Web Agent Benchmarks

Latest papers 33

Oct 2, 2026cs.LG

WebFovea: When the Model Is Right but the Click Is Wrong -- Reliable Round Trips for Vision-Based Web Agents on Live Websites

We present WebFovea, a vision-based web agent that placed 2nd in the WebRetriever Challenge 2026 with a final score of 57.0 out of 100. The challenge evaluates agents end to end on Protocol III of the WebRetriever benchmark (arXiv:2607.06118): starting from an entry URL on a live website, the agent must operate the site's own interface and return a verifiable answer. A capable multimodal large language model (LLM) is necessary for this, but not sufficient. The model's decisions reach the browser through the harness, the code between the model and the page. At every step, four things must go right: the model's reply must be parsed into the intended action, the action must take effect on the page, the result must be reported back accurately, and the model must be shown the information it needs. On real websites, many of the failures we observed occurred at one of these four stages rather than in the model's reasoning. A coordinate-space mismatch placed every click at 3/4 of its intended coordinates; actions on native dropdowns, inside iframes, and in text boxes failed silently; and self-generated chat-template tokens contaminated 4.9% of task episodes. WebFovea hardens each stage and surrounds the loop with guardrails that keep the agent within the rules and its budget. The four-stage view does not depend on the model, although some individual fixes do. Because we used the same model in all four submissions, the rise of our official hidden-set score from 31.0 to 57.0 reflects changes to the harness, up to run-to-run variance on live sites. We describe the design, the evidence for each component (including negative results), a failure analysis, the limitations, and a roadmap that includes routing different steps to different models. Code is available at https://github.com/jianganghan/WebFovea.
Oct 1, 2026cs.CL

Auditing Web Agent Evaluation on WebArena-Lite: Human Review of Outcomes and Trajectories

Web agents are an important application of large language models, yet their evaluation often depends on rule based or language model evaluators that inspect only the final outcome. Human verification of task completion and detailed analysis of failed trajectories remain limited. We audit all 165 WebArena Lite tasks under six evaluation conditions built from GPT 5.5 and an untrained Qwen3.5 9B model. The audit retains the original score, corrects false negatives from the automatic evaluator, identifies the first consequential error, and examines progress across the trajectory. We also study a Memory and Analysis Support Mechanism (MASM), which maintains explicit execution state, and Guide Text, which provides task relevant procedural guidance. Across four GPT 5.5 settings, human review recovers 5.45 to 8.49 percentage points of success missed by the evaluator. With a 25 step budget, Guide Text raises corrected success with MASM from 34.55% to 38.18%. On the untrained Qwen3.5 9B model, MASM raises the evaluator score from 13.90% to 18.80%. Review of 102 failed GPT 5.5 trajectories reveals frequent scrolling loops, unfinished exploration, premature answers, invalid actions, and incomplete form workflows. Step level evidence further shows that substantial early progress can coexist with a final failure. These results show why final scores alone provide an incomplete account of web agent behavior and motivate human grounded, trajectory aware verification.
Sep 28, 2026cs.AI

WebPageBench: Event-Level Verification and Controlled UI-Variant Generation for Web Agents

We present WebPageBench, an open framework for evaluating web agents in which every task is verified from the interface's own event log. Six instrumented mock sites with brand identifiers removed (a marketplace, a bookstore, a grocery service, rail ticketing, hotel search and a document cabinet) emit typed events with parameters as a user or an agent acts. A task declares the events it requires, and success is decided by matching them, with no judge model and no scraping of rendered pages. The same instrumentation supports controlled UI variation: one configuration switch re-renders a task through a different implementation of a single control while the prompt and the success conditions stay completely identical, so sensitivity to interface form can be measured under a fixed task specification. The WebPageBench release consists of three components: 152 tasks, divided into 65 canonical scenarios and 87 control variants across light/dark UI-modes; a common runner evaluated with six browser/DOM harness configurations and five screenshot-only GUI-agent families; and a public leaderboard of 24 model-harness pairs. On the public 152-task leaderboard the gap between what agents declare finished and what the log confirms reaches 41 points (one configuration declares every task finished and satisfies the conditions on 59%).
Sep 23, 2026cs.CL

Guides That Cause Actions: An Offline Study of Guide-Action Mutual Reinforcement in Multimodal Web Agents

