Visuomotor Policy Learning

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43 papers in the last four weeks, up 378% on the four weeks before. 0.4% of all new papers.

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Latest papers 209

Jul 13, 2026cs.RO

Pix2Act: Image-Space Manipulation Policies with Equivariant Augmentation

Representing manipulation actions as 2D trajectories in the camera plane provides a compact and interpretable basis for learning complex 3D manipulation policies. However, it also creates challenges from out-of-frame trajectories and limited precision. We propose Pix2Act, an imitation learning method that addresses these challenges by generating continuous image-space keypoint trajectories in each camera plane and losslessly recovering end-effector poses via triangulation. This reformulates high-dimensional 3D control as a simpler, more learnable 2D prediction problem. Crucially, it aligns observations and actions in the same coordinate space, enabling equivariant transformations to jointly rotate individual camera images together with their image-space actions. We analyze the symmetry properties of this augmentation and design a network architecture that can fuse multiple camera views while respecting their per-view rotations. As a result, Pix2Act implicitly enlarges the support of the data distribution and learns invariant action structures across transformations, yielding improved generalization and overall performance. Across diverse simulated and real-world manipulation tasks, Pix2Act outperforms state-of-the-art baselines and remains robust under camera perturbations.
Jul 13, 2026cs.RO

SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation

Imitation learning enables robots to acquire manipulation skills from demonstrations by mapping observations to actions. Existing approaches predict either short-horizon continuous action sequences or discrete keyposes. However, continuous prediction methods suffer from compounding errors due to short prediction horizons and struggle with multi-modal action distributions, whereas keypose-based methods necessitate an external planner, constraining real-time applicability. To address these challenges, we introduce SegDiff, a closed-loop visuomotor policy that integrates the strengths of both paradigms. SegDiff decomposes demonstrations into motion segments between keyposes and learns to predict the continuous trajectory from the current state to the next keypose, enabling long-horizon prediction with real-time refinement. Furthermore, we leverage the capability of diffusion models and DDIM inversion to propose a Dynamic Temporal Ensembling mechanism, which allows the policy to efficiently respond to dynamic environments and mitigate discontinuities caused by inconsistent multi-modal sampling. SegDiff demonstrates significant performance gains over existing approaches across various simulated and real-world scenarios, indicating its strong ability to reason over extended temporal dependencies while maintaining real-time adaptability and control stability.
Jul 12, 2026cs.RO

Action Map Policy: Learning 3D Closed-loop Manipulation via Pixel Classification

The action space poses a major challenge in robot learning, since it is often high-dimensional, can span long time horizons, and frequently admits multi-modal optimal solutions. A good choice of action representation and loss function can help to address these concerns, but there are often trade offs. We propose Action Map Policy (AMP), which casts 3D closed-loop manipulation policy learning as a classification problem in image space. While classification has been an effective formulation in generative language models, applying it to robot action learning is difficult because naively discretizing high-dimensional continuous actions explodes the token vocabulary. Our key idea is to project 3D actions onto the camera image planes and treat each pixel location as a discrete class, thus controlling dimensionality while retaining multi-modality. This method supports millimeter-level precision for high-dimensional actions without requiring a prohibitively large vocabulary, while preserving fine-grained pixel-wise visual signals. Furthermore, it can predict the entire action chunk in a single forward pass, avoiding complex noise scheduling and iterative denoising while achieving substantially faster inference than diffusion policies. Experiments on various manipulation tasks show that AMP outperforms strong baselines, achieving higher success rates, faster inference, and enhanced spatial reasoning.
Jul 10, 2026cs.RO

More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning

Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0±\pm2.9% success, 22.4% above a dense DINO global-feature baseline (32.6 ±\pm 1.5%), with the same trainable policy and no encoder fine-tuning. More tokens alone do not help: a dense patch grid with 16x the tokens performs no better than the global feature. Adding an explicit 2D spatial goal and native-resolution rendering raises the full system to 68.7±\pm4.2%, just below a privileged 3D-oracle upper bound (71.7±\pm4.1%). An automated kinematic failure taxonomy then separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged. The same taxonomy transfers to the harder StackCube-v1 and points to occlusion as the main bottleneck.
Jul 9, 2026cs.RO

TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning

Vision--Language--Action (VLA) policies such as π0.5π_{0.5} and OpenVLA perform well on many manipulation tasks, but they are often reactive: the next action is predicted from the current observation, instruction, and proprioceptive state. This assumption breaks down in stage-dependent manipulation, where visually similar states may require different actions depending on latent task progress and previous interaction outcomes. We argue that such tasks require not only memory, but dynamics-aware belief updates: the policy should preserve task progress during stable or occluded phases and revise its belief near contact, release, or subgoal transitions. We introduce Temporally Conditioned Memory-Fusion Policies (TFP), a lightweight memory-action framework for VLA backbones. TFP maintains an episode-local task-progress belief with Liquid Time-Constant dynamics and injects the updated belief directly into the flow-matching action decoder through adaptive modulation. This lets temporally accumulated context shape the generated action chunk, rather than serving only as passive history context. With a 3.3B-parameter model, TFP improves the average success rate from 96.9%96.9\% to 98.75%98.75\% on LIBERO and from 91.4%91.4\% to 93.77%93.77\% on LIBERO-plus. On the memory-focused MIKASA ShellGameTouch diagnostic, TFP achieves success up to 75.0%75.0\%. Mechanistic analyses show that write-gain changes near manipulation events are about 6×6\times larger than far non-event phases, and hidden-state interventions show that the belief causally modulates generated action chunks. These results suggest that compact, event-sensitive memory dynamics can improve VLA policies under occlusion, visual perturbation, and stage-dependent task structure.
Jul 8, 2026cs.RO

GeoProp: Grounding Robot State in Vision for Generalist Manipulation

Proprioception is fundamental to robotic manipulation, yet standard fusion methods often treat it as an isolated vector lacking explicit alignment with visual tokens. Without a direct correspondence between 3D kinematics and 2D feature maps, manipulation policies struggle to ground the robot's state within the scene, frequently underperforming even vision-only baselines. To address this, we introduce GeoProp, a lightweight, plug-and-play adapter that aligns proprioception with vision through explicit geometric grounding and spatial feature sampling. GeoProp projects the robot state onto the image plane to sample localized visual features, constructing a grounded state token. It then injects state-derived spatial priors into the corresponding visual features via FiLM modulation. To capture motion intent, GeoProp further samples features at a short-horizon predicted coordinate derived from recent kinematics, providing look-ahead visual context. Across 67 tasks, GeoProp improves Diffusion Policy by 8.7% on 63 simulation tasks and pi_0 by 4.0% on the RoboTwin subset, and yields a 10.6% average gain across both policy families in the real world, while adding only 2-3% to the parameter count. These results demonstrate that GeoProp is a simple yet high-impact inductive bias for generalist embodied policies. Project page: https://alibaba-damo-academy.github.io/GeoProp/.
Jul 7, 2026cs.RO

LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation

Real-world learning for dexterous hands remains brittle because high-dimensional hand actions amplify imitation errors and make reinforcement-learning exploration prone to contact-breaking motion. While combining imitation learning (IL) with online reinforcement learning (RL) can reduce manual supervision, unconstrained exploration in raw hand-action spaces is sample-inefficient and risky for physical hardware. We introduce a latent motion prior module (\prior{}) that maps recent hand-action histories to a compact, history-conditioned latent prior and decodes continuous latent commands into executable high-dimensional hand targets. Built on this prior, \method{} is a three-stage real-world dexterous learning framework: it pretrains \prior{} from demonstrations, trains a visuomotor policy that predicts native arm commands and latent hand-action offsets, and improves the policy with online residual RL in the same latent hand-action space. This shared, decodable interface lets residual exploration make local corrections near demonstrated, contact-consistent hand motions rather than perturbing every finger joint independently. We evaluate \method{} on four real-robot dexterous manipulation tasks against raw, linear, and discrete hand-action interfaces. Starting from small task-specific demonstration sets, \method{} achieves a 56.25% average IL success rate and raises it to 98.75% after online RL, reaching 100% final success on three tasks and 95% on the remaining task.
Jul 6, 2026cs.RO

InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization

Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.
Jul 6, 2026cs.RO

KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation

Learning manipulation from few demonstrations requires visual priors that capture not only where to interact, but also how the interaction should begin; static priors such as segmentation masks encode only the former. We present KAM-WM, a framework that extracts a coarse directional interaction cue from a frozen latent video world model without rollout or world-model fine-tuning. KAM-WM queries a Flow Matching image-to-video backbone once and interprets its single-step latent velocity as a Kinematic Affordance Map (KAM), which provides task-conditioned interaction regions and coarse motion structure. A lightweight Perceiver compresses KAM into tokens that condition a diffusion policy together with RGB observations and proprioception. Across LIBERO and RoboTwin2.0, KAM-WM reaches 90.6% average success on LIBERO and achieves 65.7% and 22.4% success rates in the Easy and Hard settings on RoboTwin2.0, respectively. Controlled comparisons against a zero-order mask prior suggest that part of the gains comes from directional information beyond spatial localization alone. These results indicate that, in the evaluated settings, a frozen video model can provide a useful first-order visual prior for control without the test-time cost of future rollout.
Jul 4, 2026cs.RO

High-Fidelity One-Step Generative Visuomotor Policy via Recursive Correction, Frequency Consistency, and Contrastive Flow Matching

Generative models such as diffusion and flow matching have advanced robotic visuomotor policies by modeling multimodal action distributions, but their multi-step sampling or ODE solving introduces inference latency. Existing one-step acceleration methods often compress the whole generation process into a single large update, leading to spatial deviation, frequency distortion, and mode averaging. This paper proposes a high-fidelity one-step generative visuomotor policy framework that addresses these issues with three complementary mechanisms. Recursive Consistent Action Flow (RCAF) uses recursive correction to compensate for spatial truncation errors and align one-step predictions with refined flow trajectories. Dual-Timestep Frequency Consistency (DTFC) preserves high-frequency manipulation details through adaptive spectral consistency across flow timesteps. Contrastive Flow Matching (CFM) separates entangled action flows with a margin-based repulsive objective, reducing ambiguous actions in multimodal manipulation. Experiments on RoboTwin, RoboTwin 2.0, Adroit, DexArt, and real-world robot platforms show that the proposed method achieves competitive or superior performance compared with strong 10-step generative policy baselines while requiring only one forward pass (1 NFE), enabling low-latency visuomotor control.
Jul 4, 2026cs.RO

OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies

Visual policies learned from human videos, teleoperation, and robot demonstrations offer scalable motion priors, but often fail in contact-rich manipulation, where success significantly depends on local force and contact geometry. Tactile sensing provides these complementary signals, yet tactile data remain costly to collect and hard to generalize across sensors, robots, and tasks. We introduce OmniTacTune, a policy-agnostic real-world RL pipeline that adapts tactile feedback to pretrained visual policies through residual correction. OmniTacTune uses a two-stage design: it first bootstraps tactile-aware learning from autonomous base-policy rollouts, then learns a lightweight tactile residual policy through online interaction. Extensive experiments show that OmniTacTune generalizes across diverse contact-rich tasks, visual base policies, and tactile representations. Across four real-world contact-rich tasks, it improves visual base policies from 5-40% success to 85-100% within 40-80 minutes, demonstrating an efficient path for adapting tactile feedback to scalable visual robot policies. Project page: https://colinyu1.github.io/omnitactune-site/
Jul 1, 2026cs.RO

AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation

Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.
Jun 30, 2026cs.RO

ChronoFlow-Policy: Unifying Past-Current-Future Interaction Flow in Visuomotor Policy Learning

Visual signals play a crucial role in policy learning by enabling models to capture object motion and interaction dynamics. Just as humans reason about actions using both past experience and anticipated outcomes, effective policies should integrate past interactions with future predictions. However, existing visuomotor policies typically model either historical context or future dynamics in isolation, lacking a unified temporal representation of interaction dynamics. In this work, we introduce ChronoFlow, a temporally unified representation that captures past, current, and future interaction dynamics through sparse 3D keypoints of both objects and the gripper. Based on this representation, we propose ChronoFlow-Policy, a diffusion-based visuomotor policy that jointly learns ChronoFlow and action sequences through a co-training objective. Experiments on 14 simulated tasks and 5 real-world manipulation tasks demonstrate that ChronoFlow-Policy consistently outperforms strong diffusion-policy baselines and improves robustness in long-horizon and non-Markovian manipulation scenarios. Our project page is available at https://the-kamisato-sii.github.io/ChronoFlow-Policy-project-page/.
Jun 30, 2026cs.RO

Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors

Bridging the sim-to-real gap is a core challenge in deploying learned manipulation policies. Sim-to-real learning is attractive because it can replace expensive real robot demonstrations with scalable synthetic data, yet world-action models have not previously been shown to transfer from simulation to real robotic manipulation. We study whether a world-action model can be trained from synthetic priors and deployed zero-shot in the real world. To this end, we build upon Cosmos Policy, a video diffusion model adapted for visuomotor control. We construct simulation environments with extensive domain randomization and generate demonstrations using the AnyTask motion planning pipeline. We evaluate our approach across object lifting, drawer opening, and pick-and-place tasks using ∼800{\sim}800 synthetic demonstrations per task and no real demonstrations. When deployed zero-shot on a Franka Robot, our policy attains a 35% average success rate. To our knowledge, this represents the first successful sim-to-real transfer of a world-action model for robotic manipulation.
Jun 29, 2026cs.AI

Latent Actions from Factorized Transition Effects under Agent Ambiguity

Latent Action Models (LAMs) learn action-like proxies from observation transitions. However, in multi-object or distractor-rich scenes, these visual effects mix agent motion with distractors, camera dynamics, and background changes, making the underlying action source ambiguous without supervision. Structuring this mixture as reusable transition effects provides an intermediate representation from which action-like latents can be more robustly formed. We introduce Observed Transition Factorization (OTF), which decomposes each transition into a sparse set of observed transition primitives. Using these primitives as the transition interface, we propose OTF-LAM, which abstracts motion primitives into action-like latents within the standard inverse-forward dynamics framework, and OTF-LAM-Dino, a decoder-free variant that predicts future states in a frozen DINOv2 representation space. Empirically, OTF primitives transfer zeroshot across controlled carrier and morphology shifts, showing reusability. Furthermore, downstream policy learning results match or outperform baselines under complex transition ambiguity.
Jun 29, 2026cs.RO

What Enables In-Context Behavior Prompting for Manipulation?

Behavior prompting is a paradigm in which a sensorimotor robot demonstration, called a behavior prompt, serves as an in-context prompt for performing new tasks at test time. While prior work has shown that this capability is possible, the conditions that enable it remain poorly understood. We present an empirical study of when, how, and why behavior prompting works. To support this study, we introduce DrawAnything and LIBERO-Gen, benchmarks with up to 2000 procedurally generated tasks that evaluate test-time adaptation to unseen drawing and tabletop manipulation tasks. We also present Behavior Prompting Policy (BPP), an in-context visuomotor architecture, and iPhUMI, a handheld interface to demonstrate behavior prompts at test time. Our main finding is that task diversity, rather than demonstrations per task, is a key driver of prompting capability. Given sufficient diversity, a behavior prompt improves adaptation to unseen tasks, reducing drawing error by 80.7% over goal-image conditioning and improving success on chained manipulation tasks by up to 20.8% over language conditioning. Given insufficient diversity in a real-world laundry experiment, behavior prompting has weaker task conditioning than a language baseline. An attention analysis shows how the prompt is used: the policy follows it step by step as a source of dense sub-goals. Prompt ablations show that dense sensorimotor detail matters: removing actions or downsampling the prompt hurts fine-grained action adaptation. We have open-sourced all components to enable reproducible research on behavior prompting without needing industrial-scale data collection or compute.
Jun 25, 2026cs.RO

LA4VLA: Learning to Act without Seeing via Language-Action Pretraining

Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions. However, dense visual-action supervision can dominate the comparatively sparse language-action signal. As a result, policies may rely on visual shortcuts rather than learn how language conditions action execution, making them sensitive to visual variations. To address this limitation, we propose LA4VLA, a language-action pretraining framework that enables policies to acquire language-conditioned action priors without visual observations. These priors capture reusable manipulation skills shared across tasks and scenes, reducing reliance on scene-specific visual cues. Specifically, LA4VLA decomposes expert demonstration trajectories into atomic action segments and pairs each segment with a corresponding low-level action description. This yields LA-33K, a dataset of 33K Language-Action (LA) episodes derived entirely from existing demonstrations without additional robot data collection. We further develop LA4VLA-1B, a lightweight 1B-parameter VLA model, and investigate three paradigms for incorporating language-action supervision into VLA learning: LA-only pretraining, sequential LA-to-VLA pretraining, and mixed LA-VLA pretraining. Across simulation and real-world tasks, LA-pretrained policies consistently outperform matched VLA-pretrained counterparts, while combining LA and VLA supervision leads to further gains. In particular, mixed LA-VLA pretraining improves the average success rate of LA4VLA-1B over the no-pretraining baseline by up to 17.8 and 45.0 percentage points in simulation and real-world tasks, respectively. These results establish LA4VLA as an effective and complementary pretraining strategy for building stronger and more robust VLA policies.
Jun 23, 2026cs.CV

