Tactile Sensing for Robotic Manipulation

Latest papers 117

Oct 7, 2026cs.RO

Factorized Tactile Representation and Control for Sim-to-Real Manipulation

Tactile sim-to-real learning must bridge simulated contact and device-specific sensor responses while preserving information needed for control. We propose a factorized tactile representation and control framework that maps normal force and contact patch to an effective contact response recoverable from sensor readings. The response is separated into contact geometry, force distribution, and temporal contact change, with representation-specific encoding and randomization. A Tactile Gated Policy preserves these representations separately through control and operates over all mask configurations without retraining. We evaluate the approach through response reconstruction, spatial alignment, force regulation, and contact-rich adversarial peg insertion in simulation and the real world, enabling the utility and transfer reliability of different tactile representations to be assessed independently. The approach achieves <1 mm contact localization, 1.69 N force-tracking error on unseen geometries, and a 35% improvement in real-world adversarial peg insertion over the unfactorized response, with different tactile representations benefiting different interactions.
Oct 7, 2026cs.RO

OpenViTac: Learning and Benchmarking Visuo-Tactile Policies in a Unified Sim-and-Real Framework

Tactile feedback provides embodied agents with physical information beyond visual observations, enabling more reliable interaction with the real world. However, despite the rapid progress of vision-tactile-language-action (VTLA) policies, there remains a lack of unified benchmarks for evaluating tactile-enabled robot manipulation across simulation and the real world. To address this gap, we introduce OpenViTac, a visuo-tactile manipulation benchmark for evaluating robot policies across simulation and the real world. OpenViTac organizes contact-rich manipulation into four tactile-relevant capability dimensions and provides paired simulation-real-world settings for consistent evaluation of VLA, WAM, and VTLA policies. Building upon this benchmark, we investigate how different tactile representations and integration strategies affect the performance of pretrained VLA models. Correspondingly, we introduce OpenVTLA, a tactile augmentation framework that combines the best-performing representation and integration strategy. Furthermore, we leverage the paired benchmark setting to study sim-real co-training and analyze factors affecting cross-domain policy learning. Together, OpenViTac provides a unified platform for evaluating and advancing visuo-tactile robot manipulation.
Oct 7, 2026cs.RO

Temporal Visuo-Tactile Learning for Dexterous Grasp Stability

Humans can grasp everyday objects with almost perfect success rates using fingertip tactile feedback, yet much of the robotic grasping literature emphasizes vision-based grasp selection with parallel grippers. In this work, we systematically investigate how high-resolution, dynamic tactile sensing contributes to grasp stability prediction and model-guided grasping in dexterous robotic hands. To this end, we collected a dataset of 10,000 grasp trials across 200 objects using a multi-fingered robotic hand equipped with four Digit 360 tactile sensors, recording external vision, proprioception, and tactile streams throughout each grasp. With this dataset, we trained end-to-end temporal multimodal models to predict post-lift stability from pre-lift grasp observations and compared sensing modalities and encoding backbones. Experimental results and controlled input ablations show that incorporating touch, and particularly high-resolution, dynamic touch, improves grasp stability prediction. Finally, we deployed the learned predictor as an online stability gate on the real robot, where visuo-tactile model-guided regrasping improved the success rate among executed lifts by 10.5 percentage points over a non-tactile gate. These results show how rich fingertip sensing and expressive temporal models that capture the dynamics of touch can support learned grasping with multi-fingered hands without explicit contact or force modeling, providing a scalable data-driven path from tactile experience toward stable dexterous manipulation. The dataset is publicly available at https://lasr-lab.github.io/dexterous-grasp-stability/.
Oct 7, 2026cs.RO

MagCilia: A Compact Magnetociliary Tactile Sensor with 3D Force Sensing for Robotic Contact Perception and Grasping Feedback

Robotic grasping and surface exploration benefit from simultaneous measurement of normal and tangential forces and from surface information obtained through contact. Here, we present a compact magnetociliary tactile sensor (MagCilia) that combines a flexible magnetic-cilia structure with a Hall sensor for 3D force sensing. Quasi-static finite element analysis is used to investigate structural deformation and magnetic responses under multidirectional loading. To reconstruct forces from the coupled magnetic channels, we propose causal history fusion regression (CHFR), which combines current magnetic-field measurements with their recent changes. Five-fold cross-validation grouped by calibration record yields root-mean-square errors of 0.40, 0.57, and 0.69 N for Fx, Fy, and Fz, respectively, with corresponding coefficients of determination of 0.93, 0.90, and 0.92. Robotic experiments demonstrate tangential-force-guided gripper adjustment and multi-axis load monitoring under external perturbations. Frequency-domain features of the reconstructed forces distinguish six surface categories with 99.39% accuracy in three-fold cross-validation grouped by acquisition session. An online robotic demonstration additionally identifies all six tested surfaces. These results demonstrate 3D force reconstruction, grasping feedback, and surface recognition using a single compact tactile unit.
Oct 7, 2026cs.CV

RLHND: Video Foundation Models as Physically Grounded Hand Trackers for Robot Learning

