Visuomotor Policy Learning

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43 papers in the last four weeks, up 378% on the four weeks before. 0.4% of all new papers.

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Latest papers 209

Jun 2, 2026cs.RO

GeoAlign: Beyond Semantics with State-Guided Spatial Alignment in VLA Models

Current Vision-Language-Action (VLA) models often optimize for semantic grounding, whereas executable manipulation requires geometry-aware spatial alignment. We introduce GeoAlign, a state-guided spatial alignment architecture for VLA policy learning. Offline robot-domain RGB-D supervision post-trains an RGB geometry branch to produce Geometry-Enhanced Post-Trained (GEP) features; the depth head is then discarded, so policy training and rollout use RGB, language, and proprioceptive state. State-generated queries attend to the GEP grid to produce eight compact geometry tokens for action prediction. GeoAlign achieves 99.0% on LIBERO, 85.3% across three SimplerEnv-Fractal task families, and 78.8% on eight real-world ALOHA tasks, with ablations supporting the combined recipe of geometry post-training and state-guided querying on Isaac-GR00T N1.6-3B. Project website: https://chenyizhi123.github.io/geoalign-project/.
Jun 1, 2026cs.AI

AURA: Action-Gated Memory for Robot Policies at Constant VRAM

The KV-cache is the right memory for datacenters but the wrong memory for robots. Datacenter inference batches many short requests and resets them, amortizing an attention cache across a crowd. Embodied agents instead run one long, non-resetting episode on bandwidth-limited edge hardware, where high-bandwidth memory and flash are scarce, flash has finite write endurance, and memory writes rather than compute can become the binding constraint. AURA-Mem (Action-Utility Recurrent Adaptive Memory) targets this regime. It wraps a frozen vision-language-action backbone with a constant-size recurrent memory and a learned gate that writes only when the current observation would change the next action: memory that knows when to stay silent. Unlike reconstruction-based memory, the gate is trained directly against a closed-loop action-error signal. Its inference state is fixed at 4,224 bytes regardless of horizon, while a KV-cache grows to 6,061 times larger at 100,000 steps. On a controlled synthetic benchmark, AURA-Mem matches the best O(1) baseline in accuracy while using 5.19-6.13 times fewer writes, and up to 9.19 times fewer writes on easier configurations. Budget-matched random and periodic schedules do not recover this gain, isolating the benefit to the action-surprise signal. On a trained closed-loop OpenVLA-OFT 7B panel on LIBERO-Long (n=60 episodes per arm), the gate does not hurt success: AURA-Mem matches the ungated base policy (0.233) and slightly exceeds an always-write KV arm (0.217), while using 7.0 times fewer writes and constant memory. We also instantiate an approximate-information-state value-loss bound as a methodology demonstration; at this scale, the bound is vacuous rather than a guarantee.
Jun 1, 2026cs.RO

See Less, Specify More: Visual Evidence Budgets for Generalizable VLAs

Generalization remains a central bottleneck for vision-language-action (VLA) models: under distractors, appearance shifts, and semantically similar tasks, the policy must often infer local execution details from coarse instructions while also deciding which parts of the image matter for control. We present S2 (See Less, Specify More), a framework for improving VLA generalization by training the executor under a cleaner interface. Specify More preserves the original instruction as a stable high-level goal while relabeling each trajectory into refined trajectory- and subtask-level language that disambiguates the current execution mode. Unlike native attention, See Less imposes an explicit visual evidence budget, training the executor to act from task-sufficient evidence rather than unconstrained visual context, without any region or mask annotation. This interface lets the executor follow detailed guidance without relying on distracting visual patches or resolving avoidable ambiguity on its own, and it remains compatible with off-the-shelf VLM planners through in-context learning. Across our main evaluation settings, S2 improves overall generalization metrics by changing the executor's learning problem: coarse instructions induce avoidable supervision aliasing, goal-preserving local guidance outperforms instruction replacement in our main ablations, and explicit evidence budgeting reduces dependence on broad visual context beyond efficiency considerations. Across eight real-robot tasks on TX-G2 (an AgiBot G2-compatible variant) and HSR, S2 raises mean subtask success from 54.2% to 79.0% over pi0.5. Together, these results suggest that VLA generalization improves when the executor is trained to act from informative local guidance and task-sufficient visual evidence, rather than recovering both from weak supervision.
May 31, 2026cs.RO

