Robotic Policy Evaluation
Momentum
23 papers in the last four weeks, up 283% on the four weeks before. 0.2% of all new papers.
Latest papers 70
A robot description does more than specify a physical mechanism: it also encodes arbitrary conventions, such as joint-axis direction, joint-angle zero, and the order and names of links and joints. Morphology-aware policies consume interfaces built from these descriptions, yet cross-embodiment evaluation typically changes the robot while keeping those conventions fixed. This leaves a simple question unanswered: does behavior survive when the robot stays fixed but its description changes? GaugeBench isolates this case by rewriting a fixed mechanism under physically equivalent conventions, verifying that its physics and policy interface are preserved, and then evaluating the same policy weights. The result is stark: three MetaMorph policies score 4030.6 on 80 familiar robots, but only 51.6 when those same robots are equivalently re-described, while 98 genuinely held-out robots score 1489.6. A new description can therefore be more damaging than a new robot. Tracing the failure reveals that axis reversal alone reproduces the collapse, joint-angle zero changes are nearly harmless, and reordering lies between them; moreover, changing joint-state and torque coordinates alone is sufficient to cause the failure, while changing description-derived features alone is not. The same phenomenon appears in ModuMorph and an unrelated PyBullet framework. Yet it is not irreversible: exact two-description transport restores the original controller, and training across equivalent axis conventions raises retained return under axis reversal from 3.6% to 80.6%. Together, these results separate mechanism robustness from representation robustness and show that cross-embodiment evaluation should test both.
Inspect Robots: Evaluating the Capabilities and Safety of Embodied AI
General purpose language models are increasingly able to control robotic hardware. Understanding the capabilities and safety of these models when embodied is therefore increasingly important for understanding their societal impact and risks. To this end, we introduce Inspect Robots, a modular, open-source framework for developing and running evaluations of embodied agents. Inspect Robots pairs customizable, reusable abstractions for specifying physical evaluations and analyzing their results with infrastructure that automates evaluation setup, execution and termination. We demonstrate Inspect Robots by using it to evaluate the capabilities and safety of six policies based on frontier language models. Inspect Robots has seen significant early uptake, receiving nearly 100,000 downloads in the three months since its release.
Code Owns the Simulation, Jev Owns the Evaluation
Judgment models such as \jev{} return, in a single call and without reasoning text, a probability for each described option. This makes them attractive as an agent's action-selection layer, but it is unclear which decisions they can be trusted with. We test \jev{} on reflection tests, one-shot matrix games, the text game ALFWorld and robot control, and find a sharp boundary. \jev{} succeeds when the right option can be judged from what the input describes, which we call \emph{evaluation}. Specifically, it solves 99% of the counterintuitive Cognitive Reflection Test questions. However, it fails when the right option depends on \emph{simulation} (i.e., predicting something not in the input), such as the opponent's action or the subgoal that must come first. In games, \jev{} plays suboptimally as if its rational opponent acted at random, because the opponent's action is not given. In ALFWorld, \jev{} favors commands that mention an object or place named in the task description. For example, given the task ``put a clean knife in the drawer'', \jev{} carries an unwashed knife straight to the drawer instead of first washing it at the sink. Surprisingly, many of these failures are not due to a lack of knowledge. Asked separately what the opponent will do, \jev{} usually answers correctly, and it responds well given the opponent's action. It fails when one call must both perform the simulation and evaluate based on it. This suggests letting code make the prediction or simulation. When code supplies it, such as a lookahead in ALFWorld and physics simulation in robot control, \jev{} becomes an expert controller through its general evaluation ability.
Measuring Asset and Scene Reconstruction Effects in Real-to-Sim Robot Evaluation
Simulated evaluation is increasingly used alongside real-world evaluation of robot policies because it is cheaper and easier to repeat; however, its value depends on how closely its outcomes track the real robot's. We test whether our reconstruction pipeline, combining metrically scaled object geometry, authored physical parameters and scene reconstruction, reduces disagreement between simulated and real robot scores relative to a default open-source recipe. We constructed two simulated versions of one bimanual robot cell: an authored reconstruction, using object geometry at estimated metric scale, projected textures, authored physics and our own scene splat; and a baseline, referred to as the default reconstruction, using the open-source recipe of a generative single-image mesh, engine-default physics and a Gaussian-splat scene. Both reconstructions use the same object photographs and scene video. Two policies ran five tasks each, giving ten task-policy pairs, which we call cells; each cell was run twenty times in each reconstruction with all other settings held fixed. Both reconstructions were scored against the same real trials, graded by a third-party evaluator. Pearson correlation between the ten simulated and real cell means is r = 0.90 for the authored reconstruction and 0.51 for the default. Mean score error is 6.97 percentage points for the authored reconstruction and 17.54 for the default, a reduction of 10.56 percentage points. These results show that improving the quality of the environment reconstruction through higher visual fidelity, authored physics and metric scale makes the simulation more faithful to the real world and narrows the sim-to-real gap. We release the harness, the per-trial scores, every reported run's configuration, and the assets and scenes of both reconstructions.
