Scalable Robot Learning

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4 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Scalable Robot Learning.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Scalable Robot Learning.

119 papers

Latest in Scalable Robot Learning

Sep 14, 2026cs.RO

JEPLO: Joint-Embedding Predictive Learning for LiDAR-Based Legged Locomotion

Light detection and ranging (LiDAR) remains less explored than RGB-D sensing for perceptive legged locomotion, and existing LiDAR-based approaches often rely on explicit mapping. We present JEPLO (Joint-Embedding Predictive learning for legged LOcomotion), a single-stage learning framework for mapping-free, LiDAR-based perceptive locomotion for legged robots. We introduce a proprio-exteroceptive JEPA (PE-JEPA) world model to learn predictive egocentric terrain representations from onboard observations, including raw LiDAR scans. A concurrent JEPA-teacher-student (CJTS) pipeline is further proposed to train a locomotion policy informed by JEPA latent representations in simulation using deep reinforcement learning with a simple reward formulation. The framework achieves successful sim-to-real transfer, enabling omnidirectional traversal of diverse terrains, including long staircases and high boxes, with lightweight onboard computation. Evaluations demonstrate greater robustness than existing perceptive locomotion frameworks, particularly under degraded perception caused by occlusion, sparsity and noise. Further analysis validates JEPLO's ability to retain task-relevant information under these challenging conditions. We open-source our implementation, experimental datasets, and hardware setup designs https://github.com/ASIG-X/JEPLO.
Qihao Yuan, Yixuan Qiu, Ziyu Cao +2
Sep 14, 2026cs.LG

Admissable: Training Reinforcement Learning Agents against Adversarial Missingness

In order to make Reinforcement Learning algorithms applicable in real world scenarios, safety must be ensured even under adverse operating conditions. In this work, we consider the challenge of adversarial feature missingness: a scenario in which an adversary occludes features from the agent's observation in order to reduce performance as much as possible. We formally define adversarial missingness for Reinforcement Learning and compare it to the related concepts of \ell_\infty-norm bounded adversarial perturbations and learning with missing data. We develop an adversarial training algorithm and show its effectiveness in increasing robustness against adversarial missingness on three MuJoCo benchmark environments. Compared to a baseline trained with random uniform missingness, our method achieves better robustness on all three tasks.
Paul Stahlhofen, Luca Hermes, Tim Kochs +2
Sep 8, 2026cs.RO

Learning to build covering structures with continuous adjustments

Robotic construction offers the potential to use materials more efficiently and create complex geometries, but current methods rely on rigid, high-precision plans that cannot accommodate the tolerances, inaccuracies, and unexpected changes inherent in physical fabrication. In this work, we introduce a reinforcement learning approach that forgoes predefined plans entirely, instead generating construction sequences adaptively as the structure is built. Our method operates on graph-structured state representations and a mixed (parameterized) action space, requiring both discrete block selection and continuous placement parameters. Because the stability simulation of a structure is computationally heavy, we develop an efficient exploration strategy by incorporating unilateral edges into graph neural networks, extending soft actor-critic (SAC) to this hybrid setting. We evaluate our algorithm, HSAC, against the prior method hybrid-PPO (HPPO), demonstrating significantly higher asymptotic performance and good sample efficiency. We also demonstrate HSAC's robustness to hyperparameter choices and its exploration capability, handling up to 10 discrete actions without performance degradation. Finally, we validate our approach on a physical two-robot setup, successfully building a spanning arch with 3D-printed blocks in closed-loop execution, confirming that policies trained in simulation transfer to real hardware.
Gabriel Vallat, Maryam Kamgarpour, Stefana Parascho
Sep 7, 2026cs.RO

State-of-the-Art in Learning-by-Demonstration with Passive Observation for Industrial Assembly Automation

Learning-by-Demonstration (LbD) enables intuitive robot programming by capturing expert skills, which is crucial for agility in high-mix, low- volume manufacturing. This systematic literature review analyzes passive LbD for industrial assembly processes, focusing on the perception architecture and the generalization of the perceived demonstration. We specifically investigate one-shot approaches where only a single demonstration is required. The review evaluates how systems adapt to new assemblies using this limited data. We identify a shift towards object-centric perception, allowing learned primitives to be transferred to new product variants with minimal training.
David Koetter, Oliver Petrovic, Christian Brecher
Sep 3, 2026cs.RO

Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Models

For robots to operate reliably in real-world environments, they need to perceive their surroundings, act, and reason about the consequences of those actions. Rapid progress in the domains of representation learning, VLA models, and world models has significantly enhanced the capabilities of robot learning systems, enabling robots to work in increasingly complex environments. However, these paradigms are typically developed in isolation, resulting in fragmented systems that struggle with generalization, long-horizon temporal reasoning and planning, and deployment in unstructured environments. In this survey, we present a unified perspective on robot learning by organizing the existing methods along three complementary axes: understanding through representation learning, acting through VLA models, and reasoning through world models. We introduce a structured taxonomy that captures key design choices in environment representation, policy learning, and predictive modeling, and summarize the recent progress in these domains. Beyond classifying the existing works, we analyze how these components interact, discuss common limitations, and highlight emerging trends towards more integrated systems. Through this lens, we identify the challenges in the domain of robot learning, including uncertainty quantification, out-of-distribution generalization, cross-embodiment transfer, long-context understanding, and long-horizon planning. We argue that these challenges arise not only from limitations within individual components but also from the lack of integration across perception, action, and reasoning. Building on this analysis, we outline future directions towards unified, physically grounded, and probabilistic robot learning to develop robust robotic systems that maintain consistent internal representations and support decision making over extended interactions in real-world environments.
Shaunak A. Mehta, Ananya Hazarika, Haochen Zhang +5
Aug 25, 2026cs.RO

CRESSim-Neo: A Batched GPU Simulation Engine for Surgical Robotics and Robot Learning

We introduce CRESSim-Neo, a batched GPU simulation engine for surgical robotics and robot learning. CRESSim-Neo combines position-based simulation of rigid bodies, deformable tissues, fluids, and strands with batched rendering, surgery-specific sensing, and a GPU-resident data pipeline. The engine supports applications including tissue manipulation, fluid suction, suturing, cable-driven robots, and ultrasound image synthesis. Direct access to physics and rendering buffers enables GPU-resident robot learning and zero-copy PyTorch integration using DLPack. We demonstrate CRESSim-Neo across rigid-body, deformable-body, and fluid simulation tasks, including vision-based and surgical robot-learning scenarios. On an NVIDIA RTX 4090, the engine achieves up to 2.03 million environment steps per second for 8192 parallel CartPole environments, and scales to batched surgical scenarios involving tissue deformation, fluid interaction, and ultrasound sensing. Overall, CRESSim-Neo provides a unified and scalable platform for surgical simulation, synthetic data generation, and surgical robot learning.
Yafei Ou, Ahnaf Naheen, Tleukhan Mussin +3
Aug 13, 2026cs.RO

Mind the Context: Continual Learning of Socially Appropriate Robot Actions via Environmental-Social Disentanglement

Social robots are expected to operate across diverse environments, where similar arrangements can imply different socially appropriate actions, e.g., starting a conversation may be acceptable in a crowded home but disruptive in an office meeting. Because such norms and environments cannot all be anticipated in advance, robots require continual learning (CL) to adapt from sequential experience while retaining previously acquired knowledge. Prior work has studied CL for generating socially appropriate robot actions, but it has not addressed domain-incremental settings in which the robot incrementally encounters diverse contexts (e.g., living room, meeting room, office, hallway), where both environmental (e.g., whether the space is open or cluttered with furniture) and social cues (e.g., how people or other agents are positioned around the robot) jointly shape the appropriateness of robot actions. We address this gap with the Explicit Disentanglement Dual-Branch (EDD) framework. EDD explicitly separates environmental and social-agent related knowledge and uses replay-based rehearsal to mitigate forgetting while learning the appropriateness of robot actions (e.g., cleaning, serving, starting a conversation) across several indoor domains. Experiments show that EDD outperforms several state-of-the-art baselines, and ablation studies further evaluate different disentanglement strategies and the sensitivity to domain ordering. Our code is publicly available at https://github.com/Cambridge-AFAR/Mind-the-Context.git.
Rafal Robert Karpinski, Fethiye Irmak Dogan, Nikhil Churamani +4
Aug 13, 2026cs.RO

