Robotic Perception

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31 papers in the last 28 days · 0.5% of indexed attention

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Period ending 2026-09-21

14 new papers

A weekly snapshot of new work published in Robotic Perception.

Period ending 2026-09-14

5 new papers

A weekly snapshot of new work published in Robotic Perception.

Period ending 2026-09-07

8 new papers

A weekly snapshot of new work published in Robotic Perception.

210 papers

Latest in Robotic Perception

Apr 24, 2026cs.CV

Efficient Image Annotation via Semi-Supervised Object Segmentation with Label Propagation

Reliable object perception is necessary for general-purpose service robots. Open-vocabulary detectors struggle to generalize beyond a few classes and fully supervised training of object detectors requires time-intensive annotations. We present a semi-supervised label propagation approach for household object segmentation. A segment proposer generates class-agnostic masks, and an ensemble of Hopfield networks assigns labels by learning representative embeddings in complementary foundation model embedding spaces (CLIP, ViT, Theia). Our approach scales to 50 object classes with limited annotation overhead and can automatically label 60% of the data in a RoboCup@Home setting, where preparation time is severely constrained. Dataset and code are publicly available at https://github.com/ais-bonn/label_propagation.
Vitalii Tutevych, Raphael Memmesheimer, Luca Eichler +4
Apr 23, 2026cs.CV

FLARE-BO: Fused Luminance and Adaptive Retinex Enhancement via Bayesian Optimisation for Low-Light Robotic Vision

Reliable visual perception under low illumination remains a core challenge for autonomous robotic systems, where degraded image quality directly compromises navigation, inspection, and various operations. A recent training free approach showed that Bayesian optimisation with Gaussian Processes can adaptively select brightness, contrast, and denoising parameters on a per-image basis, achieving competitive enhancement without any learned model. However, that framework is limited to three parameters, applies no illumination decomposition or white balance correction, and relies on Non-Local Means denoising, which tends to over smooth edges under noisy conditions. This paper proposes FLARE-BO (Fused Luminance and Adaptive Retinex Enhancement via Bayesian Optimisation), an extended framework that jointly optimises eight parameters spanning across gamma correction, LIME-style illumination normalisation, chrominance denoising, bilateral filtering, NLM denoising, Grey-World automatic white balance, and adaptive post smoothing. The search engine employs a unit hypercube parameter normalisation, objective standardisation, Sobol quasi-random initialisation, and Log Expected Improvement acquisition for principled exploration of the expanded space. Performance of the proposed method is benchmarked using the Low Light paired dataset (LOL) and results show marked improvements of the proposed method over existing methods that were not specifically trained using this dataset.
Nathan Shankar, Pawel Ladosz, Hujun Yin
Apr 21, 2026cs.CV

BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying Illumination

Robust 3D reconstruction across varying environmental conditions remains a critical challenge for robotic perception, particularly when transitioning between air and water. To address this, we introduce BALTIC, a controlled benchmark designed to systematically evaluate modern 3D reconstruction methods under variations in medium and lighting. The benchmark comprises 13 datasets spanning two media (air and water) and three lighting conditions (ambient, artificial, and mixed), with additional variations in motion type, scanning pattern, and initialization trajectory, resulting in a diverse set of sequences. Our experimental setup features a custom water tank equipped with a monocular camera and an HTC Vive tracker, enabling accurate ground-truth pose estimation. We further investigate cross-domain reconstruction by augmenting underwater image sequences with a small number of in-air views captured under similar lighting conditions. We evaluate Structure-from-Motion reconstruction using COLMAP in terms of both trajectory accuracy and scene geometry, and use these reconstructions as input to Neural Radiance Fields and 3D Gaussian Splatting methods. The resulting models are assessed against ground-truth trajectories and in-air references, while rendered outputs are compared using perceptual and photometric metrics. Additionally, we perform a color restoration analysis to evaluate radiometric consistency across domains. Our results show that under controlled, texture-consistent conditions, Gaussian Splatting with simple preprocessing (e.g., white balance correction) can achieve performance comparable to specialized underwater methods, although its robustness decreases in more complex and heterogeneous real-world environments
Michele Grimaldi, David Nakath, Oscar Pizarro +3
Apr 20, 2026cs.CV

EfficientPENet: Real-Time Depth Completion from Sparse LiDAR via Lightweight Multi-Modal Fusion

