Skeletonization

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Twelve weeks of publication activity for this topic as it is defined today.

14 papers

Latest in Skeletonization

Aug 6, 2026cs.NE

A Special Point Skeleton Reconstruction Algorithm for Dynamic Multiobjective Optimization

To address the issue that existing dynamic multi-objective optimization algorithms mainly rely on individual migration or independent special point sampling after environmental changes, while failing to fully exploit the structural relationships among representative solutions, a Special Point Skeleton Reconstruction based Dynamic Multi-Objective Evolutionary Algorithm (SPSR-DMOEA) is proposed. First, the centroid, knee points, and extreme points are extracted from the Pareto optimal solution set of the current environment, and their positions in the new environment are adaptively predicted according to their movement velocities across consecutive environments. Subsequently, in the decision space, the centroid is connected with other anchor points, and a minimum spanning tree is constructed among the non-centroid anchor points, thereby establishing a prediction skeleton capable of describing the overall population structure. According to the lengths of the skeleton edges, the number of individuals allocated to each edge is determined proportionally. Candidate solutions are uniformly generated along each edge, and random orthogonal perturbations are introduced to expand the search region around the skeleton. Experimental results on the DF dynamic multi-objective benchmark suite demonstrate the effectiveness of the proposed method in dynamic tracking capability.
GuangXian Gan, MinRong Chen
Aug 4, 2026cs.CV

Multimodal Plant Root Phenotyping with Integration of 3D Skeleton Extraction and Language Analysis

Plant root phenotyping is fundamental to understanding below-ground structures, optimizing crop management, and improving agricultural sustainability. This paper presents a multimodal robotic AI framework that integrates 3D skeleton extraction with language-guided reasoning for interpretable and data-efficient root analysis. We develop an unsupervised skeleton extraction network based on Weighted Laplacian Contraction (W-LBC) to generate high-fidelity structural representations from dense point clouds captured by robotic 3D sensing platforms. Quantitative morphological descriptors, including root count, length, branching angle, and density, are computed from the reconstructed skeleton graph to capture geometric and topological characteristics. Building on these features, we introduce an Evidence-First language modeling framework that fine-tunes GPT as an interactive analytical chatbot using automatically generated instruction--response pairs. Each training sample provides measurable evidence before natural-language reasoning, enabling the model to ground interpretation in quantitative morphology. Through supervised fine-tuning, GPT associates numerical structure with semantic meaning, producing biologically consistent explanations of growth patterns and adaptive traits. Experiments show that the structure-guided framework achieves robust, interpretable reasoning across 12 plant species with diverse root architectures. By integrating unsupervised 3D geometric perception with large-scale language understanding, our approach bridges quantitative analysis and semantic interpretation, establishing a unified paradigm for explainable robotic plant root phenotyping.
Jiakai Lin, Zijun Li, Guoyu Lu
Jul 11, 2026cs.SD

MeloBottleneck: Self-Supervised Melody Skeleton Extraction with a Latent Subsequence Bottleneck

Melody skeleton extraction aims to derive a shorter melody that preserves structural notes while removing ornaments. Prior methods rely on hand-crafted reduction rules or note-wise salience classifiers trained with heuristically or procedurally generated pseudo-labels. Such supervision can inherit generator bias and does not explicitly optimize a coherent reduced melody. We introduce MeloBottleneck, a self-supervised framework that represents a skeleton as a length-controlled, order-preserving latent subsequence. A hard-bottleneck extractor selects note events, a rhythmic-closure operator produces a self-consistent skeleton, and a re-ornamentation decoder reconstructs the input melody. Training combines reconstruction, a frozen autoregressive melody prior, ornament-invariant consistency across procedurally ornamented views, and ornament exclusion. We evaluate three regimes: synthetic out-of-distribution ornament-to-skeleton, TAVERN variation-to-theme, and Jiugong ornamented-to-gongche. A matched pseudo-label classifier excels on the synthetic benchmark, while MeloBottleneck transfers better, achieving competitive selection quality on TAVERN and Jiugong. Skeletonized melodies also improve BM25-based fragment retrieval, boosting Recall@K and MRR while reducing query time. Overall, the results suggest that learning skeletons as latent subsequences yields more robust transfer than pseudo-label imitation.
Fan Bu, Rongfeng Li, Linfeng Fan
Jul 8, 2026cs.CV

3D Reconstruction of deciduous Trees using low-cost UAV- and Crane-based Photogrammetry for Monitoring Shoot Elongation across entire Canopies

