Tactile Sensing for Robotic Manipulation
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Human videos provide demonstrations of dexterous manipulation but lack robot-executable actions and tactile measurements. We present UniDex-ViTac, a framework that uses human-video-guided simulation to generate robot demonstrations paired with fingertip contact observations for training a deployable visuo-tactile policy. Object-specific residual reinforcement learning specialists adapt annotated human-object interaction references to a robotic arm-hand system. Their successful rollouts pair final robot action targets with robot-side fingertip contact observations. From 50 human demonstrations across ten objects, we collect 10,000 simulated trajectories to train a single Action Chunking with Transformers (ACT) based generalist. The policy combines point clouds, proprioception, and four binary contact signals encoded through fingertip labels and a separate token, without requiring human references or privileged object identity and pose at deployment. The contact-augmented configuration achieves 68.3% macro-average success in simulation, compared with 55.5% for the point-cloud-only baseline. Without real-robot demonstrations or policy fine-tuning, it succeeds in 73/110 physical trials (66.4%) across six seen and five unseen objects, compared with 60/110 (54.5%) for the baseline, an increase of 11.8 percentage points. These results support the feasibility of learning a unified visuo-tactile dexterous manipulation policy from video-guided simulated interactions. Project page: https://unidex-vitac.github.io/
Touch2Trace: Tactile-Driven Imitation Learning for Dexterous Cable Tracing
Dexterous manipulation of deformable objects demands continuous fingertip-level regulation of pressure, friction, and incipient slip. We study one of the most challenging cases: dexterous cable tracing, feeding a cable through the hand with repeated pinch-and-curl motions of the thumb and index finger. We introduce Touch2Trace, a tactile-driven imitation-learning system for this task, and provide, to our knowledge, the first systematic real-world characterization of how encoder pretraining, control rate, temporal context, and spatial resolution each shape policy performance. The winning learning recipe combines a tactile encoder pretrained for a custom 32 x 32 piezoresistive sensor (TacV5) via self-supervised learning with a lightweight transformer policy trained on teleoperated demonstrations via behavior cloning, deployed at 60 Hz on a Tesollo DG-5F hand. Tactile feedback without vision or explicit cable-state estimation significantly improves tracing performance versus a proprioception-only baseline: from 0.2 cm to 20.1 cm mean distance and 0% to 93% success rate, with zero-shot transfer to unseen cables and routing conditions. The results quantify the influence of key parameters in tactile-driven systems for reliable dexterous deformable object manipulation.
SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection
Slip detection is fundamental to dexterous manipulation, yet existing systems often lack precise characterization of detection latency and cross-platform generalization. We present SlipSense, a multimodal tactile slip-detection framework built on TacV5, a compact sensor integrating a piezoresistive array operating at 240 Hz and a 3-axis MEMS accelerometer operating at 8 kHz. The piezoresistive array captures spatial pressure distributions, while the accelerometer captures friction-induced vibrations, providing complementary slip cues. The framework performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. Experiments on a dataset of 1.4 million frames spanning 37 objects demonstrate the complementarity of the two modalities. SlipSense achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. When trained solely on UMI data, SlipSense generalizes zero-shot to a Tesollo dexterous hand, transferring across unseen objects, distinct sensor units, and robotic platforms without retraining.
Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands
Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.
Visible Touch: Rendering Contact for Visuomotor Policies
Integrating contact information into visuomotor policies remains an open problem. Touch is essential to robust manipulation, yet most modern policies, including pretrained vision-language-action (VLA) models, operate from vision and proprioception alone. Existing approaches to closing this gap require specialized tactile hardware, add separate tactile encoders, or commit to non-image policy backbones, all incompatible with the modern paradigm of image-conditioned policies built on pretrained 2D visual representations. Our key insight is that the bottleneck is not the contact information itself, but how it is delivered: when contact signals are exposed in the same spatial frame as the scene the policy already attends to, they become directly usable by any image-conditioned policy without architectural changes. We operationalize this insight in Visible Touch, paired with a custom low-cost magnetic contact sensor that is open-sourced and fabricated from off-the-shelf parts via a parametric CAD-to-mold pipeline. Across the LIBERO benchmark, Visible Touch improves BC-Transformer success by 15.7 percentage points on average in the 2-view setting, with similar gains in the 1-view setting; controlled comparisons show that the contact-integration strategy strongly affects how effectively tactile information is used. The pattern holds when fine-tuning pretrained VLAs: miniVLA on LIBERO gains 25 percentage points on average, and on four real-world contact-rich tasks gains 30 percentage points with our custom sensor.
DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination
Dexterous manipulation involves contact-rich and fine-grained interactions with the physical world, posing significant challenges for existing vision-language-action (VLA) models due to severe visual occlusions and complex contact dynamics. While recent works have incorporated tactile sensing into robotic manipulation, most approaches still rely on homogeneous multimodal fusion, lacking adaptive tactile integration and explicit modeling of physical dynamics. In this work, we present DeCAL, a physically-grounded dexterous vision-language-action model that unifies understanding, imagination and action generation for contact-rich dexterous manipulation. Built upon a Mixture-of-Transformers (MoT) architecture, DeCAL leverages specialized experts for each capability while enabling efficient information flow among them. To effectively leverage tactile information, we introduce Adaptive Visuo-Tactile Fusion that dynamically regulates tactile interactions via a contact-aware gating strategy. Furthermore, we propose Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics, equipping the policy with implicit physical world knowledge. Experimental results show that DeCAL consistently achieves state-of-the-art performance across all tasks, attaining a 71% average success rate and an 83.4% progress success rate, while also demonstrating strong generalization to unseen scenarios. The website is available at https://aureleopku.github.io/DeCAL.
-Foundation: Towards the Age of Tactile Intelligence
We present -Foundation, a paradigm for tactile-enabled embodied manipulation, which integrates tactile sensing hardware, large-scale multimodal data, tactile representation learning, and standardized evaluation. First, we engineer the infrastructure for scalable data collection, including a vision-based tactile sensor, a tactile Universal Manipulation Interface (UMI), and a synchronized visuo-tactile data collection system supporting both robot embodiments and UMI-based demonstrations. Leveraging this infrastructure, we construct NeoData, which contains more than 30000 hours of synchronized visual and tactile demonstrations, spanning six embodiments, 450 tasks, and billions of paired RGB and tactile frames collected through a mixture of real-robot teleoperation and UMI-based demonstrations. To facilitate open research, we further release OpenNeoData, a 5000-hour open-source subset of NeoData. The dataset addresses a central limitation of existing manipulation corpora, critical for deformable-object manipulation, precise assembly, delicate force control, and sustained surface interaction. Capitalizing on the large-scale, heterogeneous tactile measurements, we propose NeoForce, a visuo-tactile representation model that learn transferable tactile representations across different sensor designs. To enable systematic evaluation of tactile embodied models built upon our infrastructure, datasets and tactile representations, we further propose a comprehensive benchmark, which combines the real-world NeoReal suite and the simulated NeoSim suite for standardized evaluation. Experiments across both suites show that policies benefit from the physical contact state rather than from the device-specific appearance of the tactile signal. We release the dataset, the representation, and the benchmark, aiming at supporting future work on tactile-enabled embodied manipulation.
TacForcing: Streaming Action Generation with Execution-Time Tactile Feedback
Contact-rich manipulation requires adapting to contact states that can evolve substantially within an action horizon. However, chunk-based vision-language-action models predict complete action chunks from observations collected before execution, leaving tactile conditioning stale during execution. Existing tactile-reactive approaches typically rely on separate high-frequency controllers, which increase both architectural and training complexity. In this paper, we introduce TacForcing, a streaming action-generation framework incorporating execution-time tactile feedback. TacForcing replaces the standard action expert with a streaming expert that generates action blocks sequentially while preserving intermediate states of unfinished blocks. After each block is executed, the expert resumes generation from these states using newly acquired tactile feedback. To better align tactile conditioning with action execution, we further introduce Execution-Aware Tactile Attention (EATA), which restricts direct access to each tactile update to the next block scheduled for execution. Across six UniVTAC simulation tasks and six real-world contact-rich manipulation tasks on two robot platforms, TacForcing achieves average success rates of 65% in simulation and 66% in the real world, outperforming the strongest baselines by 6 and 15 percentage points, respectively.