Training-Free Imitation Learning with Closed-Form Diffusion Policies

While diffusion-based policies have impressive performance and expressivity, their long offline training slows down the data collection and policy deployment loop. We introduce Closed-Form Diffusion Policies, a class of training-free diffusion-based policies for imitation learning using the closed-form score derived from the demonstration dataset. We deploy CFDP with real-time inference with a mobile CPU in hardware experiments, showing it can successfully perform imitation directly from the dataset in milliseconds and with faster inference than neural diffusion policies. In experiments on imitation learning benchmarks, we show that CFDP is competitive against neural baselines that require hours of training, providing a favorable tradeoff between training time and performance. Finally, we show how closed-form diffusion policies act as a composable primitive that enables data-driven inference-time editing of pre-trained neural diffusion policies, including policy guidance and novel demonstration augmentation.
May 28, 2026cs.RO

ELAN4D: Embodiment-Centric 4D Supervision for Vision-Language-Action Models via Plug-and-Play Adaptation

Vision-Language-Action (VLA) models have shown promise for robotic manipulation, yet most existing policies operate reactively by directly regressing actions from current observations, without explicitly modeling future dynamics. This limits their ability to generalize under out-of-distribution perturbations. To address this issue, we propose ELAN4D, an embodiment-centric, 4D-aware training framework that enhances VLA policies with future robot keypoint tracks as predictive spatio-temporal supervision. Using only forward kinematics from proprioceptive states, we derive 3D displacement tracks of robot keypoints, such as joints and the end-effector, with negligible preprocess cost. These tracks provide metric and compact supervision without requiring external trackers or reconstruction. A plug-and-play auxiliary branch with a lightweight track decoder injects this 4D signal into the action expert while preserving the pretrained vision-language backbone through gradient isolation. The track decoder is discarded during inference, leaving the base policy interface unchanged. Extensive experiments on LIBERO, LIBERO-Plus, RoboTwin2.0 and real-world manipulation tasks demonstrate that ELAN4D consistently improves over strong VLA baselines, achieving the best overall performance and substantial gains under out-of-distribution perturbations, including camera, background, and layout shifts. These results highlight the effectiveness of embodiment-centric 4D supervision for building more robust and generalizable manipulation policies.
May 27, 2026cs.RO

Imitation Learning for Robot Assistance in Open Surgery: A Multi-Policy Evaluation on Suture Following

This study presents the first evaluation of general-purpose imitation learning for surgeon-robot collaborative assistance in open surgery, targeting suture following: the grab-pull-release motion an assistant performs at every stitch. We collect 160 teleoperated demonstrations (32,374 frames) on an open-source robot arm, benchmark four architecturally diverse imitation learning policies (ACT, Diffusion Policy, SmolVLA, π0π_0) across 28 trained models evaluated in 32 configurations along three clinically motivated dimensions: dataset size, camera viewpoint, and background variation. Our results demonstrate that under ideal conditions, the four policies achieve 5050-75%75\% task success, with depth error as the dominant failure mode across all architectures. Among all policies, π0π_0 achieves the strongest results with a pretrained vision-language backbone, demonstrating superior data efficiency, greater robustness to background variation, and smoother trajectories compatible with surgical workflow. When deployed in a surgeon-robot suturing trial, π0π_0 yields a 92%92\% stitch completion rate. These findings establish collaborative robotic assistance in open surgery as a feasible target for imitation learning and highlight depth perception and end-effector design as key priorities for clinical translation.
May 27, 2026cs.RO

SANTS: A State-Adaptive Scheduler for World Action Models

World Action Models (WAMs) improve robot manipulation by using video-based future representations to condition action generation. In pixel-space WAMs, however, the best action condition is not necessarily the fully denoised video. Controlled denoising-depth scans show that video refinement can reduce action error up to a state-dependent point, after which the gain may saturate or even reverse when late predictions become less action-relevant or physically unreliable. This suggests that action generation should use a state-dependent point along the video noise trajectory rather than a fixed terminal denoising depth. We introduce State-Adaptive Noise Trajectory Scheduler (SANTS), a lightweight scheduler for video-to-action diffusion policies. At each video decision point, SANTS reads the current video-state representation and noise level, then jointly predicts a cumulative stopping hazard and a relative noise-progression ratio. SANTS is post-trained with a path-level reward computed after the frozen action branch generates the final action chunk, so the scheduler is optimized for downstream action quality rather than intermediate video fidelity, while redundant video-state updates are explicitly penalized. Experiments show that SANTS reaches 94.4%94.4\% overall success on RoboTwin 2.0 and 73.1%73.1\% average success across seven real-robot tasks, while reducing latency by 81.7%81.7\% and 79.0%79.0\% relative to full video denoising, respectively. These results indicate that adaptive selection along the video noise trajectory can preserve the control benefits of WAM-style future reasoning while removing much of its redundant inference cost.
May 26, 2026cs.RO

