Robot Imitation Learning
Latest papers 647
172 papers in the last four weeks, up 310% on the four weeks before. 1.0% of all new papers.
The rapid development of intelligent control methodologies has endowed robots with powerful autonomous intelligence. Cable routing, a ubiquitous foundational task in industry, provides a rigorous benchmark for robotic dexterity and sequential decision-making. In these practical scenarios, image observation distortion frequently occurs. Samples characterized by low-quality image observations often hinder accurate model training, posing challenges to the reliability and accuracy of intelligent control systems. Nevertheless, no dedicated intelligent control solution has been proposed for scenarios of image signal distortion. Meanwhile, image quality information has not been sufficiently exploited to further enhance the performance of intelligent control methodologies. To this end, we propose a novel robotic imitation learning framework that comprises an image quality assessment module, a confidence-based learning mechanism, and a decision-making module, which is designed to maintain high performance even under distorted image observations. In the proposed framework, the image quality assessment module synergizes with the confidence-based learning mechanism to enhance the efficacy of the decision-making module. Specifically, the image quality assessment module is incorporated to extract image quality information from image observations, while the confidence-based learning mechanism adaptively prioritizes challenging samples to improve learning effectiveness. The decision-making module determines appropriate discrete skills or continuous actions. Experimental results demonstrate that our formulated framework enhances the overall performance of the decision-making module.
Task Robustness via Re-Labelling Vision-Action Robot Data
The recent trend in scaling models for robot learning has resulted in impressive policies that can perform various manipulation tasks and generalize to novel scenarios. However, these policies continue to struggle with following instructions, likely due to the limited linguistic and action sequence diversity in existing robotics datasets. This paper introduces Task Robustness via Re-Labelling Vision-Action Robot Data (TREAD), a scalable framework that leverages large Vision-Language Models (VLMs) to augment existing robotics datasets without additional data collection, harnessing the transferable knowledge embedded in these models. Our approach leverages a pretrained VLM through three stages: generating semantic sub-tasks from original instruction labels and initial scenes, segmenting demonstration videos conditioned on these sub-tasks, and producing diverse instructions that incorporate object properties, effectively decomposing longer demonstrations into grounded language-action pairs. We further enhance robustness by augmenting the data with linguistically diverse versions of the text goals. Evaluations on LIBERO demonstrate that policies trained on our augmented datasets exhibit improved performance on novel, unseen tasks and goals. Our results show that TREAD enhances both planning generalization through trajectory decomposition and language-conditioned policy generalization through increased linguistic diversity.
Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Open-World Contact Localization
Learning from human video demonstrations remains challenging due to noisy hand-object interactions, unseen objects with partial observation, and cross-embodiment discrepancy. To address these challenges, we present HOWTransfer (Hand-Object Open-World Transfer), a hand-centric framework that distills human demonstrations into contact-aware, taxonomy-informed, and diverse robotic trajectories. Instead of relying on object-specific descriptions, vision-language queries, or explicit object-state tracking, HOWTransfer recovers temporally consistent 3D hand motion and localizes temporal contact intervals by reasoning over observed hand-object interaction cues. The localized contact onsets are then used to retarget human grasp intent into multi-modal parallel-jaw grasp hypotheses, which are propagated along the recovered wrist trajectory to generate robot-executable motions. Finally, a trajectory editing stage refines contact alignment and produces diverse executable variants from a single demonstration. Experiments across diverse manipulation tasks show that HOWTransfer enables accurate contact localization and high-quality robot motion retargeting with success, which is preferred over teleoperated trajectories in a blinded preference study.
Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots. A common remedy is to fine-tune these models on robot-specific demonstrations. However, robot data collection can be prohibitively expensive and time-consuming, which is particularly acute in dexterous manipulation, e.g., teleoperating a multi-fingered hand for even a single atomic task can take days. To address this, we introduce Dexterous Point Policy, a framework that learns dexterous manipulation policies directly from human videos and requires no robot demonstrations. Our core insight is that a unified 3D keypoint representation can bridge human and robot embodiments when used for both observations and actions. Specifically, we extract 3D keypoints of task-relevant objects and human hands from raw videos, and train an autoregressive transformer over these keypoints. We observe that at the keypoint level, specifically the wrist and fingertips, human and robot behaviors closely align, enabling direct policy transfer. On a suite of real-robot tasks spanning pick-and-place and tool use, Dexterous Point Policy attains 75.0% success, whereas a state-of-the-art VLA baseline reaches only 1.0%. Furthermore, our method generalizes strongly to unseen scenarios, including multi-object environments and novel object categories.
GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation
We present GHOST, a framework for learning visuomotor manipulation policies that generalize beyond the training distribution. GHOST factorizes control into (i) a high-level policy that predicts the next sub-goal as a distribution over 3D end-effector poses from multi-view RGB-D observations, and (ii) a low-level goal-conditioned controller that executes embodiment-specific actions. To condition image-based policies on 3D goals, we introduce a simple spatial interface that projects predicted goals into the image plane and represents them as end-effector heatmaps. Across a suite of manipulation tasks, this hierarchical factorization consistently improves performance and robustness compared to a flat Diffusion Policy. Further, we show that this hierarchical interface also makes it easy to incorporate human demonstrations without relying on (noisy) action retargeting. As sub-goals are largely embodiment-agnostic, we train the high-level policy on human video to specify how learned skills should be applied and composed, while keeping the low-level policy trained purely on robot data. This hierarchy enables adaptation to novel objects and task variations using a small number of human demonstrations.
Difference-Aware Retrieval Policies for Imitation Learning
Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on -nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning -- it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features. Code and demos are available at https://weirdlabuw.github.io/darp-site/.
DexPIE: Stable Dexterous Policy Improvement from Real-World Experience
Dexterous manipulation presents substantial challenges for imitation learning due to its high-dimensional action space and complex contact-rich dynamics. Policies trained purely from demonstrations often suffer from compounding errors during deployment and require large amounts of expert data to achieve reliable performance. To move beyond the limitations of demonstration data, in this work, we propose DexPIE, a post-training framework for dexterous policy improvement from experience collected through real-world deployment. First, DexPIE enables effective exploration coverage through a dexterous-hand-adapted intervention system and multi-stage DAgger-style data collection across initial and intermediate task stages. Meanwhile, we enhance consistency between training and inference to reduce the distribution shift between rollouts and demonstration data, better aligning rollout behavior with demonstrations, allowing the critic to learn a value function induced by a more consistent underlying policy. Together, these components provide reliable supervision for policy evaluation. Finally, DexPIE improves the policy through conditioning on a continuous optimality indicator, allowing the policy to leverage the quality of data in a more fine-grained manner. Across three challenging real-world dexterous manipulation tasks, DexPIE achieves a 37.3% improvement in success rate over the demonstration-based reference policy, outperforming all baseline methods and demonstrating stronger robustness. The source code and dataset will be made publicly available.
ReGIL: Retrieval-Guided Imitation Learning from a Single Demonstration
Learning robot manipulation policies with deep neural networks from a single demonstration remains highly challenging, as even small deviations from the demonstrated trajectory can quickly compound into failure, while collecting substantial online interaction data is costly. We propose ReGIL, a retrieval-guided imitation learning framework that treats a single demonstration as an external memory. ReGIL repeatedly queries this static memory throughout training to simultaneously guide exploration, generate the regularization buffer, and construct rewards. Specifically, it computes rewards through local temporal alignment between the current trajectory and the retrieved segment, providing step-wise and informative feedback for policy improvement. We evaluate ReGIL on robotic manipulation tasks from the LIBERO and Meta-World benchmarks under the single demonstration setting. ReGIL outperforms prior baselines in both success rate and training efficiency. In real-robot experiments, using only one demonstration and less than one hour of online training, ReGIL achieves over 75% success rate across three manipulation tasks with randomness in both initial robot pose and target position. These results demonstrate that leveraging the single demonstration as reusable memory can provide more than static supervision for efficient robot learning. More details can be found on our website: https://regil2026.github.io/
Benchmarking Vision-Language-Action Models on SO-101: Failure and Recovery Analysis
Vision-Language-Action (VLA) models have demonstrated strong generalization in robotic manipulation, yet existing evaluations are primarily conducted in simulation or on expensive robotic platforms, leaving their robustness on affordable real-world robots largely unexplored. We present a standardized real-world benchmark for evaluating representative VLA and imitation learning policies on the low-cost SO-101 robotic platform. The benchmark comprises four representative manipulation tasks together with unified evaluation protocols, enabling systematic comparison under embodiment uncertainty. Using real-world teleoperated demonstrations, we fine-tune and evaluate , SmolVLA, Wall-X, and ACT directly on the physical platform. Beyond conventional task success rates, the benchmark incorporates a structured failure taxonomy, semantic- and execution-level failure decomposition, and recovery-aware evaluation metrics to characterize policy robustness. Experimental results show that stronger pretrained VLA policies generally outperform the imitation learning baseline, although performance remains highly task-dependent under low-cost robotic deployment conditions. Execution instability emerges as the dominant failure source, while recovery capability varies substantially across architectures. These results highlight the importance of failure and recovery analysis beyond binary task success and establish SO-101 as a practical benchmark for evaluating embodied AI systems under realistic low-cost robotic deployment conditions.
Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.
CLASP: Language-Driven Robot Skill Selection and Composition using Task-Parameterized Learning
Enabling robots to understand and execute tasks from natural language commands while maintaining data efficiency remains challenging. Foundation models such as vision-language-action (VLA) and vision-language models (VLMs) provide intuitive interaction channels but require extensive data; task-parameterized imitation learning achieves data efficiency but lacks natural language grounding. This work bridges this gap through a modular architecture combining task-parameterized kernelized movement primitives (TP-KMPs) with pretrained VLMs. During learning, skills are acquired from 2 to 5 kinesthetic demonstrations, and the VLM generates skill schemas describing each skill's parameters and preconditions. During execution, the VLM interprets commands to select skills, reason about parameter bindings, and create novel behaviors through covariance-weighted composition. When no skill or composition suffices, the system identifies capability gaps and requests targeted demonstrations, all without fine-tuning. Validation on a 7-DoF manipulator shows success rates of 73.3%-100% in scenarios requiring skill selection, composition, and active learning.
Ego-Pi: VLA Fine-Tuning for Ego-Centric Human and Robot Data
Robotics faces a fundamental challenge of data scarcity. Unlike language or vision research, there is no internet-scale dataset for robotic manipulation. A promising path forward is to leverage egocentric human data, which can be collected more easily, with greater breadth, and at a larger scale. Towards this end, we investigate key design choices for learning across human and humanoid embodiments equipped with dexterous five-finger hands, using the model as a foundation. Our results show that human data enables robots to learn new task semantics and compose existing skills into novel behaviors without corresponding robot data. The paper website is here: https://egopipaper.github.io/
EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets
Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets. We present EgoAERO, the first framework that learns dexterous manipulation from a single egocentric RGB-D human demonstration without object assets. EgoAERO reconstructs contact-consistent hand-object trajectories through asset-free object tracking and reconstruction, ego motion compensation, and adaptive contact optimization, then converts them into robot policies using two-stage residual learning. We further introduce an online quality assessment mechanism and construct EgoDex-R, a large-scale egocentric dataset with 4.3M RGB-D frames for dexterous policy learning. Simulation and real-world experiments show that EgoAERO enables single-demonstration dexterous manipulation and achieves downstream performance close to CAD-based reconstructions on HOI4D.
IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations
Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance on the MP3D, HM3D-v1 and HM3D-v2 ObjectNav benchmarks. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. Project page.
Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping
Biosignals-free shared-autonomy control of upper-limb prosthetic hands aims to enable natural and low-effort manipulation without relying on EMG or other physiological signals. Recent imitation-learning-based approaches have shown promising results, but their scalability is limited by the cost and variability of collecting large amounts of real-world human demonstration data. In this work, we present a scalable simulation framework that automatically generates diverse reach-to-grasp demonstrations from a wrist-mounted virtual camera. The framework combines physically feasible grasp synthesis, natural reaching trajectories retargeting, and reach--grasp--lift execution in procedurally generated indoor environments. It records wrist-view observations, proprioception, and actions to build a large-scale demonstration dataset for imitation learning. Through extensive simulation benchmarks, we evaluate object and scene generalization and compare several representative state-of-the-art imitation learning methods. Results show that the simulated demonstrations are sufficiently rich and consistent for effective policy learning. In three realistic settings, the learned sim-to-real policy achieves over 90% grasp success, surpasses baseline methods, and exhibits stronger generalization, highlighting the promise of simulation-driven training for biosignals-free shared-autonomy prosthetic grasping. The demonstrations are available at https://sites.google.com/view/sim-prosthetic-grasp/home.
