Latest papers 647

172 papers in the last four weeks, up 310% on the four weeks before. 1.0% of all new papers.

Sep 5, 2026

A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

Human demonstrations contain rich manipulation knowledge, but it remains unclear what information can be transferred effectively to robot control. Existing affordance representations are typically formulated as 2D masks, 3D regions, contact points, or actionability scores, and therefore primarily identify where interaction may occur. However, effective manipulation also requires modeling how interaction-relevant geometry evolves during task execution. To bridge this gap, we introduce action-oriented 4D affordances, which represent the language-conditioned future trajectories of interaction-relevant 3D points. These trajectories capture task-conditioned geometric evolution rather than embodiment-specific actions, enabling transferable interaction priors across humans and robots. Based on this representation, we construct a large-scale action-oriented 4D affordance dataset from existing human--object interaction video data and complementary RGB-D demonstrations, and introduce A4A, an affordance-to-action framework that uses 4D affordance trajectory prediction to pretrain robot policies before manipulation fine-tuning. Experiments in both simulation and the real world validate the effectiveness of A4A, showing that pretraining with action-oriented 4D affordance data consistently improves the manipulation performance of diverse VLA policies. These results establish action-oriented 4D affordances as an effective cross-embodiment representation for transferring manipulation knowledge from human demonstrations to robot control.
Sep 4, 2026

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Visuomotor imitation policies can achieve high performance under in-distribution visual conditions yet fail when visually similar objects or receptacles are introduced. We study this behavior as a problem of conditional visual grounding: the visual target required for successful control changes with the manipulation phase and, in more complex tasks, with the observed task state. Using Action Chunking with Transformers (ACT), we systematically introduce distractor objects and receptacles with controlled color and shape similarity and localize failures to picking and placement. We find that distractor sensitivity is specific to both the type of visual similarity and the manipulation stage. Guided by this diagnosis, we evaluate distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting as complementary interventions for improving target selection while preserving spatial information required for control. These interventions substantially improve robustness in simulation and on a physical UR3e. We further examine the same failure pattern in a pretrained vision-language-action policy on a state-conditioned instrument-handling task, where the observed state of a medical instrument determines the correct destination. Together, the results show that visual distractors can cause incorrect object or destination selection even when the underlying manipulation skill remains intact, and that explicitly improving target selection can substantially recover performance across distinct visuomotor policy-learning regimes.
Sep 4, 2026

Dressing in Motion: A Human Motion-Aware Diffusion Policy for Robot-Assisted Dressing

Robotic dressing assistance is a promising solution for supporting older adults with physical impairments in daily living. However, dressing under human motion remains challenging, as complex garment--human contact and occlusions make it difficult to generate actions aligned with arm movements. In this letter, we propose a visuomotor policy that learns dressing skills from static expert demonstrations and generalizes to dynamic user-motion scenarios. A diffusion policy tailored to garment--human interaction geometry learns from partially observed point clouds with varied arm postures. We then introduce an object-centric representation based on PDE diffusion to capture the axial distribution of the arm. By sampling motion-relevant regions and registering them across consecutive observations, the proposed method approximates arm motion and reactively adapts the executed trajectory. We evaluate our method in simulation and a real-world human study involving nine participants, three garment types, and six arm-motion patterns. Results show that our method outperforms baselines in dressing progress, freedom of movement, and user comfort. The project website is https://anonymous.4open.science/w/dressing-in-motion.
Sep 3, 2026

Scaling Bimanual Household Manipulation from 1,500 hours of Demonstrations to On-Policy Corrections

Learning generalist policies for robust bimanual manipulation is bottlenecked by the scarcity of high quality large scale human demonstration data. In this work, we release 1,500 hours of diverse bimanual manipulation demonstrations covering everyday household tasks, and use this comprehensive corpus to train XR-2, a powerful vision-language-action (VLA) model. Enabled by a purpose built high throughput data pipeline and a carefully designed multi stage training paradigm, XR-2 attains strong manipulation performance in our systematic experiments while retaining favorable training efficiency and high data utilization. We further study two critical scaling axes: varying the amount of expert demonstration data, and post training on DAgger correction data from real time human interventions. In both settings, task success rate improves steadily over the data ranges we probe, exhibiting a clear consistent scaling trend at our current data scale. These results validate both the learning capacity of XR-2 and the promising scaling properties of the released dataset, which we open source to support reproducible research on bimanual robot manipulation learning.
Sep 1, 2026

Does Imitation Learning Preserve Temporal Robustness in Dexterous Manipulation? An Expert-Learner Comparison Across Task Execution Speeds