Web agents are usually evaluated in live environments, where environment state and judge models drift between runs, so the same checkpoint rarely reproduces the same score, making controlled studies of training phenomena impractical. We present WebMRE, an offline benchmark of 541 tasks and 5,293 steps derived from successful WebArena trajectories, with fully audited test labels and a deterministic protocol that scores a checkpoint identically on every run without any environment. Each step pairs a human oriented guide sentence with a grounded action, enabling the first study of the mutual reinforcement effect between them in web agents. Averaged over three seeds the effect holds for both models in both decoding orders and grows with scale: jointly decoding a guide lifts element selection over an action only reference by 0.9 and 0.2 points for Qwen3.5-4B and by 1.7 and 2.2 points for Qwen3.5-9B. A mediation analysis shows that the guide is a causal channel rather than commentary: forcing the gold guide as a decoding prefix lifts action accuracy from .422 to .684, another step's guide collapses it to .055, and a paraphrase that renames the target still recovers half of the gain, so the channel carries instruction meaning and not only the label string. The same channel yields an offline reward that only a replayable protocol makes computable, though optimizing it from a strong checkpoint brings no gain yet. Our fine tuned models outperform GPT-5.5, Claude Opus 4.8, and Gemini 3.5 Flash, run zero shot, on every offline metric.
Sep 15, 2026cs.CL

RiskChainBench: A Benchmark for Obfuscated Platform Message Restoration and Evidence-Grounded Web Investigation

Platform abuse campaigns conceal redirection instructions with emojis, homophones, character decomposition, and redundant symbols, then route users through disguised links to services associated with pornography, fraud, gambling, or illicit transactions. Existing benchmarks evaluate obfuscated text and risky webpages separately, obscuring how target recovery affects downstream evidence acquisition. We introduce RiskChainBench, pairing 3,600 synthetic token-text restoration inputs from 600 source sessions with 600 corresponding human-labeled local web environments. A model first restores the message, operational intent, and destination; the same underlying model then acts as a VLM-driven web agent that investigates the correctly associated website and produces a frozen, evidence-cited risk report without message-side semantics or domain-reputation cues. We score restoration and correct-routing web investigation separately and compose them offline by applying the frozen primary-entry prediction as a gate to the same Task 2 result. Human labels determine task correctness, while a fixed multimodal evidence judge assesses faithfulness, sufficiency, completeness, and consistency. Across ten models, Entry Top-1 ranges from 35.2% to 95.2% and web decision accuracy from 26.3% to 62.8%; the leading systems differ across entry recovery, full reconstruction, website decisions, and fine-grained typing. Execution failures account for 31.9% of web runs, whereas post-decision type errors account for only 0.9%, identifying stable exploration and risk judgment as the principal bottlenecks. We release the benchmark, protocol, and resettable local sandbox.
Aug 9, 2026cs.AI

CAP: A Scalable Benchmark for Evaluating Cross-Site Browser Agents with Complex Actions and Perception

Large language models are increasingly deployed as autonomous agents that interact with the web through browsers. While recent progress has been driven by benchmarks that evaluate end-to-end task success, these evaluations largely overlook two fundamental sources of difficulty in real web browsing: complex actions over rich user interfaces and visual perception of dynamically rendered content, especially in workflows that span multiple websites. We introduce CAP, a scalable benchmark for evaluating browser agents on cross-site, human-like web tasks that require non-trivial UI interactions and visual understanding. Specifically, we adopt a decomposition-and-recomposition pipeline that first abstracts each website into a structured site card capturing user-facing functions, complex execution operations, and perceptual requirements, and then recomposes these components into realistic cross-site workflows. Each task is therefore grounded in multiple specific operations on each website, enabling fine-grained diagnosis. Built on this framework, we construct 420 tasks across 108 real-world websites and 24 domains under careful quality control. Experiments on state-of-the-art browser agents using our verifiable agent-as-a-judge evaluation framework show low success rates and reveal that perception-heavy interactions remain a major bottleneck, exposing substantial gaps between current agents and real-world web browsing demands.
Aug 6, 2026cs.CL

Routing Is Least Learnable Where It Is Most Valuable: Bounds on Representation Routing for Web Agents

Web agents observe a browser through text, pixels, or both, and the choice is usually fixed once for all tasks. We measure six observation modes across eight site-model combinations (cells) on VisualWebArena and WebArena and ask what choosing per task would buy. The modes are complementary: each solves tasks the others miss, they fail in structurally different ways, and the best choice reverses between task sets. The obvious prize, an oracle that picks a winning mode for every task, looks large but is inflated by run-to-run noise: rerunning the same mode on the same tasks changes 12-14% of outcomes, so a second run of a mode already in hand gains about as much as adding a new one. What survives is a cost bound: sending only the tasks no mode solves to the cheapest mode cuts cost by 9.5-30.6% in 8 of 8 cells at unchanged success. We then test five routing policies (picking the mode, deciding when to spend on the strong mode, a zero-cost rule read off the task text, a confidence cascade, and pooled cost tiers), and none robustly beats simply fixing one well-chosen mode; the one exception is a fragile result in our sparsest cell. The central obstruction is that routing supervision is produced at the agent's success rate: the weaker the agent, the fewer labels a router gets, exactly where routing would be most valuable. This limit belongs to today's agents rather than to routing itself. Label supply and routing opportunity rise together (correlation 0.95 across cells), so a stronger agent can overturn the result, and we report the rerun noise bands and the full measurement protocol.
Jul 12, 2026cs.AI

