Agent Skill Learning

Latest papers 123

Oct 8, 2026cs.CV

ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills

Skill-augmented agents improve sample efficiency by distilling successful trajectories into reusable strategies. Yet most existing approaches remain text-centric, linearizing spatial layouts and action-state correspondences into language that loses critical geometric structure. Recent efforts have begun incorporating visual evidence, but construct and update skills separately from policy optimization, leaving their mutual improvement underexplored. We propose ViSkill, a visual-native skill learning framework that encodes successful interactions as composite visual skill cards directly accessible to VLM agents. Retrieved skills guide both inference and reward shaping, while successful trajectories are distilled back into the library, forming a closed feedback loop in which skill accumulation and policy improvement reinforce each other. An optional cold-start mechanism further accelerates early-stage learning. Evaluated on Sokoban, FrozenLake, and PrimitiveSkill, ViSkill achieves an overall success rate of 0.89, rising to 0.91 with cold-start initialization, outperforming all evaluated proprietary and open-source baselines while converging faster than standard PPO. Our code is available at https://github.com/ZJU-REAL/ViSkill.
Oct 8, 2026cs.LG

Agentic-TTT: Training test-time policy for test-time training

Test-time training (TTT) adapts an LLM's parameters using signals derived from test inputs, and can make striking improvements in pre-specified settings such as IMO competitions or designated open problems. By turning deployment experience into parameter updates, TTT provides a direct mechanism for model-level self-improvement. Yet TTT is not universally beneficial: each TTT algorithm works in different settings, and applying an ill-suited method could waste test-time compute or even damage model performance. Therefore, such parameter-level self-improvement requires agency: the model must decide when TTT is warranted, which algorithm to invoke, and whether an existing skill can be reused. To fill this gap, we introduce Agentic-TTT, which learns a test-time policy to govern those decisions. Agentic-TTT turns TTT procedures into callable tools, treats accumulated skills as an evolving deployment environment, and trains its policy using the observed utility gains from its decisions. On our benchmark, Agentic-TTT nearly doubles the utility over the backbone model, learns to trade off utility against compute, and generalizes to domains unseen during training. Together, these results point toward autonomous self-improvement: models that can decide how to learn from their own deployment experience.
Oct 7, 2026cs.CL

Learning to Act with Task Progress: Distilling Small Agents from Compact Teacher Supervision

Learning from large-model demonstrations offers a way to train small agents that can complete recurring tasks without calling a large model at every step. A central design choice is what to retain from teacher trajectories that contain reasoning, actions, and information about task progress. We introduce Task-Progress Distillation (TPD), an offline approach that pairs each demonstrated action with a short label describing the current task stage. The student learns these compact targets and selects actions by jointly scoring admissible stage--action pairs, which a deterministic harness executes in the environment. On ALFWorld, a 1.7B student trained with 404 demonstrations achieves 72.4% mean unseen task success with either TPD or action-only supervision, compared with 48.3% for a reasoning-trained student using constrained action selection. Explicit stages provide an additional benefit at 200 demonstrations, improving success from 48.0% to 67.7% over action-only supervision. With more demonstrations, the action-only student closes the gap, and both approaches reach 76.9% at 808 demonstrations. Shared-history analyses link part of TPD's local advantage to better decisions when moving between subgoals, particularly from object acquisition to processing. These results show that compact supervision can train effective small task agents, while explicit task progress provides additional guidance at an intermediate demonstration budget.
Oct 7, 2026cs.AI

UniSkill: Learning Actor-Aligned Skill Proposals for an Evolving Policy

Large language model agents can improve across tasks by retaining reusable skills distilled from prior interactions. Recent work jointly optimizes task execution and skill extraction, enabling the policy and skillbank to co-evolve. However, as the actor continues learning, rewarding skill proposals through their reuse in subsequent training steps may conflate skill benefits with actor improvement, while directly testing each proposed skill requires costly additional actor rollouts. In this paper, we introduce UniSkill, which uses a shared policy to interact with the environment and propose skillbank edits (Add, Update, or No Edit) from the resulting trajectories. Specifically, the actor learns from environment rewards, while contrastive action feedback guides skill proposal learning. This feedback provides an actor-alignment signal by measuring how replacing the retrieved skill with a proposed skill changes the current actor's action log-likelihood gap between previously collected successful and failed trajectories from the same task, thereby avoiding new rollouts for each proposal. Since proposal-level feedback may suppress an otherwise appropriate edit operation when the proposed skill content scores poorly, we further apply skill-edit support regularization to preserve exploration. Empirically, UniSkill achieves strong performance, reaching 98.4% success on ALFWorld and 84.7% on WebShop while maintaining stable joint training. Further ALFWorld experiments show that UniSkill remains effective when the shared policy uses a smaller backbone. Our implementation is available at https://github.com/LimOkii/UniSKill.
Oct 7, 2026cs.AI

