Terrain-Aware Robot Locomotion

Overview

The field asks how robots can move safely and efficiently when terrain changes foothold availability, stability, and contact forces. Common approaches combine depth cameras, LiDAR, or terrain maps with proprioceptive and tactile feedback, using reinforcement learning, foothold planning, and model-predictive control to choose actions. Physics-based models of granular soil, mud, and wheel–ground interaction also help predict slip and sinkage, especially for off-road and planetary robots. A central challenge is making policies generalize from simulation and familiar surfaces to real terrain with uncertain geometry, noisy sensing, and changing contact mechanics.

Latest papers

148 papers28 papers in the last four weeks, up 17% on the four weeks before. 0.2% of all new papers.

Mar 15, 2026

VIP-Loco: A Visually Guided Infinite Horizon Planning Framework for Legged Locomotion

Perceptive locomotion for legged robots requires anticipating and adapting to complex, dynamic environments. Model Predictive Control (MPC) serves as a strong baseline, providing interpretable motion planning with constraint enforcement, but struggles with high-dimensional perceptual inputs and rapidly changing terrain. In contrast, model-free Reinforcement Learning (RL) adapts well across visually challenging scenarios but lacks planning. To bridge this gap, we propose VIP-Loco, a framework that integrates vision-based scene understanding with RL and planning. During training, an internal model maps proprioceptive states and depth images into compact kinodynamic features used by the RL policy. At deployment, the learned models are used within an infinite-horizon MPC formulation, combining adaptability with structured planning. We validate VIP-Loco in simulation on challenging locomotion tasks, including slopes, stairs, crawling, tilting, gap jumping, and climbing, across three robot morphologies: a quadruped (Unitree Go1), a biped (Cassie), and a wheeled-biped (TronA1-W). Through ablations and comparisons with state-of-the-art methods, we show that VIP-Loco unifies planning and perception, enabling robust, interpretable locomotion in diverse environments.
Mar 14, 2026

TransCurriculum: Multi-Dimensional Curriculum Learning for Fast & Stable Locomotion

High-speed legged locomotion struggles with stability and transfer losses at higher command velocities during deployment. One reason is that most curricula vary difficulty along single axis, for example increase the range of command velocities, terrain difficulty, or domain parameters (e.g. friction or payload mass) using either fixed update rule or instantaneous rewards while ignoring how the history of robot training has evolved. We propose TransCurriculum, a transformer-based multi-dimensional curriculum learning approach for agile quadrupedal locomotion. TransCurriculum adapts to 3 axes, velocity command targets, terrain difficulty, and domain randomization parameters (friction and payload mass). Rather than feeding task reward history directly into the low-level control policy, our formulation exploits it at the curriculum level. A transformer-based teacher retrieves the sequence of rewards and uses it to predict future rewards, success rate, and learning progress to guide expansion of this multidimensional curriculum towards high performing task bins. Finally we validate our approach on the Unitree Go1 robot in simulation (Isaac Gym) and deploy it zero-shot on Go1 hardware. Our TransCurriculum policy achieves a maximum velocity of 6.3 m/s in simulation and outperforms prior curriculum baselines. We tested our TransCurriculum trained policy on terrains (carpets, slopes, tiles, concrete), achieving a forward velocity of 4.1 m/s on carpet surpassing the fastest curriculum methods by 18.8% and achieves maximum zero-shot value among all tested methods. Our multi-dimensional curriculum also reduces the transfer loss to 18% from 27% for command only curriculum, demonstrating the benefits of joint training over velocity, terrain and domain randomization dimension while keeping the task success rate of 80-90% on rigid indoor and outdoor surfaces.
Mar 13, 2026

Learning Energy-Efficient Air--Ground Actuation for Hybrid Robots on Stair-Like Terrain

