Reward Shaping
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12 papers in the last four weeks, up 300% on the four weeks before. 0.1% of all new papers.
Latest papers 89
Effective training-time guidance is central to multi-agent reinforcement learning (MARL), yet remains difficult in sparse-reward settings where weak supervision limits coordination and policy improvement, and existing methods often require substantial domain expertise or manual design effort. Large language models (LLMs) provide a promising alternative for flexible learning-signal design, yet existing LLM-based methods remain largely single-agent-oriented, one-shot, or weakly validated for the evolving training dynamics of cooperative MARL. To address these limitations, we propose LLM-ALSO, an iterative LLM-driven adaptive learning-signal optimization framework for MARL. Rather than directly deploying LLM-generated rewards, LLM-ALSO decomposes adaptation into iterative diagnosis, proposal, and validation: a Critic LLM diagnoses stage-specific learning and coordination failures from sparse-return metrics and compact behavior evidence, a Generator LLM proposes candidate reward-shaping configurations conditioned on the diagnosis, and branch-validation feedback refines candidates before they affect the main training trajectory. Through short-horizon validation and stage-aware adaptation, LLM-ALSO promotes only validated updates into training, reducing the risk of unreliable LLM-generated modifications. Experiments on sparse-reward cooperative MARL tasks show that LLM-ALSO improves sparse-evaluation performance and learning efficiency.
When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RL
For sparse, structured reinforcement-learning tasks with semantic reward-function interfaces, LLM-generated reward shaping is better framed as debugging than one-shot generation. We study PPO-trained agents using MiniGrid as core evaluation and MuJoCo as boundary stress test. Our audit finds two dominant one-shot failure modes -- reward flooding and semantic/API misunderstanding -- plus a rarer weak-shaping case. We propose diagnostic-driven iterative refinement, where training diagnostics and a failure-mode taxonomy guide targeted reward-function revision. Refinement improves DoorKey-8x8 from 2.3% to 97.6% and KeyCorridor from 31.2% to 86.7% with high seed-to-seed variance. Controls show these gains are not from retrying or extra training: metrics-only re-prompting yields large drops, while a static-vocabulary control recovers much of the gap (87.6%; 70.7%), showing the taxonomy prompt is a major mechanism and dynamic labels provide only partially isolated incremental evidence. Budget-matched and Best-of-3 comparisons separate refinement from selection and training-time effects. Component-removal tests, sensitivity analyses, and an audit against author labels provide converging evidence for the debugging interpretation while revealing calibration limits. Continuous-control results show the boundary: success-based diagnostics can misfire in dense-reward locomotion, and return-trend feedback removes one false-positive mechanism without robust gains. The low-call protocol is a cost contrast with population-based reward search, not a benchmark comparison. In four crossed-variance-design environments, point estimates suggest larger gains when LLM reward-function variance dominates but bootstrap intervals are wide. The method is bounded to sparse structured tasks with reliable interfaces under PPO; fields like event_text may help, hurt, or be neutral.
PIRS: Physics-Informed Reward Shaping for SAC-Based Building Energy Management
Occupant comfort and grid-aware energy efficiency are competing objectives whose joint optimization depends critically on how reward functions are specified in deep reinforcement learning (DRL) controllers for buildings. Yet reward design remains largely ad hoc: comfort terms are either hand-tuned heuristics or simple temperature-deviation proxies without explicit grounding in thermal-comfort physics. We present PIRS (Physics-Informed Reward Shaping), which replaces these ad-hoc comfort proxies with the ISO 7730 Predicted Mean Vote (PMV) formulation inside a weighted multi-objective reward for Soft Actor-Critic (SAC). By anchoring the comfort signal in the ISO 7730 PMV formulation, PIRS improves reward interpretability and provides a standards-grounded comfort proxy without changing any other component of the learning pipeline. We evaluate PIRS in CityLearn v2.1.2 (challenge 2022 phase 1) with a central SAC agent trained for 50k steps over five random seeds, and compare against a rule-based controller (RBC), a manually engineered reward (E2), an energy-only reward (E3), and a naive temperature-deviation comfort reward (E4). District-level key performance indicators (KPIs), reported as ratios versus RBC, show that PIRS attains cost, carbon, and electricity metrics on par with the manual baseline while substantially outperforming non-physics-grounded designs -- particularly on load ramping (1.78x vs. ~2.4x RBC) and daily peak demand. All DRL policies remain above RBC at this training budget; we interpret this gap honestly and position PIRS as an interpretable, standards-aligned foundation for reward design rather than a claim of dominance over classical control at limited compute.