Looking Back to Move Forward: Temporal Verification for Generative Robot Policies
Generative policies have emerged as a promising paradigm for robot learning, combining expressive generative action modeling with scalable imitation learning from large demonstration corpora. However, heterogeneous demonstrations can induce suboptimal action chunks whose errors compound over time, eventually driving the robot into out-of-distribution states from which recovery is difficult. Action verification offers a test-time scaling strategy for mitigating this failure mode by sampling multiple candidate actions and using a verifier to select one for execution. Existing approaches, however, remain temporally myopic and costly to train, evaluating candidates from the current observation alone without accounting for trajectory continuity and often relying on large verifiers and additional expert demonstrations. In this paper, we introduce Temporal Verification (TeV), an efficient temporally aware action verification framework for flow-matching VLAs. TeV first learns a temporal token that summarizes recent observation--action history, enabling candidate chunks to be evaluated as continuations of the execution trajectory rather than as isolated predictions. Conditioned on this token, TeV constructs positive--negative pairs without additional expert demonstrations or preference annotations and trains an energy-based verifier contrastively to assign lower energy to higher-quality, trajectory-consistent action chunks. Beyond post-hoc ranking, TeV further uses the learned energy landscape to guide intermediate flow samples toward lower-energy regions, improving candidates before final selection. Extensive experiments in simulation and real-world settings demonstrate that TeV provides reliably ranks action candidates, improves task success rates, and produces smoother execution trajectories.
Systematically Exploring the Capabilities of GPT-6 Astra as Embodied Policies
GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embodied policies, we conduct comprehensive evaluations across six domains, examining direct control, cooperation with learned policies, and feedback-driven adaptation. In gripper manipulation, Astra can correct task targets and prepare contact conditions for subsequent policy execution; hybrid control with π0.5 achieves 48% success on the evaluated RoboDojo subset. In dexterous manipulation, hybrid control achieves 50% success in ten experience-guided DexJoCo trials, while direct in-hand control struggles to coordinate finger contacts. In mobile manipulation, hybrid control reaches 38.7% success on the evaluated RoboCasa365. In navigation, Astra leads our local comparisons, reaching 92% success on RxR instruction following and 82% on HM3D object search, although search incurs substantial detours. In locomotion, dense motion-reference generation remains unreliable: none of five sequential attempts on a single obstacle course reaches the goal, despite improvements in stability and forward progress. In humanoid loco-manipulation, Astra exceeds baseline methods on 13 of 30 HumanoidBench tasks with pretrained whole-body controllers. These findings reveal a gap between useful task decisions and reliable physical control. Inference latency further constrains practical control: across 50 RoboDojo instances per condition, policy-assisted and direct control consume 624.8 million and 1.132 billion tokens. A 30-second locomotion run requires 250 model calls averaging 39.86 seconds each, with physics paused during inference.
WorldLine: Action-Driven Visual Simulation for Robotic Manipulation
Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a scalable foundation for visual simulators that predict action outcomes before physical execution. Yet they often favor visual plausibility over accurate action following and coherent robot--object dynamics, while action-conditioned simulators depend on scarce, embodiment-specific data that are difficult to share across incompatible control spaces. We introduce WorldLine, an action-driven visual simulator that decouples transferable dynamics learning from heterogeneous action grounding. WorldLine learns manipulation dynamics from more than 10,000 hours of action-free robot videos and grounds them using over 2,000 hours of action trajectories across more than ten embodiments. An image-space action representation provides a shared control interface across embodiments, while multi-view and failure-enriched training with relational regularization improves interaction-sensitive prediction. Robot-focused few-step distillation enables efficient causal rollout while preserving action-critical motion. Across held-out and out-of-domain settings, WorldLine maintains strong visual quality and robot-motion agreement; on failed trajectories, it improves robot-mask IoU by 0.1626 over the strongest baseline. It predicts trajectory success with 74% mean accuracy across RoboTwin and AgiBot, one percentage point above the strongest baseline. Without RoboTwin training or adaptation, its rollouts improve task success by up to 21.4 percentage points over direct policy execution. Together, these capabilities make WorldLine a scalable and efficient visual simulator for policy evaluation and embodied planning. More results are available at project page.
LIBERO-MAX: Do Robot Policies Adapt When the World Changes?