Recently, approaches that leverage human video datasets for robot policy training have become increasingly prevalent. However, most existing hand trackers regress pose from cropped frames with limited priors on hand motion and object interaction, resulting in inaccurate and physically inconsistent estimates. Moreover, the lack of physical cues, e.g., contact and force, limits the use of human videos for robot policy training. To this end, we propose RLHND, a video foundation model-based hand tracking model that jointly estimates hand pose and realistic tactile information from monocular egocentric videos. RLHND turns the pre-trained Cosmos 3 video diffusion backbone into a deterministic clip-level feature extractor via clean-latent conditioning, carrying its learned priors on hand motion and hand-object interaction into tracking. For pose estimation, RLHND (i) predicts hand poses with anatomically plausible joint angles and (ii) enables optional conditioning on the shape parameter to maintain consistent hand shape within the same video and even across videos recorded by the same actor. For tactile estimation, a separate tactile expert stream, trained with the pose stream frozen, predicts dense contact and force over the hand surface. We further adopt LBS-based feature spreading to enable vertex-wise feature extraction without costly per-vertex attention. RLHND achieves state-of-the-art performance across various benchmark datasets for pose estimation, while also achieving state-of-the-art performance in contact and force estimation. Moreover, we demonstrate the utility of RLHND for robot learning through retargeting results and real-world robot experiments. The code will be publicly available at https://seungjun-moon.github.io/rlhnd/.
Oct 6, 2026cs.RO

MIM-VLA: Learning Physical Interaction Representations from Gripper Motor Feedback

Vision-language-action (VLA) policies infer grasp actions primarily from visual observations and robot state, but do not explicitly represent the physical response observed after contact. We present MIM-VLA, a motor-feedback-based architecture that encodes recent gripper current, position, velocity, and signal validity as a 128-dimensional interaction token. A motor-only Motor Interaction Module (MIM) is pretrained with human-reviewed contact and interaction-phase labels and then conditions only the gripper-action pathway of SmolVLA; arm actions and the position-control interface remain unchanged. The same token supports the MEM selector VLM that compares candidate interactions and produces evidence-conditioned selections and explanations. We evaluate MIM-VLA in three real-world settings: comparing the interaction resistance of visually different objects, disambiguating visually similar real and replica objects through active probing, and gently grasping fragile objects, including held-out instances. Across 13 object pairs, MIM-VLA selects the higher-resistance object in 75.0% of trials, compared with 48.8% for the SmolVLA baseline. For the evaluated tasks, the approach uses motor feedback already available from the gripper and does not require an additional tactile array, force-torque sensor, calibrated force estimate, or direct current control.
Oct 5, 2026cs.RO

ReDex: Repairing Sim-to-Real Dexterous Policies by Finger-Level Compliant Interaction

Dexterous manipulation policies trained in simulation often fail to transfer to the real world because of errors in contact timing and force regulation. Yet these policies can retain useful multi-finger coordination for task progression. We propose ReDex, a framework for adapting a simulation-trained base policy to the real world by correcting local contact failures and incorporating tactile feedback. Starting from a proprioception-only base policy, ReDex allows a human operator to physically correct contact failures at selected fingers under compliant control during real-world rollouts, while the frozen base policy continues to control the remaining fingers. These rollouts combine base policy execution, human-corrected finger motion, and fingertip force observations. We reconstruct force-informed targets from these rollouts to train a standalone force-conditioned policy via behavior cloning. This design reduces human correction effort, enables learning of contact regulation from real-world interaction, and introduces force feedback into a proprioception-only policy without tactile simulation or complex full-hand teleoperation. We evaluate ReDex on two challenging, contact-rich dexterous manipulation tasks on real hardware. Compared with sim-to-real transferred base policies, ReDex increases Object Flipping success rate from 14% to 86% across two objects and average Screwdriver Rotation progress from 26.0% to 95.3% across three objects.
Sep 30, 2026cs.RO

Tactile Curiosity Drives Robot Interaction

Mastering robot manipulation skills via reinforcement learning (RL) remains largely sample-inefficient. The most common RL algorithms rely on random action sampling to discover new strategies, resulting in agents that allocate most of their training budget to motions in free space, away from the contacts from which manipulation skills emerge. Existing intrinsic motivation methods based on model disagreement or epistemic uncertainty improve on isotropic noise, but they can also reward uncertainty in functionally irrelevant transitions, such as erratic motions in free space. In this work, we argue that tactile feedback provides a natural signal for exploration, and introduce TacEx, a framework that incorporates touch into epistemic uncertainty-driven exploration by decomposing model uncertainty across sensory modalities and directing curiosity toward the tactile channel. By anchoring curiosity to the sense of touch, TacEx drives the robot to discover complex contact dynamics, learning to manipulate and grasp objects without task rewards or expert demonstrations during exploration. The interaction-dense dataset collected through this tactile-driven curiosity supports offline learning of downstream pick-and-place policies without additional environment interaction. We further use tactile-driven exploration to post-train vision-language-action (VLA) models. Although the VLAs are initially pre-trained without tactile feedback, post-training with TacEx substantially improves downstream performance while remaining highly sample-efficient.
Sep 29, 2026cs.RO

PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation

Soft robots and tactile sensors have demonstrated great potential in delicate manipulation tasks. Soft pneumatic robots enable safe contact through compliance, and vision-based tactile sensors offer high-resolution touch perception. However, learning tactile manipulation with compliant robots has been challenging, bottlenecked by the lack of efficient simulation. Existing simulators typically model them in isolation, and exhibit large calibration gaps that are difficult to overcome efficiently. We present PneuTac, a unified framework for tactile-feedback manipulation with soft pneumatic robots. We leverage the material point method (MPM) for modelling the dynamics of the soft robot and the deformable tactile membrane, and 3D Gaussian splatting (3DGS) for rendering. Real-to-sim modelling is done with a simple vision-based method, to then train action and perception networks for efficient simulation with surrogate models. We use the framework to drive a tactile-guided pipeline to collect demonstrations in simulation. Through experiments on a custom-designed pneumatic soft finger with a tactile sensing tip, together with additional cross-device evaluations, we show that PneuTac is capable of accurately modelling soft robots with tactile sensors, and that policies trained with simulation-augmented demonstrations outperform baselines trained on the same real data on three real-world contact-rich compliant manipulation tasks, making it a practical framework for tactile manipulation on compliant hardware.
Sep 29, 2026cs.RO

TaRL: Learning General and Physical Rewards from Tactile Demonstrations

Contact-rich manipulation requires robots to sequence precise contacts, maintain stable grasps, and apply directed forces. Reinforcement learning (RL) can acquire such behaviors automatically, but its performance hinges on reward design: sparse rewards reduce the learning efficiency, while dense rewards are hard to specify. Visual reward learning addresses this by inferring rewards from action-free demonstrations. Because it conditions only on visual observations, it fails to capture rewards beyond visual goals. We propose Tactile Reward Learning (TaRL), a framework that learns rewards from tactile demonstrations. TaRL takes a sequence of tactile deformation maps as input, and regresses task-completion progress from both successful and failed demonstrations. Because TaRL captures local robot-object interaction, it provides informative feedback to learn firm grasps and correctly directed forces; meanwhile, it is robust to changes in scene layout such as object position. We evaluate TaRL on four manipulation tasks in simulation and two in the real world. Used as a shaping reward, it substantially improves both sample efficiency and final success rate, raising success on Nut threading from 34% to 56% in simulation and on cube pickup from 37% to 97% in the real world. Combining tactile with visual rewards improves performance further. TaRL also generalizes across object instances: trained on box placement and directly deployed to can placement, it significantly improves policy learning on the new task. Project page is available at https://embodiedai-ntu.github.io/tarl.
Sep 29, 2026cs.RO

HACo: Learning Haptic Active Compliance for Force-Aware Dexterous Manipulation

Contact-rich dexterous manipulation requires policies that translate physical feedback into motion commands while regulating interaction loads across evolving multi-contact interactions. This requires haptic observations of contact state and action supervision showing how commands should adapt. Existing policies often overlook complementary fingertip tactile and joint-torque feedback, while common action targets either encode excessive loading or omit motion constrained by the object. We introduce HACo, a Haptic Active Compliance policy that learns force-regulating actions directly from haptic feedback. Compliance-regulated teleoperation converts operator inputs into controller-executable compliant actions that preserve motion intent while regulating loads. HACo learns these actions directly, using command-state discrepancy as auxiliary compliant-intent supervision. It combines local fingertip tactile responses with joint-torque feedback capturing load transmission through the articulated hand, including contacts beyond tactile coverage. A Compliance Grounding Module uses gated haptic cross-attention to ground action generation in the evolving haptic state, enabling closed-loop force regulation without explicit online contact modeling. We evaluate HACo on a real-world benchmark covering multi-contact friction, tangential interaction, fragile curved-surface contact, rotational torque, and deformable-object manipulation. Across 20 trials per task, HACo achieves an 83% mean success rate, compared with 35% for the strongest evaluated baseline. These results demonstrate active compliance across diverse force-sensitive dexterous manipulation tasks.
Sep 28, 2026cs.CV

Dexterous Tactile World Model

World models for manipulation are typically trained from video, yet the events that determine how manipulation unfolds, such as making and releasing contact, are difficult to observe visually and are often easier to sense through touch. We present the Dexterous Tactile World Model (DTWM), a video world model for future-frame prediction of egocentric manipulation from both observed video and tactile signals from a glove worn on each hand. We condition a pretrained video diffusion transformer on each hand's tactile signal through a zero-initialized residual at the corresponding hand location in the video tokens, while a causal mask prevents predicted frames from accessing future information. Compared with a vision-only model matched in architecture, parameters, and training, DTWM reduces the underestimation of hand motion from 23% to 9%, while reducing the perceptual error in the hand region by 7.4% across three training runs per model. The benefit also increases over the prediction horizon, with the improvement in the later predicted chunks being about 4.1x larger than in the first. DTWM also outperforms other visual-tactile world models under the same setting, and training with touch improves future-frame prediction even when no touch is available at inference. Ablations show that the model benefits from both the magnitude and spatial location of force: replacing the tactile signal with binary contact states, either per hand or per location, increases prediction error. The observed course of the force indicates whether the interaction will persist or change.
Sep 27, 2026cs.RO