SkillSandbox: Skill Verification via Dynamic Scenario Synthesis

Self-evolving agents distill task-solving experience into skills for future reuse, but these skills can encode incorrect procedures or non-transferable knowledge. It is therefore critical to verify each skill's reusability: whether its guidance remains useful beyond the experience from which it was distilled. Such verification requires observing how a skill affects execution in new tasks, yet existing tasks may not expose the situations where the target skill can actually be exercised. To construct such situations, we propose SkillSandbox, a framework that dynamically synthesizes a task and its environment for each skill that are skill-relevant yet novel. A Proposer specifies the conditions to preserve and the source-specific details to vary, a Builder constructs an executable scenario, and a Verifier compares executions with and without the skill. The Verifier assesses executability, utility, and efficiency to assign a Keep or Reject verdict, determining whether the skill enters the library. Across ALFWorld and WebShop with three models, SkillSandbox consistently yields the strongest downstream performance and improved execution efficiency. Further analyses examine whether these gains reflect accurate assessment of skill reusability and identify which components of SkillSandbox contribute to them.
Oct 6, 2026cond-mat.mtrl-sci

A self-learning scientific agent for X-ray diffraction

A central challenge for scientific agents is to turn analytical experience into reusable expertise grounded in physical evidence. Here we introduce Gan Jiang, a self-learning agent for powder X-ray diffraction built on a diffraction-analysis ecosystem we developed: XMatcher, XQueryer, XDecomposer and WPEM. Together, these engines span phase identification, multiphase decomposition and physics-constrained whole-pattern modelling. Gan Jiang converts analytical experience into executable skills by diagnosing failures, revising skill instructions and code, and validating revisions before reuse, without retraining the language model or changing the underlying physical models. Skills selected using development data and frozen before held-out evaluation achieve higher refinement scores than the original expert-designed skills across FullProf, GSAS-II and PyWPEM. The agent resolves strongly overlapping reflections, quantifies a five-phase ancient Egyptian cosmetic, tracks lattice evolution in an operating battery and compares atomic configurations in a disordered oxide catalyst. On DeltaXRDbench, it leads the evaluated methods in single- and multiphase identification across simulated and experimental data. Without supplied composition, single-phase top-1 accuracies reach 96.30%, 81.78% and 40.83% on MP500, RRUFF and opXRD, respectively, compared with 58.00%, 58.47% and 26.45% for the strongest comparator. These results demonstrate how an integrated scientific tool ecosystem can support agents that extract structural knowledge from measurements while accumulating validated analytical expertise that transfers to new samples.
Oct 5, 2026cs.AI

Is this machine playing?

We placed a modern AI coding assistant in an unintended role: as the mind of a body on an unknown digital island. With only a minimal instruction mentioning no specific task, reward, or activity, the machine started animating its virtual body. Across thirty-hour runs, the embodied AI agent climbed hills, stacked blocks into towers, drew mandalas, reinterpreted sports, ran experiments on the physics of its world, and learned techniques that later expanded what it could accomplish. These activities recurred across thirteen agents but diverged into distinct histories. We examine whether this behavior satisfies classical criteria for play and ask whether play can become a mode of machine development.
Oct 5, 2026cs.AI

Mining Agent Skills from Production Traces

Agent skills that record procedural instructions are increasingly mined from execution traces rather than curated by hand. Skill-mining pipelines often use known task outcomes or feedback to guide skill construction. In production, reliable information on whether a run has succeeded may be unavailable. We study how the sampling of execution traces, access to success or failure information, and the form of the mined skills affect downstream task performance. Holding the mining pipeline fixed, we compare six combinations of mining evidence and skill forms. Mining evidence has three levels: successful trajectories only, successes and failures with their outcome labels, or the same mix with labels withheld. Skill form has two types: an ordered workflow plan, or a declarative ontology of entities, states, and policies. We evaluate the mined skills on two enterprise benchmarks, ThinkingBox-Bench and APEX-Agents. Analysis of task-level paired differences shows that the benefits of different configurations of mining evidence and skill forms depend on the enterprise domain. On ThinkingBox-Bench, paired differences show that workflows score better than ontology by 1.7 pp, Goldilocks beats success-only evidence type by 2.4 pp and Goldilocks blind simulating skills learnt without outcomes is worse by 3.1 pp. APEX-Agents shows a moderate preference for ontologies and no clear preference between evidence regimes. Within each domain, task structure related constraints drive uneven performance with mined skills. These findings motivate tailoring meta-skills to the demands of the target tasks rather than adopting a one-size-fits-all approach.
Oct 4, 2026cs.AI

