Robot Policy Adaptation

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32 papers in the last four weeks, up 967% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 92

Sep 21, 2026cs.RO

Performance-Preserving Online Adaptation in Social Navigation via Diffusion Steering

In social navigation, modeling the complex interactions between humans and robots is difficult, and deep reinforcement learning has therefore been actively studied. However, because simulation alone cannot fully reproduce diverse scenarios, robot dynamics, and the social conventions that vary across deployment environments, fine-tuning in the deployment environment is promising. In doing so, learning that preserves the base model's performance is required, so as not to compromise the primary objective of navigation, namely avoiding pedestrians and reaching the destination. In this study, we propose a method that applies diffusion steering via reinforcement learning (DSRL), which trains only the noise policy while keeping the diffusion policy fixed, thereby achieving learning that preserves performance. Furthermore, we integrate diffusion-based RL policies trained with multiple seeds to construct the base policy, improving learning performance. Our evaluation shows that, compared with other methods, the proposed method enables efficient learning while preserving performance, and we confirm flexible behavior control through adaptation to social conventions, as well as its effectiveness on a physical robot through hardware-in-the-loop simulation.
Sep 18, 2026cs.RO

From Pretraining to Proficiency: Real-World Subtask RL for Long-Horizon Manipulation with Minimal Human Intervention

A pretrained robot foundation policy may execute most of a long-horizon task yet repeatedly fail at a few critical subtasks. Collecting additional full-task demonstrations for supervised fine-tuning (SFT) requires operators to repeat behaviors the policy already performs well. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches struggle to solve long-horizon tasks using only sparse rewards. We present PARTS (Policy Adaptation with RL on Targeted Subtasks), a real-world subtask RL framework that concentrates practice at these bottlenecks while allowing training rollouts to proceed with minimal human intervention. The frozen pretrained policy supplies nominal actions throughout execution, while agent-generated selectors and success verifiers activate residual corrections and provide local outcome rewards. These rewards support learning from successful subtasks even when complete-task successes are scarce. Training combines online RL with success-reweighted retraining, and each retrained residual policy is redeployed to collect further experience. Humans identify bottlenecks during setup and perform physical resets when needed. On bimanual YAM and single-arm Franka tasks, PARTS improves complete-task success from 32% to 61% and from 50% to 95%, respectively, using tens of minutes of real-world RL rollouts per task on average. Compared with existing real-world RL fine-tuning methods, PARTS raises full-task success by more than 25% under the same robot-rollout budget while requiring less human involvement.
Sep 17, 2026cs.RO

Learning and Transferring Closed-Loop Robot Software

Closed-loop robot policies require observation processing, state management, and situation-dependent branching, making them costly to design and tune manually. Although coding agents increasingly support control-code generation and optimization, it remains unclear whether implementations improved on source tasks also support policy acquisition for new tasks. We study this question by treating complete closed-loop implementations as reusable execution experience. For each source task, a coding agent generates policy code from a few successful demonstrations and iteratively improves it using simulation feedback. The validation-selected implementations are retained in a software archive. For new tasks, the agent generates and improves policies using archived implementations, target demonstrations, and execution feedback. The resulting policy is then frozen and executes without further model calls. Across four source tasks in RoboCasa, iterative optimization increases mean success from 28.3% to 64.2%. Across nine target tasks and three independent runs, mean success is 45.2% without references, 41.5% with initial source code, and 57.0% with optimized source code. Optimized references outperform initial references in all three runs on the nine-task average, with a mean gain of 15.6 percentage points. These results demonstrate the value of execution-improved software as a resource for acquiring new policies in this setting, although initial references remain better on two target tasks when averaged across runs.
Sep 17, 2026cs.RO

WorldContact: A Contact-Centric World Model for Scalable Robot Learning

Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a 10×10\times speedup over the source simulator, excluding rendering and disk I/O. We use the generated data to fine-tune an existing vision-language-action policy and deploy it directly on a real robot. In bag lifting, the same policy achieves 65% single-attempt success when fine-tuned on source simulation data alone, compared with 95% when fine-tuned on the dataset expanded with WorldContact. These results support efficient data generation with WorldContact for robot policy adaptation.
Sep 16, 2026cs.RO

FIERCE: From Generalist Robot Policies to Fast Specialists via Progress-Failure Feedback

