Step-Level Advantage Estimation
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2 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.
Latest papers 22
Self-rewarding reinforcement learning (RL) enables large language models (LLMs) to self-evolve without human labels. Existing ensemble-based methods construct reward references from rollout groups and assign rewards accordingly. However, a response's reward representation also depends on its randomly sampled group context, i.e., the other responses in its group. Using only one group-context realization may miss desired reward signals and provide unreliable guidance for policy optimization. To address this issue, we propose Group-Marginalized Advantage Estimation (GMAE), which aggregates reward realizations across possible contexts into a response-level distribution and estimates expected advantages. Experiments across eight benchmarks and four base models demonstrate strong performance and cross-domain generalization. GMAE also exhibits stable learning, low extra cost, and good applicability across training datasets and RL backbones.
Back to the Definition: Estimating Step-Level Advantages via Trajectory Graphs for Agentic Reinforcement Learning
Group-based reinforcement learning (RL) methods, such as GRPO and its variants, have become a leading paradigm for training reasoning and agentic large language models (LLMs). While their group-normalized advantage estimation is reliable at the response level, it becomes systematically biased at the step level, since coarse-grained trajectory-level advantages are hard to accurately reflect the contribution of individual steps (i.e, failed trajectories may contain valuable steps). Revisiting the foundational RL definition, we notice that GRPO's success on single-turn tasks stems from its advantage estimation strategy, which adheres to the basic definition: the mean reward of multiple actions sampled from the same state constitutes a credible state-value estimate. Extending the faithful estimation to step-level would in principle demand sampling multiple actions from each intermediate state, which is too costly on a per-state basis. To mitigate this issue, we propose a Graph-based Faithful sTep-level credit-assignment framework (GRAFT) that grafts all rollout trajectories into a trajectory graph, recovering node state-values via Bellman iteration on the graph, and assigning credit to each edge by the node value difference. Theoretically, the estimated step-level advantage faithfully adheres to the basic advantage definition in RL. To further ensure the reliability of step-level advantage estimation, we further propose Graph GAE, which extends GAE to the trajectory graph for reducing the impact of state-value estimation bias. Experiments across a range of multi-turn agentic benchmarks show consistent gains over GRPO and superior performance compared to recent agentic RL algorithms. Code will be available at https://github.com/xcyao00/GRAFT.
EGGROLL, Unrolled: Understanding and Improving Low-Rank Evolution Strategies at Scale
EGGROLL makes evolution strategies (ES) practical for LLMs by replacing dense Gaussian weight perturbations with low-rank Gaussian products, often of rank one. This choice is computationally attractive but geometrically severe: each rank-one perturbation lies in a zero-volume subset of the ambient matrix space, despite having identity covariance. We characterize the mean EGGROLL update field at finite rank and nonzero perturbation radii, then analyze the error of its finite-population estimator. The population field is obtained by applying an explicit resolvent to the gradient of the objective smoothed by the perturbations. We show that the resolvent can introduce a nonconservative component and can reverse the local stability of an optimum. EGGROLL is nevertheless exact on every quadratic objective at every rank and radius. For smooth objectives, its first local finite-rank correction is , and nonasymptotic bounds control the resulting field error under smoothness assumptions. Under a local affine model, rank-one perturbations increase the variance of the gradient estimator by only relative to dense Gaussian ES, or for a matrix. We then introduce LOO-ROLL, a leave-one-out estimator that preserves the finite-rank population field while replacing EGGROLL's two antithetic evaluations per direction by one. At equal evaluation cost, LOO-ROLL halves estimator MSE in transformer blocks. At matched wall time across ten post-training settings and models up to 8B parameters, LOO-ROLL improves seven outcomes in individual paired tests, with no significant loss. On the GSM8K test set, accuracy increases from to at 0.6B and from to at 8B. Transformer measurements recover the predicted finite-rank variance, while the rank comparisons show no reproducible reward-based advantage for rank eight.