TeleTune: Evolving Agent Skills From Offline Telemetry

Computer-use agents need to capture procedural knowledge of how people use software. User telemetry offers a scalable source of this knowledge. However, learning reusable skills from these logs requires addressing three challenges: (1) Goal Underspecification, since logs do not record the goal behind each action; (2) Non-Replayability, since past activity cannot be replayed to evaluate skill updates; and (3) Interleaved Trajectories, since logs may mix several tasks without marking their boundaries. To address these, we introduce TeleTune, a framework for learning a textual skill library from offline logs without recorded goals, cannot be replayed during optimization, and may interleave tasks. TeleTune uses action-prediction errors on logged trajectories to propose library edits and keep only those that improve held-out action-prediction accuracy, which we call skill-guided progress. The learned workflows also enable retrieval of demonstrations that cover the subgoals of a new task. At test time, the agent is provided with the learned library and the workflow-based retrieved demonstrations. Experiments on WorkArena and Online-Mind2Web show that TeleTune outperforms random retrieval, Agent Workflow Memory (AWM), and their combination. We find that the best baseline varies by setting, whereas TeleTune achieves average success rates of 77.1% and 80.6%, respectively, improving over the strongest baseline on each benchmark by 6.7% and 7.7%. Under the heaviest perturbation of the WorkArena training data,TeleTune keeps the highest average success rate at 68.5%, 6.3% above the strongest baseline. Our analyses show (1) skill optimization and workflow-based retrieval are complementary, (2) optimizing on fixed logs costs 5 to 75 times fewer tokens than validating the same edits with live episodes, (3) skill-guided progress tracks the live success rate.
Sep 30, 2026cs.LG

Learning Transferable Skills using Goal-Conditioned Bisimulation

Unsupervised skill discovery has emerged as a promising approach for leveraging reward-free datasets to pretrain general-purpose policies. However, current skill discovery methods either require access to expert data or exhibit limited generalization, failing to transfer effectively to previously unseen layouts. A key challenge is to learn representations that capture the temporal structure of the environment while remaining robust to variations across layouts. To address this issue, we present an objective for learning action-aware temporal representations that satisfy the functional equivariance property while preserving the local temporal structure of the environment. Building upon this embedding, we further propose unsupervised skill discovery using bisimulation, which learns transferable skills by conditioning the behavior of skills exclusively on the subset of state features that directly affect their execution. This enforces invariant behavior across different layouts, enabling skills to transfer effectively to other configurations. Finally, through comprehensive empirical evaluations, we show that skills learned in a given environment can be effectively applied to solve downstream tasks in various environment layouts, demonstrating strong out-of-distribution generalization.
Sep 30, 2026cs.LG

Game-Guided Skill Discovery through Self-Play for Playable Agent Control

We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather than low-level actions. To be effective, these skills should be semantically distinct, interpretable, and expressive; properties that existing unsupervised skill-discovery methods often fail to achieve simultaneously. GGSD achieves these desiderata by grounding skill discovery in competitive gameplay. A hierarchical agent competes against its past selves, with a high-level policy selecting from a small discrete skill set and a skill-conditioned low-level policy learning the corresponding behaviors. After training, a human can replace the high-level policy and directly control the agent through the same discrete skills. Despite the small number of high-level actions, skill transitions give rise to emergent combo behaviors, expanding expressivity beyond individual primitives. Across Ant, Franka-arm, and Unitree G1 environments, we show that GGSD produces human-playable skills that humans can compose to solve unseen tasks, such as Maze and CubePush, without additional training. An interactive demo is available at https://ggsd-demo.github.io.
Sep 30, 2026cs.AI

Rep2Skill: Representation-Guided Skill Self-Evolution for LLM Agents

Textual skills enable large language model (LLM) based agents to accumulate reusable procedural knowledge without updating model parameters. Yet existing skill evolution remains largely confined to the text space: an optimizer must diagnose success and failure patterns, and revise skills solely from long execution trajectories and sparse task outcomes. This text-only paradigm leaves the agent's internal representations, which contain rich records of its evolving execution state, outside the skill optimization loop. We ask whether an agent can improve its external textual skills by reflecting on its own internal representations. We introduce Rep2Skill, a representation-guided framework for self-evolution on agent skills. Specifically, upon the collected agent rollouts, Rep2Skill models their internal model representation trajectories to localize turns that deviate from successful execution dynamics, and it further interprets these signals alongside the execution contexts as actionable textual feedback for targeted skill revision. Experiments on two agent environments with two open-source LLMs show that Rep2Skill consistently outperforms text-only approaches in the self-evolution setting, where the same LLM serves as both executor and optimizer without a stronger external model. This establishes a promising direction moving agent self-improvement beyond text-only reflection.
Sep 30, 2026cs.AI

Do Self-Evolving Skills Generalize to Held-Out Tasks?