Hybrid aerial--ground robots can use thrust to cross obstacles that impede wheel-driven motion, but deciding how much thrust to apply during contact remains challenging. We present an energy-aware reinforcement learning framework that jointly commands wheels, tilt servos and propellers through a single continuous policy, without prescribing locomotion modes. Hardware-calibrated power models penalise estimated electrical energy, while a terrain curriculum and a terminal reward for upright, settled arrivals support learning of thrust-assisted climbing. In simulation, continuous thrust allocation improves single-step clearance over fixed-thrust and mode-switching baselines as steps become taller. At the wheel-radius step height, it draws approximately 27 percent less mean power than the best fixed allocation. An energy-weight ablation shows the accompanying trade-off between efficiency and reliability. On a physical DoubleBee prototype, the unchanged network with a deployment interface clears two 6 centimetre steps in 8 of 10 trials. Additional hardware tests show both the potential for transfer to different terrain geometries and the remaining limitations in heading control, contact robustness and recovery.
Mar 12, 2026

Energy Prediction on Sloping Ground for Quadruped Robots

Energy management is a fundamental challenge for legged robots in outdoor environments. Endurance directly constrains mission success, while efficient resource use reduces ecological impact. This paper investigates how terrain slope and heading orientation influence the energetic cost of quadruped locomotion. We introduce a simple energy model that relies solely on standard onboard sensors, avoids specialized instrumentation, and remains applicable in previously unexplored environments. The model is identified from field runs on a commercial quadruped and expressed as a compact function of slope angle and heading. Field validation on natural terrain shows near-linear trends of force-equivalent cost with slope angle, consistently higher lateral costs, and additive behavior across trajectory segments, supporting path-level energy prediction for planning-oriented evaluation.
Mar 10, 2026

Towards Terrain-Aware Safe Locomotion for Quadrupedal Robots Using Proprioceptive Sensing

Achieving safe quadrupedal locomotion in real-world environments has attracted much attention in recent years. When walking over uneven terrain, achieving reliable estimation and realising safety-critical control based on the obtained information is still an open question. To address this challenge, especially for low-cost robots equipped solely with proprioceptive sensors (e.g., IMUs, joint encoders, and contact force sensors), this work first presents an estimation framework that generates a 2.5-D terrain map and extracts support plane parameters, which are then integrated into contact and state estimation. Then, we integrate this estimation framework into a safety-critical control pipeline by formulating control barrier functions that provide rigorous safety guarantees. Experiments demonstrate that the proposed terrain estimation method provides smooth terrain representations. Moreover, the coupled estimation framework of terrain, state, and contact reduces the mean absolute error of base position estimation by 64.8%, decreases the estimation variance by 47.2%, and improves the robustness of contact estimation compared to a decoupled framework. The terrain-informed CBFs integrate historical terrain information and current proprioceptive measurements to ensure global safety by keeping the robot out of hazardous areas and local safety by preventing body-terrain collision, relying solely on proprioceptive sensing.
Mar 10, 2026

Walking on Rough Terrain with Any Number of Legs

Robotics would gain by replicating the remarkable agility of arthropods in navigating complex environments. Here we consider the control of multi-legged systems which have 6 or more legs. Current multi-legged control strategies in robots include large black-box machine learning models, Central Pattern Generator (CPG) networks, and open-loop feed-forward control with stability arising from mechanics. Here we present a multi-legged control architecture for rough terrain using a segmental robot with 3 actuators for every 2 legs, which we validated in simulation for robots with 6 to 16 legs. Segments have identical state machines, and each segment also receives input from the segment in front of it. Our design bridges the gap between WalkNet-like event cascade controllers and CPG-based controllers: it tightly couples to the ground when contact is present, but produces fictive locomotion when ground contact is missing. The approach may be useful as an adaptive and computationally lightweight controller for multi-legged robots, and as a baseline capability for scaffolding the learning of machine learning controllers.
Mar 9, 2026

