Overview

Agent skill learning studies how agents acquire, represent, retrieve, and combine reusable behaviors, from motor primitives in robotics to tool-use procedures in language-model agents. Common approaches include hierarchical reinforcement learning and latent skill discovery, imitation from demonstrations, and external skill libraries refined from successful and failed trajectories using verification or reinforcement learning. Work is tested in settings such as LIBERO and ALFWorld for embodied tasks, WebArena for web use, and benchmarks that measure continual learning and skill transfer. A central challenge is making skills reliable and useful on held-out tasks: more updates or broader libraries can improve coverage but also cause drift, costly retrieval, or unsafe behavior, so evaluation increasingly examines transfer, execution quality, and lifecycle safety.

Latest papers

174 papers41 papers in the last four weeks, up 95% on the four weeks before. 0.2% of all new papers.

Apr 7, 2026

TRACE: Capability-Targeted Agentic Training

Models often fail to complete agentic tasks because they lack core capabilities required by the target environment. However, mainstream approaches for addressing these failures typically either fine-tune directly on target environments or generate synthetic data that is not targeted to the model's actual capability deficits, resulting in low sample efficiency and limited generalization. We introduce TRACE (Turning Recurrent Agent failures into Capability-targeted training Environments), an end-to-end system for environment-specific agent self-improvement. TRACE contrasts successful and failed trajectories to automatically identify missing capabilities, synthesizes a targeted training environment for each capability that rewards whether the capability is exercised, trains a LoRA adapter via reinforcement learning on each synthetic environment, and then trains a mixture-of-experts model over the capability adapters. TRACE can be effectively applied across different environments, improving over the base agent by +15.3 points on τ2τ^2-Bench, a customer-service agent benchmark, and by +15.0 points Pass@1 on SWE-Bench Verified, a software-engineering benchmark. TRACE outperforms the strongest external baselines, GEPA and SWE-RL, by +8.6 points and +8.4 points, respectively. In addition, TRACE is more sample-efficient than strong fine-tuning baselines: using fewer than one-fourth the number of rollouts, TRACE outperforms the best-performing baselines, GRPO and GEPA, and achieves higher final accuracy by +10.4 and +8.6 points on τ2τ^2-Bench.
Apr 5, 2026

SKILLFOUNDRY: Building Self-Evolving Agent Skill Libraries from Heterogeneous Scientific Resources

Modern scientific ecosystems are rich in procedural knowledge across repositories, APIs, scripts, notebooks, documentation, databases, and papers, yet much of this knowledge remains fragmented across heterogeneous artifacts that agents cannot readily operationalize. This gap between abundant scientific know-how and usable agent capabilities is a key bottleneck for building effective scientific agents. We present SkillFoundry, a self-evolving framework that converts such resources into validated agent skills, reusable packages that encode task scope, inputs and outputs, execution steps, environment assumptions, provenance, and tests. SkillFoundry organizes a target domain as a domain knowledge tree, mines resources from high-value branches, extracts operational contracts, compiles them into executable skill packages, and then iteratively expands, repairs, merges, or prunes the resulting library through a closed-loop validation process. SkillFoundry produces a substantially novel and internally valid skill library, with 71.1% of mined skills differing from existing skill libraries such as SkillHub and SkillSMP. We demonstrate that these mined skills improve coding agent performance on five of the six MoSciBench datasets. We further show that SkillFoundry can design new task-specific skills on demand for concrete scientific objectives, and that the resulting skills substantially improve performance on two challenging genomics tasks: cell type annotation and the scDRS workflow. Together, these results show that automatically mined skills improve agent performance on benchmarks and domain-specific tasks, expand coverage beyond hand-crafted skill libraries, and provide a practical foundation for more capable scientific agents.
Apr 2, 2026

MolClaw: An Autonomous Agent with Hierarchical Skills for Drug Molecule Evaluation, Screening, and Optimization

