Action Space

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21 papers in the last 28 days · 0.3% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

12 new papers

A weekly snapshot of new work published in Action Space.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Action Space.

Period ending 2026-09-07

2 new papers

A weekly snapshot of new work published in Action Space.

173 papers

Latest in Action Space

May 18, 2026cs.AI

Learning Lifted Action Models from Traces with Minimal Information About Actions and States

It has been recently shown that lifted STRIPS models can be learned correctly and efficiently from action traces alone; i.e., applicable action sequences from a hidden STRIPS model. The result is remarkable because the states are not assumed to be observable at all, and yet it is not practical enough as STRIPS actions include arguments that are not needed for selecting the actions. This shortcoming has been addressed by assuming that the action traces come instead from a hidden STRIPS+ model where some action arguments are implicit in the hidden action preconditions. A limitation of this approach, however, is that it assumes that the states are fully observable. In this work, we relax these restrictions and consider the problem of learning STRIPS+ action domains from traces in a more general context where the traces carry partial information about both actions and states. In particular, we formulate algorithms and completeness results for three general cases, all of which assume full observability of selected action arguments. In the first case, no observability of the state is assumed; in the second case, full observability of some state predicates is assumed, and in the third case, local observability of some state predicates is assumed instead. Given a STRIPS+ domain, these results characterize the conditions under which an equivalent domain can be learned from traces. Experimental results are reported.
Jonas Gösgens, Niklas Jansen, Hector Geffner
May 18, 2026cs.LG

Privacy Preserving Reinforcement Learning with One-Sided Feedback

We study reinforcement learning (RL) in multi-dimensional continuous state and action spaces with one-sided feedback, where the agent receives partial observations of the state and obtains reward information for only a subset of the state-action space at each time step. This setting introduces substantial challenges in both learning efficiency and privacy preservation. To address these challenges, we propose POOL, a novel privacy-preserving RL algorithm. We conduct a comprehensive theoretical analysis of POOL, deriving a sample complexity bound that matches the known lower bounds for non-private RL. Here, E_rho denotes the privacy parameter, H is the time horizon, and alpha is the optimality-gap parameter. Our findings show that it is possible to enforce strong privacy guarantees while maintaining high learning efficiency, marking a significant step toward practical, privacy-aware RL in multi-dimensional environments with one-sided feedback.
Lin William Cong, Guangyan Gan, Hanzhang Qin +1
May 15, 2026cs.CV

Offline Semantic Guidance for Efficient Vision-Language-Action Policy Distillation

Billion-parameter Vision-Language-Action (VLA) policies have recently shown impressive performance in robotic manipulation, yet their size and inference cost remain major obstacles for real-time closed-loop control. We introduce \textbf{VLA-AD}, a distillation framework that uses a Vision-Language Model as an offline semantic supervisor to transfer large VLA teachers into lightweight student policies. Instead of relying only on low-level action imitation, VLA-AD augments teacher-provided 7-DoF action targets with high-level semantic guidance, including task phase anchors and multi-frame operating-direction descriptions. These auxiliary signals are used only during training: at test time, the student policy runs independently, with neither the VLA teacher nor the VLM required. We evaluate VLA-AD on three LIBERO benchmark suites. Using OpenVLA-7B as the teacher, our method produces a 158M-parameter student, yielding a 44×44\times reduction in model size while matching the teacher with only a 0.27%0.27\% average relative gap. The resulting policy runs at 12.5 Hz on an RTX 4090, achieving a 3.28×3.28\times inference speedup over OpenVLA-7B. We further show that the same semantic distillation pipeline generalizes to a different π0.5π_{0.5}-4B teacher, where the student outperforms the teacher on two suites and remains within 0.53%0.53\% on \texttt{libero_goal}. Additional analysis indicates that phase-level supervision and multi-frame directional cues make the student less sensitive to noisy teacher actions, such as erroneous high-frequency gripper changes. Overall, VLA-AD demonstrates that offline semantic guidance from VLMs can substantially improve the efficiency, robustness, and deployability of VLA policy distillation.
Jin Shi, Brady Zhang, Yishun Lu
May 15, 2026cs.LG

Tighter Regret Bounds for Contextual Action-Set Reinforcement Learning

We study episodic reinforcement learning with fixed reward and transition functions, but with episode-dependent admissible action sets that are observed at the start of each episode. Performance is measured by cumulative regret against the episode-wise optimal value, k=1K[V,MkVπk,Mk]\sum_{k=1}^K [V^{*,M^k} - V^{π^k,M^k}], where MkM^k represents the action context in the kk-th episode. We show that the MVP algorithm naturally extends to this framework and enjoys strong theoretical guarantees. In particular, we establish a minimax regret bound of O~(SAH3KlogL)\widetilde{O}(\sqrt{SAH^3K\log L}) for adversarial contexts, where LL denotes the number of possible contexts. This result implies a regret bound of O~(SAH3K)\widetilde{O}(\sqrt{SAH^3K}) for stochastic contexts. We further translate the stochastic regret guarantee into a sample complexity bound of O~(SAH3/ε2)\widetilde{O}(SAH^3/ε^2) for a fixed context distribution. In addition, we derive a gap-dependent regret bound of O~(infp[0,1)(1Δminp+pKΔminp)logKpoly(S,A,H)),\widetilde O\left( \inf_{p\in [0,1)} \left( \frac{1}{Δ_{\min}^{p}} + pKΔ_{\min}^{p} \right)\log K \cdot \mathrm{poly}(S,A,H) \right), where ΔminpΔ_{\min}^{p} is the global pp-trimmed positive-gap floor over suboptimal (h,s,a)(h,s,a) triples. This bound can substantially improve upon the minimax rate when the relevant suboptimality gaps are large.
Zijun Chen, Zihan Zhang
May 14, 2026cs.LG

Controllable Molecular Generative Foundation Models

Despite the success of foundation models in language and vision, molecular graph generation still lacks a unified framework for heterogeneous design tasks with reliable controllability. While reinforcement learning (RL) offers a natural post-training mechanism for task-specific optimization, applying it to graph generative models is hindered by the vast atom-wise action spaces and chemically invalid intermediate states. We propose \textbf{Co}ntrollable \textbf{Mole}cular Generative Foundation Models (CoMole), built with a unified motif-aware graph diffusion pipeline. By learning a motif-aware graph space, CoMole transfers pretrained structural priors into controllable generation, where RL optimizes conditional reverse policies over chemically meaningful decisions. We theoretically characterize the bottleneck of atom-level RL and justify motif-aware policy optimization. Across three heterogeneous benchmarks spanning materials and drug discovery, CoMole ranks first in controllability on all nine targets, reduces MAE by up to 48.2% relative to the strongest baselines, and maintains validity above 0.94 without rule-based correction or post-hoc filtering. We further show that CoMole transfers controllability to unseen properties by optimizing only task embeddings with the generator frozen, achieving performance competitive with strong task-specific baselines.
Yihan Zhu, Yuhan Liu, Weijiang Li +2
May 14, 2026cs.LG

Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment

Test-Time Scaling (TTS), which samples multiple candidate actions and ranks them via a Critic Model, has emerged as a promising paradigm for generalist GUI agents. Its efficacy thus hinges on the critic's fine-grained ranking ability. However, existing GUI critic models uniformly adopt binary classification. Our motivational analysis of these models exposes a severe entanglement: scores for valid actions and plausible-but-invalid distractors become indistinguishable. We attribute this failure to two structural defects: Affordance Collapse--the hierarchical affordance space is compressed into 0/1 labels; and Noise Sensitivity--binary objectives overfit to noisy decision boundaries. To resolve this, we introduce BBCritic (Beyond-Binary Critic), a paradigm shift grounded in the Functional Equivalence Hypothesis. Through two-stage contrastive learning, BBCritic aligns instructions and actions in a shared Affordance Space, recovering the hierarchical structure that binary supervision flattens. We also present BBBench (Beyond-Binary Bench), the first GUI critic benchmark that pairs a dense action space with a hierarchical four-level taxonomy, enabling fine-grained ranking evaluation. Experimental results show that BBCritic-3B, trained without any extra annotation, outperforms 7B-parameter SOTA binary models. It demonstrates strong zero-shot transferability across platforms and tasks, supporting our methodological view: GUI critique is fundamentally a metric-learning problem, not a classification one.
Yuchen Sun, Pei Fu, Shaojie Zhang +6
May 14, 2026cs.LG