Efficient On-policy Visual-RL via Stochastic Decoupled Policy Gradient

We present the stochastic decoupled policy gradient (SDPG), a lightweight visual reinforcement learning (RL) method that trains diverse visuomotor control policies end-to-end within a few hours on a single NVIDIA RTX 4080 GPU. SDPG estimates policy gradients via random perturbations of trajectory rollouts, requiring orders of magnitude fewer batch-rendered environments and substantially reducing compute and memory overhead. On visual MuJoCo benchmarks, SDPG consistently outperforms baseline methods in training time, memory usage, and rewards. Finally, to support future research, we introduce a suite of realistic visual robotics benchmarks spanning dexterous manipulation, challenging locomotion, and demonstrate effective sim-to-real transfer on physical hardware.
May 25, 2026cs.RO

OASIS: Observation-Action Space Alignment via SE(3) Trajectory Prediction for Robotic Manipulation

Recent vision-language-action (VLA) models and world action models (WAMs) advance robotic manipulation by enriching intermediate representations with auxiliary spatial features or future visual-state prediction. However, these representations largely remain within the observation space and do not share the rigid-body geometry of the action space, forcing the action decoder to implicitly recover this geometry. We propose OASIS, a visuomotor policy that aligns the intermediate representation with the action space via SE(3)SE(3) end-effector trajectory prediction. OASIS couples a 3D-aware feature encoder that fuses vision-language and metric-depth features with an SE(3)SE(3) trajectory predictor that produces a camera-frame end-effector trajectory. Conditioned on the predictor's pose-supervised hidden states, the action decoder generates action chunks consistent with rigid-body motion. Across simulation and real-world experiments, OASIS outperforms VLA and WAM baselines in success rate and out-of-distribution generalization. Our project page is available at https://npuhandsome.github.io/OASIS_web.
May 23, 2026cs.RO

Vision-Guided Outdoor Flight and Obstacle Evasion via Reinforcement Learning

Although quadcopters boast impressive traversal capabilities enabled by their omnidirectional maneuverability, the need for continuous pilot control in complex environments impedes their application in GNSS and telemetry-denied scenarios. To this end, we propose a novel sensorimotor policy that uses stereo-vision depth and visual-inertial odometry (VIO) to autonomously navigate through obstacles in an unknown environment to reach a goal point. The policy is comprised of a pre-trained autoencoder as the perception head followed by a planning and control LSTM network which outputs velocity commands that can be followed by an off-the-shelf commercial drone. We leverage reinforcement and privileged learning paradigms to train the policy in simulation through a two-stage process: 1) initial training with optimal trajectories generated by a global motion planner acting as a supervisory backbone, 2) further fine-tuning in a curriculum environment. To bridge the sim-to-real gap, we employ domain randomization and reward shaping to create a policy that is both robust to noise and domain shift. In outdoor experiments, our approach achieves successful zero-shot transfer to both obstacle environments and a drone platform that were never encountered during training.
May 21, 2026cs.CV

From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model

Vision-Language-Action (VLA) models often suffer from performance degradation under distribution shifts, as they struggle to learn generalized behavior representations across varying environments. While existing approaches attempt to construct behavior representations through action-centric latent variables, they are often limited by short-horizon temporal fragmentation and static execution-alignment, leading to inconsistent behaviors in complex scenarios. To address these limitations, we propose \textbf{BehaviorVLA}, a framework that facilitates robust manipulation through the learning of a temporally coherent behavioral representations. Our approach features two symmetric components: (1) the \textbf{Visuomotor Behavior Encoder (VBE)}, which utilizes a causal Mamba-based architecture to aggregate long-horizon trajectory information into a unified behavior representation; and (2) the \textbf{Phase-conditioned Behavior Decoder (PBD)}, which decodes this representation into precise actions by dynamically aligning task-level priors with real-time execution progress. Experiments on RoboTwin 2.0, LIBERO, and CALVIN demonstrate state-of-the-art success rates of 58%, 98%, and 4.36 (Avg.Len), respectively. Notably, in real-world sim-to-real transfer, BehaviorVLA matches the performance of OpenVLA-OFT using only 50% of the demonstration data, showcasing its superior data efficiency and generalization.
May 21, 2026cs.RO