VT-MUSE: Multimodal Unified Sequential Visuotactile Representation Learning for Manipulation
We propose VT-MUSE, a Multimodal Unified SEquential representation learning framework for visuotactilemanipulation. Existing approaches often encode visual and tactile observations independently before fusion, limiting their ability to capture fine-grained cross-modal dependencies. Moreover, most methods focus on observations at the current time step and overlook the temporal evolution of contact. VT-MUSE addresses both limitations through a two-stage representation learning framework. In Stage I, modality specific encoders are jointly adapted via cross-modal temporal alignment and masked-view consistency. In Stage II, a conditional variational latent model processes masked visual sequences together with full tactile histories. Auxiliary decoders reconstruct the masked recent visual observations and predict tactile depth changes, encouraging the latent representation to retain both global visual context and local contact dynamics. The learned representation is subsequently integrated into a lightweight Transformer policy through gated cross-attention. On the simulation benchmark, VT-MUSE outperforms the strongest baseline evaluated on all tasks by 11 percentage points and also achieves substantial improvements in real-world experiments.
Detection and Ranging of Transient Extrinsic Contacts Based on 6D Dynamic Tactile Sensing
Delicate manipulation often involves transient and subtle collisions between a grasped object and the environment. While the human hand localizes these contacts effortlessly thanks to superior tactile sensitivity, robotic systems often lack the requisite resolution to acquire the information necessary for motion planning, resulting in clumsy manipulation or even task failure. Here, we propose transient extrinsic contact detection and ranging (TECDAR), a simple yet fast and efficient method for detecting and ranging extrinsic contact of grasped objects. Our design of gripper tips employs dynamic tactile sensing leveraging a single 2.53 mm 6D inertial measurement unit. The sensor captures sub-millisecond tip deformations at a 7 kHz sampling rate, but operating on a data stream of only 84 KB/s. High bandwidth and compact data size enable the system to rapidly detect and localize contact between grasped objects and their surroundings. Specifically, fusing tactile data with robot pose via an extended Kalman filter enables fast and precise localization of extrinsic contact, reaching millimeter-level accuracy within 180 ms. Experimental results demonstrate that the system achieves an average localization accuracy of approximately 7,mm in both line-contact and point-contact localization tasks. Furthermore, this near-instantaneous localization enables the robot to rectify its trajectory on a millisecond scale, facilitating precise tool manipulation and enhanced perception of complex environments purely through tactile exploration and mapping. We envision such techniques advancing the future of robotics across domains requiring delicate manipulation, including precision assembly, surgical assistance, and autonomous exploration in touch-dominant environments. Project page: humitlab.github.io/TECDAR/
A Haptic Robot Finger Designed for Guqin Instrument Playing
With the rapid advancement of humanoid robotics and embodied intelligence technologies, numerous musical instrument-playing robots have emerged in recent years, such as pianos, chime bells, and taiko drums. These robots primarily employ open-loop positional control, rendering them incapable of operating instruments requiring dexterous hands and precise tactile perception, such as a violin, guitar, and guqin. This paper describes the design and validation of a high-precision tactile-sensing finger. By mimicking the shape of the fingertip and fingernail found on a human finger, we develop a biomimetic multimodal haptic fingertip and validate it on selected guqin string-contact tasks, including open-string and stopped-note comparisons, harmonic-tuning, and tactile-triggered bimanual coordination, using the guqin, a traditional Chinese musical instrument, as a challenging validation scenario rather than as a fully demonstrated robotic performance system. This research integrates tactile sensing with robotics technology, thereby contributing to applications in world heritage conservation and cultural dissemination.
