strongly.
Jun 30, 2026cs.CL

Reinforcement Learning with Metacognitive Feedback Elicits Faithful Uncertainty Expression in LLMs

Metacognition is a critical component of intelligence that describes the ability to monitor and regulate one's own cognitive processes. Yet LLMs exhibit systemic deficiencies in key metacognitive faculties: they hallucinate with high confidence, fail to recognize knowledge boundaries, and misrepresent their internal uncertainty--undermining trustworthiness and reliability. Since monitoring task performance and adapting behavior accordingly are central to metacognition, we posit that models capable of accurately judging their own performance are better positioned to improve it. We operationalize this idea via two novel mechanisms: reinforcement learning with metacognitive feedback (RLMF), a paradigm to refine completion rankings during preference optimization based on the quality of a model's self-judgments of performance, and metacognitive data selection, which uses similar self-judgments to identify high-value training examples, outperforming naive active learning. We apply these innovations to the problem of faithful calibration (FC), a task that is itself fundamentally metacognitive: the goal is to align expressed with intrinsic uncertainty, difficult even for frontier LLMs. We adopt a two-stage, decoupled approach, first using these methods to calibrate the faithfulness of models' self-reported confidence scores, then mapping to natural, context-adaptable linguistic uncertainty via targeted output editing. Extensive experiments show RLMF achieves generalizable, state-of-the-art FC on diverse tasks while preserving accuracy. Further, RLMF surpasses standard RL by up to 63% while enhancing models' ability to assess and express their own capability limits. This positions RLMF as a promising paradigm to enhance LLM metacognition toward improved abilities and alignment, and suggests metacognitive performance as an effective RL signal to overcome limits of prior intrinsic feedback methods.
Jun 30, 2026cs.RO

Adapting Generalist Robot Policies with Semantic Reinforcement Learning

Generalist robot policies learn a diverse repertoire of behaviors from large-scale pretraining. In principle, this makes them excellent priors for downstream adaptation via reinforcement learning (RL). In practice, however, standard RL methods leveraging this prior optimize directly over robot actions, requiring the base policy's action distribution to be close to that of a performant policy from the start. This assumption breaks down for complex or long-horizon tasks that fall outside the pretraining distribution. Our key insight is that, for sufficiently expressive generalist policies, language prompts are an effective alternative space for learning to solve such tasks: modulating language inputs elicits skills already within the policy's repertoire, which can be composed to solve tasks beyond its zero-shot capabilities. We propose Semantic Action Reinforcement Learning (SARL), which learns to optimize this prompt space through online interaction, treating the generalist policy as a controllable skill prior. Importantly, leveraging pretrained skills rather than learning new ones from scratch yields structured, semantically meaningful exploration and highly efficient online improvement, and learning to modulate prompts through experience grounds them in induced real-world behaviors for robust task-solving. Across real-world settings and simulated benchmarks, we show SARL unlocks fundamentally new capabilities -- adapting VLA behavior to solve complex, long-horizon tasks -- and significantly outperforms existing approaches for improving robot behavior in deployment.
Jun 30, 2026cs.LG

Policy Optimization Achieves Data-Dependent Regret Bounds in MDPs with Unknown Transitions

We study policy optimization for online episodic tabular Markov decision processes with unknown transition kernels, aiming for best-of-both-worlds guarantees together with data-dependent regret bounds. Recent work (Dann et al., 2023; Li et al., 2026) has shown that policy optimization can adapt to both adversarial and stochastic losses with first-order, second-order, and path-length bounds, but only under known transitions, leaving open whether such data-dependent guarantees are achievable by policy optimization when the transition kernel is unknown. We resolve this by developing a new algorithm based on optimistic follow-the-regularized-leader that attains these guarantees under unknown transitions. The key ingredient is a new design of optimistic QQ-function estimators together with a data-dependent transition bonus that controls estimator bias through the loss-prediction error. Our analysis further identifies an unavoidable transition-dependent complexity term that captures the intrinsic cost of estimating the transition kernel. As a result, we obtain first-order, second-order, and path-length bounds with the transition-dependent complexity term while simultaneously achieving gap-dependent polylog(T)\mathrm{polylog}(T) regret in the stochastic regime.
Jun 30, 2026cs.CV

UniCoder: Unified Visual-to-Code Generation via Symbolic Rewards and Reference-Guided Code Optimization