S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation

Long-horizon surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals. Existing world-model agents typically imagine at primitive-step resolution, leaving variable-duration task progress implicit. Manually specified stages can provide intermediate structure, but their task specific boundaries are difficult to align with state-dependent interaction transitions. We propose S2-HWM, a Sparse Event-Structured Hierarchical World Model that learns sparse event evidence from primitive latent trajectories to coordinate an event-level manager and a primitive-step worker. The event evidence schedules manager goal updates, and each selected latent goal conditions the worker's primitive actions until the next update. The learned event evidence also forms variable-duration segments for an Event Transition Model (ETM), which predicts the next?boundary stochastic state, segment duration, and accumulated segment reward. Chaining these event-level predictions provides a variable-duration continuation beyond the primitive imagination horizon for manager learning, while the worker retains primitive-step actor-critic learning. On a SurRoL-based PegTransfer task, S2-HWM achieves a success rate of 98.7%, outperforming the flat GAS DreamerV3 baseline by 22.7 percentage points.
Shuzhe Zhang, Xin Zhu, Yinling Qian +1
Aug 11, 2026cs.RO

Adaptation of Generalist Robot Policies with Minimal Data

A central goal in robot learning is to move beyond task-specific human data collection toward robots that improve through autonomous interaction. Yet fully autonomous learning remains difficult with current policies: sparse rewards and weak zero-shot exploration make it unlikely that a robot will discover successful behavior from scratch. We study minimal-data adaptation, a regime in which a pre-trained robot policy must learn a new task from as little as one demonstration followed by autonomous online interaction. This setting serves as the closest tractable proxy for fully autonomous improvement, allowing us to study whether minimal human guidance can bootstrap autonomous learning and what algorithmic ingredients make it feasible. We build MiDAS, a simple offline-to-online RL recipe that first anchors a pre-trained VLA to the target task with behavior cloning on single/few demonstrations, then improves it through value-based online RL on a residual policy parameterization. Across LIBERO and RoboCasa, MiDAS recovers strong task performance from as little as one demonstration, substantially outperforming baselines and generalizing beyond demonstrated conditions. We further evaluate MiDAS on a bimanual YAM platform. Starting from a fragile low-success policy obtained from a single demonstration, MiDAS improves its robustness and learns new successful behaviors over ~6 hours of online interaction. To the best of our knowledge, this is the first demonstration of reliable robot policy adaptation from a single task demonstration.
Shreyas Kowshik, Sreyas Venkataraman, Leo Wang +3
Aug 11, 2026cs.RO

Surgical WAM: A World-Action Model for Data-Efficient Surgical Robot Learning

Learning reliable surgical manipulation policies is bottlenecked by the scarcity of action-labeled demonstrations: teleoperated surgical robot (e.g., dVRK) trajectories with synchronized kinematics are costly to collect, while surgical tasks demand precise contact handling, long-horizon reasoning, and bimanual coordination. Endoscopic video is comparatively inexpensive and abundant relative to synchronized video--kinematics trajectories, and a natural way to exploit it is to learn world models of surgical scenes. However, existing surgical world models use video primarily for simulation or policy evaluation, and rarely translate the learned dynamics into closed-loop control. This gap raises our central question: under a fixed budget of action-labeled demonstrations, does action-free video pretraining improve closed-loop surgical manipulation? To answer it, we introduce the Surgical World-Action Model (Surgical WAM), a unified generative model built on Cosmos Policy that jointly predicts future endoscopic observations and executable surgical robot action chunks. Surgical WAM first learns surgical visual dynamics from action-free video and is then fine-tuned on the fixed action-labeled budget; at deployment, it acts as a closed-loop, receding-horizon controller that executes a short prefix of each predicted action chunk and replans from the resulting observation. On a suite of four simulated surgical manipulation tasks, video pretraining improves the average success rate from 63.5% to 77.8%, including an absolute gain of 20 percentage points on PegTransfer, with the largest improvements on contact-rich and bimanual tasks. These results demonstrate that action-free video provides transferable visual dynamics priors for learning surgical robot control with limited action supervision, positioning data-efficient video pretraining as a practical path toward scaling up surgical robot learning.
Wenrui Bao, Tianyun Jiang, Zhiben Chen +3
Aug 10, 2026cs.RO

JEPA-WAM: Learning Vision-Language-Action Policies with Joint-Embedding World Modeling

Robust robot control benefits from explicitly modeling state transitions, but video-generation world action models (WAMs) introduce substantial deployment cost. Existing latent WAMs avoid explicit future generation, but often compress predictive representations or separate predictive modeling from the representations used for action generation. We introduce JEPA-WAM, a latent WAM built in a pretrained V-JEPA space, which couples latent transition prediction with continuous action generation through a shared predictor. JEPA-WAM predicts a spatially structured joint current-future target that captures task-shared visual temporal structure between current and future observations, while preserving dense patch-level correspondence. Through the shared predictor, transition supervision directly shapes the backbone, from which dedicated representations are extracted for action prediction. The same design can also be instantiated in pretrained VLA policies while preserving their original perception and action pathways. On LIBERO-Plus, JEPA-WAM achieves 79.2%, the best result without large-scale robot-policy pretraining, while its pretrained π0.5π_{0.5} instantiation reaches 86.3%, achieving the best overall performance. Experiments on RoboTwin 2.0 and real-world bimanual manipulation further demonstrate strong generalization under visual and spatial shifts.
Yihan Lin, Jiawei He, Shifeng Bao +6
Aug 5, 2026cs.RO

VLAff: Vision-Language-Affordance Model for Unified Actionable Affordances

Learning manipulation skills from human videos is promising for scalable robot learning. However, the embodiment mismatch between humans and robots makes this challenging. One promising solution is to learn object-centric actionable affordances that are embodiment-agnostic. In this work, we propose a framework that leverages egocentric human videos with state-of-the-art 3D Structure-from-Motion and hand mesh reconstruction to extract actionable affordances such as visual, grasp, and trajectory affordances that explicitly encode where to interact, how to grasp, and how to move. We construct EgoAffordance, a large-scale dataset comprising 204K episodes with 5.6M visual affordances and 11.6M grasp and trajectory affordances. Building on this, we introduce VLAff, a large vision-language model-based unified foundation model that learns cross-modal correlations across all actionable affordances. Given a visual observation and instruction, VLAff generates visual affordance heatmaps, grasp poses, and trajectories, which are then converted into directly executable actions by utilizing 3D scene information. Through extensive experiments, we demonstrate that VLAff not only achieves state-of-the-art performance on visual affordance prediction, but can also be effectively applied to real robot applications such as zero-shot manipulation and affordance-guided robot learning.
Jihoon Oh, Kento Kawaharazuka, Kei Okada
Aug 2, 2026cs.RO

Learning Physical Interaction: A Survey of Tactile- and Force-aware Robot Learning

Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.
Shilin Shan, Chuhao Zhou, Ruize Wang +30
Aug 1, 2026cs.RO

Bicycle Acrobatics with Reinforcement Learning

Bicycle robots are fast and energy efficient, but their simple mechanical design and their underactuated and non-holonomic dynamics make highly agile maneuvers difficult to achieve. Here, we use Reinforcement Learning (RL) to enable a bicycle robot to learn and compose a diverse repertoire of dynamic acrobatic stunts. Using different RL formulations such as waypoint following, pose reaching, twist tracking, guided tracking, and motion imitation, the robot acquires autonomous single and multi-table forward and lateral jumps, steerable jumps, front flips, kip-ups, kip-downs, driving, wheelies, bunny hops, and three-point turns. To coordinate these behaviors, we introduce an orchestrator that transitions between policies using state-dependent triggers, enabling robust long-horizon acrobatic stunts. We validate the approach on the Ultra Mobility Vehicle (UMV), a custom bicycle robot, in simulation and hardware. The robot repeatedly traverses tables up to 1 m high, performs more than 15 consecutive autonomous jumps while following waypoints, handles previously unseen multi-table configurations, executes continuous repertoires of kipups, jumps, flips, kip-downs, over more than 20 consecutive trials, and performs more than 10 consecutive autonomous and steerable repertoires of wheelies, lateral jumps, and single-wheel jump downs. These results demonstrate that RL can endow bicycle robots with levels of agility previously associated primarily with legged platforms while preserving the speed and efficiency of wheeled locomotion, establishing a foundation for bicycle acrobatics.
Shamel Fahmi, Arianna Ilvonen, Samuel Zapolsky +8
Aug 1, 2026cs.RO