Depth completion from sparse LiDAR measurements and corresponding RGB images is a prerequisite for accurate 3D perception in robotic systems. Existing methods achieve high accuracy on standard benchmarks but rely on heavy backbone architectures that preclude real-time deployment on embedded hardware. We present EfficientPENet, a two-branch depth completion network that replaces the conventional ResNet encoder with a modernized ConvNeXt backbone, introduces sparsity-invariant convolutions for the depth stream, and refines predictions through a Convolutional Spatial Propagation Network (CSPN). The RGB branch leverages ImageNet-pretrained ConvNeXt blocks with Layer Normalization, 7x7 depthwise convolutions, and stochastic depth regularization. Features from both branches are merged via late fusion and decoded through a multi-scale deep supervision strategy. We further introduce a position-aware test-time augmentation scheme that corrects coordinate tensors during horizontal flipping, yielding consistent error reduction at inference. On the KITTI depth completion benchmark, EfficientPENet achieves an RMSE of 631.94 mm with 36.24M parameters and a latency of 20.51 ms, operating at 48.76 FPS. This represents a 3.7 times reduction in parameters and a 23 times speedup relative to BP-Net, while maintaining competitive accuracy. These results establish EfficientPENet as a practical solution for real-time depth completion on resource-constrained edge platforms such as the NVIDIA Jetson.
Johny J. Lopez, Md Meftahul Ferdaus, Mahdi Abdelguerfi +4
Apr 20, 2026cs.RO

Enhancing Glass Surface Reconstruction via Depth Prior for Robot Navigation

Indoor robot navigation is often compromised by glass surfaces, which severely corrupt depth sensor measurements. While foundation models like Depth Anything 3 provide excellent geometric priors, they lack an absolute metric scale. We propose a training-free framework that leverages depth foundation models as a structural prior, employing a robust local RANSAC-based alignment to fuse it with raw sensor depth. This naturally avoids contamination from erroneous glass measurements and recovers an accurate metric scale. Furthermore, we introduce \ti{GlassRecon}, a novel RGB-D dataset with geometrically derived ground truth for glass regions. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art baselines, especially under severe sensor depth corruption. The dataset and related code will be released at https://github.com/jarvisyjw/GlassRecon.
Jiamin Zheng, Jingwen Yu, Guangcheng Chen +1
Apr 18, 2026cs.CV

Vision-Based Human Awareness Estimation for Enhanced Safety and Efficiency of AMRs in Industrial Warehouses

Ensuring human safety is of paramount importance in warehouse environments that feature mixed traffic of human workers and autonomous mobile robots (AMRs). Current approaches often treat humans as generic dynamic obstacles, leading to conservative AMR behaviors like slowing down or detouring, even when workers are fully aware and capable of safely sharing space. This paper presents a real-time vision-based method to estimate human awareness of an AMR using a single RGB camera. We integrate state-of-the-art 3D human pose lifting with head orientation estimation to ascertain a human's position relative to the AMR and their viewing cone, thereby determining if the human is aware of the AMR. The entire pipeline is validated using synthetically generated data within NVIDIA Isaac Sim, a robust physics-accurate robotics simulation environment. Experimental results confirm that our system reliably detects human positions and their attention in real time, enabling AMRs to safely adapt their motion based on human awareness. This enhancement is crucial for improving both safety and operational efficiency in industrial and factory automation settings.
Maximilian Haug, Christian Stippel, Lukas Pscherer +5
Apr 16, 2026cs.RO

Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees

Safe human-robot collaboration (HRC) requires accurate human pose estimation and motion prediction to prevent critical collisions. Existing certifiable safe HRC approaches are highly conservative or rely on marker-based motion tracking, while vision-based pose estimators lack the statistical guarantees required for certification in accordance with ISO 13849-1. Hence, we propose a pipeline that predicts 3D human motion and strong probabilistic bounds on the prediction error using conformal prediction. A gradient-based monitor detects out-of-distribution input poses and replaces them with poses from past predicted motions to maintain smooth operation. The resulting conformal prediction sets directly integrate into the provably safe HRC approach SARA shield. In experiments on the Human3.6M dataset and a real-world HRC setting, our conformal prediction sets have a 7.6 times smaller volume than model-based predictions, and we bound the probability of a dangerous failure per hour by 9.5E-7 with 99.999 % confidence under our test distribution, which is necessary but not sufficient for performance level d. All code and models are available at https://jakob-thumm.com/conformal_human_motion_prediction/.
Jakob Thumm, Marian Frei, Tianle Ni +2
Apr 16, 2026cs.CV

Integrating Object Detection, LiDAR-Enhanced Depth Estimation, and Segmentation Models for Railway Environments

