3D Reconstruction

Latest papers 608

Jul 9, 2026cs.CV

Wat3R: Underwater 3D Geometry Learning without Annotations

Estimating 3D geometry in underwater environments presents unique challenges due to light attenuation, scattering, and the absence of large-scale, high-quality 3D annotations. Pioneering methods rely on massive dense annotations that are impractical in underwater settings. In this paper, we propose Wat3R, a cross-domain semi-supervised learning framework designed to adapt feed-forward 3D reconstruction models from air to underwater scenes. Uniquely, our method eliminates the need for any annotated underwater data following a teacher-student architecture, that learns robust geometry representations merely on abundant unlabeled real underwater video footage. We also design a cross-view consistency loss that leverages geometric cues from other views to compensate for the information degradation in the current view caused by water attenuation and scattering. Furthermore, considering the lack of comprehensive evaluation benchmarks, we construct Water3D, a diverse dataset covering various water bodies and underwater scenarios, designed for geometric task evaluation. Experimental results demonstrate that Wat3R outperforms current state-of-the-art methods in underwater multi-view depth estimation and point cloud reconstruction. The dataset and code are available at https://github.com/LSXI7/Wat3R .
Jul 9, 2026cs.CV

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full 360∘360^{\circ} field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework equipped with a Geometry and Gradient-based Partitioning Strategy tailored for large-scale panoramic 3DGS reconstruction. In the global coarse stage, PanoLOG leverages sky-sphere modeling and panoramic monocular depth supervision for reliable geometry, while in the refinement stage, G2^2PS builds adaptive bounding volumes via parallax-driven uncertainty and assigns cameras via gradient-based importance scoring. Furthermore, we construct Pano360, the first benchmark on large-scale panoramic dataset for outdoor scene reconstruction. Extensive experiments demonstrate that G2^2PS achieves state-of-the-art rendering quality while maintaining scalable, block-parallel training. Our models, training code, and dataset are publicly available.
Jul 9, 2026cs.CV

LTM: Large-scale Terrain Model for Wildfire-prone Landscapes

Accurate 3D terrain maps are essential for emergency response when assessing wildfire hazards. However, wildfire-prone regions often span vast areas where conventional reconstruction methods underperform. Airborne LiDAR systems provide high-resolution terrain data, but they are expensive and infrequently updated. Image-based methods offer a lower-cost alternative, but struggle due to sparse visual features and limited image overlap. We propose a multi-modal reconstruction framework leveraging outdated Digital Elevation Models (DEMs) as geometric priors for image-based 3D reconstruction. Our key innovation is physics-based pixel-pixel alignment between images and DEM data, dramatically reducing computational complexity by eliminating expensive feature matching procedures. To validate our approach, we developed a large-terrain simulator based on a real wildfire-prone area, generating realistic images enabling a comprehensive evaluation. Given posed images and legacy DEMs, our method produces high-fidelity depth maps while maintaining real-time performance. We find significant improvements in reconstruction accuracy and computational efficiency over existing techniques, offering a scalable solution for wildfire response.
Jul 9, 2026cs.CV

StereoSplat+: Feed-Forward Stereo Gaussian Splatting with Diffusion-Assisted Progressive Inference

Recent advances in 3D Gaussian Splatting (3DGS) have enabled high-quality, render-ready scene representations for novel-view synthesis. However, most existing 3DGS pipelines rely on multi-view observations (or non-causal access to future frames) to achieve sufficient coverage, which is often unavailable in on-device robotics and AR settings where sensing is restricted to a single stereo rig. Recovering a high-quality 3DGS scene from one stereo observation, therefore, remains challenging due to occlusions, limited field of view, and missing geometry. We present StereoSplat+, a diffusion-enhanced feed-forward framework that enables causal reconstruction from a single stereo pair. Our method builds on two key components. First, we propose StereoSplat, an input-invariant feed-forward 3D Gaussian estimator that takes a variable number of posed stereo pairs as input and predicts high-quality 3D Gaussians. StereoSplat fuses complementary geometry cues via a cost-volume branch and a triplane-based 3D volume branch and leverages continuous pose encoding to generalize across view counts and camera configurations. Second, since multiple posed stereo pairs are typically unavailable at inference time, we introduce a diffusion-enhanced one-shot progressive inference scheme called StereoSplat+: starting from one stereo pair, we render novel stereo views from the predicted 3DGS, refine them with a one-step diffusion enhancer, and feed them back as additional inputs to update the 3DGS. Experiments on the KITTI-360 dataset show that StereoSplat+ improves novel-view rendering quality and geometry accuracy, especially in occluded regions and under strong view extrapolation, outperforming recent feed-forward 3DGS baselines.
Jul 9, 2026cs.GR

HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations

Standard pipelines for physics-ready 3D reconstruction rely on a decoupled two-stage paradigm: extracting surface geometry followed by an error-prone tetrahedralization process. While recent Lagrangian methods like TetSphere Splatting attempt to bypass this by directly optimizing volumetric primitives, their homeomorphic constraints prevent topology-adaptive optimization. Consequently, they produce disjoint tetrahedra rather than a single connected mesh, rendering the structures unsuitable for further physical simulations. To address this, we propose a topology-adaptive framework for holistic tetrahedral mesh reconstruction through end-to-end topological and geometric optimization. First, by coupling Gaussian spheres to tetrahedral elements and leveraging edge connections, we estimate a continuous opacity field for differentiable element pruning. Next, jointly minimizing mesh smoothing energy and multi-view Gaussian rendering error drives alternating geometric refinement while preserving topological adaptivity. Consequently, our approach effectively constructs a unified and topologically coherent tetrahedral mesh. Extensive experiments demonstrate that our method outperforms state-of-the-art techniques by achieving superior geometric accuracy and producing coherent, single-connected tetrahedral meshes, thereby effectively bypassing the error-prone conventional tetrahedralization step for reconstructed surface meshes and streamlining downstream physical simulation.
Jul 8, 2026cs.CV

Beyond Thermal Imaging: Inferring Thermophysical Properties from Time-Resolved Thermal Observations

Inferring latent physical properties from sensory observations is a fundamental challenge in machine perception. Among available sensing modalities, thermal imaging is particularly promising because temperature evolution is directly governed by heat-transfer physics and therefore encodes information about underlying thermophysical properties of a scene. Recovering spatially resolved thermophysical properties from thermal observations could transform applications ranging from digital twins and infrastructure monitoring to robotics and scientific imaging. However, existing thermal scene reconstruction methods can recover temperature fields in complex 3D environments without identifying the thermophyiscal properties that govern thermal evolution, whereas inverse methods provide physically interpretable parameter estimation but typically rely on simplified geometries and controlled experimental conditions. Here we introduce ThermoField, a framework that unifies thermal scene reconstruction and thermophysical parameter estimation through differentiable heat-transfer simulation. The proposed framework represents these quantities as spatially varying neural fields and constrains them through scene geometry, governing heat-transfer physics, and temporal thermal observations. We demonstrate that ThermoField jointly reconstructs geometry, estimates spatially varying thermal diffusivity, and predicts thermal evolution under previously unseen environmental conditions. By integrating neural scene representations with differentiable heat-transfer solver, the framework enables physically interpretable parameter inference in complex 3D scenes. Our results establish a bridge between thermal scene reconstruction and inverse heat-transfer analysis, providing a unified approach for geometry reconstruction, thermophysical property estimation, and predictive thermal simulation from thermal observations.
Jul 8, 2026cs.CV

3D Reconstruction of deciduous Trees using low-cost UAV- and Crane-based Photogrammetry for Monitoring Shoot Elongation across entire Canopies