Tree growth determines how much CO2 is sequestered from the atmosphere and temporarily stored in woody biomass. At the same time tree growth is affected by increasing temperatures, more frequent drought periods, late frosts and other extreme events associated with climate change. While continuous measurements of radial (secondary) tree growth using dendrometers are well established, monitoring of shoot elongation (primary growth) has largely been neglected because suitable measurement techniques are lacking. As a result, the effects of climate change on primary tree growth remain insufficiently understood. This work aims at reconstructing native deciduous trees in 3D as a basis for measuring and monitoring shoot elongation over entire tree canopies. Here we explored the use of low-cost UAV photogrammetry and of a multi-camera CraneCam system under real-world conditions. Data were collected in two study areas over an entire growing season. We present sensor evaluations, photogrammetric data acquisition and processing strategies. A special focus is placed on the analysis of the resulting photogrammetric 3D point clouds in terms of accuracy, resolution and completeness. Results demonstrate 3D point accuracies of 5-6 mm for entire trees using consumer-grade UAVs weighing less than 250 g and a 3D reconstruction completeness between 92% and 98% depending on the UAV type. The paper introduces a novel 3Dprinted ground-truth branch to evaluate the capability to reconstructing fine-detail structures such as thin tree shoots. Finally, we discuss operational challenges and initial experiments towards a skeletonization of entire trees based on photogrammetric point clouds.
Stephan Nebiker, Micha Tschanz, Nando Amport +1
Jul 7, 2026cs.CV

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{\emph{Point as Skeleton}}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that \textit{Point as Skeleton} improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.
Songbur Wong, Xiaosong Jia, Junqi You +12
Jul 5, 2026cs.CV

Spatial Graph Representation and Morphometric Analysis of the Pulmonary Vascular Tree From Computed Tomography Using Multi-Scale Hessian-Based Filter Fusion and TEASAR Skeletonization

Reconstructing the pulmonary vascular tree from computed tomography (CT) images is essential for quantitative lung analysis, vascular morphology assessment, and patient-specific modeling, yet it remains challenging because vessels span multiple scales, from proximal arteries to distal microvasculature. Clinical chest CT is further affected by limited spatial resolution, partial volume effects, heterogeneous image quality, and respiratory motion artifacts. Unlike deep learning-based pulmonary vessel segmentation methods that require large annotated datasets, we propose a deterministic, training-free, and explainable pipeline for CT-based pulmonary vascular tree reconstruction. The method fuses multiscale Hessian-based Frangi and Sato vesselness filters using a weighted maximum response across 12 spatial scales from 1 to 8 mm, enabling detection of large pulmonary arteries and peripheral branches. Lung parenchyma is segmented by Hounsfield unit thresholding, morphological post-processing, and Chan-Vese active contour refinement. Vascular centerlines are extracted using the Kimimaro implementation of the TEASAR algorithm; separate left- and right-lung vascular graphs are then constructed, pruned, and verified for acyclicity. Geometric plausibility is assessed using volumetric fractal dimension, Strahler order analysis, Horton ratios, and Murray's law. The resulting fractal dimension of approximately 2.3 is consistent with reported values for the human pulmonary vasculature. At the same time, residual deviations in branching metrics reflect distal-vessel truncation caused by finite CT resolution. These results indicate that the proposed explainable pipeline can generate geometrically plausible pulmonary vascular tree models and may support quantitative pulmonary imaging, vascular morphometry, and computational lung modeling.
Piotr Mackiewicz, Jakub Kołyska, Radoslaw Roszczyk
Jun 29, 2026cs.CV

SkelEM: Training-Signal Decoupling of Skeleton and Diffusion for Self-supervised Axial Super-Resolution in Volume Microscopy

Volume microscopy, including electron and light microscopy, suffers from severe anisotropic resolution due to physical axial sectioning. Existing self-supervised axial super-resolution (ASR) methods face a trilemma bounded by overly smoothed regression textures, structural hallucinations of pure diffusion models, and prohibitive inference latency. In this paper, we propose Skeleton-refinE Microscopy (SkelEM), a self-supervised framework that decouples ASR at the training-signal level: a frozen topological network and a diffusion refiner are optimized by disjoint objectives, separating low-frequency topology formulation from high-frequency detail enhancement. Building on this deterministic skeleton, we exploit a unified cycle-consistent mechanism on input sparse slices to simultaneously extract a real-domain residual prior and bidirectionally align the diffusion refiner, washing away cross-plane artifacts without synthetic bias. By truncating the reverse diffusion process with this physical prior, SkelEM achieves high-fidelity detail restoration in merely ≤5\le 5 steps. To rigorously assess cross-instrument generalization, we further introduce BRAVE-ASR, a new benchmark of co-aligned anisotropic and isotropic volumes acquired on a Plasma-FIB instrument. Across public benchmarks, SkelEM achieves the most favorable balance across the fidelity-perception trade-off among self-supervised methods, with state-of-the-art downstream membrane segmentation performance and robust zero-shot generalization across distinct modalities.
Bohao Chen, Yanchao Zhang, Yanan Lv +3
May 25, 2026cs.GR