Proprioceptive Safe Active Navigation and Exploration for Planetary Environments

Deformable granular terrains introduce significant locomotion and immobilization risks in planetary exploration and are difficult to detect via remote sensing (e.g., vision). Legged robots can sense terrain properties through leg-terrain interactions during locomotion, offering a direct means to assess traversability in deformable environments. How to systematically exploit this interaction-derived information for navigation planning, however, remains underexplored. We address this gap by presenting PSANE, a Proprioceptive Safe Active Navigation and Exploration framework that leverages leg-terrain interaction measurements for safe navigation and exploration in unknown deformable environments. PSANE learns a traversability model via Gaussian Process regression to estimate and certify safe regions and identify exploration frontiers online, and integrates these estimates with a reactive controller for real-time navigation. Frontier selection is formulated as a multi-objective optimization that balances safe-set expansion probability and goal-directed cost, with subgoals selected via scalarization over the Pareto-optimal frontier set. PSANE safely explores unknown granular terrain and reaches specified goals using only proprioceptively estimated traversability, while achieving performance improvements over baseline methods.
Mar 9, 2026

Dual-Horizon Hybrid Internal Model for Low-Gravity Quadrupedal Jumping with Hardware-in-the-Loop Validation

Locomotion under reduced gravity is commonly realized through jumping, yet continuous pronking in lunar gravity remains challenging due to prolonged flight phases and sparse ground contact. The extended aerial duration increases landing impact sensitivity and makes stable attitude regulation over rough planetary terrain difficult. Existing approaches primarily address single jumps on flat surfaces and lack both continuous-terrain solutions and realistic hardware validation. This work presents a Dual-Horizon Hybrid Internal Model for continuous quadrupedal jumping under lunar gravity using proprioceptive sensing only. Two temporal encoders capture complementary time scales: a short-horizon branch models rapid vertical dynamics with explicit vertical velocity estimation, while a long-horizon branch models horizontal motion trends and center-of-mass height evolution across the jump cycle. The fused representation enables stable and continuous jumping under extended aerial phases characteristic of lunar gravity. To provide hardware-in-the-loop validation, we develop the MATRIX (Mixed-reality Adaptive Testbed for Robotic Integrated eXploration) platform, a digital-twin-driven system that offloads gravity through a pulley-counterweight mechanism and maps Unreal Engine lunar terrain to a motion platform and treadmill in real time. Using MATRIX, we demonstrate continuous jumping of a quadruped robot under lunar-gravity emulation across cratered lunar-like terrain.
Mar 9, 2026

Omnidirectional Humanoid Locomotion on Stairs via Unsafe Stepping Penalty and Sparse LiDAR Elevation Mapping

Humanoid robots, characterized by numerous degrees of freedom and a high center of gravity, are inherently unstable. Safe omnidirectional locomotion on stairs requires both omnidirectional terrain perception and reliable foothold selection. Existing methods often rely on forward-facing depth cameras, which create blind zones that restrict omnidirectional mobility. Furthermore, sparse post-contact unsafe stepping penalties lead to low learning efficiency and suboptimal strategies. To realize safe stair-traversal gaits, this paper introduces a single-stage training framework incorporating a dense unsafe stepping penalty that provides continuous feedback as the foot approaches a hazardous placement. To obtain stable and reliable elevation maps, we build a rolling point-cloud mapping system with spatiotemporal confidence decay and a self-protection zone mechanism, producing temporally consistent local maps. These maps are further refined by an Edge-Guided Asymmetric U-Net (EGAU), which mitigates reconstruction distortion caused by sparse LiDAR returns on stair risers. Simulation and real-robot experiments show that the proposed method achieves a near-100% safe stepping rate on stair terrains in simulation, while maintaining a remarkably high safe stepping rate in real-world deployments. Furthermore, it completes a continuous long-distance walking test on complex outdoor terrains, demonstrating reliable sim-to-real transfer and long-term stability.
Mar 8, 2026

Inverse Resistive Force Theory (I-RFT): Learning granular properties through robot-terrain physical interactions