Visual-to-Code generation, which transforms scientific plots, vector graphics, and webpages into executable scripts, demands a level of pixel-precise alignment that standard Multimodal Large Language Models (MLLMs) fail to achieve through Supervised Fine-Tuning (SFT) alone. While Reinforcement Learning (RL) offers a theoretical pathway to bridge this gap, its application is hindered by two fundamental obstacles: (1) \textit{Reward Coarseness}, where semantic metrics like CLIP scores fail to penalize fine-grained element deviations, and (2) \textit{Exploration Stagnation}, where the sparse, heterogeneous code search space prevents the policy from bootstrapping valid trajectories. To overcome these limitations, we introduce UniCoder, a unified RL framework that integrates two novel mechanisms. First, we propose \textbf{Symbolic Attribute Alignment}, which employs a lightweight auxiliary LLM to parse generated code into discrete visual attributes (e.g., hex colors, coordinate limits), enabling dense, element-wise reward computation. Second, to escape local optima, we devise \textbf{Reference-Guided Code Optimization}, a strategy that dynamically injects ground-truth trajectories into low-performing rollout groups, transforming blind exploration into guided policy improvement. Extensive experiments on ChartMimic, UniSVG, Design2Code and ScreenBench benchmarks demonstrate that our 8B-parameter model not only surpasses all open-source baselines but also achieves state-of-the-art performance comparable to proprietary models, establishing a new paradigm for generalized visual-to-code synthesis.
Jun 30, 2026cs.RO

FastDSAC: Enhancing Policy Plasticity via Constrained Exploration for Scalable Humanoid Locomotion

Scalable reinforcement learning has popularized high-throughput sampling architectures, which significantly compresses the training time for off-policy methods in robotic locomotion. However, the rapid increase of data volume and update frequency undermines the stability of value-based methods and diminishes the plasticity of policy networks. To address these challenges, this work presents FastDSAC, a fast and high-performance variant of the Distributional Actor-Critic algorithm designed for parallel sampling scenarios. Specifically, we introduce a truncated Gaussian distribution to approximate the learned policy, which effectively excludes out-of-distribution actions that strain target value estimation while keeping necessary stochasticity for exploration. The proposed action constraint functions as an implicit regularization, which counteracts the plasticity loss typically caused by aggressive gradient updates. This preservation of network adaptability enhances sample efficiency, particularly in scenarios with a high update-to-data ratio, and accelerates the early training process. In contrast to prior fast reinforcement learning approaches that rely on discrete value distributions, our method utilizes a continuous Gaussian representation equipped with adaptive variance regulation, which improves value estimation accuracy by sampling confident and informative transitions. Extensive experiments on MuJoCo Playground and HumanoidBench demonstrate that FastDSAC not only stabilizes the overall training process but also achieves superior asymptotic performance and faster convergence compared to state-of-the-art baselines.
Jun 30, 2026cs.AI

Which Tokens Matter? Adaptive Token Selection for RLVR with the Relative Surprisal Index

Reinforcement learning (RL) has become a powerful tool for propelling Large Language Models (LLMs) beyond imitation-based training towards more robust reasoning capabilities. Among existing approaches, RL with Verifiable Rewards (RLVR) has emerged as a pivotal paradigm for advancing LLM reasoning. Despite its empirical success, recent studies have offered different insights. One line of inquiry advocates prioritizing high-entropy token positions during training, while another perspective cautions against allowing low-probability tokens to dominate gradient updates. Notably, although high-entropy tokens are usually correlated with low probability, both paradigms empirically yield substantial performance gains. In this work, we argue that evaluating sampled-token probability or entropy in isolation is insufficient to capture the policy optimization dynamics. To resolve this tension, we introduce the Relative Surprisal Index (RSI), a principled, information-theoretic metric that naturally couples the token's entropy with the probability of the selected token. We show that, under mild conditions, RSI is related to the local ratio between the first-order variations of the logit-gradient norm and predictive entropy under a selected-logit perturbation. Building on RSI, we propose RSI Selection (RSI-S), an entropy-adaptive token filtering method that retains tokens within a stable RSI interval. RSI-S successfully reconciles previous contradictory paradigms and filters out both redundant low-surprisal tokens and unstable high-surprisal tail tokens. Empirical evaluations show that RSI-S achieves higher avg@32 accuracy across different model scales (Qwen2.5-1.5B, 3B, and 7B) on AIME and AMC benchmarks: RSI-S improves avg@32 accuracy by 2--3 percentage points over GRPO. Overall, RSI offers a promising perspective for RLVR improvement.
Jun 30, 2026cs.AI

