Visual SLAM

SLAM: Simultaneous Localization and Mapping

Overview

Visual SLAM estimates a camera’s motion while constructing a map of its surroundings, allowing robots and other systems to navigate without relying entirely on external positioning. Classical systems match image features and refine poses and maps with geometric optimization and loop closure; newer approaches learn visual correspondences or use dense scene representations such as neural fields and 3D Gaussian Splatting. Current work also tackles moving objects, changing illumination, uncertain depth and scale, and specialized settings such as underwater, panoramic, and large-scale outdoor scenes. A central tension is achieving accurate, globally consistent maps in difficult environments while keeping computation and memory low enough for real-time use, with benchmark results not always reflecting deployment performance.

Latest papers

108 papers11 papers in the last four weeks, down 31% on the four weeks before. 0.1% of all new papers.

Mar 17, 2026

SLAM Adversarial Lab: An Extensible Framework for Visual SLAM Robustness Evaluation under Adverse Conditions

We present SAL (SLAM Adversarial Lab), a modular framework for evaluating visual SLAM systems under adversarial conditions such as fog and rain. SAL represents each adversarial condition as a perturbation that transforms an existing dataset into an adversarial dataset. When transforming a dataset, SAL supports severity levels using easily-interpretable real-world units such as meters for fog visibility. SAL's extensible architecture decouples datasets, perturbations, and SLAM algorithms through common interfaces, so users can add new components without rewriting integration code. Moreover, SAL includes a search procedure that finds the severity level of a perturbation at which a SLAM system fails. To showcase the capabilities of SAL, our evaluation integrates seven SLAM algorithms and evaluates them across three datasets under weather, camera, and video transport perturbations.
Mar 17, 2026

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement in dynamic environments. While coupling 3D foundation models with SLAM frameworks is a promising paradigm, a critical bottleneck persists: most multi-view foundation models estimate poses in a feed-forward manner, yielding pixel-level correspondences that lack the requisite precision for rigorous geometric optimization. To address this, we present M^3, which augments the Multi-view foundation model with a dedicated Matching head to facilitate fine-grained dense correspondences and integrates it into a robust Monocular Gaussian Splatting SLAM. M^3 further enhances tracking stability by incorporating dynamic area suppression and cross-inference intrinsic alignment. Extensive experiments on diverse indoor and outdoor benchmarks demonstrate state-of-the-art accuracy in both pose estimation and scene reconstruction. Notably, M^3 reduces ATE RMSE by 64.3% compared to VGGT-SLAM 2.0 and outperforms ARTDECO by 2.11 dB in PSNR on the ScanNet++ dataset.
Mar 17, 2026

Industrial cuVSLAM Benchmark & Integration

This work presents a comprehensive benchmark evaluation of visual odometry (VO) and visual SLAM (VSLAM) systems for mobile robot navigation in real-world logistical environments. We compare multiple visual odometry approaches across controlled trajectories covering translational, rotational, and mixed motion patterns, as well as a large-scale production facility dataset spanning approximately 1.7 km. Performance is evaluated using Absolute Pose Error (APE) against ground truth from a Vicon motion capture system and a LiDAR-based SLAM reference. Our results show that a hybrid stack combining the cuVSLAM front-end with a custom SLAM back-end achieves the strongest mapping accuracy, motivating a deeper integration of cuVSLAM as the core VO component in our robotics stack. We further validate this integration by deploying and testing the cuVSLAM-based VO stack on an NVIDIA Jetson platform.
Mar 12, 2026

Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos

We address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory.
Mar 10, 2026

VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM

Simultaneous Localization and Mapping (SLAM) with 3D Gaussian Splatting (3DGS) enables fast, differentiable rendering and high-fidelity reconstruction across diverse real-world scenes. However, existing 3DGS-SLAM approaches handle measurement reliability implicitly, making pose estimation and global alignment susceptible to drift in low-texture regions, transparent surfaces, or areas with complex reflectance properties. To this end, we introduce VarSplat, an uncertainty-aware 3DGS-SLAM system that explicitly learns per-splat appearance variance. By using the law of total variance with alpha compositing, we then render differentiable per-pixel uncertainty map via efficient, single-pass rasterization. This map guides tracking, submap registration, and loop detection toward focusing on reliable regions and contributes to more stable optimization. Experimental results on Replica (synthetic) and TUM-RGBD, ScanNet, and ScanNet++ (real-world) show that VarSplat improves robustness and achieves competitive or superior tracking, mapping, and novel view synthesis rendering compared to existing studies for dense RGB-D SLAM.
Mar 5, 2026

AIM-SLAM: Dense Monocular SLAM via Adaptive and Informative Multi-View Keyframe Prioritization with Foundation Model

Recent advances in geometric foundation models have emerged as a promising alternative for addressing the challenge of dense reconstruction in monocular visual simultaneous localization and mapping (SLAM). Although geometric foundation models enable SLAM to leverage variable input views, the previous methods remain confined to two-view pairs or fixed-length inputs without sufficient deliberation of geometric context for view selection. To tackle this problem, we propose AIM-SLAM, a dense monocular SLAM framework that exploits an adaptive and informative multi-view keyframe prioritization with dense pointmap predictions from visual geometry grounded transformer (VGGT). Specifically, we introduce the selective information- and geometric-aware multi-view adaptation (SIGMA) module, which employs voxel overlap and information gain to retrieve a candidate set of keyframes and adaptively determine its size. Furthermore, we formulate a joint multi-view Sim(3) optimization that enforces consistent alignment across selected views, substantially improving pose estimation accuracy. The effectiveness of AIM-SLAM is demonstrated on real-world datasets, where it achieves state-of-the-art pose estimation performance and accurate dense reconstruction results. Our system supports ROS integration, with code is available at https://aimslam.github.io/.
Feb 25, 2026

Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments

In addition to the core tasks of simultaneous localization and mapping (SLAM), active SLAM additionally in- volves generating robot actions that enable effective and efficient exploration of unknown environments. However, existing active SLAM pipelines are limited by three main factors. First, they inherit the restrictions of the underlying SLAM modules that they may be using. Second, their motion planning strategies are typically shortsighted and lack long-term vision. Third, most approaches struggle to handle dynamic scenes. To address these limitations, we propose a novel monocular active SLAM method, Dream-SLAM, which is based on dreaming cross-spatio-temporal images and semantically plausible structures of partially observed dynamic environments. The generated cross-spatio-temporal im- ages are fused with real observations to mitigate noise and data incompleteness, leading to more accurate camera pose estimation and a more coherent 3D scene representation. Furthermore, we integrate dreamed and observed scene structures to enable long- horizon planning, producing farsighted trajectories that promote efficient and thorough exploration. Extensive experiments on both public and self-collected datasets demonstrate that Dream-SLAM outperforms state-of-the-art methods in localization accuracy, mapping quality, and exploration efficiency. Source code will be publicly available upon paper acceptance.
Feb 25, 2026

DAGS-SLAM: Dynamic-Aware 3DGS SLAM via Spatiotemporal Motion Probability and Uncertainty-Aware Scheduling

Mobile robots and IoT devices demand real-time localization and dense reconstruction under tight compute and energy budgets. While 3D Gaussian Splatting (3DGS) enables efficient dense SLAM, dynamic objects and occlusions still degrade tracking and mapping. Existing dynamic 3DGS-SLAM often relies on heavy optical flow and per-frame segmentation, which is costly for mobile deployment and brittle under challenging illumination. We present DAGS-SLAM, a dynamic-aware 3DGS-SLAM system that maintains a spatiotemporal motion probability (MP) state per Gaussian and triggers semantics on demand via an uncertainty-aware scheduler. DAGS-SLAM fuses lightweight YOLO instance priors with geometric cues to estimate and temporally update MP, propagates MP to the front-end for dynamic-aware correspondence selection, and suppresses dynamic artifacts in the back-end via MP-guided optimization. Experiments on public dynamic RGB-D benchmarks show improved reconstruction and robust tracking while sustaining real-time throughput on a commodity GPU, demonstrating a practical speed-accuracy tradeoff with reduced semantic invocations toward mobile deployment.
Feb 24, 2026