Dexterous manipulation policies learned by imitation are typically evaluated for robustness to variation in scenes, objects, or instructions, but their performance across task execution speeds is less often examined. This leaves open how much temporal robustness a learner retains relative to the expert it imitates. We compare an expert and learner under the same task conditions, initial-condition draws, and speedup factors. We instantiate the evaluation in ParcelStow, a contact-rich task in which the robot acquires, reorients, and inserts a parcel. The demonstrations span the speedup range for the manipulation phases after parcel acquisition. A scripted expert and an Action Chunking with Transformers (ACT) policy trained from the expert's demonstrations both achieve 100 percent task success at nominal speed. Their success rates diverge within the demonstrated range: at its maximum, expert success is 84 percent and ACT success is 53 percent. Two ACT policies with different parameter initializations show similar degradation, decreasing by 34 and 48 percentage points from nominal speed to the maximum demonstrated speed, compared with 16 points for the expert. Stage-level analysis shows that 35 of ACT's 47 failures at the maximum demonstrated speed are insertion misalignments. Under the relative-motion handoff, every ACT acquisition retains the parcel through reorientation and transfer in free space, but only 64 percent complete the overall task, compared with 95 percent after expert acquisition. Across all evaluated policies and speeds, none of the 414 acquisitions without force closure completes the task. Equal nominal task success therefore does not imply preservation of expert performance across execution speeds. Code, data, and evaluation scripts are available at https://github.com/coenwerem/parcelstow.
Aug 31, 2026

CanonNav: Disentangling Navigation Behavior from Camera Geometry in Cross-Platform Visual Navigation

While visual navigation has advanced through imitation learning from cross-platform demonstrations, fully leveraging such data remains challenging. First, directly learning from image-trajectory pairs entangles navigation behavior with platform-dependent camera geometry. This hinders consistent learning by forcing the policy to implicitly infer camera geometry from visual observations, an inherently ill-posed problem. Second, imitation learning from demonstrated trajectories captures the expert's chosen motion but leaves the intermediate decisions underlying that motion implicit. To address these issues, we propose CanonNav, a visual navigation framework that disentangles navigation behavior from camera geometry and incorporates complementary planning supervision into learning from cross-platform demonstrations. CanonNav introduces camera geometry canonicalization, which transforms visual observations and trajectories into a camera-consistent representation space. Building on this representation, we derive safety and local-progress supervision using pseudo-labels from an offline traversability estimator. Safety supervision penalizes unsafe trajectories, while local-progress supervision guides where the robot should advance. Experiments across diverse camera configurations and environments show that, despite using only RGB at inference, CanonNav consistently outperforms RGB-based baselines and even surpasses RGB-D-based methods in challenging scenarios.
Aug 27, 2026

PredVLA: Predictive Sensorimotor Modeling for Sub-Million-Parameter Robot Manipulation

Large pretrained vision-language-action models achieve strong robot-manipulation performance, while compact alternatives have largely pursued efficiency by compressing the prevailing observation-to-action paradigm. We investigate whether predictive sensorimotor modeling can make more effective use of a limited parameter budget than direct observation-to-action mapping. We present PredVLA, a language-conditioned predictive-coding policy with only 0.68 million trainable network parameters and no robot-data pretraining. Its hierarchical recurrent dynamics predict visual features and proprioception, while observations influence latent state only through prediction-error-driven online inference. On LIBERO, PredVLA achieves an 86.9% mean success rate across the three short-horizon suites and 75.4% across all four suites. Under a controlled comparison using the same frozen front end, demonstrations, action decoder, and evaluation protocol, PredVLA achieves 3.7x and 7.4x the three-suite mean success rates of parameter-matched Transformer and LSTM behavior-cloning policies, respectively. A mechanism-by-mechanism transition to the recurrent behavior-cloning baseline shows that replacing the predictive pathway with direct observation input produces the largest single performance drop, accounting for approximately 70%70\% of the endpoint gap. Further ablations identify distinct contributions from training-time latent inference, test-time error regression, hierarchical timescales, and sensory prediction-error channels. Together, these results support predictive sensorimotor modeling as a strong inductive bias for compact language-conditioned robot control.
Aug 27, 2026

FLARE: A Failure-Aware Framework for Autonomous Correction and Recovery in Visual-Language Robotic Manipulation