ReGRPO: Reflection-Augmented Policy Optimization for Tool-Using Agents

Tool-augmented vision-language models (VLMs) can solve multimodal, multi-step tasks by calling external tools, yet they remain fragile in practice. Existing works have two common gaps. Supervised fine-tuning (SFT) is built mostly on successful trajectories and offers little signal for recovery after tool failures, while sparse trajectory-level RL rewards provide limited guidance on which step failed and how to repair it. We introduce ReGRPO (Reflection-augmented Group Relative Policy Optimization), a framework that learns reflection-guided correction in tool-using agents. ReGRPO starts with a structured reflective data engine: we execute near-miss actions to collect grounded failure observations, then build Reflection-of-Thought triplets (ErrorType, Evidence, FixPlan) paired with corrected actions for warm-start SFT. We then optimize reflection tokens and corrective actions jointly within local trajectories using group-relative advantages, and include a reflection-cost term to reduce unnecessary reflection. Experiments on GTA and GAIA show that, under the same backbone and tool suite, ReGRPO consistently outperforms strong open-source baselines and achieves the best results among the compared open-source controllers. Code and RoT data are available at https://github.com/showlab/ReGRPO.
Jun 30, 2026cs.AI

Revealing Safety-Critical Scenarios for UTM via Transformer

Unmanned Traffic Management (UTM) systems are cloud-based platforms designed to manage and coordinate multiple aerial vehicles remotely. UTM systems are safety-critical which cannot tolerate failures like crash or collision. To reveal latent vulnerabilities, there are neither optimal failure-exposing demonstrations nor clear reward signals. Additionally, UTM's self-healing capability introduces the ``long-tail effect'' of critical failures. We propose framing UTM vulnerability discovery as a sequence modeling problem amenable to transformer-based RL architectures. Our approach leverages attention mechanisms to directly model the relationship among system states, and predict optimal actions. Our framework introduces a Policy Model that generates targeted test scenarios and an Action Sampler that enforces domain constraints. We use a risk-based reward function to guide exploration. Through extensive evaluation on a 700-hour simulation study, we demonstrate an 8×\times improvement in vulnerability discovery efficiency compared to expert-guided testing. It also discovers critical edge cases that traditional methods have missed.
Jun 30, 2026cs.LG

Offline Reinforcement Learning for Fluid Controls: Data-based Multi-observational Policy Extraction

Active flow control is a fundamental application in engineering. Recent advances in deep reinforcement learning have made progress in this field. However, the classical online RL approaches require extensive real-time interactions with the high fidelity environment, while each sensor configuration change necessitates whole policy retraining. All these factors result in prohibitive computational costs for real-world applications. In this work, we propose a novel offline RL framework that addresses both challenges through data-driven policy extraction. We develop a sensor position-conditioned architecture that enables a single policy network to adapt seamlessly to multiple sensor arrangements. The position-conditioned approach incorporated spatial relationship modeling through Point Attention layers to ensure the generalizability to varying sensor placements. We demonstrate the framework on two representative problems, mitigating chaoticity in the Kuramoto-Sivashinsky equation and flow control over airfoils governed by the Navier-Stokes equation. The result demonstrates that the policy extraction from the dataset provides unprecedented flexibility for sensor placement optimization. This approach represents a significant step towards adaptive, intelligent flow control systems.
Jun 29, 2026cs.AI

HyPOLE: Hyperproperty-Guided Multi-Agent Reinforcement Learning under Partial Observation

Formal specification is a powerful tool to guide the learning process and provides significant advantages over reward shaping: (1) mathematical rigor; (2) expressiveness to specify objectives and constraints, and (3) the ability to define tactics to achieve objectives. However, these benefits remain largely unexplored in the context of Multi-Agent Reinforcement Learning (MARL). This paper introduces HyPOLE, a novel framework for MARL under partial observability, where learning is guided by the expressive power of the so-called hyperproperties and, in particular, the temporal logic HyperLTL. We integrate Centralized Training for Decentralized Execution (CTDE) techniques with HyPOLE to synthesize decentralized policies, and our evaluation on SMAC, MessySMAC, and WildFire benchmark demonstrates clear advantages over baselines.
Jun 29, 2026cs.CV