Robots must often continue a task after a target moves, the viewpoint shifts, or an obstacle appears, even though their earlier observations and committed actions reflect the previous scene. Many simulation robustness benchmarks fix external conditions at reset, leaving this temporal challenge underexamined. We introduce LIBERO-MAX, a benchmark of 8,000 paired cases spanning eight types of changes to geometry, observations, appearance, clutter, and paths. Each pair compares task execution with and without a mid-task event, holding the task, initial state, policy seed, and pre-event action sequence fixed. This controlled comparison distinguishes event-associated regressions from failures already present without the change. Across fourteen current VLA, hybrid, and world-action policies, events reduce success by 11.0-25.7 percentage points. Event profiles reveal shared vulnerabilities to geometry and observation changes, while policy-family rankings interleave. Camera controls show that robustness reflects both competence under the changed conditions and the trajectory from which they are encountered; varying query cadence does not eliminate the gap. Together, the paired protocol and temporal diagnostics establish LIBERO-MAX as a reproducible testbed for diagnosing failures under mid-execution changes and measuring progress toward robot policies that remain effective as the world changes.
Natural State-Prediction Accuracy can Hide Weak Controlled Responsiveness in VLA Readouts
Accurately decoding object states from the internal representations of vision-language-action (VLA) models does not establish that the predictions respond faithfully to changes in the target physical state. In natural observations, object state, robot configuration, occlusion, and task progress vary together, allowing contextual cues to contribute to prediction. In this paper, we introduce an evaluation framework that separates prediction accuracy, target-state responsiveness, and context stability using physically validated observations that cross target coordinates with robot contexts. We demonstrate that high natural-trajectory accuracy can coexist with weak controlled target-state responsiveness in fixed representation-readout pairs. Comparisons and interventions involving representations, readouts, and training data show that the three properties provide distinct diagnostic information. Furthermore, adding responsiveness and context sensitivity to a failure predictor based on initial state error and physical variables reduces policy-failure prediction error on new initializations relative to the specified baseline while same-observation controlled MAE is also informative. These findings motivate evaluating target-state responsiveness and context stability alongside natural prediction accuracy, and examining their relationship to actual policy behavior and task outcomes.
Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation
Robotic manipulation policies are advancing rapidly with increasing reliance on vision-language models for end-to-end decision making. However, reliable deployment remains challenging because many policies lack explicit mechanisms for predicting task outcomes and evaluating whether generated actions will achieve desired final states, causing execution errors to accumulate during long-horizon manipulation. We present Robot-GST, a geometry-aware spatio-temporal behaviour representation and evaluation framework that constructs a Gaussian-SAM robotic environment for real-to-sim policy verification and improves the reliability of real-world manipulation deployment. Our approach constructs a high-fidelity robotic environment from RGB-D observations using 3D Gaussian Splatting and SAM3D, enabling ``simulation and evaluation before acting''. It integrates visual observations and language instructions with spatio-temporal reasoning for long-horizon task planning using large vision-language models. To bridge high-level planning and real-world execution, we introduce Gaussian-aware final-state estimation through geometric sampling and state-based trajectory planning. Before execution, candidate action sequences are simulated and evaluated in the Gaussian-SAM environment to filter infeasible behaviours. We validate our approach on representative manipulation tasks involving rigid, soft, and deformable objects, including cube placing, toy packing, and duck rearrangement, demonstrating that geometry-aware spatio-temporal reasoning and state-aware execution improve manipulation reliability across different object categories. Our results suggest that combining geometry-aware reconstruction with high-quality rendering and simulation provides a scalable approach for evaluating robotic manipulation behaviours. Website: https://robot-gst.github.io
CodeActionBench: Evaluating Agentic Code-as-Policy for Embodied Manipulation
How well can general-purpose multimodal models turn visual understanding and reasoning into embodied manipulation via executable code? We introduce CodeActionBench, a benchmark of 25 manipulation tasks that evaluates this capability through agentic Code-as-Policy. Without task-specific fine-tuning, demonstrations, external specialist perception or grasp modules, privileged scene state, or predefined task policies, agents should select visual evidence, form task-relevant 3D estimates, construct manipulation targets, and iteratively execute and revise their policies. A shared robot API provides RGB observations, calibrated geometric operations, robot feedback, and bounded motion, leaving task-dependent decisions to the evaluated agent. Fixed task instances, resource budgets, and a hidden physical-outcome verifier support controlled comparisons across models and harness configurations. Extensive evaluations across nine configurations and 675 attempts achieve success rates ranging from 2.7% to 73.3%. The strongest configuration, GPT-6 Astra with Codex CLI, solves 22 of 25 tasks at least once in three attempts, demonstrating the best performance while still leaving substantial room for improvement. Trajectory analyses reveal difficulties in spatial alignment, object retention, and completion judgment, including task failures despite successfully completed motions. CodeActionBench provides a controlled testbed for measuring how general-purpose models translate their capabilities into manipulation behavior and for examining typical failure scenarios in that process.