Near-sensor Computing for Rapid Visuotactile Perception
Visuotactile sensors reconstruct dense contact geometry from measured surface gradients, but host-based processing increases power consumption and introduces data-transfer delays and variable scheduling latency, limiting the sensing and response speed of robotic systems. To address these limitations, we implement a near-sensor computing framework that includes a spectral Poisson solver as a fully streaming hardware pipeline. The computational core logic has an estimated power consumption of 347 mW and achieves high throughput without data-dependent branching or iterative convergence, thereby providing deterministic latency. Operating at 166 MHz, the pipeline produces the first depth value of each 128x128 frame 35,107 cycles after receiving the first input pixel, corresponding to a fixed latency of 0.211 ms. Across 15 contact geometries, the reconstructed depths differ from a double-precision reference by 0.17 % of the peak contact depth. On-chip decisions based on these reconstructions close a robot protective reflex loop in 28.3 +/- 4.9 ms, compared with 169.9 +/- 27.8 ms for an equivalent host-based loop using the same actuator. These results demonstrate that near-sensor reconstruction can provide accurate, energy-efficient, and deterministic tactile geometry on timescales suitable for rapid robotic contact responses.
ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction
Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
Disentangling Visuo-Tactile Foresight: Oracle-Guided Interface Discovery for World Action Models
Contact-rich manipulation remains challenging because successful control depends on physical interaction cues that are often weakly observable from vision alone. Recent tactile world action models jointly model future visual observations and tactile signals to guide action generation, but how such futures should be structured for effective use by the action expert remains underexplored. Directly studying this question with learned world action models is difficult because end-to-end behavior entangles physically invalid visual futures, unreliable predictions, inaccurate or cross-modally inconsistent tactile forecasts, and an unreadable future-to-action interface. To make this interface independently studyable, we introduce Oracle Visuo-Tactile Foresight (OVTF), a controlled framework that supplies paired RGB and tactile futures from successful trajectories verified in simulation. By fixing the future provider, OVTF isolates the interface and asks a cleaner question: if the future is successful and physically executable, what representation allows the action expert to absorb its benefit? Within OVTF, we propose Asymmetric Phase-Local Future Memory (AFM), in which visual memory reads future vision, each tactile memory jointly attends to its own tactile stream and phase-aligned future vision, and cross-tactile access is blocked. We compare AFM with Modality-Isolated Future Memory (IFM), which removes visual-to-tactile access and processes each future modality independently. Across seven tasks on the UniVTAC simulation benchmark, AFM achieves 32.0% average success, compared with 23.7% for IFM and 14.9% for UniVTAC-ACT. This controlled comparison shows that selective phase-aligned visual-tactile routing provides a more actionable future-to-action bridge than complete modality isolation.
TacPrint: A Wearable Fingertip Tactile Sensor for Human-to-Robot Contact Reproduction
Human-centric data collection is emerging as a significant paradigm for robot skill acquisition, but seamlessly integrating low-cost, scalable tactile sensing systems that capture fine-grained fingertip interactions without compromising natural operation remains a key challenge. This reduces the reliability of human-to-robot transfer in contact-rich tasks. In this work, we present TacPrint, a wearable fingertip tactile sensor, where protrusions on the inner surface of the silicone skin are aligned one-to-one with 24 capacitive taxels to enable localized capacitive responses. A real-to-sim-to-real pipeline estimates a 35 26 contact-depth map from 24-channel capacitive signals. Against simulation-generated labels, the model achieved a contact-region RMSE of 0.223 0.161 mm, a weighted-centroid error of 1.213 2.379 pixels, and an IoU of 0.829 0.169. With measured capacitive inputs, the network-predicted depth evaluated at the guide-calibrated contact center showed a mean absolute error of 0.085 0.057 mm across all 40 controlled trials, while the mean contact-position error was 0.250 0.208 mm across the 37 trials whose reference contact regions were not truncated by the sensing boundary. In human-to-robot replay, tactile-guided compensation increased grasping and wiping success rates from 0% to 91.67% and 90%, respectively. In closed-loop grasping, dense-depth feedback achieved success rates of 87.5% over all tested positions and 85% under edge-contact conditions, compared with 67.5% and 45% for raw-taxel feedback.