Policy Optimization in Hybrid Discrete-Continuous Action Spaces via Mixed Gradients

We study reinforcement learning in hybrid discrete-continuous action spaces, such as settings where the discrete component selects a regime (or index) and the continuous component optimizes within it -- a structure common in robotics, control, and operations problems. Standard model-free policy gradient methods rely on score-function (SF) estimators and suffer from severe credit-assignment issues in high-dimensional settings, leading to poor gradient quality. On the other hand, differentiable simulation largely sidesteps these issues by backpropagating through a simulator, but the presence of discrete actions or non-smooth dynamics yields biased or uninformative gradients. To address this, we propose Hybrid Policy Optimization (HPO), which backpropagates through the simulator wherever smoothness permits, using a mixed gradient estimator that combines pathwise and SF gradients while maintaining unbiasedness. We also show how problems with action discontinuities can be reformulated in hybrid form, further broadening its applicability. Empirically, HPO substantially outperforms PPO on inventory control and switched linear-quadratic regulator problems, with performance gaps increasing as the continuous action dimension grows. Finally, we characterize the structure of the mixed gradient, showing that its cross term -- which captures how continuous actions influence future discrete decisions -- becomes negligible near a discrete best response, thereby enabling approximate decentralized updates of the continuous and discrete components and reducing variance near optimality. All resources are available at github.com/MatiasAlvo/hybrid-rl.
Matias Alvo, Daniel Russo, Yash Kanoria
May 13, 2026cs.LG

EvolveMem:Self-Evolving Memory Architecture via AutoResearch for LLM Agents

Long-term memory is essential for LLM agents that operate across multiple sessions, yet existing memory systems treat retrieval infrastructure as fixed: stored content evolves while scoring functions, fusion strategies, and answer-generation policies remain frozen at deployment. We argue that truly adaptive memory requires co-evolution at two levels: the stored knowledge and the retrieval mechanism that queries it. We present EvolveMem, a self-evolving memory architecture that exposes its full retrieval configuration as a structured action space optimized by an LLM-powered diagnosis module. In each evolution round, the module reads per-question failure logs, identifies root causes, and proposes targeted configuration adjustments; a guarded meta-analyzer applies them with automatic revert-on-regression and explore-on-stagnation safeguards. This closed-loop self-evolution realizes an AutoResearch process: the system autonomously conducts iterative research cycles on its own architecture, replacing manual configuration tuning. Starting from a minimal baseline, the process converges autonomously, discovering effective retrieval strategies including entirely new configuration dimensions not present in the original action space. On LoCoMo, EvolveMem outperforms the strongest baseline by 25.7% relative and achieves a 78.0% relative improvement over the minimal baseline. On MemBench, EvolveMem exceeds the strongest baseline by 18.9% relative. Evolved configurations transfer across benchmarks with positive rather than catastrophic transfer, indicating that the self-evolution process captures universal retrieval principles rather than benchmark-specific heuristics. Code is available at https://github.com/aiming-lab/SimpleMem.
Jiaqi Liu, Xinyu Ye, Peng Xia +4
May 13, 2026cs.AI

Learning Local Constraints for Reinforcement-Learned Content Generators

Constraint-based game content generators that learn local constraints from existing content, such as Wave Function Collapse (WFC), can generate visually satisfying game levels but face challenges in guaranteeing global properties, such as playability. On the other hand, reinforcement-learning trained generators can guarantee global properties -- because such properties can easily be included in reward functions -- but the results can be visually dissatisfying. In this paper, we explore ways to combine these methods. Specifically, we constrain the action space of a PCGRL generator with constraints learned by WFC, effectively allowing the PCGRL generator to achieve global properties while forced to adhere to local constraints. To better analyze how this hybrid content generation method operates, we vary the number and type of inputs, and we test whether to randomly collapse the starting state and exclude rare patterns. While the method is sensitive to hyperparameter tuning, the best of our trained generators produce visually satisfying and playable puzzle-platform game levels -- such as Lode Runner levels -- with desired global properties.
Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis +1
May 13, 2026cs.RO

RotVLA: Rotational Latent Action for Vision-Language-Action Model

Latent Action Models (LAMs) have emerged as an effective paradigm for handling heterogeneous datasets during Vision-Language-Action (VLA) model pretraining, offering a unified action space across embodiments. However, existing LAMs often rely on discrete quantization encode and decode pipelines, which can lead to trivial frame reconstruction behavior, limited representational capacity, and a lack of physically meaningful structure. We introduce RotVLA, a VLA framework built on a continuous rotational latent action representation. Latent actions are modeled as elements of SO(n), providing continuity, compositionality, and structured geometry aligned with real-world action dynamics. A triplet frame learning framework further enforces meaningful temporal dynamics while avoiding degeneration. RotVLA consists of a VLM backbone and a flow-matching action head, pretrained on large-scale cross-embodiment robotic datasets and human videos with latent-action supervision. For downstream robot control, the flow-matching head is extended into a unified action expert that jointly denoises latent and robot actions. Here, latent actions serve as a latent planner, providing high-level guidance that conditions action generation. With only 1.7B parameters and 1700+ hours of pretraining data, RotVLA achieves 98.2% on LIBERO and 89.6% / 88.5% on RoboTwin2.0 under clean and randomized settings, respectively. It also demonstrates strong real-world performance on manipulation tasks, consistently outperforming existing VLA models.
Qiwei Li, Xicheng Gong, Xinghang Li +5
May 12, 2026cs.CV

Covering Human Action Space for Computer Use: Data Synthesis and Benchmark

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models suggests a long-tail pattern in GUI operations, where a relatively small fraction of complex and diverse interactions accounts for a disproportionate share of task failures. We hypothesize that this issue largely stems from the scarcity of data for complex interactions. To address this problem, we propose a new benchmark CUActSpot for evaluating models' capabilities on complex interactions across five modalities: GUI, text, table, canvas, and natural image, as well as a variety of actions (click, drag, draw, etc.), covering a broader range of interaction types than prior click-centric benchmarks that focus mainly on GUI widgets. We also design a renderer-based data-synthesis pipeline: scenes are automatically generated for each modality, screenshots and element coordinates are recorded, and an LLM produces matching instructions and action traces. After training on this corpus, our Phi-Ground-Any-4B outperforms open-source models with fewer than 32B parameters. We will release our benchmark, data, code, and models at https://github.com/microsoft/Phi-Ground.git
Miaosen Zhang, Xiaohan Zhao, Zhihong Tan +14
May 12, 2026cs.AI

ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents

Computer Use Agents (CUAs) can act through both atomic GUI actions, such as click and type, and high-level tool calls, such as API-based file operations, but this hybrid action space often leaves them uncertain about when to continue with GUI actions or switch to tools, leading to suboptimal execution paths. This difficulty stems from the scarcity of high-quality interleaved GUI-Tool trajectories, the cost and brittleness of collecting real tool trajectories, and the lack of trajectory-level supervision for GUI-Tool path selection. In this paper, we propose ToolCUA, an end-to-end agent designed to learn optimal GUI-Tool path selection through a staged training paradigm. We first introduce an Interleaved GUI-Tool Trajectory Scaling Pipeline that repurposes abundant static GUI trajectories and synthesizes a grounded tool library, enabling diverse GUI-Tool trajectories without manual engineering or real tool-trajectory collection. We then perform Tool-Bootstrapped GUI RFT, combining warmup SFT with single-turn RL to improve decisions at critical GUI-Tool switching points. Finally, we optimize ToolCUA with Online Agentic RL in a high-fidelity GUI-Tool environment, guided by a Tool-Efficient Path Reward that encourages appropriate tool use and shorter execution paths. Experiments on OSWorld-MCP show that ToolCUA achieves 46.85% accuracy, a relative improvement of approximately 66% over the baseline, establishing a new state of the art among models of comparable scale. It also improves by 3.9% over GUI-only settings, demonstrating effective GUI-Tool orchestration. The results further suggest that training in a hybrid action space is a promising paradigm for real-world digital agents. Open-sourced here: https://x-plug.github.io/ToolCUA/
Xuhao Hu, Xi Zhang, Haiyang Xu +6
May 12, 2026cs.RO

