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May 29, 2026cs.LG

Multivariate Distributional Reinforcement Learning Using Sliced Divergences

Distributional reinforcement learning (DRL) models the full return distribution rather than expectations, but extending it to multivariate settings remains challenging. Many common metrics do not naturally generalize beyond one dimension or lose computational tractability, and the multivariate case introduces additional difficulties such as general matrix discounting, for which no contraction results are available. We introduce Sliced Distributional Reinforcement Learning (SDRL), which lifts tractable one-dimensional divergences to multivariate return distributions via projections. We prove Bellman contraction for uniform slicing under shared scalar discounting, and introduce a maximum-slicing variant with contraction under general dense discount matrices. SDRL supports a broad class of base divergences; we analyze Wasserstein, Cramér, and Maximum Mean Discrepancy (MMD), and characterize which SDRL variants suit the standard single-sample Bellman update used in distributional RL. We evaluate SDRL on a toy chain problem and a gridworld image-based environment as well as a subset of Atari games.
Baptiste Debes, Tinne Tuytelaars
May 29, 2026cs.IR

MIMO: Multilingual Information Retrieval via Monolingual Objectives

Multilingual Information Retrieval (MLIR) reflects real-world search environments in which queries and relevant documents may appear in different languages within a mixed-language corpus. However, existing embedding models are primarily optimized for Multi-Monolingual retrieval and their performance often degrades in MLIR settings. Moreover, directly applying conventional contrastive learning to MLIR can exacerbate language clustering and expose a trade-off between cross-lingual alignment and embedding uniformity. To address these limitations, we propose MIMO: Multilingual Information Retrieval via Monolingual Objectives, a two-stage framework that uses a stable English semantic space from a high-performing teacher model as an anchor. MIMO first initializes the student model's cross-lingual alignment through knowledge distillation, and then jointly optimizes distillation and cross-lingual contrastive learning to improve retrieval discrimination while preserving alignment. Extensive experiments show that MIMO consistently outperforms existing cross-lingual training baselines across various MLIR and Multi-Monolingual benchmarks. MIMO also remains competitive with off-the-shelf models of similar or larger parameter scales. Furthermore, our cross-lingual Alignment-Uniformity analysis clarifies the distinct roles of the two loss components and shows that their combination yields a favorable trade-off between alignment and uniformity.
Youngjoon Jang, Seongtae Hong, Heuiseok Lim
May 29, 2026cs.AI

LLM-FACETS: A Privacy-Preserving Framework for Evaluating LLM Transparency and Accountability

Assessing whether Large Language Models outputs are factually grounded, epistemically calibrated, and methodologically reproducible is a prerequisite for responsible AI deployment. Yet auditing LLMs remains inaccessible to non-technical practitioners: existing tools require programming expertise and non-trivial environment setup, and cloud-hosted platforms transmit evaluation data to external services, creating barriers for domain experts and compliance officers legally responsible for AI oversight. We introduce LLM-FACETS (LLM FActuality Cross-EvaluaTion System): an open-source framework with a browser-accessible interface and a plugin architecture, structured around three practitioner profiles (technical experts, domain experts, compliance officers) that mirror the stakeholder categories identified in the EU AI Act and the NIST AI Risk Management Framework. The architecture makes data flows explicit: deterministic metrics (BLEU, ROUGE, BERTScore) run entirely within the self-hosted server with no outbound transmission; LLM-judge metrics contact external APIs explicitly, with users retaining full credential control. The framework operationalizes transparency through three mechanisms: token-level log-probability visualization for epistemic uncertainty, multi-judge consensus to mitigate judge bias, and RAG Triad metrics (Faithfulness, Answer Relevance, Context Relevance) to detect and localize hallucinations. A plugin architecture allows any new metric or dataset to be integrated without modifying the evaluation pipeline. The open-source implementation enables cross-checking across multiple metrics targeting the same property, ensuring reproducibility and decoupling AI accountability from the teams building the systems assessed. We verify the framework through cross-validation of 18 metric implementations against canonical reference libraries.
Tom Lucas, Alessio Buscemi, Alfredo Capozucca +2
May 29, 2026cs.HC

From Evidence to Design: Developing an AI-Augmented UX Research Point of View for Digital Wellbeing in Emergency and Public Safety Contexts

This paper investigates how User Experience Research (UXR) methods can be combined with AI-supported analysis to develop clearer design direction for digital wellbeing interventions targeting Emergency and Public Safety Personnel (EPSP). EPSP work in high-stress, shift-based environments where cognitive fatigue and unpredictable schedules reduce engagement with conventional wellbeing tools. Using the UXR Point-of-View (PoV) framework, this study applied an AI-supported literature analysis process to identify recurring psychological, behavioural, and design patterns. Behaviour Change Techniques and Persuasive Technology principles were integrated throughout interpretation to connect evidence with practical design reasoning. The process resulted in a UXR PoV Pyramid, nine UXR Play Cards, and stakeholder focused PoV narratives. Findings show that effective wellbeing systems for EPSP must minimise cognitive effort, adapt to operational context, and prioritise psychological safety. The work demonstrates how AI can assist large-scale evidence interpretation while human researchers maintain responsibility for contextual judgement and design direction.
Olumuyiwa Ayorinde, Huseyin Dogan, Festus Adedoyin +4
May 29, 2026cs.CV

QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer

Estimating 3D attributes directly from images has advanced rapidly with the Visual Geometry Grounded Transformer (VGGT), which predicts camera parameters, depth maps, and point clouds in a single forward pass. However, its 1.2B-parameter scale severely limits deployment on resource-constrained platforms such as UAVs and mobile AR devices. To address this limitation, we introduce QVGGT, a tailored quantization framework designed to compress VGGT. Our approach starts from the observation that transformer blocks within VGGT exhibit heterogeneous sensitivity to quantization. We thus analyze per-block quantization sensitivity and propose a selective mixed-precision strategy that allocates higher precision to the most fragile transformer blocks. To address the amplification of quantization error caused by high-variance camera and register tokens, we further introduce token filtering with camera information compensation, which removes these outliers from activation calibration and restores their geometric cues using a PCA-derived global compensation token. Finally, we develop a task-aware scale search mechanism that evaluates candidate quantization scales not only through layer reconstruction but also through multi-head supervision and cross-head geometric consistency among camera poses, depth maps, and point maps. Extensive experiments on multiple geometry perception benchmarks demonstrate that QVGGT achieves near-lossless W4A16 quantization, preserving the accuracy of all 3D prediction heads while delivering 3∼\sim4.9×\times memory reduction and up to 2.8×\times real hardware speedup over FP32. Our approach makes high-fidelity 3D perception feasible on edge devices, enabling practical deployment of feed-forward 3D reconstruction models in real-world constrained environments.
Zhizhen Pan, Hesong Wang, Huan Wang
May 29, 2026cs.RO

TARIC: Memory-Augmented Traversability-Aware Outdoor VLN under Interrupted Semantic Cues

Outdoor vision-language navigation (VLN) in long-range, open-world environments is frequently disrupted by semantic-cue interruptions, where informative goal cues become sparse, occluded, or leave the field of view. Once such cues disappear, agents enter a cue-free phase and often degrade into backtracking, oscillatory headings, or aimless exploration. While memory-based methods attempt to bridge these gaps, they often fail under traversability-driven detours: the remembered cue direction may be infeasible, forcing detours that prolong cue-free phases and gradually render robot-centric cues stale and implicit histories blurred. This makes traversability a stability condition for maintaining goal-directed guidance, rather than merely a local safety concern. We propose a unified outdoor VLN framework that survives semantic-cue interruptions by maintaining traversability-consistent executable guidance throughout prolonged cue-free phases. Specifically, our method extracts semantic bearings from visibility-gated goal or exploration cues and grounds them into executable headings using a real-time near-field traversability profile, providing goal-consistent feasible guidance beyond reject-only safety filtering. To prevent guidance degradation during detours, we lift intermittent 2D evidence into a world-aligned 3D cue memory with an uncertainty-aware readout mechanism, ensuring guidance remains continuously reachable and stable as the robot moves. We evaluate the framework on quadrupedal and wheeled platforms over 600--1000 m routes. Our method improves simulation success rate by over 10 percentage points over the strongest baseline and achieves a real-world success rate of 40%, compared to 17.5% for the strongest baseline, with substantially higher robustness during prolonged cue-free intervals.
Tianle Zeng, Hanjing Ye, Jianwei Peng +3
May 29, 2026cs.RO

Building Generalization Into Behavior Generation Via Adaptive Compositions of Regularities

Generalization in robotics requires prior knowledge about how the world is structured, yet this structure changes from one situation to the next. This paper investigates the proposition that generalization arises from adaptively composing regularities -- predictable relationships within the robot-environment system -- into situation-appropriate structures for behavior generation. We examine this proposition by analyzing the mechanism in AICON (Active InterCONnect), a framework representing regularities as interacting processes in a differentiable network, where sensory feedback realizes composition and gradient descent generates behavior. To isolate adaptive composition as the key mechanism, we study a simple simulated problem in which all relevant regularities can be identified. We expose the resulting model to a wide range of novel conditions not considered during design, and we find that it generates context-appropriate behavior in all but one case, where encoded regularities are provably insufficient. Ablations reveal that the network automatically modulates which regularities influence behavior based on their informativeness. These results suggest that adaptive composition of regularities constitutes a powerful inductive bias for building generalization into behavior generation.
Aravind Battaje, Malte Bernhard, Vito Mengers +1
May 29, 2026cs.SD