For robots to navigate safely and efficiently on soft, granular terrains, it is crucial to gather information about the terrain's mechanical properties, which directly affect locomotion performance. Recent research has developed robotic legs that can accurately sense ground reaction forces during locomotion. However, existing tests of granular property estimation often rely on specific foot trajectories, such as vertical penetration or horizontal shear, limiting their applicability during natural locomotion. To address this limitation, we introduce a physics-informed machine learning framework, Inverse Resistive Force Theory (I-RFT), which integrates the Granular Resistive Force Theory model with Gaussian Processes to infer terrain properties from proprioceptively measured contact forces under arbitrary gait trajectories. By embedding the granular force model within the learning process, I-RFT preserves physical consistency while enabling generalization across diverse motion primitives. Experimental results demonstrate that I-RFT accurately estimates terrain properties across multiple gait trajectories and toe shapes. Moreover, we show that the quantified uncertainty over the terrain resistance stress map could enable robots to optimize foot design and gait trajectories for efficient information gathering. This approach establishes a new foundation for data-efficient characterization of complex granular environments and opens new avenues for locomotion strategies that actively adapt gait for autonomous terrain exploration.
Mar 8, 2026

GeoLoco: Leveraging 3D Geometric Priors from Visual Foundation Model for Robust RGB-Only Humanoid Locomotion

The prevailing paradigm of perceptive humanoid locomotion relies heavily on active depth sensors. However, this depth-centric approach fundamentally discards the rich semantic and dense appearance cues of the visual world, severing low-level control from the high-level reasoning essential for general embodied intelligence. While monocular RGB offers a ubiquitous, information-dense alternative, end-to-end reinforcement learning from raw 2D pixels suffers from extreme sample inefficiency and catastrophic sim-to-real collapse due to the inherent loss of geometric scale. To break this deadlock, we propose GeoLoco, a purely RGB-driven locomotion framework that conceptualizes monocular images as high-dimensional 3D latent representations by harnessing the powerful geometric priors of a frozen, scale-aware Visual Foundation Model (VFM). Rather than naive feature concatenation, we design a proprioceptive-query multi-head cross-attention mechanism that dynamically attends to task-critical topological features conditioned on the robot's real-time gait phase. Crucially, to prevent the policy from overfitting to superficial textures, we introduce a dual-head auxiliary learning scheme. This explicit regularization forces the high-dimensional latent space to strictly align with the physical terrain geometry, ensuring robust zero-shot sim-to-real transfer. Trained exclusively in simulation, GeoLoco achieves robust zero-shot transfer to the Unitree G1 humanoid and successfully negotiates challenging terrains.
Mar 8, 2026

Perceptive Variable-Timing Footstep Planning for Humanoid Locomotion on Disconnected Footholds

Walking over disconnected footholds requires selecting landing regions while adapting step timing to the robot's motion. We present a perceptive model predictive planner that combines discrete region selection, foot placement, and current-step duration in a mixed-integer quadratic program using step-to-step Divergent Component of Motion (DCM) dynamics. Onboard depth data are fused into a probabilistic heightmap in the stance foot frame. Convex steppable regions are extracted and shrunk by margins that increase with estimated height uncertainty. Linear constraints impose capturability-based bounds on DCM evolution and limit swing-foot retargeting using the remaining commanded swing time. Within-step replanning updates the initial DCM from measurements to respond to model mismatch and disturbances. We evaluate the framework on Digit in simulation over randomized footholds and on hardware over separated plates, with mean planner solve times of 11.4ms and 4.0ms, respectively.
Mar 6, 2026

Failure Mechanisms and Risk Estimation for Legged Robot Locomotion on Granular Slopes

