Overview

AI coding agents study how language models can work with repositories and development tools to carry out tasks such as fixing bugs, adding features, and building software. Common approaches combine planning and tool use with repository search, structured code editing, reusable skills or memory, and feedback from tests or execution. Benchmarks such as SWE-bench and Terminal-Bench measure issue resolution and command-line work, while newer evaluations test long-running, multi-file changes and behavior in real applications. Agents can solve many coding tasks, but success varies with the model, harness, and task; passing functional tests still does not guarantee secure, maintainable, or specification-faithful software, so reliable verification and effective human oversight remain open challenges.

Latest papers

329 papers62 papers in the last four weeks, up 130% on the four weeks before. 0.4% of all new papers.

May 18, 2026

SkillsVote: Lifecycle Governance of Agent Skills from Collection, Recommendation to Evolution

Long-horizon LLM agents generate traces that could become reusable experience, but raw trajectories are noisy, local, and hard to govern. Agent Skills offer a structured artifact for combining procedural guidance, executable resources, and applicability boundaries. Yet open skill ecosystems contain redundant, uneven, environment-sensitive artifacts, and indiscriminate updates can pollute future context. We present SkillsVote, a lifecycle-governance framework for Agent Skills across collection, recommendation, attribution, and evolution. SkillsVote profiles a million-scale open source corpus for environment requirements, quality, and verifiability, and synthesizes tasks for verifiable skills. Before execution, it performs agentic library search over structured skill folders to expose instructional context. After execution, it decomposes trajectories into skill-linked subtasks, attributes outcomes to skill-guided execution, agent exploration, environment, and result signals, and admits only successful reusable discoveries to evidence-gated updates. Experiments on Terminal-Bench 2.0 and SWE-Bench Pro show that SkillsVote improves agent performance on challenging agentic coding benchmarks. The gains arise from two complementary pathways: online evolution over task streams at test time and offline transfer via frozen libraries built from either historical trajectories or curated open source skills.
May 18, 2026

ProcCtrlBench: Evaluating Process-Level Defects and Control Preservation in LLM Coding Agents

Existing benchmarks for LLM coding agents primarily evaluate final outcomes. While useful for measuring overall capability, these metrics provide limited visibility and often miss defects that arise during execution. We present ProcCtrlBench, a benchmark for execution-process evaluation in LLM coding agents. ProcCtrlBench organizes recurrent execution defects into a reusable ontology covering 11 defect types in 4 categories, and evaluates agent trajectories through standardized process evidence rather than final outcomes alone. To support comparison across heterogeneous agents, ProcCtrlBench standardizes raw logs into a unified trajectory representation and reports calibrated scorecards over process-level findings. In addition, ProcCtrlBench uses control preservation as a way to quantify execution-process quality, capturing whether execution remains interpretable, interruptible, correctable, reversible, and able to hand back authority when needed. We evaluate ProcCtrlBench on 200 cases sampled from three benchmarks: AndroidBench, TerminalBench, and SWE-bench-Verified. Results show that ProcCtrlBench can be instantiated with useful reliability, provides more stable semantics than direct thresholding, and reveals meaningful differences in execution quality that are often overlooked by conventional outcome-based evaluation.
May 17, 2026

WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.
May 17, 2026

SaaSBench: Exploring the Boundaries of Coding Agents in Long-Horizon Enterprise SaaS Engineering

As autonomous coding agents become capable of handling increasingly long-horizon tasks, they have gradually demonstrated the potential to complete end-to-end software development. Although existing benchmarks have recently evolved from localized code editing to from-scratch project generation, they remain confined to structurally simplified, single-stack applications. Consequently, they fail to capture the heterogeneous environments, full-stack orchestration, and system-level complexity of real enterprise Software as a Service (SaaS) systems, leaving a critical gap in assessing agents under realistic engineering constraints. To fill this gap, we introduce SaaSBench, the first benchmark designed to explore the boundaries of AI agents in enterprise SaaS engineering. Spanning 30 complex tasks across 6 SaaS domains with 5,370 validation nodes, it incorporates 8 programming languages, 6 databases, and 13 frameworks to meticulously mirror real-world software heterogeneity. Furthermore, we design a dependency-aware hybrid evaluation paradigm tailored for complex systems with long horizons and multi-component coupling, enabling fine-grained, reproducible assessment. Crucially, our extensive experiments reveal a striking insight: the primary bottleneck for state-of-the-art agents is not generating isolated code logic, but successfully configuring and integrating a multi-component system. Over 95% of task failures occur before agents even reach deep business logic, with models often falling victim to overconfidence and prematurely halting during foundational system setup, or getting trapped in ineffective debugging loops. We hope SaaSBench serves as a practical and challenging testbed to drive the evolution of reliable, system-level coding agents. The code is available at https://github.com/ShadeCloak/SaaSbench.
May 16, 2026

1GC-7RC: One Graphic Card -- Seven Research Challenges! How Good Are AI Agents at Doing Your Job?