Sound effects in media:A comparative analysis of recorded and synthetic samples in live-action and animation

Creating sound for storytelling is crucial to establishing the environment in productions such as films, TV series and video games. This process often involves repeating, layering and recording real objects or using sound libraries, which can be time-consuming and repetitive. To address these challenges, procedural audio, also known as digital foley, offers a solution by allowing sound designers to quickly generate samples. Despite its efficiency, questions remain about the believability of synthetic samples compared to real ones. In our study, we compared synthetic samples generated by an online procedural engine and integrated them with both animated and live-action visuals. Our results indicate that procedural audio is highly effective and perceived as believable in drama and sci-fi scenes, particularly for sound models such as lasers, hits, air and rockets, whereas synthetic sounds weren't as believable in cartoon productions when representing everyday actions. Finally, we identified specific models that needed optimisation and highlighted audio features that needed improvement with feedback from audio professionals.
Nelly Garcia, Joshua Reiss
May 29, 2026econ.TH

Comparing Market Mechanism Efficiencies

We develop a game-theoretic framework that compares welfare efficiency across three market mechanisms: continuous double auctions with transparent order books (lit exchanges), opaque order books (dark pools), and periodic batch auctions. Each mechanism is modeled as a queuing system where heterogeneous traders face trade-offs between the execution price, waiting costs, and transaction costs. Our main result establishes that under moderate arrival rates and bounded adverse selection, dark pools dominate both alternatives in aggregate ex-ante welfare. Observable order books create costly strategic timing games in which traders delay or rush submissions to optimize their position in the queue, generating wasteful social waiting costs. Opaque order books eliminate these timing games through information design. We formally characterize the equilibrium strategies in each mechanism and prove the welfare ranking WDARK>WLIT>WBATCHW^{DARK} > W^{LIT} > W^{BATCH}. Extensions incorporate asymmetric information and endogenous venue choice. The results demonstrate how the information structure and the discipline of the service jointly determine efficiency in strategic matching environments.
Irene Aldridge
May 29, 2026cs.LG

Learning to Bid in FCR Markets: A Best-of-Both-Worlds Approach

Bidding in the European Frequency Containment Reserve (FCR) market is challenging for flexibility providers because competing offers are hidden and bidders observe only partial feedback form the market, such as, clearing price and awarded quantity. For a participant active in a single country, we show that the multi-country FCR clearing problem can be recast as a repeated multi-unit uniform-price auction against an endogenous vector of opposing bids. This reformulation yields an online learning problem and allows us to adapt a Best-of-Both-Worlds combinatorial semi-bandit algorithm implementable from this standard market feedback. The resulting bidder achieves logarithmic pseudo-regret in stochastic environments and O(T)\mathcal{O}(\sqrt{T}) regret in adversarial ones. Synthetic experiments confirm the expected scaling, and backtests on historical European FCR data show competitive performance in practice: the method performs especially well on stable products, while EXP3-type baselines can be safer under stronger non-stationarity. Overall, the results show that learning-based bidding in FCR markets is theoretically grounded and practically useful when the learning rule matches product-level market stability.
Marius Potfer, Cheng Wan, Pierre Gruet
May 29, 2026cs.RO

Seeing Fast and Slow: Bimodal 3D Scene Graphs for Open-set Tasks

Open-set task execution can significantly benefit from seamlessly switching between coarse and fine scene representations depending on the context and the evolving information as the robot explores the environment. For example, it is often sufficient to start with a coarse scene representation initially and only employ a finer, more granular scene representation when the robot encounters regions which are likely to contain the task relevant objects. Hence, in this work, we propose BiMoSG, a bimodal 3D scene graph generation approach for open-set tasks. BiMoSG employs a "fast" mode by default to efficiently generate a coarse 3D scene graph and can switch to a "slow" mode for generating a finer open vocabulary 3D scene graph of task relevant objects. We demonstrate that our proposed 3D scene graph generation approach is significantly faster than the open-source state-of-the-art approaches. This allows us to integrate the scene graph generation process with task execution for real-time deployment.
Marcel Bartholomeus Prasetyo, Shrutika Vishal Thengane, A Manicka Praveen +2
May 29, 2026cs.RO

Can Aerial VLA Models Cooperate? Evaluating Closed-Loop Air-Ground Coordination with CARLA-Air