Minute-Scale Training for Microrobot Navigation

Microrobots hold significant potential for various applications, where targeted navigation is a basic requirement. Deep reinforcement learning (DRL) has recently emerged as a powerful paradigm for fully autonomous microrobot navigation. Yet, current DRL-based approaches pay limited attention to learning efficiency and effectiveness, requiring hours to days for model training. Consequently, this impedes both rapid practical deployment and parameter optimization. To address these challenges, we present a learning framework that enables effective microrobot navigation policies to be trained within minutes. In the proposed framework, we develop a fully vectorized simulator with more than 10,000 artificial vascular environments, parallelizing dynamics, LiDAR-inspired perception, and feasibility checks across thousands of environments to achieve roughly 190,000 transitions per second. To achieve effectiveness in fast training, we propose a task-shaping-regularization (TSR) reward framework. The TSR framework accelerates convergence, improves final performance, reduces action variation by at least 33.7%, and increases obstacle clearance by at least 2.1% across all evaluated scenarios. Results show that the proposed learning framework reduces training time to under 10 minutes, while supporting zero-shot deployment across distinct microrobot types and navigation scenarios. Collectively, this framework can substantially shorten the design loop and accelerate the deployment of autonomous microrobots.
Yinghan Sun, Aoji Zhu, Xiang Ji +6
Jul 31, 2026cs.RO

Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration

By relying on independent couplings from uninformative Gaussian priors, standard diffusion and flow matching models are forced to learn complex, high-cost vector fields to reach the physical action space. Generative models excel at capturing multimodal behaviors for robotic Learning from Demonstration (LfD), but often suffer from high inference cost. This paper introduces Temporal Policy, a generative framework based on stochastic interpolants that formulates action generation as a temporally coupled transport problem. By initializing the generative flow at the robot's recent history, we explicitly couple past states to future action sequences. This data-dependent coupling reduces transport cost and produces straight vector fields. We validate Temporal Policy across visuomotor simulation benchmarks and on a physical Barrett WAM 2x 7DoF teleoperation platform. Our approach reduces transport costs by nearly an order of magnitude compared to noise-initialized baselines, achieving a 19.1 ms inference latency on a single NVIDIA RTX 4080. Crucially, these geometric and computational efficiencies are achieved while matching the success rates of state-of-the-art baselines. This simplified transport geometry bypasses the computational bottleneck of independent Gaussian priors, helping enable high-frequency, closed-loop control. The code is publicly available at https://github.com/dmiller12/TemporalPolicy.
Dylan Miller, Martin Jagersand
Jul 31, 2026cs.RO

BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning

Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.
BWM Team
Jul 30, 2026cs.RO

Learning Social Robot Navigation By Sensing Human Legs

Robots navigating among pedestrians typically sense their surroundings with a 2D LiDAR mounted close to the ground. At that height, the sensor mostly sees moving legs rather than whole people, yet most learning-based navigation methods still treat pedestrians as simple shapes like circles. This paper addresses that gap with CALF (Convolutional Attention for Leg Features), an end-to-end neural architecture that combines convolutional layers, attention, and MLP to interpret leg motion directly from LiDAR scans and produce safe navigation commands. The CALF policy is trained using deep reinforcement learning algorithms within LegNav, a custom lightweight 2D simulator that combines 2D LiDAR ray tracing with a novel pedestrian gait model. The resulting policy is compared against classical and learning-based baselines in terms of navigation performance and social compliance. The approach is validated through real-world experiments via zero-shot deployment on a TurtleBot 4, yielding smooth and socially compliant trajectories. Written in JAX, the LegNav simulator enables the training of a deployment-ready CALF policy in under an hour on a single consumer GPU.
Alberto Vaglio, Andrea Garulli, Antonio Giannitrapani +2
Jul 29, 2026cs.RO

SymmGrid: Super-Scaling On-Robot Learning with Parallelized Symmetries and Egocentric-Exocentric Visual Perception

Deep reinforcement policy learning directly in physical robots (on-robot learning) remains bottlenecked by slow wall-clock training times. We present SymmGrid, a trajectory level augmentation framework inspired by parallelized symmetries that super-scales group transformations to significantly accelerate on-robot learning in both egocentric and exocentric visual setups. We model a Markov Decision Process (MDP) under a symmetry tree, in which state-action pairs have admissible parallelized invariant transformations that yield a geometric grid structure. The state is modelled with ego- or exocentric images and proprioception information. The latter require special treatment, in the form of homographies, to warp visual scenes in line with their corresponding spatial transformations. These parallelized transformations produce a large set of unique symmetric equivalences that populate the replay buffer with diverse and consistent experiences that speed up learning and improve performance. We present extensive training and evaluations performed directly on real robot manipulation contact tasks including peg-insertions, cable routing, and object relocations. Relative to SOTA, SymmGrid achieved wall-clock training convergence speed-ups of 1.37-2.17x, evaluation success rate improvements of 1.09x-1.27x, fastest training convergence times of 16.6, 10.9, and 79.3 minutes respectively. For trajectory wide assessments, we used normalized area under the curve (nAUC) ratios. SymmGrid achieved improvements of up to 2.59x. These results confirm that simple branch symmetries can have an outsized result due to super-scaling and bring us closer to sub-10 minute on-robot learning training in manipulation tasks suitable for arms and humanoids. The project page is available at symmgrid-robot.github.io
Gabe Everett, Brice Gunter, Ryan Vander Stelt +3
Jul 28, 2026cs.RO

When Does Legacy Data Start to Help? Emergent Transfer in Cross-Configuration Robot Learning

Robotic hardware evolves over time, but demonstration data is often tied to a specific sensor and actuator configuration. This raises a practical and underexplored question: when does legacy data begin to benefit an upgraded robot? We study this question on a wheeled humanoid platform across two hardware generations, where both the camera and gripper are changed while the overall morphology remains fixed. Contrary to the common assumption that more cross-configuration data is always helpful, we observe a grokking-like transition: legacy data remains ineffective until the upgraded configuration acquires a minimum level of task competence, after which co-training gains rise sharply before diminishing near saturation. We hypothesize that this task-dependent transition is governed by a transfer threshold and characterize the resulting three-phase pattern. Across real-robot manipulation tasks, we observe all three phases: no measurable benefit at low competence (10.0%10.0%10.0\% \rightarrow 10.0\%), a sharp gain after crossing the threshold (23.3%86.7%23.3\% \rightarrow 86.7\% on flower insertion), and diminishing returns at high competence (85.0%93.3%85.0\% \rightarrow 93.3\% on pen insertion). We provide a theoretical account based on gradient alignment and residual policy uncertainty, and derive a phase-aware rule for deciding when to collect more new-hardware data and when to reuse legacy demonstrations. We further validate this three-phase pattern on a mobile dual-arm watering task, with results consistent with our predictions.
Tao Wang, Hudson Hou, Yingdong Hu +7
Jul 28, 2026cs.RO

P3: Probabilistic Policy Propagation for Stable VAE-Based Robot Learning

Variational Autoencoders are widely used to encode high-dimensional and noisy observations in robotics. However, their stochastic latent creates a mismatch with Proximal Policy Optimization (PPO): an effective policy marginalizes over the latent distribution, whereas former implementations estimate its probability ratio and KL divergence using only one latent sample. We identify a fundamental but overlooked theoretical cause: naive single-sample approximations in stochastic latent space induce significant variance and bias in the surrogate loss. To address this, we introduce P^3 (Probabilistic Policy Propagation), a distribution-aware optimization framework for VAE-based policies. P3P^3 couples moment-based probabilistic method for stable and efficient learning with sampling-based calibration for robust policy behavior under latent uncertainty. In our experiments, P^3 boosts data efficiency from 64.6% to >96%, reduces convergence steps by >20%. Furthermore, P^3 is evaluated on challenging humanoid parkour tasks and shows an effective foundation for VAE-based PPO. Code is available at https://github.com/ylyem9x/P3_Open.
Liyun Yan, Jianming Ma, Yang Zhang +5
Jul 27, 2026cs.RO