A^2Agent: Action-Aware Reinforcement Learning for Repository-Level Code Localization Agents
Localizing issue-relevant code regions is a critical step in automated software engineering. However, due to their reliance on sparse trajectory-level signals, existing methods cannot identify which per-turn actions are effective and often discover correct code regions during exploration but fail to commit them. To address these limitations, we propose an action-aware reinforcement learning method that combines a per-turn reward sequence rewarding both the discovery and commitment of gold code regions with an action-level advantage estimation scheme that isolates each action's credit by grouping turns sharing the same exploration context. Extensive evaluations show that our method improves the average F1 over the state-of-the-art (SOTA) by 1.58% on SWE-Bench Verified and 8.55% on SWE-Bench Pro, with our 4B model outperforming baselines up to 8x larger. Our code is available at https://github.com/donian00/A2Agent.
Hybrid Advantage Estimation with Unified Critic for VLM Agentic Reinforcement Learning
Large Vision-Language Models (VLMs) now act as agents in interactive environments, where success requires coherent reasoning and decision-making across turns. Although end-to-end training in agentic environments can improve such multi-turn decision-making abilities, current methods mainly rely on either token-wise optimization over concatenated token trajectories or turn-wise optimization with uniform within-turn credit. In this work, we establish theoretical formulations for the two levels of optimization and derive a hybrid advantage that serves both objectives. Furthermore, with an appropriate choice of discount factor and learning target, we prove that a unified critic model can estimate values for both turn-wise and token-wise. As such, we propose HyGAE, an actor-critic framework that jointly optimizes token- and turn-level objectives with the hybrid advantage and unified critic. We conduct extensive evaluations of HyGAE across five multi-turn decision-making environments, where it achieves an average success rate of 91% and a significant improvement of 10% over other methods. Furthermore, we provide an in-depth analysis showing that the exact analytic form of the hybrid advantage and return is crucial for optimization. Project Page: https://wx-zhang.github.io/hygae-web/.
Max Out GRPO Signal: Adaptive Trace Prefix Control for Hard Reasoning Problems
Group Relative Policy Optimization (GRPO) stalls on a model's hardest problems: when no rollout in a group succeeds, the group-relative advantages vanish and the problem contributes no gradient, wasting the frontier examples we most want to learn from. Prepending a correct prefix of a reference solution raises the success rate, making prefix length a continuous knob on difficulty. Concurrent methods set the knob once; AdaPrefix-GRPO turns it into a feedback controller: throughout training it adjusts how much of the solution each problem gets, holding its success rate near 50%, where GRPO's gradient signal is largest, then withdraws the assistance entirely, so the deployed model solves problems unaided. On hard math, at matched training FLOPs, it more than doubles GRPO's accuracy on held-out problems from the training distribution for a 0.6B model (2.1x), with 1.6x on Qwen3-1.7B and 1.7x on AIME, while roughly halving trace length. The method is implemented in data preparation plus a loss mask on prefix tokens; the trainer is otherwise stock. The smaller the model, the larger the gain.
Progress- and Reliability-Oriented Group Policy Optimization for Agentic Reinforcement Learning
Group-based reinforcement learning (RL) has become an effective paradigm for improving large language model agents on long-horizon interactive tasks. To obtain finer-grained policy updates than trajectory-level optimization, recent work has moved toward step-level group-based RL, where intermediate steps are grouped and compared within a rollout batch. However, step-level advantage estimation is sensitive to how groups are formed: grouping by broad state keys improves coverage but may compare actions taken under different histories, while enforcing historical consistency yields fairer comparisons at the cost of fragmented groups and missing peer-comparison signal. In this paper, we propose ProGPO (Progress- and Reliability-Oriented Group Policy Optimization), a learned-critic-free method for context-consistent step-level learning. ProGPO keeps exact-prefix action comparison, and complements sparse peer comparisons with transition credit derived from rollout-based state potentials. To estimate these potentials reliably, ProGPO combines semantic expansion with inverse-variance fusion across history depths. We evaluate ProGPO on two challenging agentic tasks, ALFWorld and WebShop, with Qwen2.5-1.5B-Instruct. Results show that ProGPO improves over matched agentic RL baselines under comparable computational overhead, and additional Qwen2.5-3B-Instruct experiments further test the scalability of the proposed method.