Generalist robot policies offer useful initialization, but refining compact specialists through limited physical interaction requires informative learning feedback. We present FIERCE, a generalist-initialized reinforcement learning framework centered on a unified, task-adaptive progress-failure evaluator. Its architecture shares an observation-language representation between an observed-progress head and an action-conditioned latent predictor whose past and current predictions feed a causal sequence head for task-failure estimation. Joint supervision from progress and preference labels, synchronized commands and observations, and terminal outcomes trains the evaluator; target-task rollouts support adaptation and calibration. Fixed evaluator snapshots provide progress shaping and failure-risk penalties alongside independently verified terminal rewards, while evaluator and policy updates alternate as new experience is collected. Refinement requires neither continued generalist action queries nor a dedicated target-task simulator or manually annotated dense rewards. Only the compact specialist is retained at deployment. The evaluation separates feedback quality, policy-learning efficiency, and deployment cost across simulation and two contact-rich real tasks. Code, model weights, and data-restoration tools are released at https://github.com/ar-mine/FIERCE.
Sep 16, 2026cs.AI

WetRobo: A Reproducible Robot Kit for Coding Agents in Biological Laboratories

Automating biological research requires general-purpose, reproducible robot systems that allow individual wet-lab researchers to delegate robot tasks without performing teleoperation or neural-network training. Vision-language-action policies have been proposed for general-purpose arms, but can lose performance when their operating environment changes. We therefore built WetRobo, a robot kit that can readily transfer between laboratories. It consists of one robot arm, laboratory equipment (an incubator, a reagent bottle with a cap, and a Petri dish), the existing code that moves the arm, teleoperation demonstrations of each task that we recorded, and a general AGENTS.md skill file. A biological experimentalist provides natural-language tasks without collecting local teleoperation training data or training a neural network. The coding agent observes the local laboratory and writes and executes programs, using external tools as needed for adaptation. We demonstrate use of WetRobo with OpenAI Codex (gpt-5.6-sol) on three successful tasks: lifting a Petri dish lid, removing a bottle cap, and opening the incubator door, all in real-world laboratories. The coding agent achieved the cap task in both laboratories, Lab X and Lab Y, whereas a VLA fine-tuned on Lab X demonstrations succeeded there but failed to transfer to Lab Y. These results point to a practical route for laboratory robotics: instead of training a policy for each laboratory, distribute a kit and let a coding agent adapt it in each laboratory. Code, demonstrations, and the evolved programs are available at https://github.com/tsudalab/WetRobo.
Sep 16, 2026cs.RO

Reinforcement Learning for Real-Time Vision-Language-Action Policies

Reinforcement learning fine-tuning on top of large, pretrained Vision-Language-Action (VLA) models offers promise for highly reliable robot deployment. However, because of their scale, modern VLA models suffer from high inference latency, so the observation used to select an action is often stale by execution time, creating a distribution shift that can substantially degrade reliability and performance. Prior work has explored asynchronous policy execution to reduce the effect of latency, but these methods are mostly built on imitation learning and offer no mechanism for moving beyond the training distribution toward higher reliability. We close this gap by enabling RL fine-tuning that meets the real-time control requirements of dynamic real-world manipulation. Our approach builds on EXPO-FT, a framework for sample-efficient, reliable VLA fine-tuning with reinforcement learning, and decouples slow, expressive action generation from fast, reactive action edits: a large pretrained VLA proposes action chunks using its strong behavior prior, while a lightweight edit policy performs fast, reactive decision-making by editing actions in response to changes in state, conditioned on the latest observation. We instantiate this as Real-Time EXPO-FT, an RL framework for finetuning real-time VLA policies. On the Kinetix benchmark, Real-Time EXPO-FT enables a delayed policy to achieve the best performance among delayed and non-delayed methods in 10 out of 10 environments. On four dynamic real-world tasks, robot object passing, ball balancing, table soccer kicking, and dynamic object picking, with online robot data capped at 10 minutes, Real-Time EXPO-FT improves average policy performance from 42% to 97%, all without human intervention, demonstrating rapid, sample-efficient adaptation to challenging real-world dynamics. Website: https://pd-perry.github.io/real-time-expo-ft
Sep 15, 2026cs.RO