Curve Skeletonization in Continuous domain for Meshes and Point Clouds

Advancements in 3D curve skeletonization are accelerating progress across a wide range of applications. However, developing robust skeletonization algorithms that capture intricate object details remains challenging. Skeletonization via Local Separators (LS) offers an efficient graph-based approach but suffers from representation inaccuracies due to its discrete nature. To address this, we introduce CSCD, a novel framework for Curve Skeletonization in the Continuous Domain, generalizing LS to manifolds. Specifically, we present two realizations: CSCD-M for meshes and CSCD-PC for point clouds. CSCD-M leverages the intrinsic triangulation of a mesh for resilience to noise and improved topological preservation, while CSCD-PC employs tufted Laplacians for enhanced robustness. To our knowledge, CSCD-M is the first intrinsic method for curve skeletonization. Our results show CSCD-M matches LS performance across diverse meshes and outperforms LS (TOG'21) on benchmarks like Thingi10k dataset. CSCD-PC qualitatively outperforms CoverageAxis++ (Eurographics'24) and EPCS (CAG'23). Finally, we demonstrate the efficacy of CSCD in a few downstream tasks: object classification, shape segmentation, identifying handles, tunnels, and constrictions in objects. Project Website: https://cscd-skel.pages.dev
Jai Bardhan, Ramya Hebbalaguppe, Aravind Udupa
May 18, 2026cs.CV

PlantPose: Universal Plant Skeleton Estimation via Tree-constrained Graph Generation

Accurate estimation of plant skeletal structures (e.g., branching structures) from images is essential for smart agriculture and plant science. Unlike human skeletons with fixed topology, plant skeleton estimation presents a unique challenge, i.e., estimating arbitrary tree graphs from images. To address this problem, we introduce PlantPose, a universal plant skeleton estimator via tree-constrained graph generation. PlantPose combines learning-based graph generation with traditional graph algorithms to enforce tree constraints during the training loop. To enhance the model's generalization capability, we curate a large and diverse dataset comprising real-world and synthetic plant images, along with simplified representations (e.g., sketches and abstract drawings). This dataset enables the generalized model to adapt to diverse input styles and categories of plant images while preserving topological consistency. Our approach demonstrates robust and accurate plant skeleton estimation across multiple domains, including previously unseen out-of-domain scenarios. Further analyses highlight the method's strengths and limitations in handling complex, heterogeneous data distributions. All implementations and datasets are available at https://github.com/huntorochi/PlantPose/.
Xinpeng Liu, Hiroaki Santo, Yosuke Toda +1
May 12, 2026cs.CV

PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition

Zero-shot skeleton-based action recognition (ZSSAR) is typically treated as a skeleton-text alignment problem: encode joint-coordinate sequences, align them with language, and classify unseen actions. We argue that this alignment is often too late. Skeletons are not complete action observations, but compressed outputs of human pose estimation (HPE); by the time alignment begins, human-object interactions and pose-relative visual cues may no longer be explicit. We call this upstream semantic loss. To address it, we propose PoseBridge, an HPE-aware ZSSAR framework that bridges intermediate HPE representations to skeleton-text alignment. Rather than adding an RGB action branch or object detector, PoseBridge extracts pose-anchored semantic cues from the same HPE process that produces skeletons, then transfers them through skeleton-conditioned bridging and semantic prototype adaptation. Across NTU-RGB+D 60/120, PKU-MMD, and Kinetics-200/400, PoseBridge improves ZSSAR performance under the evaluated protocols. On the Kinetics-200/400 PURLS benchmark, which contains in-the-wild videos with diverse scenes and action contexts, PoseBridge shows the clearest separation, improving the strongest compared baseline by 13.3-17.4 points across all eight splits. Our code will be publicly released.
Sanghyeon Lee, Jinwoo Kim, Jong Taek Lee
May 11, 2026cs.CV

iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learning

Automated transit payment analysis is vital for scalable fare auditing and passenger analytics, yet practice still relies on limited manual inspection. Prior vision- and skeleton-based methods remain brittle under noisy onboard surveillance and often depend on poorly generalizable handcrafted features. Building on the success of graph convolutional networks in human action recognition, we observe that skeleton features excel at modeling global spatiotemporal dependencies but tend to underemphasize the subtle local relative motions that distinguish payment actions. In contrast, RGB features preserve fine-grained spatial details yet often lack reliable temporal continuity in surveillance footage. To bridge both system-level deployment needs and model-level design challenges, we present iPay, an integrated payment action recognition framework for onboard transit surveillance system. iPay adopts a multimodal mixture-of-experts architecture with four tightly coupled streams: (1) an RGB expert stream emphasizing local evidence via region-focused computation; (2) a skeleton expert stream modeling articulated motion with a graph convolutional backbone; (3) a dual-attention fusion stream enabling skeleton-to-RGB temporal transfer and RGB-to-skeleton spatial enhancement; and (4) a prior-driven Spatial Difference Discriminator (SDD) that explicitly models hand-to-anchor relative motion to improve task-specific discriminability. We also collaborate with local transit agencies to collect over 55 hours of real onboard surveillance footage, yielding 500+ payment clips. Experiments show that iPay outperforms prior methods and achieves 83.45% recognition accuracy with competitive computational efficiency, making it suitable for edge deployment. Code is available at https://github.com/ccoopq/iPay.
Kaicong Huang, Weiheng Oh, Thomas Guggisberg +1
Apr 30, 2026cs.CV

Continuous-tone Simple Points: An ℓ0\ell_0-Norm of Cyclic Gradient for Topology-Preserving Data-Driven Image Segmentation

Topological features play an essential role in ensuring geometric plausibility and structural consistency in image analysis tasks such as segmentation and skeletonization. However, integrating topology-preserving learning based on simple points into deep learning tasks remains challenging, as existing simple point detection methods are confined to binary images and are non-differentiable, rendering them incompatible with gradient-based optimization in modern deep learning. Moreover, morphological and purely data-driven approaches often fail to guaranty topological consistency. To address these limitations, we propose a novel method that directly computes simple points on continuous-valued images, enabling differentiable topological inference. Building on this theory, we develop an efficient skeleton extraction algorithm that preserves topological structures in binary and continuous-valued images. Furthermore, we design a variational model that enforces topological constraints by preserving topologically non-removable (i.e., non-simple) points, which can be seamlessly integrated into any deep neural network segmentation with softmax or sigmoid outputs. Experimental results demonstrate that the proposed approach effectively improves topological integrity and structural accuracy across multiple benchmarks. The codes are available in https://github.com/levnsio/CSP.
Wenxiao Li, Faqiang Wang, Yuping Duan +3
Apr 22, 2026cs.CV

Topology-Aware Skeleton Detection via Lighthouse-Guided Structured Inference

In natural images, object skeletons are used to represent geometric shapes. However, even slight variations in pose or movement can cause noticeable changes in skeleton structure, increasing the difficulty of detecting the skeleton and often resulting in discontinuous skeletons. Existing methods primarily focus on point-level skeleton point detection and overlook the importance of structural continuity in recovering complete skeletons. To address this issue, we propose Lighthouse-Skel, a topology-aware skeleton detection method via lighthouse-guided structured inference. Specifically, we introduce a dual-branch collaborative detection framework that jointly learns skeleton confidence field and structural anchors, including endpoints and junction points. The spatial distributions learned by the point branch guide the network to focus on topologically vulnerable regions, which improves the accuracy of skeleton detection. Based on the learned skeleton confidence field, we further propose a lighthouse-guided topology completion strategy, which uses detected junction points and breakpoints as lighthouses to reconnect discontinuous skeleton segments along low-cost paths, thereby improving skeleton continuity and structural integrity. Experimental results on four public datasets demonstrate that the proposed method achieves competitive detection accuracy while substantially improving skeleton connectivity and structural integrity.
Daoyong Fu, Xiang Zhang, Zhaohuan Zhan +2
Apr 9, 2026cs.CV

GaussiAnimate: Rig Animatable Categories with Level of Dynamics

We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth skinning weights, approximating non-rigid deformations via linear blend skinning (LBS); (2) Skeleton extracts the Mean Curvature Skeleton (MCS) from the canonical shape and temporally refines its topology and kinematics into a compact skeletal structure; and (3) Binding connects the skeleton and bones through non-parametric Partwise Motion Matching (PartMM), which synthesizes novel bone motions by matching, retrieving, and blending existing ones. Together, these steps compress the dynamics of 4D shapes into compact skelebones that are simultaneously controllable and expressive. The resulting representation is category-agnostic, meaning template-free; motion-adaptive, with dynamic topology; and topology-correct, with a skeleton consistent with the surface geometry. PartMM requires no learning. We validate our method on both synthetic and real-world datasets, achieving substantial reanimation improvements on unseen poses: a 17.3 dB PSNR gain over LBS on DNA-Rendering and a 45.6 dB gain over Bag-of-Bones on ActorsHQ, while preserving high rendering fidelity for characters with complex non-rigid dynamics. PartMM generalizes robustly to both Gaussian and mesh representations, excelling in low-data regimes of approximately 1,000 frames, with a 48.4 RMSE improvement over LBS and improvements of more than 20 over GRU- and MLP-based methods. Code will be publicly released at https://cookmaker.cn/gaussianimate/.
Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4