Autonomous AI coding agents are becoming a core tool for ML practitioners in industry and research alike. Despite this growing adoption, no standardized benchmark exists to evaluate their ability to design, implement, and train models from scratch across diverse domains. We introduce 1GC-7RC (Single Graphic Card: Seven Research Challenges), a benchmark comprising seven ML tasks spanning language modeling, image classification, semantic segmentation, graph learning, tabular prediction, time-series forecasting, and text classification. Each task provides a locked data-preparation and evaluation script together with a baseline training script; the agent may only modify the training code, has no access to pretrained weights (with one controlled exception for semantic segmentation), no internet access, and must complete each task within a task-specific wall-clock budget (40-120 minutes) on a single GPU. We evaluate seven coding agents: five proprietary (Claude Code with Sonnet 4.6, Opus 4.6, and Opus 4.7; Codex CLI with GPT 5.5; and OpenCode with Qwen 3.6+) and two open-source (OpenCode with Kimi K2.5, Kimi K2.6). Across 5 runs per agent-task pair, we report substantial performance differences that reveal varying levels of implicit ML knowledge, planning ability, and time-budget management. The benchmark, harness, and all evaluation artifacts are publicly available on GitHub at https://github.com/Strolchii/1GC-7RC-Benchmark to facilitate reproducible comparison of future agents. Because our benchmark design is modular, the benchmark can be extended to new tasks and domains, adapted to different GPU budgets, and used to study multi-agent settings, making it a flexible platform for future research on autonomous research agents.
May 16, 2026

AgentKernelArena: Generalization-Aware Benchmarking of GPU Kernel Optimization Agents

GPU kernel optimization is increasingly critical for efficient deep learning systems, but writing high-performance kernels still requires substantial low-level expertise. Recent AI coding agents can iteratively read code, invoke compilers and profilers, and refine implementations, yet existing kernel benchmarks evaluate single LLM calls rather than full agent workflows, and none include both kernel-to-kernel optimization and unseen-configuration generalization testing. We present AgentKernelArena, an open-source benchmark for measuring AI coding agents on GPU kernel optimization. The benchmark contains 196 tasks spanning HIP-to-HIP optimization, Triton-to-Triton optimization, and PyTorch-to-HIP translation, and evaluates complete agent workflows in isolated workspaces using gated compilation, correctness, and performance checks, centralized scoring and an unseen-configuration generalization protocol that tests whether optimizations transfer to input configurations the agent never observed. Across production agents including Cursor Agent, Claude Code, and Codex Agent, we find near-perfect compilation and high correctness rates on most task categories, with the strongest configurations achieving mean speedups of up to 6.89x on PyTorch-to-HIP, 6.69x on HIP-to-HIP, and 2.13x on Triton-to-Triton tasks. Our unseen-configuration evaluation shows that HIP-to-HIP and Triton-to-Triton optimizations largely transfer to unseen input shapes, while PyTorch-to-HIP exhibits substantial correctness drops, indicating that agents generating kernels from scratch frequently hardcode shape-specific assumptions. AgentKernelArena is designed as a modular, extensible framework for rigorous evaluation of agentic GPU kernel optimization across agents, tasks, and hardware targets.
May 15, 2026

RoadmapBench: Evaluating Long-Horizon Agentic Software Development Across Version Upgrades

Coding agents are increasingly deployed in real software development, where a single version iteration requires months of coordinated work across many files. However, most existing benchmarks focus predominantly on single-issue bug fixes from Python repositories, with coarse pass/fail evaluation outcomes, and thus fail to capture long-horizon, multi-target development at real engineering scale. To address this gap, we present RoadmapBench, a benchmark of 115 long-horizon coding tasks grounded in real open-source version upgrades across 17 repositories and 5 programming languages. Each task places the agent on a source-version code snapshot and provides a multi-target roadmap instruction requiring it to implement the functionality introduced in the target version, with a median modification of 3,700 lines across 51 files. We conduct a systematic evaluation on thirteen frontier models and find that even the strongest, Claude-Opus-4.7, resolves only 39.1% of tasks, while the weakest achieves merely 5.2%, in stark contrast to existing bug-fix benchmarks, suggesting that long-horizon software development remains a largely unsolved problem.
May 14, 2026