WARL: Wrench-Augmented Reinforcement Learning for Task-Agnostic Learning in Legged Robots

While reinforcement learning for legged robots has achieved high motor performance, it has been constrained by the limited exploration capability of actions confined to the joint space. To address this issue, this study proposes a new method, Wrench-Augmented Reinforcement Learning (WARL), which introduces a wrenche (force and torque) into the action space. The proposed method combines wrench-guided exploration with a success rate-based curriculum mechanism to expand exploration capabilities in the early stages of learning, with the ultimate goal of acquiring behaviors based solely on joint control. Experiments using a quadruped robot demonstrated that WARL can learn robustly across diverse terrains and motor tasks without requiring terrain-specific reward adjustments or complex curriculum designs. Furthermore, an ablation study verified the effectiveness of the Switching Curriculum, which gradually eliminates the wrench. On the other hand, we also show that introducing a wrench can encourage behaviors that do not sufficiently exploit the robot's physical embodiment. These findings suggest that while wrench-based exploration enhancement is effective for improving learning efficiency, designing it in a way that is consistent with the robot's physical structure is a critical future challenge.
Keita Yoneda, Kento Kawaharazuka, Kei Okada
Jul 26, 2026cs.RO

A Few Words Go a Long Way: Language Guided Robot Policy Synthesis

While vision-language-action models have demonstrated impressive zero-shot manipulation capabilities, they remain fundamentally black box policies that are difficult to interpret, adapt, or correct when they inevitably fail. In this work, we propose ARCHITECT, a framework that treats robot policy acquisition as an interactive program synthesis task. ARCHITECT leverages the reasoning capabilities of LLM coding agents to synthesize modular robot programs that utilize a suite of perception and control tools. Unlike end-to-end models where distribution shift leads to unpredictable, cascading failures, our modular architecture allows users to isolate failures and localize feedback at the level of abstraction required. We introduce an iterative process where a human supervisor provides natural language corrections to steer the policy. These corrections are grounded in the policy code by program execution traces and distilled into a persistent skill library, a form of long-term in-context learning which enables the agent to accumulate a repertoire of reusable, interpretable behaviors. In a benchmark evaluation on a Franka Panda robot, ARCHITECT outperforms state-of-the-art VLA models and program synthesis baselines on complex, long-horizon tasks, including articulated object manipulation and cloth folding. Our results demonstrate that the synthesized skill library enables the system to transfer to novel tasks with decreasing human intervention, providing a steerable and data-efficient alternative to black-box robot learning. Website: https://robo-architect.github.io/
Daphne Chen, Archit Ritesh Jain, Eric Goossen +4
Jul 24, 2026cs.RO

Teachy Mini: Development and Preliminary Evaluation of a Knowledge-Based Generative Social Robot for Higher Education

Generative social robots (GSRs) powered by large language models offer new possibilities for personalized tutoring in higher education, but also introduce risks related to misinformation, missing transparency, or reinforcing incorrect student responses. Prior work identified knowledge-based design (KBD) requirements that define the informational prerequisites for GSRs to manifest responsible and effective tutoring behavior in higher education. In this paper, we operationalized selected KBD requirements in the Reachy Mini robot platform through system prompting, retrieval-augmented generation, and stateful prompt orchestration. As a result, we present Teachy Mini, a GSR tutoring system that was developed using KBD. To test the system, we conducted a preliminary evaluation study. Participants (N = 24) completed a robot-guided learning session about research methodologies. They learned either with Teachy Mini or with a control version that did not follow KBD principles. Teachy Mini was perceived as significantly more aligned with responsible tutoring behavior than the control robot. Moreover, a manipulation check illustrated that Teachy Mini used personalization, slide-grounded explanations, Socratic questioning, affective support, and learner-anchored feedback more consistently than the control robot. No significant between-condition differences were found in system acceptance, intrinsic motivation, or learning effectiveness, although exploratory analyses suggested a positive effect of KBD on objective learning gains when accounting for learner preferences. Overall, the study offered an initial implementation and preliminary evaluation of KBD for GSR tutoring, indicating that KBD can shape responsible robot behavior and potentially increase learning effectiveness in robot-supported learning.
Stephan Vonschallen, Karim Kaufmann, Dominique Oberle +2
Jul 24, 2026cs.RO

Action-Conditioned World Model for Goal Plane Probe Guidance in Robotic Ultrasound

We present an action-conditioned world model framework for goal plane probe guidance in robotic ultrasound, with a focus on neck ultrasound scanning. Autonomous ultrasound tasks often require large numbers of probe-motion trajectories for training, but collecting high-quality demonstrations is labor-intensive and explicit simulators are difficult to build because ultrasound appearance depends on contact, tissue deformation, and view-dependent acoustic artifacts. We address this problem with a two-stage model-based learning pipeline. First, a latent conditional diffusion world model predicts future ultrasound observations from recent context frames, probe motions and temporal offset. Second, a goal-conditioned temporal transformer predicts ordered probe motions and is fine-tuned using rewards from the frozen world model. Experiments on the self-collected dataset show that the world model preserves action-dependent anatomical structure on target-directed scans. In real-world closed loop experiments, the framework achieves success rates of 70.0% for carotid guidance and 65.0% for thyroid guidance. These results demonstrate the potential of learned ultrasound dynamics for training goal-directed robotic probe navigation.
Siqi Fan, Mingcong Chen, Ran Liu +5
Jul 23, 2026cs.RO

AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of π0.5π_{0.5} by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.
Mengfei Zhao, Dihong Huang, Yikai Tang +12
Jul 22, 2026cs.RO

Progress Reward Modeling for Robotic Learning: A Comprehensive Survey

Robotic learning takes place in dynamic environments with large behavior spaces. A terminal success signal only tells the robot whether the task is completed. It does not explain whether the current behavior is making progress, remaining unchanged, or undoing earlier progress. For this reason, recent studies have increasingly explored progress rewards that provide feedback during task execution. However, the current literature lacks a shared framework. Existing methods use different observations, goal specifications, output signals, supervision sources, and evaluation protocols. This makes it difficult to compare them and understand what their results actually validate. In this survey, we provide a unified view of progress reward modeling for robotic learning. We organize the field in three connected steps. We first study the interface of a progress model. This defines the problem from the outside by asking what information the model receives and what form of progress signal it produces. We then move inside the model and study the methods used to construct this signal. This reveals the different assumptions and mechanisms behind progress estimation and reward generation. Finally, we examine the data and benchmarks that support these methods. This shows how progress supervision is obtained and what different evaluations actually measure. Together, these three perspectives connect what a progress model is, how it is built, and how its quality is validated. We further summarize the main limitations of current approaches and discuss future research directions.
Jianshu Zhang, Keliang Wu, Haoran Lu +8
Jul 20, 2026cs.RO

The Open Ant: A Robot Platform for Reinforcement Learning Research

Reinforcement learning (RL) research has demonstrated success in both physical and simulated domains; however, the predominant methodology remains rooted in simulations. The predominance of simulations makes translating research to physical reality uncertain for both algorithms and researchers. We propose a physical platform that is designed to simplify the transition. In this paper, we present the Open Ant: a physical variant of the commonly used Gymnasium Ant environment, along with a simulation. We demonstrate that competent walking policies can be learned from scratch in approximately one hour directly from the physical robot's experience for two substantially different RL algorithms: SARSA(λλ) and Soft Actor-Critic (SAC). Separately, we show policies that were learned in simulation transfer to reality. We also examine how well the platform supports a nimble experimental ecosystem. Specifically, we observe the speed with which new users from diverse backgrounds achieve their first success with the platform, and how easily the platform can be repaired and updated when hardware issues arise. Both the hardware design and software are available as open-source on GitHub for ease of customization. In summary, we advocate for the use of the Open Ant for RL researchers who frequently use simulated environments, so they can more easily include robot experiments in their evaluations.
Elena Sorina Lupu, Patrick Spieler, Khurram Javed +4
Jul 15, 2026cs.RO