TacGooseBumps (TacGB): Retrofitting Normal-Only Tactile Sensors with Shear Encoding for Learning Contact-Rich Manipulation

Contact-rich policies often fail because distinct physical states look alike yet require different actions. Cameras may not reveal whether a connector is aligned or fully seated, while many normal-only tactile sensors can miss the tangential interactions perpendicular to the grasping direction that distinguish these states. We ask whether a learning policy needs calibrated shear measurements, or only a repeatable observation that separates shear-dependent contact states. We introduce TacGooseBumps (TacGB), a passive domed film that mechanically encodes tangential loading as pattern changes in an existing sensor's pressure map. Tangential loading tilts each dome and redistributes pressure across its footprint; an end-to-end policy consumes the resulting maps without added electronics, force reconstruction, or taxel-level dome alignment. Across four imitation-learning tasks and two data-collection pipelines, TacGB improves goal attainment, efficiency, and contact quality: insertion success increases by up to 36 percentage points, and successful insertions are completed faster, while fragile-object placement becomes gentler and drawing becomes more continuous and straight. Signal, stage-wise, failure-mode, and trajectory analyses link these gains to contact regimes in which task-relevant tangential interactions are poorly resolved by vision and normal pressure alone. Together, these results show that shear need not be measured metrically to benefit robot learning; it can instead be mechanically encoded without changing the underlying tactile sensor or the policy's pressure-map input format.
Sep 27, 2026cs.RO

DexTaG: Tactile-as-Guidance in Reinforcement Learning for Dexterous Manipulation

Glove-based motion capture is emerging as a scalable approach to collecting dexterous-hand demonstration data. However, due to the kinematic gap between the human and robot hand, the recorded human motions cannot be executed directly on the robot, especially for contact-rich tool-use tasks involving in-hand reorientation. Prior work bridges this gap in simulation through reinforcement learning (RL) or trajectory optimization, but the human contact pattern is hard to preserve under such formulations, often producing unnatural manipulation and unstable functional grasps. These methods also train a separate policy or solve a separate optimization for each reference trajectory, which is inefficient. To solve these problems, we propose DexTaG, a tactile-guided RL framework for dexterous manipulation. During training, tactile signals captured by the glove guide policy search toward the measured human contact pattern, reducing reliance on precise reference geometry for contact supervision. To improve efficiency, we train a single generalizable retargeter jointly on all training trajectories of the same object. The retargeter is further distilled into a tactile-free student controller conditioned on the target object trajectory for real-world deployment. On marker-pen and hammer manipulation tasks, DexTaG learns natural, contact-rich behaviors that baselines with distance-based contact heuristics fail to learn, generalizes to held-out trajectories of the same object and task, and outperforms single-trajectory baselines on OakInk2.
Sep 24, 2026cs.RO

Self-Supervised Anchoring of Fingertip Sensing to Proprioception and Proactive Actions for Robot Imitation Learning

Robotic imitation learning often relies on external cameras, yet local interaction cues such as object proximity, contact onset, and grasp state are difficult to observe near the fingertips because of occlusion and limited temporal resolution. We study how to effectively incorporate complementary fingertip sensing into imitation learning using pressure-sensitive tactile and reflective proximity sensors, along with pretrained sensor encoders. The two modalities provide information at different manipulation phases: proximity sensing is informative before contact, whereas tactile sensing becomes informative after contact. However, naively adding these signals to a policy does not consistently improve performance and can even underperform vision-only policies, suggesting that sparse, phase-dependent sensor signals are difficult to exploit from limited demonstrations. We therefore propose a proprioception-anchored pretraining method, PROprioceptive-and-PRoactive Anchoring (PROPRA), which independently aligns each fingertip sensor history with proprioceptive and action segments. This provides a continuously available sensorimotor reference, allowing each sensor to be aligned independently during its informative phases. Experiments on real-world manipulation tasks show that our pretraining method improves average success rates over vision-only policies and image-anchored pretraining baselines. Representation analysis further shows that it preserves richer information about pre-contact states, enabling more effective use of complementary fingertip sensing. Please refer to our project page: https://tomohiromotoda.github.io/nia.propra/
Sep 24, 2026cs.RO

PolyUMI: Accessible Visual-Tactile-Audio Data Collection for Object Inference and Manipulation