Obstacle detection in railway environments is crucial for ensuring safety. However, very few studies address the problem using a complete, modular, and flexible system that can both detect objects in the scene and estimate their distance from the vehicle. Most works focus solely on detection, others attempt to identify the track, and only a few estimate obstacle distances. Additionally, evaluating these systems is challenging due to the lack of ground truth data. In this paper, we propose a modular and flexible framework that identifies the rail track, detects potential obstacles, and estimates their distance by integrating three neural networks for object detection, track segmentation, and monocular depth estimation with LiDAR point clouds. To enable a reliable and quantitative evaluation, the proposed framework is assessed using a synthetic dataset (SynDRA), which provides accurate ground truth annotations, allowing for direct performance comparison with existing methods. The proposed system achieves a mean absolute error (MAE) as low as 0.63 meters by integrating monocular depth maps with LiDAR, enabling not only accurate distance estimates but also spatial perception of the scene.
Enrico Francesco Giannico, Federico Nesti, Gianluca D'Amico +5
Apr 6, 2026cs.RO

Pickalo: Leveraging 6D Pose Estimation for Low-Cost Industrial Bin Picking

Bin picking in real industrial environments remains challenging due to severe clutter, occlusions, and the high cost of traditional 3D sensing setups. We present Pickalo, a modular 6D pose-based bin-picking pipeline built entirely on low-cost hardware. A wrist-mounted RGB-D camera actively explores the scene from multiple viewpoints, while raw stereo streams are processed with BridgeDepth to obtain refined depth maps suitable for accurate collision reasoning. Object instances are segmented with a Mask-RCNN model trained purely on photorealistic synthetic data and localized using the zero-shot SAM-6D pose estimator. A pose buffer module fuses multi-view observations over time, handling object symmetries and significantly reducing pose noise. Offline, we generate and curate large sets of antipodal grasp candidates per object; online, a utility-based ranking and fast collision checking are queried for the grasp planning. Deployed on a UR5e with a parallel-jaw gripper and an Intel RealSense D435i, Pickalo achieves up to 600 mean picks per hour with 96-99% grasp success and robust performance over 30-minute runs on densely filled euroboxes. Ablation studies demonstrate the benefits of enhanced depth estimation and of the pose buffer for long-term stability and throughput in realistic industrial conditions. Videos are available at https://mesh-iit.github.io/project-jl2-camozzi/
Alessandro Tarsi, Matteo Mastrogiuseppe, Saverio Taliani +2
Mar 12, 2026cs.RO

Real-time Rendering-based Surgical Instrument Tracking via Evolutionary Optimization

Accurate and efficient tracking of surgical instruments is fundamental for Robot-Assisted Minimally Invasive Surgery. Although vision-based robot pose estimation has enabled markerless calibration without tedious physical setups, reliable tool tracking for surgical robots still remains challenging due to partial visibility and specialized articulation design of surgical instruments. Previous works in the field are usually prone to unreliable feature detections under degraded visual quality and data scarcity, whereas rendering-based methods often struggle with computational costs and suboptimal convergence. In this work, we incorporate CMA-ES, an evolutionary optimization strategy, into a versatile tracking pipeline that jointly estimates surgical instrument pose and joint configurations. Using batch rendering to efficiently evaluate multiple pose candidates in parallel, the method significantly reduces inference time and improves convergence robustness. The proposed framework further generalizes to joint angle-free and bi-manual tracking settings, making it suitable for both vision feedback control and online surgery video calibration. Extensive experiments on synthetic and real-world datasets demonstrate that the proposed method significantly outperforms prior approaches in both accuracy and runtime. Source code and data are available at https://github.com/hanyang-hu/online_dvrk_tracking.
Hanyang Hu, Zekai Liang, Florian Richter +1
Mar 9, 2026cs.RO

Foundation and Small Models Coordination for Visuomotor Policy Learning

Visuomotor policy learning enables robots to perform a wide range of tasks, but small policy models often remain sensitive to changes in object and background appearance. In this work, we investigate the coordination of pretrained vision foundation models with small policy models to improve appearance generalization. We propose a framework in which a small policy model operates on task-relevant visual observations constructed through semantic repainting. A segmentation foundation model identifies the robot and target object, which are rendered with fixed role colors on a constant background. An alternative representation replaces the target's role color with normalized monocular depth predicted by a depth foundation model, providing additional geometric cues. The perception models are adapted using in-distribution data where needed and held fixed during policy training. This design combines the perceptual capabilities of foundation models with a small policy model trained on the resulting observations for action prediction. Evaluations with flow matching policies on simulation benchmarks, together with experiments on two real-world robotic tasks, demonstrate substantial improvements in task success under the evaluated appearance shifts.
Haoran Ding, Liang Ma, Yaxun Yang +7
Mar 6, 2026cs.CV

Can we Trust Unreliable Voxels? Exploring 3D Semantic Occupancy Prediction under Label Noise