Tree growth determines how much CO2 is sequestered from the atmosphere and temporarily stored in woody biomass. At the same time tree growth is affected by increasing temperatures, more frequent drought periods, late frosts and other extreme events associated with climate change. While continuous measurements of radial (secondary) tree growth using dendrometers are well established, monitoring of shoot elongation (primary growth) has largely been neglected because suitable measurement techniques are lacking. As a result, the effects of climate change on primary tree growth remain insufficiently understood. This work aims at reconstructing native deciduous trees in 3D as a basis for measuring and monitoring shoot elongation over entire tree canopies. Here we explored the use of low-cost UAV photogrammetry and of a multi-camera CraneCam system under real-world conditions. Data were collected in two study areas over an entire growing season. We present sensor evaluations, photogrammetric data acquisition and processing strategies. A special focus is placed on the analysis of the resulting photogrammetric 3D point clouds in terms of accuracy, resolution and completeness. Results demonstrate 3D point accuracies of 5-6 mm for entire trees using consumer-grade UAVs weighing less than 250 g and a 3D reconstruction completeness between 92% and 98% depending on the UAV type. The paper introduces a novel 3Dprinted ground-truth branch to evaluate the capability to reconstructing fine-detail structures such as thin tree shoots. Finally, we discuss operational challenges and initial experiments towards a skeletonization of entire trees based on photogrammetric point clouds.
Jul 8, 2026cs.CV

Towards Real-World Wearable Motion Reconstruction

The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn at a given moment. Yet, most research efforts assume fixed sensor configurations (e.g. IMU suits or HMD-centric rigs) and cannot generalize across them. In contrast, we argue that motion capture should prioritize unobtrusive and lightweight devices such as smartphones, smartwatches, smart glasses, and smart insoles, and study the interplay between them. To this end, we make three contributions. First, we present a large-scale multi-modal dataset synchronizing these consumer-grade sensors with ground-truth 3D motion, spanning 50 diverse activities including everyday tasks, sports, and social interactions. Second, we propose WHIP, a baseline generative model that reconstructs motion from arbitrary subsets of available sensors, robustly handling missing modalities and producing physically plausible motions. Third, we conduct a systematic study of sensor complementarity, quantifying how different modalities complement one another. Code and dataset are available at https://vcai.mpi-inf.mpg.de/projects/WHIP/
Jul 8, 2026cs.CV

NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

Pose-Free Feed-forward 3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for fast scene reconstruction. However, its performance degrades significantly in long image sequences due to cumulative camera pose estimation drift, which propagates errors into geometric modeling and severely limits rendering fidelity. In this work, we revisit the long-sequence bottleneck and identify pose drift as the primary factor restricting reconstruction quality. Furthermore, while SfM-based pseudo ground-truth poses introduce sensor noise, purely rendering-based supervision often leads to optimization instability and local minima due to the entangled optimization of geometry and pose. To address the challenges, we propose a synergistic pose-free framework that explicitly couples geometry and appearance via a Raymap-Guided Coupling Module (RGC). Concretely, we anchor Gaussian centers to raymap-induced geometry and jointly optimize RGB reconstruction, raymap consistency, and camera regularization under a unified objective, yielding a bidirectional feedback loop: stronger geometry improves rendering, and appearance supervision in turn refines geometry and pose. To further stabilize learning across wide temporal ranges, we introduce a Dual-Frequency Viewpoint Scheduling strategy that combines easy-to-hard interval expansion with replay of short-interval pairs. Extensive experiments across in-domain and cross-domain datasets show consistent gains in both rendering and pose estimation, with notably improved robustness on long sequences. Ablation studies validate our central insight: explicitly designed geometry-appearance synergy is the key to scalable and drift-robust pose-free feed-forward 3D reconstruction.
Jul 8, 2026cs.RO

Disturbance-aware Motion Planning for Over-actuated Underwater Vehicles Exploiting Actuation Redundancy for High-fidelity 3D Reconstruction

Underwater robots often operate near delicate targets where high-power thrusters resuspend sediments and induce turbulence, degrading image quality at the sensor input. Conventional controllers optimize vehicle-centric objectives, such as tracking and stability, without accounting for the impact of actuation on sensing. We address this actuation-to-perception coupling by exploiting redundancy in over-actuated platforms. For an eight-thruster ROV, multiple thrust allocations can yield the same motion; we search this null space to minimize predicted disturbance in a task-relevant target region while enforcing motion constraints. Our method uses a control-oriented thruster-wake proxy derived from actuator-disk theory with directional attenuation and validated by PIV (R2=0.99R^2 = 0.99 near the wake axis; R2>0.82R^2 > 0.82 in the primary wake region), together with a real-time redundancy-resolving allocator running at 10 Hz (45 ms/solve). Across 440 trials, the approach reduces target-region particle velocity by 67% (p<0.001p < 0.001), improves 3D reconstruction RMSE by 55% versus a disturbance-unaware baseline (1.9±0.41.9 \pm 0.4 mm vs. 4.3±1.84.3 \pm 1.8 mm), and achieves a 98.5% reconstruction success rate. The framework supports autonomous scanning, which is quantitatively evaluated, and operator-assisted inspection, which is demonstrated in the supplementary materials.
Jul 7, 2026cs.CV

WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence

Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable scale? Although recent foundation models have advanced scene reconstruction and embodied intelligence, scaling to entire cities remains an open challenge, primarily due to the lack of city-scale data. To bridge the gap, we introduce WildCity, a real-world multimodal dataset collected by autonomous fleets traversing complex urban environments. Our dataset includes 18 trajectories, each averaging 83.7 kilometers in length, and preserves the core challenges of in-the-wild perception, e.g., dynamic objects, lighting variations, and imperfect camera poses. We further establish an urban-tailored reconstruction baseline and convert the reconstructed environments into a closed-loop simulator. Beyond the dataset and baseline, we systematically analyze the key challenges on the path to simulation-ready urban digital twins: scalability, extrapolation, and uncertainty. Ultimately, WildCity aims to catalyze progress not only in city-scale rendering, but more broadly in the pursuit of AI that can perceive, remember, and reason across space at a scale comparable to human cognition. Project page: https://han-xiangyu.github.io/Wild-City/
Jul 6, 2026cs.GR

SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting

Novel View Synthesis (NVS) methods, such as 3D Gaussian Splatting (3DGS), rely heavily on the assumption of clean, multi-view consistent, posed input images. Real-world captures can violate this assumption due to screen-space artifacts-static occlusions fixed to the 2D image plane rather than to the 3D world. Common examples include physical sensor defects, environmental obstructions (such as rain or mud on the lens enclosure), capture obstructions (such as a thumb over the camera sensor or a dashboard visible in dashcam footage), and digital overlays (such as watermarks or UI elements). When present, they are erroneously baked into the 3D geometry as "floaters" or near-camera artifacts, degrading the quality of novel-view rendering. In this work, we propose SSA-3DGS, an unsupervised framework that jointly optimizes a 3D scene and a learnable 2D overlay to recover a clean 3D scene and the corrupting artifacts. By exploiting geometric consensus across views, our method effectively disentangles static artifacts from the 3D scene geometry without supervision or manual input. Across diverse synthetic corruptions and a self-captured real-world dataset, SSA-3DGS improves reconstruction fidelity by up to 9 dB PSNR over 3DGS trained on the same corrupted inputs, while faithfully preserving the corrupting artifact.
Jul 6, 2026cs.CV

PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space

3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach.
Jul 6, 2026cs.CV

WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting framework capable of appearance-conditioned novel-view synthesis for unposed in-the-wild images. To handle inconsistent photometric conditions, we propose a dual-branch architecture that explicitly decouples geometry from appearance. The geometry branch extracts an appearance-invariant 3D structure and jointly predicts camera poses. To govern the rendering appearance, the appearance branch injects target appearance cues into the content features via a globally pre-modulated cross-attention mechanism. To further prevent feature entanglement, we introduce a joint multi-reference training strategy that stabilizes the training process. Extensive experiments show that WildSplat surpasses existing optimization-based and feedforward methods, achieving state-of-the-art performance in in-the-wild novel view synthesis and appearance editing from sparse inputs in a single forward pass.
Jul 6, 2026cs.CV

GUSH3R: Everyone Everywhere All at Once as Gaussians

Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dynamics while enabling photorealistic rendering. Recent feed-forward methods can efficiently predict geometry, but they are often limited to non-photorealistic representations such as point clouds and meshes, or they fail to handle non-rigid objects, particularly dynamic humans. To fill this gap, we present GUSH3R (Gaussian-Unified Scene Human 3D Reconstruction), a feed-forward framework for online dynamic human-scene reconstruction. From a monocular human-scene video, our method reconstructs dynamic humans (everyone) and static scenes (everywhere) in a single forward pass (all at once) as 3D Gaussian Splatting (3DGS) primitives (as gaussians), which are geometrically consistent and capable of novel view synthesis. Experiments on monocular human-scene datasets demonstrate that our approach achieves competitive novel view synthesis quality while significantly improving inference efficiency compared to optimization-based methods.
Jul 6, 2026cs.CV