FasTac: A Curved Multispectral Vision-Based Tactile Sensor for High-Speed High-Precision 3D Shape and Force Perception
Curved tactile fingertips for dexterous manipulation must resolve fine contact geometry, distinguish normal and tangential loads, and capture transient signals. Existing curved vision-based tactile sensors struggle to combine accurate 3D reconstruction, three-axis force estimation, and high-speed processing in a compact form. This article presents FasTac, a curved vision-based tactile sensor integrating multispectral photometric stereo, dynamic-convolution force estimation, and hardware acceleration on a field-programmable gate array (FPGA). Single-image-sensor simultaneous multispectral imaging provides spatially aligned observations for robust surface normal estimation, followed by boundary-prior fast Poisson depth reconstruction. HyperForce uses position-aware dynamic convolution to model the spatially nonuniform mechanical response of curved elastomers and estimate three-axis forces. The complete image-to-normal-force pipeline is deployed on an FPGA. Experiments show that near-infrared (NIR) illumination and the boundary prior decrease depth mean absolute error (MAE) from 0.2730 mm to 0.0415 mm; HyperForce achieves normalized mean absolute error (NMAE) values of 2.74% and 2.39% for normal and shear forces, respectively; and FPGA deployment shortens processing latency from 3.26 ms on the GPU to 1.09 ms. Multi-object reconstruction, feedback grasping, and vibration measurement validate fine geometric perception, stable force feedback, and dynamic contact sensing.
TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction
World Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints.
τ: Learning Touch-Augmented Vision-Language-Action Models from Future Visual Supervision
Incorporating tactile sensing into Vision-Language-Action (VLA) models holds promise for contact-rich manipulation, where visual observations alone often fail to capture critical cues about physical interactions. However, learning informative tactile representation while effectively adapting it to pretrained VLA models remains challenging under limited task-specific data. Existing methods either focus on instantaneous contact states or model temporal interaction dynamics using 6D wrench sequences, leaving high-dimensional tactile signals underexplored. To address these challenges, we present τ, a touch-augmented VLA framework that learns an action-conditioned spatiotemporal tactile representation from future visual supervision inspired by the Joint-Embedding Predictive Architecture (JEPA), and fuses it with vision-language features for action generation. This supervision operates in latent space and is used only during training, adding no deployment overhead. We also introduce TacAura, a dataset of synchronized vision, proprioception, and vision-based tactile signals across four representative contact-rich manipulation tasks. Experiments show that τ outperforms existing models and generalizes to unseen objects and scenes, delivering improved manipulation performance and robustness. Project Page: https://cocacola-lab.github.io/tau-Page/.
-VTLA: Scaling Vision-Tactile-Language-Action Model with Latent Tactile Tokens
We present -VTLA, a vision-tactile-language-action (VTLA) foundation model capable of (1) fine-grained contact-rich manipulation with tactile perception and tactile-feedback control, and (2) offline policy improvement from stored deployment data. Building on current vision-based backbones, we propose a training recipe for tactile integration consisting of visuo-tactile pre-training, staged tactile-pathway integration, and advantage-conditioned offline policy improvement. During pre-training, the policy learns broad contact priors from NeoData, our large-scale visuo-tactile robot dataset; to our knowledge, -VTLA is the first VTLA model pretrained on tactile data at scale. During post-training, we augment the policy with a predictive tactile pathway that distills the contact patterns learned at scale into the fine motion adjustments required by downstream tactile-centric manipulation. For offline policy improvement, we introduce ALTER, an advantage-conditioned offline reinforcement learning method that converts relative progress and trajectory-event comparisons into binary advantage labels for policy training on a fixed deployment corpus, further improving task-specific learning on contact-rich skills such as deformable object manipulation. Across contact-rich benchmarks, -VTLA outperforms strong baselines by wide margins: it wins all nine real-robot NeoReal tasks and reaches 63.8% mean success on a twenty-task simulation suite, against 44.0% for the strongest baseline. -VTLA policies trained with ALTER reach 75-95% success on three long-horizon real-robot tasks. These results lay a foundation for versatile tactile-driven manipulation policies.
ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation
Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/
FELT: Generating Tactile Signals from Vision for Visuo-Tactile Manipulation
The sense of touch is central to manipulation, especially when vision is occluded or ambiguous. Although combining vision and touch improves manipulation, learning robust visuo-tactile policies requires substantial tactile data. Such data remains scarcer than visual data, because tactile sensors are fragile, specialized, and hard to standardize. To address this, we present Feature-Extracted Latent Tactile (FELT), a learning-based framework that synthesizes per-finger pressure tactile images from RGB observations, reducing the need for tactile-equipped data collection. FELT uses a large frozen visual encoder and a lightweight query decoder to predict tactile signals in a single feed-forward pass. To respect the physical topology of dual-finger tactile sensors, FELT decodes the left and right tactile sensor panels through separate branches, capturing the asymmetric contact patterns during interactions such as wiping, insertion, and in-hand rotation. At inference time, FELT only requires RGB data, allowing us to augment existing vision-only data with tactile observations, either as generated tactile images or as latent tactile features. Experiments on four contact-rich manipulation tasks demonstrate that both generated tactile images and latent tactile features improve policy success over vision-only baselines, with latent feature requiring no real tactile sensor during policy training or deployment. Supplementary material is available on our anonymous website: https://felt-tactile.github.io/.
A Model-Based Decoupling Strategy for Proprioception and Contact Sensing in an Architected Soft Manipulator
Soft continuum robots require embedded sensing for proprioception and contact detection, yet integrating sensors into sparse, highly deformable architected structures remains challenging. We present a model-based strategy that decouples proprioceptive and contact signals from a common set of fluidic pressure sensors embedded in a soft architected segment. Each segment of the Innervated Trimmed Helicoid (ITH) contains six air channels routed in a localized zigzag pattern along the circumference. With only three principal kinematic degrees of freedom (axial compression, bending in x, bending in y), the six pressure readings form an overdetermined system. A piecewise constant curvature model maps pressures to shape, and Huber regression identifies outlier channels whose residuals indicate external contact. On a single ITH segment, this approach achieves proprioceptive shape estimation with a relative bending error of 0.11 +/- 0.02 and a contact detection rate of 97% across 178 trials. We integrate eight ITH segments into Air-Helix, a tendon-driven soft continuum manipulator, and present exploratory whole-arm demonstrations that include tactile teaching by demonstration, admittance-controlled force regulation, and tactile object reconstruction. The results suggest that localized fluidic innervation combined with model-based redundancy resolution is a practical path toward concurrent proprioception and contact sensing in architected soft robots.
KineFuse: Kinematic-Aware Haptic Fusion for In-Hand Occluded-Object Pose Tracking
Dexterous in-hand manipulation requires continuous 6D pose tracking, yet the manipulating fingers inevitably occlude the object from the camera. We study how to structure the sparse haptic signals already available on multi-fingered hands, including proprioception, proximal force/torque, and binary contact, to complement a pretrained visual pose tracker under occlusion. We propose a kinematic-aware finger-level encoder and systematically compare it against four alternative designs through three levels of evaluation: per-frame refinement, sequential open-loop tracking, and closed-loop manipulation. Our experiments reveal that (i) per-frame evaluation cannot distinguish encoder quality, while sequential tracking amplifies architectural differences by up to 15 times; (ii) the structured encoder learns task-specific cross-modal gating, using vision exclusively for translation and dedicating one attention head to haptics for rotation, without explicit supervision; and (iii) compact finger-level tokenization with 4 tokens outperforms both flat fusion and joint-level representations, which suppress vision through norm dominance. We validate that improved tracking yields higher success in a downstream reorientation task and provide qualitative real-world demonstrations. Our project page is available at https://cold-young.github.io/kine-fuse/.