OccuReward: LLM-Guided Occupant-Centric Reward Shaping for Demographic Equity in Grid-Interactive Buildings
Large language models (LLMs) have demonstrated promising capability in generating reward functions for deep reinforcement learning (DRL)-based building energy management. However, their potential to exhibit or exacerbate disparities in occupant comfort across heterogeneous demographic populations remains unexplored. We present OccuReward, a framework investigating how LLM-mediated reward design affects demographic equity. Our contribution is three-fold: the introduction of the Comfort Equity Index (CEI) as a novel feedback signal; a methodology for iterative, equity-aware LLM reward shaping; and a performance analysis of DRL agents under these refined objectives. Utilizing four empirically grounded occupant profiles from the ASHRAE Global Thermal Comfort Database II (13,440 votes), we deploy a Soft Actor-Critic agent in CityLearn v2. Our approach employs the Gemini API to generate reward function logic and weights--rather than performing per-step inference--across three refinement rounds. Results across 15 experimental runs reveal that elderly female occupants consistently experience the lowest satisfaction in initial rounds. By Round 3, equity-aware LLM refinement activates specific reward components that improve satisfaction for Young Males (+17.6%), Mid-aged Females (+28.2%), Health Sensitive (+53.8%), and Elderly Females (+567%), while simultaneously reducing energy costs by 3.2%. Our findings highlight that while reward-level intervention significantly improves equity, demographic disparities in AI-driven controllers persist, necessitating further research into algorithmic fairness in building systems.
A Heuristic Approach for Performance Tuning in RL-based Quadrotor Control via Reward Design and Termination Conditions
Reinforcement learning (RL)-based quadrotor control policies have achieved impressive performance in tasks such as fast navigation in cluttered environments and drone racing, where the focus is on speed and agility. However, in several applications, such as infrastructure inspection, it is critical to achieve precise, controlled maneuvers with tunable performance. In this article, we present a novel heuristic approach to achieve tunable performance in RL-based Quadrotor control through reward design and termination conditions. We present a novel reward structure containing dual bandwidth exponentials that achieves a baseline critically damped response in setpoint tracking, with low steady-state errors. When trained with a Proximal Policy Optimization (PPO) algorithm, in conjunction with episode truncation conditions, the desired performance is achieved in 6 million time steps in a sample-efficient manner. In order to tune the performance about the baseline behavior, we present intuitive heuristic rules to adjust the reward weights and exponential coefficients to achieve faster (acrobatic-like) and slower (inspection-like) settling time performance, while retaining the baseline critically damped response and approximately 2% steady-state error. We evaluate the three RL policies (baseline, acrobatic, and inspection) across 100 trials and show accurate and tunable performance in position and yaw tracking from random initial conditions, thereby demonstrating the effectiveness of the proposed heuristic approach.
AMARIS: A Memory-Augmented Rubric Improvement System for Rubric-Based Reinforcement Learning
Rubric-based reward shaping provides interpretable and editable reward signals for fine-tuning LLMs via reinforcement learning (RL), but existing adaptive rubric methods typically update criteria from local evidence such as the current batch or instance-level comparisons. This local view discards diagnostic information produced during training, making it difficult to track recurring failures, evaluate previous rubric edits, or raise standards once earlier criteria become saturated. We introduce AMARIS, A Memory-Augmented Rubric Improvement System that grounds rubric updates in longitudinal training evidence. AMARIS stores rollout analyses, step-level summaries, and rubric update records in a persistent evaluation memory, then retrieves recent and semantically relevant history to revise rubrics. We evaluate AMARIS across science, medicine, instruction following, and creative writing under both global and instance-specific rubric settings. AMARIS improves over static, local-adaptive, and memory-ablated baselines, such as +2.8 points on GPQA-Diamond and +2.2 points on IFBench over the strongest baselines, while analysis shows that memory reduces oscillatory rubric edits and supports a progression from early failure correction to later curriculum advancement. AMARIS runs asynchronously alongside the normal RL loop, reducing blocking latency relative to synchronous rubric updates.
AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents
Vision-language model (VLM) agents increasingly rely on memory-augmented reinforcement learning to reuse experience across long-horizon tasks, yet most existing frameworks store memory as text and depend on proprietary teacher models to summarize or refine it. This design is poorly matched to spatial decision making: geometric priors are compressed into lossy language, and sparse interaction is often supervised through delayed textual feedback rather than dense visually grounded signals. We argue that reusable experience for VLM agents should remain visually grounded. Based on this insight, we propose \textbf{AtlasVA}, a teacher-free visual skill memory framework that organizes memory into three complementary layers: spatial heatmaps, visual exemplars, and symbolic text skills. AtlasVA further evolves danger and affinity atlases directly from trajectory statistics and lightweight grid heuristics, and reuses these self-evolving atlases as potential-based shaping rewards for reinforcement learning. This unifies perception, memory, and optimization without external LLM supervision. Experiments on \textsc{Sokoban}, \textsc{FrozenLake}, 3D embodied navigation, and 3D robotic manipulation benchmarks show that AtlasVA consistently outperforms text-centric memory baselines and competitive VLM agents, with especially strong gains on spatially intensive tasks. Homepage: https://wangpan-ustc.github.io/AtlasvaWeb
Leveraging Error Diversity in Group Rollouts for Reinforcement Learning
Reinforcement Learning from Verifiable Rewards (RLVR) typically samples multiple responses per prompt and assigns binary rewards based on individual correctness, yet the collective structure of the group output, specifically the distribution of errors, is largely discarded. We identify this as a missed opportunity: empirical analysis reveals that error diversity within a group is a strong predictor of training success, with problems eliciting diverse wrong answers benefiting substantially more from RLVR than those producing homogeneous failures. Motivated by this observation, we propose Error Diversity Advantage Shaping (EDAS), a lightweight, algorithm-agnostic technique that modulates the advantage signal for incorrect rollouts based on intra-group error diversity. EDAS amplifies penalties for dominant, repeated errors and attenuates penalties for rare, exploratory ones, thereby encouraging the model to maintain diverse reasoning paths and discouraging error perseveration. Crucially, EDAS operates as a simple post-hoc adjustment that can be seamlessly integrated into any RLVR algorithm. We validate EDAS on top of several mainstream RLVR methods across a series of models and seven challenging math benchmarks, demonstrating consistent improvements. Notably, EDAS yields an average improvement of 6.29 points over DAPO on Qwen3-8B across seven benchmarks, confirming that exploiting the latent information in group rollouts is a broadly effective strategy for strengthening RLVR.
Beyond Safety Filtering: Control Barrier Function-Informed Reinforcement Learning for Connected and Automated Vehicles
Reinforcement Learning (RL) uses rewards to guide learning, yet reward design is typically hand-crafted using heuristics that can be difficult to tune. We propose a Control Barrier Function (CBF)-informed reward design for Multi-Agent RL (MARL) that converts CBF constraint values under joint MARL actions into a reward signal that explicitly guides safe learning. We compare against two heuristic reward baselines in a four-way multi-lane intersection with connected and automated vehicles. Results show that our method achieves the highest task performance and is less sensitive to reward hyperparameters, yielding consistently strong performance across the tested hyperparameter range. Code for reproducing the experimental results and a video demonstration are available at https://github.com/bassamlab/SigmaRL.
Ensuring Logic in the Fog: Sound POMDP Synthesis with LTL Objectives
Synthesising autonomous agents that can navigate uncertain environments while adhering to complex temporal constraints remains a fundamental challenge. While Linear Temporal Logic (LTL) provides a rigorous language for specifying such tasks, the inherent undecidability of qualitatively verifying LTL satisfaction in partially observable Markov decision processes renders quantitative synthesis difficult, especially when designing reliable reward signals for approximate solvers. In this paper, we bridge this gap with a novel, sound reward-shaping mechanism that dynamically generates belief-dependent rewards grounded in certified LTL satisfaction. By integrating this mechanism into an enhanced Monte Carlo Planning framework, we empower agents to navigate the `fog' of partial observability with a search process focused on maximising verifiable success. Our experiments demonstrate that this approach not only thrives in scenarios where existing solvers fail but also maintains effectiveness and scalability across diverse benchmark domains.
PhysEDA: Physics-Aware Learning Framework for Efficient EDA With Manhattan Distance Decay
Electronic design automation (EDA) addresses placement, routing, timing analysis, and power-integrity verification for integrated circuits. Learning methods -- attention (Transformer) and reinforcement learning (RL) -- have recently emerged on EDA tasks, yet face two common bottlenecks: vanilla attention's quadratic complexity limits scaling, and data-scarce models overfit statistical noise and amplify weak long-range correlations against the underlying physics. We observe that EDA tasks share a physical prior -- pairwise electrical and routing interactions decay exponentially along Manhattan distance -- and integrate it as a unified inductive bias into both architecture and training. We propose PhysEDA, comprising two components Physics-Structured Linear Attention (PSLA) folds the separable Manhattan decay into the linear-attention kernel as a multiplicative bias, reducing complexity from quadratic to linear; Potential-Based Reward Shaping (PBRS) constructs a physical potential from the same kernel, providing dense reward signal under sparse RL while preserving the optimal policy via the policy-invariance theorem. Across three EDA scenarios -- decoupling-capacitor placement, macro placement, and IR-drop prediction -- PhysEDA improves zero-shot cross-scale transfer by 56.8% and achieves 14x inference speedup with 98.5% memory savings on 100x100 grids; PBRS adds another 10.8% in sparse-reward DPP.