SparseOcc++: Geometry-Aware Sparse Latent Representation for Semantic Occupancy Prediction

Vision-based 3D semantic occupancy prediction is essential for autonomous driving, yet dense voxel representations waste computation on largely empty space, while BEV and TPV projections compromise fine-grained 3D structure. Fully sparse representations offer an attractive alternative, but existing methods, including SparseOcc, entangle scene completion with semantic prediction by indiscriminately propagating high-dimensional features into empty regions and applying voxel-wise classification. This creates excessive activations, computational overhead, and geometric ambiguity. We present SparseOcc++, a geometry-aware sparse framework that explicitly decouples scene completion from semantic segmentation. SparseOcc++ reformulates completion as signed-distance regression on sparse anchor voxels through a scene completion field (SCF). To model complex outdoor geometry robustly, it combines orthogonal decomposition with discretized distance learning. A geometry-guided propagation module then converts the SCF into a complete volumetric scene and restricts semantic segmentation to geometrically verified regions. Experiments establish new state of the art: SparseOcc++ improves IoU by 2.3 points and is 3.9x faster than SparseOcc on nuScenes, while achieving a 5.9x speedup over OccFormer on SemanticKITTI.
Jul 6, 2026cs.CV

Targeted Structure Completion for Sparse-View 3D Reconstruction in Autonomous Driving

Reconstructing 3D scene structures from sparse, low-overlap observations remains a fundamental challenge in autonomous driving. Recent state-of-the-art frameworks achieve promising results by incorporating voxel-based Gaussians, but incur substantial computational redundancy due to a uniform volumetric processing strategy. To bridge the gap between the efficiency of pixel-based Gaussian methods and the structural completeness of voxel-based Gaussian approaches, we propose FocusGS, a simple yet effective framework that shifts the paradigm from global densification to targeted structural completion. Our central insight is that structural completion should be decoupled from deterministic regions, with computation concentrated exclusively on areas exhibiting geometric ambiguity. Specifically, FocusGS addresses the localization challenge by deriving a 3D Geometric Ambiguity Manifold to accurately isolate localized areas prone to occlusion and high geometric uncertainty. To overcome the subsequent manifold completion challenge, we design a lightweight targeted structure completion module that selectively instantiates and optimizes continuous Gaussian queries strictly within this unstructured, sparse topological subspace. Extensive experiments demonstrate that FocusGS achieves a superior efficiency-quality trade-off, advancing state-of-the-art performance on driving-centric benchmarks while naturally reducing the total number of Gaussians by ~74% and decreasing rendering time by ~34%.
Jul 5, 2026cs.CV

HeartVolMesh: Cardiac Volumetric Mesh Reconstruction via Covariance-Guided Graph Deformation

Accurate patient-specific tetrahedral cardiac meshes are essential for in-silico trials, yet common segmentation-then-modelling pipelines can blur thin-wall anatomy and offer limited cross-case correspondence. We propose HeartVolMesh, which lifts each template vertex to an anisotropic Gaussian kernel and uses a 3D CNN-GNN to predict per-vertex displacements and Cholesky-parameterized covariances from volumetric images. Training is guided by a covariance-aware negative log-likelihood loss with lightweight mesh regularization. For volumetric meshing, we warp a fixed tetrahedral template to the reconstructed surface via staged alignment, non-rigid registration, and deformation propagation, preserving connectivity and correspondence by construction, with resolution controlled by template density. Experiments show consistent gains over deformation-based baselines in surface mesh accuracy and volumetric mesh fidelity.
Jul 5, 2026cs.LG

Geometry-Aware Infrastructure-Anchored Denoiser for UWB Sensing and Work-Zone Reconstruction