Locomotion on granular slopes such as sand dunes remains a fundamental challenge for legged robots due to reduced shear strength and gravity-induced anisotropic yielding of granular media. Using a hexapedal robot on a tiltable granular bed, we systematically measure locomotion speed together with slope-dependent normal and shear granular resistive forces. While normal penetration resistance remains nearly unchanged with inclination, shear resistance decreases substantially as slope angle increases. Guided by these measurements, we develop a simple robot-terrain interaction model that predicts anchoring timing, step length, and resulting robot speed, as functions of terrain strength and slope angle. The model reveals that slope-induced performance loss is primarily governed by delayed anchoring and increased backward slip rather than excessive sinkage. By extending the model to generalized terrain conditions, we construct failure phase diagrams that identify sinkage- and slippage-induced failure regimes, enabling quantitative risk estimation for locomotion on granular slopes. This physics-informed framework provides predictive insight into terrain-dependent failure mechanisms and offers guidance for safer and more robust robot operation on deformable inclines.
Mar 6, 2026

VertiAdaptor: Online Kinodynamics Adaptation for Vertically Challenging Terrain

Autonomous driving in off-road environments presents significant challenges due to the dynamic and unpredictable nature of unstructured terrain. Traditional kinodynamic models often struggle to generalize across diverse geometric and semantic terrain types, underscoring the need for real-time adaptation to ensure safe and reliable navigation. We propose VertiAdaptor (VA), a novel online adaptation framework that efficiently integrates elevation with semantic embeddings to enable terrain-aware kinodynamic modeling and planning via function encoders. VA learns a kinodynamic space spanned by a set of neural ordinary differential equation basis functions, capturing complex vehicle-terrain interactions across varied environments. After offline training, the proposed approach can rapidly adapt to new, unseen environments by identifying kinodynamics in the learned space through a computationally efficient least-squares calculation. We evaluate VA within the Verti-Bench simulator, built on the Chrono multi-physics engine, and validate its performance both in simulation and on a physical Verti-4-Wheeler platform. Our results demonstrate that VA improves prediction accuracy by up to 23.9% and achieves a 5X faster adaptation time, advancing the robustness and reliability of autonomous robots in complex and evolving off-road environments.
Mar 6, 2026

Improved hopping control on slopes for small robots using spring mass modeling

Hopping robots often lose balance on slopes because the tilted ground creates unwanted rotation at landing. This work analyzes that effect using a simple spring mass model and identifies how slope induced impulses destabilize the robot. To address this, we introduce two straightforward fixes, adjusting the bodys touchdown angle based on the slope and applying a small corrective torque before takeoff. Together, these steps effectively cancel the unwanted rotation caused by inclined terrain, allowing the robot to land smoothly and maintain stable hopping even on steep slopes. Moreover, the proposed method remains simple enough to implement on low cost robotic platforms without requiring complex sensing or computation. By combining this analytical model with minimal control actions, this approach provides a practical path toward reliable hopping on uneven terrain. The results from simulation confirm that even small slope aware adjustments can dramatically improve landing stability, making the technique suitable for future autonomous field robots that must navigate natural environments such as hills, rubble, and irregular outdoor landscapes.
Mar 6, 2026

Terrain characterization and locomotion adaptation in a small-scale lizard-inspired robot

Unlike their large-scale counterparts, small-scale robots are largely confined to laboratory environments and are rarely deployed in real-world settings. As robot size decreases, robot-terrain interactions fundamentally change; however, there remains a lack of systematic understanding of what sensory information small-scale robots should acquire and how they should respond when traversing complex natural terrains. To address these challenges, we develop a Small-scale, Intelligent, Lizard-inspired, Adaptive Robot (SILA Bot) capable of adapting to diverse substrates. We use granular media of varying depths as a controlled yet representative terrain paradigm. We show that the optimal body movement pattern (ranging from standing-wave bending that assists limb retraction on flat ground to traveling-wave undulation that generates thrust in deep granular media) can be parameterized and approximated as a linear function of granular depth. Furthermore, proprioceptive signals, such as joint torque, provide sufficient information to estimate granular depth via a K-Nearest Neighbors classifier, achieving 95% accuracy. Leveraging these relationships, we design a simple linear feedback controller that modulates body phase and substantially improves locomotion performance on terrains with unknown depth. Together, these results establish a principled framework for perception and control in small-scale locomotion and enable effective terrain-adaptive locomotion while maintaining low computational complexity.
Mar 6, 2026