Recent aerial vision-language-action (VLA) models show promising single-UAV capabilities, such as tracking moving objects and navigating to language-specified landmarks. However, it remains unclear whether these capabilities can transfer to air-ground cooperation, where a UAV and a UGV must act jointly in a shared, closed-loop physical world. We study this question with CARLA-Air, a single-process air-ground evaluation environment that unifies CARLA and AirSim inside one Unreal Engine runtime. By sharing the same world state, physics tick, and sensing pipeline, CARLA-Air enables physically consistent UAV--UGV interaction and precise measurement of simulation-timestamp alignment and effective coordination latency. Using CARLA-Air, we evaluate representative aerial VLA and planning baselines on two complementary diagnostic tasks: moving-platform landing and occlusion-recovery escort. The results show that current aerial VLA models can often track or follow a ground partner, but struggle to convert this single-agent competence into stable cooperative behavior. State prompting provides limited benefit, and naive bidirectional interaction fails to consistently improve performance and can amplify errors for most baselines. These findings suggest that, under the tested text-based cue interfaces, zero-shot cooperative air-ground VLA requires three components beyond the current paradigm: explicit partner-state grounding, low-latency action coordination, and team-level objective alignment. Our code is available at https://github.com/louiszengCN/CarlaAir.
Tianle Zeng, Yanci Wen, Xueang Yu +1
May 29, 2026cs.LG

The Challenges of Using Reinforcement Learning for Controlling Industrial Energy Systems

Reinforcement learning has shown promising results for optimizing the control of industrial energy systems, yet most existing studies remain limited to the application in simulation environments. We investigate the challenges of deploying reinforcement learning in a real-world industrial energy system, considering a thermal heating network as a use case. We formulate the task as a Markov Decision Process and systematically analyze the associated challenges along the structure of the formal description, including partial observability, action space design, reward design, and the simulation-to-reality gap. The challenges are grounded in an existing real-world deployment, where reinforcement learning achieves operational stability but shows a significant performance gap compared to simulation.
Tobias Lademann, Théo Vincent, Jan Peters +1
May 29, 2026cs.AI

HADT: A Heterogeneous Multi-Agent Differential Transformer for Autonomous Earth Observation Satellite Cluster

This work addresses the problem of autonomous resource management in heterogeneous satellite cluster conducting Earth Observation (EO) missions including optical and Synthetic Aperture Radar (SAR) satellites. In autonomous operation mode, satellites are equipped with intelligent capabilities enabling real-time decision-making based on the latest conditions, while requiring minimal interaction with ground operators. Traditional scheduling approaches typically rely on mathematical models to represent satellite mission and resource management. Then, this problem is solved by using optimization algorithms. However, such solutions become less effective when the underlying models are not available, over complex, and inaccurate due to dynamic changes and uncertainties inherent in the space mission environment. A promising alternative is to reformulate the problem as a sequential decision-making process and apply model-free reinforcement learning techniques to enable adaptive and real-time resource management. To this end, we propose a novel transformer-based architecture tailored for heterogeneous satellite cluster autonomous EO Mission with relational observations-actions tokenization and differential attention mechanism. Our experimental results demonstrate significant performance improvements compared to the available baselines. Moreover, the proposed architecture exhibits strong adaptability and transferability with respect to varying numbers of satellite clusters.
Mohamad A. Hady, Muhammad Anwar Masum, Siyi Hu +3
May 29, 2026cs.NI

HetCCL: Enabling Collective Communication For Mixed-Vendor Heterogeneous Clusters

Training Large Language Models (LLMs) on heterogeneous clusters presents significant challenges for collective communication, as hardware from multiple vendors introduces diverse network and computational characteristics. Existing collective communication frameworks (e.g., NCCL, RCCL) designed for homogeneous environments fail to address mixed-hardware setups, while communication libraries with heterogeneous support (e.g., Gloo, OpenMPI) incur heavy overhead in the data path. This paper presents HetCCL, a framework that enables heterogeneous collective communication by efficient P2P transport across heterogeneous devices (e.g., GPUs), eliminating the host-device memory copy overhead while offloading the control to the CPUs. For combining collectives (e.g., AllReduce, ReduceScatter), HetCCL introduces a border-communicator mechanism that achieves vendor independence by using the intrinsic reduction in the combining collectives in vendor collective communication libraries. With efficient heterogeneous P2P transport and portable reduction mechanism, HetCCL proposes a hierarchical topology abstraction for heterogeneous clusters, dissecting collective communication into cluster-level primitives that guarantee optimal cross-cluster data transfer volume and optimal bandwidth utilization. We implement HetCCL with 4 different vendor support and evaluate it in 4 heterogeneous settings with benchmarks and end-to-end LLM tasks. Our evaluation shows that HetCCL achieves 17-19x higher bandwidth than Gloo in heterogeneous communications, and speeds up end-to-end training by up to 16.9% in the per-step-time.
Yuejie Wang, Tao Chang, Yuanyuan Zhao +10
May 29, 2026cs.CV