From Imagined Futures to Executable Actions: Mixture of Latent Actions for Robot Manipulation

Video generation models offer a promising imagination mechanism for robot manipulation by predicting long-horizon future observations, but effectively exploiting these imagined futures for action execution remains challenging. Existing approaches either condition policies on predicted frames or directly decode generated videos into actions, both suffering from a mismatch between visual realism and control relevance. As a result, predicted observations emphasize perceptual fidelity rather than action-centric causes of state transitions, leading to indirect and unstable control. To address this gap, we propose MoLA (Mixture of Latent Actions), a control-oriented interface that transforms imagined future videos into executable representations. Instead of passing predicted frames directly to the policy, MoLA leverages a mixture of pretrained inverse dynamics models to infer a mixture of latent actions implied by generated visual transitions. These modality-aware inverse dynamics models capture complementary semantic, depth, and flow cues, providing a structured and physically grounded action representation that bridges video imagination and policy execution. We evaluate our approach on simulated benchmarks (LIBERO, CALVIN, and LIBERO-Plus) and real-world robot manipulation tasks, achieving consistent gains in task success, temporal consistency, and generalization.
Yajie Li, Bozhou Zhang, Chun Gu +5
May 12, 2026cs.CL

Learning Agentic Policy from Action Guidance

Agentic reinforcement learning (RL) for Large Language Models (LLMs) critically depends on the exploration capability of the base policy, as training signals emerge only within its in-capability region. For tasks where the base policy cannot reach reward states, additional training or external guidance is needed to recover effective learning signals. Rather than relying on costly iterative supervised fine tuning (SFT), we exploit the abundant action data generated in everyday human interactions. We propose \textsc{ActGuide-RL}, which injects action data as plan-style reference guidance, enabling the agentic policy to overcome reachability barriers to reward states. Guided and unguided rollouts are then jointly optimized via mixed-policy training, internalizing the exploration gains back into the unguided policy. Motivated by a theoretical and empirical analysis of the benefit-risk trade-off, we adopt a minimal intervention principle that invokes guidance only as an adaptive fallback, matching task difficulty while minimizing off-policy risk. On search-agent benchmarks, \textsc{ActGuide-RL} substantially improves over zero RL (+10.7 pp on GAIA and +19 pp on XBench with Qwen3-4B), and performs on par with the SFT+RL pipeline without any cold start. This suggests a new paradigm for agentic RL that reduces the reliance on heavy SFT data by using scalable action guidance instead.
Yuxiang Ji, Zengbin Wang, Yong Wang +6
May 12, 2026cs.LG

Debiased Model-based Representations for Sample-efficient Continuous Control

Model-based representations recently stand out as a promising framework that embeds latent dynamics information into the representations for downstream off-policy actor-critic learning. It implicitly combines the advantages of both model-free and model-based approaches while avoiding the training costs associated with model-based methods. Nevertheless, existing model-based representation methods can fail to capture sufficient information about relevant variables and can overfit to early experiences in the replay buffer. These incur biases in representation and actor-critic learning, leading to inferior performance. To address this, we propose Debiased model-based Representations for Q-learning, tagged DR.Q algorithm. DR.Q explicitly maximizes the mutual information between the representations of the current state-action pair and the next state besides minimizing their deviations, and samples transitions with faded prioritized experience replay. We evaluate DR.Q on numerous continuous control benchmarks with a single set of hyperparameters, and the results demonstrate that DR.Q can match or surpass recent strong baselines, sometimes outperforming them by a large margin. Our code is available at https://github.com/dmksjfl/DR.Q.
Jiafei Lyu, Zichuan Lin, Scott Fujimoto +5
May 12, 2026cs.LG

Behavioral Mode Discovery for Fine-tuning Multimodal Generative Policies

We address the problem of fine-tuning pre-trained generative policies with reinforcement learning (RL) while preserving the multimodality of their action distributions. Existing methods for RL fine-tuning of generative policies (e.g., diffusion policies) improve task performance but often collapse diverse behaviors into a single reward-maximizing mode. To mitigate this issue, we propose an unsupervised mode discovery framework that uncovers latent behavioral modes within generative policies. The discovered modes enable the use of mutual information as an intrinsic reward, regularizing RL fine-tuning to enhance task success while maintaining behavioral diversity. Experiments on robotic manipulation tasks demonstrate that our method consistently outperforms conventional fine-tuning approaches, achieving higher success rates and preserving richer multimodal action distributions.
Alberta Longhini, David Emukpere, Jean-Michel Renders +1
May 11, 2026cs.RO

UniSteer: Unified Noise Steering for Efficient Human-Guided VLA Adaptation

Diffusion-based vision-language-action (VLA) models have emerged as strong priors for robotic manipulation, yet adapting them to real-world distributions remains challenging. In particular, on-robot reinforcement learning (RL) is expensive and time-consuming, so effective adaptation depends on efficient policy improvement within a limited budget of real-world interactions. Noise-space RL lowers the cost by keeping the pretrained VLA fixed as a denoising generator while updating only a lightweight actor that predicts the noise. However, its performance is still limited due to inefficient autonomous exploration. Human corrective interventions can reduce this exploration burden, but they are naturally provided in action space, whereas noise-space finetuning requires supervision over noise variables. To address these challenges, we propose UniSteer, a Unified Noise Steering framework that combines human corrective guidance with noise-space RL through approximate action-to-noise inversion. Given a human corrective action, UniSteer inverts the frozen flow-matching decoder to recover a noise target, which provides supervised guidance for the same noise actor that is simultaneously optimized via reinforcement learning. Real-world experiments on diverse manipulation tasks show that UniSteer adapts more efficiently than strong noise-space RL and action-space human-in-the-loop baselines, improving the success rate from 20% to 90% in 66 minutes on average across four real-world adaptation tasks.
Junjie Lu, Xinyao Qin, Yuhua Jiang +6
May 11, 2026cs.LG

Robust Probabilistic Shielding for Safe Offline Reinforcement Learning

In offline reinforcement learning (RL), we learn policies from fixed datasets without environment interaction. The major challenges are to provide guarantees on the (1) performance and (2) safety of the resulting policy. A technique called safe policy improvement (SPI) provides a performance guarantee: with high probability, the new policy outperforms a given baseline policy, which is assumed to be safe. Orthogonally, in the context of safe RL, a shield provides a safety guarantee by restricting the action space to those actions that are provably safe with respect to a given safety-relevant model. We integrate these paradigms by extending shielding to offline RL, relying solely on the available dataset and knowledge of safe and unsafe states. Then, we shield the policy improvement steps, guaranteeing, with high probability, a safe policy. Experimental results demonstrate that shielded SPI outperforms its unshielded counterpart, improving both average and worst-case performance, particularly in low-data regimes.
Maris F. L. Galesloot, Thomas Rhemrev, Nils Jansen
May 9, 2026cs.CV

ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models

Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.
Haotian Xue, Yipu Chen, Liqian Ma +4
May 8, 2026cs.AI

GraphReAct: Reasoning and Acting for Multi-step Graph Inference

Reasoning-acting frameworks enhance large language models (LLMs) by interleaving reasoning with actions for dynamic information acquisition. However, extending this paradigm to graph learning remains underexplored. Graph data is inherently structured, with information distributed across nodes and edges and encoded through both topology and latent representations. As a result, effective reasoning over graphs requires not only retrieving informative evidence from the graph, but also progressively refining the accumulated context during multi-step inference. In this work, we propose GraphReAct, a graph reasoning-acting framework that enables step-by-step inference over graph-structured data. Specifically, we design a graph-based action space with two complementary retrieval actions: topological retrieval, which captures local structural dependencies, and semantic retrieval, which accesses non-local but relevant evidence in the representation space. These actions dynamically expand the reasoning context. To further support multi-step reasoning, we introduce another type of action, context refinement, which distills and reorganizes accumulated information into a compact representation. By interleaving reasoning with both retrieval and refinement actions, our framework enables a progressive transition from context expansion to compression. Extensive experiments on six benchmark datasets demonstrate that GraphReAct consistently outperforms state-of-the-art methods, validating the effectiveness of reasoning-acting for graph learning.
Xingtong Yu, Zhongwei Kuai, Chang Zhou +6
May 8, 2026cs.CL