Representation-Aligned Tactile Grounding for Contact-Rich Robotic Manipulation
Tactile-enhanced vision-language-action (VLA) policies have been introduced for contact-rich manipulation, where critical interaction states are often hidden from vision. Future tactile prediction is a promising way to use touch because it turns tactile outcomes into supervision for action-induced contact dynamics. Yet VLA policies contain representations with different roles, from perceptual encoding to motor prediction, making it unclear where this supervision should be applied. We study this as a representation-alignment problem. Through a linear probe analysis, we find that future tactile states are most predictable from intermediate action-expert features, rather than from vision-language features or final action states. Motivated by this observation, we introduce a lightweight Latent Tactile Predictor (LTP), which predicts compact future tactile embeddings from the identified intermediate representation. By avoiding direct prediction of noisy raw tactile signals, LTP provides an action-outcome grounding signal that aligns intermediate action representations with future contact consequences. Experiments on real-world contact-rich manipulation tasks show that representation-aligned tactile grounding outperforms less aligned or multi-interface tactile prediction, highlighting the importance of where tactile supervision is applied.
MIDAS Hand: Modular low-Impedance Direct-drive Anthropomorphic Sensing Hand
Dexterous manipulation is limited not only by algorithms but by a shortage of accessible hand hardware that combines human-scale morphology, ease of manufacturing or maintenance, tactile sensing, and practical cost. Existing dexterous hands tend to optimize some of these properties at the expense of others. We present MIDAS Hand, a low-cost, open-source, human-scale dexterous hand with integrated tactile sensing for manipulation research. MIDAS Hand provides 16 total degrees of freedom (DoF) with 13 active DoF, directly driven actuation with measurably low backdrive torque, and 283 three-axis tactile taxels in a compact 700 g package with a bill of materials under 3,000 USD. Built from 3D-printed components, it assembles in under three hours while providing the strength, repeatability, and maintainability needed for repeated real-world experiments. Alongside the hardware, we release a full stack: design files, build documentation, control and tactile Python APIs, simulation models, and retargeting and teleoperation pipelines. We characterize MIDAS Hand through workspace and grasp-taxonomy analysis, payload and reliability tests, backdrivability measurements, and teleoperation demonstrations with tactile sensing, showing that it offers a balanced, reproducible platform for tactile dexterous manipulation and human-to-robot data collection. Project page: https://midas-hand.com
TAC-LOCO: Unified Whole-Body Control for Quadrupedal TACtile-Informed LOCO-Manipulation
Dynamic loco-manipulation requires legged robots to coordinate whole-body motion while maintaining stable physical interaction with grasped objects under uncertain external forces. While tactile sensing has been widely studied for robotic manipulation, its role in dynamic whole-body control remains largely unexplored. Existing works without tactile feedback commonly grasp firmly rather than regulate the grasp according to the interaction. We propose TAC-LOCO, a tactile-augmented unified reinforcement learning framework that encodes tactile array observations from compliant grippers into a compact latent representation and joins it with proprioception for unified control of the legs, arm, and gripper. With effective grasp stability reward design, the policy learns to simultaneously track body velocity and end-effector trajectories, moderate grasp force, and prevent object slip under both gradual load changes and sudden release events. We deploy the policy zero-shot on a Unitree Go2 with an Interbotix WidowX 250 arm and tactile gripper, demonstrating dynamic tactile-informed loco-manipulation under varying external interactions, achieving a 47% reduction in grasping force and an object drop rate of less than 1%.
TactiDex: A Real-World Tactile-Guided Benchmark for Human-Like Dexterous Manipulation
Tactile feedback is fundamental to Hand-Object Interaction (HOI), governing contact formation, force regulation, and stable manipulation, making it essential for achieving true human-like dexterous manipulation. Yet, current human-to-robot dexterous transfer pipelines primarily rely on kinematic trajectories, resulting in motion imitation without physically grounded interaction. To address this, we introduce TactiDex, a real-world tactile-guided benchmark specifically designed to move dexterous manipulation beyond kinematic mimicry toward contact-level human-likeness. TactiDex provides a comprehensive dataset that elegantly aligns whole-hand tactile signals with multi-granularity kinematic and object states, coupled with standardized evaluation metrics. Building upon this data paradigm, we propose a tactile-driven transfer framework that effectively translates human demonstrations into physically plausible robotic execution. We introduce TactiSkill, a framework built upon a novel tri-component tactile reward that innovatively uses tactile signals as structured supervision. This reward unifies guidance, human-like alignment, and contact constraints into a single objective. Through comprehensive experiments on both single and bimanual tasks, we demonstrate that TactiSkill achieves superior performance in manipulation success and physical realism. This work lays a crucial foundation for advancing tactile-aware dexterous manipulation. Our project page at https://tactidex.github.io/.
TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation
Dexterous manipulation in everyday environments requires both anticipation and reaction: a robot must predict how contact should evolve while rapidly correcting local errors caused by slip, misalignment, unstable grasping, or force mismatch. Vision and language provide semantic and geometric guidance, but they cannot reliably reveal hidden contact states such as force, slip, and contact stability. Although tactile sensing exposes these physical cues, most existing policies treat touch as a low-frequency observation stream within a monolithic action model, coupling slow task reasoning, action generation, and fast contact feedback in a single loop. We introduce TouchWorld, a predictive-and-reactive tactile foundation model for dexterous manipulation. TouchWorld uses a hierarchical policy that separates vision-language subtask planning, tactile world-model prediction, visuo-tactile goal-conditioned action generation, and high-frequency tactile residual refinement. A High-Level Planning Layer produces executable subtasks and predicts tactile subgoals; a Visuo-Tactile Goal-Conditioned Policy generates nominal action chunks; and a Tactile-Conditioned Refinement Policy performs online residual correction using recent tactile and proprioceptive feedback. By using touch as both a predictive contact reference and a fast feedback signal, TouchWorld preserves the semantic generalization of vision-language-action policies while improving local contact adaptation. Across six long-horizon and contact-rich dexterous manipulation tasks, TouchWorld achieves 65.0% success in the clean setting and 53.7% success under human perturbations, outperforming the strongest baseline by 15.7 and 18.5 percentage points, respectively.
OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies
Visual policies learned from human videos, teleoperation, and robot demonstrations offer scalable motion priors, but often fail in contact-rich manipulation, where success significantly depends on local force and contact geometry. Tactile sensing provides these complementary signals, yet tactile data remain costly to collect and hard to generalize across sensors, robots, and tasks. We introduce OmniTacTune, a policy-agnostic real-world RL pipeline that adapts tactile feedback to pretrained visual policies through residual correction. OmniTacTune uses a two-stage design: it first bootstraps tactile-aware learning from autonomous base-policy rollouts, then learns a lightweight tactile residual policy through online interaction. Extensive experiments show that OmniTacTune generalizes across diverse contact-rich tasks, visual base policies, and tactile representations. Across four real-world contact-rich tasks, it improves visual base policies from 5-40% success to 85-100% within 40-80 minutes, demonstrating an efficient path for adapting tactile feedback to scalable visual robot policies. Project page: https://colinyu1.github.io/omnitactune-site/
Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation
Tactile perception is indispensable for contact-rich manipulation, yet integrating it into Vision-Language-Action (VLA) models often induces modality collapse, where high-bandwidth visual features overshadow sparse tactile cues. Inspired by Predictive Coding, a neural mechanism where the brain attenuates predictable inputs to prioritize surprising stimuli, we propose ResTacVLA. Rather than treating tactile data as raw input, we reformulate it as a Residual Tactile Representation capturing the discrepancy between visual priors and physical sensations. By filtering out visually predictable dynamics, this formulation transforms sparse tactile signals into dense, high-value information gain, thereby inherently resolving the bandwidth mismatch. These residuals are discretized through a Vector Quantized (VQ) bottleneck into Latent Contact Primitives that capture critical events missed by vision. Analogous to the neural surprise signal, we leverage the uncertainty of the visual prior to adaptively gate tactile integration, prioritizing residuals specifically during visually unreliable phases to explicitly prevent visual dominance. Experimental results show that ResTacVLA consistently outperforms all baselines on a diverse set of contact-rich manipulation tasks, while remaining robust to unexpected dynamic disturbances. Project page: https://awilekong.github.io/ResTacVLA/