3D semantic occupancy prediction is a cornerstone of robotic perception, yet real-world voxel annotations are inherently corrupted by structural artifacts and dynamic trailing effects. This raises a critical but underexplored question: can autonomous systems safely rely on such unreliable occupancy supervision? To systematically investigate this issue, we establish OccNL, the first benchmark dedicated to 3D occupancy under occupancy-asymmetric and dynamic trailing noise. Our analysis reveals a fundamental domain gap: state-of-the-art 2D label noise learning strategies collapse catastrophically in sparse 3D voxel spaces, exposing a critical vulnerability in existing paradigms. To address this challenge, we propose DPR-Occ, a principled label-noise-robust framework that constructs reliable supervision through dual-source partial label reasoning. By synergizing temporal model memory with representation-level structural affinity, DPR-Occ dynamically expands and prunes candidate label sets to preserve true semantics while suppressing noise propagation. Extensive experiments on SemanticKITTI demonstrate that DPR-Occ prevents geometric and semantic collapse under extreme corruption. Notably, even at 90% label noise, our method achieves significant performance gains (up to 2.57% mIoU and 13.91% IoU) over existing label noise learning baselines adapted to the 3D occupancy prediction task. By bridging label noise learning and 3D perception, OccNL and DPR-Occ provide a reliable foundation for safety-critical robotic perception in dynamic environments. The benchmark and source code will be made publicly available at https://github.com/mylwx/OccNL.
Wenxin Li, Kunyu Peng, Di Wen +6
Jan 20, 2026cs.RO

Highly Deformable Proprioceptive Membrane for Real-Time 3D Shape Reconstruction

Reconstructing the three-dimensional (3D) geometry of object surfaces is essential for robot perception, yet vision-based approaches degrade under low illumination or occlusion. This limitation motivates the design of a proprioceptive membrane that conforms to the surface of interest and infers 3D geometry by reconstructing its own deformation. Conventional deformation-aware membranes typically rely on resistive, capacitive, or magneto-sensitive mechanisms, but can suffer from structural complexity, limited compliance during large-scale deformation, and susceptibility to electromagnetic interference. This work presents a soft, flexible, and stretchable proprioceptive silicone membrane based on optical waveguide sensing. The membrane integrates edge-mounted LEDs and centrally-distributed photodiodes (PDs) within a multilayer elastomeric composite. Rich deformation-dependent light-intensity signals are decoded by a data-driven model to recover the membrane geometry. Real-time reconstruction is demonstrated on a customized 140 mm square membrane at an end-to-end update rate of 90 Hz, achieving an average reconstruction error of 1.307 mm for out-of-plane deformation of up to 25 mm. The proposed sensor also demonstrates accurate reconstruction under large in-plane deformation, achieving reliable shape recovery up to 75% strain with an average Chamfer distance of 1.214 mm. The proposed framework provides a scalable, robust, and low-profile solution for global shape perception in deformable robotic systems.
Guanyu Xu, Jiaqi Wang, Dezhong Tong +1
Jan 17, 2026cs.RO

Visual-Language-Guided Task Planning for Horticultural Robots

Crop monitoring is essential for precision agriculture, but current systems lack high-level reasoning. We introduce a novel, modular framework that uses a Vision Language Model (VLM) to guide robotic task planning by actively querying heterogeneous data sources, including enriched RGB camera feeds and 2D semantic occupancy maps, interleaved with robotic action primitives. We contribute a comprehensive benchmark for short- and long-horizon crop monitoring tasks in monoculture and polyculture environments. Our results show that while zero-shot VLMs perform robustly for short-horizon tasks (achieving 87% success, comparable to human experts), success drops significantly to under 10% for complex long-horizon, multi-target tasks. Despite this decline, task completion rates remain above 76% under noiseless conditions. Critically, the system degrades when relying on noisy semantic maps, demonstrating a key limitation in current VLM context grounding for sustained robotic operations. This work offers a deployable framework and critical insights into VLM capabilities and shortcomings for complex agricultural robotics.
Jose Cuaran, Kendall Koe, Aditya Potnis +2
Dec 31, 2025cs.RO

CREPES-X: Hierarchical Bearing-Distance-Inertial Direct Cooperative Relative Pose Estimation System

Relative localization is essential for cooperation in autonomous multi-robot systems. Existing approaches either rely on shared environmental features or inertial assumptions, or they degrade under pairwise non-line-of-sight conditions and outliers in complex environments. Robustly and efficiently fusing inter-robot bearings, distances, and inertial measurements for tens of robots remains challenging. We present CREPES-X (Cooperative RElative Pose Estimation System with multiple eXtended features), a hierarchical relative localization framework that enhances speed, accuracy, and robustness under challenging conditions, without requiring any global information. The hardware packs infrared (IR) LEDs, an IR camera, an ultra-wideband module, and an IMU into a cube no larger than 6 cm6\,\text{cm} on each side. On this hardware, a two-stage hierarchical estimator meets different latency, accuracy, and robustness requirements. The single-frame estimator returns instantaneous relative poses from a closed-form solution with bearing outlier rejection. The multi-frame estimator then refines these poses with IMU pre-integration under robocentric relative kinematics, using loosely- and tightly-coupled optimization. Extensive simulations and real-world experiments validate the effectiveness of CREPES-X, demonstrating robustness of up to 90%90\% bearing outliers, resilience in challenging conditions, and RMSE of 7.0 cm7.0\,\text{cm} and 2.2∘2.2^\circ in real-world datasets.
Zhehan Li, Jiadong Lu, Zheng Wang +6
Dec 15, 2025cs.RO