An offline approach to fNIRS-guided reinforcement learning for robot behavior

Human-in-the-loop Reinforcement Learning has become a popular approach to training, finetuning, and aligning robot behavior with user preferences. Our paper explores the feasibility of using brain signals via functional near-infrared spectroscopy (fNIRS) to modulate robot learning in simulation. We compare agents trained on passive (observational) versus active (demonstrative) interaction tasks, and test multiple methods for enhancing the RL algorithm with the neural signal, focusing on parameter augmentation rather than replacement. We further examine how model granularity and noise affect agent learning. Our results show that this framework is effective: the neural signal improves learning when augmenting trajectory priorities and state-action q-values. Additionally, the framework learns successfully from offline data, offering a practical alternative for settings where real-time BCI setups are impractical or only limited data is available.
Julia Santaniello, Madelaine Brower, Benson Jiang +3
Jul 13, 2026cs.RO

SKooP: Symmetric Koopman Predictions for Faster and More Generalizable Legged Robot Locomotion with Reinforcement Learning

Reinforcement learning (RL) algorithms classically suffer from poor sample efficiency. In robotics, a recent line of work has emerged addressing this problem by encoding physics priors in the learning process. However, most of these approaches are validated on well-defined, low-dimensional benchmark systems rather than high-dimensional robots with complex nonlinear dynamics. In this paper, we introduce \textit{SKooP (Symmetric Koopman Predictions)}, an approach combining the advantages of morphological symmetries with those of a Koopman model learned via autoencoder to enhance policy learning. SKooP learns a Koopman model of the system dynamics alongside the policy. The resulting Koopman predictions are used as privileged observations for the critic, allowing the agent to learn based on smoother, more informative features. We also incorporate group symmetries into the actor, critic, encoder and decoder networks to produce a highly equivariant policy. The SKooP approach is validated via in-depth analysis of the learned Koopman models and symmetric policies to showcase how each of these influences the agent's performance. We also show that the learned policies are transferable to different simulation environments. Our results show that SKooP consistently reduces convergence time and increases the learned reward for multiple challenging bipedal locomotion tasks on a quadruped robot. Project page: https://evelyd.github.io/SymmetricKoopmanPredictions
Evelyn D'Elia, Weishu Zhan, Giulio Turrisi +5
Jul 13, 2026cs.RO

Towards Predictive, Aligned, and Scalable Robot Learning

Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.
Peijun Tang, Shangjin Xie, Baifu Huang +6
Jul 12, 2026cs.RO

Action Map Policy: Learning 3D Closed-loop Manipulation via Pixel Classification

The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions. A good choice of action representation and loss function can help to address these concerns, but there are often trade offs. We propose Action Map Policy (AMP), which casts 3D closed-loop manipulation policy learning as a classification problem in image space. While classification has been an effective formulation in generative language models, applying it to robot action learning is difficult because naively discretizing high-dimensional continuous actions explodes the token vocabulary. Our key idea is to project 3D actions onto the camera image planes and treat each pixel location as a discrete class, thus controlling dimensionality while retaining multi-modality. This method supports millimeter-level precision for high-dimensional actions without requiring a prohibitively large vocabulary, while preserving fine-grained pixel-wise visual signals. Furthermore, it can predict the entire action chunk in a single forward pass, avoiding complex noise scheduling and iterative denoising while achieving substantially faster inference than diffusion policies. Experiments on various manipulation tasks show that AMP outperforms strong baselines, achieving higher success rates, faster inference, and enhanced spatial reasoning.
Haojie Huang, Zhang Ye, Linfeng Zhao +7
Jul 10, 2026cs.CV

Causally Debiased Latent Action Model for Embodied Action Conditioned World Models

Action-conditioned world models (ACWMs) aim to simulate future observations conditioned on embodied actions, offering a promising foundation for robot planning, policy evaluation, and data augmentation. However, learning controllable ACWMs requires large-scale action-labeled data, which remains costly to collect in the real world. Latent action models (LAMs) mitigate this bottleneck by inferring latent actions from unlabeled videos, but existing LAMs are typically trained with reconstruction-only objectives and therefore entangle action-relevant dynamics with action-irrelevant visual factors such as backgrounds and untouched objects. In this work, we identify this action-irrelevant bias as a key obstacle to controllable ACWMs and introduce evaluation metrics to measure latent-action bias, action following, and robustness. We propose CD-LAM, a causally debiased framework for LAM-based ACWMs. CD-LAM introduces three efficient fine-tuning objectives: embodiment-centric reconstruction, action-centric contrastive learning, and latent space calibration, which together encourage embodiment-focused, action-aware, and calibrated non-collapsed latent action representations. Experiments on 2B and 14B ACWM backbones show that CD-LAM substantially improves latent-action controllability, downstream robot-action following, visual fidelity, and adaptation efficiency, requiring only 6k fine-tuning steps and more than 12×\times fewer robot-action adaptation updates than the baseline.
Yufan Wei, Kun Zhou, Lingjun Mao +9
Jul 7, 2026cs.RO

RoboSnap: One-Shot Real-to-Sim Scene Generation for Generalizable Robot Learning and Evaluation

Recovering real-world scenes as interactive simulation environments can enable generalizable robot learning and reproducible policy evaluation. However, constructing scenes that are both physically stable and visually faithful remains slow and expensive. In this work, we present RoboSnap, a real-to-sim framework that turns a single RGB image into a simulation-ready scene. The key idea is a layered design that separates the physics-critical interaction area from the surrounding visual context: collision-aware foreground assets are refined for stable robot interaction, while a 3D Gaussian splatting visual layer preserves faithful background appearance under novel views. Experiments on DROID scenes and real-robot tasks show that RoboSnap achieves reliable trajectory replay in the recovered scenes, supports task-specific synthetic data generation for policy training, and yields meaningful sim-real correlation for policy evaluation. To further support real-to-sim research, we introduce DROID-Sim, a real-to-sim companion dataset constructed from 564 real-world scenes in DROID. Extensive experiments suggest that the value of real-to-sim methods lies not only in high-fidelity visual reconstruction, but in turning real environments into reusable infrastructure for robot learning and evaluation.
Shujie Zhang, Jingkun Yi, Weipeng Zhong +6
Jul 7, 2026cs.RO

RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation

Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
Haoyu Zhao, Xingyue Zhao, Hangyu Li +6
Jul 7, 2026cs.AI

A Definition and Roadmap for World Models

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built. This perspective article provides a scientific definition of world models, discussions of their key technical aspects, and a staged roadmap for developing effective world models.
Xinyuan Chen, Haoyu Guo, Shi Guo +10
Jul 6, 2026cs.RO

GPUSimBench: Towards Scalable and Reliable GPU-Accelerated Simulators in Embodied AI

Data-driven embodied AI is rapidly transitioning into a paradigm that scales training through massively parallel simulation, where GPU-accelerated simulators serve as the foundational data infrastructure. However, as computational throughput scales, the underlying trade-offs between parallel efficiency, physical fidelity, and execution determinism remain largely unexamined, hindering the development of reliable robot learning. In this paper, we expose the hidden limits of mainstream GPU-based robotic simulators (e.g., Isaac Lab, Genesis) by introducing GPUSimBench, which focuses on scalability, physical consistency, and computational determinism. First, GPUSimBench establishes a physical grounding evaluation with a controlled inclined-plane task, quantifying the distributional alignment between simulated dynamics and their real-world counterparts. Second, we benchmark parallel scalability by measuring throughput and memory footprints across scaling environment counts. Crucially, beyond standard performance metrics, we unveil and quantify the inherent non-determinism introduced by GPU-batched execution, characterized by significant run-to-run and inter-environment variability even under identical initial conditions. Finally, we identify four empirical regimes of stochasticity within current simulator stacks, highlighting that unbounded scaling can compromise reproducibility without explicit constraints.
Huzhenyu Zhang, Shenghai Yuan, Wenrui Yan +4
Jul 6, 2026cs.CL