Humans typically rely on vision, touch, hearing, and proprioception to perceive contact and adapt their actions during manipulation. Providing robots with comparable responsiveness therefore requires hardware that can retain and use these complementary sensory signals. Most imitation-learning systems, however, observe demonstrations primarily through vision and proprioception, limiting access to contact information that is difficult to infer visually. We present PolyUMI, an open-source platform for scalable visual--tactile--audio demonstration collection and robot deployment. Its lightweight, wireless handheld gripper records synchronized wrist-camera, optical tactile, contact-audio, and proprioceptive observations without requiring a tethered workstation. The same sensing finger can be transferred to the robot end effector, preserving the sensing geometry between demonstration collection and policy execution. To effectively use these heterogeneous observations, we further introduce VisTA, a token-level multimodal policy that integrates information across sensors and time to predict contact-aware robot actions. Experiments spanning object inference, slip control, and contact-rich manipulation show that touch and audio reveal task-relevant information beyond vision and that VisTA is competitive with or outperforms existing multimodal policies. Together, PolyUMI and VisTA provide an accessible pipeline for collecting multimodal demonstrations and learning policies that perceive physical interaction beyond vision. Project Page: https://polyumi-vista.github.io
Sep 24, 2026cs.RO

DA-GRD: Decision-Aware Grasp-Relevant Disambiguation for tactile recovery under perception-to-execution mismatches

Grasping is a fundamental robotic capability that bridges perception and physical task execution. This paper studies grasp pose recovery under a perception-to-execution mismatch, where a grasp generated from visual perception may become spatially stale if the object moves before execution, using only sparse tactile interactions and no further visual observations. We propose DA-GRD, Decision-Aware Grasp-Relevant Disambiguation, which maintains a weighted planar belief over possible object configurations and selects tactile probes according to their ability to eliminate hypotheses and improve agreement among candidate task grasps. Rather than fully relocalizing the object, DA-GRD stops when the remaining hypotheses support a common executable grasp. In MuJoCo experiments on ten rigid objects with translations up to 5~cm and yaw perturbations up to ±45∘\pm45^\circ, DA-GRD achieves an 84.7% physical lift success rate, compared with 9.1% for stale AnyGrasp, 21.2% for the original fix-scan baseline, and 63.7% for fix-scan method adapted with an SE(2) belief. DA-GRD also achieves a 57.3% Task conditioned Success rate. Across objects, it uses a success-average of 4.13 tactile probes over the ten per-object means, corresponding to a 72.5% reduction relative to the fixed 15-probe baselines. Real-world experiments on six objects achieve 71.7% physical lift success and 38.3% task-conditioned success with 4.20 probes on average. These results show that tactile sensing can recover task-relevant grasps under vision-off conditions with limited physical interaction, without requiring complete object localization.
Sep 22, 2026cs.RO

What is the Better Curriculum: Controller-Shaped Grasping Behavior for Contact Force-Sensitive Manipulation

How should a robot learn to manipulate objects so fragile that sub-Newton contact forces can cause irreversible damage? Existing visuo-tactile policy learning typically treats tactile sensing as an additional policy input. In direct-contact force-sensitive manipulation, however, the bottleneck can arise earlier, during data collection: manual gripper control is too delayed and coarse-grained to reliably maintain the narrow force range required for stable grasping. We therefore use a deterministic 25 Hz tactile reflex controller as a collection-time teacher, producing demonstrations with controller-shaped grasping behavior for tactile-free policy learning. On Action Chunking with Transformers (ACT), policies trained from reflex-shaped demonstrations recover the teacher's grasping profile and achieve 95% stable grasps on the nominal plastic-cup task, substantially outperforming visually screened manual demonstrations. The same intervention improves in-distribution stability on π0.5π_{0.5} and shows a favorable exploratory trend on an unseen paper-cup variant. Under randomized external disturbance, however, the reflex-data π0.5π_{0.5} policy still fails in 45% of policy-only trials, whereas a deployment-time reflex arbiter retains all grasps. These results reveal a new role for tactile feedback in force-sensitive manipulation: rather than integrating tactile into the policy, we use it as a collection-time teacher that shapes grasping behavior in demonstrations for policy learning, while disturbance rejection remains controller-dependent, revealing the boundary of tactile-free policy.
Sep 22, 2026cs.RO

CableVLA: Simulation-Privileged Global-Local Representation Learning for Cable Routing

Cable routing requires coordinated control of global cable topology and changing local contacts. We present CableVLA, an end-to-end multimodal vision-language-action framework that converts simulation-privileged supervision into deployable cable-topology and tactile representations. TopoHead distills node-level physics and current and future cable-topology information into causal visual context for the action expert. TacSense uses complementary frame and taxel branches to learn contact dynamics from resistive arrays, with simulator-derived kinematics and contact events providing supervision beyond the measured force map. A contact gate activates force-tactile residuals that refine the next 8 arm-and-gripper actions of a frozen topology-conditioned policy. Across 345 MuJoCo evaluations, CableVLA improves success from 62.6% for the π0.5π_{0.5}-V visual baseline to 84.9%. TacSense achieves pronounced gains in slip-transition recognition over a CNN-LSTM baseline with a similar parameter count, and this advantage persists under frozen-encoder probes. Topology prediction and 57-task tactile evaluations assess representation quality, while policy adaptation studies evaluate downstream control performance. Cross-simulator and real-robot comparisons further examine zero-shot policy transfer under changes in dynamics and sensing.
Sep 21, 2026cs.RO