Action with Visual Primitives

Vision-Language-Action (VLA) models have emerged as a promising paradigm for generalist robotic manipulation. A common design in current architectures maps language instructions and visual observations to actions in a single forward pass. While conceptually simple, this formulation entangles instruction comprehension, spatial scene understanding, and motor control within a single learning objective. As a result, the action expert must implicitly relearn cognitive and perceptual capabilities already present in the pretrained VLM, which can limit both learning efficiency and generalization. We introduce AVP (Action with Visual Primitives), an end-to-end architecture that implements this visual-primitive-centric interface: the VLM infers the next-stage target and emits visual-primitive tokens that condition a flow-matching action expert, with supervision derived from end-effector kinematics. Real-robot experiments on general pick-and-place tasks show that AVP improves the success rate by 37.04% over pi_0.5 and outperforms other recent methods, with consistent gains in data efficiency, spatial-compositional generalization, and object-level transfer.
May 20, 2026cs.RO

Closed-Loop Sim-to-Real Reinforcement Learning for Deformable Microfiber Shape Control

Autonomous contact-based micromanipulation is challenging because surface and interfacial interactions at the microscale are difficult to model accurately, limiting the use of conventional model-based control and sim-to-real learning. We present a closed-loop sim-to-real reinforcement learning (RL) approach for microfiber shape control on a surface. The central idea is to train geometric shape regulation in a simplified frictionless simulator and rely on real-time visual feedback during deployment to iteratively correct the observed effects of unmodeled surface interactions. An RL policy trained entirely in simulation is transferred directly to a physical dual-gripper micromanipulation system operating at 40 Hz, without retraining or domain adaptation. Using silk microfibers as a testbed, the policy achieves a mean point-wise shape error of 270 ±\pm 80 μμm across twenty-four diverse initial configurations. Across nine specimens covering all combinations of three fiber diameters (50, 80, and 120 μμm) and three manipulated lengths (10 mm, 15mm, and 20 mm), the same policy achieves sub-millimeter final shape error without any retraining or retuning. These results show that a policy learned in a simplified simulator can achieve repeatable real-world microfiber shape regulation under surface contact, provided that the task-relevant effects of the sim-to-real mismatch remain observable and correctable within the closed feedback loop.
May 20, 2026cs.RO

DISC: Decoupling Instruction from State-Conditioned Control via Policy Generation

Language-conditioned manipulation policies typically process instructions and observations through shared network parameters. This task-state entanglement provides a pathway for observation leakage -- networks learn scene-to-action shortcuts that bypass language grounding entirely. DISC eliminates this failure structurally. Rather than conditioning a universal policy on language, DISC uses a hypernetwork to generate the entire parameter set of a task-specific visuomotor policy from the instruction alone. The generated policy never directly accesses language; therefore, its task-awareness must come from the language. Consequently, observation leakage has no pathway to emerge. On the other hand, generating coherent high-dimensional policy weights is itself a challenging problem. We address it with a two-stage hypernetwork whose refinement stage embeds the structure of gradient-based optimization as a feed-forward inductive bias, producing globally consistent parameters without actual gradient computation. Trained entirely from scratch on standard data budgets, DISC outperforms all entangled baselines on LIBERO-90 and Meta-World, with advantages that widen on complex, long-horizon tasks -- and surpasses the large-scale pretrained π0π_0 despite using no external pretraining data. On a real-world benchmark where all tasks share identical visual context, DISC substantially outperforms entangled alternatives, directly confirming that language-generated policy parameters, not visual shortcuts, drive behavior. The hypernetwork further learns a semantically structured parameter manifold that enables few-shot adaptation from minimal demonstrations and robust generalization across paraphrased instructions. Our code is available at: {https://github.com/ReNginx/DISC}.
May 20, 2026cs.RO

Jointly Learning Predicates and Actions Enables Zero-Shot Skill Composition

Learning from Demonstration (LfD) enables robots to learn complex behaviors from expert examples, yet existing approaches often fail to generalize to new compositions of known skills without retraining. Modern generative policies model distributions over action trajectories alone, thus are unable to reason about the symbolic outcomes required for robust composition. We propose that skills should jointly model action trajectories and the symbolic outcomes they induce. To address this gap, we introduce Predicate Action Skills (PACTS), a class of closed-loop visuomotor policies that model skills as a joint generative process over action and predicate belief trajectories, producing coherent action-outcome rollouts within a single model. Jointly generating actions and predicates enables PACTS to learn internal representations that improve both action generation and predicate classification. Furthermore, we demonstrate zero-shot composition of learned skills via planning by leveraging online predicate predictions from PACTS as a symbolic interface for sequencing and monitoring execution. Project website: https://planpacts.github.io/
May 19, 2026cs.RO