BV-Blend: Uncertainty-Weighted Historical Baselines for Stable Critic-Free RL with Verifiable Rewards
Critic-free reinforcement learning with verifiable rewards (RLVR), exemplified by Group Relative Policy Optimization (GRPO), avoids training a value function (critic) and reduces memory and compute overhead relative to critic-based PPO pipelines for aligning large language models. However, GRPO-style advantage estimation depends on prompt-local (within-prompt-group) reward statistics and can be unstable. In particular, when all rollouts in a prompt group receive identical rewards, the within-group reward variance becomes zero, and group normalization yields zero advantages for that group, impeding learning in cold-start regimes with binary verifiers. We introduce BV-Blend, a critic-free framework that stabilizes advantage estimation by combining prompt-local on-policy statistics with semantic-cluster-conditioned historical moments. BV-Blend maintains EMA-tracked reward moments for each cluster, derives a confidence weight from a standard error of the mean (SEM) proxy, and uses this weight to blend historical and prompt-local baseline and variance statistics into a standardized advantage for PPO-style clipped updates. Experiments on verifiable reasoning benchmarks show that BV-Blend improves training stability and performance, and remains robust in regimes where group-normalized methods may stall.
Learning with a Single Rollout via Monte Carlo Pass@k Critic
Estimating token-level advantages in reinforcement learning (RL) for language models remains challenging because scaling up episodic experience collection is expensive. The difficulty intensifies for baseline advantage estimation methods, where repeated sampling causes trajectories to diverge into substantially different reasoning prefixes. In this context, RL algorithms such as GRPO prove limited: an outcome reward is too sparse to be attributed to specific actions like intermediate steps, and comparisons across sampled traces are non-trivial because they are heterogeneous. To mitigate both the computational cost of repeated sampling and the difficulty of credit assignment, we study single-rollout proximal policy optimization (SR-PPO) featuring token-level credit assignment in RL for language models. Instead of estimating advantages by normalizing episodic returns within the candidate group, we train a calibrated token-level credit critic using Monte Carlo outcomes from one rollout per prompt. Specifically, we use the critic to predict the Pass@k success probability at the prompt prefix, which is derived from a Pass@1 attempt. This choice yields a more selective learning signal than Pass@1: it discounts easily solved prefixes while prioritizing hard ones whose success probability remains marginal. We show that as increases, Pass@k converges to a reachability indicator, reflecting whether a prefix can lead to at least one successful continuation. In an explicit state graph, the limit () can be computed in time, offering a promising surrogate for direct credit assignment without the need to sample contrastive traces. As an initial validation, SR-PPO exhibits stable learning dynamics, along with consistent gains in Pass@128 success rates on mathematical reasoning benchmarks such as HMMT26 and AIME24.
Direct Advantage Estimation for Scalable and Sample-efficient Deep Reinforcement Learning
Direct Advantage Estimation (DAE) has been shown to improve the sample efficiency of deep reinforcement learning algorithms. However, its reliance on full environment observability limits its applicability in realistic settings, and its requirement to model transition probabilities incurs substantial computational overhead for high-dimensional observations. In the present work, we address both limitations. First, we extend the theoretical framework of DAE to partially observable domains with minimal modifications. Second, we reduce its computational complexity by introducing discrete latent dynamics models that efficiently approximate transition probabilities. We evaluate our approach on the Arcade Learning Environment and find that DAE scales effectively with function approximator capacity while retaining high sample efficiency.
On the Variance of Temporal Difference Learning and its Reduction Using Control Variates
We analyze the variance of temporal difference (TD) learning using the phased setting with tabular representation, and show that one of the mechanisms behind its ability to reduce variance is by effectively aggregating over a larger number of independent trajectories. Based on this insight, we demonstrate that (1) the variance of TD is asymptotically bounded from above by Monte Carlo (MC) estimators, and (2) shorter horizon updates incurs less variance for a fixed number of samples. Beyond TD, we show that Direct Advantage Estimation (DAE), a method for estimating the advantage function, can be seen as a type of regression-adjusted control variate, which achieves a tighter bound on the variance compared to TD in the large-sample limit. Finally, we numerically illustrate the behaviors of these estimators with carefully designed environments.