Task-Level Decisions to Gait Level Control: A Hierarchical Policy Approach for Quadruped Navigation

Real-world quadruped navigation is constrained by a scale mismatch between high-level navigation decisions and low-level gait execution, as well as by instabilities under out-of-distribution environmental changes. Such variations challenge sim-to-real transfer and can trigger falls when policies lack explicit interfaces for adaptation. In this paper, we present a hierarchical policy architecture for quadrupedal navigation, termed Task-level Decision to Gait Control (TDGC). A low-level policy, trained with reinforcement learning in simulation, delivers gait-conditioned locomotion and maps task requirements to a compact set of controllable behavior parameters, enabling robust mode generation and smooth switching. A high-level policy makes task-centric decisions from sparse semantic or geometric terrain cues and translates them into low-level targets, forming a traceable decision pipeline without dense maps or high-resolution terrain reconstruction. Different from end-to-end approaches, our architecture provides explicit interfaces for deployment-time tuning, fault diagnosis, and policy refinement. We introduce a structured curriculum with performance-driven progression that expands environmental difficulty and disturbance ranges. Experiments show higher task success rates on mixed terrains and out-of-distribution tests.
Mar 5, 2026

Adaptive Policy Switching of Two-Wheeled Differential Robots for Traversing over Diverse Terrains

Exploring lunar lava tubes requires robots to traverse without human intervention. Because pre-trained policies cannot fully cover all possible terrain conditions, our goal is to enable adaptive policy switching, where the robot selects an appropriate terrain-specialized model based on its current terrain features. This study investigates whether terrain types can be estimated effectively using posture-related observations collected during navigation. We fine-tuned a pre-trained policy using Proximal Policy Optimization (PPO), and then collected the robot's 3D orientation data as it moved across flat and rough terrain in a simulated lava-tube environment. Our analysis revealed that the standard deviation of the robot's pitch data shows a clear difference between these two terrain types. Using Gaussian mixture models (GMM), we evaluated terrain classification across various window sizes. An accuracy of more than 98% was achieved when using a 70-step window. The result suggests that short-term orientation data are sufficient for reliable terrain estimation, providing a foundation for adaptive policy switching.
Mar 3, 2026

Look Forward to Walk Backward: Efficient Terrain Memory for Backward Locomotion with Forward Vision

Legged robots with egocentric forward-facing depth cameras can couple exteroception and proprioception to achieve robust forward agility on complex terrain. When these robots walk backward, the forward-only field of view provides no preview. Purely proprioceptive controllers can remain stable on moderate ground when moving backward but cannot fully exploit the robot's capabilities on complex terrain and must collide with obstacles. We present Look Forward to Walk Backward (LF2WB), an efficient terrain-memory locomotion framework that uses forward egocentric depth and proprioception to write a compact associative memory during forward motion and to retrieve it for collision-free backward locomotion without rearward vision. The memory backbone employs a delta-rule selective update that softly removes then writes the memory state along the active subspace. Training uses hardware-efficient parallel computation, and deployment runs recurrent, constant-time per-step inference with a constant-size state, making the approach suitable for onboard processors on low-cost robots. Experiments in both simulations and real-world scenarios demonstrate the effectiveness of our method, improving backward agility across complex terrains under limited sensing.
Mar 3, 2026

CMoE: Contrastive Mixture of Experts for Motion Control and Terrain Adaptation of Humanoid Robots

For effective deployment in real-world environments, humanoid robots must autonomously navigate a diverse range of complex terrains with abrupt transitions. While the Vanilla mixture of experts (MoE) framework is theoretically capable of modeling diverse terrain features, in practice, the gating network exhibits nearly uniform expert activations across different terrains, weakening the expert specialization and limiting the model's expressive power. To address this limitation, we introduce CMoE, a novel single-stage reinforcement learning framework that integrates contrastive learning to refine expert activation distributions. By imposing contrastive constraints, CMoE maximizes the consistency of expert activations within the same terrain while minimizing their similarity across different terrains, thereby encouraging experts to specialize in distinct terrain types. We validated our approach on the Unitree G1 humanoid robot through a series of challenging experiments. Results demonstrate that CMoE enables the robot to traverse continuous steps up to 20 cm high and gaps up to 80 cm wide, while achieving robust and natural gait across diverse mixed terrains, surpassing the limits of existing methods. To support further research and foster community development, we release our code publicly.
Feb 21, 2026