Vision-Language-Action Models~(VLAs) have demonstrated significant promise in generalizing to complex, long-horizon robotic manipulation tasks. However, their performance remains brittle, as they are typically trained on trajectory-monotonic, failure-free demonstrations. This reliance on perfect" data leaves them unable to recover from common execution errors, such as a missed grasp, a dropped object, or an unexpected collision. In this paper, we propose FLARE, a novel framework that endows VLAs with robust error recovery capabilities through a Retry" and Reset" paradigm. First, we introduce a Retry" mechanism by injecting perturbation and bridging segments that decouple robot pose from environment state into demonstrations, enabling the policy to autonomously handle execution deviations. Second, to address critical, state-breaking (OOD) failures, we introduce a Reset" pipeline. We leverage an MLLM for offline failure analysis to automatically identify OOD states from execution videos. This analysis enables the efficient, targeted collection of a small library of object-centric Reset" skills, which are trained to restore the environment to a task-valid state. Our full framework integrates these learned policies. At inference, an online MLLM monitor arbitrates between task execution and ``Reset" skills. Experiments on challenging, contact-rich manipulation tasks show our approach significantly improves task success and robustness.
Aug 26, 2026

One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation

Scaling generalist vision-language-action (VLA) policies is severely bottlenecked by the inherent heterogeneity of embodied data, which spans diverse robot morphologies, camera configurations, and low-level action spaces. Existing paradigms typically address this mismatch through explicit action retargeting, human-to-robot video synthesis, or dataset-specific adaptation branches, fundamentally hindering the joint learning of a unified policy. We introduce UCAG-P, a camera-centric unified action formulation that structurally aligns heterogeneous embodied datasets into a shared geometric action space. Rather than treating robot-specific commands as the shared policy target, UCAG-P represents manipulation through camera-observable anchor motion in image and camera-frame coordinates, treating robot arms, humanoids, and human hands as different embodiments of a common action schema. A geometry-conditioned action translator combines predicted motion with target-embodiment kinematics to produce executable controls. The resulting decoupled architecture allows a shared VLA policy to learn transferable manipulation geometry while retaining embodiment-specific controllability. UCAG-P is trained on 4.03K hours of robot and simulation data and 2.34K hours of human demonstrations. A single checkpoint reaches 98.3% on LIBERO, 88.7% and 89.2% on RoboTwin Easy and Hard, 82.0% zero-shot on LIBERO-Plus, and 62.0% on RoboCasa GR-1, without benchmark-specific fine-tuning.
Aug 26, 2026

VISTA: Visually Inferred Spatial ConTact Attention for Contact-Rich Manipulation

Contact-rich manipulation requires precise interaction feedback. While vision-centric imitation learning is prevalent, external visual observations provide indirect and ambiguous cues about contact states, particularly under occlusion or subtle object--gripper interactions; dedicated tactile or force sensors can provide rich contact information but introduce additional hardware complexity, calibration requirements, and deployment costs. To bridge this gap, we propose VISTA-Policy, an imitation learning paradigm that utilizes the Visual Deformation Field (VDF), a 3D displacement representation of a compliant gripper, as high-dimensional visuo-physical feedback. The framework integrates: 1) a Physics-Aware Encoding Engine for real-time VDF decoding; 2) an Energy Aggregation Denoising Mechanism to isolate true interaction signals; and 3) a Deformation-Augmented Policy Network with incremental gripper actions for precise closed-loop correction. Extensive evaluations on Cross-Scale Object Grasping, Cap Unscrewing, and Calligraphy Writing demonstrate that VISTA-Policy outperforms the strong pure-vision baseline 3D Diffusion Policy and the tactile baseline. VISTA-Policy further demonstrates substantial out-of-distribution generalization to unseen object scales and robustness against dynamic disturbances, offering a durable and cost-effective route toward general-purpose fine-grained manipulation in unstructured environments. Project videos and supplementary materials are available at: https://sites.google.com/view/vista-policy.
Aug 24, 2026

Triplet2Track: A Hierarchical System with Object-Centric Representations for Reliable Long-Horizon Manipulation

Ensuring reliability in uncertain environments remains difficult for long-horizon robotic manipulation. End-to-end VLA models are data-heavy and opaque, making diagnosis and verification difficult. Hierarchical pipelines are more interpretable, but their plans are often weakly grounded in observations, weakly aligned with low-level actions, and computed without online feedback, leading to open-loop behavior and hallucinations. To address these issues, we introduce the Triplet-to-Track System (TTS), a closed-loop long-horizon imitation learning system that uses human videos to reduce reliance on robot-collected data. TTS represents high-level subgoals as instance-grounded triplets, translates them into continuous track priors for execution, and monitors task progress from observations for online replanning. Across diverse real-world long-horizon tasks, TTS achieves a 74.8% average success rate and supports object-level and compositional generalization.
Aug 23, 2026