Towards Spatial Trace with Reasoning in Vision-Language Models for Robotics

Spatial tracing, as a fundamental embodied interaction ability for robots, is inherently challenging as it requires multi-step metric-grounded reasoning compounded with complex spatial referring and real-world metric measurement. However, existing methods struggle with this compositional task. To this end, we propose RoboTracer, a 3D-aware VLM that first achieves both 3D spatial referring and measuring via a universal spatial encoder and a regression-supervised decoder to enhance scale awareness during supervised fine-tuning (SFT). Moreover, RoboTracer advances multi-step metric-grounded reasoning via reinforcement fine-tuning (RFT) with metric-sensitive process rewards, supervising key intermediate perceptual cues to accurately generate spatial traces. To support SFT and RFT training, we introduce TraceSpatial, a large-scale dataset of 30M QA pairs, spanning outdoor/indoor/tabletop scenes and supporting complex reasoning processes (up to 9 steps). We further present TraceSpatial-Bench, a challenging benchmark filling the gap to evaluate spatial tracing. Experimental results show that RoboTracer surpasses baselines in spatial understanding, measuring, and referring, with an average success rate of 79.1%, and also achieves SOTA performance on TraceSpatial-Bench by a large margin, exceeding Gemini-2.5-Pro by 36% accuracy. Notably, RoboTracer can be integrated with various control policies to execute long-horizon, dynamic tasks across diverse robots (UR5, G1 humanoid) in cluttered real-world scenes. Please see the project page at https://zhoues.github.io/RoboTracer.
Enshen Zhou, Yibo Li, Jingkun An +12
Nov 20, 2025cs.CV

LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/
Sibaek Lee, Seongbo Ha, Kyeongsu Kang +3
Nov 19, 2025cs.CV

AnyBox: Efficient Zero-Shot 9DoF Pose Estimation of Boxes for Robotic Manipulation

Recovering the 9D pose of objects, both their 6D pose and 3D dimensions, under clutter and occlusion is a core requirement for warehouse automation, logistics, and manufacturing. Model-based methods are accurate but assume an instance-specific CAD model for every object, which is costly to maintain as inventories change. Model-free and category-level methods relax this assumption, yet they remain vulnerable to the symmetry, weak texture, and heavy occlusion that characterize stacked storage boxes, and they ignore the strong structural priors such scenes provide. We present \textbf{AnyBox}, an efficient zero-shot framework that exploits the geometric regularity of boxes to jointly recover pose and dimensions from a single RGB-D observation. Starting from a canonical category template, AnyBox alternates between pose and scale estimation, using the discrepancy between the reprojected template and the observed mask to drive a binary search over box dimensions. Two lightweight components make this practical: a depth-consistency filter that rejects the implausible hypotheses induced by box symmetry, and an early-stopping rule that replaces the remaining search with a single closed-form update. On public benchmarks and an in-house warehouse dataset, AnyBox improves detection AP by up to 36 points, more than doubling the previous best, and approaches instance-level pipelines that have access to ground-truth CAD models. These gains transfer downstream, raising success by 28% on a cluttered robotic box-shelving task.
Yintao Ma, Sajjad Pakdamansavoji, Charles Eret +5
Nov 4, 2025cs.RO

3D Cal: An Open-Source Software Library for Depth Reconstruction on Vision-Based Tactile Sensors

Tactile sensing plays a key role in enabling dexterous and reliable robotic manipulation, but realizing this capability requires substantial calibration to convert raw sensor readings into physically meaningful quantities. Despite its near-universal necessity, the calibration process remains ad hoc and labor-intensive. Here, we introduce 3D Cal, an open-source library that transforms a low-cost 3D printer into an automated probing device capable of generating large volumes of labeled training data for calibrating vision-based tactile sensors. 3D Cal also provides an end-to-end, user-friendly pipeline for training custom convolutional networks to produce high-quality depth reconstructions. Using 3D Cal, we systematically explore the relationship between training data volume and spatial reconstruction performance on two commercially available sensors, DIGIT and GelSight Mini, and derive practical, empirically-grounded guidelines for calibrating these sensors. Finally, we demonstrate depth reconstruction performance on the DIGIT and GelSight Mini comparable to state-of-the-art methods, achieving average reconstruction errors of 156 μm\mathrm{μm} and 205 μm\mathrm{μm} on unseen objects, respectively. By automating tactile sensor calibration, 3D Cal can accelerate tactile sensing research, simplify sensor deployment, and facilitate the integration of tactile sensing in robotic platforms.
Rohan Kota, Kaival Shah, J. Edward Colgate +1
Sep 11, 2025eess.SP