Reflective VLA: In-Context Action Consequences Make VLAs Generalize

Most vision-language-action (VLA) models are reactive: they predict the next action from the current instruction and observation, implicitly assuming that the current observation fully specifies the action-relevant state. In embodied control, however, embodiment-specific factors such as camera-to-robot geometry, robot calibration, or systematic actuation bias are often hard to identify from a single observation. As a result, reactive policies cannot reliably disambiguate these factors in general, overfitting to training environments and generalizing poorly at deployment. We propose Reflective VLA, which conditions each decision on a context of observation-action-consequence triplets. Each triplet records not only what the robot observed and executed, but also how the scene changed afterward, exposing the deployment-specific mapping from actions to observed effects. Architecturally, Reflective VLA routes all observation modalities through the VLM under shared attention, so the action expert reasons directly over past triplets and the current observation. A block-causal mask enables parallel multi-frame training without leakage and supports KV-cached real-time inference. On standard LIBERO and SimplerEnv-Bridge, Reflective VLA preserves strong in-distribution performance. Under distribution shift on LIBERO-Plus and the harder LIBERO-Plus-Hard, it improves average success rate by 5.4 and 4.2 percentage points over a matched reactive baseline. Ablations with a matched history-only baseline further show that action consequences -- rather than additional context length alone -- are the key to cross-environment generalization. Project page: https://lianqing11.github.io/reflective-vla-page/
Jun 23, 2026cs.RO

Memory Retrieval in Visuomotor Policies for Long-Horizon Robot Control

General-purpose robots operating in partially observable environments, such as homes, require memory to support autonomy. They must recall diverse information from the past, such as where objects were placed, which tasks a human partner has completed, and when an appliance was turned on. Achieving this versatility requires a general memory retrieval mechanism. Transformer architectures that use attention over long contexts for memory retrieval provide a promising approach, as they learn retrieval from data rather than relying on task-specific or hand-designed rules. However, directly incorporating them into imitation learning from offline data introduces two key challenges: (1) the policy may learn spurious correlations between past information and predicted actions, and (2) errors accumulate in memory due to prediction inaccuracies and their compounding interactions with the environment, causing model drift and cascading failures. To address both challenges, we introduce HALO, a visuomotor policy with an attention-based memory retrieval mechanism for long-horizon control. First, to suppress spurious correlations, HALO distills vision-language model (VLM) priors into the policy. It generates memory-dependent question--answer pairs from demonstration trajectories and trains jointly with a video question--answering objective, steering retrieval toward task-relevant information. Second, to reduce the impact of accumulated errors in memory during closed-loop control, HALO uses sparse attention that restricts retrieval to only the most relevant parts of the history. Together, these components enable more reliable long-horizon control by guiding the policy to retrieve task-relevant information from up to eight minutes of past experience. Project website: https://robin-lab.cs.utexas.edu/HALO
Jun 23, 2026cs.RO

Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos

Vision-Language-Action (VLA) models require large-scale video-action pairs, yet real teleoperation remains scarce. While generated robot videos offer a scalable alternative, existing methods treat them as real robot data by recovering pseudo-actions from synthesized pixels. We argue that deriving low-level control from generated visuals is a mismatched abstraction. A video captures only \emph{geometry}: the spatial trajectory representing the \emph{where} of a task. A real demonstration captures \emph{control}: the exact motor commands representing the \emph{how}. Human-to-robot video generation preserves these unequally: the visible geometry survives the generation process, while the underlying control signals are lost. This \textbf{Asymmetric Preservation Principle} dictates a clean rule: this surviving geometry should solely supervise visual perception, leaving control to real demonstrations. Following this principle, we propose \textbf{GRA} (\textbf{G}eometry-guided \textbf{R}epresentation \textbf{A}lignment), which extracts the geometric content as future 2D end-effector waypoints, computed from the source human video through pose estimation, retargeting, simulation, and calibrated projection, and routes them to the VLA vision backbone via an auxiliary 2D head. The action head is trained on real demonstrations only. During fine-tuning, the waypoint loss persists as a \textbf{spatial representation anchor} that prevents the backbone from losing its geometric grounding. On real-robot tasks, GRA outperforms pseudo-action baselines under matched data budgets and narrows the gap to policies trained with substantially more real demonstrations, suggesting that correctly routed geometry bridges generated videos to robot policies more reliably than recovered actions.
Jun 22, 2026cs.RO

BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation

Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact. Although recent robotic systems and vision-based assistance techniques improve operator ergonomics and provide perceptual cues, their performance degrades under pronounced anatomical variability and safety-critical visual artifacts, which hinders reliable autonomy in cannulation-grade procedures. Here, we present BiliVLA, a scene-aware Vision-Language-Action (VLA) framework that formulates biliary endoscopic navigation as an instruction-conditioned visuomotor learning problem. Given an endoscopic observation and a stage-specific language instruction, BiliVLA jointly predicts the target category, a grounded bounding box, and a discrete three-degree-of-freedom (3-DoF) motor command for a continuum endoscope. The proposed framework incorporates scene-aware supervision to improve semantic target consistency and safety-aware recovery supervision to induce conservative retreat behaviors under luminal wall contact. A key component of BiliVLA is a two-stage training paradigm that combines grounding-enhanced supervised fine-tuning (SFT) with Group Relative Policy Optimization (GRPO), thereby improving action reliability and decision consistency during closed-loop navigation. Across three ERCP subtasks, BiliVLA achieves the best overall performance in physical phantom experiments, with a total mIoU of 0.9625, an overall action precision of 91.96%, and an overall success rate (SR) of 84.85%. These results indicate that integrating semantic grounding, scene-aware learning, and reward-guided optimization strengthens perception--action alignment and enables more robust autonomous biliary endoscopic navigation.
Jun 22, 2026cs.RO

Asymmetric physics enables efficient learning in quadrupedal robot swarms

Animal collectives navigate cluttered environments through local coordination, yet robot swarms still struggle to reproduce this capability in the physical world. End-to-end learning offers a route to such coordination, but scaling it to embodied swarms remains difficult: standard sampling-based reinforcement learning becomes inefficient when visual perception, dense robot-robot interaction, and contact-rich locomotion must be learned together. Here we show that asymmetric physics enables efficient end-to-end learning of vision-based, decentralized control in large swarms of quadrupedal robots. During training, quadrupeds interact in shared environments, where a high-fidelity, non-differentiable simulator generates realistic motion and contact dynamics, and differentiable surrogate models provide gradients for navigation and locomotion policies. This separation enables up to 512 quadrupeds to learn coordinated navigation policies in obstacle-rich environments. At deployment, each robot acts from a single forward-facing depth camera, without explicit communication, centralized planning, or global maps. The policies generalize across forests, bridges, enclosures, narrow passages, and mazes, and zero-shot transfer to six physical quadrupeds across five real-world scenarios. The resulting swarms exhibit predictive avoidance, right-side yielding, pausing before bottlenecks, and wall following, showing that asymmetric physics enables efficient training of scalable decentralized control policies for quadrupedal robot swarms.
Jun 22, 2026cs.RO

PanoVine: Whole-Body Visuomotor Control for Soft Growing Vine Robot

Vine robots, a class of soft, growing robots, are suitable for navigating complex and confined environments due to their compliant bodies and self-supporting growth mechanism. However, hysteresis, tether interactions, and deformations make them difficult to predict and model, which in turn limits the effectiveness of conventional planning and control approaches. In this work, we present a data-driven, vision-based control framework for the first autonomous vine robot system. Our system integrates 19 cameras distributed along the robot's body to provide comprehensive feedback of both the robot state and the surrounding environment. Using this rich whole-body vision feedback, we train an end-to-end visuomotor policy from demonstrations for closed-loop autonomous control in complex environments. The policy efficiently aggregates information from distributed sensing while maintaining robustness to inaccurate robot states and actuation. Experimental results demonstrate that the learned policy enables robust navigation and manipulation in challenging scenarios, including steering through branched structures, climbing up slopes, traversing unsupported terrain, reaching objects precisely, and maneuvering through confined spaces and obstacles. Project website https://panovine-bot.github.io
Jun 21, 2026cs.RO