WorldToken: Time-First Sequence Modeling for Robotic Imitation Learning

Vision-language-action policies inherit both capabilities and input representations from pretrained vision-language models, showing great potential for robotic manipulation across diverse industrial settings. As these policies increasingly use interaction history, organizing the representation of historical observations determines how experiences enter temporal context and how relationships across time are modeled, which is a generally ignored challenge in previous works. In this work, we believe solving this challenge requires an architectural reconstruction and propose WorldToken. WorldToken encodes each timestep's observations into one world token, processes the resulting history with a causal Transformer, and generates action chunks with a diffusion action head. Unified token enables long horizon tasks while relieving the memory requirement of the temporal backbone, hence improving performance. This design also offers high interpretability and allows advances in language modeling, such as pre-training and scaling, to be transferred to robot interaction policies. In RoboCasa experiments, WorldToken successfully handles most tasks with 85M parameters and achieves 59.4% mean closed-loop success close to π0.5π_{0.5} with 3.35B parameters. On the memory benchmark RMBench Blocks Ranking, WorldToken can reach the context of two minutes and achieves a success rate of 95%. In addition, holdout action RMSE is well described by power-law fits, and its closed-loop success rate improves consistently with increasing training data size in a study involving approximately 350,000 closed-loop evaluation episodes across 50 trained policies on RoboCasa, showing its scaling potential. We also conduct experiments to analyze information preservation and history use in WorldToken, providing empirical grounding for future work.
Aug 23, 2026

Predicting Consequences and Reinforcing Navigation Policies with Latent World Models

World models enable agents to reason about future outcomes and learn policies from their knowledge of state transition, but existing approaches primarily focus on reconstructing future observations or features, which introduces unnecessary complexity and limits their effectiveness for decision making. In this work, we propose a compatibility prediction Latent World Model (LWM) for robot navigation that predicts action-conditioned latent feature compatibility rather than reconstructing observations. Our key insight is that spatial proximity correlates with latent feature similarity, enabling action consequences to be evaluated directly in latent space. To support counterfactual training, our model leverages action sequences sampled across trajectories and learns to predict which sequences lead closer to the goal. Furthermore, we demonstrate how the learned world model can supervise policy learning from unlabeled video data and further improve policies through reinforcement learning entirely within the world model. This imagination-driven framework eliminates the need for action annotations and additional environment interaction. Extensive experiments on multiple real-world robot navigation datasets show that our approach significantly outperforms prior world model and imitation learning methods in prediction accuracy, policy learning, and real-world navigation performance. The code, pretrained models, and additional materials are available at https://wzm206.github.io/latent-world-model-nav.
Aug 23, 2026

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only 1010 paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.
Aug 23, 2026

TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation

Quadruped mobile manipulation requires two tightly coupled capabilities: reaching manipulation-ready configurations and maintaining stable contact throughout articulated-object interaction. However, existing methods often terminate navigation near the target, leaving a gap between reachability and manipulation readiness, while tracking lag, motion jitter, and contact instability limit continuous interaction. To address these challenges, we present TONAV, a unified framework integrating task-oriented navigation with action-velocity chunk learning. First, we introduce a position-velocity-coupled teleoperation framework that explicitly captures motion dynamics to improve master-follower consistency and collect smooth, temporally consistent demonstrations. Next, task-oriented navigation leverages vision-language reasoning to decompose high-level instructions into executable subgoals and adaptively refine the robot base toward a manipulation-ready configuration. Finally, action-velocity chunk learning jointly models joint positions and their temporal transitions under velocity supervision, enabling smooth and stable sustained-contact manipulation. Real-world experiments across diverse articulated-object tasks demonstrate that TONAV achieves higher success rates in both task-oriented navigation and complete mobile manipulation, mitigating the navigation-manipulation gap and improving continuous-contact interaction. The project page is at https://haochen611.github.io/TONAV.
Aug 21, 2026