The Compliance Trap: Diagnosing How AI Agents Consume Conflicting Memory

Memory is becoming a core component of long-horizon AI agents, allowing agents to reuse past experience when operating web browsers, software tools, and other interactive environments. Existing work mostly treats memory as a supply problem, asking what experience to write, how to store it, and which entry to retrieve for the next task. Yet we still lack a clear account of how models consume retrieved memory across a multi-step action trajectory. This consumption process matters because it determines not only what memories should be retrieved, but also what models and control policies are needed to use them safely. To diagnose this process, we propose Entry--Propagation--Recovery (E-P-R), a trajectory-level framework that asks where memory first changes an action, whether that change carries forward, and whether the agent can recover after leaving a correct path. We instantiate E-P-R on WebArena and on MemTrapBench, a controlled benchmark we build to isolate these phases. We find that the main failure often begins at entry: agents adopt conflicting memory at the first exposed decision point even when it is task-wrong. Repeated exposure then amplifies this early error, while recovery after divergence is weak. Together, these effects create a compliance trap: across models, conflicting memory induces similar compliance rates, but once agents comply, their success rates collapse to a low floor. Stronger agents therefore suffer larger absolute damage because each compliance event erases more baseline capability. These results suggest that memory-augmented agents should be evaluated not only by retrieval quality or final success rate, but by how they consume memory throughout the trajectory.
Jul 11, 2026cs.AI

MAG: A Web-Agent Benchmark and Harness for Multimodal Action and Guide Generation

Digital Adoption Platforms (DAPs) are embedded overlays widely used on web systems to guide users through operations inside a page, helping them get started with unfamiliar interfaces quickly. Completing a real task, however, rarely means clicking a few buttons on a single page: it takes a sequence of actions that unfolds across changing page states. Prior studies have also treated automated web agent actions and guide text generation as two separate problems, and most of them feed models textual page representations such as the DOM or accessibility trees rather than the rendered screens that humans actually operate on. In this work we introduce MAG, the first benchmark that unifies task execution and guide writing into a single Multimodal Action and Guide task, with two grounding schemes over screenshots: Set-of-Mark element selection and raw pixel coordinates. We further build a complete harness for this compound task, covering annotation with LLM assistance and human verification, training, evaluation in live environments, and joint metrics for actions and guides. With this harness we evaluate frontier API models and open multimodal models, and report detailed analyses. Finally, we design a GRPO training method augmented with expert trajectories, which nearly doubles the success rate of a supervised 9B agent (from 6.9% to 13.2%) and improves guide quality at the same time. Even the strongest model completes fewer than 40% of the tasks, leaving ample room for future research.
Jul 7, 2026cs.CV

WebRetriever: A Large-Scale Comprehensive Benchmark for Efficient Web Agent Evaluation

As web agents increasingly demonstrate capabilities in automated task execution, the development of robust evaluation frameworks for assessing their navigation and task completion performance has emerged as a critical research priority. However, existing benchmarks exhibit fundamental limitations. First, they suffer from insufficient scale and limited domain diversity, constraining comprehensive evaluation of cross-domain generalization. Second, prevailing LLM-as-Judge evaluation methodologies inadequately capture fine-grained interaction semantics, particularly regarding precise query formulation and filtering operations. Third, current benchmarks predominantly emphasize navigation success metrics while neglecting critical requirements for real-world deployment scenarios. To address these limitations, we introduce WebRetriever, a large-scale benchmark encompassing 800 websites and 1,550 tasks across diverse domains, including consumer, professional, and enterprise sectors, with comprehensive coverage of user intent patterns. We propose NavEval (Navigation Evaluation), a novel LLM-as-Judge framework that leverages rich interaction context beyond visual screenshots, achieving state-of-the-art alignment with human judgment across multiple evaluation datasets. Furthermore, we establish three complementary evaluation protocols that collectively provide holistic assessment of web agent capabilities: navigation proficiency, knowledge-assisted interaction, and end-to-end task completion with information extraction. Extensive experimental analysis reveals substantial performance disparities across evaluation protocols, demonstrating that navigation success alone is an insufficient predictor of real-world application effectiveness. WebRetriever delivers fine-grained diagnostic insights into agent capabilities and establishes a rigorous foundation for advancing web agent research and development.
Jun 25, 2026cs.CL

Ko-WideSearch: A Korean Breadth-Search Benchmark for Exhaustive Set Enumeration by Web Agents