Region4Web: Rethinking Observation Space Granularity for Web Agents

Web agents perceive web pages through an observation space, yet its granularity has remained an underexamined design choice. Existing work treats observation at the same element-level granularity as the action space, leaving the page's functional organization implicit and forcing the agent to infer it from element-level signals at every step. We argue observation should instead operate at the granularity of functional regions, parts of the page that each serve a distinct purpose. We propose Region4Web, a framework that reorganizes the AXTree into functional regions through hierarchical decomposition and semantic abstraction, exposing the page's functional organization as the basis for page state understanding. Moreover, we propose PageDigest, a web-specific inference pipeline that delivers this region-level observation to the actor agent as a compact per-page digest that persists across steps. On the WebArena benchmark, PageDigest substantially reduces observation length while improving overall task success rate across diverse backbone large language models (LLMs) and established agent methods, regardless of backbone capacity. These results show that operating at the granularity of functional regions delivers a more compact and informative basis for the actor agent than element-level processing alone.
Donguk Kwon, Dongha Lee
May 7, 2026cs.LG

Operator-Guided Invariance Learning for Continuous Reinforcement Learning

Reinforcement learning (RL) with continuous time and state/action spaces is often data-intensive and brittle under nuisance variability and shift, motivating methods that exploit value-preserving structures to stabilize and improve learning. Most existing approaches focus on special cases, such as prescribed symmetries and exact equivariance, without addressing how to discover more general structures that require nonlinear operators to transform and map between continuous state/action systems with isomorphic value functions. We propose \textbf{VPSD-RL} (Value-Preserving Structure Discovery for Reinforcement Learning). It models continuous RL as a controlled diffusion with value-preserving mappings defined through Lie-group actions and associated pullback operators. We show that a value-preserving structure exists exactly when pulling back the value function and pushing forward actions commute with the controlled generator and reward functional. Further, approximate value-preserving structures with rigorous guarantees can be found when the Hamilton--Jacobi--Bellman mismatch is small. This framework discovers exact and approximate value-preserving structures by searching for the associated Lie group operators. VPSD-RL fits differentiable drift, diffusion, and reward models; learns infinitesimal generators via determining-equation residual minimization; exponentiates them with ODE flows to obtain finite transformations; and integrates them into continuous RL through transition augmentation and transformation-consistency regularization. We show that bounded generator/reward mismatch implies quantitative stability of the optimal value function along approximate orbits, with sensitivity governed by the effective horizon, and observe improved data efficiency and robustness on continuous-control benchmarks.
Zuyuan Zhang, Fei Xu Yu, Tian Lan
May 7, 2026stat.ML

Beyond the Independence Assumption: Finite-Sample Guarantees for Deep Q-Learning under ττ-Mixing

Finite-sample analyses of deep Q-learning typically treat replayed data as independent, even though it is sampled from temporally dependent state-action trajectories. We study the Deep Q-networks (DQN) algorithm under explicit dependence by modelling the minibatches used for updating the network as ττ-mixing. We show that this assumption holds under certain dependence conditions on the underlying trajectories and the mechanism used to sample minibatches. Building on this observation, we extend statistical analyses of DQN with fully connected ReLU architectures to dependent data. We formulate each update as a nonparametric regression problem with ττ-mixing observations and derive finite-sample risk bounds under this dependence structure. Our results show that temporal dependence leads to a degradation in the statistical rate by inducing an additional dimensionality penalty in the rate exponent, reflecting the reduced effective sample size of ττ-mixing data. Moreover, we derive the sample complexity of DQN under tautau-mixing from these risk bounds. Finally, we empirically demonstrate on standard Gymnasium environments that the independence assumption is systematically violated and that replay sampling yields approximately exponentially decaying correlations, supporting our theoretical framework.
Leon Halgryn, Sophie Langer, Janusz M. Meylahn +1
May 7, 2026cs.LG

Causal Reinforcement Learning for Complex Card Games: A Magic The Gathering Benchmark

Causal reinforcement learning (RL) lacks benchmarks for complex systems that combine sequential decision making, hidden information, large masked action spaces, and explicit causal structure. We introduce MTG-Causal-RL, a Gymnasium benchmark built on Magic: The Gathering with a 3,077-dimensional partial observation, a 478-action masked discrete action space, five competitive Standard archetypes, three reward schemes, and a hand-specified Structural Causal Model (SCM) over strategic variables. Every episode exposes causal variables, SCM-predicted intervention effects, and per-factor credit traces, making causal credit assignment, leave-one-out cross-archetype transfer, and policy auditability first-class metrics. We adapt a panel of reference baselines: random, heuristic, masked PPO, a causal-world-model PPO variant, and an architecture-matched scalar control. We propose Causal Graph-Factored Advantage PPO (CGFA-PPO) as a reference causal agent that uses SCM parents of win probability as factor-aligned critic targets with an intervention-calibration loss. All comparisons use paired seeds, paired-bootstrap confidence intervals, and Holm-Bonferroni correction within pre-registered families. Masked PPO and CGFA-PPO reach competitive in-distribution win rates and exceed the random baseline; per-factor calibration trajectories and leave-one-out transfer gaps expose diagnostic structure that scalar win rate alone cannot. We release the benchmark, reference-baseline results, and full evaluation protocol openly. By coupling a strategically rich, partially observed domain with an explicit causal interface and statistical protocol, MTG-Causal-RL gives causal-RL, world-model, and LLM-agent research a shared testbed for questions current benchmarks cannot pose together: causal credit assignment under masked action spaces, structural transfer across archetypes, and SCM-grounded policy auditability.
Cristiano da Costa Cunha, Ajmal Mian, Tim French +1
May 5, 2026cs.LG

Bandits on graphs and structures

The goal of this thesis is to investigate the structural properties of certain sequential problems in order to bring the solutions closer to a practical use. In the first part, we put a special emphasis on structures that can be represented as graphs on actions. In the second part, we study the large action spaces that can be of exponential size in the number of base actions or even infinite. For graph bandits, we consider the settings of smoothness of rewards (spectral bandits), side observations, and influence maximization. For large structured domains, we cover kernel bandits, polymatroid bandits, bandits for function optimization (including unknown smoothness), and infinitely many-arms bandits. The thesis aspires to be a survey of the author's contributions on graph and structured bandits.
Michal Valko
May 4, 2026cs.LG

Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation

Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.
Jingchu Gai, Laixi Shi
May 4, 2026cs.AI

Coherent Hierarchical Multi-Label Learning to Defer for Medical Imaging

Learning to Defer (L2D) enables a model to predict autonomously or defer to an expert, but prior work largely assumes flat label spaces. We study the first L2D setting with hierarchical multi-label decisions, motivated by medical-imaging workflows in which findings are organised by clinical taxonomies. In this setting, deferral is a delegation action rather than a label assignment, so treating it as an independent per-label decision can produce deferral incoherence, including taxonomic contradictions, delegation violations, and deferrals of labels already implied by the model's own assertions. We formalise coherent hierarchical deferral under a Selective-Exclusion handoff contract, characterise the Bayes-optimal coherent deferral rule, and show that even nodewise Bayes L2D can be action-incoherent. We then propose two remedies: exact coherent projection, a dynamic-programming decoder over the coherent action set, and Taxonomic Belief Propagation (TBP) with Recursive Policy Optimisation (RPO), a contract-aware joint action model trained through the same recursion used at inference. Across real-reader and controlled-expert medical-imaging benchmarks, naive binary-relevance L2D exhibits non-trivial incoherence. Projection removes it exactly, and fast TBP+RPO drives incoherence near zero while retaining strong utility.
Joshua Strong, Pramit Saha, Emma Sun +2
May 3, 2026cs.IT