Beyond Imitation: Self-Improving Robot Policies via Off-Policy Q-Planning

Behaviour Cloning (BC) has driven remarkable progress in robot manipulation, yet it is fundamentally limited by its inability to self-improve: a policy that fails cannot learn from that failure without additional human demonstrations. Reinforcement Learning fine-tuning offers a path to self-improvement but has proven difficult to scale to the multi-billion-parameter models underpinning modern robot policies. We propose Q-Planning, which equips a large visuomotor BC policy with a small off-policy Q-function. Because a Q-function estimates value rather than imitates actions, it can be trained on the same successful demonstrations as the BC policy and later absorb both successful and failed deployment rollouts, an asymmetry BC does not have. We exploit this asymmetry to enable value-guided action selection at inference (a single-step Q-weighted average over BC draws) and online self-improvement that fine-tunes only the Q-function, leaving the BC weights untouched. On LIBERO and bimanual RoboTwin, ten iterations of self-improvement lift every benchmark score we tested (LIBERO-10 93% to 99%, RoboTwin 83.8% to 91.4%) and shorten successful episodes on the near-ceiling suites (LIBERO-Object, LIBERO-Goal). On two contact-rich bimanual real-robot tasks, the same loop (BC frozen, no human intervention) improves purely from its own deployment rollouts: stack-cups 40% to 90% and insert-wallet 25% to 80% in five iterations, whereas SFT on successful rollouts alone stalls at 55% and 30%. Under an identical online budget Q-Planning is the only method, among Best-of-N, filtered SFT, IBRL, DSRL, and DAWR, that improves stably from failures without training an auxiliary actor.
Aug 21, 2026

Demonstration-Guided Humanoid Stand-Up on an Emulated Deformable Surface

This paper presents a reference-guided reinforcement learning framework to generate stand-up motion for a 29-DOF Unitree G1 humanoid on deformable soft ground, using a human demonstration recorded on hard ground. The terrain compliance is modelled using solref and solimp parameters from MuJoCo's rigid body soft-contact model. The rewards consists of (i) reference motion tracking through residual joint-position control and (ii) explicit recovery objectives such as pelvis height, torso uprightness, and the final posture. First, the policy is trained with the specified rewards considering hard ground. Next, the terrain stiffness is lowered by updating solref and the nominal surface penetration zone is expanded using solimp. Subsequent training enables the policy to adapt to the delayed support force generation due to significant surface penetration during contact-intensive phases while preserving the original demonstration pattern. The learned policy successfully completes the fallen-to-standing task in simulation, reaching the targeted pelvis height and uprightness, with a maximum contact penetration of approximately 40 mm during the process. The proposed method is demonstrated on two stand-up sequences and successfully achieves the final recovery objective on both hard and soft ground. Ablation studies show that reference tracking alone is insufficient for successful stand-up, and that explicit recovery rewards are essential.
Aug 21, 2026

Rethinking Demonstration Unlearning in Imitation Learning for Robotics

Imitation learning for robotics depends on human demonstrations, some of which people may later ask to remove. Retraining without them is the natural reference, but its cost grows with policy and dataset scale, motivating cheaper operators that edit a trained policy. Metrics inherited from machine unlearning, such as forgetting loss or a single membership attack, do not establish what an edit removed from a policy acting in closed loop. We therefore introduce a retrain-calibrated audit that reads demonstration unlearning along two axes: behavior, whether the edited policy acts like one retrained without the removed demonstrations, and evidence, whether an auditor can still detect it was trained on them. The behavior axis measures action divergence to that retrain at matched states, calibrated by a floor built from independent retrains, so a policy at the floor is as close to a retrain as retrains are to each other. The evidence axis applies a per-demonstration membership attack against a retrain null, reporting both its rank and its absolute member-loss level, since rank alone accepts operators that inflate member losses past the null. A conformal test then combines both axes into one hypothesis of joint retrain consistency, against a fleet of independent retrains large enough to reject at conventional significance. Across five preregistered conditions on three real-robot policy classes and two simulation suites, the axes dissociate in both directions on one checkpoint, as an edit may repair task behavior while leaving evidence unchanged, or reduce evidence while moving behavior away from retraining. On the ACT arm, a redirect edit restores blind-scored robot success to 18 of 20 trials.
Aug 20, 2026

Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking

Humanoid robots have recently demonstrated promising capabilities in real-world ball sports. However, achieving professional motion styles while maintaining strong task performance remains challenging. In this work, we propose AdaPT, an Adaptive Motion Planning and Tracking framework that learns professional tennis serving and rally styles directly from broadcast videos. This hierarchical design is motivated by the key insight that the planner generates stylistic kinematic motions, while the tracker executes them with minimal interference with planning. Despite its effectiveness in simulation, a substantial sim-to-real gap emerges: tracking performance inevitably degrades on real robots, and this degradation is partially overlooked by autoregressive planning and further compounded by noisy perception. To address these issues, our adaptation mechanism improves tracking robustness by learning to track randomized execution speeds, while conditioning the planner on a learned motion-speed adapter to mitigate compounding errors. Real-world experiments on the Unitree G1 demonstrate the effectiveness of our adaptation mechanism in bridging the sim-to-real gap. We further deploy AdaPT policies on the full-size Dobot Atom humanoid robot (1.7m) and demonstrate in-the-wild serving without motion capture. Beyond these results, our real-world experiments reveal both algorithmic and engineering insights for future humanoid ball-sports systems. Videos and code are available on our project website.
Aug 19, 2026