RoboRecover: Benchmarking Robot Policy Recovery under Execution Deviations
Robot-policy benchmarks increasingly cover diverse tasks and preset out-of-distribution conditions, but typically evaluate complete trajectories from predefined initial states. These evaluations often focus on the initialized scene and the final outcome, while paying less attention to the dynamic interaction process. During closed-loop execution, actions and contacts can alter object relations and task progress, producing off-nominal intermediate states that need recovery. Recovery requires a policy to infer how task progress has changed, correct the relevant relations, and continue the original goal. We introduce RoboRecover, a benchmark for robot policy recovery under execution deviations. RoboRecover selects deviation states from trajectories, reconstructs them by replaying action prefixes, and evaluates policies on the original task. RoboRecover contains 2,000 scenarios across RoboTwin and LIBERO, with 1,000 scenarios and a fixed 800/200 train/test split on each platform. Results show that initial-state performance does not determine recovery performance and policies exhibit different recovery strengths across scenarios. Using its training split, RoboRecover further supports study on recovery interventions. RoboRecover establishes recovery from execution-induced intermediate states as a distinct dimension of robot policy evaluation.
Robots That Take Initiative: A Framework for Building and Evaluating Proactive Robots
Effective robot assistance beyond narrow roles and repetitive tasks requires robots to be proactive - to decide what needs to be done rather than waiting to be told. While proactivity is increasingly explored, it lacks a unified formulation, and work in the domain is typically evaluated offline against static human models that cannot capture the effect of a robot's actions on the environment and the user's own behavior. We introduce a unified formalism for proactive robot assistance, organize it into three levels, and provide a framework to address the highest level of unprompted proactive assistance. We then show that offline evaluation overstates performance in this setting, and contribute a closed-loop evaluation with a human model that adapts to the robot. Finally, we present a method, GAP, that instantiates our framework, learning from passive observation to anticipate user goals and act. Under closed-loop evaluation, prior state-of-the-art methods collapse, in some cases adding more work than they save, while GAP remains robust and substantially outperforms them.
Beyond End-Task Success: How to Audit Visual Experience Retrieval in Robotics
Robots that store past experiences must select which one to reuse in a new scene. Most systems select by visual similarity, and most evaluations report only the success of the selected experience. That number does not show whether the selection was good: a rule can score well by repeatedly using one broadly transferable experience, or poorly because its preferred experience is weak. Since robots increasingly adapt by reuse rather than retraining, a score that describes the library rather than the rule misleads what the field builds next. We contribute an audit methodology: execute every stored experience in every query scene, over two manipulation tasks, three reuse mechanisms, and libraries of , , and . Because every alternative's outcome is known, a score can be traced to per-scene selection or to library quality. The audited rules select by nearest-neighbor distance in five visual embeddings, from raw pixels to CLIP. (1) One fixed experience, chosen with hindsight, captures 30-58% of the gap between random selection and an oracle; per-scene selection competes for the remaining 0.07-0.15 in success rate. (2) At , visual rules concentrate on one experience 1.5-3 times more than the oracle does, and their scores then follow that experience's quality. (3) Wherever a rule differs significantly from a shuffle that keeps its selection rates but pairs them with scenes at random, the rule is worse, for every learned image policy. (4) Visual distance predicts well whether a given pair will succeed (AUROC up to 0.96), yet ranks the candidates within one scene no better than chance for four of five embeddings at (AUROC 0.45-0.52). Exhaustive execution is usually infeasible, so the audit reduces to two cheap reports any study can give: the distribution of selected experiences, and the success of the best single experience in hindsight.
RoboFollow: Unveiling the Instruction Following Mirage in Embodied Agents
Modern embodied agents achieve impressive success rates, yet their actual instruction-following ability is far weaker than these numbers suggest. We trace this illusion to a structural property we term low scene entropy: when a visual scene admits only one valid task, language becomes redundant and a policy can score highly while barely using it. We introduce RoboFollow, a diagnostic benchmark with three principles: (1) High Scene Entropy: each training scene supports multiple kinematically distinct task branches, making vision alone insufficient and forcing reliance on language. (2) Hierarchical Diagnostic Protocol: a four-level protocol (L0--L3) progressively perturbs visual layout and semantics, probing whether equivalent instructions yield consistent behavior and distinct ones yield discriminable behavior across spatial relations, attributes, trajectory constraints, and logic. (3) Confound-Controlled Diagnosis: we simplify interaction objects, restrict actions to the trained repertoire and report stage-wise Intent and Execution scores, isolating comprehension from motor execution. Evaluation of nine VLA and WAM policies shows that strong L0 performance, where attained, does not reliably transfer to L1--L3 under our fine-tuning setup. Representative mitigations, including stronger VLM backbones, QA co-training, LangForce, and Classifier-Free Guidance, all fail to close this gap. RoboFollow exposes genuine instruction following as a critical, overlooked bottleneck. Code and dataset are available at https://github.com/AutoLab-SAI-SJTU/RoboFollow and https://huggingface.co/datasets/AutoLab-SJTU/robofollow-data.