Scensory: Real-Time Robotic Olfactory Perception for Joint Identification and Source Localization

Olfaction offers robots access to chemical information that is largely inaccessible to vision, touch, and audition, yet using airborne chemical signals for spatial perception remains challenging because local volatile organic compound (VOC) measurements are shaped by complex chemical transport and sensor dynamics. We introduce Scensory, a robotic olfaction framework that learns to jointly infer biological source identity and relative location from short temporal VOC measurements. Using a robot-automated data collection platform, we pair VOC dynamics from cross-sensitive gas sensor arrays with spatial supervision and train models to predict fungal identity, source direction, and distance. We show that a single sensor array can extract all three quantities from only 3 s of local measurements under ambient environmental conditions, achieving species classification accuracy of up to 80.13%, directional accuracy of up to 68.65%, and mean absolute distance errors of 0.110-0.131 m. Incorporating measurements from multiple spatial locations further reduces ambiguity, improving peak species and directional accuracies by 9.72 and 18.66 percentage points, respectively. We then embody this learned olfactory perception on a mobile robot, where successive local predictions acquired during motion are transformed into a world-frame evidence map, allowing observations from different positions and headings to reinforce persistent source hypotheses and guide closed-loop localization. Across eight selected indoor runs, the robot achieves a planar endpoint error of 0.606 +/- 0.294 m. Our results establish airborne chemical dynamics as a viable perceptual signal for robots to recognize biological sources, reason about their spatial origin, and autonomously navigate toward them under ambient environments.
Yanbaihui Liu, Erica Babusci, Claudia K. Gunsch +1
Sep 5, 2025cs.CV

CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus

Fast and efficient photorealistic 3D reconstruction with (semantic) Gaussian Splatting (GS) is crucial for time-critical robotic perception and navigation, where robots may need to rapidly reconstruct and inspect specific points of interest (POIs), such as in search-and-rescue scenarios. Existing semantic GS methods prioritize reconstruction and segmentation quality while uniformly optimizing entire scenes, often overlooking runtime constraints crucial for real-world deployment. Moreover, object extraction often suffers from floaters and incomplete reconstructions, while post-optimization approaches often produce incomplete POIs. We propose CoRe-GS, a coarse-to-refined, task-driven approach that first creates a segmentation-ready GS representation through lightweight late-stage semantic refinement, then selectively refines only the views and Gaussians associated with the POI. A color-based filtering strategy further suppresses segmentation-induced floaters. On LERF-Mask, our representation achieves competitive mIoU with 6-8x fewer optimization steps. On NeRDS 360 and SCRREAM, CoRe-GS reduces time-to-POI by 91-95% over full-scene semantic GS while improving reconstruction quality and reducing floaters. Across all benchmarks, it is 44-76% faster than post-optimization object extraction, demonstrating that task-aware refinement can deliver efficient, high-quality POI reconstruction for time-critical robotic perception and operation.
Hannah Schieber, Dominik Frischmann, Victor Schaack +4
Aug 15, 2025cs.RO

Visual Perception Engine: Fast and Flexible Multi-Head Inference for Robotic Vision Tasks

Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work presents Visual Perception Engine (VPEngine), a modular framework designed to enable efficient GPU usage for visual multitasking while maintaining extensibility and developer accessibility. Our framework architecture leverages a shared foundation model backbone that extracts image representations, which are efficiently shared, without any unnecessary GPU-CPU memory transfers, across multiple specialized task-specific model heads running in parallel. This design eliminates the computational redundancy inherent in feature extraction component when deploying traditional sequential models while enabling dynamic task prioritization based on application demands. We demonstrate our framework's capabilities through an example implementation using DINOv2 as the foundation model with multiple task (depth, object detection and semantic segmentation) heads, achieving up to 3x speedup compared to sequential execution. Building on CUDA Multi-Process Service (MPS), VPEngine offers efficient GPU utilization and maintains a constant memory footprint while allowing per-task inference frequencies to be adjusted dynamically during runtime. The framework is written in Python and is open source with ROS2 C++ (Humble) bindings for ease of use by the robotics community across diverse robotic platforms. Our example implementation demonstrates end-to-end real-time performance at ≥\geq50 Hz on NVIDIA Jetson Orin AGX for TensorRT optimized models.
Jakub Łucki, Jonathan Becktor, Georgios Georgakis +2
Aug 8, 2025cs.RO