Web-agent benchmarks overwhelmingly measure depth -- pinning one obscure answer behind a chain of constraints -- while breadth, exhaustively enumerating a closed set and filling each item's attributes, is barely evaluated, especially outside English. Breadth is also hard to build: certifying that a gold set is complete and every cell correct is far costlier than checking a single answer. I introduce \textsc{Ko-WideSearch}, a Korean breadth-search benchmark built by an automated synthesize-and-verify pipeline. Each task names a set-parent entity -- a TV season, a dynasty, a league, an administrative region, an election -- and asks for its full membership plus a per-item attribute table, graded by Item-, Column-, and Row-F1. It spans 228 tables over 190 entities and sixteen categories across three difficulty tiers, set by two structural knobs I dial independently -- table width and a 2-D composite key -- so cross-product membership climbs from 0% to 100% across the tiers. A single normalization-aware comparator is shared between gold construction and grading, so stable date and count columns are not over-dropped on formatting alone. Across twenty web agents, the failure is consistent: agents recover the set but not the rows (e.g.\ Item-F1 92.8 against Row-F1 53.7), accuracy falls steadily as the knobs harden, and neither more search nor more spend closes the gap. Broken down by cell, the hard part is finding the right value, not formatting it: open-ended free-text cells fail most, while cells with a standard answer such as a date or a name usually come out right.
Jun 16, 2026cs.AI

When Web Agents Finish but Still Fail: Reproducible Triggers and Trace Diagnostics for Parallel Web Exploration

Long-horizon web agents often fail in ways hidden by final-answer evaluation: they may visit useful pages, produce a well-formed answer, and terminate confidently while still missing fields, over-including unsupported items, or relying on stale evidence. We study these failures with Parallel WebBench, a parallel web-exploration benchmark containing 1,679 verified records: 350 manually curated parallel tasks and 1,329 reconstructed records with verified URL-based trajectories. We train WebExplorer-style agents with GRPO under human-only, balanced human-synthetic, and synthetic-heavy data mixtures. At 16k context and 16 interaction rounds, the best GRPO model improves completion over WebExplorer-8B from 50.7% to 96.0% and GPT-4.1-mini-judged element-wise F1 from 0.2489 to 0.4529, but binary accuracy remains far below completion. Trace-level analysis identifies three persistent failure modes: context-bound search loops, premature termination on partial answers, and synthesis collapse after relevant evidence has already been retrieved. These results show that synthetic-data GRPO reduces abstention and improves partial correctness, but leaves a completion-correctness gap that requires evidence-grounded coverage and synthesis diagnostics.
Jun 16, 2026cs.AI

LongWebBench: Evaluating Structural and Functional Webpage Generation in Long-Horizon Settings

Recent vision-language models (VLMs) have shown promising progress in generating webpages from visual inputs, yet existing evaluations mainly focus on short, single-screen, and largely static webpages. We introduce LongWebBench, a benchmark for evaluating long-horizon webpage generation from both structural and functional perspectives. LongWebBench contains 490 real-world long webpages for structural fidelity evaluation and 507 goal-oriented interaction tasks over 129 webpages for functional evaluation. It employs two complementary protocols: a multi-dimensional VLM-based metric for assessing long-range structural coherence, and a DOM-augmented agent-based pipeline for end-to-end functional verification. We further examine the automatic evaluation protocols through human agreement analysis. Experiments with state-of-the-art open-source and proprietary VLMs under single-image and multi-image settings reveal that structural fidelity degrades as webpage length increases, while visually plausible generations often fail to support executable multi-step interactions. These results highlight the need to evaluate long webpage generation beyond visual similarity, with executable interaction as a core criterion. Our code and data are available at https://github.com/zheny2751-dotcom/LongWebBench.
Jun 15, 2026cs.LG

MyPCBench: A Benchmark for Personally Intelligent Computer-Use Agents

Current benchmarks for computer-use agents evaluate models in impersonal environments. This leaves a gap between evaluation and deployment where personal assistants are expected to work across a user's whole digital life, including their context, historical data, and logged-in accounts. This gap is widest on web tasks, where live web evaluations cannot exercise sites that require logging in or personal information, the kind of site a real personal assistant has to drive. We introduce MyPCBench, which tests computer-use agents as personal assistants on a Linux desktop populated with 17 simulated real-world web applications and a full desktop stack, all seeded for one canonical persona, Michael Scott from The Office. We define 184 tasks in this environment, each inspired by a real request drawn from the OpenClaw community, and benchmark six closed and open-weight models with a uniform computer+bash tool surface. We find that the best model, Claude Opus 4.6, fully solves 55.4% of the tasks, the only model above 50%. Model failures cluster on tasks that span many applications and on long trajectories, where personalization stresses an assistant the most. We release the environment, task set, and agent harness at https://mypcbench.com.
Jun 15, 2026cs.CL

FraudSMSWalker: Benchmarking Agentic Large Language Models for SMS-to-Webpage Fraud Detection