Digital-to-Physical Transfer of Adversarial Patches for Aerial Vehicle Detection

Deep neural network (DNN)-based object detectors are widely used for analyzing aerial and satellite imagery in applications such as environmental monitoring and urban analytics. Despite their strong performance, these models are known to be vulnerable to adversarial examples, and physical adversarial attacks using printable patterns pose realistic security threats. In this paper, we evaluate physical adversarial patch attacks against an aerial vehicle detector by bridging digital optimization and real-world deployment. Adversarial patches are optimized in the digital domain using a loss function that minimizes the maximum objectness score while incorporating non-printability score (NPS) and total variation (TV) constraints to ensure both printability and spatial smoothness. The optimized patches are printed and deployed in three configurations: ON, OFF, and OFF-Side. Experiments using a YOLOv3 detector show that while the OFF patch achieves the highest effectiveness in the digital domain (85.51% Average Objectness Reduction Rate (AORR)), the ON patch demonstrates superior robustness in physical environments (0.197-0.343 Objectness Score Ratio (OSR)) due to its consistent visibility. Furthermore, our results indicate that weather-based augmentation does not necessarily improve patch optimization in this domain. These findings provide critical insights into the practical vulnerabilities of aerial object detection systems.
Jung Heum Woo, Eun-Kyu Lee
May 29, 2026cs.CL

Do Large Language Models Encode Institutional Experience? Evidence from Cross-Linguistic Moral Reasoning Under Ambiguity

Large language models (LLMs) exhibit systematic differences in moral reasoning across languages, yet the source of this variation remains unclear. We test the hypothesis that languages encode aspects of the institutional environments in which they are spoken, allowing LLMs to inherit institution-specific moral priors through training. Across nine languages spanning a broad gradient of institutional quality, six frontier LLMs, and two preregistered studies, we examine moral dilemmas whose acceptability depends on institutional functioning. In Study 1, explicit institutional framing produced uniformly null results: cross-linguistic moral divergence did not increase in institutionally contingent scenarios, nor did it track institutional differences between language communities. In Study 2, we introduced institutionally ambiguous scenarios in which institutional stakes were present but not explicitly stated. Under these conditions, cross-linguistic moral divergence increased relative to institutionally inert controls and, with one theoretically informative exception, was associated with real-world institutional differences between language communities. Explicit framing again attenuated these effects. These findings suggest that institutional experience may leave detectable traces in language that shape LLM moral reasoning, while also indicating that explicit institutional cues can suppress the expression of those differences.
Nattavudh Powdthavee
May 29, 2026cs.CL

EMBGuard: Constructing Hazard-Aware Guardrails for Safe Planning in Embodied Agents

MLLM-powered embodied agents deployed in real-world environments encounter physical hazards. However, existing approaches lack explicit mechanisms for identifying hazards and reasoning about action-conditioned risks, leading agents to either miss risky interactions or over-identify risks. To address this, we propose EMBGuard, the first MLLM-based safety guardrail for embodied agents designed to decouple physical risk reasoning from agent policy. By evaluating a (visual observation, action) pair, EMBGuard identifies hazardous configurations and provides natural language explanations of potential risks. Alongside EMBGuard, we contribute EMBHazard, a training dataset of 15.1K action-conditioned pairs, and EMBGuardTest, a benchmark of 329 manually curated real-world scenarios spanning seven physical risk categories. Through compositional variation of hazards and actions, we generate diverse risky and benign scenarios that agents may encounter during planning. Despite its compact size (2B, 4B), EMBGuard achieves performance competitive with proprietary MLLMs (e.g., GPT-5.1, Gemini-2.5-Pro) while significantly reducing the false-positive rates that hinder real-time deployment. We make the code, data, and models publicly available at https://github.com/dongwxxkchoi/EMBGuard
Dongwook Choi, Taeyoon Kwon, Bogyung Jeong +6
May 29, 2026cs.LG

Automating Formal Verification with Reinforcement Learning and Recursive Inference

Automated formal verification remains challenging for large language models because data for proof assistants and verification-aware languages is scarce, and correctness depends on satisfying precise machine-checkable specifications rather than producing plausible code. This thesis studies how verifier environments can improve LLM generation of verified programs and proofs through reinforcement learning from verifiable rewards (RLVR) and verifier-guided inference-time search. First, we train open-source models in Dafny with RLVR using Group Relative Policy Optimization (GRPO) and related variants, assembling generated candidates into complete programs and scoring them with compiler and verifier outcomes. Initial experiments on an APPS-derived Dafny dataset increased verified reward from 2.2% to 58.1%, but revealed specification hacking, where models exploit weak formal specifications instead of implementing the intended solutions. After filtering underspecified and vulnerable tasks, multi-turn RLVR on the refined benchmark improves the verified pass rate from 9.7% to 31.1%. Second, we develop a verifier-guided inference scaffold in Lean that treats proof generation as structured search over decomposed subgoals, verifier feedback, diagnostics, and repair. With a fixed base model, the full scaffold with proof reviser improves pass rate on an initial VeriCoding pilot set from 46.2% under direct repair to 69.2%. On the larger VERINA dataset, whole-task decomposition plus proof reviser solves 7 of 42 previously unsolved tasks. We also introduce Dalek-Bench, a repository-scale Lean benchmark derived from the Rust curve25519-dalek\texttt{curve25519-dalek} verification project; preliminary results remain weak, indicating that stronger progress evaluation and task-specific tool-use policies are still needed.
Max Tan
May 29, 2026cs.LG