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent into a video diffusion world model for joint visuo-tactile world modeling. Across six contact-rich dexterous manipulation tasks on a 22-DoF bimanual platform, DexTacWAM achieves the highest score on every task, averaging 70.6 versus 38.0 for the strongest baseline. Ablations attribute the gain to modeling contact evolution as part of the predicted world state rather than tactile conditioning alone: removing tactile world modeling reduces the four-task mean from 74.7 to 26.6 while keeping the same tactile features and action expert. After four hours of tactile-encoder adaptation with a frozen pretrained vision VAE, our continual vision-to-touch learning extends the pretrained video model to touch using roughly 100 demonstrations per task without tactile midtraining, while retaining visual prediction quality within 0.5 dB of vision-only counterparts. The compressor retains 89.4% of pre-fusion contact recall while enabling 2.26x faster training and 1.29x faster inference. Together, these results show that pretrained video priors can be extended to distributed multi-finger contact dynamics in a data- and compute-efficient manner.
Sep 21, 2026cs.RO

Touch2Robot: Robot Touch in the Human Demonstration Loop

Human demonstrations offer a scalable way to collect manipulation data, but their contacts may be unstable or infeasible when transferred to a robot hand. Collecting demonstrations directly on the target robot avoids this mismatch but substantially increases the cost of data collection. To address this trade-off, we present Touch2Robot, a framework that lets humans collect demonstrations while seeing how the target robot hand would contact the object. We capture human hand motion, tactile-glove measurements, and object motion during human manipulation. These recordings guide object-specific RL policies to reproduce the demonstrated object motion while favoring contacts consistent with the recorded human touch. We distill the learned behaviors into a unified real-time retargeter that maps incoming human observations and object geometry to robot hand configurations. During collection, the predicted robot configuration is synchronized with the tracked object pose in simulation to reconstruct robot-object contacts, which are visualized to help the demonstrator adapt subsequent interactions to the target hand. Across four real-world tasks, Touch2Robot improves average real-robot replay completion from 37.9% to 72.1% over visual-only feedback, while reducing the collection time per replay-successful demonstration from 58.6s to 18.2s. Reconstructed target-hand contacts achieve 44.2% F1 against real-robot tactile measurements, and policies trained on Touch2Robot demonstrations improve downstream Diffusion Policy performance by 29.1 percentage points over visual-only feedback. These results show that bringing robot touch into the human demonstration loop improves both the quality and efficiency of scalable dexterous data collection. Project webpage: https://Touch2Robot.github.io/.
Sep 21, 2026cs.RO

Learning tactile perception from high-bandwidth single-point sensing

Tactile sensing is increasingly being incorporated into learning-based robotic manipulation, yet many existing approaches rely on spatially distributed sensors. Here we introduce {SpectRobot}, a framework that transforms single-point tactile signals into compact time-frequency spectrograms. These spectrograms encode high-bandwidth tactile histories as fixed-size image-like representations. They can be processed by standard vision encoders and integrated into learning pipelines originally developed for vision, while preserving temporal and frequency information unavailable to conventional cameras. Rather than increasing spatial density through arrays of tactile elements, SpectRobot exploits the rich dynamics contained in sparse, high-bandwidth single-point measurements. In our implementation, the sensors are mounted away from the contact surface while remaining mechanically coupled to it, reducing direct exposure to wear and potentially improving robustness in harsh environments and for long-term deployment on dexterous robots. Our experiments demonstrate that: (1) a robot can exploit single-point vibration signals to solve a visually occluded manipulation task; (2) temporal history strongly influences policy performance, while sensing bandwidth controls the spectral information available, with measurements extending to 100~kHz; and (3) the same representation can be used across different tactile sensing technologies mediated by acceleration, force, or strain. We further show that capabilities previously associated with research-grade instrumentation can be accessed using readily available, off-the-shelf hardware. We believe that broader access to high-bandwidth tactile sensing could facilitate the integration of contact dynamics into embodied learning systems and, for some tasks, offer an alternative or complement to increasing the spatial density of tactile sensing.
Sep 21, 2026cs.RO

TACIT: Tactile Contact Supervision for Spatial Attention in Dexterous Manipulation

Visuomotor policies trained from a few demonstrations may reproduce demonstrated trajectories without reliably following changes in object position. Existing approaches with explicit attention typically obtain spatial priors from human annotation or visual models. We introduce TACIT (tactile contact informs attention), which uses measured tactile contacts from teleoperated demonstrations to supervise spatial attention without additional point annotation. Gaussian targets over preceding camera point clouds supervise an attention head whose pooled output conditions a visuotactile diffusion policy. Targets are used only during training; tactile observations remain inputs at inference. In the primary real-robot benchmark, with ten demonstrations per task and five demonstrated placement regions, TACIT achieves 66.7% success on ball placement and 73.3% on peg insertion, compared with 10.0% and 20.0% for input-matched 3D visuotactile fusion and 20.0% and 43.3% for vision-only DP3. TACIT enters the 150 mm palm-to-object approach region within 12 seconds in all 30 trials per task; all remaining failures occur after arrival. Across three training seeds on real ball and simulated peg, TACIT outperforms input-matched fusion and an architecture-matched control without explicit attention supervision, supporting the contribution of supervision beyond branch capacity. Pre-contact and contact-time supervision show no consistent ordering. These results demonstrate that measured tactile contact provides effective spatial supervision for approach behavior from few demonstrations within the evaluated workspace.
Sep 21, 2026cs.RO