Dense to MoE Adaptation for Compact Vision Language Action Policies

Vision language action (VLA) policies continue to grow in parameter count, making deployment on resource-constrained robot platforms difficult. The central goal is to reduce the number of LLM-side parameters retained in the deployed policy while preserving downstream task performance. Our approach, AdaDE, adapts selected dense feed forward blocks into mixture of experts (MoE) layers and derives expert retention masks from router statistics during fine tuning. The Dense2MoE conversion preserves the original dense FFN function at initialization, so expert deactivation can start without a separate recovery stage. Instead of using a fixed shutdown rule, expert masks are updated dynamically from router usage statistics, with staged training and expert protection to avoid early collapse. With 40% of the LLM parameters deactivated, AdaDE retains 95.1% average success in LIBERO and 42.0% average success across all 50 RobotWin2.0 tasks. These results suggest that dense to MoE adaptation with dynamic expert deactivation is a practical direction for reducing active VLA model size without severe performance loss.
Sep 12, 2026cs.RO

How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026

How can robot policies learn more effectively from a fixed demonstration budget? The first Real-world Embodied AI Learning (REAL-I) Challenge at ICRA 2026 examined this question through simulation, real-robot evaluation, and an on-site final on a shared dual-arm humanoid platform. We describe the challenge tasks, data and deployment interfaces, and competition results, then compare the approaches contributed by NUS-CLEAR, RCL-Lab, and DeepTouch AI. Their systems combined pretrained vision-language-action models and task-specific imitation policies with different strategies for data curation, staged adaptation, checkpoint selection, and action-space design. The team reports highlight the importance of adapting to the deployment environment while retaining prior capabilities, treating demonstration quality at an appropriate temporal scale, and suppressing errors in inactive robot components. They also expose the limitations of offline action-prediction metrics for forecasting closed-loop success. These observations motivate a view of fixed-data robot learning that integrates data, adaptation, evaluation, and deployment.
Sep 11, 2026cs.RO

Safety-aware Skill Adaptation for Reinforcement Learning in Dynamic Environments

Skill adaptation frameworks based on reinforcement learning often require restrictive assumptions to maintain stability, such as fixed observations or tightly controlled exploration schedules. In cluttered and dynamic environments, however, unrestricted exploration can lead to unsafe behaviour and unstable learning, particularly when task-relevant observations lie near obstacles or involve moving objects. In this work, we present Dist-GPRL, a distance-aware and safety-guided reinforcement learning framework for structured robot skill adaptation. Building upon Gaussian Process (GP)-based skill parameterisation, our framework sequentially adapts overlapping local windows of sparse trajectory via-points rather than modifying the complete skill at every policy step. Raw policy outputs are correlated through the GP covariance structure, producing temporally coherent trajectory updates while reducing the action-space and credit-assignment difficulties associated with global trajectory adaptation. Safety is incorporated through two complementary forms of guidance. A safe-subspace prior derived from the Hausdorff Approximation Planner (HAP) biases policy exploration toward feasible regions, while dynamically updated distance field clearance and gradient rewards provide local obstacle awareness. A trajectory-kinematics similarity regulariser further preserves the demonstrated velocity and acceleration characteristics during adaptation. We evaluate the framework on two dynamic object-manipulation tasks in simulation and transfer the learned policy to real-world robot execution. Experimental results demonstrate higher task success, lower collision frequency, and more stable learning than the baselines, while preserving the kinematic characteristics of the demonstrated skill.
Sep 9, 2026cs.RO

ViBe: Visual Behavior Adaptation for Perceptive Humanoid Whole-Body Control

Motion tracking provides a scalable recipe for humanoid whole-body control. By design, the resulting trackers lack exteroceptive feedback hence reacting to the environment remains the responsibility of a higher-level planner. Existing perceptive controllers train geometry-only encoders from scratch, trading semantics for sim-to-real ease, and typically rely on teacher-student distillation for a task of interest. We present ViBe, a post-training framework for adapting motion trackers to perceptive control tasks. We leverage pre-trained visual encoders with a multi-query extractor module to learn task-relevant perceptive feedback. This feedback is grafted onto the tracker's input via low-rank adapters, enabling parameter-efficient fine-tuning. Given a task reward and a reference dataset, this modular controller can be adapted directly via policy optimization. Across four tasks, ViBe shows zero-shot sim-to-real transfer spanning perceptive walking on curbs and parkour, Repose Cube, omni-object loco-manipulation, and dodgeball, with visually robust performance across outdoor, low-light, and RGB distractor conditions. Finally, we solve a goal-oriented Repose Cube task with a deliberately simple planner, demonstrating the efficacy of perceptive controllers, adapted by our approach.
Sep 8, 2026cs.RO