RoboEdit: Turning Human Manipulation Videos into Scalable Robot Experience

Collecting robot hand-object interaction data is costly and embodiment-specific, yet abundant human-object videos remain unusable for robot training. We present RoboEdit, a human-to-robot video editing suite that transforms human manipulation videos into action-consistent, physically plausible robot videos with aligned 3D hand states. To enable scalable supervision, we introduce RoboEdit-ADC, an automatic pipeline that reconstructs and retargets 3D interactions from RGB videos across embodiments. This pipeline generates RoboEdit-14M, a large-scale dataset of 174K aligned video pairs (14M frames) spanning seven robot embodiments, diverse scenes, and interaction types. The core editing engine, RoboEdit-Trans, employs cross-embodiment adaptation modules to preserve temporal coherence while adapting appearance and motion. It further integrates a 3D Robot-State Decoder to recover per-frame hand states for structured motion supervision. Experiments show that RoboEdit achieves state-of-the-art editing quality and supports downstream robot control policies in real-world manipulation tasks. Ultimately, the RoboEdit suite unlocks the vast potential of unlabeled human videos, providing scalable, high-fidelity visual and 3D motion supervision for generalizable robot learning. Project webpage: https://roboedit.github.io/
Aug 19, 2026

HarvestPoint-ACT: Explicit Target Selection and Harvest-Point Conditioning for Robotic Fruit Harvesting under Occlusion

End-to-end imitation learning avoids hand-made robot motion for approaching and grasping, but the policy must still decide which fruit to pick and where to close the gripper. Occlusion can make the policy lose the selected fruit during harvesting, and the correct closing point is difficult to infer from pixels alone. This paper presents HarvestPoint-ACT, which makes both decisions explicit in perception and provides them to the policy. An instance segmentation front end with a keypoint branch predicts a mask and a harvest point for each visible fruit, where the harvest point specifies the location to close the gripper. A scheduler ranks detected candidates by occlusion and travel distance and selects one target. After each attempt, it redetects and reranks the candidates because the canopy may have changed. The selected fruit is encoded for an action chunking transformer as an eight-dimensional state, containing the absolute harvest point, the vector from the gripper to that point, a validity flag, and a confidence score. When the selected fruit is temporarily undetected, the system retains the last harvest point estimate in the robot base frame and marks it as stale, and aborts the attempt if the loss persists. On a canopy mock-up, HarvestPoint-ACT achieves a success rate of 88%, and of 75% under heavy occlusion.
Aug 18, 2026

VERAGMIL: Virtual Environment for Scooping Granular Foods with Imitation Learning Models

Robot-Assisted Feeding (RAF) systems are essential for assisting individuals with disabilities or motor impairments in eating tasks. Manipulating granular food items, such as rice and beans, poses significant challenges due to their dynamic physical properties. Learning from human demonstrations offers a promising solution, but acquiring high-quality demonstrations is complex. To address this, we present VERAGMIL, a framework that combines a high-fidelity simulator with an intuitive Virtual Reality (VR) interface for recording demonstrations and supporting different imitation learning methods. VERAGMIL provides a realistic environment for training RAF systems to handle granular materials, including robots, sensors, and various food items with distinct physical characteristics. We evaluate VERAGMIL by training three imitation learning models, BC, BC-RNN, and BCQ, on granular scooping and transporting tasks using both VR interface and 3D space mouse demonstrations, comparing them with a human-expert baseline. The models are assessed on success rate, spillage, generalization to unseen food items, and task completion time. Results show that VR-based demonstrations significantly outperform 3D space mouse data, with BCQ achieving the best overall performance, particularly in reducing spillage and approaching human performance. These findings underscore the effectiveness of our framework for training RAF systems in granular material handling. The code for our framework is publicly available at: https://github.com/AmanuelErgogo/VERAGMIL.git.
Aug 17, 2026

FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences

Visual loco-manipulation policies that can generalize to novel scenes and objects have long been a goal of robotics research. However, today's data-hungry algorithms make collecting sufficient demonstrations a struggle for tabletop manipulation, and even more so for humanoids that must also walk and balance. Learning from simulated data and transferring that behavior to the real world, as is commonly done in locomotion, sidesteps this struggle, so we replicate that recipe for loco-manipulation. In doing so, we find that cloning synthetic demonstrations results in a low performance ceiling no matter the amount of training data. Reinforcement learning breaks through it, and refining the cloned policy with Flow-GRPO on a single sparse reward yields performance that synthetic behavior cloning cannot match. Together, these stages form our end-to-end sim-to-real pipeline spanning more than 150,000 scenes, which we use to train FetchMan. We evaluate it on FetchMan-Bench, a simulation benchmark we release, and deploy it zero-shot on a real Unitree G1, where our single-object reach-and-pick policy walks to and grasps a target across unseen scenes at 73.3% success. Finally, we extend this recipe to multi-object training, a first step toward loco-manipulation generalist policies at this data scale.
Aug 17, 2026

MatchingPolicy: Correspondence-Aware Policy Enables Cross-Object In-Context Learning

In-context imitation learning enables few-shot policy generalization but struggles to maintain performance on unseen objects and novel scenarios. To address this, we introduce MatchingPolicy, a correspondence-driven framework that explicitly decouples demonstration-to-scene matching from policy learning. Central to our method is a correspondence-aware diffusion policy that conditions robotic actions directly on dense semantic correspondences. This architectural separation resolves the inherent conflict between correspondence identification and action adaptation, enabling robust out-of-distribution transfer. Our framework integrates vision foundation models with a novel two-stage matching algorithm to dynamically establish reliable correspondences. Extensive evaluations on RLBench and real-world manipulation tasks confirm that MatchingPolicy achieves superior few-shot performance, generalizing reliably across unseen object instances and semantic categories.
Aug 17, 2026

ViHaTeleop: A Low-Cost, Lightweight Visual-Haptic Teleoperation System for Dexterous Manipulation Learning

Learning from demonstration is a promising approach for dexterous manipulation, but collecting high-quality contact-critical demonstrations remains difficult with low-cost teleoperation hardware. We present ViHaTeleop, a lightweight (0.7 kg), low-cost ($550) visual-haptic teleoperation system with SLAM-based wrist tracking, camera-based hand tracking, and finger-wise vibrotactile feedback through Linear Resonant Actuators (LRA). The system includes several design choices (LED illumination, fisheye hand camera, and tactile-aware retargeting constraints) and is deployed on Franka + LEAP Hand + 9DTact in both real and simulated environments. Under matched with/without-haptic conditions with nine participants across six contact-critical tasks, haptics improved success rates across all tasks (+2.2 to +15.6 percentage points), while completion-time effects were task-dependent. Subjective ratings showed significant gains in contact clarity and grasp confidence in both simulation and real-world settings (Wilcoxon signed-rank, p<0.05p<0.05). We also integrate a lightweight depth-camera-based tactile proxy in Isaac Sim, enabling a full pipeline from multi-modal demonstration collection to visual-tactile policy training. Preliminary downstream validation by training visual-tactile policies from collected demonstrations shows tactile cues benefit contact-critical subtasks (peg-in-hole: +17 percentage points over vision-only).
Aug 17, 2026

SurgVIL: Scaling Surgical Robot Imitation Learning with Open-source Surgical Videos

Learning-based surgical robot autonomy requires large-scale demonstrations with synchronized videos and robot actions, but such data are exceedingly rare in clinical or realistic tissue settings because robot kinematics are typically inaccessible outside controlled research systems. In contrast, phantom data collected on research platforms provide accurate action labels but lack the visual diversity of real tissue. We propose SurgVIL, a framework for scaling surgical robot imitation learning using open-source surgical videos. SurgVIL combines kinematically labeled phantom robot demonstrations with surgical videos from open-source datasets and online sources for policy learning. Since these videos lack robot motion labels, we estimate approximate kinematics as weak supervision. We evaluate SurgVIL on two da Vinci robot tasks: needle pick-up and cholecystectomy cutting. Across ACT, π0π_0, and GR00T-H backbones, adding surgical videos substantially improves generalization to real-tissue and out-of-distribution settings, suggesting a scalable path from phantom training toward generalizable surgical robot policies.
Aug 17, 2026

Learning Varying Physical Therapist-Patient Interactions for Robot-mediated Upper Limb Task-Specific Training