Tactile-JEPA: Topology-Aware Self-Supervised Representation Learning for Distributed Tactile Sensors

Tactile sensing is an essential modality for robots performing contact-rich, dexterous manipulation, particularly under visual occlusion. While pre-trained image encoders are standard in robot learning pipelines, tactile encoders are still commonly trained from scratch from raw, noisy signals, which might limit their expressivity. Existing self-supervised learning (SSL) approaches focus predominantly on vision-based tactile sensors, leaving distributed electronic skins largely unaddressed. These sensors, however, have a distinctive property: their sensing elements are sparse and irregularly arranged over the surface they cover, which makes direct reuse of visual SSL methods suboptimal. We present Tactile-JEPA, an efficient self-supervised pre-training method that uses the spatial arrangement of tactile sensors to learn topology-aware representations. Specifically, it is trained to predict the embeddings of masked sensing elements from the unmasked remainder, using the sensor connectivity graph to guide spatial masking. Our analysis shows that effective tactile representations require capturing both local contact details and the global state of the tactile surface, which we achieve through dual-scale masking. Across three diverse datasets spanning magnetic and piezoresistive sensors, different robot embodiments, and single- and paired-sensor configurations, Tactile-JEPA reduces force estimation error by 6.3% and in-hand orientation error by 20.8% over the prior state-of-the-art, with consistent gains in other downstream applications, including policy learning. Overall, our results demonstrate that the benefit of tactile sensing depends critically on the quality of encoder pre-training, a problem which Tactile-JEPA addresses directly. Code is available at https://github.com/E-Kovtun/tactile.
Sep 21, 2026cs.RO

GraspTune: Tactile-Driven Execution Refinement for Robust Grasping

Visual grasp proposal generation has advanced rapidly, yet converting a selected proposal into a stable physical grasp remains a central execution-stage challenge. This paper introduces GraspTune, a tactile-driven execution-stage refinement framework that starts from a nominal proposal and applies bounded residual TCP motions during approach, contact formation, and final grasp execution. GraspTune learns control-facing contact semantics from local depth, tactile signals, state, and history using state-conditioned expert contact queries and multi-task supervision for contact change, contact risk, and post-close readiness. The representation conditions a diffusion-pretrained residual policy and is aligned with PPO for closed-loop execution. Across more than 60,000 simulated executions over 20 object categories, GraspTune establishes an execution-layer benefit across four proposal generators, raising stable grasp success by +19.22, +9.55, +12.45, and +20.70 percentage points for GraspNet, Contact-GraspNet, AnyGrasp, and VGN. A four-fold held-out category study raises unseen-object execution from 54.58% to 70.33%, showing category-disjoint generalization of contact correction. Across more than 1,000 real-robot trials on a UR5e setup with Xense fingertip sensors, GraspTune raises GraspNet execution from 71.0% to 84.3%, validating direct transfer without realworld policy fine-tuning. Together, these results turn visually plausible proposals into stable physical grasps for downstream contact-rich manipulation. A supplementary video is available at https://youtu.be/kcq7fSLNtzU.
Sep 21, 2026cs.RO

When Does Touch Matter? Charting the Vision-Interaction Gap in Cluttered Dexterous Grasping

Dexterous grasping in clutter poses a basic sensing question: when do tactile measurements and external wrench estimates improve on visual geometry? Occlusion and contact can obscure grasp quality, motivating a controlled evaluation of these interaction signals. We present a controlled real-world study over five tabletop scene conditions on a dexterous system that combines vision, per-finger and wrist wrench estimates, and distributed fingertip taxels. With demonstrations, visual observations, action space, and compliant control fixed, we compare vision-only, wrench, taxel, and combined policies plus representation and fusion baselines. The combined policy succeeds in 24/25 trials versus 14/25 for vision only, and 15/15 versus 6/15 across the three confined conditions. Ablations show that wrench and taxel feedback are complementary. Behavioral comparisons show that interaction feedback enables earlier rejection of inadequate contacts, regrasping before lift, and more stable grasps. To our knowledge, this is the first real-world study to combine and separately evaluate these interaction modalities for target-oriented dexterous grasping in clutter. These results chart a widening vision-interaction gap and position cluttered dexterous grasping as a benchmark for determining when the learned policy needs interaction sensing. Project website: https://interaction-dex-grasp.github.io/
Sep 20, 2026cs.RO

HapticWAM: Distilling Imagined Touch into a World-Action Model without Inference-Time Tactile Sensing