PiCA: Pivot-Based Credit Assignment for Search Agentic Reinforcement Learning
Large Language Model (LLM)-based search agents trained with reinforcement learning (RL) have significantly improved the performance of knowledge-intensive tasks. However, existing methods encounter critical challenges in long-horizon credit assignment: (i) Reward Sparsity, where models receive only outcome feedback without step-level guidance to differentiate action quality; (ii) Isolated Credit, where credit is assigned to steps independently, failing to capture sequential dependencies; and (iii) Distributional Shift, where rewards are estimated on templates that deviate from the model's natural generative distribution. To address these issues, we propose Pivot-Based Credit Assignment (PiCA), a novel step reward mechanism that reformulates the search trajectory as a sequential process of cumulative search progress. Unlike prior isolated step rewards, PiCA defines process rewards as success probabilities dependent on the historical context based on Potential-Based Reward Shaping (PBRS). This approach identifies pivot steps, which comprise target golden sub-queries and sub-answers derived from historical trajectories, as information peaks that significantly boost the likelihood of a correct final answer. By anchoring these step rewards to the final task objective, PiCA provides dense, pivot-aware and trajectory-dependent guidance while maintaining distributional consistency. Extensive experiments show that PiCA outperforms existing strong baselines across seven knowledge-intensive QA benchmarks, achieving 15.2% and 4.4% improvements for 3B and 7B models. The consistent performance gains across various models show PiCA's robust generalization. The code is available at https://github.com/novdream/PiCA.
OracleTSC: Oracle-Informed Reward Hurdle and Uncertainty Regularization for Traffic Signal Control
Transparent decision-making is essential for traffic signal control (TSC) systems to earn public trust. However, traditional reinforcement learning-based TSC methods function as black boxes with limited interpretability. Although large language models (LLMs) can provide natural language reasoning, reinforcement finetuning for TSC remains unstable because feedback is sparse and delayed, while most actions produce only marginal changes in congestion metrics. We introduce OracleTSC, which stabilizes LLM-based TSC through two mechanisms: (1) a reward hurdle mechanism that filters weak learning signals by subtracting a calibrated threshold from environmental rewards, and (2) uncertainty regularization that maximizes the probability of the selected response to encourage consistent decisions across sampled outputs. Experiments on the LibSignal benchmark show that OracleTSC enables a compact LLaMA3-8B model to substantially improve traffic efficiency, achieving a 75% reduction in travel time and a 67% decrease in queue length compared with the pretrained baseline while preserving interpretability through natural language explanations. OracleTSC also demonstrates strong cross-intersection generalization: a policy trained on one intersection transfers to a structurally different intersection with 17% lower travel time and 39% lower queue length without additional finetuning. These results suggest that uncertainty-aware reward shaping can improve the stability and effectiveness of reinforcement fine-tuning for TSC.
ExpThink: Experience-Guided Reinforcement Learning for Adaptive Chain-of-Thought Compression
Large reasoning models (LRMs) achieve strong performance via extended chain-of-thought (CoT) reasoning, yet suffer from excessive token consumption and high inference latency. Existing reinforcement learning (RL) approaches for CoT compression rely on uniform, static length penalties that neglect model capability dynamics and problem-level difficulty variation. We propose \textbf{ExpThink}\xspace, an RL framework that addresses both dimensions through two complementary mechanisms. First, \emph{experience-guided reward shaping} tracks the shortest correct solution found so far for each problem and applies a three-tier reward: full credit for concise correct responses, discounted credit for verbose correct ones, and zero for incorrect ones. The threshold tightens automatically with model improvement, forming a self-evolving curriculum that requires no manual scheduling. Second, \emph{difficulty-adaptive advantage} replaces standard deviation normalization with correct-count normalization, yielding monotonically difficulty-scaled gradients that amplify learning on hard problems to preserve accuracy while suppressing gradients on easy ones to encourage brevity. Together, these mechanisms enforce an accuracy-first, compression-second training objective. Experiments on multiple mathematical reasoning benchmarks demonstrate that \textbf{ExpThink}\xspace reduces average response length by up to 77% while simultaneously improving accuracy, achieving up to higher accuracy-efficiency ratio (accuracy divided by average token count) than the vanilla baseline and outperforming existing RL-based compression methods on both metrics.