Inverse Reinforcement Learning without an Optimal Demonstrator: A Feasible Reward Set Approach

Inverse reinforcement learning (IRL) typically assumes demonstrations from a single optimal demonstrator, but in many applications data come from multiple imperfect demonstrators with heterogeneous suboptimality levels. We study reward learning in this setting through a feasible-reward-set framework: for each demonstrator, we encode its declared suboptimality level as a linear constraint and intersect the resulting feasible sets across demonstrators. Our theoretical analysis shows that the joint feasible set shrinks monotonically as data are added, and we give an exact characterization of when a new demonstrator strictly tightens it. We further establish two recovery guarantees for the feasible reward set of the ground-truth optimal demonstrator: one bound depends on closeness to the optimal occupancy, while the other requires only sufficient coverage and no near-optimal demonstrator. On the practical side, we introduce strategies to address the inherent reward ambiguity in the obtained reward set and provide an offline algorithm with function approximation for high-dimensional environments. Experiments in tabular grid-world and large language model (LLM) fine-tuning settings are consistent with the theoretical predictions and demonstrate the effectiveness of the proposed framework over baselines.
Kihyun Kim, Shripad Deshmukh, Nikos Vlassis +1
May 29, 2026cs.AI

BilliardPhys-Bench: Benchmarking Physical Reasoning and Visual Dynamics of Multimodal LLMs

Current multimodal models handle static image recognition well, but intuitive physical reasoning remains a weakness. Predicting how objects will move and interact from a single image is still difficult for these systems. We present BilliardPhys-Bench, a benchmark for physical reasoning in synthetic billiards environments. Its procedural engine generates randomized scenarios with friction and elastic collisions. The benchmark tests three abilities: (1) predicting ball-to-ball collisions, (2) reasoning about wall bounces, and (3) estimating final ball positions after motion stops. We evaluate recent MLLMs from the GPT, Claude, Gemini, and Qwen families. Performance drops as simulation time increases and scene geometry grows more complex. We also observe a consistent failure mode we call "stasis bias": when the correct physical outcome is harder to infer, models tend to predict no interaction. These findings show where current MLLMs break down on visual dynamics and point toward the need for better physical inductive biases in multimodal architectures.
Ben Wang, Xiaogang Li, Ruochen Gao +6
May 29, 2026cs.AI

UniScale: Adaptive Unified Inference Scaling via Online Joint Optimization of Model Routing and Test-Time Scaling

In real-world deployments of large language models (LLMs), balancing inference quality and computational cost has become a central challenge. Existing approaches tackle this trade-off along two largely independent dimensions: model routing, which switches among models of different scales to match request complexity, and test-time scaling (TTS), which adjusts inference-time compute within a fixed model for fine-grained control. However, this decoupled design introduces inherent limitations. Model routing yields coarse-grained, discrete performance changes due to the sparse set of model scales, while single-model TTS often encounters capacity ceilings and exhibits diminishing returns as compute increases. Moreover, treating the two mechanisms separately restricts adaptability in dynamic inference environments. To overcome these limitations, we introduce Unified Inference Scaling (UIS), which unifies model routing and TTS in a single optimization space. Building on this formulation, we propose UniScale, an online framework that models adaptive UIS as a contextual multi-armed bandit problem and learns inference policies via LinUCB. The framework incorporates efficiency-aware learning and cost modeling to ensure stable and scalable optimization over high-dimensional action spaces. Evaluation shows that UniScale effectively exploits the synergy in the UIS space to deliver a fine-grained and consistently better quality-cost trade-off across diverse, dynamic inference scenarios.
Kaiyu Huang, Xingyu Wang, Mingze Kong +6
May 29, 2026cs.LG

ForecastCompass: Guiding Agentic Forecasting with Adaptive Factor Memory

Agentic forecasting is important for decision-making in dynamic environments, but it remains challenging because agents must reason from incomplete, time-limited evidence and produce calibrated probabilities before outcomes are resolved. Memory provides a natural mechanism for transferring experience from resolved forecasts to future prediction tasks. However, existing agent-memory methods are not tailored to forecasting, as they typically store past interactions, reflections, or factual associations without explicitly representing reusable predictive factors or calibration knowledge. We propose ForecastCompass (FoCo), an adaptive factor-based memory framework for agentic forecasting. FoCo organizes forecasting experience with a hierarchical forecasting-task taxonomy, enabling retrieval task-relevant forecasting knowledge. It maintains two complementary memory components: factor memory, which captures reusable predictive dimensions, and reasoning memory, which encodes probability updating, uncertainty handling, and calibration principles. Using retrospective analyses as learning signals, FoCo iteratively revises memory through a verbalized memory-revision procedure, enabling the agent to accumulate transferable forecasting knowledge over time. Experiments on Prophet Arena and FutureX with GPT-5-mini and Gemini-2.5-Flash show that FoCo improves both probabilistic accuracy and calibration.
Yurui Chang, Yongkang Du, Yuanpu Cao +2
May 29, 2026cs.LG