DEFLECT: Temporal Counterfactual Preference Learning for Delay-Robust Asynchronous VLAs

Vision-Language-Action (VLA) policies increasingly rely on asynchronous inference to hide large-model latency behind ongoing robot motion. While this avoids the stop-and-go behavior of synchronous action-chunk execution, it creates a prediction-execution mismatch: the next chunk is computed from a stale observation at inference start but executed only after the robot and scene have evolved. As a result, actions that fit the prediction-time state can become misaligned with the execution-time state. Existing runtime repair, behavior-cloning, and preference-alignment approaches do not directly teach the policy to resolve this stale-input mismatch. We propose DEFLECT, an offline post-training framework for delay-robust asynchronous VLAs. DEFLECT converts latency-induced mismatch into counterfactual preference supervision: a frozen reference VLA generates a preferred chunk from the future execution-time observation and a rejected chunk from the stale prediction-time observation. The trainable policy scores both chunks under the same deployment-time input, learning to favor execution-time-aligned actions while a supervised fine-tuning anchor preserves the expert action manifold. DEFLECT requires no human preference labels, reward models, online robot rollouts, architectural changes, or additional inference-time computation. Across Kinetix, LIBERO, and three real-robot tasks, DEFLECT improves delay robustness over strong asynchronous VLA baselines, raising high-latency success by up to 6.4 percentage points and achieving a 4.6 percentage-point gain at the longest delay on a real-scale VLA.
May 15, 2026cs.CV

Offline Semantic Guidance for Efficient Vision-Language-Action Policy Distillation

Billion-parameter Vision-Language-Action (VLA) policies have recently shown impressive performance in robotic manipulation, yet their size and inference cost remain major obstacles for real-time closed-loop control. We introduce \textbf{VLA-AD}, a distillation framework that uses a Vision-Language Model as an offline semantic supervisor to transfer large VLA teachers into lightweight student policies. Instead of relying only on low-level action imitation, VLA-AD augments teacher-provided 7-DoF action targets with high-level semantic guidance, including task phase anchors and multi-frame operating-direction descriptions. These auxiliary signals are used only during training: at test time, the student policy runs independently, with neither the VLA teacher nor the VLM required. We evaluate VLA-AD on three LIBERO benchmark suites. Using OpenVLA-7B as the teacher, our method produces a 158M-parameter student, yielding a 44×44\times reduction in model size while matching the teacher with only a 0.27%0.27\% average relative gap. The resulting policy runs at 12.5 Hz on an RTX 4090, achieving a 3.28×3.28\times inference speedup over OpenVLA-7B. We further show that the same semantic distillation pipeline generalizes to a different π0.5π_{0.5}-4B teacher, where the student outperforms the teacher on two suites and remains within 0.53%0.53\% on \texttt{libero_goal}. Additional analysis indicates that phase-level supervision and multi-frame directional cues make the student less sensitive to noisy teacher actions, such as erroneous high-frequency gripper changes. Overall, VLA-AD demonstrates that offline semantic guidance from VLMs can substantially improve the efficiency, robustness, and deployability of VLA policy distillation.
May 15, 2026cs.RO

FocalPolicy: Frequency-Optimized Chunking and Locally Anchored Flow Matching for Coherent Visuomotor Policy

Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing approaches typically focus on optimizing intra-chunk action distributions, often neglecting the inter-chunk coherence. Consequently, inter-chunk discontinuities significantly impede the learning of coherent long-horizon actions. To overcome this limitation and achieve a synergetic balance between precision and foresight, we propose FocalPolicy, a foresight-aware visuomotor policy that combines Frequency-Optimized Chunking with Locally Anchored flow matching. We introduce a foresight composite objective that supervises time-domain alignment within the proximal actions while regularizing frequency-domain structure over multiple future action chunks to improve cross-chunk coherence. To efficiently learn complex action distributions, we design locally anchored sampling to enhance target signal propagation efficiency during consistency flow matching training. Extensive experiments demonstrate that FocalPolicy outperforms existing approaches and confirm the generalizability of our modules to other baselines. Project website: https://focalpolicy.github.io/
May 15, 2026cs.RO

GAP: Geometric Anchor Pre-training for Data-Efficient Visuomotor Learning of Manipulation Tasks