Contact-rich manipulation requires estimating forces, slip and contact geometry that can remain ambiguous in scene images. Optical tactile sensors provide both visual observations of the contact surface and mechanical measurements, yet learning from these signals raises two challenges: representing contact beyond appearance and transferring its benefits to a policy that does not require fingertip observations at deployment. We introduce HapticWAM, a world-action model that combines heterogeneous tactile encoding, structured contact prediction and teacher-student distillation. Its teacher encodes gel images together with deformation, shear, distributed forces, resultant wrench and derived contact state into a frozen video backbone. Rather than predicting tactile pixels alone, the model jointly generates actions and a contact package describing future events and mechanics. Anticipatory Contact Coupling uses the previously imagined package to condition attention, preserving a contact-related input when direct tactile observations are unavailable. Haptic-Imagination Distillation transfers both contact futures and action predictions to a student that retains the generative contact head but removes its fingertip input branches. On a real-world setup, across three contact-rich pick-and-place tasks, HapticWAM Student achieves a 77% per-task mean success rate (41 of 50 starts, 82% pooled), reaching 95% on one of the tasks, outperforming the evaluated teacher and baseline configurations.
Sep 18, 2026cs.CV

ME-Dex 1.0: Bringing Heterogeneous Tactile Sensing into World Action Modeling

World Action Models bring the predictive capabilities of video models into robot action generation, providing a rich foundation for modeling future visual states. Tactile sensing complements this foundation with direct measurements of physical interaction. Some existing methods use tactile features as conditioning inputs without jointly predicting future tactile states, visual observations, and actions. Our key insight is that tactile signals, like video, provide observations of the evolving world state and should be modeled as future observations alongside video. We present ME-Dex-1.0 (MachEmbodied-Dex-1.0), a unified World Action Tactile Model for joint visual, tactile, and action learning. ME-Dex-1.0 adopts a Mixture-of-Transformers architecture comprising a Video Expert, a Tactile Expert, and an Action Expert, all trained with flow matching. We use shared attention connects the experts in intermediate layers, allowing action generation to draw on learned representations of visual and tactile dynamics during joint denoising. To support multi-source heterogeneous tactile inputs, a Canonical Hand Model and a Unified Tactile Autoencoder map tactile observations from different embodiments and sensing layouts into shared spatial and latent spaces. To address the limited availability of paired visual, tactile, and action data, we develop the Agentic Tactile Data Engine, an agent-based data production platform. It supplements RoboTwin and DexJoCo with tactile data recorded directly from force sensors during trajectory replay in simulation. Experiments on the RoboTwin, DexJoCo, and ManiFeel simulation platforms, together with real robot evaluations, demonstrate improved manipulation performance using both grippers and dexterous hands equipped with tactile sensing.
Sep 17, 2026cs.RO

TacSushi: Tactile-Grounded World-Action Modeling for Dexterous Sushi Manipulation

Dexterous food manipulation requires control under deformation, occlusion, and uncertain contact. We present TacSushi, a tactile-grounded, Cosmos3-based world-action policy that learns from recorded future consequences while acting on current observations. The backbone encodes current RGB, language, and hand state, and feature-wise gated fusion incorporates fingertip tactile features into the action representation. During training, a decoder conditioned on demonstrated action chunks predicts logged future visual observations, task progress, relative contact risk, and tactile summaries; this decoder is removed at deployment. Failed trials provide consequence supervision, but their actions are excluded from imitation. We train TacSushi on 340 successful and 50 failed real-robot trials and compare six methods in 600 separate rollouts across three in-distribution tasks and two out-of-distribution ingredient variants. To assess food quality beyond a single geometric threshold, we score terminal outcomes using an anchored visual-quality protocol that equally weights five human ratings and three vision-language-model ratings per rollout. Full TacSushi achieves 68.3% average in-distribution success and 37.5% out-of-distribution success, compared with 36.7%/10.0% without future-consequence supervision and 25.0%/17.5% with direct tactile concatenation in place of gated fusion. These comparisons support complementary benefits of feature-wise gated tactile fusion and training-only predictive supervision.
Sep 16, 2026cs.RO

TacBPM: A Tactile-conditioned Behavior Prior Model for Dexterous Reorientation

Dexterous in-hand manipulation requires policies that coordinate high-DoF hand joints through intermittent, contact-rich interaction. Beyond target-orientation tracking, such policies must discover finger gaits that preserve object stability while adapting to geometry, anisotropy, pose, contact, and sensing changes. We propose \method, a tactile-conditioned behavior prior model for dexterous reorientation. \method distills multi-scale sphere specialists into a latent controller and lets downstream policies reuse the fixed tactile prior through residual latent actions, reducing renewed exploration from raw joint commands. The prior conditions on tactile-proprioceptive history so latent behavior reflects the current hand-object interaction. We evaluate arbitrary-pose transfer across anisotropic objects, commanded-axis rotation, and an arm-hand Grasp-to-AnyPose task in which the robot must grasp, lift, transport, and reach goal poses for novel tool geometries and generalized placements. Extensive experiments demonstrate that the proposed method accelerates training and enables stable policies where matched raw-action PPO remains near failure, with successful sim-to-real transfer in in-hand and arm-hand tasks.