Remote Action Generation: Remote Control with Minimal Communication

We address the challenge of remote control where one or more actors, lacking direct reward access, are steered by a controller over a communication-constrained channel. The controller learns an optimal policy from observed rewards and communicates action guidance to the actors, which becomes demanding for large or continuous action spaces. To achieve rate-efficient communication throughout this interactive learning and control process, we introduce a novel framework leveraging remote generation. Instead of transmitting full action specifications, the controller sends minimal information, enabling the actors to locally generate actions by sampling from the controller's evolving target policy. This guided sampling is facilitated by an importance sampling approach. Concurrently, the actors use the received guidance as supervised learning data to learn the controller's policy. This actor-side learning improves their local sampling capabilities, progressively reducing future communication needs. Our solution, Guided Remote Action Sampling Policy (GRASP), demonstrates significant communication reduction, achieving an average 12-fold data reduction across all experiments (50-fold for continuous action spaces) compared to direct action transmission, and a 41-fold reduction compared to reward transmission.
Szymon Kobus, Deniz Gündüz
Apr 29, 2026cs.AI

AutoSurfer -- Teaching Web Agents through Comprehensive Surfing, Learning, and Modeling

Recent advances in multimodal large language models (LLMs) have revolutionized web agents that can automate complex tasks on websites. However, their accuracy remains limited by the scarcity of high-quality web trajectory training data. Existing automatic trajectory generation methods suffer from incomplete website coverage due to homepage-based task proposals or random-walk exploration. Such methods often result in hallucinated or ambiguous task synthesis that lead to incomplete and unreliable trajectory generation. Here, we present AutoSurfer, a comprehensive web trajectory generator that addresses these limitations through three key innovations. First, AutoSurfer employs a systematic breadth-first exploration strategy that maintains a queue of discovered pages and action traces, propagates knowledge across pages to avoid redundant exploration, and recursively expands multi-level graphical user interface elements - closely resembling how a human would learn a new website. Second, AutoSurfer leverages the exploration trajectory to guide task synthesis, reducing hallucinations by grounding complex tasks in actual navigation paths rather than isolated actions or page content alone. Third, AutoSurfer uses the same exploration trajectory as hints to steer a web agent toward more accurate and reliable trajectory refinement. Together, these innovations enable AutoSurfer to comprehensively cover a website's action space and generate data suitable for training website-specific LLMs. We evaluate AutoSurfer on the WebArena benchmark by fine-tuning Qwen2.5-VL-7B-Instruct and demonstrate that it outperforms state-of-the-art methods - Explorer, OS-Genesis, and SynthAgent - achieving up to 24.23% overall task completion accuracy compared to 19.59% for the best prior method. Further, task diversity analysis demonstrates that AutoSurfer yields a more diverse distribution of synthesized tasks.
Fazle Elahi Faisal, Qianhui Wu, Baolin Peng +1
Apr 29, 2026math.CO

Order-Sensitive Sequential Interventions on Ideal Lattices

We study sequential interventions under prerequisite constraints. In this setting, admissible intervention sequences are paths in the ideal lattice of a finite prerequisite poset rather than unconstrained action strings. We give an exact local-to-global theory of order sensitivity on this state space. First, we prove that any two admissible paths with the same endpoints differ by a finite sequence of elementary diamond swaps. Second, for edge-additive path valuations, we show that path-independence is equivalent to vanishing diamond curvature, yielding an endpoint potential with a canonical Möbius parameterization on the ideal lattice. Third, we prove that a local diamond field is induced by an edge-based path model if and only if it satisfies cube consistency, with uniqueness after fixing a reference-tree gauge. Under reduced-state longitudinal assumptions, supported reference paths identify reference-path scores, whereas local order effects require two-sided support of both orders on each diamond. These results yield exact planning consequences, including an order-insensitivity bound and dynamic programming on the truncated ideal lattice.
Dmitry Pasechnyuk-Vilensky
Apr 28, 2026cs.CV

Lifting Embodied World Models for Planning and Control

World models of embodied agents predict future observations conditioned on an action taken by the agent. For complex embodiments, action spaces are high-dimensional and difficult to specify: for example, precisely controlling a human agent requires specifying the motion of each joint. This makes the world model hard to control and expensive to plan with as search-based methods like CEM scale poorly with action dimensionality. To address this issue, we train a lightweight policy that maps high-level actions to sequences of low-level joint actions. Composing this policy with the frozen world model produces a lifted world model that predicts a sequence of future observations from a single high-level action. We instantiate this framework for a human-like embodiment, defining the high-level action space as a small set of 2D waypoints annotated on the current observation frame, each specifying a near-term goal position for a leaf joint (pelvis, head, hands). Waypoints are low-dimensional, visually interpretable, and easy to specify manually or to search over. We show that the lifted world model substantially outperforms searching directly in low-level joint space (3.8×3.8\times lower mean joint error to the goal pose), while remaining more compute-efficient and generalizing to environments unseen by the policy.
Alex N. Wang, Trevor Darrell, Pavel Izmailov +2
Apr 28, 2026cs.CL

Agentic Harness Engineering: Observability-Driven Automatic Evolution of Coding-Agent Harnesses

Harnesses are now central to coding-agent performance, mediating how models interact with tools and execution environments. Yet harness engineering remains a manual craft, because automating it faces a heterogeneous action space across editable components, voluminous trajectories that bury actionable signal, and edits whose effect is hard to attribute. We introduce Agentic Harness Engineering (AHE), a closed loop that addresses these challenges through three matched observability pillars: (1) component observability gives every editable harness component a file-level representation so the action space is explicit and revertible; (2) experience observability distills millions of raw trajectory tokens into a layered, drill-down evidence corpus that an evolving agent can actually consume; and (3) decision observability pairs every edit with a self-declared prediction, later verified against the next round's task-level outcomes. Together, these pillars turn every edit into a falsifiable contract, so harness evolution proceeds autonomously without collapsing into trial-and-error. Empirically, ten AHE iterations lift pass@1 on Terminal-Bench 2 from 69.7% to 77.0%, surpassing the human-designed harness Codex-CLI (71.9%) and the self-evolving baselines ACE and TF-GRPO. The frozen harness transfers without re-evolution: on SWE-bench-verified it tops aggregate success at 12% fewer tokens than the seed, and on Terminal-Bench 2 it yields +5.1 to +10.1pp cross-family gains across three alternate model families, indicating the evolved components encode general engineering experience rather than benchmark-specific tuning. Ablations localize the gain to tools, middleware, and long-term memory rather than the system prompt, suggesting factual harness structure transfers while prose-level strategy does not.
Jiahang Lin, Shichun Liu, Chengjun Pan +8
Apr 27, 2026cs.RO

Libra-VLA: Achieving Learning Equilibrium via Asynchronous Coarse-to-Fine Dual-System

Vision-Language-Action (VLA) models are a promising paradigm for generalist robotic manipulation by grounding high-level semantic instructions into executable physical actions. However, prevailing approaches typically adopt a monolithic generation paradigm, directly mapping visual-linguistic features to high-frequency motor commands in a flat, non-hierarchical fashion. This strategy overlooks the inherent hierarchy of robotic manipulation, where complex actions can be naturally modeled in a Hybrid Action Space, decomposing into discrete macro-directional reaching and continuous micro-pose alignment, severely widening the semantic-actuation gap and imposing a heavy representational burden on grounding high-level semantics to continuous actions. To address this, we introduce Libra-VLA, a novel Coarse-to-Fine Dual-System VLA architecture. We explicitly decouple the learning complexity into a coarse-to-fine hierarchy to strike a training equilibrium, while simultaneously leveraging this structural modularity to implement an asynchronous execution strategy. The Semantic Planner predicts discrete action tokens capturing macro-directional intent, while the Action Refiner conditions on coarse intent to generate high-frequency continuous actions for precise alignment. Crucially, our empirical analysis reveals that performance follows an inverted-U curve relative to action decomposition granularity, peaking exactly when the learning difficulty is balanced between the two sub-systems. With the asynchronous design, our approach offers a scalable, robust, and responsive solution for open-world manipulation.
Yifei Wei, Linqing Zhong, Yi Liu +4
Apr 26, 2026cs.MA