ARP: Enhancing Quantized Skill Abstractions via Visual Alignment and Iterative Refinement for Robotic Manipulation

Learning visuomotor policies for long-horizon manipulation remains a fundamental challenge. Recent skill-based imitation learning methods based on discrete quantization have shown promising results by representing complex behaviors as temporally extended skills. However, most existing approaches primarily encode action trajectories into latent skills, yielding weak visual-semantic grounding and limiting the ability to leverage visual observations for skill selection. Moreover, discrete tokenization inevitably incurs precision errors during continuous action generation. To alleviate these issues, we propose Aligned Refinement Policy (ARP), a discrete-skill framework that couples semantic grounding with execution-level refinement. Specifically, ARP introduces (i) a visual--action alignment objective that contrastively aligns visual embeddings with pre-quantized action representations in a shared latent space while preserving a state-independent skill decoder, and (ii) a lightweight Iterative Residual Head (IRH) that performs a two-step refinement to recover fine-grained control for precise execution. Extensive experiments show that ARP achieves state-of-the-art performance on the LIBERO and Meta-World benchmarks. Moreover, real-robot experiments on the Kuavo 4 Pro humanoid platform further validate its effectiveness, yielding consistent performance gains over several baselines on two challenging manipulation tasks.
Jun 19, 2026cs.RO

Imitation from Heterogeneous Demonstrations using Grounded Latent-Action World Models

Imitation learning has emerged as a powerful paradigm for learning visuomotor policies, but its generalisation and stability are limited by the scale and quality of demonstration data needed. A promising direction is to leverage more abundant but heterogeneous data sources, which differ in action space and often lack action labels altogether. Existing co-training approaches that combine heterogeneous data sources rely on heuristic and hand-engineered alignment techniques. In contrast, we argue that action representations should be grounded in prediction: actions that produce the same effect on the environment should share the same representation, regardless of their sources. To this end, we instantiate this principle by using a grounded latent-action world model (GLAM), a pair of generative models with a shared latent action space across data sources that is grounded by predicting future observations consistently across sources. This latent action space is used to train downstream behavioural cloning (BC) policies which map observations to latent actions and decode them back to robot actions, providing a paradigm for learning from heterogeneous data. Empirically, we demonstrate that GLAM successfully learns an aligned latent action space that facilitates action transfer across data sources with and without action labels. Across five manipulation tasks in simulation and in the real world, GLAM-aligned policies significantly outperform BC baselines and prior latent-action methods, achieving an average of +48% improvement in task success rate with the same data-scarce setting. Videos and code are available at https://viccccciv.github.io/glam/.
Jun 19, 2026cs.RO

Overcoming Imperfect Kinematics in Surgical Robotics Through Sim-to-Real Visuomotor Learning

Robot-Assisted Surgery is integral to modern minimally invasive procedures, with automation emerging as the next frontier to enhance precision and reduce surgeon fatigue. This evolution is largely impeded by the inherent kinematic inaccuracies of surgical robots, where unreliable internal sensors lead to significant control errors. While previous methods attempted to mitigate these issues through complex model-based calibration, they often suffer from high cost and limited effectiveness. This work utilises a learning-policy to actively compensate for hardware inaccuracies using closed-loop visual feedback that was trained from a teacher-student learning framework. The policy can fuse unreliable internal readings with precise external visual data, allowing it to correct for kinematic errors in real time without needing a perfect physical model. The learned policy was successfully deployed on the da Vinci Research Kit, where experiments validated the fundamental feasibility of using external vision to overcome internal sensor deficits. This research provides a foundational and reliable control methodology, paving the way for more advanced and robust surgical automation.
Jun 19, 2026cs.RO

Pose-Agnostic Robotic Functional Grasping via Observation-Action Canonicalization

