Scalable Robot Learning
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32 papers in the last four weeks, up 220% on the four weeks before. 0.3% of all new papers.
Latest papers 201
Developing bipedal football robots in dynamiccombat environments presents challenges related to motionstability and deep coupling of multiple tasks, as well ascontrol switching issues between different states such as up-right walking and fall recovery. To address these problems,this paper proposes a modular reinforcement learning (RL)framework for achieving adaptive multi-task control. Firstly,this framework combines an open-loop feedforward oscilla-tor with a reinforcement learning-based feedback residualstrategy, effectively separating the generation of basic gaitsfrom complex football actions. Secondly, a posture-driven statemachine is introduced, clearly switching between the ballseeking and kicking network (BSKN) and the fall recoverynetwork (FRN), fundamentally preventing state interference.The FRN is efficiently trained through a progressive forceattenuation curriculum learning strategy. The architecture wasverified in Unity simulations of bipedal robots, demonstratingexcellent spatial adaptability-reliably finding and kicking theball even in restricted corner scenarios-and rapid autonomousfall recovery (with an average recovery time of 0.715 seconds).This ensures seamless and stable operation in complex multi-task environments.
Web-Gewu: A Browser-Based Interactive Playground for Robot Reinforcement Learning
With the rapid development of embodied intelligence, robotics education faces a dual challenge: high computational barriers and cumbersome environment configuration. Existing centralized cloud simulation solutions incur substantial GPU and bandwidth costs that preclude large-scale deployment, while pure local computing is severely constrained by learners' hardware limitations. To address these issues, we propose Web-Gewu, an interactive robotics education platform built on a WebRTC cloud-edge-client collaborative architecture. The system offloads all physics simulation and reinforcement learning (RL) training to the edge node, while the cloud server acts exclusively as a lightweight signaling relay, enabling extremely low-cost browser-based peer-to-peer (P2P) real-time streaming. Learners can interact with multi-form robots at low end-to-end latency directly in a web browser without any local installation, and simultaneously observe real-time visualization of multi-dimensional monitoring data, including reinforcement learning reward curves. Combined with a predefined robust command communication protocol, Web-Gewu provides a highly scalable, out-of-the-box, and barrier-free teaching infrastructure for embodied intelligence, significantly lowering the barrier to entry for cutting-edge robotics technology.
From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation
Learning robust robot policies in real-world environments requires diverse data augmentation, yet scaling real-world data collection is costly due to the need for acquiring physical assets and reconfiguring environments. Therefore, augmenting real-world scenes into simulation has become a practical augmentation for efficient learning and evaluation. We present a generative framework that establishes a generative real-to-sim mapping from real-world panoramas to high-fidelity simulation scenes, and further synthesize diverse cousin scenes via semantic and geometric editing. Combined with high-quality physics engines and realistic assets, the generated scenes support interactive manipulation tasks. Additionally, we incorporate multi-room stitching to construct consistent large-scale environments for long-horizon navigation across complex layouts. Experiments demonstrate a strong sim-to-real correlation validating our platform's fidelity, and show that extensively scaling up data generation leads to significantly better generalization to unseen scene and object variations, demonstrating the effectiveness of Digital Cousins for generalizable robot learning and evaluation.
: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities
We present a new robotic foundation model, called , that can enable strong out-of-the-box performance in a wide range of scenarios. can follow diverse language instructions in unseen environments, including multi-stage tasks with various kitchen appliances, provide zero-shot cross-embodiment generalization, for example enabling a robot to fold laundry without seeing the task before, and perform challenging tasks such as operating an espresso machine out of the box at a level of performance that matches much more specialized RL-finetuned models. The main idea behind is to use diverse context conditioning during training. This conditioning information, contained in the prompt, makes it possible to steer the model precisely to perform many tasks with different strategies. It is conditioned not just on a language command that describes what it should do, but on additional multimodal information that also describes the manner or strategy in which it should do it, including metadata about task performance and subgoal images. This enables to use very diverse data, including demonstrations, potentially suboptimal (autonomous) data including failures, and data from non-robot sources. Our experiments evaluate across numerous tasks with multiple robot platforms, on tasks that require speed and dexterity, language following, and compositional task generalization.