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

Pretraining scaling laws reveal that model capability improves predictably with data and compute. But learning from real world environments after deployment remains far less understood. Analyzing roughly 38,000 hours of agent interaction with the environment across 134 real world tasks, we find, to the best of our knowledge, the first evidence that overall performance during environment learning follows a log-sigmoid scaling law with remarkably high precision, reaching R^2 = 0.998. Across model generations, we also find that agent learning speed roughly doubles every three months. This discovery stems from EdgeBench, a suite of 134 real world tasks with ultra-long horizons, spanning scientific discovery, software engineering, combinatorial optimization, professional knowledge work, formal mathematics, and interactive games. Each task sustains at least 12 hours of continuous agent operation under rich, multilevel feedback, and is built through substantial expert effort. We publicly release 51 tasks and our full evaluation framework to accelerate the study of how agents learn from real world experience.
Deyao Zhu, Xin Zhou, Shengling Qin +44
Jul 6, 2026cs.RO

DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation

World Action Models (WAMs) provide a promising alternative to Vision-Language-Action (VLA) policies by using video-based world modeling as dense supervision for robot action learning. Existing WAMs excel at physically grounded execution, but typically lack the explicit language-level planning interface in VLM-based VLAs for decomposing coarse instructions. Such decomposition becomes important when household tasks involve complex multi-step goals, where coarse user commands need to be converted into sequences of fine-grained executable subtasks. Meanwhile, the field still lacks a fair real-robot comparison between VLA and WAM execution capabilities, since existing systems often differ in data, robot embodiments, and task protocols. To address both the decomposition gap and the need for a controlled WAM-VLA comparison, we introduce DSWAM, a Dual-System World Action Foundation Model for fine-grained robot manipulation. DSWAM keeps a System 1 WAM executor as the default control path and optionally activates a System 2 vision-language subtask planner only when task decomposition is useful. The planner predicts executable subtasks from short-term visual history and a global task prompt, while the WAM executor performs world-aware action generation for each instruction or subtask. The executor is trained with action prediction and video co-training, but inference directly predicts action chunks without explicit future video generation. To make this execution path practical on real robots, we further integrate TensorRT acceleration, asynchronous execution, and real-time chunking (RTC) so that policy queries do not block robot control. To provide a fair real-robot comparison with VLA policies, we build and evaluate DSWAM under the DeMaVLA real-world deformable manipulation setting with matched robot platform, pretraining data, post-training data, and evaluation criteria.
Jian Zhu, Jianjun Zhang, Taiyi Su +10
Jul 6, 2026cs.RO

Spatial Attention: Adapting Execution Horizons for Diffusion Policies via Observation Sensitivity

Sampling action chunks via generative models has become a widely adopted methodology for robotic learning from demonstration. However, existing methods often struggle to balance responsiveness and computational cost because they execute each action chunk for a fixed execution horizon. In this paper, we adaptively adjust the execution horizon of sampled action chunks, balancing responsiveness and computational efficiency. We introduce Spatial Attention -- defined as the expected squared norm of the gradient of the action log-likelihood with respect to the observation -- which indicates the sensitivity of the policy's action distribution to variations in the observation. We show that, under a fixed budget of chunk samplings, the execution horizon that minimizes the cumulative likelihood drop induced by disturbances decreases as Spatial Attention increases. By forecasting future Spatial Attention values alongside the action chunk, our framework dynamically assigns shorter execution horizons to phases with high Spatial Attention, and longer horizons to phases with low Spatial Attention. Experiments on standard and perturbed tasks, in both simulation and on a real robot, show that our method significantly improves success rates over fixed-horizon baselines while maintaining the average execution horizon.
Che-Sang Park, Junsu Ha, Jianlong Fu +1
Jul 2, 2026cs.RO

WorldSample: Closed-loop Real-robot RL with World Modelling

Reinforcement learning (RL) can overcome the demonstration-coverage limitation of imitation learning (IL) by allowing robots to improve through trial-and-error interaction beyond the states observed in demonstrations. However, deploying RL on real robots remains constrained by high interaction costs, since each physical rollout is costly and reflects only one realized action-outcome path. To address this challenge, we propose WorldSample, a physically grounded data augmentation framework for real-robot RL that closes a real-synthetic loop between physical rollouts, world-model generation, and policy improvement. Grounded on real rollouts, WorldSample generates high-fidelity synthetic transitions through a post-trained world model, which greatly lowers the visual hallucination. Specifically, rather than simply using these transitions as real-world experience, WorldSample introduces Policy-Paced Learning (PPL) to regulate the training process through sample selection and scheduling, balancing useful augmentation against value overestimation and mitigating the hallucination-induced noise. Experiments on robot manipulation tasks involving contact-rich and precise tasks show that WorldSample improves policy success rate by 28% while reducing training steps by 59% compared with baselines. Furthermore, WorldSample improves world model visual fidelity by 19.4dB in PSNR and 0.47 in SSIM over demonstration-only post-training, validating the effectiveness of the real-synthetic loop for both policy and world model performance.
Yuquan Xue, Le Xu, Zeyi Liu +5
Jul 2, 2026cs.RO

One Demonstration Is Enough for Real-World Robotic Reinforcement Learning

Learning effective robot control policies on physical hardware is challenging due to costly data collection and the difficulty of reward specification. Prior work has incorporated demonstrations into reinforcement learning (RL), yet existing approaches either require large numbers of demonstrations or depend on continuous human intervention during training. To address these limitations, we present AutoSERL, a framework that leverages a single demonstration to fully automate the intervention process in real-world robot RL. The framework includes three complementary mechanisms to accomplish certain tasks: a sliding window intervention mechanism that continuously guides exploration to prevent local optima and unsafe deviations, a safety recovery mechanism that detects and corrects failure states via predefined trajectory recovery points, and an intervention termination criterion that automatically disables guidance once the policy can independently complete the task, preserving its exploration advantage. We evaluate AutoSERL on six contact-intensive manipulation tasks across two robot platforms, spanning insertion, hanging, and hinge-based tasks. AutoSERL consistently outperforms SERL initialized with 20 demonstrations, behavior cloning, and MILES -- a dedicated one-shot imitation learning baseline -- across all tasks while matching HIL-SERL, achieves 100% success rate on insertion tasks, and demonstrates improved robustness to positional variations, all from a single demonstration. Code and videos are available on our project website: https://autoserl.github.io/.
Yuwan Liu, Hongze Yu, Song Liu +5
Jun 29, 2026cs.RO

X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies

Recent progress in humanoid behavior models has been driven in large part by abundant human motion data, but comparable motion data is scarce for non-humanoid legged robots such as quadrupeds, hexapods, and quadruped manipulators. A promising alternative is to repurpose human motion across embodiments; however, direct retargeting often produces motions that are visually plausible yet physically inconsistent or difficult to track under robot dynamics. We present X-Morph, a human-motion-to-robot-behavior pipeline that converts human motion into deployable locomotion and loco-manipulation policies for diverse non-humanoid legged morphologies. A cross-morphology retargeting stage converts human motions into kinematically plausible, intent-preserving robot references, which are then tracked by a privileged RL policy and distilled into a causal student policy. We evaluate X-Morph on three morphologically distinct platforms: a quadruped, a hexapod, and a quadruped equipped with a manipulator. The resulting policies track diverse retargeted motions, generalize to unseen human motions, and support downstream use cases including video-based teleoperation, behavior-prior control, and text-conditioned motion generation. These results suggest that large-scale human motion can serve as a substrate for learning broad, reusable behavior priors beyond humanoid robots. Project page: https://maker-rat.github.io/morph/
Ritwik Sharma, Shivam Sood, Arhaan Jain +3
Jun 29, 2026cs.RO

SIR: Structured Image Representations for Explainable Robot Learning

Existing robot policies based on learned visual embeddings lack explicit structure and are sensitive to visual distractions. Thus, the representations that drive their behaviour are often opaque, making their decision-making process difficult to interpret. To address this, we introduce Structured Image Representations (SIR), a method that leverages Scene Graphs (SGs) as an intermediate representation for robot policy learning. Our approach first constructs a fully connected graph, using image-derived features as initial node representations. Then, a module learns to sparsify this graph end-to-end, creating a task-relevant sub-graph that is passed to the action generation model. This process makes our model intrinsically explainable. Evaluations on RoboCasa show that our sparse graph policies outperform image-based baselines on average with 19.5% vs 14.81% success rate. Most importantly, we show that the learned sparse graphs are a powerful tool for model analysis. By analysing when the model's sub-graph deviates from human expectation, such as by including distractor nodes or omitting key objects, we successfully uncover dataset biases, including spurious correlations and positional biases. https://github.com/intuitive-robots/SIR_Model
Paul Mattes, Jan Schwab, Jens Bosch +5
Jun 29, 2026cs.RO

STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot Learning

Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.
Zhihao Liu, Qiuyi Gu, Yitao Wang +16
Jun 28, 2026cs.RO

CORE Planner: Contextual-memory Oriented Reinforcement-learning in Unknown Environments for Robot Navigation

Autonomous navigation in unknown environments requires a robot to efficiently reach a predefined goal while exploring without prior maps. Although progress has been made in this area, most existing works still rely on traditional planning methods with hand-crafted rules, while learning-based methods often suffer from limited environmental memory and challenges in simulation-to-real (sim-to-real) transfer. To overcome these limitations, we propose a Contextual-memory Oriented Reinforcement-learning (CORE) planner for robot navigation in unknown environments. The proposed CORE planner effectively combines the core advantages of traditional and learning-based methods. Specifically, our method uses a sparse visibility graph for structured environment representation, reducing the computational overhead of dense grid maps, and employs a Transformer network to achieve a holistic environmental understanding, thereby significantly improving navigation efficiency. Moreover, we introduce a visibility graph-based graph sparsification method and a contextual memory mechanism, which alleviates local optima and enhances computational performance in large-scale scenes. Finally, our approach achieves zero-shot sim-to-real transfer after training solely on image-based environments, requiring no fine-tuning. Experimental results show that CORE Planner consistently outperforms state-of-the-art methods, including the traditional FAR Planner and all learning-based baselines, across representative environments, reducing travel distance by 13% over traditional FAR Planner and by up to 48% relative to learning-based baselines, with larger gains observed in more complex environments. In real-world scenarios, CORE successfully navigates without human intervention, showcasing zero-shot sim-to-real transfer. Code is available at https://github.com/BBD00/core_planner.
Jintao Kong, Zhihao Zhang, Weihuang Chen +4
Jun 24, 2026cs.RO

NavIsaacLab: Generating Realistic Crowd via Parallel Robot Learning for Benchmarking Human-aware Navigation

Robot autonomous navigation that accounts for surrounding human activities is crucial for ensuring both safety and natural human-robot interaction in real-world environments shared by humans and robots. Simulation of complex and diverse navigation scenarios serves as the foundation for training reliable robot navigation policies and accurately evaluating the performance of algorithms, offering an efficient alternative to manual supervision of real data. However, current human-aware navigation research faces significant challenges due to the scarcity of diverse, high-quality scene data. Existing simulation platforms often rely on handcrafted rules to approximate pedestrian behavior and lack the capability to provide extensive sensor signals, typically assuming perfect observations. To address these limitations, this paper presents NavIsaacLab, a comprehensive framework for benchmarking and training human-aware navigation policies through physics-based and photo-realistic simulations of pedestrians and scenes. Based on Isaac Lab, the proposed framework employs photo-realistic scene rendering capabilities and supports parallel simulation on GPU, delivering real-time and accurate 3D visual feedback to robots. To enhance the realism of human behavior, a data-driven approach is employed that incorporates a trajectory diffusion model and an adversarial motion learning controller, enabling controllable, physics-based pedestrian simulation. Furthermore, the integration of diverse cross-scale scenes provides a robust benchmark for state-of-the-art human-aware navigation methods.
Bingyi Xia, Han Bao, Jingyu Zhu +6
Jun 24, 2026cs.RO

RoboTales: ROBOTic Anthropomorphic LEarning Systems

RoboTales is a low-cost robotic storytelling system that animates narratives using expressive sock puppetry. Implemented autonomously on a Baxter robot as a test case, RoboTales synchronizes narration, gestures, and mouth movements to perform character-driven stories. In a pilot study, puppet-based storytelling outperformed a gesture-only mode, producing higher HRIES ratings and improved story recall, suggesting that embodied puppetry enhances engagement and narrative comprehension. Designed to be modular and platform-agnostic, RoboTales can be adapted to other manipulators and offers a screen-free alternative to passive media, supporting future deployment in child-centered learning environments.
Andrew Chen, Ju-Hung Chen, Phurinat Pinyomit +1
Jun 24, 2026cs.RO

StairMaster: Learning to Conquer Risky Hollow Stairs for Agile Quadrupedal Robots

Climbing hollow stairs remains a challenging problem for quadruped robots due to the high risk of leg trapping, severe depth sparsity, and high-frequency depth-sensing noise. In this paper, we propose StairMaster, a novel three-stage reinforcement learning framework for stable locomotion on such extreme discontinuous terrains. Our architecture integrates a Cross-Attention mechanism to extract structural features from noisy depth data, alongside a Spatial-aware Recurrent Unit (SRU) that maintains robust spatio-temporal memory to mitigate perception blind spots. To bridge the sim-to-real gap in depth perception, we propose a high-fidelity sim-to-real depth sensor modeling pipeline that faithfully replicates real-world sensor artifacts. Additionally, we employ a 3D waypoint-guided active perception reward for proactive sensing, alongside hollow gap kinematic and stair edge penalties to ensure precise foothold placement. We successfully deployed StairMaster on a Unitree Go2 robot, demonstrating its ability to conquer hollow stairs with an unprecedented incline of up to 55^\circ through zero-shot transfer. To the best of our knowledge, this is the first RL-based policy to achieve such steep hollow stair climbing in real-world environments. Project Website: https://sivan666666.github.io/StairMaster/.
Xincheng Tang, Youhan Xie, Zhengjie Shu +5
Jun 23, 2026cs.AI

Themis: An explainable AI-enabled framework for Reinforcement Learning with Human Feedback

Training safe Reinforcement Learning (RL) systems is inherently challenging, with no guarantee of avoiding unwanted behaviors. The most effective defenses against this are (i) transparency through explainability and (ii) alignment via human feedback. While both show promising results, no publicly available framework currently combines them. To address this, we introduce Themis, an XAI-enabled testing and evaluation framework for Reinforcement Learning from Human Feedback. Themis supports over 200 widely used environments and is easily configurable for experiments in RL, transparency, and alignment. Our results show that Themis can train reward models that match or outperform the environment's true reward signal using human preferences. We also provide a cloud-based platform for collecting human feedback and managing experiments. It is user-friendly, auto-scalable, and supports large participant groups across multiple experiments without extra development overhead. Tests show Themis can support one thousand users in back-to-back experiments on a modest commercial machine.
Andreas Chouliaras, Luke Connolly, Dimitris Chatzpoulos
Jun 22, 2026cs.RO

Asymmetric physics enables efficient learning in quadrupedal robot swarms

Animal collectives navigate cluttered environments through local coordination, yet robot swarms still struggle to reproduce this capability in the physical world. End-to-end learning offers a route to such coordination, but scaling it to embodied swarms remains difficult: standard sampling-based reinforcement learning becomes inefficient when visual perception, dense robot-robot interaction, and contact-rich locomotion must be learned together. Here we show that asymmetric physics enables efficient end-to-end learning of vision-based, decentralized control in large swarms of quadrupedal robots. During training, quadrupeds interact in shared environments, where a high-fidelity, non-differentiable simulator generates realistic motion and contact dynamics, and differentiable surrogate models provide gradients for navigation and locomotion policies. This separation enables up to 512 quadrupeds to learn coordinated navigation policies in obstacle-rich environments. At deployment, each robot acts from a single forward-facing depth camera, without explicit communication, centralized planning, or global maps. The policies generalize across forests, bridges, enclosures, narrow passages, and mazes, and zero-shot transfer to six physical quadrupeds across five real-world scenarios. The resulting swarms exhibit predictive avoidance, right-side yielding, pausing before bottlenecks, and wall following, showing that asymmetric physics enables efficient training of scalable decentralized control policies for quadrupedal robot swarms.
Yuang Zhang, Yunlong Song, Zhihao He +7
Jun 22, 2026cs.RO