Signal Reshaping for GRPO in Weak-Feedback Agentic Code Repair
Code-agent RL often receives weak feedback: rollout-time signals are reliable and executable, but capture only necessary or surface conditions for task success rather than the target semantic predicate. Using agentic compile-fix as the setting, we study signal reshaping for standard GRPO under such feedback. Our central claim is that GRPO's within-group comparison is meaningful only after three kinds of signals are reshaped: outcome rewards recover semantic ranking, process signals localize intra-trajectory credit, and rollouts from the same prompt remain execution-comparable. We operationalize these conditions with a minimal signal-reshaping construction that leaves GRPO's group-normalized advantage construction unchanged: compile-and-semantic layered rewards reshape trajectory ranking, step-level process scores outside group reward normalization reshape within-trajectory update strength, and failure-cause-aware rollout governance reshapes within-group comparability. Experiments show a clear end-to-end gain: full signal-reshaped GRPO improves strict compile-and-semantic accuracy from the base model's zero-shot to . Controlled comparisons further explain the source of this gain: binary rewards remove the compile-only middle tier and degrade trajectory control; on top of layered rewards, process-score weighting further improves accuracy from to and reduces average evaluation steps from to . As a boundary comparison, privileged-prompt token-level distillation mainly optimizes local distributional alignment; in long tool-use trajectories, this signal is diluted by non-critical tokens and cannot replace outcome semantics, process credit, or within-group comparability.
Reward Shaping and Action Masking for Compositional Tasks using Behavior Trees and LLMs
Decomposing complex tasks into a sequence of simpler subtasks can improve learning efficiency for an autonomous agent. Reinforcement learning (RL) can be used to optimize agent policies to complete subtasks, but requires well-defined subtask rewards and benefits from action masking. Recent work uses large language models (LLMs) to automate reward shaping and action masking, however none of them fully address reactivity to subtask failure and modularity to varying objects for compositional tasks. To overcome these challenges, we develop masking reward behavior tree (MRBT), a symbolic structure used as a reactive and modular reward and action mask function. We design an MRBT template and derive logical specifications to construct and verify MRBTs for a sequence of object-interaction subtasks. Further, we develop an automated pipeline that uses an LLM to generate MRBTs robust to varying task objects, an SMT-solver to verify correctness of specifications, and a neurosymbolic RL loop to train agents on compositional tasks. Experiments demonstrate successful generation and refinement of five MRBTs, consistently improving training efficiency and task success rates over baselines and MRBTs without action masking. We further highlight three advantages of MRBTs: transferability, modularity, and verifiability.
Knowledge-Graph Paths as Intermediate Supervision for Self-Evolving Search Agents
Self-evolving search agents reduce reliance on human-written training questions by generating and solving their own search tasks. We build on Search Self-Play (SSP), a representative Proposer and Solver framework in which questions are generated and answered via multi-step search and reasoning. In practice, however, SSP faces two bottlenecks: the Proposer constructs questions from isolated answer entities without relational context, yielding many invalid or unverifiable questions in early self-play training, while the Solver receives only a binary outcome reward that discards useful signal from partially on-track search trajectories. We address both bottlenecks by reusing knowledge-graph paths as construction-derived intermediate supervision for both question construction and reward shaping. First, we ground question construction in LLM-guided knowledge-graph subgraphs, providing relational context for the Proposer. Second, we observe that constructing and solving a multi-hop question can involve overlapping intermediate entities: the factual bridges used to formulate the question may provide approximate waypoints for answering it. Exploiting this overlap, we introduce Waypoint Coverage Reward (WCR), which grants graded partial credit to incorrect Solver trajectories according to their coverage of entities on the construction path, while preserving full reward for correct answers. Across seven QA benchmarks and nine model configurations, our approach improves the average score over standard SSP in all configurations, including notable gains on multi-hop QA tasks. These results suggest that knowledge-graph paths can be reused as lightweight intermediate supervision, providing both relational guidance and process feedback without additional task-specific human annotations or manually labeled process steps.
Self-Induced Outcome Potential: Turn-Level Credit Assignment for Agents without Verifiers
Long-horizon LLM agents depend on intermediate information-gathering turns, yet training feedback is usually observed only at the final answer, because process-level rewards require high-quality human annotation. Existing turn-level shaping methods reward turns that increase the likelihood of a gold answer, but they require answer supervision or stable task-specific verifiers. Conversely, label-free RL methods extract self-signals from output distributions, but mainly at the answer or trajectory level and therefore cannot assign credit to intermediate turns. We propose Self-Induced Outcome Potential (SIOP), which treats semantic clusters of final answers as latent future outcome states for potential-based turn-level credit assignment. For each query, SIOP samples multiple rollouts, clusters final answers into semantic outcome modes, and builds a reliability-aware target distribution over these states. It then rewards turns for increasing posterior support for reliable future states using a tractable cluster-level approximation. The objective generalizes information-potential shaping from gold-answer supervision to settings without task-specific gold verifiers while avoiding the broadcasted rollout-level advantages used by standard GRPO. We formalize the framework, characterize its supervised gold-answer limit, and show that SIOP improves average performance over verifier-free outcome-level baselines on seven search-augmented agentic reasoning benchmarks while approaching a gold-supervised outcome baseline. Code is available at https://github.com/dl-m9/SIOP.git.