Computational drug discovery, particularly the complex workflows of drug molecule screening and optimization, requires orchestrating dozens of specialized tools in multi-step workflows, yet current AI agents struggle to maintain robust performance and consistently underperform in these high-complexity scenarios. Here we present MolClaw, an autonomous agent that leads drug molecule evaluation, screening, and optimization. It unifies over 30 specialized domain resources through a three-tier hierarchical skill architecture (70 skills in total) that facilitates agent long-term interaction at runtime: tool-level skills standardize atomic operations, workflow-level skills compose them into validated pipelines with quality check and reflection, and a discipline-level skill supplies scientific principles governing planning and verification across all scenarios in the field. Additionally, we introduce MolBench, a benchmark comprising molecular screening, optimization, and end-to-end discovery challenges spanning 8 to 50+ sequential tool calls. MolClaw achieves state-of-the-art performance across all metrics, and ablation studies confirm that gains concentrate on tasks that demand structured workflows while vanishing on those solvable with ad hoc scripting, establishing workflow orchestration competence as the primary capability bottleneck for AI-driven drug discovery.
Apr 2, 2026

From Multi-Agent to Single-Agent: When Is Skill Distillation Beneficial?

Multi-agent systems (MAS) for structured data-science tasks externalize analytical control through workflows spanning stages, tools, shared state, verification, and repair. Distilling such workflows into a single-agent skill can reduce orchestration overhead, but it remains unclear which workflow components should cross the control boundary. We distinguish capability resources, which expand what an agent can do, from pipeline guidance, which constrains which solutions it explores. On the same causal-estimation instances, adding task-qualified source pipeline guidance to a capability-matched skill changes normalized utility by +19.6 points under method-selection accuracy but -10.3 points under numerical error. To explain this reversal, we introduce Behavior-Outcome Freedom (F), a pre-synthesis diagnostic of signed behavior-outcome rank mismatch, and formalize its candidate-conditional role through Signed Anchor-Rank Transfer. Motivated by this mechanism, we propose AdaSkill, which preserves validated capability resources, removes runtime orchestration, and conditionally inherits pipeline guidance using a calibrated rule over F. Across 16 capability-matched interventions, the native-scale Full-minus-Discard effect decreases across the continuous F scale (r = -0.80, p < 0.001), while a 15-treatment atomic sweep localizes the reversal to pipeline guidance. Across 11 datasets spanning four structured data-science task families, AdaSkill combines strong task performance with substantially lower deployment overhead.
Apr 1, 2026

PsychAgent: An Experience-Driven Lifelong Learning Agent for Self-Evolving Psychological Counselor

Existing methods for AI psychological counselors predominantly rely on supervised fine-tuning using static dialogue datasets. However, this contrasts with human experts, who continuously refine their proficiency through clinical practice and accumulated experience. To bridge this gap, we propose an Experience-Driven Lifelong Learning Agent (PsychAgent) for psychological counseling. First, we establish a Memory-Augmented Planning Engine tailored for longitudinal multi-session interactions, which ensures therapeutic continuity through persistent memory and strategic planning. Second, to support self-evolution, we design a Skill Evolution Engine that extracts new practice-grounded skills from historical counseling trajectories. Finally, we introduce a Reinforced Internalization Engine that integrates the evolved skills into the model via rejection fine-tuning, aiming to improve performance across diverse scenarios. Comparative analysis shows that our approach achieves higher scores than strong general LLMs (e.g., GPT-5.4, Gemini-3) and domain-specific baselines across all reported evaluation dimensions. These results suggest that lifelong learning can improve the consistency and overall quality of multi-session counseling responses.
Mar 30, 2026

Dynamic Dual-Granularity Skill Bank for Agentic RL

Agentic RL can benefit substantially from reusable experience, yet existing skill-based methods mainly extract trajectory-level guidance and often lack principled mechanisms for maintaining an evolving skill memory. We propose D2Skill, a dynamic dual-granularity skill bank for agentic RL that organizes reusable experience into task skills for high-level guidance and step skills for fine-grained decision support and error correction. D2Skill jointly trains the policy and skill bank through paired baseline and skill-injected rollouts under the same policy, using their performance gap to derive hindsight utility signals for both skill updating and policy optimization. Built entirely from training-time experience, the skill bank is continuously expanded through reflection and maintained with utility-aware retrieval and pruning. Experiments on ALFWorld, WebShop, and Search-Augmented QA tasks show that D2Skill substantially improves performance over skill-free baselines across models of different scales. Further ablations and analyses show that both dual-granularity skill modeling and dynamic skill maintenance are critical to these gains, while the learned skills exhibit higher utility, transfer across evaluation settings, and introduce only modest training overhead.
Mar 26, 2026