Learning visuomotor policies from scarce expert demonstrations remains a core challenge in robotic manipulation. A primary hurdle lies in distilling high-dimensional RGB representations into control-relevant geometry without overfitting. While using frozen pre-trained Vision Foundation Models (VFMs) improves data efficiency, it also shifts most task adaptation onto a small spatial pooling module, which can latch onto task-irrelevant shortcuts and lose geometric grounding when finetuned with few data samples. More broadly, pre-trained visual representations used for policy learning have been observed to struggle under even minor scene perturbations, highlighting the need for robustness-oriented inductive biases. We propose Geometric Anchor Pre-training (GAP), a simple, action-free warm-up stage that regularizes the spatial adapter before downstream imitation learning. GAP pre-trains the pooling layer on a lightweight simulated proxy task where object masks are available at no cost, encouraging the adapter to produce keypoints that lie on the object, cover its spatial extent, and remain sharp and repeatable over time. This yields stable geometric anchors that provide a reliable coordinate interface for few-shot policy learning, while keeping the VFM frozen. We evaluate GAP on RoboMimic and ManiSkill under severe data scarcity (15-50 demonstrations) and domain shift. A simple adapter regularized with GAP consistently outperforms stronger attention-based poolers and end-to-end fine-tuning, achieving 62% success on RoboMimic Can with 15 demonstrations (+16% over AFA), 63% on the long-horizon high-precision Tool Hang task with 50 demonstrations, and 61% on ManiSkill StackCube with 30 demonstrations (+11% over full fine-tuning). The proxy stage is lightweight and fully decoupled from downstream tasks, making it practical to reuse across environments and manipulation skills.
May 15, 2026cs.RO

FLASH: Efficient Visuomotor Policy via Sparse Sampling

Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We present Fast Legendre-polynomial Action policy via Sparse History-anchored flow (FLASH Policy), which replaces discrete action-chunk generation with continuous Legendre polynomial trajectory representation. Specifically, by fitting expert demonstrations under sparse temporal sampling, FLASH enables a single inference to cover a significantly extended action horizon. To further accelerate generation, FLASH initiates the flow matching process from history polynomial coefficients rather than uninformative Gaussian noise, shortening the transport distance and enabling accurate single-step inference. Moreover, analytic polynomial differentiation directly provides desired velocity feed-forward signals to the torque controller without numerical approximation. Extensive experiments on five simulated and two real-world manipulation tasks demonstrate that FLASH achieves state-of-the-art success rates (≥92%\ge 92\% across all tasks), a per-episode inference time of 31.40 ms31.40\,ms (up to 175×175\times faster than diffusion policies and 18×18\times faster than prior flow matching policies), up to 4×4\times faster training convergence than ACT, and 5×5\times to 7×7\times reduction in controller tracking error compared to discrete-action baselines.
May 14, 2026cs.RO

Diffusion Policy for Coordinated Control of a Nonholonomic Mobile Base and Dual Arms in Door Opening and Passing

Opening heavy, self closing doors, especially those that require pulling remains a long standing challenge in robotics. Humans naturally employ both arms in a dexterous manner, rotating the handle, widening the gap, holding the door, switching arms when needed, and moving through while maintaining clearance. To replicate such behaviors, a robot must perform a long sequence of motions spanning multiple stages and interactions with different parts of the door. Traditional approaches rely on state machines that transition between manually defined stages (e.g., pulling after the knob is rotated, passing after the gap is sufficiently wide). While intuitive, these methods lack robustness, as hand crafted trajectories fail to generalize to the diversity of real world conditions without extensive engineering effort. Recent advances in imitation learning offer a scalable alternative, yet no existing visual action model has demonstrated simultaneous coordination of a nonholonomic base and dual arms for the complete door opening and passing task. In this paper, we tackle this complex, highly constrained problem using a diffusion based visuomotor control policy. Our results demonstrate that a single end to end policy can be learned to execute long horizon tasks requiring tight coordination between manipulation and locomotion. The resulting policy not only achieves a high success rate in opening and traversing damped pull doors but also demonstrates strong robustness to external disturbances capabilities that are difficult to realize with traditional methods.
May 13, 2026cs.LG

WarmPrior: Straightening Flow-Matching Policies with Temporal Priors

Generative policies based on diffusion and flow matching have become a dominant paradigm for visuomotor robotic control. We show that replacing the standard Gaussian source distribution with WarmPrior, a simple temporally grounded prior constructed from readily available recent action history, consistently improves success rates on robotic manipulation tasks. We trace this gain to markedly straighter probability paths, echoing the effect of optimal-transport couplings in Rectified Flow. Beyond standard behavior cloning, WarmPrior also reshapes the exploration distribution in prior-space reinforcement learning, improving both sample efficiency and final performance. Collectively, these results identify the source distribution as an important and underexplored design axis in generative robot control.
May 13, 2026cs.RO