Efficient and Uncertainty-Aware Diffusion Framework for Offline-to-Online Reinforcement Learning

Offline-to-Online Reinforcement Learning (O2O-RL) leverages an offline, pre-trained policy to minimize costly online interactions. Although data-efficient, O2O-RL is susceptible to shifts between offline and online distributions. Existing work aims to mitigate the harm of this shift by finetuning the policy on trajectory data sampled from a diffusion model. Inspired by this line of work, we propose DUAL: an efficient \textbf{D}iffusion \textbf{U}ncertainty-\textbf{A}ware framework for offline-to-online reinforcement \textbf{L}earning. DUAL utilizes the prior knowledge of the diffusion model to distill a fast-sampling diffusion actor policy and transition model in the offline phase. DUAL also employs a Laplace approximation and distance transition-state-shift detection, thereby using uncertainty quantification to improve exploration versus exploitation in the online phase. We formally show that our actor loss with the Laplace approximation provides a proxy for a principled estimate of epistemic uncertainty. Empirically, DUAL improves the online expected return over O2O-RL baselines across multiple settings and environments.
Ha Manh Bui, Metod Jazbec, Eric Nalisnick +1
May 29, 2026q-fin.PM

Regime-Adaptive Continual Learning for Portfolio Management

Financial markets are inherently non-stationary, exhibiting frequent regime shifts and structural changes that render traditional Portfolio Management (PM) approaches ineffective. Existing remedies, such as rolling-window retraining and naive online fine-tuning, are hindered by high computational costs and insufficient knowledge utilization, respectively, resulting in low returns and limited adaptability. Continual learning (CL) offers a promising paradigm by enabling trading agents to accumulate and transfer knowledge across sequential tasks. In this paper, we propose \textbf{Re}gime-aware \textbf{C}ontinual \textbf{A}daptive \textbf{P}ortfolio management (\textbf{ReCAP}), a novel framework that integrates CL into PM to address the challenges of dynamic financial environments. ReCAP employs an adaptive regime detection module to segment historical market data into variable-length regimes, enabling regime-specific learning of policy vectors and the construction of a policy library. During continual trading, a regime-gate module adaptively combines policy vectors from the library based on the current market state, facilitating rapid adaptation to newly detected regimes. Only the regime-gate and the current regime's policy vector are continually updated to preserve useful knowledge effectively. Extensive experiments on five real-world datasets demonstrate that ReCAP consistently outperforms popular baselines, achieving superior returns in long-term investment horizons and rapid adaptation to regime shifts.
Chaofan Pan, Lingfei Ren, Linbo Xiong +3
May 29, 2026cs.AI

MAVEN: Improving Generalization in Agentic Tool Calling

Generalization across agentic tool-calling environments remains a central challenge for reliable agentic reasoning systems. Although large language models achieve strong results on individual benchmarks, their ability to compose reasoning strategies, preserve intermediate states, and coordinate tools across domains remains underexplored. We present MAVEN (Modular Agentic Verification and Execution Network), a lightweight symbolic reasoning scaffold for structured decomposition, adaptive tool orchestration, and intermediate verification. We evaluate MAVEN across established tool-calling benchmarks, including BFCL v3, TauBench, Tau2Bench, AceBench, and introduce MAVEN-Bench, a stress-test benchmark for multi-step mathematical and physical reasoning with explicit verification and adversarial task composition. MAVEN-Bench exposes a substantial gap between partial reasoning quality and end-to-end task success; in direct MAVEN-Bench runs, MAVEN improves its GPT-OSS-120b base model from 48% to 71% accuracy without additional training. It also remains competitive with frontier proprietary baselines while using an open-weight backbone with an estimated cost ratio of roughly 1/10, suggesting that lightweight verification-centered scaffolds can strengthen compositional reasoning and motivate more process-aware evaluation of agents in the wild.
Omkar Ghugarkar, Vishvesh Bhat, Muhammad Ahmed Mohsin +1
May 29, 2026nlin.CG