Learning Where to Look: A Reinforcement Learning Framework for Robust Micro-Ultrasound Prostate Cancer Detection

Micro-ultrasound (μμUS) is a new, emerging, and promising imaging modality for prostate cancer (PCa) detection, but accurate identification of suspicious tissue remains highly dependent on clinical experience, leading to substantial inter-observer variability. Machine-learning assistance can reduce this variability; however, training reliable deep models is challenging because supervision is sparse and noisy -- typically limited to core-level histopathology outcomes (e.g., cancer grade and its percentage in a biopsy core) without pixel-level lesion annotations and under severe class imbalance. We introduce Prost-RL, which reframes μμUS PCa detection as a spatially aware, policy-driven inference problem by learning where to look before decoding. Prost-RL integrates a lightweight reinforcement-learning policy into a foundation-model encoder-decoder to generate interpretable spatial attention maps that act as soft prompts for both cancer-likelihood heatmap prediction and image-level classification. We further propose Adaptive Policy Optimization (APO) to stabilize hybrid supervised-RL training and a noise-robust objective combining symmetric cross-entropy with negative-entropy regularization to mitigate weak-label noise and encourage sharp localization. On a cohort of 6,607 biopsy cores from 693 patients across five clinical sites, Prost-RL achieves 79.0±3.579.0\pm3.5 AUROC with 64.6±6.364.6\pm6.3% sensitivity at 80% specificity for core-level detection (+2.1 AUROC and +4.5 sensitivity points over the strongest baseline), and 79.3±5.879.3\pm5.8 AUROC for clinically significant cancer classification. The learned policy highlights biopsy-aligned regions, providing transparent, spatially grounded evidence alongside quantitative risk predictions. Code is available at: https://github.com/DeepRCL/Prost-RL.
Jun 29, 2026cs.LG

Experience Augmented Policy Optimization for LLM Reasoning

Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful paradigm for improving the reasoning capabilities of large language models (LLMs). However, existing RLVR methods typically rely on on-policy optimization from scratch, resulting in high sampling costs and inefficient utilization of accumulated experience. As model capabilities and policy behaviors evolve during training, recent attempts to reuse experience via fixed reasoning trajectories further suffer from policy mismatch. Motivated by these limitations, we argue that experience in RLVR should not be reused as fixed reasoning trajectories, but instead expressed in a policy-adaptive manner. In this work, we propose Experience-Augmented Policy Optimization (EAPO), which leverages a prior RL-optimized policy as an action-level experience prior and selectively injects experience at critical decision points during rollout. To ensure stable and unbiased learning from experience-augmented rollouts, EAPO further incorporates an adapted importance sampling scheme. Experiments on using Qwen-2.5-math 7b and Qwen-3-8B on five different benchmarks demonstrate that EAPO consistently improves reasoning performance over state-of-the-art RLVR methods.
Jun 29, 2026cs.AI

Exploration and Online Transfer with Behavioral Foundation Models

Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories. For their generality over tasks, such models are sometimes called ``Behavioral Foundation Models'' (BFMs). While they have shown strong performances and improvements in recent years, the current framework and algorithms still assume that, during the transfer phase, the agent is informed offline about the reward (the task to solve) through a dataset of state-reward pairs, which it uses to pick the best policy to deploy. However, in practice if the reward is a black-box (e.g. direct user feedback), it is not possible to generate such a dataset: it is necessary to observe the reward through interactions with the environment. In other words, the current framework of offline transfer is not aligned with the traditional RL setting of online learning through trial-and-error, which requires exploration in order to find rewards. This paper proposes to tackle this new online transfer in zero-shot RL, with the key insight that the BFM itself can be used to generate exploration policies. We show that it is possible to frame this online learning problem in terms of a bandit-like exploration-exploitation problem. More precisely, at each step the bandit algorithm recommends a policy, the BFM executes it in the environment, which yields a reward and a new state; we repeat the process until we converge to the optimal policy. In the popular context of linear reward approximation, we derive a formulation inspired by Upper Confidence Bound and show that exploration can be achieved through the minimization of the eigenvalues of an uncertainty matrix. We evaluate qualitatively and quantitatively our framework on a simple environment to validate the concept of our method.