Scout-Rover cooperation: online terrain strength mapping and traversal risk estimation for planetary-analog explorations

Robot-aided exploration of planetary surfaces is essential for understanding geologic processes, yet many scientifically valuable regions, such as Martian dunes and lunar craters, remain hazardous due to loose, deformable regolith. We present a scout-rover cooperation framework that expands safe access to such terrain using a hybrid team of legged and wheeled robots. In our approach, a high-mobility legged robot serves as a mobile scout, using proprioceptive leg-terrain interactions to estimate regolith strength during locomotion and construct spatially resolved terrain maps. These maps are integrated with rover locomotion models to estimate traversal risk and inform path planning. We validate the framework through analogue missions at the NASA Ames Lunar Simulant Testbed and the White Sands Dune Field. Experiments demonstrate (1) online terrain strength mapping from legged locomotion and (2) rover-specific traversal-risk estimation enabling safe navigation to scientific targets. Results show that scout-generated terrain maps reliably capture spatial variability and predict mobility failure modes, allowing risk-aware path planning that avoids hazardous regions. By combining embodied terrain sensing with heterogeneous rover cooperation, this framework enhances operational robustness and expands the reachable science workspace in deformable planetary environments.
Feb 20, 2026

Soft Surfaced Vision-Based Tactile Sensing for Bipedal Robot Applications

Legged locomotion benefits from embodied sensing, where perception emerges from the physical interaction between body and environment. We present a soft-surfaced, vision-based tactile foot sensor that endows a bipedal robot with a skin-like deformable layer that captures contact deformations optically, turning foot-ground interactions into rich haptic signals. From a contact image stream, our method estimates contact pose (position and orientation), visualizes shear, computes center of pressure (CoP), classifies terrain, and detects geometric features of the contact patch. We validate these capabilities on a tilting platform and in visually obscured conditions, showing that foot-borne tactile feedback improves balance control and terrain awareness beyond proprioception alone. These findings suggest that integrating tactile perception into legged robot feet improves stability, adaptability, and environmental awareness, offering a promising direction toward more compliant and intelligent locomotion systems. For the supplementary video, please visit: https://youtu.be/ceJiy9q_2Aw
Feb 17, 2026

MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction

Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and intricate dynamics of humanoid robots make manual motion design impractical, leading to a heavy reliance on expensive motion capture (MoCap) data. These datasets are not only costly to acquire but also frequently lack the necessary geometric context of the surrounding physical environment. Consequently, existing motion synthesis frameworks often suffer from a decoupling of motion and scene, resulting in physical inconsistencies such as contact slippage or mesh penetration during terrain-aware tasks. In this work, we present MeshMimic, an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video. By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects. We introduce an optimization algorithm based on kinematic consistency to extract high-quality motion data from noisy visual reconstructions, alongside a contact-invariant retargeting method that transfers human-environment interaction features to the humanoid agent. Experimental results demonstrate that MeshMimic achieves robust, highly dynamic performance across diverse and challenging terrains. Our approach proves that a low-cost pipeline utilizing only consumer-grade monocular sensors can facilitate the training of complex physical interactions, offering a scalable path toward the autonomous evolution of humanoid robots in unstructured environments.
Feb 13, 2026

TRAIN: Terrain-Aware Interactive Navigation for Quadruped Robots via Reinforcement Learning