Spline Policy: A Structured Representation for Robot Policies
Modern imitation-learning policies for robot manipulation often represent actions as fixed-resolution action chunks, which are simple and effective but expose limited geometric and temporal structure before execution. This paper studies Spline Policy (SP), a structured representation that replaces action chunks with spline parameters while keeping the policy backbone unchanged. The predicted spline can be decoded as a compact continuous trajectory, queried at different temporal resolutions, constrained or edited in parameter space, and passed to downstream controllers. For quadratic spline outputs, the same representation can also be converted into a state-dependent vector field through an analytical distance-field construction. Under the regularity and projection assumptions of this construction, the induced dynamics do not increase the distance to the generated spline, yielding a principled local corrective mechanism around the predicted motion. The spline output further supports uncertainty propagation from observations to spline parameters, trajectories, and flow fields, and can be combined with classical control mechanisms such as null-space collision avoidance without retraining the policy backbone. We instantiate SP with diffusion, flow-matching, transformer-based, and vision-language-action backbones. Experiments in low-dimensional motion learning, simulated manipulation under matched backbones, dexterous manipulation, and real-robot case studies show that SP remains compatible with modern policy learners while exposing useful motion-structure properties, including compact decoding, temporal resampling, local correction around predicted motions, uncertainty evaluation, and controller compatibility.
AxisGuide: Grounding Robot Action Coordinate System in RGB Observations for Robust Visuomotor Manipulation
Visuomotor manipulation policies trained via large-scale behavior cloning have achieved strong semantic scene understanding, yet often fail to reliably execute correct low-level actions under distribution shifts. For example, even in a simple pickup task with identical scene layouts, camera viewpoints, and illumination, performance can degrade substantially when the object is placed at unseen locations. We argue that this gap arises from insufficient action understanding, namely the inability to interpret the robot's base-frame action coordinate system in image space. To address this issue, we introduce AxisGuide, a lightweight guidance method that bridges semantic scene understanding and action-coordinate interpretation. Using camera parameters and end-effector poses, AxisGuide renders the robot base-frame axes in each camera view and augments RGB observations with a small set of cue channels that explicitly visualize the meaning of the +x, +y, and +z motions in image space. Extensive evaluations in both the LIBERO simulation and real-world environments demonstrate that AxisGuide yields substantial performance gains and improved generalization, highlighting the effectiveness of explicit action-coordinate cues for learning reliable and transferable generalist visuomotor policies.
What Matters When Cotraining Robot Manipulation Policies on Everyday Human Videos?
Human video datasets used for cotraining robot manipulation policies largely consist of curated demonstrations where motions are orchestrated to resemble robot behavior and 3D hand poses are captured with specialized hardware. A more plentiful source of data is everyday Internet video, but it is an open question what factors enable transfer from such videos to robots. We investigate this using a new dataset of 532 human videos with 28 hours of high-quality triangulated hand labels and natural motions. We find that hand pose quality affects transfer, but even with accurate hands, the inherent motion gap hinders transfer unless the vision and policy networks specialize to each embodiment. Our cotraining recipe yields consistent improvements, with an absolute success rate gain of in the low-robot-data regime across six manipulation tasks.
VOLT: Vision and Language Trajectory Segmentation for Faster-than-Demonstration Policies
Humans often take longer to demonstrate a task than a robot would need to execute it. Rather than learning to replicate the demonstration at the same pace, many industrial and practical applications require robots to perform tasks as quickly as possible. In this paper, we investigate several hypotheses for learning policies that operate faster-than-demonstrations. Our experiments show that the most effective strategy is to downsample recorded demonstrations and train the robot's policy on this accelerated data. However, uniformly downsampling an entire trajectory can be problematic. Some parts of a task can be safely sped up (e.g., unconstrained motion), while others demand slower, more precise motion (e.g., object interactions or fine manipulation). To address this challenge, we introduce VOLT, a vision-and-language trajectory segmentation method that reasons over video demonstrations, and leverages contextual cues to determine when acceleration is appropriate and when careful precision is required. VOLT identifies segments where slow, deliberate motion is necessary, then selectively downsamples the remaining segments. The resulting reformatted trajectories can be used with standard imitation learning approaches, such as diffusion policies. Our results highlight that segmentation quality is critical -- baseline methods often misidentify when acceleration is possible, leading to overly cautious or unreliable policies. Compared to state-of-the-art alternatives, VOLT allows robots to execute tasks faster while maintaining strong performance.