Agnosiophobia in a virtual agent: behavioral and dynamical architecture in Lenia

All embodied agents are fundamentally patterns in physiological or other excitable media, blurring the distinction between objects and processes. Emergent patterns with complex behaviors, such as Gliders in the Game of Life and virtual patterns in Lenia, are powerful model systems in which to understand the properties and origins of behavioral traits in novel agents. To evaluate the behavior of patterns in Lenia, we introduce regions into their environment from which no sensory information is available - in effect, making creatures blind to parts of their surroundings. Complementing the conventional concept of infotaxis, we find that creatures tend to avoid these regions, a behavior we term agnosiophobia. To explain this behavior, we map each test creature's sensitivity to targeted occlusions and interpret the results in the language of dynamical systems. We observe Lenia creatures taking advantage of their freedom to change heading in order to achieve what appears to be a more fundamental goal: the preservation of their morphology. This work illustrates the beginning of an important roadmap to understand how emergent agents' behavioral propensities interact with the informational, not only tangible, topography of their world.
Jesse Cool, Benedikt Hartl, Michael Levin +1
May 29, 2026cs.RO

Geometry-Aware Control Barrier Functions for Collision Avoidance via Bernstein Polynomial Approximations

Safe navigation often relies on well-defined conditions based on the shape of robots and obstacles, and can be challenging when they have irregular geometries. While Control Barrier Functions (CBFs) offer an efficient mechanism to enforce safe set forward invariance, common shape surrogates (e.g., spheres or super-ellipsoids) either are overly conservative in unstructured scenes or require many local primitives, which inflates constraint counts and degrades real-time performance. In this paper, we introduce a novel geometry-aware Control Barrier Function (CBF) based on Bernstein-Polynomial Signed Distance Fields (BP-SDFs). It provides a unified way to represent the obstacles and robots, so as to represent the barrier function with a unified minimum distance. Benefiting from the differentiability of the Bernstein polynomials, one can easily enforce the control constraints in a closed loop. We validate the method's efficiency and performance to guarantee safety in single-robot navigation and heterogeneous multi-robot collision avoidance via simulations under different environments.
Siwon Jo, Yanze Zhang, Yupeng Yang +1
May 29, 2026cs.RO

Primitive Subspaces Mediate Few-Shot Transfer in VLAs

Deploying vision-language-action (VLA) policies in industrial environments requires the ability to teach new tasks at low cost, a property current VLAs lack, since each new task requires fine-tuning. We investigate whether primitive-aware training produces a transferable artifact: a learned library of sub-skills that can be composed at inference time, conditioned on a small number of demonstrations, to perform tasks the policy was never trained on. We train two VLA architectures with different inductive biases, OpenVLA and π0.5π_{0.5}, on the REASSEMBLE contact-rich assembly dataset under matched LoRA fine-tuning recipes and locked hyperparameters, varying training between flat trajectories and primitive-segmented episodes with primitive-specific language prompts. We hold out 6 object-task combinations from training and evaluate few-shot transfer: models receive m∈{0,1,3,5,10}m \in \{0, 1, 3, 5, 10\} demonstrations of a held-out task and attempt execution without weight updates. We replicate across three training seeds and validate on a second dataset (LIBERO-Long). Primitive-trained models reach 78% of fine-tuned upper-bound performance with only m=3 demonstrations, while flat-trained models require m=10 demonstrations to reach the same level -- a 3×3\times sample efficiency gap that replicates across seeds, architectures, and datasets. To establish causation, we ablate the primitive-decodable subspace of hidden states and show few-shot transfer degrades by 32 percentage points while ablating a random subspace of equal dimensionality has no effect, indicating primitive representations are causally necessary rather than incidentally correlated with transfer. We identify and correct a methodological pitfall in evaluating chunked policies: family-wise inflation of single-step action-range gates produces order-of-magnitude higher false-failure rates against ground-truth human demonstrations.
Anya Singh, Cabrel Happi, Jai Relan +2
May 28, 2026cs.AI

Structure-Induced Information for Rerooting Levin Tree Search

Subgoal-based policy tree search, which uses a policy to guide search, is effective for complex single-agent deterministic problems but often relies on explicit subgoal generation that can incur substantial overhead and hinders scalability. In this paper, we overcome these limitations by using a learned ``rerooter'' through the recently-introduced LTS\sqrt{\text{LTS}} algorithm. A rerooter implicitly decomposes the problem into soft subtasks. While previous work focused on the formal guarantees for given or handcrafted rerooters, in this work we propose three rerooter designs: (i) a clustering-based rerooter that exploits global state-space structure, (ii) a heuristic-based rerooter that leverages learned cost-to-go estimates, and (iii) a hybrid that combines both signals. Our framework avoids having to explicitly reconstruct and reason over generated subgoals, thereby enabling scalable allocation of search effort with significantly lower computational overhead. Empirically, our rerooting-based methods scale to complex environments where subgoal-based policy tree search fails, and achieve state-of-the-art online training efficiency on the domains tested.
Jake Tuero, Michael Buro, Laurent Orseau +1