SportSkills: Physical Skill Learning from Sports Instructional Videos

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared towards physical skill learning with in-the-wild video. SportSkills has more than 360k instructional videos containing more than 630k visual demonstrations paired with instructional narrations explaining the know-how behind the actions from 55 varied sports. Through a suite of experiments, we show that SportSkills unlocks the ability to understand fine-grained differences between physical actions. Our representation achieves gains of up to 4x with the same model trained on traditional activity-centric datasets. Crucially, building on SportSkills, we introduce the first large-scale task formulation of mistake-conditioned instructional video retrieval, bridging representation learning and actionable feedback generation (e.g., "here's my execution of a skill; which video clip should I watch to improve it?"). Formal evaluations by professional coaches show our retrieval approach significantly advances the ability of video models to personalize visual instructions for a user query.
Mar 22, 2026

STEM Agent: A Self-Adapting, Tool-Enabled, Extensible Architecture for Multi-Protocol AI Agent Systems

Current AI agent frameworks commit early to a single interaction protocol, a fixed tool integration strategy, and static user models, limiting their deployment across diverse interaction paradigms. To address these constraints, we introduce STEM Agent (Self-adapting, Tool-enabled, Extensible, Multi-agent), a modular architecture inspired by biological pluripotency in which an undifferentiated agent core differentiates into specialized protocol handlers, tool bindings, and memory subsystems that compose into a fully functioning AI system. The framework unifies five interoperability protocols (A2A, AG-UI, A2UI, UCP, and AP2) behind a single gateway, introduces a Caller Profiler that continuously learns user preferences across more than twenty behavioral dimensions, externalizes all domain capabilities through the Model Context Protocol (MCP), and implements a biologically inspired skills acquisition system in which recurring interaction patterns crystallize into reusable agent skills through a maturation lifecycle analogous to cell differentiation. Complementing these capabilities, the memory system incorporates consolidation mechanisms, including episodic pruning, semantic deduplication, and pattern extraction, designed for sub-linear growth under sustained interaction. A comprehensive 413-test suite validates protocol handler behavior and component integration across all five architectural layers, completing in under three seconds.
Mar 20, 2026

DeEscalWild: A Real-World Benchmark for Automated De-Escalation Training with SLMs

Effective de-escalation is critical for law enforcement safety and community trust, yet traditional training methods lack scalability and realism. While Large Language Models (LLMs) enable dynamic, open-ended simulations, their substantial computational footprint renders them impractical for deployment on the lightweight, portable hardware required for immersive field training. Small Language Models (SLMs) offer a viable real-time alternative but suffer from a critical scarcity of high-quality, domain-specific training data. To bridge this gap, we present DeEscalWild, a novel benchmark dataset curated from a multi-stage pipeline of in-the-wild police-civilian interactions extracted from publicly available video repositories. Starting with 5,000 raw inputs, we employed a rigorous hybrid filtering process combining human-in-the-loop verification with LLM-as-a-Judge evaluation to distill 1,500 high-fidelity scenarios. The resulting corpus comprises 285,887 dialogue turns, totaling approximately 4.7 million tokens. Extensive experiments demonstrate that SLMs fine-tuned on this data significantly outperform their base counterparts across ROUGE-L, BLEU-4, METEOR, BERTScore, Realism Score, and human evaluation metrics. Notably, our fine-tuned Qwen 2.5 (3B-Instruct) surpasses the general-purpose Gemini 2.5 Flash model when evaluated under equivalent conditions, demonstrating that domain-optimized SLMs can achieve superior performance with a fraction of the computational cost. This work establishes the foundational infrastructure for accessible, low-latency, and privacy-preserving officer training systems at the edge. We publicly release our code(https://github.com/Hasebul/DeEscalWild-Benchmark-Framework) and dataset(https://doi.org/10.7910/DVN/CWMCZI).
Mar 17, 2026

When AI Agents Learn from Each Other: Insights from Emergent AI Agent Communities on OpenClaw for Human-AI Partnership in Education