Multi-Resolution Tactile Imitation Learning for Contact-Rich Robotic Manipulation
Touch sensing is beneficial for solving a wide variety of manipulation tasks. While there exists a wide range of tactile sensors with different properties, exploiting the fusion of multiple heterogeneous tactile sensors to improve manipulation learning remains underexplored. We present Multi-Resolution Tactile Sensing (MiTaS), a representation framework that leverages multiple tactile sensors operating at different temporal resolutions in order to solve complex contact-rich manipulation tasks. We propose a novel architecture using modality-specific convolutional stems and transformer-based fusion that effectively fuses information from an RGB camera stream, a vision-based GelSight Mini sensor and a high-frequency event-based Evetac sensor. This multi-sensor representation then conditions a flow-matching policy for solving downstream tasks. Experimental results across five contact-rich manipulation tasks demonstrate the effectiveness of multi-resolution tactile features in imitation learning. MiTaS achieves an average success rate of 80 %, while vision-only (31 %) and visual-tactile (54 %) baselines cannot solve the task reliably. Co-training a visuo-tactile model with multi-tactile data boosts performance by over 10 % in certain tasks, without having access to the Evetac sensor during policy evaluation. A detailed sensor-reading and attention analysis reveals the importance of different sensors throughout task execution, validating our multi-resolution tactile sensing approach. Project Page: http://mitas-touch.github.io.
ActiveMimic: Egocentric Video Pretraining with Active Perception
Egocentric human video offers a scalable alternative to robot data for pretraining, yet models pretrained on such video consistently underperform those pretrained on robot data. We attribute this gap to a missing signal, the active perception behavior in egocentric videos, where humans continuously reposition their viewpoint during manipulation, inducing camera motion that standard pipelines treat as noise. To address this, we present ActiveMimic, a pretraining framework that recovers synchronized camera and wrist trajectories from a single body-worn RGB camera, models camera motion as a viewpoint action, and jointly learns active perception and manipulation from in-the-wild egocentric human video before adapting to a target robot. Empirically, real-world experiments across tasks with diverse active perception demands show that ActiveMimic consistently surpasses baselines pretrained on human video and matches state-of-the-art models pretrained on robot data. Further analysis provides evidence that active perception capability originates from egocentric human video pretraining rather than robot-specific fine-tuning, confirming active perception as the key to unlocking egocentric human video for robot pretraining.
Towards a Data Flywheel for Embodied Intelligence in Logistics
Embodied intelligence is moving from laboratory demonstrations toward industrial deployment, with the logistics industry serving as a key application scenario. Learning-based policies offer a promising path beyond traditional perception-planning-control pipelines, but their scalability depends on how embodied data can be collected, organized, and reused. This research studies a data-centric framework for industrial embodied intelligence by constructing a logistics data flywheel. Our framework converts daily operations into reusable data assets, uses World Models to generate reliable supervision for long-tail parcel manipulation, and feeds deployment feedback back into policy improvement. As an initial result, WM-DAgger introduces a World-Model-based data aggregation framework that synthesizes out-of-distribution recovery data for robust imitation learning. Building on this result, ongoing work explores how large-scale in-the-wild multimodal data, including labeled human demonstrations, unlabeled operational videos, and system-level robot logs, can be aligned for policy learning and transformed into feedback for continual system improvement.