FrameSkip: Learning from Fewer but More Informative Frames in VLA Training

Vision-Language-Action (VLA) policies are commonly trained from dense robot demonstration trajectories, often collected through teleoperation, by sampling every recorded frame as if it provided equally useful supervision. We argue that this convention creates a temporal supervision imbalance: long low-change segments dominate the training stream, while manipulation-critical transitions such as alignment, contact, grasping, and release appear only sparsely. We introduce FrameSkip, a data-layer frame selection framework that scores trajectory frames using action variation, visual-action coherence, task-progress priors, and gripper-transition preservation, then remaps training samples toward high-importance frames under a target retention ratio. Because FrameSkip operates only in the dataloader, it leaves the VLA architecture, action head, training objective, and inference procedure unchanged. Across RoboCasa-GR1, SimplerEnv, and LIBERO, FrameSkip improves the success-retention trade-off over full-frame training and simpler frame selection variants, achieving a macro-average success rate of 76.15% across the three benchmarks compared with 66.50% for full-frame training while using a compressed trajectory view that retains 20% of unique frames in the main setting.
May 13, 2026cs.RO

CUBic: Coordinated Unified Bimanual Perception and Control Framework

Recent advances in visuomotor policy learning have enabled robots to perform control directly from visual inputs. Yet, extending such end-to-end learning from single-arm to bimanual manipulation remains challenging due to the need for both independent perception and coordinated interaction between arms. Existing methods typically favor one side -- either decoupling the two arms to avoid interference or enforcing strong cross-arm coupling for coordination -- thus lacking a unified treatment. We propose CUBic, a Coordinated and Unified framework for Bimanual perception and control that reformulates bimanual coordination as a unified perceptual modeling problem. CUBic learns a shared tokenized representation bridging perception and control, where independence and coordination emerge intrinsically from structure rather than from hand-crafted coupling. Our approach integrates three components: unidirectional perception aggregation, bidirectional perception coordination through two codebooks with shared mapping, and a unified perception-to-control diffusion policy. Extensive experiments on the RoboTwin benchmark show that CUBic consistently surpasses standard baselines, achieving marked improvements in coordination accuracy and task success rates over state-of-the-art visuomotor baselines.
May 13, 2026cs.RO

SID: Sliding into Distribution for Robust Few-Demonstration Manipulation

Generalizing robotic manipulation across object poses, viewpoints, and dynamic disturbances is difficult, especially with only a few demonstrations. End-to-end visuomotor policies are expressive but data-hungry, while planning and optimization satisfy explicit constraints but do not directly capture the interaction strategies demonstrated by humans. We propose Sliding into Distribution (SID), a structured framework that learns an object-centric motion field from canonicalized demonstrations to iteratively slide the system toward the demonstrated manifold and into the reliable operating region of a lightweight egocentric execution policy, mitigating out-of-distribution (OOD) execution. The motion field provides large corrective motions when far from the demonstration manifold and naturally vanishes near convergence, enabling robust reaching under substantial pose and viewpoint shifts. Within the reached regime, an egocentric policy trained with conditioned flow matching performs task-specific manipulation, supported by kinematically consistent point-cloud reprojection augmentation that preserves action-observation consistency. Across six real-world tasks, SID achieves approximately 90% success under OOD initializations with only two demonstrations, with under a 10% drop under distractors and external disturbances. Overall, SID provides a new paradigm for few-shot manipulation: explicitly managing distribution shift via online distribution recovery.
May 12, 2026cs.RO

X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interaction

Effectively handling the interplay between spatial perception and action generation remains a critical bottleneck in robotic manipulation. Existing methods typically treat spatial perception and action execution as decoupled or strictly unidirectional processes, fundamentally restricting a robot's ability to master complex manipulation tasks. To address this, we propose X-Imitator, a versatile dual-path framework that models spatial perception and action execution as a tightly coupled bidirectional loop. By reciprocally conditioning current pose predictions on past actions and vice versa, this framework enables continuous mutual refinement between spatial reasoning and action generation. This joint modeling exactly mimics human internal forward models. Designed as a modular architecture, the system can be seamlessly integrated into various visuomotor policies. Extensive experiments across 24 simulated and 3 real-world tasks demonstrate that our framework significantly outperforms both vanilla policies and prior methods utilizing explicit pose guidance. The code will be open sourced.
May 12, 2026cs.RO