Functional robotic grasping requires a policy that generalizes across diverse object geometries and poses while maintaining task-specific contact precision. We study this challenge through mug-handle grasping, where thin handles, instance variation, and upright or inverted placements make both perception and control sensitive to object configuration. Grasp pose detection methods operate open-loop and are sensitive to estimation errors on thin handle structures. Learned visuomotor policies must implicitly learn to handle the coupled variation in visual appearance and action direction induced by different object placements, limiting generalization. We propose AnyMug, a canonicalized visuomotor reinforcement learning framework for functional grasping that trains a single closed-loop policy entirely in simulation and deploys it zero-shot on a real robot. AnyMug introduces observation-action canonicalization, which transforms both the depth observation and the predicted end-effector action into a shared object-centric frame. The policy therefore sees a consistent mug-centered view and emits actions in a canonical direction regardless of mug placement, allowing the same grasping behavior to be reused across configurations. A handle-aware reward further encourages precise approach, gripper alignment, and opposing-finger placement, while a pose curriculum and domain randomization improve training stability and sim-to-real transfer. In simulation, AnyMug achieves over 93% success rate on both unseen upright and inverted mugs and transfers zero-shot to a real Franka Panda, reaching 80% success rate on 5 held-out physical mugs across both pose categories.
Jun 19, 2026cs.RO

Inductive Generalization for Robotic Manipulation

Understanding the generalization capabilities of visuomotor policies is essential in the development of capable robotic agents. Generalizable models learn structures that transfer across domains. However, in practice, visuomotor policies test performance by interpolation on known distributions using unstructured domain shifts (e.g. lighting, clutter, diverse objects). We argue that to measure generalization capabilities we must instead test the inductive capacity of policies on progressively harder, out-of-distribution task variants. We call this inductive generalization, drawing directly on how axis-based evaluation has revealed inherent generalization limitations in language models (e.g. sequence length, counting) arXiv:2502.00197 . We provide a reusable and formal evaluation protocol for measuring inductive generalization in any manipulation policy, and establish baselines showing that existing paradigms fail this test; e.g. SoTA Vision-Language-Action models and find that policies that appear to generalize to prior domain shifts (distractors, etc) fail inductive generalization tests. These results expose a class of learning challenges orthogonal to those addressed by data and model scaling in robot learning, yet are imperative to solve in order to realize general purpose robots.
Jun 18, 2026cs.RO

MirrorDuo: Reflection-Consistent Visuomotor Learning from Mirrored Demonstration Pairs

Image-based behaviour cloning leverages demonstrations captured from ubiquitous RGB cameras. However, it remains constrained by the cost of collecting diverse demos, especially for generalizing across workspace variations. We propose MirrorDuo, a reflection-based formulation that operates on image, proprioception, and full 6-DoF end-effector action tuples, generating a mirrored counterpart for each original demonstration, effectively achieving "collect one, get one for free". It can be applied as a data augmentation strategy for existing learning pipelines, such as standard behaviour cloning or diffusion policy, or as a structural prior for reflection-equivariant policy networks. By leveraging the overlap between the original and mirrored domains, MirrorDuo achieves significantly improved performance under the same data budget when demonstrations are evenly distributed across both sides of the workspace. When demonstrations are confined to one side, MirrorDuo enables efficient skill transfer to the mirrored workspace with as few as zero or five demos in the target arrangement.
Jun 17, 2026cs.RO

One Demo is Worth a Thousand Trajectories: Action-View Augmentation for Visuomotor Policies

Visuomotor policies for manipulation have demonstrated remarkable potential in modeling complex robotic behaviors, yet minor alterations in the robot's initial configuration and unseen obstacles easily lead to out-of-distribution observations. Without extensive data collection effort, these result in catastrophic execution failures. In this work, we introduce an effective data augmentation framework that generates visually realistic fisheye image sequences and corresponding physically feasible action trajectories from real-world eye-in-hand demonstrations, captured with a portable parallel gripper with a single fisheye camera. We introduce a novel Gaussian Splatting formulation, adapted to wide FoV fisheye cameras, to reconstruct and edit the 3D scene with unseen objects. We utilize trajectory optimization to generate smooth, collision-free, view-rendering-friendly action trajectories and render visual observations from corresponding novel views. Comprehensive experiments in simulation and the real world show that our augmentation framework improves the success rate for various manipulation tasks in both the same scene and the augmented scene with obstacles requiring collision avoidance.