Proxy Policy Steering

Generalist robot policies carry broad manipulation priors from large-scale data, but specializing them to a new task remains the deployment bottleneck. This requires eliciting task-specific behavior from limited demonstrations without degrading their broad capabilities. We introduce Proxy Policy Steering (PPS), an inference-time adaptation method that resolves this challenge by training two lightweight proxy policies whose calibrated velocity-space difference steers the frozen base sampler. A reference proxy models the frozen base's behavior on target-task observations, and a task proxy, initialized from the reference, captures how this behavior changes under task supervision. Their difference forms a calibrated velocity-space residual that steers the frozen base sampler at every denoising step. We identify the conditions under which this residual isolates the change induced by task supervision, and validate them empirically. Because the base is never directly modified, its broad capabilities remain available at inference, including behaviors such as recovery from failure that the demonstrations themselves do not exercise. Adaptation requires only forward velocity predictions from the base, making PPS lightweight to train and applicable even without access to the base's parameters. On 8 real-world and 4 simulation manipulation tasks, PPS lifts the state-of-the-art pi 0.5 base policy by 53% absolute success rate on average, with zero-to-one gains on tasks the base never solves, while preserving the base's broad capabilities. PPS outperforms LoRA fine-tuning, from-scratch specialists, residual policies, and prior inference-time steering methods.
Aug 18, 2026cs.RO

ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback

Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.
Aug 11, 2026cs.RO

Adaptation of Generalist Robot Policies with Minimal Data

A central goal in robot learning is to move beyond task-specific human data collection toward robots that improve through autonomous interaction. Yet fully autonomous learning remains difficult with current policies: sparse rewards and weak zero-shot exploration make it unlikely that a robot will discover successful behavior from scratch. We study minimal-data adaptation, a regime in which a pre-trained robot policy must learn a new task from as little as one demonstration followed by autonomous online interaction. This setting serves as the closest tractable proxy for fully autonomous improvement, allowing us to study whether minimal human guidance can bootstrap autonomous learning and what algorithmic ingredients make it feasible. We build MiDAS, a simple offline-to-online RL recipe that first anchors a pre-trained VLA to the target task with behavior cloning on single/few demonstrations, then improves it through value-based online RL on a residual policy parameterization. Across LIBERO and RoboCasa, MiDAS recovers strong task performance from as little as one demonstration, substantially outperforming baselines and generalizing beyond demonstrated conditions. We further evaluate MiDAS on a bimanual YAM platform. Starting from a fragile low-success policy obtained from a single demonstration, MiDAS improves its robustness and learns new successful behaviors over ~6 hours of online interaction. To the best of our knowledge, this is the first demonstration of reliable robot policy adaptation from a single task demonstration.
Aug 10, 2026cs.RO

VANE: Reliable Test-Time Training for Vision-Language-Action Models via Future Visual Representation Prediction

Test-time training (TTT) offers a lightweight way to adapt vision--language--action (VLA) policies from unlabeled deployment streams, but it remains difficult to use reliably in closed-loop manipulation. A shared adaptation space can mix incompatible task corrections, while an online update can alter subsequent actions before its consequences are known. We introduce a reliable TTT framework for VLA policies (VANE). VANE conditions prompt adaptation on the current vision--language context and learns from the future visual consequences of executed actions. Candidate updates are isolated from the live policy, evaluated on subsequent observations, and committed only when supported by future evidence, making adaptation selective and reversible. On SimplerEnv WidowX, VANE improves average success by 3.23.2 percentage points over the corresponding TTT baseline. Results on Google Robot further show that deployment-time gains remain task- and embodiment-dependent. Together, these results demonstrate a constrained, evidence-based approach to adapting VLA policies during interaction.
Aug 2, 2026cs.RO