Accurate work-zone geometry perception is critical for intelligent transportation systems, and ultra-wideband sensing offers a low-cost approach for infrastructure-aided reconstruction. However, outdoor UWB ranging is often degraded by non-line-of-sight propagation, burst noise, and long-tail errors, which can distort downstream spatial reconstruction. We present GAIA, a geometry-aware, infrastructure-anchored learning framework that couples temporal range modeling with latent anchor-layout estimation and deterministic distance projection. GAIA preserves range denoising as the supervised task while orienting the learned distances toward boundary-consistent reconstruction. We evaluate GAIA on a real-world outdoor UWB dataset with synchronized UWB, GNSS, and IMU measurements, and further test robustness using a real-data-calibrated stress-test simulator. GAIA achieves the lowest overall range MSE and highest polygon IoU among evaluated filtering-based and learning-based baselines, reducing MSE by 18.4% and improving polygon IoU by 15.5% over PoseMLP. These results show that geometry-aware range denoising provides an effective path toward spatially coherent work-zone reconstruction.
Jul 5, 2026cs.CV

SOV-CAD: Stepwise Orthographic Views Guided CAD Modeling Sequence Reconstruction

Reconstructing Computer-Aided Design (CAD) modeling sequences from images is crucial for preserving design intent and supporting parametric editing. However, existing methods typically generate full CAD sequences holistically, overlooking the iterative, feedback-driven nature of human design workflows. We address this limitation by introducing the rich stepwise visual supervision: at each modeling step, the system observes the target's orthographic projections, the projections of the incrementally constructed model, and the active sketch, enabling informed action selection. To effectively leverage this on-the-fly feedback, we propose SOV-CAD, a framework that formulates CAD reconstruction as a sequential decision-making task and employs offline reinforcement learning with a Decision Transformer architecture. This design incorporates continuous visual feedback guided by geometric alignment rewards, resulting in a more accurate and human-like modeling process. Extensive experiments show that SOV-CAD surpasses state-of-the-art methods in CAD sequence reconstruction while exhibiting strong data efficiency. Code of SOV-CAD is available at: https://github.com/LukePhong/SOV-CAD
Jul 4, 2026cs.CV

SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images

Reconstructing high-fidelity 3D building models from UAV imagery is essential for large-scale digital twin development. However, existing 3D Gaussian Splatting (3DGS) techniques often struggle with building facades, failing to capture sharp geometric transitions. To address this, we propose a semantic edge regularization framework that supervises 3DGS to produce crisp architectural boundaries. Our method leverages SAM 3 to generate precise building masks, from which we extract architecturally significant edges. During training, we align rendered image gradients with these extracted edges, forcing the Gaussians to converge into sharp structural geometries. Evaluations across campus environments, dense urban centers, and custom residential datasets demonstrate significant improvements in edge fidelity without requiring architectural modifications to the 3DGS pipeline. Our approach proves robust across diverse building types, roof geometries, and urban densities.
Jul 4, 2026cs.CV

PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur

We address the inverse problem of blind 3D scene reconstruction from extremely motion-blurred images, a scenario where traditional Structure-from-Motion (SfM) pipelines fail. Existing approaches typically circumvent this bottleneck by relying on impractical sharp-image supervision. In this work, we introduce PRISM3D, a unified framework enabling robust reconstruction directly from severely degraded inputs. To overcome the lack of a reliable starting point, we propose a Robust Initialization strategy utilizing deep dense tracking method (VGGSfM) to recover global topology where feature matching fails. To the best of our knowledge, we are the first to effectively leverage this paradigm to bootstrap 3D Gaussian Splatting from extreme motion blur. However, while robust, this initialization yields sparse and noisy geometry that causes deterministic optimization to diverge. To resolve this, we propose a coupled solution driven by probability and physics: we adopt a probabilistic formulation for geometric densification via Markov Chain Monte Carlo (MCMC) to robustly populate the sparse priors, while simultaneously modeling physical image formation via continuous Bezier Trajectories. Furthermore, while PRISM3D establishes a highly robust standalone pipeline, the availability of complementary event streams offers an opportunity to push the reconstruction fidelity further. To exploit this, we introduce PRISM3D-E, a multi-modal (RGB + Events) extension that seamlessly integrates high-temporal-resolution events as structural priors to maximize geometric recovery. Because existing datasets lack paired event streams under such severe degradation, we concurrently contribute the PRISM3D-E Benchmark to facilitate rigorous evaluation. Extensive experiments demonstrate that both our standalone RGB framework and its multi-modal extension establish new state-of-the-art performance.
Jul 4, 2026cs.CV