Context Pruning for Coding Agents via Multi-Rubric Latent Reasoning

LLM-powered coding agents spend the majority of their token budget reading repository files, yet much of the retrieved code is irrelevant to the task at hand. Existing learned pruners compress this context with a single-objective sequence labeler, collapsing all facets of code relevance into one score and one transition matrix. We show that this formulation creates a modeling bottleneck: a single CRF transition prior must serve heterogeneous retention patterns, including contiguous semantic spans and sparse structural support lines. We propose LaMR (Latent Multi-Rubric), a structured pruning framework that decomposes code relevance into two interpretable quality dimensions, semantic evidence and dependency support, each modeled by a dedicated CRF with dimension-specific transition dynamics. A mixture-of-experts gating network dynamically weights the per-rubric emissions conditioned on the query, and a final CRF layer on the fused emissions produces the aggregate keep-or-prune decision. To supervise each dimension without additional annotation cost, we derive multi-rubric labels from the existing training corpus via AST-based program analysis, simultaneously denoising the teacher's binary labels. By effectively filtering distracting noise, LaMR frequently matches or even outperforms unpruned full-context baselines. Experiments on four benchmarks (SWE-Bench Verified, SWE-QA, LCC, LongCodeQA) show that LaMR wins 12 of 16 head-to-head multi-turn comparisons. It saves up to 31% more tokens on multi-turn agent tasks and improves Exact Match by up to +3.5 on single-turn tasks, while performance is frequently enhanced by denoising the context, and any remaining drops are marginal.
May 14, 2026

Orchard: An Open-Source Agentic Modeling Framework

Agentic modeling aims to transform LLMs into autonomous agents capable of solving complex tasks through planning, reasoning, tool use, and multi-turn interaction with environments. Despite major investment, open research remains constrained by infrastructure and training gaps. Many high-performing systems rely on proprietary codebases, models, or services, while most open-source frameworks focus on orchestration and evaluation rather than scalable agent training. We present Orchard, an open-source framework for scalable agentic modeling. At its core is Orchard Env, a lightweight environment service providing reusable primitives for sandbox lifecycle management across task domains, agent harnesses, and pipeline stages. On top of Orchard Env, we build three agentic modeling recipes. Orchard-SWE targets coding agents. We distill 107K trajectories from MiniMax-M2.5 and Qwen3.5-397B, introduce credit-assignment SFT to learn from productive segments of unresolved trajectories, and apply Balanced Adaptive Rollout for RL. Starting from Qwen3-30B-A3B-Thinking, Orchard-SWE achieves 64.3% on SWE-bench Verified after SFT and 67.5% after SFT+RL, setting a new state of the art among open-source models of comparable size. Orchard-GUI trains a 4B vision-language computer-use agent using only 0.4K distilled trajectories and 2.2K open-ended tasks. It achieves 74.1%, 67.0%, and 64.0% success rates on WebVoyager, Online-Mind2Web, and DeepShop, respectively, making it the strongest open-source model while remaining competitive with proprietary systems. Orchard-Claw targets personal assistant agents. Trained with only 0.2K synthetic tasks, it achieves 59.6% pass@3 on Claw-Eval and 73.9% when paired with a stronger ZeroClaw harness. Collectively, these results show that a lightweight, open, harness-agnostic environment layer enables reusable agentic data, training recipes, and evaluations across domains.
May 13, 2026

Evaluating Memory Condensation Strategies for Coding Agents in Data-Driven Scientific Discovery

Coding agents accumulate extensive context during long-running tasks, yet fixed context windows force practitioners to choose between truncation and task failure. While numerous memory condensation strategies have been proposed, from simple sliding windows to LLM-generated summaries, no systematic comparison exists to guide strategy selection, especially in scientific discovery tasks. We evaluate eight memory condensation strategies using GPT-4o on sixty DiscoveryBench tasks spanning six scientific domains (480 total evaluations). We find that no condenser significantly alters hypothesis quality, while LLM-based condensers increase token costs by 24-94 percent, and masking tool-call outputs achieves an 8.6 percent net savings. We also observe that the optimal condenser for data-driven scientific discovery varies by scientific domain and task length.
May 12, 2026

Neurodata Without Boredom: Benchmarking Agentic AI for Data Reuse

Neuroscience data are fragmented across labs, experimental paradigms, and storage formats, and data reuse often requires substantial manual effort. Standardized formats have been proposed in response, but a fundamental tension persists: formats flexible enough for diverse experiments are rarely self-explanatory, while fully descriptive datasets demand documentation and curation effort that few labs can sustain. Coding agents, which can read code and text quickly with apparent attention to details humans tend to skim, are a natural candidate to reduce this burden. To measure how well coding agents perform data reuse, we benchmark them on eight recent papers with large-scale mouse neural recordings spanning diverse recording modalities, behavioral paradigms, and formats. Given the data, code, and paper, the agents must reformat the data for a common downstream task: training a decoder from neural activity to task and behavioral variables. Evaluating the resulting solutions, however, is challenging, since many conversion decisions are under-specified and several choices are defensible. Yet a subtle but scientifically significant error can invalidate the dataset in ways aggregate metrics can miss. We therefore pair outcome-based metrics with a process-based rubric, scored by two human evaluators against manual reference solutions. We find that agents succeed on most subtasks but rarely produce a fully error-free end-to-end solution; we characterize their mistakes and suggest data-sharing practices for agent-assisted reuse. Finally, we find that agent judges are unreliable at catching errors on their own, but can automate process-based evaluation when given reference solutions.
May 11, 2026

gwBenchmarks: Stress-Testing LLM Agents on High-Precision Gravitational Wave Astronomy