LadderMan: Learning Humanoid Perceptive Ladder Climbing
Humanoid robots hold great promise for operating in human-centered environments, yet ladder climbing remains one of the most challenging tasks due to sparse footholds and handholds, complex whole-body coordination, and sensitivity to perception and control errors. We present LadderMan, a unified system that enables humanoid robots to robustly climb diverse ladders and perform manipulation under such constrained conditions. Our climbing policy is built on a scalable two-stage learning pipeline, where we use hybrid motion tracking to learn multiple climbing experts from a single reference motion, and distill these experts into a unified depth-based visuomotor climbing policy via hybrid imitation and reinforcement learning. To enable real-world deployment, we leverage vision foundation models to bridge the sim-to-real gap in depth perception. Building on the learned climbing policy, we further train a separate manipulation policy using a dual-agent formulation, allowing stable on-ladder manipulation via teleoperation. Experiments demonstrate that LadderMan achieves robust ladder climbing across a wide range of geometries, successfully transfers to real-world hardware in a zero-shot manner, and supports various manipulation tasks under challenging ladder constraints. Video results are available at https://ladderman-robot.github.io .
M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking
Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on coordinated robot joint trajectories, whereas manipulation requires precise end-effector trajectory tracking. Existing methods often overlook the representational mismatch between dense robot joint angles and sparse end-effector poses. To address this, we propose Multi-Modal Mimic (M3imic), a versatile multi-modal whole-body control framework that unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses, using modality-specific encoders to map them into a shared latent space. Leveraging large-scale reinforcement learning in the simulator, we train a single policy that achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining. Extensive simulation and real-world experiments on the Unitree G1 robot are conducted to evaluate the proposed framework. In simulation, the policy achieves a peak success rate of 98.42% on an unseen test dataset, demonstrating its exceptional generalization capability. The code is available at https://github.com/Renforce-Dynamics/MultiModalWBC
HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation Learning
Despite the importance of tactile sensing for reliable manipulation, most existing Vision-Language-Action (VLA) datasets remain vision-only, and those that do incorporate tactile information typically lack the joint combination of task diversity, language conditioning, and action trajectories. Furthermore, existing teleoperation pipelines rarely provide haptic feedback to the operator, despite its established role in demonstration quality and manipulation stability. In this work, we present HapTile, a contact-grounded visuotactile manipulation dataset that advances beyond vision-only trajectory datasets by embedding physical interaction sensing at two levels: fingertip tactile feedback at the robot end-effector, and haptic-informed demonstrations at the teleoperator side. The data collection platform integrates haptic feedback directly into the teleoperation controller, enabling the operator to perceive contact interactions in real time. It is built around a standard and reproducible robotic system equipped with custom-designed fingertip tactile sensors. The dataset comprises everyday manipulation tasks spanning a broad range of contact-rich skills, including pick-and-place, folding, pressing, stacking, and other routine activities. Each task is paired with language instructions that condition the policy on the manipulation objective, together with synchronized visuotactile observations and action trajectories. In addition, we provide a benchmarking study on contact-rich policy learning using two baseline models to evaluate the effectiveness of the proposed contact-grounded dataset. The dataset and additional details are available on our website: haptile-dataset.github.io.
VISTA: Vision-Grounded and Physics-Validated Adaptation of UMI data for VLA Training
Universal Manipulation Interface (UMI) enables scalable real-world robot data collection without hardware-specific teleoperation, yet leveraging UMI data to train large-scale Vision-Language-Action (VLA) models remains fundamentally challenging. We identify two critical mismatches: wrist-mounted fisheye views, with severe radial distortion and local gripper-centric perspectives, are out-of-distribution for pretrained VLMs; and human-collected trajectories frequently violate kinematic limits, incur collisions, or exceed controller bandwidth, teaching VLA policies physically infeasible actions. To address the challenges, we present VISTA, a framework that bridges this dual gap through three synergistic components. (i)~UMI-VQA, the first large-scale VQA dataset tailored to wrist-mounted fisheye observations, aligns VLM representations to the distorted visual regime via auxiliary vision-language supervision. (ii)~A systematic physical-validation pipeline performs a data-completeness pre-check and scores each valid trajectory for trajectory continuity, self-collision risk, and execution fidelity before it enters training. (iii)~A two-stage co-training recipe jointly learns vision-language grounding on UMI-VQA and action prediction on validated trajectories. Our experiments empirically show that incorporating UMI-VQA consistently improves downstream policy performance, and that physical-validation scores are strongly predictive of deployment success. On diverse simulation and real-world manipulation tasks, VISTA significantly outperforms strong baselines including , LingBot-VLA, and Wall-X. We release the physical-validation pipeline, UMI-VQA, validated trajectory data, and the pre-trained model for the community.