The AIED community envisions AI evolving "from tools to teammates," yet most research still examines AI agents primarily through one-on-one human-AI interactions. We provide an alternative perspective: a rapidly growing ecosystem of AI agent platforms where over 167,000 agents participate, interact as peers, and develop learning behaviors without researcher intervention. Based on a month of daily qualitative observations across multiple platforms including Moltbook, The Colony, and 4claw, we identify four phenomena with implications for AIED: (1) humans who configure their agents undergo a "bidirectional scaffolding" process, learning through teaching; (2) peer learning emerges without any designed curriculum, including sharing concrete agent artifacts such as skills, workflows, and reusable routines; (3) agents converge on shared memory architectures that mirror open learner model design; and (4) trust dynamics, reliance risks, and platform mortality reveal design constraints for networked educational AI. Rather than presenting empirical findings, we argue that these organic phenomena offer a naturalistic window into dynamics that can inform principled design of multi-agent educational systems. We sketch an illustrative curriculum design, "Learning with Your AI Agent Tutor," and outline potential research directions and open problems to show how these observations might inform future AIED practice and inquiry.
Mar 17, 2026

ASDA: Automated Skill Distillation and Adaptation for Financial Reasoning

Adapting large language models (LLMs) to specialized financial reasoning typically requires expensive fine-tuning that produces model-locked expertise. Training-free alternatives have emerged, yet our experiments show that leading methods (GEPA and ACE) achieve only marginal gains on the FAMMA financial reasoning benchmark, exposing the limits of unstructured text optimization for complex, multi-step domain reasoning. We introduce Automated Skill Distillation and Adaptation (ASDA), a framework that automatically generates structured skill artifacts through iterative error-corrective learning without modifying model weights. A teacher model analyzes a student model's failures on financial reasoning tasks, clusters errors by subfield and error type, and synthesizes skill files containing reasoning procedures, code templates, and worked examples, which are dynamically injected during inference. Evaluated on FAMMA, ASDA achieves up to +17.33% improvement on arithmetic reasoning and +5.95% on non-arithmetic reasoning, substantially outperforming all training-free baselines. The resulting skill artifacts are human-readable, version-controlled, and compatible with the Agent Skills open standard, offering any organization with a labeled domain dataset a practical and auditable path to domain adaptation without weight access or retraining.
Mar 17, 2026

ARISE: Agent Reasoning with Intrinsic Skill Evolution in Hierarchical Reinforcement Learning

The dominant paradigm for improving mathematical reasoning in language models relies on Reinforcement Learning with verifiable rewards. Yet existing methods treat each problem instance in isolation without leveraging the reusable strategies that emerge and accumulate during training. To this end, we introduce ARISE (Agent Reasoning via Intrinsic Skill Evolution), a hierarchical reinforcement learning framework, in which a shared policy operates both to manage skills at high-level and to generate responses at low-level (denoted as a Skills Manager and a Worker, respectively). The Manager maintains a tiered skill library through a dedicated skill generation rollout that performs structured summarization of successful solution traces (after execution), while employing a policy-driven selection mechanism to retrieve relevant skills to condition future rollouts (before execution). A hierarchical reward design guides the co-evolution of reasoning ability and library quality. Experiments on two base models and seven benchmarks spanning both competition mathematics and Omni-MATH show that ARISE consistently outperforms GRPO-family algorithms and memory-augmented baselines, with particularly notable gains on out-of-distribution tasks. Ablation studies confirm that each component contributes to the observed improvements and that library quality and reasoning performance improve in tandem throughout training. Code is available at https://github.com/Skylanding/ARISE.
Mar 13, 2026

MineEvolve: Self-Evolution with Accumulated Knowledge for Long-Horizon Embodied Minecraft Agents