G2^2TAM: Geometry Grounded Track Anything Model

Human spatial understanding arises from jointly perceiving geometry and semantics, enabling consistent object identification and localization across viewpoints and time. Current video segmentation models depend on explicit object appearance memory banks for instance tracking, yet they remain vulnerable to large viewpoint changes and long-term occlusions. Leveraging the spatial consistency afforded by modern feed-forward 3D reconstruction models, we propose the Geometry Grounded Tracking Anything Model (G2^2TAM), a unified framework for promptable instance tracking in 3D using only unordered RGB images or videos. G2^2TAM employs spatially aligned geometric representations as implicit memory, ensuring stable instance identity and localization across frames and views. At its core is a cross-modal spatial encoder that integrates visual and textual prompts into a shared geometric space, enabling end-to-end spatial reconstruction and instance-consistent mask prediction. To support training and evaluation, we construct InsTrack, a large-scale dataset with a dedicated validation split for benchmarking. Extensive experiments show that G2^2TAM delivers strong cross-view consistency, promptable instance spatial tracking, video object segmentation and spatial reconstruction, establishing a foundation for interactive, geometry-grounded spatial reasoning.
Jul 4, 2026cs.CV

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.
Jul 2, 2026cs.CV

Property-Constrained 3D Porous Media Reconstruction from 2D Images via Conditional Generative Adversarial Networks

This study presents a conditional Generative Adversarial Network (cGAN) framework for generating 3D porous media volumes with controlled porosity, trained exclusively on 2D thin section images. The key innovation lies in combining property-conditioned generation with 2D-to-3D reconstruction, eliminating the need for expensive 3D training data while maintaining control over petrophysical properties. The framework employs a hybrid architecture with a 3D generator and 2D discriminator, where multi-axis slice extraction enables learning 3D-consistent structures from 2D training data. Porosity labels are extracted using an Enhanced U-Net segmentation model. The methodology was demonstrated on two carbonate samples with different lithologies: dolomite-anhydrite and pure dolomite. Results show that the framework successfully generates realistic 3D volumes capturing lithological features such as anhydrite inclusions and fine crystalline textures. Porosity control achieved an R2R^2 of 0.93, with mean absolute errors of 0.019 and 0.010 for the heterogeneous and homogeneous samples, respectively.
Jul 2, 2026cs.CV

InvSplat: Inverse Feed-Forward Scene Splatting

Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but require costly per-scene fitting, while image-space learning-based approaches often suffer from multi-view inconsistencies and lack an explicit 3D representation for stable novel view rendering. We present a feed-forward multi-view reconstruction framework for inverse rendering that directly predicts a structured 3D Gaussian representation with intrinsic material attributes. Each Gaussian primitive is parameterized by mean, normal, opacity, rotation, scale, albedo, metallic, and roughness, enabling a disentangled and physically grounded scene representation. Our model integrates priors from a material estimation network with a multi-view 3D reconstruction backbone, allowing joint prediction of geometry and reflectance parameters in a single forward pass. Experiments on synthetic and real-world datasets demonstrate improved multi-view consistency compared to 2D baselines, accurate material recovery, and stable novel view rendering. Our representation further supports physically-based relighting and more faithful modeling of view-dependent effects compared to existing RGB-based feed-forward reconstruction methods. Our project webpage is: https://poliik.github.io/invsplat/.
Jul 2, 2026cs.CV