DLM: Unified Decision Language Models for Offline Multi-Agent Sequential Decision Making

Building scalable and reusable multi-agent decision policies from offline datasets remains a challenge in offline multi-agent reinforcement learning (MARL), as existing methods often rely on fixed observation formats and action spaces that limit generalization. In contrast, large language models (LLMs) offer a flexible modeling interface that can naturally accommodate heterogeneous observations and actions. Motivated by this, we propose the Decision Language Model (DLM), which formulates multi-agent decision making as a dialogue-style sequence prediction problem under the centralized training with decentralized execution paradigm. DLM is trained in two stages: a supervised fine-tuning phase, which leverages dialogue-style datasets for centralized training with inter-agent context and generates executable actions from offline trajectories, followed by a group relative policy optimization phase to enhance robustness to out-of-distribution actions through lightweight reward functions. Experiments on multiple benchmarks show that a unified DLM outperforms strong offline MARL baselines and LLM-based conversational decision-making methods, while demonstrating strong zero-shot generalization to unseen scenarios across tasks.
Zhuohui Zhang, Bin Cheng, Bin He
Apr 24, 2026cs.RO

Vision-Language-Action in Robotics: A Survey of Datasets, Benchmarks, and Data Engines

Despite remarkable progress in Vision--Language--Action (VLA) models, a central bottleneck remains underexamined: the data infrastructure that underlies embodied learning. In this survey, we argue that future advances in VLA will depend less on model architecture and more on the co-design of high-fidelity data engines and structured evaluation protocols. To this end, we present a systematic, data-centric analysis of VLA research organized around three pillars: datasets, benchmarks, and data engines. For datasets, we categorize real-world and synthetic corpora along embodiment diversity, modality composition, and action space formulation, revealing a persistent fidelity-cost trade-off that fundamentally constrains large-scale collection. For benchmarks, we analyze task complexity and environment structure jointly, exposing structural gaps in compositional generalization and long-horizon reasoning evaluation that existing protocols fail to address. For data engines, we examine simulation-based, video-reconstruction, and automated task-generation paradigms, identifying their shared limitations in physical grounding and sim-to-real transfer. Synthesizing these analyses, we distill four open challenges: representation alignment, multimodal supervision, reasoning assessment, and scalable data generation. Addressing them, we argue, requires treating data infrastructure as a first-class research problem rather than a background concern.
Ziyao Wang, Bingying Wang, Hanrong Zhang +7
Apr 22, 2026cs.RO

Bimanual Robot Manipulation via Multi-Agent In-Context Learning

Language Models (LLMs) have emerged as powerful reasoning engines for embodied control. In particular, In-Context Learning (ICL) enables off-the-shelf, text-only LLMs to predict robot actions without any task-specific training while preserving their generalization capabilities. Applying ICL to bimanual manipulation remains challenging as the high-dimensional joint action space and tight inter-arm coordination constraints rapidly overwhelm standard context windows. To address this, we introduce BiCICLe (Bimanual Coordinated In-Context Learning), the first framework that enables standard LLMs to perform few-shot bimanual manipulation without fine-tuning. BiCICLe frames bimanual control as a multi-agent leader-follower problem, decoupling the action space into sequential, conditioned single-arm predictions. Evaluated on 13 tasks from the TWIN benchmark, BiCICLe achieves 70.5% average success rate, outperforming the best training-free baseline by 6.1 percentage points and surpassing most supervised methods. We also demonstrate superior real-world performance on 3 tasks without hardware-specific retraining.
Alessio Palma, Indro Spinelli, Vignesh Prasad +4
Apr 22, 2026cs.CV

HyLaR: Hybrid Latent Reasoning with Decoupled Policy Optimization

Chain-of-Thought (CoT) reasoning significantly elevates the complex problem-solving capabilities of multimodal large language models (MLLMs). However, adapting CoT to vision typically discretizes signals to fit LLM inputs, causing early semantic collapse and discarding fine-grained details. While external tools can mitigate this, they introduce a rigid bottleneck, confining reasoning to predefined operations. Although recent latent reasoning paradigms internalize visual states to overcome these limitations, optimizing the resulting hybrid discrete-continuous action space remains challenging. In this work, we propose HyLaR (Hybrid Latent Reasoning), a framework that seamlessly interleaves discrete text generation with continuous visual latent representations. Specifically, following an initial cold-start supervised fine-tuning (SFT), we introduce DePO (Decoupled Policy Optimization) to enable effective reinforcement learning within this hybrid space. DePO decomposes the policy gradient objective, applying independent trust-region constraints to the textual and latent components, alongside an exact closed-form von Mises-Fisher (vMF) KL regularizer. Extensive experiments demonstrate that HyLaR outperforms standard MLLMs and state-of-the-art latent reasoning approaches across fine-grained perception and general multimodal understanding benchmarks. Code is available at https://github.com/EthenCheng/HyLaR.
Tao Cheng, Shi-Zhe Chen, Hao Zhang +3
Apr 22, 2026cs.RO

JoyAI-RA 0.1: A Foundation Model for Robotic Autonomy

Robotic autonomy in open-world environments is fundamentally limited by insufficient data diversity and poor cross-embodiment generalization. Existing robotic datasets are often limited in scale and task coverage, while relatively large differences across robot embodiments impede effective behavior knowledge transfer. To address these challenges, we propose JoyAI-RA, a vision-language-action (VLA) embodied foundation model tailored for generalizable robotic manipulation. JoyAI-RA presents a multi-source multi-level pretraining framework that integrates web data, large-scale egocentric human manipulation videos, simulation-generated trajectories, and real-robot data. Through training on heterogeneous multi-source data with explicit action-space unification, JoyAI-RA effectively bridges embodiment gaps, particularly between human manipulation and robotic control, thereby enhancing cross-embodiment behavior learning. JoyAI-RA outperforms state-of-the-art methods in both simulation and real-world benchmarks, especially on diverse tasks with generalization demands.
Tianle Zhang, Zhihao Yuan, Dafeng Chi +59
Apr 21, 2026cs.RO

Learning Hybrid-Control Policies for High-Precision In-Contact Manipulation Under Uncertainty

Reinforcement learning-based control policies have been frequently demonstrated to be more effective than analytical techniques for many manipulation tasks. Commonly, these methods learn neural control policies that predict end-effector pose changes directly from observed state information. For tasks like inserting delicate connectors which induce force constraints, pose-based policies have limited explicit control over force and rely on carefully tuned low-level controllers to avoid executing damaging actions. In this work, we present hybrid position-force control policies that learn to dynamically select when to use force or position control in each control dimension. To improve learning efficiency of these policies, we introduce Mode-Aware Training for Contact Handling (MATCH) which adjusts policy action probabilities to explicitly mirror the mode selection behavior in hybrid control. We validate MATCH's learned policy effectiveness using fragile peg-in-hole tasks under extreme localization uncertainty. We find MATCH substantially outperforms pose-control policies -- solving these tasks with up to 10% higher success rates and 5x fewer peg breaks than pose-only policies under common types of state estimation error. MATCH also demonstrates data efficiency equal to pose-control policies, despite learning in a larger and more complex action space. In over 1600 sim-to-real experiments, we find MATCH succeeds twice as often as pose policies in high noise settings (33% vs.~68%) and applies ~30% less force on average compared to variable impedance policies on a Franka FR3 in laboratory conditions.
Hunter L. Brown, Geoffrey Hollinger, Stefan Lee
Apr 21, 2026cs.AI