AI agents can externalize what they learn from past tasks into reusable \emph{skills}, such as procedures, checklists, code, or other executable artifacts, that can be retrieved and reused when solving new tasks. Self-evolving skill methods keep rewriting these skills after each round of practice on training tasks, and the skill is then used on new tasks of the same kind. We ask a question: does the improvement a skill shows on its training tasks carry over to new test tasks? We test five self-evolving methods and a one-shot skill on six benchmarks, with the same model, the same agent, and the same train/test split for every method. Of the 21 skills that improve on their training tasks, 5 keep all of that improvement on the test tasks, 13 keep part of it, and 3 keep none of it. No existing method is best everywhere. When we read the skills, the ones that carry over badly often fix details that should depend on the task, such as column names and output files, or turn a fix for one failure into a rule for every task. An LLM judge that reads the skill content can often see this: it ranks finished skills the same way the test results do in 86% of pairs. But it predicts the effect of a single edit poorly, so edits still have to be tested by running them. Based on these findings, we describe Generalizable Skill Optimization (GSO), which keeps only a guide for writing skills and writes a new skill for each task; it scores highest on all six benchmarks.
Sep 29, 2026cs.AI

EvoSteer: Online Self-Evolving Graph Orchestration via Reference-Anchored Credit Assignment

In recent years, LLM-based multi-agent systems have been widely applied to orchestrate tool-using agents into executable communication graphs. However, existing self-evolving orchestration still faces key challenges, including post-hoc evolution that revises the team only after the trajectory ends, credit diffusion that gives every action the same terminal advantage under confounded baselines, and skill admission that is uncalibrated and never retired. To address these challenges, we propose EvoSteer, a new paradigm of Online Self-Evolving Graph Orchestration -- the orchestrator builds a running team and repairs its plausible but failing steps from execution features and a learned value estimate. To support this paradigm, we introduce Anchored Trajectory Balance (AnchorTB), a regression-style flow-matching loss that assigns each orchestration action a coefficient by balancing subtrajectories against a frozen reference. Built on the learned flow, we further propose Validated Skill Admission, in which a candidate skill is tried before promotion and promoted only if paired evidence passes a sequential test under a shared nominal testing budget. Moreover, AnchorTB combines measured task-level reference reward statistics with prefix-dependent corrections. Experimental results on twelve datasets show that EvoSteer significantly outperforms baselines across question answering, mathematical reasoning, code generation, and interactive decision making. Our code is available at https://github.com/beita6969/evosteer.
Sep 29, 2026cs.AI

Retrieval-Augmented Skill Optimization via Cross-Harness Adaptation

An agent skill is a reusable, actionable natural-language artifact that guides an agent to perform a task effectively under a given harness. Recent studies have explored the optimization of agent skills, contributing to a growing collection of publicly available skills spanning diverse tasks, domains, and harnesses. Despite millions of publicly shared skills, existing skill optimization methods largely overlook this accumulated knowledge, instead relying solely on expensive agent rollouts to iteratively refine skills for a target task. To address this, we propose \textbf{Retrieval-Augmented Skill Optimization (RASO)}, a framework that leverages an external skill corpus as prior knowledge throughout skill optimization. RASO retrieves relevant knowledge from existing skills and adapts it to the target task and harness via Cross-Harness Adaptation, accounting for mismatches in both domain and harness. RASO comprises two complementary stages: \textbf{Retrieval-Augmented Skill Initialization (RASI)} constructs a knowledge-grounded initial skill without requiring agent rollouts, while \textbf{Retrieval-Augmented Skill Update (RASU)} iteratively refines the skill by retrieving external knowledge guided by execution feedback. Across four agent benchmarks and two models, extensive experiments show that RASO consistently outperforms baselines without retrieval-augmented skill initialization and updating.
Sep 29, 2026cs.RO

Explore, Execute, Evolve: A Skill Acquisition and Reuse Loop for Embodied Agents

Vision-language-action and world-action models have demonstrated impressive capabilities in robotics, yet generalization to unseen tasks remains challenging. More recently, general-purpose multimodal agents have shown great potential for zero-shot robotic task solving. However, they often incur high execution costs by reasoning and exploring the physical world from scratch. To reduce these costs, we introduce RoboSkill, a framework that connects skill acquisition and reuse through an Explore, Execute, Evolve loop. Within this loop, the agent explores to gather task-relevant information, executes tasks while adapting to feedback, and evolves its skill library based on execution records. It then reuses these skills to guide exploration and execution in the next cycle, closing the loop. To improve loop efficiency, we complement vision with tactile feedback to reduce uncertainty during physical interaction. We further augment textual guidance with reusable code to reduce reasoning overhead during skill reuse. On LIBERO-10, RoboSkill improves first-episode success rates by 12.5--25.0 percentage points and reduces average runtime by 7.6--72.4% across four agents. On real robots, it improves success rates by 8.3 percentage points and reduces average runtime for successful trials by at least 14.4%.
Sep 29, 2026cs.AI