Upper extremity motor function recovery is positively linked to Task-Specific Training (TST) and sufficient therapy dosage. Rehabilitation robots can increase TST dosage via controlled, repetitive treatment and free therapists to simultaneously manage other patients, but it has yet to demonstrate significant benefits over conventional treatment. This is potentially linked to inaccurate robotic representation of personalised physical therapist-patient interaction and lack of practice variability during TST. Hence, we advocate for robotic interventions that preserve the personalised physical therapist-patient interactions when delivering TST for patients across varying practise conditions. We propose a Learning-from-Demonstration framework using Task-Parameterised Gaussian Mixture Models (TPGMM) to learn personalised physical therapist-patient interaction in Task-Specific exercises, mapping patient joint kinematics to therapist-applied torques using few demonstrations. The model is generalised to reconstruct therapist torques in new task variations. The framework was evaluated on physical interactions from 14 mock "therapist-patient" pairs over three tasks of increasing complexity, each with six variations. A benchmark comparison against a Look-Up Table was conducted. The results show both methods reproducing interactions in unseen task variations that deviate slightly from the actual interaction, with TPGMM slightly outperforming LUT. Both methods reproduced interactions that gets increasingly closer to the actual interaction as task complexity increases.
Aug 16, 2026

Revisiting Open-Loop Execution in Robotics: Toward Reactive, Higher-Performing Policies

Action chunking --- the practice of predicting a sequence of actions and executing a prefix open-loop --- has emerged as a key enabler of recent progress in imitation learning for robotic manipulation. However, executing long open-loop prefixes reduces reactivity, limiting policies' ability to correct for errors. Further, the mechanisms underlying these performance benefits remain poorly understood: prior works cite mitigating compounding errors, absorbing inference latency, or smoothing motions, but provide limited controlled evidence or guidance for preserving reactivity. In this work, we argue that long open-loop execution primarily helps short-context policies imitate "non-Markovian demonstrations". Across four simulation and two real-world tasks, we show that expert non-Markovianity strongly shapes the relationship between task success and open-loop execution horizon. Further, we investigate the impact of compounding errors --- the prevailing explanation for long open-loop execution in prior work --- and find that while they matter, expert non-Markovianity has a much stronger impact in our experimental setting. Finally, we show that when policies are provided with a sufficiently long context, open-loop execution is no longer beneficial and the most reactive, closed-loop policies perform best. While imitation learning has seen great success using long open-loop execution, our findings motivate long-context, reactive policies as a more principled and performant paradigm.
Aug 14, 2026

PILOT: Privileged Imitation Learning for End-to-End Motion Planning of Autonomous UAVs under Partial Observability

Autonomous navigation in cluttered environments is hampered by partial observability and dynamic constraints. This paper presents PILOT, a constraint-aware privileged imitation learning framework for vision-based end-to-end UAV motion planning under partial observability. The framework distills planning strategies from a computationally intensive optimal control expert into a student policy regularized toward safety and dynamic requirements via a dual-objective loss function. To mitigate partial observability, a spatiotemporal perception fusion module using a Temporal Convolutional Network (TCN) is developed to integrate historical depth images and odometry. This module infers task-relevant latent context from historical observations, enhancing spatial awareness beyond the instantaneous FOV without maintaining persistent map memory. A trajectory parameterization layer mapping network outputs to a structured trajectory, while enabling explicit continuity, dynamic-consistency, and obstacle soft penalties during training, encouraging constraint satisfaction for unseen observations without formal guarantees. Simulations on quadrotor and fixed-wing aircraft demonstrate that PILOT achieves performance comparable to the privileged expert while reducing computational overhead by over 80%. Successful indoor and outdoor zero-shot deployment confirms the practical feasibility and cross-domain generalization of the planner.
Aug 13, 2026

NestDex: Nested Policy Learning with Copilot Assisted Teleoperation for Dexterous Manipulation

Dexterous manipulation promises substantially richer robot interaction with the physical world, but learning these behaviours remains constrained by the difficulty of collecting consistent, complete-task demonstrations. Unlike parallel-jaw manipulation, dexterous tasks require the operator to coordinate arm motion with precise, contact-rich finger behaviour throughout the task. We introduce NestDex, a nested policy-learning framework that reduces this burden by using learned hand skills to assist demonstration collection. The operator controls the arm and regulates the active hand skill through a single-DoF clutch, rather than directly specifying the full finger trajectory. The inner hand policy adapts its motion from the latest proprioceptive history, while a vision-language selector activates the appropriate skill for each task stage. The resulting demonstrations train a separate outer visuomotor policy that controls both the arm and hand without the inner policies at deployment. A hand-action variational autoencoder provides compact hand-action targets while retaining arm commands in joint space. Across real-world dexterous manipulation experiments, NestDex improves demonstration reliability and efficiency, and the resulting empirical evaluations support effective autonomous policy learning. Video Demo are available at project website https://aus.bot/research/nestdex.