IndustrialVLA-Bench: A Traceable Multi-Axis Evaluation of Open Robot Policy Models
Open robot policies increasingly follow two paradigms: vision-language-action models (VLAs) directly map observations and instructions to actions, whereas world-action models (WAMs) incorporate learned video or world dynamics into policy learning or action generation. Although both target the same manipulation tasks and represent alternative design choices, they are commonly reported under different evaluation protocols, leaving their capability, robustness, language sensitivity, and deployment-cost trade-offs unclear. We present IndustrialVLA-Bench, an evidence-aware evaluation of six released VLA and WAM systems under a unified reporting schema. It separately evaluates clean capability on LIBERO, non-language robustness on LIBERO-Plus, instruction sensitivity on LIBERO-Para, and observed execution cost. Reported task scores aggregate three complete evaluations with distinct random seeds under a fixed checkpoint and inference configuration. Across all six systems, clean LIBERO averages differ by only 1.58 points, whereas robustness and paraphrase summaries span 14.62 and 31.08 points. Restricting every comparison to the three protocol-faithful systems preserves the effect (1.36, 14.62 and 23.10 points), so the diagnostic separation reported here does not depend on the weaker evidence tiers. We additionally report observed inference latency, peak memory, runtime mode, and an evidence status for every system. Protocol-faithful, near-reproduction, and pending-verification entries remain visibly separated; only protocol-faithful entries support strict comparisons. Rather than claiming universal superiority of either paradigm, IndustrialVLA-Bench provides traceable evidence for comparing released robot policies on shared practical criteria. Code and evaluation records are available at https://github.com/xiaoqi-7/IndustrialVLA-Bench.
An Unexpected Robot Policy: Early Evaluations of GPT-6 Astra on RoboDojo and Beyond
Embodied AI systems are often organized into System 1 and System 2. System 1 is typically a pretrained policy that generates actions at high frequency, whereas System 2 is often instantiated as a vision-enabled language model for high-level planning. We ask whether a large language model (LLM) can act as the policy for robot manipulation without task-specific finetuning. We call this setting LLM as policy. We evaluate three LLMs on all 42 RoboDojo tasks and compare their scores with 40 public policies. Astra and GPT-5.5 use the official 50-episode-per-task protocol; DeepSeek-Flash uses 10 episodes per task. GPT-6 Astra achieves 22.48% average success rate and 28.97 Score over 2,100 trials, ranking above every public entry. Yet GPT-5.5 and DeepSeek-Flash reach only 0.88% and 1.92% average success rate with the same post-processing. We find that Astra exhibits a sharply polarized capability profile. It generalizes well to tasks that require semantic understanding but not high-precision control. In contrast, it performs poorly on tasks that require precision, dynamic control, or complex bimanual coordination. In-context experiments show no aggregate benefit from one-shot demonstrations, while selected interaction traces show within-episode corrections under perturbations. Overall, the evaluated LLMs vary substantially in manipulation performance. Astra stands out and provides initial evidence for the potential of a general-purpose manipulation model, although reliable precision and dynamic control remain limitations in the evaluated setting.
From Rollout to Reset: A Graph-Based Harness for Autonomous Long-Horizon Manipulation Evaluation
Robot manipulation policies are improving quickly, and real-robot evaluation remains the standard evidence for that progress. It still relies on a human to reset the scene between rollouts, which consumes operator time and leaves the initial state distribution unspecified, so results reproduce poorly. A recent system, AutoEval, automates both reset and scoring, but only for single-step tasks, because a long-horizon rollout can terminate in combinatorially many configurations that no single learned reset policy covers. We present HALTER, a Harness for Autonomous Long-horizon Task Evaluation and Reset, which restores the scene by planning over a library of learned atomic reset skills, so demonstration cost scales with the size of that library rather than with the number of terminal states. HALTER builds a spatial scene graph online from point clouds and vision foundation models, and an LLM reasons over this graph to score the rollout, plan the reset, and verify that the reset succeeded, without collecting labeled success images for any task. On four long-horizon tasks on a Franka arm, HALTER restores the scene in 76% of episodes, against 52% for AutoEval and 65% for a motion-planning reset, and it estimates the completed-skill fraction correctly in 90% of episodes, against 76%. Its reset-verification verdict is correct in 91% of episodes, compared with 78% for AutoEval. It also cuts the operator time of an evaluation campaign by 72% relative to manual reset. We further measure compositional generalization on three held-out tasks, where HALTER resets 74.7% of episodes against 1.3% for a per-task reset policy, and we ablate the scene representation and the graph update rate.