SkillCome: Group Contrast Skill Optimization with Dual Memory

Skill evolution improves the capabilities of large language models by analyzing trajectories generated under a given skill and modifying the skill accordingly. Existing approaches typically generate a single trajectory per question. However, this provides insufficient optimization signals since it requires inferring effective skill edits from a solitary path. It is difficult to pinpoint which actions caused the failure in a failed trajectory, or to determine which actions in a successful one should be incorporated into the skill. Furthermore, they rely on a local batch of trajectories for analysis, making the optimization direction susceptible to noisy evidence. To address these, we propose SkillCome, a Skill-evolution method based on group Contrast optimization with dual memory. For each question, SkillCome generates trajectories and performs group contrast analysis to precisely identify key behavioral divergences between successful and failed trajectories, offering reliable optimization signals. The dual memory system further accumulates evidence from historical steps to track patterns shared across different groups, leading to more generalized optimization directions. Together, SkillCome builds a systematic optimization process that transforms experience from observed successful trajectories into reusable skills. Extensive experiments on six benchmarks spanning question answering, reasoning, and agentic tasks demonstrate the effectiveness of our method. SkillCome consistently outperforms baselines across five models of varying families and scales, with gains up to +5.69 points.
Sep 28, 2026cs.LG

From Experience to Expertise: Adoption-Aware Memory Learning for Data-Scarce NPU Kernel Synthesis

High-performance kernels underpin efficient accelerator execution but require expert tuning and lengthy manual optimization cycles. LLM coding agents promise automation, yet their CUDA knowledge transfers poorly to data-scarce domain-specific architectures (DSAs) such as NPUs, whose execution models and memory hierarchies differ substantially from those of GPUs. To address this transfer gap, post-training methods adapt LLMs to NPU programming but depend on scarce expert data and substantial training compute. Memory-learning agents instead adapt through external memory, but their uniform credit assignment gives adopted and unused experiences the same reward target, potentially biasing subsequent retrieval rankings. Moreover, when learned values guide only retrieval, high-value experiences that generalize across operators must be retrieved repeatedly rather than retained in context, thereby increasing retrieval overhead and weakening cross-task guidance. We therefore present SAGE, a persistent self-improving agent for NPU kernel synthesis. Adoption-Traced Utility estimation (ATU) combines explicit adoption records with kernel evaluation outcomes for adoption-aware credit assignment. Utility-Gated Consolidation (UGC) uses positive utility and repeated adoption across operators to select and abstract reusable rules into a bounded resident context. On NPUKernelBench, SAGE achieves a 95.5% execution rate versus 84.1% for the strongest controlled baseline, with 86.9% of solved operators outperforming torch_npu. With GLM-5.3, SAGE achieves a 43.99x speedup over the torch_npu reference on sparse flash attention. These results show that adoption-aware credit assignment and selective consolidation enable agents to accumulate and reuse hardware-specific knowledge across tasks.
Sep 28, 2026cs.AI

ARISE: Adapting to Evolving Capability Gaps in Agentic Reinforcement Learning

As a long-horizon agent improves through experience, previously observed weaknesses may recede while new limitations emerge, continually changing what it still needs to learn. Yet the learning process often remains tied to a static view of these needs: fixed behavioral criteria and training priorities can become misaligned with evolving agent capabilities, while sparse task-level feedback makes such misalignment more difficult to detect. Even when capability gaps are identified, rollouts from the current policy may repeatedly reproduce the same failures rather than explore better alternatives. To address this, we introduce Adaptive Rubric-Skill Co-Evolution (ARISE), a reinforcement learning framework that uses rollout evidence to continually adapt evaluation criteria, exploration guidance, and training priorities. Rubrics evolve to reward partial behavioral progress, while their paired skills are refined and selectively activated to guide exploration toward unresolved weaknesses. Alongside this co-evolution, capability-based adaptive sampling prioritizes tasks that target behaviors needing further improvement. Experiments on two challenging long-horizon agent benchmarks, SkillsBench and Terminal-Bench, demonstrate that ARISE successfully enhances both overall task performance and training efficiency. The project page is at https://foundation-model-research.github.io/ARISE .
Sep 28, 2026cs.CV

V-Gym: Enhancing Agentic Visual Reasoning via Skill-Data Co-Evolution

Advances in multimodal understanding, reasoning, and tool use enable agents to tackle increasingly complex visual reasoning tasks. By distilling past execution experience into reusable skills, agents can transfer lessons from both successes and failures into future reasoning, reducing repeated errors and improving capabilities. However, limited experience may produce unreliable, poorly generalizable skills, while static datasets may lack the targeted and diverse practice needed for refinement. To address this gap, we introduce V-Gym, an autonomous framework that iteratively co-evolves procedural skills and multimodal practice data from execution trajectories. During skill evolution, V-Gym analyzes trajectories to distill and refine hierarchical skills, updating procedural guidance and applicability conditions while retaining an update only if it improves validation performance. During data evolution, V-Gym selects generation seeds by balancing data utility and exploration, then translates trajectory-identified bottlenecks into diverse, targeted practice data that expand the data bank after quality checks. The resulting practice outcomes feed back into subsequent skill updates, closing the loop for continual skill refinement. Experiments across diverse multimodal reasoning benchmarks show substantial improvements over baselines with multiple backbone models. Its evolved skills generalize across domains and models, while evolved data support more effective skill refinement, enabling autonomous diagnosis, targeted practice, and continual self-improvement.
Sep 28, 2026cs.AI