Joint Energy Management and Coordinated AIGC Workload Scheduling for Distributed Data Centers: A Diffusion-Aided Reward Shaping Approach
Artificial intelligence-generated content (AIGC) has emerged as a transformative paradigm for automating the creation of diverse and customized content, giving rise to rapidly growing computational workloads in cloud data centers. It is imperative for AIGC service providers (ASPs) to strategically schedule AIGC workloads to reduce data center energy costs while guaranteeing high-quality content generation. However, the distinctive characteristics of AIGC services pose critical challenges, including model heterogeneity across ASPs, implicit service quality evaluation, and complex inference process control. To tackle these challenges, we propose a joint energy management and coordinated AIGC workload scheduling framework, which introduces an explicit mathematical characterization of service quality to promote both job transfer among ASPs and fine-grained inference process configuration. Moreover, various energy resources within data centers are jointly considered to enhance power usage flexibility. Subsequently, a system utility maximization problem is formulated to balance AIGC service revenue with operational penalties and costs. Nevertheless, the strong coupling among job scheduling decisions induces severe reward sparsity, which limits the effectiveness of existing deep reinforcement learning (DRL) algorithms. To address this issue, we develop a diffusion model-aided reward shaping approach to synthesize complementary reward signals through a multi-step denoising process. This approach is seamlessly integrated with DRL to enable efficient learning of scheduling policies under sparse environmental feedback. Experiments based on real-world models and datasets demonstrate that our scheme effectively accommodates electricity price fluctuations and AIGC model heterogeneity, while achieving superior learning convergence and system utility compared with benchmark methods.
EXPO-SQL: Execution-based Clause-level Policy Optimization for Text-to-SQL
Text-to-SQL enables users to query databases using natural language by generating executable SQL queries. Recent methods have increasingly adopted Large Language Models based reinforcement learning (RL) to leverage execution feedback for training. However, existing RL methods assign uniform query-level rewards to all clauses in a SQL query, treating correct and incorrect clauses equally. This coarse-grained reward design leads to insufficient learning signals for correct SQL generation. To address this issue, we propose EXPO-SQL (EXecution-based clause-level Policy Optimization for Text-to-SQL) which provides fine-grained supervision through clause-level rewards. To assign clause-level rewards, our method identifies erroneous clauses by analyzing execution results, including error messages and clause-wise incremental execution. Experiments on widely-used Text-to-SQL benchmarks demonstrate that EXPO-SQL significantly outperforms existing supervised fine-tuning, prompting, and RL-based methods through fine-grained clause-level learning. Our code is available at https://github. com/jhn25/EXPO-SQL.
Zero Shot Coordination for Sparse Reward Tasks with Diverse Reward Shapings
Many Multi-Agent Reinforcement Learning (MARL) agents fail to adapt properly to cooperating with agents trained with the same objectives but different seeds, algorithms, or other training differences. This is the problem of Zero-Shot Coordination (ZSC), which focuses on training agents to cooperate well with unknown agents. ZSC has been studied for a variety of tabular cases and simple games such as Hanabi, achieving excellent results. However, existing solutions to ZSC only consider identical rewards for your trained agents and all future partners. This is not realistic for the trained agents, as they do not consider the problem of cooperating with agents that have identical sparse objectives but shape the rewards for those objectives in different manner. To address this issue, we show how to train an ensemble of methods using randomized reward shapings chosen using 4 selection algorithms. Experiments done on the Overcooked environment demonstrate consistent improvements of 62.2%-119.2% in sparse reward over baseline ZSC algorithms when playing with agents that have identical sparse rewards but different reward shapings.
Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learning
The temporal lag between actions and their long-term consequences makes credit assignment a challenge when learning goal-directed behaviors from data. Generative world models capture the distribution of future states an agent may visit, indicating that they have captured temporal information. How can that temporal information be extracted to perform credit assignment? In this paper, we formalize how the temporal information stored in world models encodes the underlying geometry of the world. Leveraging optimal transport, we extract this geometry from a learned model of the occupancy measure into a reward function that captures goal-reaching information. Our resulting method, Occupancy Reward Shaping, largely mitigates the problem of credit assignment in sparse reward settings. ORS provably does not alter the optimal policy, yet empirically improves performance by 2.2x across 13 diverse long-horizon locomotion and manipulation tasks. Moreover, we demonstrate the effectiveness of ORS in the real world for controlling nuclear fusion on 3 Tokamak control tasks. Code: https://github.com/aravindvenu7/occupancy_reward_shaping; Website: https://aravindvenu7.github.io/website/ors/
DR-MMSearchAgent: Deepening Reasoning in Multimodal Search Agents
Agentic multimodal models have garnered significant attention for their ability to leverage external tools to tackle complex tasks. However, it is observed that such agents often meet premature interaction collapse, caused by two primary reasons: 1) the terminal reward often appending on the last token prevents the advantage from distinguishing trajectories with exploratory behavior; 2) excessively redundant context hinders the agent from absorbing useful feedback. To address these issues, we propose the Deepening Reasoning MMSearchAgent, the framework leverages the structural proximity to derive advantage signals from the whole rollout trajectories in an entire batch, such that trajectories of different lengths are further encouraged to be generated, even when containing the same correct answer. Additionally, differentiated gaussian rewards are employed to dynamically calibrate interaction tolerance, thereby ensuring information reliability and reduce redundancy. To support multi-turn interaction training, we have constructed a multi-step deep-reasoning dataset including 3602 high-quality QA pair with at least 3 reasonning steps. Extensive experiments demonstrate that our method achieves state-of-the-art performance, outperforming the MMSearch-R1 by 8.4 on FVQA-test.
OGER: A Robust Offline-Guided Exploration Reward for Hybrid Reinforcement Learning
Recent advancements in Reinforcement Learning with Verifiable Rewards (RLVR) have significantly improved Large Language Model (LLM) reasoning, yet models often struggle to explore novel trajectories beyond their initial policy distribution. While offline teacher guidance and entropy-driven strategies have been proposed to address this, they often lack deep integration or are constrained by the model's inherent capacity. In this paper, we propose OGER (Offline-Guided Exploration Reward), a novel framework that unifies offline teacher guidance and online reinforcement learning through a specialized reward modeling lens. OGER employs multi-teacher collaborative training and constructs an auxiliary exploration reward that leverages both offline trajectories and the model's own entropy to incentivize autonomous exploration. Extensive experiments across mathematical and general reasoning benchmarks demonstrate that OGER consistently outperforms competitive baselines, achieving substantial gains in mathematical reasoning while maintaining robust generalization to out-of-domain tasks. We provide a comprehensive analysis of training dynamics and conduct detailed ablation studies to validate the effectiveness of our entropy-aware reward modulation. Our code is available at https://github.com/ecoli-hit/OGER.git.
Fuzzy Logic Theory-based Adaptive Reward Shaping for Robust Reinforcement Learning (FARS)
Reinforcement learning (RL) often struggles in real-world tasks with high-dimensional state spaces and long horizons, where sparse or fixed rewards severely slow down exploration and cause agents to get trapped in local optima. This paper presents a fuzzy logic based reward shaping method that integrates human intuition into RL reward design. By encoding expert knowledge into adaptive and interpreable terms, fuzzy rules promote stable learning and reduce sensitivity to hyperparameters. The proposed method leverages these properties to adapt reward contributions based on the agent state, enabling smoother transitions between fast motion and precise control in challenging navigation tasks. Extensive simulation results on autonomous drone racing benchmarks show stable learning behavior and consistent task performance across scenarios of increasing difficulty. The proposed method achieves faster convergence and reduced performance variability across training seeds in more challenging environments, with success rates improving by up to approximately 5 percent compared to non fuzzy reward formulations.