Intrinsic Robot Rewarding: Reusing VLA Representations for Autonomous Evaluation and Policy Improvement
Vision-language-action (VLA) systems already bring together two valuable resources for robot learning: rich visual representations and demonstrations of successful task execution. Intrinsic Robot Rewarding (IRR) proposes to use these resources for a second, complementary purpose: evaluating the robot's own outcomes and providing feedback for policy improvement. Successful demonstration endpoints define task-specific references, and the policy's frozen visual encoder provides the feature space in which new outcomes are assessed. The core reward mechanism adds a reference bank and a scoring operation to the existing pipeline, without requiring a separate learned evaluator or an additional perception backbone. Our position is that this reuse offers a promising route to lower integration effort, efficient reward computation, and reduced recurring human outcome scoring. Building on established research in visual rewards and learning from experience, IRR brings these ideas into the robot's existing perception and demonstration pipeline. An operational COMAU Racer 3 demonstrator is available at technology readiness level 4 (TRL 4). This laboratory foundation supports the next research step: connecting internal outcome evaluation to physical policy improvement. We present the reward formulation, central research questions, and an evaluation methodology linking reward reliability to task success and supervision effort. The intended contribution is a reusable approach to learn and improve from the data and experience already available in industrial robot systems.
The Latent That Never Was: A Forensic Re-run of the CVAE Ablation in Action Chunking Transformers
Action Chunking Transformers (ACT) are widely used to learn robot manipulation from demonstrations. Their conditional variational autoencoder includes an encoder meant to capture differences between demonstrations during training. The original ACT paper reported that encoder removal dropped the mean success rate from 35% to 2% on two simulated tasks with human demonstrations. We re-ran this ablation in the original code and checked whether the findings depend on the implementation or training data. The published drop does not reappear in our tests, although smaller gains or losses in success rate remain uncertain. To investigate the discrepancy, we varied training length and how checkpoints are selected for evaluation. Both can reverse which policy scores higher, but the published drop's cause remains unknown. Success rates alone leave open whether the encoder provides information that helps the policy reconstruct demonstrated actions. On the tested ACT benchmark, the sampled latent provides little reconstruction benefit at every tested nonzero weight of the penalty on latent information. At inference, ACT leaves this latent unused and sets it to zero. Skipping the encoder increases training throughput in both implementations we timed. We release code, evaluation tools and results so others can repeat the comparisons and test the encoder on other tasks.
The Neverwhere Visual Parkour Benchmark Suite
State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop evaluation environments - The Neverwhere Benchmark Suite - comprised of over sixty 3D Gaussian Splatting reconstructions of urban indoor and outdoor scenes. Our goal is to encourage large-scale and reproducible robot evaluation by making it easier to create and integrate Gaussian splats-based reconstructions into simulated continuous testing setups. We also underscore the potential pitfalls of relying exclusively on 3D Gaussian-generated data for training, by providing policy checkpoints trained over multiple Neverwhere scenes and their performance when evaluated in novel scenes. Our analysis illustrates the necessity of sourcing diverse data to ensure performance. Code and data are available on the project page: https://ziyc.github.io/neverwhere-bench/.
Beyond Single-Axis Testing: Paired Evaluation of Compound Robustness in Vision-Language-Action Policies
Vision-language-action policies are typically evaluated one perturbation at a time, providing a useful diagnosis of their sensitivity to individual distribution shifts. Real-world deployment, however, may involve several shifts simultaneously, and it remains unclear how these individual robustness measurements compose. We ask whether compound robustness can be inferred from single-axis evaluations. We introduce LIBERO-CTRL, a six-axis benchmark that pairs each initial state across single-axis conditions and a matched simultaneous condition. This design reveals two opposing outcome changes that aggregate success rates cannot distinguish: emergent failures, where all single-axis rollouts succeed but the simultaneous rollout fails, and compensated successes, where at least one single-axis rollout fails but the simultaneous rollout succeeds. Because one transition decreases compound success while the other increases it, they can cancel, making aggregate compound performance appear consistent with single-axis measurements even when individual outcomes differ substantially. These opposing transitions can largely cancel in aggregate: even when the difference between the two transition rates is not statistically distinguishable from zero, as many as 29.0% of matched initial states still change outcome. Across six policies and three severity levels, such outcome changes reach 34.5% in the most affected condition. The relative prevalence of the two transitions varies across policies and severities, while the transition rates remain similar under independent re-evaluation of stochastic policies. Compound robustness therefore cannot be characterized from aggregate single-axis success rates alone; matched per-instance evaluation is needed to reveal how joint perturbations alter behavior.