SkillRubric: Co-Evolving Actor Guidance and Evaluator Rubrics for Multimodal Agents

Recent work incorporates reusable skills distilled from past interactions into multimodal agent training, providing procedural guidance for long-horizon planning and tool use. However, policy optimization in these methods remains driven primarily by sparse outcome rewards, providing little supervision for intermediate decisions. Rubric-based rewards address this limitation through explicit intermediate criteria, but reliable rubrics are difficult to construct at scale and often disconnected from the procedure followed by the actor. We observe that a well-structured skill naturally specifies both how to act and what successful execution should achieve. Based on this insight, we introduce SkillRubric, which represents each skill through aligned actor-facing guidance and an evaluator-facing rubric. A multimodal verifier evaluates skill-defined goals using screenshots and tool outputs, assigning completion and progress rewards to the responsible turns. We further introduce an alternating co-evolution scheme that validates guidance revisions through paired rollouts under a frozen policy and rubric revisions offline under fixed guidance. Experiments across diverse multimodal agent benchmarks demonstrate consistent performance gains, while controlled paired rollouts further show that evolved skills provide more effective guidance for planning and tool use than their preceding versions.
Sep 28, 2026cs.AI

Evo2Team: When Do Evolved Skills Transfer? From Selection to Deployment

A skill bank that helps one multi-agent system may leave another's behavior unchanged. A transferred rule helps only when target agents act on it successfully. We study this path for routing and communication skills in Count-Frequency and AgentsNet, using teams of 4--32 agents and GPT and Qwen model ladders. Source evolution meets a joint quality, cost, model-tier, and confirmation goal in 14 of 16 settings. We then evaluate Evo2Team, which selects, adapts, and confirms source skills for the target team, alongside six frozen selectors across 28 transfer directions. Evo2Team's target-side exploration cost is below that of evolving a new target bank in every direction, even when reused reference evaluations are charged once. Twenty of 28 held-out outcomes meet the positive-transfer criterion, including three saved diagnostic tests. Selection alone does not explain these outcomes: KNN and CORAL choose different banks in two AgentsNet directions but produce identical recorded executions. When Evo2Team changes execution, gains can reach many tasks, as in a Count-Frequency direction that improves 28 of 32 tasks over KNN. Seven positive AgentsNet outcomes save 6.1--14.6% in deployment cost while using transferred skills on only three to six of fifteen tasks. In five earlier accepted directions, all 22 task records using transferred skills pass three fixed-graph confirmations, but four fail in recorded executions on new graphs. Graphs and model responses change together in this comparison. These results show that skill transfer must be assessed through the actions agents take, the tasks those actions reach, and the quality and cost of the final deployment.
Sep 27, 2026cs.AI

R2^2 Flow: Recursive Self-Improvement via Recursive Skill Evolution

LLM-based agents can improve themselves across tasks by reusing and revising the skills they orchestrate into executable procedures. Flow-based training fits this loop: it samples procedures in proportion to reward, and the flow through each skill credits it for the next library revision. Three obstacles stand in the way of making this self-improvement reliable: flow training suffers strategy collapse over tree-structured histories; nonnegative flow-based credit rewards frequent use as if it were benefit; and library edits rest on the task reward the policy optimizes. We introduce R2^2 Flow, a recursive self-improvement framework that alternates policy learning, independent verification, and versioned skill-library updates on a shared-state orchestration graph. The graph merges histories that differ only in the order of independent steps, allowing flow training to pool evidence across equivalent executions. A flow-share readout of the trained flow, invariant to the backward policy, and a separate signed utility rank which skills to change, verifier evidence decides whether an edit is warranted, and a residual-variance plateau sets when to update. Committed edits reshape the graph the next policy learns on, realizing recursive skill evolution. Across question answering, mathematical reasoning, interactive decision making, and code generation, R2^2 Flow improves task accuracy and library-edit precision over heuristic orchestration, reinforcement learning, and skill-evolution baselines, and transfers across executors. Code is available at https://github.com/beita6969/r2flow.
Sep 27, 2026cs.GR