Long-horizon embodied intelligence requires agents to improve through interaction, not merely to execute plans generated from static goals. A central challenge is therefore to transform past executions into knowledge that can shape future decisions. Minecraft provides a representative testbed for this problem, where tasks such as crafting tools, building redstone components, and obtaining diamond equipment involve long prerequisite chains and are frequently disrupted by missing tools, blocked paths, GUI failures, or stagnant execution. To this end, we propose MineEvolve, a knowledge-driven self-evolution framework that converts execution feedback into actionable behavioral knowledge. MineEvolve first uses \underline{\emph{\ding{182}Monitor}} to convert each subgoal execution into typed feedback, including state changes, inventory changes, failure types, progress signals, and stagnation indicators. \underline{\emph{\ding{183}Inducer}} then derives reusable skills from successful executions and remedies from failed or stagnant executions. \underline{\emph{\ding{184}Curator}} validates, merges, filters, and retrieves these knowledge entries, while \underline{\emph{\ding{185}Adaptor}} uses them to repair the unfinished part of the plan under repeated failures or stagnation. Experiments on the Minecraft MCU long-horizon task suite show that MineEvolve consistently improves performance across multiple language-model planners, with larger gains on high-dependency task groups. Ablation and knowledge-accumulation studies further demonstrate that converting execution signals into structured behavioral knowledge is an effective path toward self-evolving embodied agents in long-horizon environments. Our code is available at https://github.com/xzw-ustc/MC-MineEvolve.
Mar 12, 2026

XSkill: Continual Learning from Experience and Skills in Multimodal Agents

Multimodal agents can now tackle complex reasoning tasks with diverse tools, yet they still suffer from inefficient tool use and inflexible orchestration in open-ended settings. A central challenge is enabling such agents to continually improve without parameter updates by learning from past trajectories. We identify two complementary forms of reusable knowledge essential for this goal: experiences, providing concise action-level guidance for tool selection and decision making, and skills, providing structured task-level guidance for planning and tool use. To this end, we propose XSkill, a dual-stream framework for continual learning from experience and skills in multimodal agents. XSkill grounds both knowledge extraction and retrieval in visual observations. During accumulation, XSkill distills and consolidates experiences and skills from multi-path rollouts via visually grounded summarization and cross-rollout critique. During inference, it retrieves and adapts this knowledge to the current visual context and feeds usage history back into accumulation to form a continual learning loop. Evaluated on five benchmarks across diverse domains with four backbone models, XSkill consistently and substantially outperforms both tool-only and learning-based baselines. Further analysis reveals that the two knowledge streams play complementary roles in influencing the reasoning behaviors of agents and show superior zero-shot generalization.
Mar 10, 2026

KernelClaw: A Multi-Agent Framework for GPU Kernel Optimization with Dual-Memory Mechanisms

Improving GPU kernel efficiency is crucial for efficient AI systems. Recent work has explored leveraging large language models (LLMs) for GPU kernel generation and optimization. However, existing LLM-based kernel optimization pipelines typically rely on opaque, implicitly learned heuristics within the LLMs to determine optimization strategies. This leads to inefficient trial-and-error and weakly interpretable optimizations. Our key insight is to replace implicit heuristics with expert optimization knowledge that is aware of task trajectories. Specifically, we present KernelClaw, a multi-agent framework with a dual-level memory architecture. KernelClaw operates by coordinating agents with long-term memory of reusable expert knowledge and short-term memory to prevent repetitive backtracking. On KernelBench Levels 1-3, KernelClaw achieves a 100% success rate and average speedups of 6.98x, 7.89x, and 1.94x over Torch Eager on Levels 1, 2, and 3, respectively, outperforming prior baselines. Code is available at https://github.com/0satan0/KernelMem/.
Mar 9, 2026

LAR-MoE: Latent-Aligned Routing for Mixture of Experts in Robotic Imitation Learning

Imitation learning enables robots to acquire manipulation skills from demonstrations, yet deploying a policy across tasks with heterogeneous dynamics remains challenging, as models tend to average over distinct behavioral modes present in the demonstrations. Mixture-of-Experts (MoE) architectures address this by activating specialized subnetworks, but requires meaningful skill decompositions for expert routing. We introduce Latent-Aligned Routing for Mixture of Experts (LAR-MoE), a two-stage framework that decouples unsupervised skill discovery from policy learning. In pre-training, we learn a joint latent representation between observations and future actions through student-teacher co-training. In a post-training stage, the expert routing is regularized to follow the structure of the learned latent space, preventing expert collapse while maintaining parameter efficiency. We evaluate LAR-MoE in simulation and on hardware. On the LIBERO benchmark, our method achieves a 95.2% average success rate with 150M parameters. On a surgical bowel grasping and retraction task, LAR-MoE matches a supervised MoE baseline without requiring any phase annotations, and transfers zero-shot to ex vivo porcine tissue. Our findings suggest that latent-aligned routing provides a principled alternative to supervised skill decomposition, enabling structured expert specialization from unlabeled demonstrations.
Mar 9, 2026