Geometric Foundation Model Distillation for Efficient Lunar 3D Reconstruction

Large 3D foundation models such as MASt3R achieve state-of-the-art stereo reconstruction but are computationally demanding for deployment under strict hardware constraints -- a critical limitation in domains such as planetary exploration, where onboard computing is severely restricted. We study how far such models can be compressed through knowledge distillation, using lunar stereo reconstruction as a challenging and practically relevant case study. Starting from a 688M-parameter MASt3R teacher fine-tuned on lunar imagery, we distill its dense geometric predictions into a family of lightweight students spanning different encoder types (CNN vs ViT), decoder widths and depths, and training strategies. To bridge the dimensional mismatch between teacher and student, we propose a structured SVD-based initialization that projects the teacher's decoder weights into the student's smaller latent space, yielding a warm start that significantly improves convergence and final performance. Based on our results on lunar data, we can obtain a distilled student that retains most of teacher's reconstruction accuracy while reducing the model size up to 7 times, and even outperforms a baseline trained directly with sparse ground-truth annotations. Beyond compression, our study highlights both principles and practical insights for distilling geometric foundation models: a convolutional encoder underperforms transformer-based alternatives (though pretraining availability remains a confounding factor), preserving encoder capacity is more critical than maintaining a large decoder, feature-level distillation consistently outperforms output-only supervision, and SVD-based initialization improves optimisation stability. These findings provide practical guidelines for deploying 3D reconstruction models in resource-constrained environments.
Jul 2, 2026cs.CV

Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low-frequency sparse points with high-frequency images often induces uncontrolled densification and redundant primitives, degrading both efficiency and quality. Intuitively, this issue can be mitigated with scheduling strategies, which can be categorized into two paradigms: modulating target signal frequency via densification and modulating sampling frequency via image resolution. However, previous scheduling strategies are primarily hardcoded, failing to perceive the convergence behavior of scene frequency. To address this, we reframe the scene reconstruction problem from the perspective of signal structure recovery and propose SIG, a novel scheduler that synchronizes image supervision with Gaussian frequencies. Specifically, we derive the average sampling frequency and bandwidth of 3D representations, and then regulate the training image resolution and the Gaussian densification process based on scene frequency convergence. Furthermore, we introduce Sphere-Constrained Gaussians, which leverage the spatial prior of initialized point clouds to control Gaussian optimization. Our framework enables frequency-consistent, geometry-aware, and floater-free training, achieving state-of-the-art performance by a substantial margin in both efficiency and rendering quality in large-scale scenes. The code is available at: https://github.com/weiyixue999/Signal_Structure_Aware_Gaussian
Jul 2, 2026cs.CV

MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis for static scenes. Extending it to dynamic scenes via deformation fields has recently attracted significant attention, particularly for dynamic scene reconstructionband distractor-free. However, existing deformation networks lack explicit motion awareness: they neither capture long-term motion intensity nor exploit short-term temporal coherence, leading to inaccurate foreground deformation and pseudo-static residuals in the background. We present MVFusion-GS, a method that enhances deformation networks with two complementary motion-aware mechanisms. The Motion-Variance Guided Refinement aggregates per-Gaussian deformation statistics across time to estimate motion variance and uses it to guide dynamic-static separation during deformation prediction. The MotionFormer Temporal Attention module applies Transformer self-attention over neighboring timesteps to model local motion dependencies and improve temporal consistency. Extensive experiments on both dynamic scene reconstruction and distractor-free reconstruction benchmarks demonstrate state-of-the-art performance, showing that explicit motion awareness improves both foreground motion modeling and static background reconstruction.
Jul 1, 2026cs.CV

SuperFlex: Deformable Superquadrics for Point Cloud Decomposition

Superquadrics have proven to provide a compact, geometrically meaningful representation for 3D objects. However, existing methods suffer from limited reconstruction accuracy, are restricted to rigid primitives, and lack robustness to partial point clouds. In this work, we present SuperFlex, an enhanced framework that expands the expressive power and applicability of superquadric decompositions. First, we introduce a novel loss formulation which significantly improves reconstruction accuracy. Second, we include bending and tapering deformations, enabling high-fidelity representation of curved and asymmetric geometries. Finally, we leverage these high-quality decompositions as supervision to train a model that is robust to partial real-world point clouds. Experiments demonstrate substantial improvements in reconstruction accuracy over both optimization- and learning-based baselines while maintaining a highly compact primitive representation.