SMS fraud is increasingly cross-channel: a message directs the user to a webpage, and the final risk depends on how the SMS claim aligns with the page content and requested user action. However, existing evaluations either focus on message-only smishing classification or expose URL and domain cues that allow models to rely on reputation shortcuts. To address this gap, we introduce \textbf{FraudSMSWalker}, a controlled benchmark for URL-masked SMS-to-webpage fraud judgment. FraudSMSWalker contains 699 bilingual chains, including 332 fraudulent and 367 benign cases, across ten service scenarios. The model-visible input consists of the SMS context and sanitized webpage evidence, while raw URLs, hosts, domains, IPs, redirects, and reputation metadata are withheld. The benchmark further includes hard benign cases whose pages contain login, payment, verification, or account-management elements that are plausible under the service context but also appear in scam flows. We evaluate nine web agents under masked browser-agent protocols and conduct URL-visibility ablations. The results show that current agents can detect suspicious cues, but struggle to preserve benign recall and often produce positive predictions that are weakly supported by the observed evidence. These findings position FraudSMSWalker as a benchmark for measuring whether web agents can make fraud judgments that remain both accurate and evidence-grounded when direct reputation shortcuts are suppressed. The associated code and dataset are accessible at the anonymous link.
Jun 12, 2026cs.CL

Are Online Skill and Memory Modules Always Worth Their Tokens? A Budget-Constrained Study of Web Agents

Online web agents often augment a base actor with memory, workflow, or skill modules. These modules can improve performance, but they also consume test-time tokens, a cost rarely reported alongside the actor's inference cost. We study online augmentation, where this overhead is paid on every task, and re-evaluate its benefits under a fixed total inference budget. We compare AWM, ASI, and ReasoningBank with a token-matched vanilla baseline that uses the same budget for additional actor steps. Across four WebArena domains and three models, Gemini 3 Flash, GPT-5.4-mini, and Qwen 3.6-27B, the vanilla baseline matches or surpasses all three augmentation methods in aggregate success rate while often using fewer total tokens. We observe a similar trend on WorkArena-L1 with Qwen 3.6-27B, indicating that the effect extends to enterprise knowledge-work tasks. Our results suggest that skills and workflow memory can be useful in specific domains, but their apparent gains often vanish against a budget-matched actor. We further show that run-to-run variance materially affects outcomes and should be reported as a core evaluation criterion for online web agents.
Jun 12, 2026cs.LG

Running the Gauntlet: Hard Agentic Tasks

As agentic systems continue to evolve and are widely deployed in real-world scenarios, there is a growing demand to faithfully evaluate their capabilities. However, current benchmarks are typically built on popular applications with relatively simple tasks and focus on a narrow set of capabilities while overlooking broader dimensions, resulting in saturated performance on modern agents and failing to probe their limitations. To this end, we introduce GauntletBench, a web-based benchmark for evaluating agent generalisation in challenging scenarios, focusing on three underexplored capabilities (temporal perception, graphical understanding, and 3D reasoning), across five less-covered professional applications (Video Editor, Workflow Builder, 3D Modeller, Flight Analyser, and Circuit Designer), each with 27 vision-intensive tasks (135 in total). Our benchmark provides a modular pipeline that comprises an environment compatible with both open- and closed-source agent frameworks, a controlled web-based application, a well-structured task suite, and an automated evaluation engine with diverse metrics. Contrary to widespread expectations, our empirical results reveal that frontier agentic systems remain far from achieving human-level performance. Even the state-of-the-art agent achieves only a 28.2% success rate on our GauntletBench, highlighting the limitations in these overlooked capabilities and generalisation. By comparison, non-expert human annotators achieve over 80% success on our challenging yet feasible tasks, revealing the substantial gap between current agent capabilities and those required for complex real-world scenarios.
Jun 3, 2026cs.AI

SentinelBench: A Benchmark for Long-Running Monitoring Agents

AI agents are increasingly asked to carry out work that spans minutes, hours, or longer. Yet the default model of agent behavior is continuous action: issuing tool calls, refreshing pages, searching for alternatives, or otherwise trying to force progress. This is the wrong approach for many long-running tasks, which are better served by a strategy of sustained attention. Instead, agents should monitor an environment, notice when an external event makes progress possible, then respond promptly without wasting resources while waiting. To measure progress on this class of tasks, we introduce SentinelBench, an open-source benchmark for time-evolving monitoring tasks. SentinelBench contains 100 tasks across 10 synthetic web environments, including email, calendars, finance, professional networking, and entertainment. Each environment exposes a live web interface and replays a scripted sequence of events, requiring agents to navigate and reason about web pages whose state shifts underfoot. SentinelBench measures task completion, reaction time, and resource use, exposing the tradeoff between responsiveness and cost. We report results across three models and two browser-agent harnesses, establishing performance baselines for future comparison and demonstrating how agent design choices can dramatically impact key metrics. Together, these results show that SentinelBench distinguishes meaningful differences in agent behavior.
Jun 1, 2026cs.CL