How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026
How can robot policies learn more effectively from a fixed demonstration budget? The first Real-world Embodied AI Learning (REAL-I) Challenge at ICRA 2026 examined this question through simulation, real-robot evaluation, and an on-site final on a shared dual-arm humanoid platform. We describe the challenge tasks, data and deployment interfaces, and competition results, then compare the approaches contributed by NUS-CLEAR, RCL-Lab, and DeepTouch AI. Their systems combined pretrained vision-language-action models and task-specific imitation policies with different strategies for data curation, staged adaptation, checkpoint selection, and action-space design. The team reports highlight the importance of adapting to the deployment environment while retaining prior capabilities, treating demonstration quality at an appropriate temporal scale, and suppressing errors in inactive robot components. They also expose the limitations of offline action-prediction metrics for forecasting closed-loop success. These observations motivate a view of fixed-data robot learning that integrates data, adaptation, evaluation, and deployment.
No Free Checker: A Survey of Verifiers for Robot Policies
A verifier for robot policies reads a candidate behavior and returns a score for how well it did, used both to evaluate vision-language-action policies and to train them. Verifiers range from success detectors and reward models to runtime monitors, safety filters, and temporal-logic specifications. We survey roughly 150 verifiers and compare them along two properties. Availability is how much a verdict costs, how early in a rollout the verdict arrives, and how often a verdict can be asked for. Availability rises as verdicts get cheaper, earlier, and denser. Credibility is how much a high score tells us about the task. Credibility falls as the judgment becomes gameable and self-serving. We group the verifiers by who supplies the judgment: human verifiers, rule-based and formal verifiers, learned and pretrained verifiers, and model-intrinsic verifiers. Across the four families, we find that credibility falls as availability rises. Regardless of who supplies the judgment, there is no free checker. We then examine what validates a verifier itself, and how much a high score tells us. Three measures appear in the literature: agreement with human labels, the performance of the policy it trains, and behavior under reward hacking. We close with nine metrics that make a verifier claim checkable, and coordinates for the verifiers still to be built.
Monkey See, Can Monkey Do? A Benchmark for Evaluating Robot Skill Learning by Observation
Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other. Beyond its biological parallels, this modality provides a practical solution for data scaling in sample-inefficient and data-starved domains like robotics. Recent work has demonstrated promising results in learning manipulation skills from human videos, yet progress in this area remains difficult to assess. Existing methods vary widely in assumptions, hardware choices, and environment setups making it difficult to draw meaningful comparisons and identify advances in the field. To address these challenges, we introduce RoboReel: a unified benchmark for evaluating models that learn policies from human videos. RoboReel consists of bundled real-world human demonstration videos, simulated robot trajectories, and evaluation environments on ten manipulation tasks. We develop four test suites to evaluate the models' performance on multiple axes, including the robustness to visual distractors and the ability to complete long-horizon tasks. Our benchmark covers learning-from-observation models from different categories, and studies the effectiveness of multiple representation choices in our benchmark evaluation that covers over seven state-of-the-art algorithms (including our VLA based variants) in the field of LfO. Finally, we present an analysis of the different types of algorithms showing that long-horizon tasks and tasks with low tolerances are still challenging for current models. Webpage: https://roboreel.github.io
R2S-Eval: Robot Evaluation with Real-to-Sim Calibration via Vision-Language Models
Evaluating robot manipulation policies is becoming increasingly important as generalist models, particularly vision-language-action (VLA) models, are deployed on physical robots. However, conventional real-world evaluation remains labor-intensive, unstable, and insufficiently informative. It requires repeated hardware trials, manual scene resets, and continuous operator monitoring, may produce different policy rankings across repeated evaluations, and primarily relies on success-rate metrics that provide limited information about execution quality. In contrast, humans assess robot performance by observing and comparing complete behaviors rather than relying solely on binary success outcomes. To this end, we propose R2S-Eval, an evaluation pipeline that combines real-to-sim calibration with vision-language model (VLM) preference evaluation. The real-to-sim component efficiently generates rollout videos in a simulator calibrated to the real-world evaluation setting, thereby reducing the need for repeated hardware trials. The VLM evaluator assesses the execution quality of rollout videos and produces pairwise preferences, which are subsequently aggregated into policy rankings. We further introduce a protocol to assess whether the proposed evaluation pipeline yields validated policy conclusions while mitigating the key challenges of conventional real-world evaluation. Experiments in both simulation and real-world settings demonstrate that R2S-Eval produces reliable and stable policy conclusions, achieves agreement with human preferences, substantially reduces repeated hardware-operation effort, and reveals behavior-quality differences that are not captured by binary success labels. In general, R2S-Eval advances robot evaluation from manual success counting toward automated, statistically stable, and quality-aware evaluation of robot behavior. Project page: https://r2s-eval.github.io.