VLEM: Real-Time 3D Vision-Language Embedding Mapping

Semantic scene understanding in robotics requires representations that are both metric-accurate and queryable via natural language in real-time. While recent Vision-Language Models enable powerful 2D image-text alignment, their integration into real-time 3D mapping systems remains challenging due to their requirements on ground truth poses, computational cost, and memory constraints. We present VLEM (Vision-Language Embedding Mapping), a real-time framework for integrating pixel-aligned 2D vision-language embeddings from various backends into a globally consistent, metric-accurate 3D representation, requiring only a raw RGB-D stream. Compared to ConceptFusion, Open-Fusion, and RayFronts, VLEM provides better open-set segmentation performance and a more compact representation. We further demonstrate VLEM's versatility in interactive real-time robotic manipulation tasks and mobile mapping scenarios.
Christian Rauch, Björn Ellensohn, Linus Nwankwo +2
Jul 21, 2025cs.RO

Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform processing of raw camera images. In this work, we explore how incorporating human-like active gaze into robotic policies can enhance efficiency and robustness. We develop GIAVA (Gaze Integrated Active-Vision ALOHA), a robot vision system that emulates human head and neck movement, and gaze adjustment for foveated processing. Extending the AV-ALOHA robot platform, we introduce a framework for simultaneously collecting eye-tracking, perspective control, and robot manipulation demonstration data from a human operator. We also open-source a simulation benchmark and dataset for training robot policies that incorporate human gaze. Inspired by recent work in foveated image segmentation and given the widespread use of Vision Transformers (ViTs) in robot learning, we integrate gaze information into ViTs using a foveated patch tokenization scheme. Compared to uniform patch tokenization, this significantly reduces the number of tokens, and thus computation. Our results show that our method for foveated robot vision drastically reduces computational overhead, and enhances robustness to background distractors. Notably, on certain high-precision tasks, foveated vision also improves performance, as reflected in higher success rates. Together, these findings suggest that human-inspired foveated visual processing offers untapped potential and should be further considered as a useful inductive bias in robotic vision systems. https://soltanilara.github.io/giava/
Ian Chuang, Jinyu Zou, Andrew Lee +2
Jun 13, 2025cs.CV

OV-MAP: Open-Vocabulary Zero-Shot 3D Instance Segmentation Map for Robots

We introduce OV-MAP, a novel approach to open-world 3D mapping for mobile robots by integrating open-features into 3D maps to enhance object recognition capabilities. A significant challenge arises when overlapping features from adjacent voxels reduce instance-level precision, as features spill over voxel boundaries, blending neighboring regions together. Our method overcomes this by employing a class-agnostic segmentation model to project 2D masks into 3D space, combined with a supplemented depth image created by merging raw and synthetic depth from point clouds. This approach, along with a 3D mask voting mechanism, enables accurate zero-shot 3D instance segmentation without relying on 3D supervised segmentation models. We assess the effectiveness of our method through comprehensive experiments on public datasets such as ScanNet200 and Replica, demonstrating superior zero-shot performance, robustness, and adaptability across diverse environments. Additionally, we conducted real-world experiments to demonstrate our method's adaptability and robustness when applied to diverse real-world environments.
Juno Kim, Yesol Park, Hye-Jung Yoon +1
May 31, 2025cs.CV

XYZ-IBD: Benchmarking Robust 6D Object Pose Estimation under Real-World Industrial Complexity

While current 6D pose estimation benchmarks have reached near-saturation on household objects, they often fail to capture the stochastic and optical complexities of industrial environments. We introduce XYZ-IBD, a high-precision benchmark for object detection and 6D pose estimation specifically designed for industrial bin-picking. XYZ-IBD addresses the domain gap by providing 75 multi-view real-world scenes containing approximately 273k annotated instances of metallic, symmetrical, and specular objects. Unlike existing datasets, our benchmark features high-density stochastic stacking and multi-instance ambiguity, reflecting authentic robotic manipulation challenges. We employ a rigorous multi-stage and semi-automatic annotation pipeline, ensuring sub-millimeter annotation accuracy. The annotations are validated through our designed error quantification scheme, securing the reliability of the annotation quality. In addition to real-world evaluation data, we provide a large-scale complementary synthetic training set that is rendered under a realistic bin-picking simulation. Benchmarking state-of-the-art (SOTA) methods for 2D detection and 6D pose estimation reveals a significant performance degradation compared to standard household benchmarks, highlighting the unsolved challenges of industrial vision. XYZ-IBD establishes a new frontier for robust pose estimation in complex, high-occlusion, and reflective scenarios. The dataset and benchmark are publicly available at https://xyz-ibd.github.io.
Junwen Huang, Jiaqi Hu, Peter KT Yu +3
Apr 29, 2025cs.RO