K-BrowseComp: A Web Browsing Agent Benchmark Grounded in Korean Contexts

Frontier model evaluations are shifting from foundational capabilities (e.g., instruction following and reasoning) toward compositional, agentic ones, but Korean agentic benchmarks remain scarce. We introduce K-BrowseComp, a web-browsing agent benchmark grounded in Korean contexts, consisting of 400 problems. The 300-problem K-BrowseComp-Verified subset is manually constructed and validated by native Korean speakers. On this subset, frontier LLMs, including GPT-5.5, DeepSeek-V4-Pro, and GLM-5.1, reach only 30.00--45.67%, a substantial drop from BrowseComp, while Korean LLMs released through Korea's Proprietary AI Foundation Model program obtain only 0.00--10.33%. We further construct a 100-problem synthetic split using hard few-shot exemplars and failure-mode-targeted generation to exploit the asymmetry between solving and creating web browsing problems. On the adversarially filtered synthetic diagnostic split, the strongest model reaches only 26.00%, and we report this split separately as a targeted stress test. We publicly release our data and code.
May 28, 2026cs.CL

Revisiting Observation Reduction for Web Agents: Comprehensive Evaluation with a Lightweight Framework

HTML observations in LLM-based web agents are extremely long, and while many reduction methods have been proposed, it remains unclear which methods reduce overall agent latency while maintaining performance. The main obstacle is the high cost of end-to-end evaluation: in our experiments, evaluating 11 methods across 32 configurations on 33 tasks of WorkArena L1 required 232.4 cumulative hours. To address this, we propose a lightweight evaluation framework based on the Minimal Failure Set (MFS), the minimal set of HTML elements whose removal causes task failure. We define coverage as the fraction of instances in which a reduction method fully retains the MFS, which serves as a proxy metric that requires neither web access nor LLM inference. We validate that coverage strongly correlates with end-to-end success rate, with over 100×\times speedup in cumulative evaluation time on both benchmarks. Using this framework, we find that extractive HTML reduction methods require either high computation cost or domain-specific optimization to reduce agent latency while maintaining performance. Building on this, we optimize a pruning program on MFS training data, achieving 2.2×\times faster per-step latency on WorkArena L1 while retaining 84% of the original success rate, and 3.1×\times faster on WebLinx while retaining 89%.
May 28, 2026cs.AI

GTA: Generating Long-Horizon Tasks for Web Agents at Scale

Web agents, which couple language models with browsing and tool-use capabilities, show promise as open web assistants. Yet progress is increasingly limited by the lack of scalable, process-level supervision. Existing benchmarks are largely manually constructed, providing only coarse start-goal annotations without intermediate trajectories, while recent automatic generation efforts remain expensive, biased, and shallow. These limitations prevent reliable training and evaluation of agents that must generalize to realistic, multi-hop, cross-page tasks. We introduce a scalable framework, GTA, that integrates crawling, retrieval-based seeding, in-context generation, and automated quality control to produce realistic tasks paired with executable trajectories. This design decouples crawling from generation for greater efficiency, grounds tasks in the site graph to enforce compositionality, and ensures dense supervision through deterministic replays and systematic validation. We instantiate the pipeline on over 50 websites covering e-commerce, government, forums, and news, with multilingual and multi-hop coverage. The resulting benchmark reveals a significant human-agent performance gap and enables detailed diagnostics. Our contributions are three-fold: (i) formalizing multi-hop web-agent task generation, (ii) proposing an efficient and validated pipeline for automatic data creation, and (iii) releasing a dynamic benchmark with reproducible evaluation.
May 22, 2026cs.SE

VISTA: An End-to-End Benchmark for Visual Spec-to-Web-App Coding Agents

We present VISTA (VIsual Spec-To-App Benchmark), a benchmark for evaluating the end-to-end web-app generation capabilities of LLM-based agents. Unlike prior code generation benchmarks that focus on algorithmic tasks, VISTA targets realistic UI-centric development, where agents must produce functional, visually coherent applications from underspecified inputs. We define five prompt-information conditions that vary along two axes, visual/structural fidelity and stack constraint: (1) text only with free stack choice, (2) text with reference screenshots under three specified stacks, (3) text with reference screenshots under free stack choice, (4) text with screenshots and pruned Figma structure under a single specified stack, and (5) text with screenshots and pruned Figma structure under free stack choice. To enable robust evaluation, each page in the benchmark is manually annotated with interactive UI components and around three visual anchor points, addressing the well-known limitations of script-based testing tools such as Playwright in open-ended code generation settings. Evaluation combines DOM-grounded reference matching, behavior-specific browser tests, and CLIP-based visual similarity, jointly measuring structural alignment, behavioral completeness, and overall visual fidelity. We use VISTA to assess four agent systems drawn from two model families and two harnesses, finding that visual fidelity and functional correctness are partially decoupled across both input conditions and agents, and that agent editing style varies sharply but is largely orthogonal to task quality. VISTA establishes a rigorous and reproducible foundation for advancing agent-based software engineering research. Code is available at https://github.com/kaboider/VISTA_Bench.
May 15, 2026cs.AI

ShopGym: An Integrated Framework for Realistic Simulation and Scalable Benchmarking of E-Commerce Web Agents