Verifiable Foundation Models for Robot Safety

Deploying foundation models for robot control raises a central challenge: the expressive power that enables rich, multimodal perception also makes these models opaque and difficult to analyze formally, rendering them intractable for existing verification tools. In this paper, we present FEARL (Foundation-Enabled Assured Robot Learning), a framework that addresses this tension through a modular architectural decomposition. FEARL separates the policy into a large Controller (C) responsible for high-dimensional perception and task reasoning, and a small Safety module (S) that receives low-dimensional observations from dedicated safety sensors together with a bounded context embedding from C and produces the final action. Since many robot safety requirements, such as collision avoidance and workspace boundary constraints, can be expressed over these safety sensor observations, formal verification can be applied to S rather than to the full foundation-model backbone. This makes formal analysis tractable with existing tools while preserving the Controller's expressive power for task reasoning. To show that the decomposed policy remains capable of solving diverse tasks, we evaluate FEARL on three simulated robotic domains using multiple Controller backbones and training procedures, including pretrained off-the-shelf vision-language-action models. We further transfer the learned policy from one of our simulated tasks to a physical robot, suggesting that the low-dimensional safety interface supports practical sim-to-real transfer.
Davide Corsi, Kyungmin Kim, Roy Fox
Jun 21, 2026cs.RO

FLYNN: Robust Neural Network for Robot Navigation using Fly Brain Topology

While deep learning models achieve state-of-the-art performance in complex tasks, they remain brittle when faced with new environments or sensory deprivation. In contrast, biological systems exhibit remarkable tolerance to these challenges. We address this vulnerability by developing a recurrent neural network (RNN) whose architecture is directly derived from the synaptic-resolution brain connectome of the fruit fly Drosophila melanogaster. We demonstrate the feasibility of training the fly connectome neural network (FLYNN) to perform vision-based navigation in MuJoCo, achieving performance comparable to modern hand-crafted networks of similar parameter counts. Crucially, FLYNN exhibits superior resistance to out-of-distribution (OOD) data and tolerance to sensory loss without further training. It remained functional even under total vision loss while hand-crafted networks largely failed, even when specifically trained with camera dropout. Principal Component Analysis (PCA) of the internal state of FLYNN suggests that it exhibits a particularly high degree of representational modularity, which might be related to its robustness. Our work provides a new direction for designing resilient artificial agents following the topology of biological brains.
Benquan Wang, Jingdao Chen
Jun 20, 2026cs.RO

How Should a Simulation-to-Reality Transfer Budget Be Spent?

Simulation-to-reality transfer, often called sim-to-real transfer, is a central challenge in robot learning. Yet, the tradeoff between measuring a system more accurately and training over a broader range of simulated dynamics is still poorly understood. In this work, we focused on the allocation of real-robot measurement time between system identification and domain randomization. We studied this tradeoff in a controlled sim-to-sim pendulum setting, where a hidden-parameter model stands in for the physical robot, and the experiment sweeps identification rollouts against the width of the randomization distribution. Across the reality gaps and noise levels we tested, the measurement budget did most of the work. A small number of identification rollouts closed most of the transfer gap, and once any real data was available, policies performed best when trained at the estimated parameters rather than over a widened randomization band. Broad randomization that contained the true system still did not substitute for measurement. These results hold in a benign regime where the dynamics are identifiable and only two parameters are unknown, so structural model mismatch remains the setting where randomization breadth may become more valuable. Overall, our results suggest that sim-to-real pipelines should first measure the parameters they can and reserve randomization for the uncertainty that remains.
Syed Hamzah Rizvi, Yash Vardhan Tomar
Jun 19, 2026cs.RO

Robot Self-Improvement via Human-Video Dynamics Models

A central question in robot learning is how to acquire skills from the kinds of data that humans learn from: passive observation, embodied practice, and the experience of failure. Human videos provide the first of these in abundance, and prior work has shown they can initialize useful policies. Far less clear is whether they can support the second and third: whether priors extracted from human videos can ground a robot's own attempts well enough to evaluate them, correct them, and improve from them. In this work, we show that human videos can be used to learn embodiment-agnostic action, dynamics, and value representations that transfer across robot embodiments, providing the predictive foundation required for robots to autonomously improve from their own rollouts and failures. We introduce Dynamics-Guided Action Correction (DGAC), a training-free approach that leverages these adapted models to repair failed states: each failure becomes a query for which the learned models propose and rank corrective actions, turning failures into supervision for the next policy update. Across seven real-world manipulation tasks spanning both a mobile manipulator and a static manipulator arm, our approach improves success rates from 40% to 81% across multiple policy backbones, demonstrating cross-embodiment robot self-improvement from human-video priors. These results show that human priors and robot failures can be combined to enable scalable autonomous policy improvement. Project page: https://ethz-mrl.github.io/robot-self-improvement-website/.
Hanzhi Chen, Anran Zhang, Simon Schaefer +5
Jun 18, 2026cs.RO

Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think

Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.
Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha +18
Jun 18, 2026cs.RO

SWAP: Symmetric Equivariant World-Model for Agile Robot Parkour

While latent world models enable the proactive predictions required for extreme parkour, their purely data-driven nature forces them to redundantly encode left-right symmetric interactions as independent patterns. This inflates the learning burden and hinders the capture of geometric regularities, restricting the latent space's efficiency for downstream policies. To address this, we propose SWAP, an end-to-end equivariant symmetric world model. This framework embeds symmetry directly into both the world model and the actor-critic networks. In real-world tests, the robot leaps across a 2.13 m gap and climbs a 1.63 m platform, breaking records for quadruped parkour. Furthermore, the framework exhibits robust geometric generalization to unseen mirrored terrains and exceptional zero-shot transferability across diverse outdoor environments. These results demonstrate that symmetry equivariance is an effective structural prior for pushing the physical boundaries of learned legged locomotion.
Kaixin Lan, Ze Wang, Hongyi Li +6
Jun 17, 2026cs.RO

Playful Agentic Robot Learning

Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.
Junyi Zhang, Jiaxin Ge, Hanjun Yoo +17
Jun 17, 2026cs.AI

R2D-RL: A RoboCup 2D Soccer Environment for Multi-Agent Reinforcement Learning

Robot soccer is a challenging testbed for multi-agent reinforcement learning because it combines partial observability, cooperative and adversarial interaction, sparse rewards, and long-horizon tactical behavior. RoboCup 2D Soccer Simulation (RCSS2D) provides a mature robot-soccer platform, but its competition-oriented server-client architecture is difficult to use directly with modern Python-based MARL workflows. We introduce R2D-RL, a reinforcement learning environment that connects RCSS2D and HELIOS-based player clients to a Python MARL interface through shared-memory communication and cycle-level synchronization. R2D-RL supports full-field and scenario-based training with configurable opponents, Base discrete and Hybrid parameterized action spaces, action masks, expected possession value (EPV)-based reward shaping, and parallel execution. We provide front-goal scenarios and an 11-vs-11 full-field benchmark, together with baseline results.
Haobin Qin, Baofeng Zhang, Hidehisa Akiyama +1
Jun 16, 2026cs.RO

Recover, Discover, Plan: Learning Skills and Concepts from Robot Failures

Intelligent robots should not only recover from failures, but also acquire the abstract knowledge needed to avoid them in the future. While reinforcement learning (RL) can learn reactive recovery behaviors, training a separate policy for every distinct failure mode is highly inefficient. We introduce Recovery-Driven Synthesis of Relational Concepts (ReSYNC), the first approach that progressively discovers and refines state abstractions (relational predicates) from failure-recovery experience to support abstract planning. Unlike purely reactive methods, ReSYNC jointly learns skills and concepts through an incremental dual-learning process. In the skill-learning phase, the robot uses RL to learn to recover from failures seen in training tasks. In the concept-learning phase, the robot discovers new relational predicates and refines its abstract planning model to explain and generalize the learned recovery behaviors. This interaction enables ReSYNC to convert local recoveries seen during training into global failure avoidance at test time. Across four simulated domains, we show that ReSYNC's ability to continually expand and refine its abstraction library allows it to solve long-horizon, previously unseen problems, outperforming strong baselines by over 50%. Additionally, we demonstrate sim-to-real transfer of ReSYNC, where it performs real-world non-prehensile manipulation skills and generalizes to unseen scenarios through abstract planning. Overall, ReSYNC represents a significant step toward robots that autonomously acquire abstractions for scalable, failure-aware planning in the physical world.
Bowen Li, Mayank Mishra, Y. Isabel Liu +7