Hydra: Marker-Free RGB-D Hand-Eye Calibration

This work presents an RGB-D imaging-based approach to marker-free hand-eye calibration using a novel implementation of the iterative closest point (ICP) algorithm with a robust point-to-plane (PTP) objective formulated on a Lie algebra. Its applicability is demonstrated through comprehensive experiments using three well known serial manipulators and two RGB-D cameras. With only three randomly chosen robot configurations, our approach achieves approximately 90% successful calibrations, demonstrating 2-3x higher convergence rates to the global optimum compared to both marker-based and marker-free baselines. We also report 2 orders of magnitude faster convergence time (0.8 +/- 0.4 s) for 9 robot configurations over other marker-free methods. Our method exhibits significantly improved accuracy (5 mm in task space) over classical approaches (7 mm in task space) whilst being marker-free. The benchmarking dataset and code are open sourced under Apache 2.0 License, and a ROS 2 integration with robot abstraction is provided to facilitate deployment.
Martin Huber, Huanyu Tian, Christopher E. Mower +4
Nov 13, 2024cs.RO

Voxeland: Probabilistic Instance-Aware Semantic Mapping with Evidence-based Uncertainty Quantification

Robots in human-centered environments require accurate scene understanding to perform high-level tasks effectively. This understanding can be achieved through instance-aware semantic mapping, which involves reconstructing elements at the level of individual instances. Neural networks, the de facto solution for scene understanding, still face limitations such as overconfident incorrect predictions with out-of-distribution objects or generating inaccurate masks. Placing excessive reliance on these predictions makes the reconstruction susceptible to errors, reducing the robustness of the resulting maps and hampering robot operation. In this work, we propose Voxeland, a probabilistic framework for incrementally building instance-aware semantic maps. Inspired by the Theory of Evidence, Voxeland treats neural network predictions as \textit{subjective opinions} regarding map instances at both geometric and semantic levels. These opinions are aggregated over time to form evidence, and are formalized through a probabilistic model. This enables us to quantify uncertainty in the reconstruction process, facilitating the identification of map areas requiring improvement (e.g. reobservation or reclassification). As a possible strategy to exploit this uncertainty quantification, we incorporate a Large Vision-Language Model (LVLM) to perform semantic level disambiguation for instances with high uncertainty. Results from the standard benchmarking on the publicly available SceneNN dataset demonstrate that Voxeland outperforms state-of-the-art methods, highlighting the benefits of incorporating and leveraging both instance- and semantic-level uncertainties to enhance reconstruction robustness. This is further validated through qualitative and quantitative experiments conducted on the real-world ScanNet dataset.
Jose-Luis Matez-Bandera, Pepe Ojeda, Javier Monroy +2
May 12, 2024cs.RO

NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU

Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM
Yuhao Zhang, Mihai Bujanca, Mikel Luján
Date pendingcs.RO

RoMu4o: A Robotic Manipulation Unit For Orchard Operations Automating Proximal Hyperspectral Leaf Sensing

Driven by the need to address labor shortages and meet the demands of a rapidly growing population, robotic automation has become a critical component in precision agriculture. Leaf-level hyperspectral spectroscopy is shown to be a powerful tool for phenotyping, monitoring crop health, identifying essential nutrients within plants as well as detecting diseases and water stress. This work introduces RoMu4o, a robotic manipulation unit for orchard operations offering an automated solution for proximal hyperspectral leaf sensing. This ground robot is equipped with a 6DOF robotic arm and vision system for real-time deep learning-based image processing and motion planning. We developed robust perception and manipulation pipelines that enable the robot to successfully grasp target leaves and perform spectroscopy. These frameworks operate synergistically to identify and extract the 3D structure of leaves from an observed batch of foliage, propose 6D poses, and generate collision-free constraint-aware paths for precise leaf manipulation. The end-effector of the arm features a compact design that integrates an independent lighting source with a hyperspectral sensor, enabling high-fidelity data acquisition while streamlining the calibration process for accurate measurements. Our ground robot is engineered to operate in unstructured orchard environments. However, the performance of the system is evaluated in both indoor and outdoor plant models. The system demonstrated reliable performance for 1-LPB hyperspectral sampling, achieving 95% success rate in lab trials and 79% in field trials. Field experiments revealed an overall success rate of 70% for autonomous leaf grasping and hyperspectral measurement in a pistachio orchard.
Mehrad Mortazavi, David J. Cappelleri, Reza Ehsani