Rapid Embodiment Adaptation for Quadrupedal Locomotion

Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift. We introduce an online embodiment adaptation framework for quadrupedal locomotion that infers embodiment parameters from short interaction histories and conditions control on the inferred hardware state. Our method pairs a generalist policy trained under embodiment randomization with a lightweight adaptation module that identifies physical changes within half a second. We evaluate two representative forms of embodiment variation: joint-range constraints and trunk-mass changes, corresponding to joint-level kinematic degradation and body-level dynamic variation. In simulation, the module accurately estimates these changes and enables closed-loop control that substantially outperforms policies conditioned directly on interaction history. On a real Unitree Go2 robot, our system maintains stable locomotion under severe instances of the evaluated changes, including a fully locked leg and a 5 kg payload, where non-adaptive methods fail. These results demonstrate the practicality of explicit online embodiment identification for rapid adaptation to joint-limit and payload-mass changes, and provide a step toward handling broader forms of uncertain, degraded, or changing robot hardware.
Aug 2, 2026cs.RO

You Don't Need To Stay in The Loop: An Agentic Robotics Loop for Robot-Policy Improvement

Coding agents such as Claude Code and Codex close the software loop: a main agent manages the loop, subagents analyze and execute, tools do the work. We port this architecture to robot-policy improvement, where one difference dominates the design: robotic tools---trained policies, training pipelines, data collection---fail routinely, so a tool's quality must be measured, recorded at every call, and expired when the artifact behind it changes. AgenticRobotics is a backend-independent control plane in which an LLM controller drives disposable workers through durable train--evaluate--improve transactions: an immutable objective, controller-owned measurement, commit-keyed crash recovery, an evidence-graded skill library, and a tool registry with a standardized, recorded call surface. The title is an operational claim, not a selection claim: the operator can leave because promotion is evidence-gated, state is recoverable, and capability quality is derived from records---not because the loop picks better checkpoints than a human; on the one lineage we measured, it does not. The gates measurably buy false-promotion control (0.001 per run hardened versus 0.005--0.021 shipped), anytime-valid decisions under optional stopping, zero lost or duplicate effects under kill injection, and six of six artifact-tampering classes caught by a signed verifier.
Jul 31, 2026cs.RO

CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning

While robot foundation models are growing increasingly capable, the strongest models are typically trained on proprietary data and remain closed-source, limiting downstream users' ability to adapt them to new tasks, embodiments, and deployment settings. Following the LLM community, an emerging access paradigm for closed-weight robot foundation models is the managed supervised fine-tuning (SFT) API, where users submit training data and receive a tuned policy without access to model weights, gradients, or training internals. While such APIs let downstream users leverage powerful proprietary foundation models, they restrict policy improvement to pure imitation, ruling out reinforcement learning and other closed-loop methods that rely on internal training signals. This limitation is particularly acute for agile, contact-rich humanoid manipulation, where the gap between policy outputs and deployed behavior is large due to novel states, action tracking dynamics, latency, and controller-specific failure modes. We study how effective this managed-API regime is for humanoid adaptation, and how closed-loop improvement can be realized within it to push policies toward task mastery. We conduct one of the first empirical studies of managed-API adaptation on a real humanoid, instantiated on Gemini Robotics On-Device (GROD). We find that direct SFT through the API substantially outperforms a leading open-weight VLA trained on the same demonstrations, yet still falls short of deployment-level mastery on agile, contact-rich tasks. To close this gap, we introduce CLIFT: Closed-Loop Iterative Fine-Tuning, which turns deployment-time reward feedback into API-compatible supervised data and enables closed-loop policy improvement without accessing weights, gradients, likelihoods, or losses-pushing GROD to near-perfect success after two flywheel cycles, all without "opening the model box."
Jul 30, 2026cs.RO

Static In, Dynamic Out: Counterfactual Action Augmentation for Moving Object Manipulation

Visuomotor policies have advanced on manipulation tasks where the target object stays static during execution, but real deployments break this assumption: parts drift on conveyors and fruits sway in the wind. We introduce Static In, Dynamic Out (SIDO), a counterfactual action augmentation that enables a policy trained only on static object demonstrations to adapt to unseen object motion at test time. Our key idea is to factorize moving object manipulation into two sub-problems: predicting where the object will be, and reaching that predicted pose. SIDO displaces the object to a counterfactual future position and morphs the demonstrated action chunk to preserve the hand-object relative pose, yielding a goal-conditioned policy. At deployment an object pose predictor supplies the future position. Across three simulated tasks (Mug, Square, Stack) under five object motion patterns and two real-world tasks (Gantry, Peachtree), SIDO improves moving object success over the baselines while preserving static object performance. Project website: https://sido-staticindynamicout.github.io/.
Jul 23, 2026cs.AI