Learning Lifted Action Models from Unsupervised Visual Traces

Efficient construction of models capturing the preconditions and effects of actions is essential for applying AI planning in real-world domains. Extensive prior work has explored learning such models from high-level descriptions of state and/or action sequences. In this paper, we tackle a more challenging setting: learning lifted action models from sequences of state images, without action observation. We propose a deep learning framework that jointly learns state prediction, action prediction, and a lifted action model. We also introduce a mixed-integer linear program (MILP) to prevent prediction collapse and self-reinforcing errors among predictions. The MILP takes the predicted states, actions, and action model over a subset of traces and solves for logically consistent states, actions, and action model that are as close as possible to the original predictions. Pseudo-labels extracted from the MILP solution are then used to guide further training. Experiments across multiple domains show that integrating MILP-based correction helps the model escape local optima and converge toward globally consistent solutions.
Kai Xi, Stephen Gould, Sylvie Thiébaux
Apr 20, 2026cs.CR

Temporal UI State Inconsistency in Desktop GUI Agents: Formalizing and Defending Against TOCTOU Attacks on Computer-Use Agents

GUI agents that control desktop computers via screenshot-and-click loops introduce a new class of vulnerability: the observation-to-action gap (mean 6.51 s on real OSWorld workloads) creates a Time-Of-Check, Time-Of-Use (TOCTOU) window during which an unprivileged attacker can manipulate the UI state. We formalize this as a Visual Atomicity Violation and characterize three concrete attack primitives: (A) Notification Overlay Hijack, (B) Window Focus Manipulation, and (C) Web DOM Injection. Primitive B, the closest desktop analog to Android Action Rebinding, achieves 100% action-redirection success rate with zero visual evidence at the observation time. We propose Pre-execution UI State Verification (PUSV), a lightweight three-layer defense that re-verifies the UI state immediately before each action dispatch: masked pixel SSIM at the click target (L1), global screenshot diff (L2a), and X Window snapshot diff (L2b). PUSV achieves 100% Action Interception Rate across 180 adversarial trials (135 Primitive A + 45 Primitive B) with zero false positives and < 0.1 s overhead. Against Primitive C (zero-visual-footprint DOM injection), PUSV reveals a structural blind spot (~0% AIR), motivating future OS+DOM defense-in-depth architectures. No single PUSV layer alone achieves full coverage; different primitives require different detection signals, validating the layered design.
Wenpeng Xu
Apr 20, 2026cs.CV

Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors

Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. The code is available at https://github.com/Philchieh/TranCLR.
Yingjie Feng, Yi Wang, Jiaze Wang +2
Apr 20, 2026cs.RO

ST-ππ: Structured SpatioTemporal VLA for Robotic Manipulation

Vision-language-action (VLA) models have achieved great success on general robotic tasks, but still face challenges in fine-grained spatiotemporal manipulation. Typically, existing methods mainly embed spatiotemporal knowledge into visual and action representations, and directly perform a cross-modal mapping for step-level action prediction. However, such spatiotemporal reasoning remains largely implicit, making it difficult to handle multiple sequential behaviors with explicit spatiotemporal boundaries. In this work, we propose ST-ππ, a structured spatiotemporal VLA model for robotic manipulation. Our model is guided by two key designs: 1) Spatiotemporal VLM. We encode 4D observations and task instructions into latent spaces, and feed them into the LLM to generate a sequence of causally ordered chunk-level action prompts consisting of sub-tasks, spatial grounding and temporal grounding. 2) Spatiotemporal action expert. Conditioned on chunk-level action prompts, we design a structured dual-generator guidance to jointly model spatial dependencies and temporal causality, thus predicting step-level action parameters. Within this structured framework, the VLM explicitly plans global spatiotemporal behavior, and the action expert further refines local spatiotemporal control. In addition, we propose a real-world robotic dataset with structured spatiotemporal annotations for fine-tuning. Extensive experiments have been conducted to demonstrate the effectiveness of our model. Our code link: https://github.com/chuanhaoma/ST-pi.
Chuanhao Ma, Hanyu Zhou, Shihan Peng +3
Apr 16, 2026cs.CV

UniDoc-RL: Coarse-to-Fine Visual RAG with Hierarchical Actions and Dense Rewards

Retrieval-Augmented Generation (RAG) extends Large Vision-Language Models (LVLMs) with external visual knowledge. However, existing visual RAG systems typically rely on generic retrieval signals that overlook the fine-grained visual semantics essential for complex reasoning. To address this limitation, we propose UniDoc-RL, a unified reinforcement learning framework in which an LVLM agent jointly performs retrieval, reranking, active visual perception, and reasoning. UniDoc-RL formulates visual information acquisition as a sequential decision-making problem with a hierarchical action space. Specifically, it progressively refines visual evidence from coarse-grained document retrieval to fine-grained image selection and active region cropping, allowing the model to suppress irrelevant content and attend to information-dense regions. For effective end-to-end training, we introduce a dense multi-reward scheme that provides task-aware supervision for each action. Based on Group Relative Policy Optimization (GRPO), UniDoc-RL aligns agent behavior with multiple objectives without relying on a separate value network. To support this training paradigm, we curate a comprehensive dataset of high-quality reasoning trajectories with fine-grained action annotations. Experiments on three benchmarks demonstrate that UniDoc-RL consistently surpasses state-of-the-art baselines, yielding up to 17.7% gains over prior RL-based methods.
Jun Wang, Shuo Tan, Zelong Sun +5
Apr 16, 2026cs.RO

POMDP-based Object Search with Growing State Space and Hybrid Action Domain

Efficiently locating target objects in complex indoor environments with diverse furniture, such as shelves, tables, and beds, is a significant challenge for mobile robots. This difficulty arises from factors like localization errors, limited fields of view, and visual occlusion. We address this by framing the object-search task as a highdimensional Partially Observable Markov Decision Process (POMDP) with a growing state space and hybrid (continuous and discrete) action spaces in 3D environments. Based on a meticulously designed perception module, a novel online POMDP solver named the growing neural process filtered k-center clustering tree (GNPF-kCT) is proposed to tackle this problem. Optimal actions are selected using Monte Carlo Tree Search (MCTS) with belief tree reuse for growing state space, a neural process network to filter useless primitive actions, and k-center clustering hypersphere discretization for efficient refinement of high-dimensional action spaces. A modified upper-confidence bound (UCB), informed by belief differences and action value functions within cells of estimated diameters, guides MCTS expansion. Theoretical analysis validates the convergence and performance potential of our method. To address scenarios with limited information or rewards, we also introduce a guessed target object with a grid-world model as a key strategy to enhance search efficiency. Extensive Gazebo simulations with Fetch and Stretch robots demonstrate faster and more reliable target localization than POMDP-based baselines and state-of-the-art (SOTA) non-POMDP-based solvers, especially large language model (LLM) based methods, in object search under the same computational constraints and perception systems. Real-world tests in office environments confirm the practical applicability of our approach. Project page: https://sites.google.com/view/gnpfkct.
Yongbo Chen, Hesheng Wang, Shoudong Huang +1
Apr 9, 2026cs.LG

LLM-Guided Dynamic Action Spaces for Synthesizable Molecular Optimization

Synthesizable molecular optimization seeks to improve target properties while ensuring that molecular modifications follow feasible synthetic pathways. Existing synthesis-aware methods typically rely on exploring a large space of candidate transformations defined by reaction templates and purchasable building blocks. This search becomes even more challenging when property improvement requires multiple reaction steps, as the space expands further along the pathway. To address this challenge, we introduce MolReAct, which reformulates molecular optimization as search over compact reaction spaces proposed by a tool-augmented large language model (LLM). At each step, the LLM combines its prior chemical knowledge with cheminformatics tools to identify a molecule-specific set of compatible reactions, preserving synthesizability while making multi-step optimization feasible. Given this compact action space, we further leverage Group Relative Policy Optimization (GRPO) with the terminal oracle reward to improve long-term decision-making over multiple reaction steps. Across diverse molecular optimization tasks, MolReAct achieves the highest Top-10 score on 11 of 14 tasks and the best sample efficiency on 12 of 14 tasks, outperforming existing baselines under limited oracle budgets. Beyond these gains, MolReAct also provides each optimized molecule with a template-grounded synthetic pathway.
Tao Li, Kaiyuan Hou, Tuan Vinh +4
Dec 10, 2025cs.AI

Gaussian Process Aggregation for Root-Parallel Monte Carlo Tree Search with Continuous Actions