Model-Based Reinforcement Learning Exploits Passive Body Dynamics for High-Performance Biped Robot Locomotion
Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We constructed two models in a simulator, one with passive elements (e.g., springs) and the other, which is similar to general humanoids, without passive elements. The training of the model with passive elements was highly affected by the attractor of the system. This lead that although the trajectories quickly converged to limit cycles, it took a long time to obtain large rewards. However, thanks to the attractor-driven learning, the acquired locomotion was robust and energy-efficient. The results revealed that robots with passive elements could efficiently acquire high-performance locomotion by utilizing stable limit cycles generated through dynamic interaction between the body and ground. This study demonstrates the importance of implementing passive properties in the body for future embodied AI.
StarVLA-: Reducing Complexity in Vision-Language-Action Systems
Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for building general-purpose robotic agents. However, the VLA landscape remains highly fragmented and complex: as existing approaches vary substantially in architectures, training data, embodiment configurations, and benchmark-specific engineering. In this work, we introduce StarVLA-, a simple yet strong baseline designed to study VLA design choices under controlled conditions. StarVLA- deliberately minimizes architectural and pipeline complexity to reduce experimental confounders and enable systematic analysis. Specifically, we re-evaluate several key design axes, including action modeling strategies, robot-specific pretraining, and interface engineering. Across unified multi-benchmark training on LIBERO, SimplerEnv, RoboTwin, and RoboCasa, the same simple baseline remains highly competitive, indicating that a strong VLM backbone combined with minimal design is already sufficient to achieve strong performance without relying on additional architectural complexity or engineering tricks. Notably, our single generalist model outperforms by 20% on the public real-world RoboChallenge benchmark. We expect StarVLA- to serve as a solid starting point for future research in the VLA regime. Code will be released at https://github.com/starVLA/starVLA.
Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigation
As the demand for mobile robots continues to increase, social navigation has emerged as a critical task, driving active research into deep reinforcement learning (RL) approaches. However, because pedestrian dynamics and social conventions vary widely across different regions, simulations cannot easily encompass all possible real-world scenarios. Real-world RL, in which agents learn while operating directly in physical environments, presents a promising solution to this issue. Nevertheless, this approach faces significant challenges, particularly regarding constrained computational resources on edge devices and learning efficiency. In this study, we propose incremental residual RL (IRRL). This method integrates incremental learning, which is a lightweight process that operates without a replay buffer or batch updates, with residual RL, which enhances learning efficiency by training only on the residuals relative to a base policy. Through the simulation experiments, we demonstrated that, despite lacking a replay buffer, IRRL achieved performance comparable to those of conventional replay buffer-based methods and outperformed existing incremental learning approaches. Furthermore, the real-world experiments confirmed that IRRL can enable robots to effectively adapt to previously unseen environments through the real-world learning.
EgoVerse: An Egocentric Human Dataset for Robot Learning from Around the World
Robot learning increasingly depends on large and diverse data, yet robot data collection remains expensive and difficult to scale. Egocentric human data offer a promising alternative by capturing rich manipulation behavior across everyday environments. However, existing human datasets are often limited in scope, difficult to extend, and fragmented across institutions. We introduce EgoVerse, a collaborative platform for human data-driven robot learning that unifies data collection, processing, and access under a shared framework, enabling contributions from individual researchers, academic labs, and industry partners. The current release includes 1,362 hours (80k episodes) of human demonstrations spanning 1,965 tasks, 240 scenes, and 2,087 unique demonstrators, with standardized formats, manipulation-relevant annotations, and tooling for downstream learning. Beyond the dataset, we conduct a large-scale study of human-to-robot transfer with experiments replicated across multiple labs, tasks, and robot embodiments under shared protocols. We find that policy performance generally improves with increased human data, but that effective scaling depends on alignment between human data and robot learning objectives. Together, the dataset, platform, and study establish a foundation for reproducible progress in human data-driven robot learning. Videos and additional information can be found at https://egoverse.ai/
RADAR: Closed-Loop Robotic Data Generation via Semantic Planning and Autonomous Causal Environment Reset
The acquisition of large-scale physical interaction data, a critical prerequisite for modern robot learning, is severely bottlenecked by the prohibitive cost and scalability limits of human-in-the-loop collection paradigms. To break this barrier, we introduce Robust Autonomous Data Acquisition for Robotics (RADAR), a fully autonomous, closed-loop data generation engine that completely removes human intervention from the collection cycle. RADAR elegantly divides the cognitive load into a four-module pipeline. Anchored by 2-5 3D human demonstrations as geometric priors, a Vision-Language Model first orchestrates scene-relevant task generation via precise semantic object grounding and skill retrieval. Next, a Graph Neural Network policy translates these subtasks into physical actions via in-context imitation learning. Following execution, the VLM performs automated success evaluation using a structured Visual Question Answering pipeline. Finally, to shatter the bottleneck of manual resets, a Finite State Machine orchestrates an autonomous environment reset and asymmetric data routing mechanism. Driven by simultaneous forward-reverse planning with a strict Last-In, First-Out causal sequence, the system seamlessly restores unstructured workspaces and robustly recovers from execution failures. This continuous brain-cerebellum synergy transforms data collection into a self-sustaining process. Extensive evaluations highlight RADAR's exceptional versatility. In simulation, our framework achieves up to 90% success rates on complex, long-horizon tasks, effortlessly solving challenges where traditional baselines plummet to near-zero performance. In real-world deployments, the system reliably executes diverse, contact-rich skills (e.g., deformable object manipulation) via few-shot adaptation without domain-specific fine-tuning, providing a highly scalable paradigm for robotic data acquisition.