When Is a Learned Command Adapter Worth It? Closed-Loop Identification and Counterfactual Auditing of Frozen Locomotion Policies

Adding a learned adapter to a frozen, command-conditioned locomotion policy is worthwhile only if the interface exposes improvements that are both real and recoverable from deployment-time observations. We introduce an adapter necessity audit that separates global operating-point gain,same-state counterfactual headroom, deployment gain over a cross-fitted fixed action, and state-allocation gain over a frequency-matched randomized policy. Source-cluster learner refits map these quantities and constraint violations to a GO/NO-GO/ABSTAIN decision. Closed-loop command- response identification provides optional decision features. On Go2, an archived scale-prefix diagnostic finds 5.2% same-state headroom but only 0.55% recovered allocation gain. Our confirmatory audit evaluates direct, scale, heading, and yaw interventions on twenty independent clusters for each of three query distributions induced by direct control, VGCC, and MPC, using 200 full learner refits. At 1% deployment and allocation thresholds and a 5% violation tolerance, direct queries return NO-GO, while VGCC and MPC queries ABSTAIN. VGCC has the largest mean deployment gain (1.34%), but its allocation lower bound is 0.09% and its violation upper bound is 6.25%. A deployment-representative twenty-cluster H1 audit also returns NO-GO, whereas a learner-level synthetic control returns GO. The audit therefore tests whether observable signal justifies state-dependent adaptation rather than presuming that an adapter is valuable.
Jul 16, 2026cs.RO

NavCMPO: Critic-Guided MeanFlow Policy Optimization for Adaptive Navigation

End-to-end diffusion-based policies have demonstrated strong performance in mapless visual navigation, but their iterative denoising process introduces substantial inference latency, while behavior cloning limits performance to the quality of expert demonstrations. We present NavCMPO, a two-stage adaptive navigation framework that combines few-step MeanFlow trajectory generation, critic-guided refinement, and reinforcement learning fine-tuning. During pre-training, an obstacle proximity prediction task encourages the visual representation to capture obstacle-aware spatial information. To compensate for the degradation in obstacle avoidance caused by few-step generation, Critic-Guided Trajectory Refinement (CGTR) uses gradients from a critic trained with obstacle-point-cloud supervision to refine intermediate trajectories. During adaptation, the MeanFlow policy is fine-tuned using Proximal Policy Optimization with behavior-cloning regularization, while the critic is updated to accommodate embodiment-specific observation changes. Under a matched training budget on the InternVLA-N1 benchmark, NavCMPO achieves an average success rate of 74.7%, exceeding the retrained NavDP baseline by 6.4 percentage points, while reducing inference latency from 85,ms to 60,ms. Experiments on a Unitree Go2 further demonstrate effective sim-to-real transfer.
Jul 9, 2026cs.RO

FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space

Pretrained generative robot policies based on flow matching and diffusion have achieved impressive results across a wide range of manipulation tasks. Yet real-world deployments routinely expose failure modes outside the pretraining distribution. Closing these gaps typically requires large-scale data collection or online reinforcement learning on physical hardware, which is impractical for rapid and safe adaptation. We present FlowDAgger, a sample- and compute-efficient method for adapting frozen generative robot policies from human interventions in latent space. Our key idea is action inversion: each human expert action is mapped to the noise that would have produced it under the frozen base policy, using reverse-time integration followed by local refinement. The resulting inverted noise provides supervision for a lightweight latent policy that steers the base model at deployment time, enabling rapid skill acquisition while preserving its behavioral priors. We evaluate FlowDAgger in simulation and on real-world bimanual and single-arm manipulation, adapting both action-head VLAs and world-action models from a handful of interventions. FlowDAgger outperforms supervised fine-tuning and latent-space RL baselines and preserves pretrained skills on held-out tasks, offering a practical path for adapting robot foundation models in the real world. Website: https://microsoft.github.io/FlowDAgger
Jul 9, 2026cs.RO

SkillPlug: Unsupervised Skill Mining for Few-Shot Adaptation in Robotic Manipulation