Rethinking Groups in Critic-Free RLVR
Reinforcement learning (RL) has become a central paradigm for post-training large language models. Existing critic-free RL methods typically generate a group of rollouts for the same question to estimate value baselines for advantage computation. However, this design suffers from data inefficiency, group synchronization barriers, and inflexibility with structured rollouts. In this work, we revisit the role of the ``group'' and show that its underlying function is not merely to estimate baselines but to prevent false penalties on negative samples. Building on this insight, we propose negative token filtering, a simple and effective strategy that enables stable single-rollout training. We apply it to two batch-level advantage methods, achieving comparable performance on reasoning tasks and stronger performance on agentic tasks relative to group-based RL techniques.
Stabilizing On-Policy Distillation for MLLM Reasoning with Global Normalization
On-policy distillation (OPD) has recently emerged as an important post-training paradigm. By using a stronger teacher model to provide dense, fine-grained supervision for sampled trajectories, OPD offers a clear advantage over reinforcement learning with verifiable rewards (RLVR), which typically depends on sparse binary or outcome-based environmental feedback. However, naive token-level distillation can suffer from gradient instability, due to magnitude misalignment in outlier states. To address this issue, we propose Globally Normalized Distillation Policy Optimization (GNDPO), a practical method that stabilizes optimization by transforming raw KL scores into batch-level relative advantages. This normalization effectively mitigates gradient explosions while retaining the benefits of token-level guidance. Experimental results show that GNDPO substantially improves training robustness and downstream performance across multimodal reasoning tasks. The code is released at https://github.com/OPPO-Mente-Lab/GNDPO.
From Player to Master: Enhancing Test-Time Learning of LLM Agents via Reinforcement Learning over Memory
Large language model (LLM) agents are increasingly deployed in long-running settings where improving through experience at test time becomes important. A common approach is to update an explicit memory after each interaction to guide future decisions. However, most existing methods rely on hand-designed prompting rules, making it difficult to align memory updates with downstream objectives over multi-step horizons consistently. We propose MemoPilot, a plug-in memory copilot that explicitly trains the memory update process to improve a frozen LLM's performance across sequential interactions. We formulate memory updating as a multi-turn decision problem and optimize it end-to-end with multi-turn GRPO. Our training recipe introduces (i) a turn-wise reward signal and (ii) a context-independent, turn-level advantage estimation across rollouts, enabling finer-grained credit assignment and more stable training in multi-turn settings. We evaluate MemoPilot on two testbeds: multi-round Rock-Paper-Scissors (RPS) and Limit Texas Hold'em (LHE). Across both environments, MemoPilot substantially improves test-time learning of a frozen player over strong baselines, ranking first in Elo ratings on both games (1762 on LHE and 1590 on RPS) and outperforming all baseline memory methods and proprietary models, including DeepSeek-V3.2.
On Advantage Estimates for Max@K Policy Gradients
Reinforcement learning with verifiable rewards is widely used for post-training reasoning models, but sparse outcome rewards make exploration difficult. A complementary approach is to optimize inference-time objectives such as pass@K and max@K directly, yet existing policy-gradient estimators for these objectives use different signals, baselines, and normalizations, making their relationships unclear. We study this issue through baseline design and advantage centering. Starting from the advantage estimator of a leading method in the field, we show that it is policy-gradient unbiased but yields a non-centered advantage. We then introduce a Leave-Two-Out baseline that preserves policy-gradient unbiasedness while making realized batch advantages exactly centered. The resulting method, MaxPO, has an efficient quadratic-time implementation and integrates naturally into group-based RL for LLM post-training. We further derive the canonical finite-batch advantage for max@K, providing a unified view of existing advantage estimators. Empirically, we verify that the L2O baseline reduces gradient variance and outperforms non-centered alternatives.