Instant-Fold: In-Context Imitation Learning for Deformable Object Manipulation
Deformable object manipulation (DOM) is challenging due to high-dimensional, partially observable states that evolve through long-horizon, topology-changing interactions with multiple valid manipulation modes. We introduce Instant-Fold, an in-context imitation learning framework for DOM. Given a single human demonstration, our policy infers and executes diverse manipulation modes directly from the demonstration, including variations in spatial execution and ordering, without requiring gradient updates. Our approach first learns deformation-aware visual representations via temporal contrastive pretraining, after which a flow-matching transformer policy conditioned on the demonstration predicts actions to execute the intended manipulation mode. Trained entirely in simulation, Instant-Fold generalizes across diverse folding modes and transfers zero-shot to real-world settings without additional data collection or finetuning. Videos are available at https://instant-fold.github.io.
Let the Dynamics Flow: Stable Flow Matching Dynamical Systems
Flow matching has recently emerged as a powerful approach for imitation learning, enabling scalable, expressive, and multimodal motion policies. However, when modeling these policies as dynamical systems, incorporating formal stability guarantees into these generative models is a prerequisite to ensure safe and generalizable robot behaviors, which remains a significant challenge. This paper introduces Stable Flow Matching Dynamical Systems (SFMDS), a novel framework that bridges the gap between highly expressive generative modeling and formal stability guarantees. SFMDS parametrizes dynamical systems via flow matching while constraining the model to satisfy positive invariance and/or Lyapunov stability conditions. We propose two variants: a soft constraint based on a penalty term, and a hard structural constraint embedded directly into the model architecture. We further extend both formulations to Lie groups to robustly handle orientation trajectories. Experiments on benchmark datasets, in simulation, and on a humanoid robot show that SFMDS learns stable, scalable, and multimodal dynamical systems in low- and high-dimensional state spaces, enabling safe and expressive robot motion generation. SFMDS matches or outperforms state-of-the-art methods on unimodal datasets, while substantially improving performance on multimodal datasets, where competing approaches fail to capture multi-modal behaviors. Accompanying source code and video are available at: https://let-the-dynamics-flow.github.io/SFMDS/.
SPADE: Sketch-guided Path Planning Augmented with Diffusion Experts
Path planning is essential for Autonomous Mobile Robots (AMRs). Conventional methods for incorporating human preferences into planning typically rely on either complex reward engineering or hardware-intensive solutions. Recent state-of-the-art frameworks leverage imitation learning to train behavior-specific path planning models from expert demonstrations. However, these approaches face two key limitations: limited generalization to unseen environments and low robustness in demonstration collection. To address these challenges, this work introduces an enhanced framework that focuses on two main contributions: an overhauled annotation tool built on ROS 2, and a novel training strategy that integrates diffusion-based augmentation into baseline behavioral cloning models. A dataset of expert demonstrations is provided and evaluated through ablation studies to assess the robustness of the proposed solution. The enhanced approach outperforms state-of-the-art methods with 39.1% lower Absolute Pose Error (APE) and 33.5% lower Fr'echet Inception Distance (FID) while having 93.8% less trainable parameters. Moreover it attains diffusion-level generalization while preserving the real-time, on-edge properties of state-of-the-art models.
ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
Human demonstrations provide strong priors for robot manipulation, yet it is non-trivial to transfer them to execute on real robots due to the kinematic gap. In dexterous manipulation, it remains challenging to track long-horizon, contact-rich sequences even in simulators: a reference-tracking policy must keep objects on their target trajectories while preserving demonstrated joint motion and contact timing. Existing approaches often rely on hand-crafted reward tuning that require per-sequence tuning and break under limited interaction budgets. We introduce ConTrack, a reinforcement learning (RL) framework that scales with tracking data. ConTrack treats object tracking as a constraint and allocates remaining control authority to motion fidelity, which allows it to adapt task--style trade-offs online using a dual-variable update. In addition, ConTrack also stabilizes long-horizon learning with an adaptive mid-trajectory reset library that reuses policy-reachable simulator states. Our qualitative and quantitative results in simulation tracking and real robot demonstrate that ConTrack improves success and object pose accuracy significantly over prior arts while preserving joint and contact fidelity. Website: https://www.lyt0112.com/projects/ConTrack.