This study introduces TRAIN: TeRrain-Aware Interactive Navigation, a deep reinforcement learning (DRL)-based framework for quadrupedal navigation across unstructured terrain and human-populated environments. Conventional quadrupedal navigation typically separates motion planning from locomotion control, neglecting whole-body constraints and terrain awareness. On the other hand, end-to-end methods are more integrated but require high-frequency sensing, which is often noisy and computationally costly. In addition, most existing approaches assume static environments, limiting their use in human-populated settings. To address these limitations, we propose a two-stage training framework with three DRL pipelines. (1) TRAIN-Loco employs an asymmetric actor-critic (AC) model for quadrupedal locomotion, enabling agile traversal of uneven terrains without explicit terrain or contact observations. (2) TRAIN-Nav applies a symmetric AC framework for navigation with interactive pedestrians, directly mapping transformed LiDAR data to ego-agent actions under differential-drive kinematics. (3) A unified pipeline, TRAIN, integrates TRAIN-Loc and TRAIN-Nav, supporting terrain-aware quadrupedal navigation in uneven and interactive environments. Comprehensive benchmarks against quadrupedal locomotion and robot navigation baselines demonstrate the effectiveness of TRAIN. Hardware experiments further confirm its potential for sim-to-real transfer.
Feb 2, 2026

TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour

Achieving highly dynamic parkour with humanoid robots on complex terrains unseen during the pre-training stage remains a challenge in robotics. Although general locomotion policies demonstrate capabilities across broad terrain distributions, they often struggle with arbitrary and highly challenging environments. To overcome this limitation, we propose a real-to-sim-to-real framework for rapid test-time training (TTT): environment-specific policy fine-tuning in simulation before deployment on a newly encountered terrain. We adopt a two-stage end-to-end learning paradigm: a policy is first pre-trained on diverse procedurally generated terrains, followed by rapid fine-tuning on high-fidelity meshes reconstructed from real-world captures. Specifically, we develop an efficient, feed-forward, and high-fidelity geometry reconstruction pipeline using RGB-D inputs, ensuring both speed and quality during test-time training. We demonstrate that TTT-Parkour empowers humanoid robots to master complex obstacles, including wedges, stakes, boxes, trapezoids, and narrow beams. The entire pipeline, including capture, reconstruction, and test-time training, takes approximately 10 minutes for most tested terrains. Experiments show improved traversal on the tested terrains after fine-tuning, with direct sim-to-real deployment and no further policy updates on the robot.
Jan 22, 2026

PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkour

Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged robots with similar perceptual reasoning remains a significant challenge. Existing methods often rely on hierarchical controllers that follow pre-computed footholds, thereby constraining the robot's real-time adaptability and the exploratory potential of reinforcement learning. To overcome these challenges, we present PUMA, an end-to-end learning framework that integrates visual perception and foothold priors into a single-stage training process. This approach leverages terrain features to estimate egocentric polar foothold priors, composed of relative distance and heading, guiding the robot in active posture adaptation for parkour tasks. Extensive experiments conducted in simulation and real-world environments across various discrete complex terrains, demonstrate PUMA's exceptional agility and robustness in challenging scenarios.
Jan 13, 2026

Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding

Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.
Jan 12, 2026

Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids

Achieving robust humanoid locomotion in complex, unstructured environments requires transitioning from reactive proprioception to proactive perception. However, integrating exteroception remains a significant challenge: existing approaches often fail to achieve high-speed, stable locomotion across diverse, unstructured terrains. In this work, we present Hiking in the Wild, an extensible, end-to-end perceptive legged parkour framework designed for robust humanoid hiking. Our approach maps depth inputs and proprioception directly to joint actions, without relying on external localization and mapping. To ensure safety and training stability, we introduce two key mechanisms: a foothold safety mechanism combining extensible Terrain Edge Detection with Foot Volume Points to reduce catastrophic slippage on edges, and a Flat Patch Sampling strategy that mitigates reward hacking by generating feasible navigation targets. Extensive experiments on the Unitree G1 humanoid robot demonstrate that our policy enables robust traversal of complex terrains at speeds up to 2.5 m/s.