Developing and evaluating e-commerce web agents requires environments that preserve meaningful task structure while enabling controllable, reproducible, and scalable scientific comparison. Existing methodologies force a tradeoff: live storefronts provide realism but are non-stationary, difficult to inspect, and irreproducible, while hand-built sandbox benchmarks provide control but cover only a narrow range of layouts, catalogs, policies, and interaction patterns. We argue that the core bottleneck is methodological: the field lacks a scalable way to construct evaluation settings that are simultaneously realistic, diverse, controllable, inspectable, and reproducible. We introduce ShopGym, an integrated framework for realistic simulation and scalable benchmarking of e-commerce web agents. ShopGym is a framework for constructing e-commerce simulation environments and grounded benchmark tasks. Its simulation layer, ShopArena, converts live seed storefronts into self-contained sandbox shops through anonymized shop specifications and a staged, validated generation process. On top of these simulated storefronts, ShopGuru synthesizes benchmark tasks across seven skill categories, grounding each task in the shop's catalog, navigation structure, policies, and interaction affordances. Together, ShopArena and ShopGuru produce self-contained, resettable, inspectable, and stable evaluation artifacts that preserve structural properties and agent-evaluation signals relevant to shopping tasks. We validate the framework through graph-based structural analysis and agent-based behavioral evaluation with 224 generated tasks across six sandbox shops: three constructed with synthetic data and three with real data. Our results show that the synthetic shops preserve key structural properties of live storefronts, with agent performance on synthetic shops positively correlated with performance on live storefronts.
May 10, 2026cs.SE

An Executable Benchmarking Suite for Tool-Using Agents

Closed-loop tool-using agents are increasingly evaluated in executable web, code, and micro-task environments, but benchmark reports often conflate workloads, action-generating drivers, and the evidence admitted for systems-facing claims. We present an executable benchmarking suite that makes these objects explicit under a shared evidence-admission contract. The suite connects WebArena Verified, a SWE-Gym slice with SWE-bench-compatible verification, and MiniWoB++ through common workload adapters, task manifests, event schemas, replay/freeze policy, declared drivers, and reporting pipelines. In the canonical release, the gate separates paper-facing evidence from preflight, fixture, smoke, and diagnostic rows while preserving non-admitted artifacts for audit and onboarding. The admitted evidence records latency, invalid-action behavior, patch-generation cost, verifier metadata, replay bindings, and provenance under one auditable contract. The gate is decision-relevant rather than merely clerical: in a separate WebArena Verified controller study, clean-baseline and medium live-stressed evaluation select different fixed controller variants under the same workload and admission contract. The release is scoped as a benchmarking suite and admitted evidence, not a new agent policy, model leaderboard, backend comparison, or autonomous SWE-bench solver.
Apr 30, 2026cs.AI

InteractWeb-Bench: Can Multimodal Agent Escape Blind Execution in Interactive Website Generation?

With the advancement of multimodal large language models (MLLMs) and coding agents, the website development has shifted from manual programming to agent-based project-level code synthesis. Existing benchmarks rely on idealized assumptions, especially for well-structured, information-rich inputs and static execution settings. In contrast, real-world development is constrained by a critical bottleneck: the semantic misalignment between ambiguous, low-quality instructions from non-expert users and model understanding, which results in a failure mode that we term blind execution. To address this gap, we introduce InteractWeb-Bench, the first multimodal interactive benchmark for website generation under non-expert low-code user conditions. InteractWeb-Bench introduces four types of user agents and persona-driven instruction perturbations to systematically simulate diverse user behaviors, including ambiguity, redundancy, and contradiction, grounded in requirement engineering defect taxonomies. We develop an interactive execution environment for agents, featuring a unified action space comprising Clarify, Implement, Verify, and Submit, enabling iterative intent refinement, code synthesis, and visual feedback-based validation. Extensive experiments and analysis reveal that frontier MLLM-based agents remain trapped in blind execution, exposing limitations in intent recognition and adaptive interaction.
Apr 27, 2026cs.LG

Odysseys: Benchmarking Web Agents on Realistic Long Horizon Tasks

Existing web agent benchmarks have largely converged on short, single-site tasks that frontier models are approaching saturation on. However, real world web use consists of long-horizon, multi-site workflows. Common web navigation tasks, such as comparing products across different domains, planning trips across multiple services, or summarizing information from multiple search queries, require sustained context and cross-site reasoning over potentially hours of browsing. To capture and evaluate such behaviors, we introduce Odysseys: a benchmark of 200 long-horizon web tasks derived from real world browsing sessions evaluated on the live Internet. We find that binary pass/fail evaluation is inadequate for long-horizon settings and introduce a rubric-based evaluation, annotating each Odysseys task with an average of 6.1 graded rubrics. We demonstrate that this yields higher agreement with humans and provides a more fine-grained signal than commonly used trajectory-level LLM-as-a-judge evaluation metrics. We tested several leading frontier models and find that the strongest models achieve a success rate of 44.5%, which leaves substantial room for future improvements. Beyond task success, we argue that efficiency is a first-class concern for long-horizon agents. We introduce a Trajectory Efficiency metric (rubric score per step) and find that even frontier agents achieve only 1.15%, marking an evident need for agents that can succeed efficiently and not simply eventually. Odysseys isolates the critical evaluation of long-horizon proficiency in open-web environments, providing a realistic benchmark to measure progress towards computer-use agents that can potentially productively operate for hours. We release our tasks, evaluation scripts, and other results at https://odysseys-website.pages.dev
Apr 26, 2026cs.CL