OSExpert: Computer-Use Agents Learning Professional Skills via Exploration

General-purpose computer-use agents have shown impressive performance across diverse digital environments. However, our new benchmark, OSExpert-Eval, indicates they remain far less helpful than human experts. Although inference-time scaling enables adaptation, these agents complete complex tasks inefficiently with degraded performance, transfer poorly to unseen UIs, and struggle with fine-grained action sequences. To solve the problem, we introduce a GUI-based depth-first search (GUI-DFS) exploration algorithm to comprehensively explore and verify an environment's unit functions. The agent then exploits compositionality between unit skills to self-construct a curriculum for composite tasks. To support fine-grained actions, we curate a database of action primitives for agents to discover during exploration; these are saved as a skill set once the exploration is complete. We use the learned skills to improve the agent's performance and efficiency by (1) enriching agents with ready-to-use procedural knowledge, allowing them to plan only once for long trajectories and generate accurate actions, and (2) enabling them to end inference-time scaling earlier by realizing their boundary of capabilities. Extensive experiments show that our environment-learned agent takes a meaningful step toward expert-level computer use, achieving a around 20 percent performance gain on OSExpert-Eval and closing the efficiency gap to humans by around 80 percent
Mar 6, 2026

Hierarchical Latent Action Model

Latent Action Models (LAMs) enable learning from actionless data for applications ranging from robotic control to interactive world models. However, existing LAMs typically focus on short-horizon frame transitions and capture low-level motion while overlooking longer-term temporal structure. In contrast, actionless videos often contain temporally extended and high-level skills. We present HiLAM, a hierarchical latent action model that discovers latent skills by modeling long-term temporal information. To capture these dependencies across long horizons, we utilize a pretrained LAM as a low-level extractor. This architecture aggregates latent action sequences, which contain the underlying dynamic patterns of the video, into high-level latent skills. Our experiments demonstrate that HiLAM improves over the baseline and exhibits robust dynamic skill discovery.
Mar 3, 2026

EvoSkill: Automated Skill Discovery for Multi-Agent Systems

Coding agents are increasingly used as general-purpose problem solvers, but their flexibility does not by itself confer the domain expertise needed for specialized tasks. Recent work addresses this through agent skills: reusable workflows, and code, that augment agents with domain-specific capabilities. Most skills today are hand-crafted, and existing evolutionary approaches optimize low-level artifacts (e.g. prompts & code) that are tightly coupled to specific models and tasks. We introduce EvoSkill, a self-evolving framework that automatically discovers and refines agent skills through iterative failure analysis. EvoSkill analyzes execution failures, proposes new skills or edits to existing ones, and materializes them into structured, reusable skill folders. A Pareto frontier of agent programs governs selection, retaining only skills that improve held-out validation performance while the underlying model remains frozen. We evaluate EvoSkill on two benchmarks: OfficeQA, a grounded reasoning benchmark over U.S.\ Treasury data, where it improves exact-match accuracy by 7.3% (60.6% →\to 67.9%); and SealQA, a search-augmented QA benchmark with noisy retrieval, where it yields a 12.1% gain (26.6% →\to 38.7%). We also investigate the zero-shot transfer capabilties of skills evolved on one task to the other; in particular: skills evolved from SealQA transfers zero-shot to BrowseComp, improving accuracy by 5.3% without modification demonstrating that skill-level optimization produces transferable capabilities beyond the training task.
Feb 26, 2026

SkillNet: Create, Evaluate, and Connect AI Skills

Current AI agents can flexibly invoke tools and execute complex tasks, yet their long-term advancement is hindered by the lack of systematic accumulation and transfer of skills. Without a unified mechanism for skill consolidation, agents frequently ``reinvent the wheel'', rediscovering solutions in isolated contexts without leveraging prior strategies. To address this challenge, we introduce SkillNet, an open infrastructure for creating, evaluating, and organizing AI skills at scale. SkillNet structures skills within a unified ontology that supports creating skills from heterogeneous sources, establishing rich relational connections, and performing multi-dimensional evaluation across Safety, Completeness, Executability, Maintainability, and Cost-awareness. Our infrastructure integrates a repository of over 600,000 skills, an interactive platform, and a versatile Python toolkit. Experiments on ALFWorld, WebShop, and ScienceWorld show 40% higher average rewards and 30% fewer execution steps across multiple backbone models. Furthermore, SkillNet-Gym benchmarks skill retrieval, utilization, and composition, while SkillNet-Fabric enables task-specific skill routing through lightweight Wikis. By formalizing skills as evolving, composable assets, SkillNet provides a robust foundation for agents to move from transient experience to durable mastery.
Feb 25, 2026