OPD+: Rethinking the Advantage Design for On-Policy Distillation
On-policy distillation (OPD) is a widely used technique to transfer capabilities from capable teacher language models to the base student models, and can be formulated in a reinforcement learning style objective using student generated rollouts. Yet, despite the divergence reward being dependent on student model likelihood, existing works usually adopt a stop gradient design primarily for stability, which makes the resulting advantage estimation questionable. In this work, we provide a generic optimization framework based on f-divergence between the student and teacher, and mathematically revisit whether such design space is valid. We prove that general stop-gradient operation would lead to biased estimates of the reward objective and corresponding gradient for general divergence functions. We propose OPD+, the corrected version of OPD that demonstrates improved performance over the baseline KL approach and also supports the choice of various f-divergence. We validate our findings on mathematical reasoning and tool-use benchmarks.
VeriGate: Verifier-Gated Step-Level Supervision for GRPO
Group Relative Policy Optimization (GRPO) is an effective recipe for training reasoning models with verifier-based outcome rewards, but its supervision is sparse: when all sampled trajectories for a prompt receive the same verifier reward, the group-relative advantage collapses to zero and learning stalls. Outcome-only rewards also provide no step-level credit assignment, limiting exploration and making it harder to learn robust reasoning. We present VeriGate (Verifier-Gated Step-Level GRPO), a verifier-gated extension of GRPO that addresses these limitations with three design choices. First, VeriGate keeps the verifier in charge whenever verifier rewards induce a meaningful preference among sampled trajectories, and uses process supervision only when verifier rewards are degenerate. Second, instead of collapsing Process Reward Model (PRM) step scores into a single trajectory reward, VeriGate converts them into future-cumulated rewards to assign continuation-aware credit. Third, VeriGate transforms these rewards into group-normalized token-level advantages, restoring informative gradients and fine-grained credit assignment while remaining less susceptible to reward hacking than methods that optimize aggregated PRM scores. Empirically, training on MATH with 1.5B and 7B Qwen2.5-Instruct models and evaluating on six reasoning benchmarks, VeriGate improves average accuracy by about 20% and 12% for 1.5B and 7B models respectively, substantially reduces zero-gradient failures, decreases reward-hacking behavior, and improves reasoning quality relative to outcome-only GRPO and PRM-as-outcome baselines.
Faithful Mobile GUI Agents with Guided Advantage Estimator
Vision-language model based graphical user interface (GUI) agents have shown strong interaction capabilities. However, they often behave unfaithfully, relying on memorized shortcuts rather than grounding actions in displayed screen evidence or user instructions. To address this, we propose Faithful-Agent, a faithfulness-first framework that reformulates GUI interaction to prioritize evidence groundedness and internal consistency. Faithful-Agent employs a two-stage pipeline: (i) a faithfulness-oriented SFT stage to instill abstainment behaviors under evidence perturbations; (ii) an RFT stage that further amplifies faithfulness by introducing the guided advantage estimator (GuAE), an anchor-based and variance-adaptive advantage tempering mechanism built upon GRPO. GuAE prevents advantage collapse in low-variance rollout groups under sparse GUI rewards, and with a thought-action consistency reward, Faithful-Agent (Stage II) elevates the Trap SR from 13.88% to 80.21% relative to the baseline, while preserving robust general instruction-following performance.
Stabilizing Efficient Reasoning with Step-Level Advantage Selection
Large language models (LLMs) achieve strong reasoning performance by allocating substantial computation at inference time, often generating long and verbose reasoning traces. While recent work on efficient reasoning reduces this overhead through length-based rewards or pruning, many approaches are post-trained under a much shorter context window than base-model training, a factor whose effect has not been systematically isolated. We first show that short-context post-training alone, using standard GRPO without any length-aware objective, already induces substantial reasoning compression-but at the cost of increasingly unstable training dynamics and accuracy degradation. To address this, we propose Step-level Advantage Selection (SAS), which operates at the reasoning-step level and assigns a zero advantage to low-confidence steps in correct rollouts and to high-confidence steps in verifier-failed rollouts, where failures often arise from truncation or verifier issues rather than incorrect reasoning. Across diverse mathematical and general reasoning benchmarks, SAS improves average Pass@1 accuracy by 0.86 points over the strongest length-aware baseline while reducing average reasoning length by 16.3%, yielding a better accuracy-efficiency trade-off.