Learning transferable visuomotor imitation policies that generalize across diverse manipulation tasks and adapt rapidly to new tasks from only a handful of demonstrations remains challenging. Most modern policies are trained end-to-end to map observations directly to low-level actions, offering little explicit structure for reusing and recombining behaviors across tasks and making transfer data-inefficient under limited supervision. We propose SkillPlug, a plug-in framework that augments an existing visuomotor policy with a skill-conditioning module and mines a shared, transferable skill library from raw multi-task demonstrations. SkillPlug learns skills via self-supervised objectives that promote compact, reusable, and non-redundant behavior-level primitives, forming a task-shared prior for compositional control. After skill mining, we keep the learned skills fixed and specialize to unseen tasks by fine-tuning only lightweight router and action head, enabling efficient adaptation without full end-to-end retraining. We evaluate SkillPlug on two simulation benchmarks and on a real robot, and observe that the mined transferable skills consistently improve both multi-task performance and few-shot adaptation. Overall, SkillPlug offers a scalable way to mine reusable skills that improve data-efficient generalization in robotic manipulation.
Jul 7, 2026cs.RO

Optimal Transport Q-Learning for Flow Policy Steering and Acceleration

Diffusion and flow policies have recently demonstrated remarkable performance in robotic applications by accurately capturing multimodal robot trajectory distributions, especially in the context of vision language action (VLA) models. However, high quality policy performance also requires fast inference and high quality demonstrations, which are often hard to get. Lack of these leads to suboptimal policy behaviors and failure under distribution shifts. In this work we address the problem of fine-tuning and accelerating suboptimal flow-based policies using the robot's experience through RL post-training. We introduce Optimal Transport Q-Learning (OTQL), a new method for finetuning flow policies using advantage weighted conditional optimal transport flow matching. OTQL can finetune and accelerate flows with an interaction budget of 50-60 episodes while avoiding computationally expensive distillation in simulation and real-world robot tasks. Our results show that OTQL post-trains flow policies using the robot's own experience, increasing average success percentage of single-task policies from 36% to 86% and of a pre-trained VLA from 38% to 76% while reducing the number of inference steps per action generation by 70%.
Jul 6, 2026cs.RO

Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales

Deploying robot teams in the real world requires simultaneous adaptation to unseen environments, unknown partners, and varying team sizes, yet existing approaches often address these challenges in isolation under the closed-world assumption of fixed teammates. We formalize this as open adaptive multi-robot teaming and propose a hypergraphic-form game formulation that captures team-level cooperative relationships beyond pairwise interactions, providing a principled foundation for coordination structure inference when team composition changes dynamically within episodes. Unlike graph neural network architectures, this is a game-theoretic construct for modeling strategic interactions and payoff structures among agents. Building on this formulation, we develop the Hypergraphic Open-ended Learning Algorithm (HOLA), which progressively expands partner and environment diversity during training rather than optimizing for fixed configurations. Evaluated on cooperative pursuit with multi-drone and multi-quadruped platforms, HOLA outperforms all baselines across all three adaptability dimensions. Learned policies transfer directly to physical hardware without fine-tuning, with successful deployments on Crazyflie and Zsibot L1 platforms confirming robust real-world coordination in novel environments with unseen teammates.
Jul 4, 2026cs.RO

OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies

Visual policies learned from human videos, teleoperation, and robot demonstrations offer scalable motion priors, but often fail in contact-rich manipulation, where success significantly depends on local force and contact geometry. Tactile sensing provides these complementary signals, yet tactile data remain costly to collect and hard to generalize across sensors, robots, and tasks. We introduce OmniTacTune, a policy-agnostic real-world RL pipeline that adapts tactile feedback to pretrained visual policies through residual correction. OmniTacTune uses a two-stage design: it first bootstraps tactile-aware learning from autonomous base-policy rollouts, then learns a lightweight tactile residual policy through online interaction. Extensive experiments show that OmniTacTune generalizes across diverse contact-rich tasks, visual base policies, and tactile representations. Across four real-world contact-rich tasks, it improves visual base policies from 5-40% success to 85-100% within 40-80 minutes, demonstrating an efficient path for adapting tactile feedback to scalable visual robot policies. Project page: https://colinyu1.github.io/omnitactune-site/
Jul 1, 2026cs.RO