LST-SLAM: A Stereo Thermal SLAM System for Kilometer-Scale Dynamic Environments

Thermal cameras offer strong potential for robot perception under challenging illumination and weather conditions. However, thermal Simultaneous Localization and Mapping (SLAM) remains difficult due to unreliable feature extraction, unstable motion tracking, and inconsistent global pose and map construction, particularly in dynamic large-scale outdoor environments. To address these challenges, we propose LST-SLAM, a novel large-scale stereo thermal SLAM system that achieves robust performance in complex, dynamic scenes. Our approach combines self-supervised thermal feature learning, stereo dual-level motion tracking, and geometric pose optimization. We also introduce a semantic-geometric hybrid constraint that suppresses potentially dynamic features lacking strong inter-frame geometric consistency. Furthermore, we develop an online incremental bag-of-words model for loop closure detection, coupled with global pose optimization to mitigate accumulated drift. Extensive experiments on kilometer-scale dynamic thermal datasets show that LST-SLAM significantly outperforms recent representative SLAM systems, including AirSLAM and DROID-SLAM, in both robustness and accuracy.
Feb 20, 2026

Have We Mastered Scale in Deep Monocular Visual SLAM? The ScaleMaster Dataset and Benchmark

Recent advances in deep monocular visual Simultaneous Localization and Mapping (SLAM) have achieved impressive accuracy and dense reconstruction capabilities, yet their robustness to scale inconsistency in large-scale indoor environments remains largely unexplored. Existing benchmarks are limited to room-scale or structurally simple settings, leaving critical issues of intra-session scale drift and inter-session scale ambiguity insufficiently addressed. To fill this gap, we introduce the ScaleMaster Dataset, the first benchmark explicitly designed to evaluate scale consistency under challenging scenarios such as multi-floor structures, long trajectories, repetitive views, and low-texture regions. We systematically analyze the vulnerability of state-of-the-art deep monocular visual SLAM systems to scale inconsistency, providing both quantitative and qualitative evaluations. Crucially, our analysis extends beyond traditional trajectory metrics to include a direct map-to-map quality assessment using metrics like Chamfer distance against high-fidelity 3D ground truth. Our results reveal that while recent deep monocular visual SLAM systems demonstrate strong performance on existing benchmarks, they suffer from severe scale-related failures in realistic, large-scale indoor environments. By releasing the ScaleMaster dataset and baseline results, we aim to establish a foundation for future research toward developing scale-consistent and reliable visual SLAM systems.
Feb 19, 2026

NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting

Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a strong coupling ambiguity between camera ego-motion and intrinsic deformation. Although recent monocular non-rigid SLAM methods have made notable progress, they often lack effective decoupling mechanisms and rely on sparse or low-fidelity scene representations, which leads to tracking drift and limited reconstruction quality. To address these limitations, we propose NRGS-SLAM, a monocular non-rigid SLAM system for endoscopy based on 3D Gaussian Splatting. To resolve the coupling ambiguity, we introduce a deformation-aware 3D Gaussian map that augments each Gaussian primitive with a learnable deformation probability, optimized via a Bayesian self-supervision strategy without requiring external non-rigidity labels. Building on this representation, we design a deformable tracking module that performs robust coarse-to-fine pose estimation by prioritizing low-deformation regions, followed by efficient per-frame deformation updates. A carefully designed deformable mapping module progressively expands and refines the map, balancing representational capacity and computational efficiency. In addition, a unified robust geometric loss incorporates external geometric priors to mitigate the inherent ill-posedness of monocular non-rigid SLAM. Extensive experiments on multiple public endoscopic datasets demonstrate that NRGS-SLAM achieves more accurate camera pose estimation (up to 50% reduction in RMSE) and higher-quality photo-realistic reconstructions than state-of-the-art methods. Comprehensive ablation studies further validate the effectiveness of our key design choices. Source code will be publicly available upon paper acceptance.
Nov 20, 2025

LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features incurs excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. We propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), a framework that achieves real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive autoencoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space, reducing the memory per Gaussian and accelerating rendering. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by up to 58% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses the language features already extracted for mapping, eliminating the need for a separate detection model. Experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS. Our project page is available at https://lab-of-ai-and-robotics.github.io/LEGO-SLAM/
Nov 3, 2025

TurboMap: GPU-Accelerated Local Mapping for Visual SLAM

In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.
Sep 17, 2025

BIM Informed Visual SLAM for Construction Environments

Monitoring building construction sites requires comparing the as-planned design with the as-built state, which can be estimated in real time using Simultaneous Localization and Mapping (SLAM) techniques. However, visual SLAM is prone to trajectory drift in construction environments, producing maps that are geometrically inaccurate with the actual environment. To address this limitation, we augment an existing RGB-D SLAM system with structural priors derived from the Building Information Model (BIM). The system associates detected walls with their BIM counterparts and includes these correspondences as geometric constraints in the back-end optimization, reducing drift and enhancing global consistency. The proposed method operates in real time and is validated on multiple real construction sites, achieving an average trajectory error reduction of 25.23% and a 7.14% improvement in map accuracy over state-of-the-art baselines. Robustness analyses further demonstrate resilience to incomplete BIM data and geometric discrepancies between as-planned models and the as-built environment.
Sep 13, 2025

FastTrack: GPU-Accelerated Tracking for Visual SLAM

The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI.
Jul 25, 2025

DINO-SLAM: DINO-informed RGB-D SLAM for Neural Implicit and Explicit Representations

This paper presents DINO-SLAM, a DINO-informed design strategy to enhance implicit (Neural Radiance Field -- NeRF) and explicit representations (Gaussian Splatting -- GS) in SLAM systems through the more comprehensive semantics understanding enabled by DINO. This latter alone, however, lacks proper 3D geometry understanding, allowing only for marginal improvements. Therefore, we rely on a Scene Geometry Encoder (SGE) to enrich DINO features into geometry-aware DINO features (geoDINO), to better understand those geometric relationships that vanilla DINO features fail to capture. Building upon it, we propose two foundational paradigms for NeRF and GS SLAM systems integrating geoDINO features. Compared to state-of-the-art methods, our DINO-informed pipelines achieve superior performance on the Replica, ScanNet, and TUM datasets.
May 12, 2024

NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU

Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM
Mar 13, 2023

NeuSE: Neural SE(3)-Equivariant Embedding for Long-Term Object-Based Simultaneous Localization and Mapping

We present NeuSE, a novel Neural SE(3)-Equivariant Embedding for objects, and illustrate how it supports object-based Simultaneous Localization and Mapping (SLAM) for consistent spatial understanding with long-term scene changes. NeuSE is a set of latent object embeddings created from partial object observations. It serves as a compact point cloud surrogate for complete object models, encoding the full shape, scale, and transform information about an object. In addition, the inferred latent code is both SE(3) and scale equivariant, enabling strong generalization to objects of both unseen sizes and different SE(3) poses. This makes NeuSE particularly effective in real-world scenarios where objects may vary in size or spatial configuration. With NeuSE, relative frame transforms can be directly derived from inferred latent codes. Our proposed SLAM paradigm, using NeuSE for object shape, size, and pose characterization, can operate independently or in conjunction with typical SLAM systems. It directly infers SE(3) camera pose constraints that are compatible with general SLAM pose graph optimization, while maintaining a lightweight, object-centric map that adapts to real-world changes. Our evaluation is conducted on synthetic and real-world sequences with changes in both controlled and uncontrolled settings, featuring multi-category objects of various shapes and sizes. Our approach demonstrates improved localization capability and change-aware mapping consistency when working either independently or as a complement to common SLAM pipelines. Additional results are presented in the supplementary video: https://youtu.be/fZ4_2P1fQBQ