Premover: Fast Vision-Language-Action Control via Early Execution During Instruction Delivery

Vision-Language-Action (VLA) policies are typically evaluated under the assumption that the robot starts acting only after the user has finished typing or speaking. In real interactions, however, entering an instruction can take several seconds, leaving the policy idle for a substantial fraction of the interaction. Partial instructions may already contain sufficient information to begin acting before the full instruction arrives. We introduce Premover, a parameter-lightweight module that reduces interaction latency by overlapping instruction delivery with robot execution while keeping the VLA backbone frozen. Premover uses a learned vision-language focus map to identify where the current partial instruction refers in the visual scene, and an action readiness gate to determine when execution can begin. On the SO-101 robot with speech and online transcription, Premover reduces mean wall-clock time by 17.9%, from 60.5s to 49.7s, while maintaining task success rates. In simulation on LIBERO with pi0.5 at the speaking rate, Premover reduces mean wall-clock time by 8.3% while maintaining comparable success to waiting for the complete instruction before execution.
May 12, 2026cs.AI

Beyond World-Frame Action Heads: Motion-Centric Action Frames for Vision-Language-Action Models

Vision-Language-Action (VLA) models have advanced rapidly with stronger backbones, broader pre-training, and larger demonstration datasets, yet their action heads remain largely homogeneous: most directly predict action commands in a fixed world coordinate frame. We propose \textbf{MCF-Proto}, a lightweight action head that equips VLA policies with a Motion-Centric Action Frame (MCF) and a prototype-based action parameterization. At each step, the policy predicts a rotation Rt∈SO(3)R_t \in SO(3), composes actions in the transformed local frame from a set of prototypes, and maps them back to the world frame for end-to-end training, using only standard demonstrations without auxiliary supervision. This simple design induces stable emergent structure. Without explicit directional labels, the learned local frames develop a stable geometric structure whose axes are strongly compatible with demonstrated end-effector motion. Meanwhile, actions in the learned representation become substantially more compact, with variation captured by fewer dominant directions and more regularly organized by shared prototypes. These structural properties translate into improved robustness, especially under geometric perturbations. Our results suggest that adding lightweight geometric and compositional structure to the action head can materially improve how VLA policies organize and generalize robotic manipulation behavior. An anonymized code repository is provided in the supplementary material.
May 12, 2026cs.RO

NavOL: Navigation Policy with Online Imitation Learning

Learning robust navigation policies remains a core challenge in robotics. Offline imitation learning suffers from distribution shift and compounding errors at rollout, while reinforcement learning requires reward engineering and learns inefficiently. In this paper, we propose NavOL, an online imitation learning paradigm that interacts with a simulator and updates itself using expert demonstrations gathered online. Built upon a pretrained navigation diffusion policy that maps local observations to future waypoints, NavOL trains in a rollout update loop: during rollout, the policy acts in the simulator and queries a global planner which has privileged access to the global environment for the optimal path segment as ground truth trajectory labels; during update, the policy is trained on the online collected observation trajectory pairs. This online imitation loop removes the need for reward design, improves learning efficiency, and mitigates distribution shift by training on the policy own explored rollouts. Built on IsaacLab with fast, high-fidelity parallel rendering and domain randomization of camera pose and start-goal pairs, our system scales across 50 scenes on 8 RTX 4090 GPUs, collecting over 2,000 new trajectories per hour, each averaging more than 400 steps. We also introduce an indoor visual navigation benchmark with predefined start and goal positions for zero-shot generalization. Extensive evaluations on simulation benchmarks, including the NavDP benchmark and our proposed benchmark, as well as carefully designed real-world experiments, demonstrate the effectiveness of NavOL, showing consistent performance gains in online imitation learning.
May 11, 2026cs.RO

StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs. However, monocular observations lack depth information, which is critical for precise manipulation in cluttered or geometrically complex scenes. Explicit depth maps and point clouds are often noisy and fragile in real-world manipulation. We introduce StereoPolicy, a visuomotor policy learning framework that directly leverages synchronized stereo image pairs to improve geometric reasoning without constructing explicit 3D representations. StereoPolicy processes each image with pretrained 2D vision encoders and fuses left-right features through a cross-attention-based Stereo Transformer, capturing spatial correspondence and disparity cues implicitly. The framework integrates with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks and seven real-robot tabletop and bimanual mobile manipulation tasks. Our results show that stereo vision bridges 2D pretrained representations and 3D geometric understanding for robotic manipulation.