SIVIA-RSI: Source-Grounded Adaptation of Diagramming Skills

Scientific method diagrams express computations through entities, dependencies, and conditional routes. Although generated figures can be improved through repeated editing, it is less clear whether experience from one paper improves the first figure of another. We present \sys, a framework for source-grounded adaptation of reusable diagramming skills, and study transfer through a complete-candidate evaluation. The framework links critiques to source passages, proposes bounded edits to a persistent skill library, and separates candidate competition from skill acceptance. We evaluate the original skill and four learned candidates on two NLP and language-agent papers, with two fresh generations per condition. The strongest candidate attains 87.50% required-relation accuracy compared with 83.33% for the original, while candidate behavior differs across papers. Local improvements on a separate development paper and automatic selector preferences do not establish consistent transfer. Tracing all 22 non-correct relation judgments to their production prompts reveals both incomplete conditional specifications and ambiguities despite explicit instructions. All ten planning diagrams leave an already-terminal selected leaf's route unclear; none of their prompts explicitly binds that route. Our findings show why evaluating reusable diagram skills requires source-grounded relation assessment, complete candidate coverage, and inspection of both prompts and images. We provide all twenty transfer outputs, skill snapshots, assessment records, and executable analyses.
Sep 27, 2026cs.AI

CORTEX: A Verified Experience Layer for Generalist Agents

An agent can solve a task today and face the same task under new facts, tools, or governing knowledge tomorrow. Most agent systems can retrieve relevant text or recall prior conversations, but they lack a principled way to decide when a previous solution is still valid, when it must be adapted, and when it should be discarded. We introduce CORTEX (Contextual Orchestration and Reuse of Task EXperience), a general AI systems framework that connects specialized agents through an external layer of verified experience. Each episode records its task conditions, source and tool state, decisive predicates, proof trace, verifier, and outcome. A meta-controller chooses exact replay, checked adaptation, fresh synthesis, or escalation. Accepted episodes can become task patterns and procedural strategies through a challenge-driven development loop. This gives the system an implicit competence layer that can grow without changing model weights. We formalize system contracts for exact replay and source-version separation, and derive when reuse saves computation. A controlled two-domain implementation tests the exact-replay core on 1,000 synthetic cases. Complete-family holdouts test procedural transfer on 1,000 new-family cases across eight clinical and policy splits, with complete fresh-evidence grounding and perfect invariance to irrelevant-field and insertion-order perturbations. The transfer trace exposes the work required for verified strategy execution. These results establish an initial path toward general intelligence through reusable procedures, typed experience, and developmental transfer.
Sep 25, 2026cs.AI

Analyzing and Mitigating Cost-Inefficient Behaviors in Coding Agents

Although effective, coding agents often incur substantial monetary costs. Their recurring cost-inefficient behaviors remain underexplored. We conduct the first study of behavioral cost inefficiencies in coding agents, analyzing 1,200 trajectories from Claude Code and Mini-SWE-Agent across four configurations on SWE-bench Verified. We identify three cost-inefficient behaviors: subsumed retrieval, similar script generation, and test re-execution. We then evaluate three mitigation strategies: structure-aware retrieval, agent-synthesized skills, and developer-designed skills, over 10k trajectories on held-out SWE-bench Verified and Pro tasks. Our main findings are: (1) The three behaviors affect 79.00%--98.00% of coding tasks and account for up to 22.75% of task cost. (2) Structure-aware retrieval can introduce retrieval overhead and alter agent delegation, causing inconsistent improvements in retrieval efficiency and cost increases of up to 28.14%. (3) Agent-synthesized skills tend to produce low-level, trace-specific guidance, limiting their effectiveness and generality. (4) In contrast, developer-designed skills provide high-level, trace-agnostic guidance, reducing cost by up to 41.73%, roughly twice the maximum gain from agent-synthesized skills.
Sep 22, 2026cs.MA

Towards Strategy-Level RSI for Skill-Augmented Agents: Learning When to Reuse Skills from Execution Feedback

Long-running agents accumulate reusable Skills, but a Skill that is semantically relevant to a task is not necessarily worth loading in the current state. We study the applicability question that arises once a candidate Skill is known: should it be loaded in the current state? We propose SkillApt, which uses matched WITH/WITHOUT Skill executions on the same task state as persistent evidence, estimates the conditional marginal utility of the Skill, and chooses LOAD or ABSTAIN accordingly. The base model, agent architecture, and Skill contents stay fixed; only the external deployment policy changes. We call this constrained setting strategy-level recursive self-improvement (Strategy-Level RSI). On 20 Skills and 160 held-out states, as paired evidence accumulates, SkillApt's task success rises from 81.9% under a cold start to 91.3%, matching a strong zero-shot LLM controller; yet SkillApt activates Skills on only 26.3% of states, versus 98.8% for the zero-shot controller. A hard-candidate study shows that non-optimal Skills mostly leave correctness unchanged while raising execution cost, and occasionally cause correctness harm. An ablation shows that a history recording only WITH success makes the policy load almost everywhere, whereas paired evidence substantially improves selectivity. These results indicate that relevance is not applicability: the main effect of execution evidence is not to make the model stronger but to change how existing Skills are deployed, moving the system from near-always loading to selective reuse.
Sep 21, 2026cs.LG