Does Imitation Learning Preserve Temporal Robustness in Dexterous Manipulation? An Expert-Learner Comparison Across Task Execution Speeds
Dexterous manipulation policies learned by imitation are typically evaluated for robustness to variation in scenes, objects, or instructions, but their performance across task execution speeds is less often examined. This leaves open how much temporal robustness a learner retains relative to the expert it imitates. We compare an expert and learner under the same task conditions, initial-condition draws, and speedup factors. We instantiate the evaluation in ParcelStow, a contact-rich task in which the robot acquires, reorients, and inserts a parcel. The demonstrations span the speedup range for the manipulation phases after parcel acquisition. A scripted expert and an Action Chunking with Transformers (ACT) policy trained from the expert's demonstrations both achieve 100 percent task success at nominal speed. Their success rates diverge within the demonstrated range: at its maximum, expert success is 84 percent and ACT success is 53 percent. Two ACT policies with different parameter initializations show similar degradation, decreasing by 34 and 48 percentage points from nominal speed to the maximum demonstrated speed, compared with 16 points for the expert. Stage-level analysis shows that 35 of ACT's 47 failures at the maximum demonstrated speed are insertion misalignments. Under the relative-motion handoff, every ACT acquisition retains the parcel through reorientation and transfer in free space, but only 64 percent complete the overall task, compared with 95 percent after expert acquisition. Across all evaluated policies and speeds, none of the 414 acquisitions without force closure completes the task. Equal nominal task success therefore does not imply preservation of expert performance across execution speeds. Code, data, and evaluation scripts are available at https://github.com/coenwerem/parcelstow.
AM-Bench: A Modular Simulation Suite and Benchmark for Aerial Manipulation Policy Learning
Standardized benchmarks have played a central role in advancing robot manipulation learning, yet most focus on ground-supported manipulation systems, which limits their applicability to dynamics-critical domains such as aerial manipulation (AM). AM presents distinct system-level challenges, including environmental disturbances, coupled dynamics between the manipulator and floating base, and constrained degrees of freedom. Consequently, task performance depends jointly on robot embodiment, low-level control, and high-level policy design. We introduce AM-Bench, a modular simulation suite and benchmark for multirotor-based AM policy learning. AM-Bench includes representative embodiments spanning underactuated, fully actuated, and overactuated systems, 12 tasks across contact, transport, and constrained interaction, configurable aerodynamic disturbances and actuator saturation, standard low-level controllers, and baseline policy-learning algorithms. Unlike prior manipulation benchmarks that primarily emphasize end-to-end policy performance, AM-Bench enables system-level evaluation of how embodiment, control, disturbances, and policy choices interact. We demonstrate its diagnostic value through three simulation studies spanning high-level policies, policy--control interfaces, and embodiments, together with real-world validation of modeled effects and a hardware test of the learning pipeline.
Behavior-Skill: A Fine-Grained Benchmark for Evaluating Vision-Language-Action Policies in Long-Horizon Tasks
Reliable execution of long-horizon mobile manipulation tasks remains challenging because overall task success depends on the successful completion of multiple constituent skills. Existing benchmarks, however, still rely primarily on full-task rollouts and aggregate task-level metrics, making intermediate failures difficult to observe and analyze. We present Behavior-Skill, a benchmark that reformulates the learning and evaluation of long-horizon tasks around executable constituent skills. It contains 235,492 skill instances from 10,000 demonstrations across 50 household tasks and 34 semantic skill categories. Each instance pairs a skill instruction with an aligned observation-action segment, and is further associated with a restorable intermediate state and a skill success condition to enable independent evaluation under valid preconditions. We further introduce trajectory-level and skill-level metrics to characterize policy capability beyond aggregate task success. Extensive experiments across representative VLA policies including pi0.5 and GR00T on the complete 50-task benchmark show that failures are highly non-uniform across skills, with contact-rich manipulation skills forming persistent bottlenecks. These results demonstrate that Behavior-Skill complements full-task evaluation by exposing intermediate capability profiles for analyzing and improving long-horizon VLA policies. Behavior-Skill is publicly available at https://github.com/nubot-nudt/Behavior-Skill.
RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills
Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress is often limited by the scarcity and narrow diversity of real-world data. The RoboSynChallenge competition introduces a unified benchmark to evaluate and advance the generalizability of manipulation policies across a spectrum of tasks, environments, and difficulty levels. To alleviate the shortage of realistic data, the challenge integrates large-scale synthetic data generation with standardized real-world robotic evaluation. Participants are encouraged to leverage synthesized state-action trials to improve general-purpose policy learning, while final assessments are conducted exclusively on unseen real-world manipulation environments. Baseline implementations, including Transformer-, Diffusion-, Vision-Language-Action, and World-Action-Model-based policies, are provided to ensure reproducibility and comparability. By coupling scalable simulation-based training with rigorous real-world validation, RoboSynChallenge aims to foster the development of broadly capable, data-efficient, and adaptable manipulation systems, thereby paving the way toward truly general robotic intelligence.