UpSkill: Mutual Information Skill Learning for Structured Response Diversity in LLMs

Reinforcement Learning with Verifiable Rewards (RLVR) has improved the reasoning abilities of large language models (LLMs) on mathematics and programming tasks, but standard approaches that optimize single-attempt accuracy can inadvertently suppress response diversity across repeated attempts, narrowing exploration and overlooking underrepresented strategies. We introduce UpSkill, a training time method that adapts Mutual Information Skill Learning (MISL) to LLMs for optimizing pass@k correctness. We propose a novel reward that we implement within Group Relative Policy Optimization (GRPO): a token-level mutual information (MI) reward that encourages trajectory specificity to z. Experiments on GSM8K with three open-weight models, Llama 3.1-8B, Qwen 2.5-7B, and R1-Distilled-Qwen2.5-Math-1.5B, show that UpSkill improves multi-attempt metrics on the stronger base models, yielding mean gains of ~3% in pass@k for both Qwen and Llama without degrading pass@1. Additionally, we find both empirical and theoretical evidence that improvements in pass@k are closely tied to the mutual information objective.
Feb 23, 2026

Beyond Mimicry: Toward Lifelong Adaptability in Imitation Learning

Imitation learning stands at a crossroads: despite decades of progress, current imitation learning agents remain sophisticated memorisation machines, excelling at replay but failing when contexts shift or goals evolve. This paper argues that this failure is not technical but foundational: imitation learning has been optimised for the wrong objective. We propose a research agenda that redefines success from perfect replay to compositional adaptability. Such adaptability hinges on learning behavioural primitives once and recombining them through novel contexts without retraining. We establish metrics for compositional generalisation, propose hybrid architectures, and outline interdisciplinary research directions drawing on cognitive science and cultural evolution. Agents that embed adaptability at the core of imitation learning thus have an essential capability for operating in an open-ended world.
Feb 18, 2026

Agent Skill Framework: Perspectives on the Potential of Small to Medium Language Models in Industrial Environments

Skills are getting increasingly used in recent agentic frameworks, performing robustly with proprietary LLMs. Yet, their effectiveness for small and medium-sized open-source models (270M--80B) remains underexplored, especially under industrial, resource-constrained conditions. As such, we present a large-scale empirical study evaluating the skill paradigm's feasibility across two open-source classification tasks: one insurance-claim task based on proprietary data, and a set of Python programming problems. We find that very small models frequently fail to retrieve or select correct skills, substantially limiting their usefulness in the evaluated skill-augmented settings, while larger 30B--80B models gain substantial benefits from skill augmentation. Furthermore, we provide a deployment-oriented GPU profile, reporting VRAM time occupancy (GB⋅\cdotmin) across models under our evaluation settings---a deployment-oriented metric that may help characterize GPU-memory costs, where small and medium models are typically preferred for VRAM control. These results characterize how the benefits of skill augmentation vary with model scale, task complexity, and GPU budget, and provide deployment-oriented observations.
Jan 7, 2026

Evolving Programmatic Skill Networks

We study continual skill acquisition in open-ended embodied environments where an agent must construct, refine, and reuse an expanding library of executable skills. We introduce the Programmatic Skill Network (PSN), a framework in which skills are executable symbolic programs forming a compositional network that evolves through experience. PSN defines three core mechanisms instantiated via large language models: (1)~\opreflect for structured fault localization over skill compositions, (2)~progressive optimization with maturity-aware update gating that stabilizes reliable skills while maintaining plasticity for uncertain ones, and (3)~canonical structural refactoring under rollback validation that maintains network compactness. We further show that PSN's learning dynamics exhibit structural parallels to neural network training. Experiments on MineDojo and Crafter demonstrate robust skill reuse, rapid adaptation, and strong generalization across open-ended task distributions.