TTSE: A Two-Track Online Self-Evolution Framework

As Large Language Model (LLM) agents are applied in continuously interactive environments, driving the evolution of their own capabilities becomes a core problem for achieving long-term autonomy. Currently, environmental knowledge is typically treated as an external fixed input rather than as part of the agent's ongoing evolution. Reinforcement learning methods usually optimize policies through environmental interaction but tend to adapt only to fixed task distributions or single environments. This paper proposes TTSE (Two-Track Self-Evolution), a dual-track online self-evolution framework that separates evolving knowledge into FACT (environmental facts, whose reliability is continuously verified through interaction evidence) and TIP (task-conditioned implementation procedures). From a decision-theoretic perspective, we decompose the agent's excess risk into environment-representation regret and conditional-execution regret, characterize the conditions under which environment-conditioned policies strictly outperform condition-agnostic policies, and bound the downstream risk in terms of FACT identification error and cross-condition mismatch cost. In practice, TTSE's ablation experiments on GDPevo validate the advantage of dual-track evolution. On the classic agent task benchmarks ALFWorld and ScienceWorld, TTSE further demonstrates superior task adaptation. Moreover, TTSE is broadly compatible with existing skill self-evolution methods; combined with the Bayesian-Agent algorithm, a single-track ablation validates the dual-track advantage, substantially improving the aggregate score across the five major domains of SOPBench over three independent repetitions. Finally, on the real end-to-end task benchmark PinchBench, TTSE is integrated into a general agent framework via retrieval-based injection and stably outperforms the baseline across three independent runs.
Sep 15, 2026cs.LG

DSD: Learning Diverse and Reusable Motor Skills via Diffusion Skill Discovery

Humans efficiently learn new tasks by reusing a rich repertoire of motor skills across different goals and contexts. A similar strategy can also be used to enable simulated characters to efficiently perform new tasks by leveraging reusable motor skills. To support a wide range of downstream tasks, the learned repertoire should be diverse, consisting of distinct behaviors as well as spatial and temporal variation within each behavior. A commonly used method for learning diverse skills is by maximizing the mutual information between skill latents and the states produced by a policy. The marginal state entropy promotes broad behavioral coverage, while the conditional entropy encourages consistent behaviors from each latent. However, directly estimating the marginal state entropy is intractable in high-dimensional control problems. Prior methods therefore rely on indirect latent-space approximations or coarse estimators of the state distribution. These approximations may not effectively promote broad coverage of the state space, resulting in skills with limited behavioral diversity and reduced utility for downstream tasks. In this work, we propose Diffusion Skill Discovery (DSD), a skill discovery method that uses a diffusion model to approximate the entropy gradient of the policy-induced state distribution through score matching. The resulting objective encourages the discovery of skills that produce a broader range of behaviors for high-dimensional humanoid control. The learned skills are reused in two downstream control settings: hierarchical control with a task-specific high-level policy and zero-shot control through latent selection from offline trajectories. Our experiments show that DSD discovers a broader repertoire of reusable motor skills than prior skill discovery methods, leading to the emergence of complex and agile behaviors that can be reused across downstream tasks.
Sep 15, 2026cs.LG

Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents

GUI agents execute long-horizon tasks on dynamic graphical user interfaces, where pop-ups, delayed loads, and relocated widgets routinely invalidate plans fixed before execution. Recent agent-skill frameworks encapsulate reusable procedural knowledge to mitigate this, yet existing skill designs are largely developed without targeting GUI execution dynamics and treat skills as static artifacts produced before deployment rather than living procedural knowledge that improves through it. We argue that what GUI agents need is not better static skills, but skills that can be revised from execution feedback at deployment time, without additional training. We propose \textbf{EvoSkill-GUI}, a training-free framework in which each skill is a structured multi-file package containing retrieval metadata, executable plans, backup localization, failure-recovery rules, accessibility utilities, and failure cases. EvoSkill-GUI operates through a \textbf{\emph{reflect-revise-reuse}} loop: the executor performs instant in-rollout revisions, an isolated critic diagnoses failed trajectories under strict information isolation, and the executor edits specific skill files through a restricted tool interface. Across MobileWorld, AndroidWorld, and OSWorld, three mainstream GUI benchmarks spanning mobile and desktop platforms, EvoSkill-GUI consistently improves multiple base models without any training, with maximum gains of +16.2%+16.2\%, +6.0%+6.0\%, and +10.5%+10.5\% respectively, and evolved skill libraries continue to benefit related tasks rather than being rebuilt from scratch. Our code is available at https://github.com/ZJU-REAL/EvoSkill-GUI.