APPLV: Adaptive Planner Parameter Learning from Vision-Language-Action Model
Autonomous navigation in highly constrained environments remains challenging for mobile robots. Classical navigation approaches offer safety assurances but require environment-specific parameter tuning; end-to-end learning bypasses parameter tuning but struggles with precise control in constrained spaces. To this end, recent robot learning approaches automate parameter tuning while retaining classical systems' safety, yet still face challenges in generalizing to unseen environments. Recently, Vision-Language-Action (VLA) models have shown promise by leveraging foundation models' scene understanding capabilities, but still struggle with precise control and inference latency in navigation tasks. In this paper, we propose Adaptive Planner Parameter Learning from Vision-Language-Action Model (\textsc{applv}). Unlike traditional VLA models that directly output actions, \textsc{applv} leverages pre-trained vision-language models with a regression head to predict planner parameters that configure classical planners. We develop two training strategies: supervised learning fine-tuning from collected navigation trajectories and reinforcement learning fine-tuning to further optimize navigation performance. We evaluate \textsc{applv} across multiple motion planners on the simulated Benchmark Autonomous Robot Navigation (BARN) dataset and in physical robot experiments. Results demonstrate that \textsc{applv} outperforms existing methods in both navigation performance and generalization to unseen environments.
Learning to Build: Autonomous Robotic Assembly of Stable Structures Without Predefined Plans
This paper presents a novel autonomous robotic assembly framework for constructing stable structures without relying on predefined architectural blueprints. Instead of following fixed plans, construction tasks are defined through targets and obstacles, allowing the system to adapt more flexibly to environmental uncertainty and variations during the building process. A reinforcement learning (RL) policy, trained using deep Q-learning with successor features, serves as the decision-making component. As a proof of concept, we evaluate the approach on a benchmark of 15 2D robotic assembly tasks of discrete block construction. Experiments using a real-world closed-loop robotic setup demonstrate the feasibility of the method and its ability to handle construction noise. The results suggest that our framework offers a promising direction for more adaptable and robust robotic construction in real-world environments.
Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions
This paper focuses on the scalable robot learning for manipulation in the dexterous robot arm-hand systems, where the remote human-robot interactions via augmented reality (AR) are established to collect the expert demonstration data for improving efficiency. In such a system, we present a novel method to address the general manipulation task problem. Specifically, the proposed method consists of two phases: i) In the first phase for pretraining, the policy is created in a behavior cloning (BC) manner, through leveraging the learning data from our AR-based remote human-robot interaction system; ii) In the second phase, a contrastive learning empowered reinforcement learning (RL) method is developed to obtain more efficient and robust policy than the BC, and thus a projection head is designed to accelerate the learning progress. An event-driven augmented reward is adopted for enhancing the safety. To validate the proposed method, both the physics simulations via PyBullet and real-world experiments are carried out. The results demonstrate that compared to the baselines, our method not only significantly speeds up the training process, but also achieves much better performance in terms of the success rate for fulfilling the manipulation tasks. By conducting the ablation study, it is confirmed that the proposed RL with contrastive learning overcomes policy collapse. Supplementary demonstrations are available at https://cyberyyc.github.io/.
PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour
Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged robots with similar perceptual reasoning remains a significant challenge. Existing methods often rely on hierarchical controllers that follow pre-computed footholds, thereby constraining the robot's real-time adaptability and the exploratory potential of reinforcement learning. To overcome these challenges, we present PUMA, an end-to-end learning framework that integrates visual perception and foothold priors into a single-stage training process. This approach leverages terrain features to estimate egocentric polar foothold priors, composed of relative distance and heading, guiding the robot in active posture adaptation for parkour tasks. Extensive experiments conducted in simulation and real-world environments across various discrete complex terrains, demonstrate PUMA's exceptional agility and robustness in challenging scenarios.
Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot
The development of robust and generalizable robot learning models is critically contingent upon the availability of large-scale, diverse training data and reliable evaluation benchmarks. Collecting data in the physical world poses prohibitive costs and scalability challenges, and prevailing simulation benchmarks frequently suffer from fragmentation, narrow scope, or insufficient fidelity to enable effective sim-to-real transfer. To address these challenges, we introduce Genie Sim 3.0, a unified simulation platform for robotic manipulation. We present Genie Sim Generator, a large language model (LLM)-powered tool that constructs high-fidelity scenes from natural language instructions. Its principal strength resides in rapid and multi-dimensional generalization, facilitating the synthesis of diverse environments to support scalable data collection and robust policy evaluation. We introduce the first benchmark that pioneers the application of LLM for automated evaluation. It leverages LLM to mass-generate evaluation scenarios and employs Vision-Language Model (VLM) to establish an automated assessment pipeline. We also release an open-source dataset comprising more than 10,000 hours of synthetic data across over 200 tasks. Through systematic experimentation, we validate the robust zero-shot sim-to-real transfer capability of our open-source dataset, demonstrating that synthetic data can server as an effective substitute for real-world data under controlled conditions for scalable policy training. For code and dataset details, please refer to: https://github.com/AgibotTech/genie_sim.
Learning On The Job: Zero-Shot Task Execution under Parametric Uncertainty via Trajectory-Parametrized Dual Control
Model-based control can achieve reliable task performance, but its effectiveness depends on the accuracy of the underlying model. Robots operating under model uncertainty must often adapt to previously unseen payloads, objects, and interaction dynamics to complete a task successfully. Conventional approaches typically rely on a dedicated task- and control-agnostic excitation phase for estimating physics parameters, delaying task execution and collecting potentially irrelevant data. In this paper, we instead consider zero-shot task execution under parametric uncertainty, where online model learning and control proceed concurrently during task execution. Our approach formulates reference generation within a dual control framework to produce task-relevant, informative trajectories that reduce parameter uncertainty in directions critical to task success. We predefine a feedback policy with an explicit parameter adaptation law and optimize the reference through the resulting adaptive closed-loop dynamics. We propose two formulations: 1) minimizing expected task cost under parameter uncertainty, and 2) minimizing optimality loss, which quantifies the degradation in task performance caused by planning with an incorrect parameter estimate. By actively optimizing for informative trajectories via a natural Fisher information measure, we tightly approach a lower bound on task-relevant parameter uncertainty while simultaneously achieving reliable task execution. Across diverse tasks, controllers, and adaptation laws, targeted exploration enables the identification required for successful task execution, allowing robots to learn relevant physical parameters while completing the task in a single attempt.
Gain Tuning Is Not What You Need: Reward Gain Adaptation for Constrained Locomotion Learning
Existing robot locomotion learning techniques rely heavily on the offline selection of proper reward weighting gains and cannot guarantee constraint satisfaction (i.e., constraint violation) during training. Thus, this work aims to address both issues by proposing Reward-Oriented Gains via Embodied Regulation (ROGER), which adapts reward-weighting gains online based on penalties received throughout the embodied interaction process. The ratio between the positive reward (primary reward) and negative reward (penalty) gains is automatically reduced as the learning approaches the constraint thresholds to avoid violation. Conversely, the ratio is increased when learning is in safe states to prioritize performance. With a 60-kg quadruped robot, ROGER achieved near-zero constraint violation throughout multiple learning trials. It also achieved up to 50% more primary reward than the equivalent state-of-the-art techniques. In MuJoCo continuous locomotion benchmarks, including a single-leg hopper, ROGER exhibited comparable or up to 100% higher performance and 60% less torque usage and orientation deviation compared to those trained with the default reward function. Finally, real-world locomotion learning of a physical quadruped robot was achieved from scratch within one hour without any falls. Therefore, this work contributes to constraint-satisfying real-world continual robot locomotion learning and simplifies reward weighting gain tuning, potentially facilitating the development of physical robots and those that learn in the real world.
Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers
Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://soltanilara.github.io/giava/
Shared Modular Recurrence in Contextual MDPs for Universal Morphology Control
A universal controller for any robot morphology would greatly improve computational and data efficiency. Steps have been made towards such multi-robot control by utilizing contextual information about the properties of individual robots and exploiting their modular structure in the architecture of deep reinforcement learning agents. When the robots have highly dissimilar morphologies, however, this becomes a challenging problem, especially when the agent must generalize to new, unseen robots. In this paper, we posit that contextual features are often only partially available, but that they can be recovered through modular interactions. This can allow for better multi-robot control and generalization to contexts that are not seen during training. To this extent, we implement a transformer-based architecture with shared modular recurrence and evaluate its (generalization) performance on a large set of MuJoCo robots. The results show a substantial improvement in zero-shot generalization performance on robots with unseen dynamics, kinematics, and topologies, in four different environments.
Prior Reinforce: Goal-Conditioned Dynamic Manipulation with Limited Trials
Embodied robots have achieved strong performance in many real-world manipulation tasks, yet agile dynamic manipulation remains challenging due to high sensitivity to motion parameters and sparse outcome-level feedback. Tasks such as shooting a basketball into a hoop require precise control of fast open-loop motions, where small trajectory variations can lead to large outcome deviations, making data-efficient adaptation difficult for existing methods that rely on large-scale interaction, reward engineering, or accurate dynamic modeling. We propose Prior Reinforce (P.R.), a simple and practical framework for goal-conditioned dynamic manipulation. The method first learns a structured motion manifold from a small set of demonstrations using a conditional diffusion model, and then adapts motions toward new goals through feedback-driven optimization in a low-dimensional condition space. By separating motion generation from outcome-driven adaptation, the framework enables efficient refinement using only a small number of real-world trials under noisy perception. Experiments on multiple real-world dynamic manipulation tasks demonstrate that P.R. reliably achieves new goals within as few as ten total trials while remaining robust to perception noise and hardware uncertainty, suggesting a practical approach for low-trial real-world robot adaptation. Project website: https://adap-robotics.github.io/.
SHIELD: Safety on Humanoids via CBFs In Expectation on Learned Dynamics
Robot learning has produced remarkably effective ``black-box'' controllers for complex tasks such as dynamic locomotion on humanoids. Yet ensuring dynamic safety, i.e., constraint satisfaction, remains challenging for such policies. Reinforcement learning (RL) embeds constraints heuristically through reward engineering, and adding or modifying constraints requires retraining. Model-based approaches, like control barrier functions (CBFs), enable runtime constraint specification with formal guarantees but require accurate dynamics models. This paper presents SHIELD, a layered safety framework that bridges this gap by: (1) training a generative, stochastic dynamics residual model using real-world data from hardware rollouts of the nominal controller, capturing system behavior and uncertainties; and (2) adding a safety layer on top of the nominal (learned locomotion) controller that leverages this model via a stochastic discrete-time CBF formulation enforcing safety constraints in probability. The result is a minimally-invasive safety layer that can be added to the existing autonomy stack to give probabilistic guarantees of safety that balance risk and performance. In hardware experiments on an Unitree G1 humanoid, SHIELD enables safe navigation (obstacle avoidance) through varied indoor and outdoor environments using a nominal (unknown) RL controller and onboard perception.
HERB: Human-augmented Efficient Reinforcement learning for Bin-packing
Packing objects efficiently is a fundamental problem in logistics, warehouse automation, and robotics. When dealing with highly diverse 3D objects (household or grocery items), closed-form solutions are infeasible, and heuristic or model-free Reinforcement Learning~(RL) methods tend to focus solely on geometric optimization, relying on exhaustive searches of the discretized solution space. This leads to long training times (for pure RL) and high latency (heuristics), limited transferability to robotic scenarios, and ultimately ignores object characteristics (fragility, deformability) and human preferences. We propose HERB, a human-augmented RL framework for packing irregular objects, the first to explore the potential of learning from human demonstrations to solve this complex task. It leverages human demonstrations of packing strategies, which inherently exhibit latent factors such as space optimization, stability, and object properties that are difficult to model explicitly. The human-expert data is combined with RL exploration to provide the placement of each object inside the container. Experimental results show that our method outperforms heuristic, purely RL-based, and imitation learning approaches in packing efficiency and latency. Qualitative results highlight that our packing strategy produces more stable, human-like arrangements, which we expect to be more appropriate and widely accepted. Finally, we demonstrate the real-world feasibility of our method on a robotic system.