TaoSR-AGRL: Adaptive Guided Reinforcement Learning Framework for E-commerce Search Relevance
Query-product relevance prediction is fundamental to e-commerce search and has become even more critical in the era of AI-powered shopping, where semantic understanding and complex reasoning directly shape the user experience and business conversion. Large Language Models (LLMs) enable generative, reasoning-based approaches, typically aligned via supervised fine-tuning (SFT) or preference optimization methods like Direct Preference Optimization (DPO). However, the increasing complexity of business rules and user queries exposes the inability of existing methods to endow models with robust reasoning capacity for long-tail and challenging cases. Efforts to address this via reinforcement learning strategies like Group Relative Policy Optimization (GRPO) often suffer from sparse terminal rewards, offering insufficient guidance for multi-step reasoning and slowing convergence. To address these challenges, we propose TaoSR-AGRL, an Adaptive Guided Reinforcement Learning framework for LLM-based relevance prediction in Taobao Search Relevance. TaoSR-AGRL introduces two key innovations: (1) Rule-aware Reward Shaping, which decomposes the final relevance judgment into dense, structured rewards aligned with domain-specific relevance criteria; and (2) Adaptive Guided Replay, which identifies low-accuracy rollouts during training and injects targeted ground-truth guidance to steer the policy away from stagnant, rule-violating reasoning patterns toward compliant trajectories. TaoSR-AGRL was evaluated on large-scale real-world datasets and through online side-by-side human evaluations on Taobao Search. It consistently outperforms DPO and standard GRPO baselines in offline experiments, improving relevance accuracy, rule adherence, and training stability. The model trained with TaoSR-AGRL has been successfully deployed in the main search scenario on Taobao, serving hundreds of millions of users.
A Graph-Based Reinforcement Learning Approach with Frontier Potential Based Reward for Safe Cluttered Environment Exploration
Autonomous exploration of cluttered environments requires efficient exploration strategies that guarantee safety against potential collisions with unknown random obstacles. This paper presents a novel approach combining a graph neural network-based exploration greedy policy with a safety shield to ensure safe navigation goal selection. The network is trained using reinforcement learning and the proximal policy optimization algorithm to maximize exploration efficiency while reducing the safety shield interventions. However, if the policy selects an infeasible action, the safety shield intervenes to choose the best feasible alternative, ensuring system consistency. Moreover, this paper proposes a reward function that includes a potential field based on the agent's proximity to unexplored regions and the expected information gain from reaching them. Overall, the approach investigated in this paper merges the benefits of the adaptability of reinforcement learning-driven exploration policies and the guarantee ensured by explicit safety mechanisms. Extensive evaluations in simulated environments demonstrate that the approach enables efficient and safe exploration in cluttered environments.
Reward-Centered ReST-MCTS: A Robust Decision-Making Framework for Robotic Manipulation in High Uncertainty Environments
Monte Carlo tree search is attractive for robotic manipulation because it can improve action selection through simulation without requiring a fully differentiable policy. In uncertain domains, however, sparse terminal rewards and noisy transitions can make shallow search brittle: many candidate branches remain indistinguishable until late rollouts, and small simulation budgets amplify this ambiguity. This paper presents Reward-Centered ReST-MCTS, a decision-making framework that decomposes intermediate feedback into rule, heuristic, optional neural, and value-estimation channels, centers the resulting process signal against matched task contexts, and uses it to bias or repair search while preserving terminal-task evaluation. The primary evidence is intentionally tiered. Local tasks and matched ManiSkill diagnostics isolate reward-center mechanisms and ablations; matched option-level ManiSkill sweeps test robustness under primitive failure, observation noise, and initial-pose shifts while not claiming standard benchmark superiority; and an official same-backbone OpenVLA-OFT/LIBERO bridge tests bounded VLA action repair. The OpenVLA-OFT clean reproduction reaches 10/10 LIBERO-Spatial successes both with and without RCRM-Guard. A single-suite same-backbone action-channel stress artifact over ten paired LIBERO-Spatial action-channel stress episodes records 0/10 unguarded successes and 9/10 guarded successes. Additional observation-noise, language-perturbation, and visual-distractor probes are reported as coverage and negative-result context rather than superiority evidence. The resulting claim is bounded: Reward-Centered ReST-MCTS is an inspectable test-time verifier for same-backbone high-uncertainty manipulation, not a replacement VLA policy or a broad standard-benchmark superiority claim.
Leader Reward for POMO-Based Neural Combinatorial Optimization
Deep neural networks based on reinforcement learning (RL) for solving combinatorial optimization (CO) problems are developing rapidly and have shown a tendency to approach or even outperform traditional solvers. However, existing methods overlook an important distinction: CO problems differ from other traditional problems in that they focus solely on the optimal solution provided by the model within a specific length of time, rather than considering the overall quality of all solutions generated by the model. In this paper, we propose Leader Reward and apply it during two different training phases of the Policy Optimization with Multiple Optima (POMO) model to enhance the model's ability to generate optimal solutions. This approach is applicable to a variety of CO problems, such as the Traveling Salesman Problem (TSP), the Capacitated Vehicle Routing Problem (CVRP), and the Flexible Flow Shop Problem (FFSP), but also works well with other POMO-based models or inference phase's strategies. We demonstrate that Leader Reward greatly improves the quality of the optimal solutions generated by the model. Specifically, we reduce the POMO's gap to the optimum by more than 100 times on TSP100 with almost no additional computational overhead.