FAR: Failure-Aware Retry for Test-Time Recovery and Continual Policy Improvement

Robot policies inevitably encounter failures when deployed in real environments. Naive retries often repeat the same mistakes, while many existing recovery methods rely on human intervention. In this paper, we propose Failure-Aware Retry (FAR), a framework that enables robots to learn from previous failures at test time, adapt their behavior accordingly, and eventually complete the task autonomously. FAR combines Failure-Contrastive Preference Adaptation, which constructs preference learning data from failures to steer the policy away from previously unsuccessful behaviors, with lightweight action perturbations during retries to encourage local exploration. We further incorporate successful recovery trajectories into a training loop for continual policy improvement. Experiments in both simulation and real-world manipulation tasks show that FAR substantially improves success rates and robustness, with average gains of 17.6% over the standard diffusion policy in simulation and 11.7% in the real world. In addition, FAR improves data efficiency under both reset and timestep budgets during continual policy improvement by exploiting informative failure cases. Videos and code are available at https://hoar012.github.io/FAR-Project.
Jun 30, 2026cs.RO

ELMP: Efficient Learning for Motion Planning via Analytical Policy Gradients

Neural Motion Planners (NMPs) enable fast reactive motion generation, but adapting them to new environments typically requires recollecting large expert datasets, which is computationally prohibitive. We propose ELMP, a framework for data-efficient adaptation via self-supervised fine-tuning. Rather than generating additional expert trajectories with expensive global planners, ELMP directly optimizes the policy through a differentiable kinematic layer using dense collision, target-reaching, and smoothness objectives. This replaces expert data generation with rapid problem sampling, reducing per-sample adaptation cost by roughly two orders of magnitude. To further support robust generalization across changing kinematic chains, we introduce a mechanism to explicitly encode tool geometry via point clouds. Benchmarked against classical and neural baselines, ELMP achieves an 84.8% average success rate with orders-of-magnitude lower cold-start latency than classical methods. In unseen environments, self-supervised fine-tuning improves success rate from 57.3% (zero-shot) to 89.8%, removing the data collection bottleneck. Our approach maintains millisecond-level inference latency and is validated on a physical Franka Emika Panda robot.
Jun 30, 2026cs.RO

Adapting Generalist Robot Policies with Semantic Reinforcement Learning

Generalist robot policies learn a diverse repertoire of behaviors from large-scale pretraining. In principle, this makes them excellent priors for downstream adaptation via reinforcement learning (RL). In practice, however, standard RL methods leveraging this prior optimize directly over robot actions, requiring the base policy's action distribution to be close to that of a performant policy from the start. This assumption breaks down for complex or long-horizon tasks that fall outside the pretraining distribution. Our key insight is that, for sufficiently expressive generalist policies, language prompts are an effective alternative space for learning to solve such tasks: modulating language inputs elicits skills already within the policy's repertoire, which can be composed to solve tasks beyond its zero-shot capabilities. We propose Semantic Action Reinforcement Learning (SARL), which learns to optimize this prompt space through online interaction, treating the generalist policy as a controllable skill prior. Importantly, leveraging pretrained skills rather than learning new ones from scratch yields structured, semantically meaningful exploration and highly efficient online improvement, and learning to modulate prompts through experience grounds them in induced real-world behaviors for robust task-solving. Across real-world settings and simulated benchmarks, we show SARL unlocks fundamentally new capabilities -- adapting VLA behavior to solve complex, long-horizon tasks -- and significantly outperforms existing approaches for improving robot behavior in deployment.
Jun 30, 2026cs.LG

Warp RL: Reshaping Base Policy Distributions for Dynamics Adaptation

Residual reinforcement learning adapts a pretrained robot policy by learning an additive correction to its actions. While effective when adaptation amounts to shifting the base policy's action distribution, additive corrections cannot change the distribution's shape, scale, or state-dependent geometry -- limitations we formalize as wrong variance, miscalibrated confidence, and non-uniform correction. We show that these matter under dynamics shift: when the base distribution is geometrically mismatched to the shifted system, residual correction can underperform even the unadapted policy. We propose Warp RL, a policy adaptation method that replaces additive residuals with an invertible, state-conditioned transformation of the base policy's action distribution. Instantiated with monotonic rational-quadratic spline flows (arXiv:1906.04032), Warp RL preserves identity initialization, strictly generalizes additive residual correction, and exposes a structured adaptation space suitable for both policy-gradient and gradient-free optimization. Across a variety of ManiSkill3 manipulation tasks with controlled dynamics shifts, Warp RL matches residual correction when translation is sufficient and substantially outperforms it when adaptation requires distributional reshaping. We further demonstrate that warping can replace additive correction in an off-policy sim-to-real pipeline, achieving comparable success rate with 30% faster task completion on a real-robot peg-insertion task.