Monte Carlo Tree Search is a cornerstone algorithm for online planning, and its root-parallel variant is widely used when wall clock time is limited but best performance is desired. In environments with continuous action spaces, how to best aggregate statistics from different threads is an important yet underexplored question. In this work, we introduce a method that uses Gaussian Process Regression to obtain value estimates for promising actions that were not trialed in the environment. We perform a systematic evaluation across 6 different domains, demonstrating that our approach outperforms existing aggregation strategies while requiring a modest increase in inference time.
Junlin Xiao, Victor-Alexandru Darvariu, Bruno Lacerda +1
Dec 1, 2025cs.CV

Generative Action Tell-Tales: Assessing Human Motion in Synthesized Videos

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs) are strongly appearance-biased, lack temporal understanding, and thus struggle to discern intricate motion dynamics and anatomical implausibilities in generated videos. We tackle this gap by introducing a novel evaluation metric derived from a learned latent space of real-world human actions. Our method first captures the nuances, constraints, and temporal smoothness of real-world motion by fusing appearance-agnostic human skeletal geometry features with appearance-based features. We posit that this combined feature space provides a robust representation of action plausibility. Given a generated video, our metric quantifies its action quality by measuring the distance between its underlying representations and this learned real-world action distribution. For rigorous validation, we develop a new multi-faceted benchmark specifically designed to probe temporally challenging aspects of human action fidelity. Through extensive experiments, we show that our metric achieves substantial improvement of more than 68% compared to existing state-of-the-art methods on our benchmark, performs competitively on established external benchmarks, and has a stronger correlation with human perception. Our in-depth analysis reveals critical limitations in current video generative models and establishes a new standard for advanced research in video generation.
Xavier Thomas, Youngsun Lim, Ananya Srinivasan +2
Dec 1, 2025cs.RO

Transport Discrepancy as a Reliability Signal for Vision-Language-Action Models

Vision-language-action (VLA) models that generate continuous action chunks via flow matching lack an internal signal for judging whether a given prediction is reliable. Distribution shift and long-horizon rollouts can push backbone representations away from the region the action head decodes reliably, yet the policy has no mechanism to detect or react to this drift. We observe that the cost of transporting observation features to the action representation in a shared feature space rises precisely when such drift occurs, providing a per-step reliability estimate without extra supervision. Building on this observation, we propose DiG (Discrepancy Gate), a lightweight plug-in module for flow-matching VLA policies. DiG computes a sliced Wasserstein transport cost between backbone features and the action expert's own input projection, maps it through an exponential gate, and uses the gate to modulate both a residual feature refinement and the training loss. At inference time, the gate enables DiG-Refinefine, an iterative refinement process that corrects action chunks before execution. Experiments on both simulation and real-world scenarios show that DiG consistently improves success rates, with the largest gains under distribution shift and on long-horizon tasks.
Wanpeng Zhang, Ye Wang, Hao Luo +6
Nov 26, 2025cs.RO

From Discrete Plans to Real-World Execution: A World-Model-Driven Framework for Execution-Aware Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) studies how to coordinate multiple agents to reach their goals without collisions and underpins a range of large-scale robotic systems, including automated warehousing and manufacturing. Recent advances enable MAPF solvers to compute high-quality plans for hundreds of agents. However, these plans are generated using simplified robot models with discretized time and action spaces. When they are deployed in physical systems, heterogeneous robot dynamics, asynchronous interactions, communication delays, and other real-world factors can lead to substantial deviations from planned performance. We bridge the gap between discrete planning and real-world execution through ExecTimeNet, a learned world model of MAPF execution that predicts how a discrete MAPF solution will unfold on physical robots, mapping each discrete action to its realized execution state, including its wall-clock completion time and the kinodynamic state in which it ends. Building on this capability, we first propose REMAP, an execution-aware MAPF framework that integrates execution-time estimation into planning, guiding the search toward MAPF solutions with improved execution performance. We also introduce ESADG, a post-planning optimization procedure that optimizes the execution schedule of a given MAPF solution while preserving path feasibility. We evaluate proposed frameworks in high-fidelity simulation with up to 300 agents and on physical robots. In simulation, ExecTimeNet predicts the execution state accurately and transfers to unseen maps and agent counts. Across simulation benchmarks spanning diverse map topologies, REMAP reduces delays by up to 21% over baselines, while ESADG achieves up to 40% normalized improvement. On physical hardware, the full pipeline reduces total execution time by up to 15.3%, demonstrating effective transfer from simulation to real-world deployment.
Jingtian Yan, Shuai Zhou, He Jiang +2
Oct 13, 2025cs.RO

A Primer on SO(3) Action Representations in Deep Reinforcement Learning

Many robotic control tasks require policies to act on orientations, yet the geometry of SO(3) makes this nontrivial. Because SO(3) admits no global, smooth, minimal parameterization, common representations such as Euler angles, quaternions, rotation matrices, and Lie algebra coordinates introduce distinct constraints and failure modes. While these trade-offs are well studied for supervised learning, their implications for actions in reinforcement learning remain unclear. We systematically evaluate SO(3) action representations across three standard continuous control algorithms, PPO, SAC, and TD3, under dense and sparse rewards. We compare how representations shape exploration, interact with entropy regularization, and affect training stability through empirical studies and analyze the implications of different projections for obtaining valid rotations from Euclidean network outputs. Across a suite of robotics benchmarks, we quantify the practical impact of these choices and distill simple, implementation-ready guidelines for selecting and using rotation actions. Our results highlight that representation-induced geometry strongly influences exploration and optimization and show that representing actions as tangent vectors in the local frame yields the most reliable results across algorithms. The project webpage and code are available at amacati.github.io/so3_primer.
Martin Schuck, Sherif Samy, Angela P. Schoellig
Jun 2, 2025cs.LG

SafeOR-Gym: A Benchmark Suite for Safe Reinforcement Learning Algorithms on Practical Operations Research Problems

Most existing safe reinforcement learning (RL) benchmarks focus on robotics and control tasks, offering limited relevance to high-stakes domains that involve structured constraints, mixed-integer decisions, and industrial complexity. This gap hinders the advancement and deployment of safe RL in critical areas such as energy systems, manufacturing, and supply chains. To address this limitation, we present SafeOR-Gym, a benchmark suite of nine operations research (OR) environments tailored for safe RL under complex constraints. Each environment captures a realistic planning, scheduling, or control problems characterized by cost-based constraint violations, planning horizons, and hybrid discrete-continuous action spaces. The suite integrates seamlessly with the Constrained Markov Decision Process (CMDP) interface provided by OmniSafe. We evaluate several state-of-the-art safe RL algorithms across these environments, revealing a wide range of performance: while some tasks are tractable, others expose fundamental limitations in current approaches. SafeORGym provides a challenging and practical testbed that aims to catalyze future research in safe RL for real-world decision-making problems.
Asha Ramanujam, Adam Elyoumi, Hao Chen +5
May 17, 2025cs.LG

Adaptive Resolving Methods for Markov Decision Processes with Function Approximations

Learning the optimal policy for Markov decision process problems (MDPs) from samples is a fundamental problem in online and data-driven decision-making. Function approximations are usually deployed to handle large or infinite state-action space. In our work, we consider the MDP problems with function approximation and we develop a new algorithm to solve it efficiently. Our algorithm is based on a linear programming (LP) reformulation and repeatedly resolves the identified reduced linear system as new transition samples arrive. After the optimal basis is identified, we show that, after NN resolving rounds, the expected averaged iterate achieves an instance-dependent O~(Cinst/N)\widetilde O(C_{\mathrm{inst}}/N) objective shortfall and signed constraint residual. We separately account for the historical samples used for basis identification and the d2d_2 transition queries used in each resolving round, which yields the corresponding total transition-query complexity. We further complement our result with a \textit{robust} O(1/N)O(1/\sqrt{N}) bound that is independent of ΔΔ. In comparison to the guarantees established in the previous literature, our instance dependent guarantee is tighter when the underlying instance is favorable, and the numerical experiments also reveal the wide applications and efficient empirical performances of our algorithms.
Jiashuo Jiang, Yinyu Ye, Yiming Zong