Understanding and Mitigating Spurious Signal Amplification in Test-Time Reinforcement Learning for Math Reasoning
Test-time reinforcement learning (TTRL) always adapts models at inference time via pseudo-labeling, leaving it vulnerable to spurious optimization signals from label noise. Through an empirical study, we observe that responses with medium consistency form an ambiguity region and constitute the primary source of reward noise. Crucially, we find that such spurious signals can be even amplified through group-relative advantage estimation. Motivated by these findings, we propose a unified framework, Debiased and Denoised test-time Reinforcement Learning (DDRL), to mitigate spurious signals. Concretely, DDRL first applies a frequency-based sampling strategy to exclude ambiguous samples while maintaining a balanced set of positive and negative examples. It then adopts a debiased advantage estimation with fixed advantages, removing the bias introduced by group-relative policy optimization. Finally, DDRL incorporates a consensus-based off-policy refinement stage, which leverages the rejection-sampled dataset to enable efficient and stable model updates. Experiments on three large language models across multiple mathematical reasoning benchmarks demonstrate that DDRL consistently outperforms existing TTRL baselines. The code will soon be released at https://github.com/yuyongcan/DDRL.
Reducing Credit Assignment Variance via Counterfactual Reasoning Paths
Reinforcement learning for multi-step reasoning with large language models (LLMs) typically relies on sparse terminal rewards, which creates a poorly conditioned credit-assignment problem: the final feedback is propagated uniformly across all intermediate decisions. This leads to high gradient variance, unstable training, and many ineffective updates, ultimately limiting sustained model improvement. We propose a counterfactual-comparison framework for credit assignment. For each input, the framework samples multiple reasoning trajectories and treats their differences as implicit approximations to alternative decisions. This yields an implicit process-level advantage estimator that converts sparse terminal rewards into step-sensitive learning signals. Building on this framework, we introduce Implicit Behavior Policy Optimization (IBPO), which substantially improves training stability and the performance ceiling on mathematical and code-reasoning benchmarks. Our results point to a promising direction for unlocking the reasoning potential of LLMs.
Unveiling Implicit Advantage Symmetry: Why GRPO Struggles with Exploration and Difficulty Adaptation
Reinforcement Learning with Verifiable Rewards (RLVR), particularly GRPO, has become the standard for eliciting LLM reasoning. However, its efficiency in exploration and difficulty adaptation remains an open challenge. In this work, we identify an implicit advantage symmetry inherent in Group Relative Advantage Estimation (GRAE) as a structural property that provides a new perspective for understanding these bottlenecks. This symmetry induces two critical limitations: (i) at the group level, strict symmetry in weights between correct and incorrect trajectories leaves unsampled action logits unchanged, thereby hindering the exploration of novel correct solution. (ii) at the sample level, the algorithm implicitly prioritizes medium-difficulty samples, remaining agnostic to the non-stationary demands of difficulty focus. Through controlled experiments, we reveal that this symmetric property is sub-optimal, yielding two pivotal insights: (i) asymmetrically down-weighting the advantages of correct trajectories encourages essential exploration but risks instability; (ii) learning efficiency can be boosted by a curriculum-like transition-prioritizing simpler samples initially before gradually shifting to complex ones. Motivated by these findings, we propose Asymmetric GRAE (A-GRAE), which dynamically modulates exploration incentives and sample-difficulty focus. Experiments across seven benchmarks demonstrate that A-GRAE consistently improves GRPO and its variants across both LLMs and MLLMs. Code is available at https://github.com/HKU-HealthAI/A-GRAE