Benchmarking Web Agent Safety under E-commerce Deceptive Interfaces

As autonomous web agents are increasingly deployed to perform real-world tasks, ensuring their safety has become a critical concern. In this work, we study web agent behavior under realistic deceptive interfaces in the e-commerce domain. We introduce WebDecept, a lightweight and configurable plugin framework that enables controlled injection of deceptive interface patterns into existing web environments. Using WebDecept, we instantiate seven deceptive patterns commonly observed on the open web, including targeted advertisements, domain redirection, and shopping manipulation. By injecting these patterns into the frontend during task execution, we perform controlled evaluation of multiple multimodal web agents. Our results show that current web agents are highly susceptible to multiple classes of deceptive interfaces, and that prompt-based constraints are often insufficient to mitigate these failures. We further analyze how the design choices of deceptive patterns influence the success of such manipulations. These findings highlight safety challenges that should be addressed as web agents are scaled toward real-world deployment.
Apr 16, 2026cs.CV

MM-WebAgent: A Hierarchical Multimodal Web Agent for Webpage Generation

The rapid progress of Artificial Intelligence Generated Content (AIGC) tools enables images, videos, and visualizations to be created on demand for webpage design, offering a flexible and increasingly adopted paradigm for modern UI/UX. However, directly integrating such tools into automated webpage generation often leads to style inconsistency and poor global coherence, as elements are generated in isolation. We propose MM-WebAgent, a hierarchical agentic framework for multimodal webpage generation that coordinates AIGC-based element generation through hierarchical planning and iterative self-reflection. MM-WebAgent jointly optimizes global layout, local multimodal content, and their integration, producing coherent and visually consistent webpages. We further introduce a benchmark for multimodal webpage generation and a multi-level evaluation protocol for systematic assessment. Experiments demonstrate that MM-WebAgent outperforms code-generation and agent-based baselines, especially on multimodal element generation and integration. Code & Data: https://aka.ms/mm-webagent.
Mar 5, 2026cs.AI

TimeWarp: Evaluating Web Agents by Revisiting the Past

As web agents close the gap with humans on benchmarks, one question arises: Do today's agents perform just as well on tomorrow's web? We introduce TimeWarp, a benchmark that emulates the evolving web. TimeWarp consists of three web environments, each with six UI versions spanning UI design, frontend code, and workflows from different eras of the internet. We pair TimeWarp with a set of complex, realistic tasks covering different forms of web navigation. Our experiments reveal that vision-based agents are vulnerable to changes, while text-based agents become brittle once fine-tuned on a single version. To address this, we propose TimeTraj, a new annotation method that uses plan distillation to collect trajectories across multiple versions. By training agents on teacher rollouts using our BC-variant, we achieve substantial performance gains: 20.4% to 37.7% for Qwen-3 4B and 0% to 27.0% for Llama-3.1 8B models. Our work helps study generalization across web designs and opens a new paradigm for collecting plans rather than trajectories to improve the robustness of web agents.
Feb 5, 2026cs.AI

Do Web Agents Investigate Before They Decide?

Autonomous web agents are increasingly deployed in moderation and policy enforcement, where correct decisions often depend on evidence that is not immediately visible and must be actively investigated. Yet existing benchmarks largely assume task critical information is immediately accessible. They do not measure investigative competence: recognizing when visible context is insufficient, retrieving hidden evidence, and integrating it into a final decision. We introduce MIRAGE, a benchmark of 750 multi step decision tasks across three domains: Wikipedia Forensics, Shopping Admin adjudication, and Reddit Moderation. Each task has two layers: a visible surface context that often points to the wrong action, and a hidden context, reachable only by active investigation, that contains the decisive evidence. We decompose agent performance into Investigation, Reasoning, and Decision Accuracy, complemented by an Investigative Hallucination Rate. We evaluate eight LLM agents across two model generations. Three patterns emerge. First, agents reach relevant pages but rarely extract the decisive evidence on them. Second, procedural hints improve investigation but do not consistently improve decisions on Wikipedia tasks, where decisive evidence often contradicts surface impressions. Third, 12.6% of trajectories cite fabricated facts. We call these the Navigation Discovery Gap, Collapse under Contradiction, and Investigative Hallucination. These patterns persist across model scale, generation, and reasoning architecture.