Modern gravitational wave astronomy relies on modeling tasks that often require months of graduate-level effort, including building fast waveform surrogates from expensive numerical relativity simulations, modeling orbital dynamics of black holes, fitting merger remnant properties and constructing template banks. These problems demand extreme precision to support detection and parameter inference, with state-of-the-art models achieving ≲10−4\lesssim 10^{-4} relative error. We study whether state-of-the-art LLM coding agents can perform such end-to-end scientific modeling, where success requires constructing models with stringent accuracy criteria and reasoning about physical systems. We introduce gwBenchmarks, a suite of eight tasks grounded in gravitational wave analytic calculations and numerical simulations collectively representing over 10810^8 core-hours of compute. The tasks span interpolation, regression, and high-dimensional time-series modeling, requiring a combination of numerical methods, machine learning, and physics-informed approaches. In preliminary experiments, agents frequently relied on proxy metrics, partial evaluation, or fabricated results to spuriously complete tasks. We therefore implement an external pre-defined framework to gauge agent progress. Evaluating twelve coding agents, we find no consistent winner. On the easiest task, multiple agents converge to the same cubic spline solution, with one rediscovering a coordinate transformation widely used in the literature. On harder tasks like analytic waveform modeling, all agents fall 1-2 orders of magnitude short of domain requirements and exhibit systematic failures, including metric misuse, constraint violations, and result fabrication. Our code, data, and website are publicly available.
May 11, 2026

ASIA: an Autonomous System Identification Agent

Over the years, research in system identification has provided a rich set of methods for learning dynamical models, together with well-established theoretical guarantees. In practice, however, the choice of model class, training algorithm, and hyperparameter tuning is still largely left to empirical trial-and-error, requiring substantial expert time and domain experience. Motivated by recent advances in agentic artificial intelligence, we present ASIA, a framework that delegates this iterative search to a large language model acting as an autonomous coding agent. Building on existing agentic platforms, ASIA closes the loop between hypothesis, implementation, and evaluation without human intervention, requiring only a plain-English description of the identification problem. We conduct an empirical study of ASIA on two system identification benchmarks and analyse the agent's search behaviour, the architectures and training strategies it discovers, and the quality of the resulting models. We also discuss the potential of the approach and its current limitations, including implicit test leakage, reduced methodological transparency, and reproducibility concerns.
May 11, 2026

Nautilus Compass: Black-box Persona Drift Detection for Production LLM Agents

Production LLM coding agents drift over long sessions: they forget user-specified constraints, slip into mistakes the user already flagged, and confabulate prior agreements. White-box approaches such as persona vectors require model weights and so cannot be applied to closed APIs (Claude, GPT-4) that most users actually interact with. We present Nautilus Compass, a black-box persona drift detector and agent memory layer for production coding agents. The method operates entirely at the prompt-text layer: cosine similarity between user prompts and behavioral anchor texts, aggregated by a weighted top-k mean using BGE-m3 embeddings. Compass is, to our knowledge, the only public agent memory layer (among Mem0, Letta, Cognee, Zep, MemOS, smrti verified May 2026) that does not call an LLM at index time to extract facts or build a graph; raw conversation text is embedded directly. The system ships as a Claude Code plugin, an MCP 2024-11-05 A2A server (Cursor, Cline, Hermes), a CLI, and a REST API on one daemon, with a Merkle-chained audit log for tamper-evident anchor updates. On a held-out test set built from real Claude Code session traces and labeled by an independent LLM judge, Compass reaches ROC AUC 0.83 for drift detection. The embedded retrieval pipeline scores 56.6% on LongMemEval-S v0.8 and 44.4% on EverMemBench-Dynamic (n=500), topping the four published EverMemBench Table 4 baselines. LongMemEval-S 56.6% is ~30 points below recent white-box leaders (90+%); we treat that as the architectural ceiling of the no-extraction design. End-to-end reproduction cost is $3.50 (~14x cheaper than GPT-4o-judged stacks). A paired cross-vendor behavior A/B accompanies these numbers as preliminary system-level evidence. Code, anchors, frozen test data, and audit-log tooling are MIT-licensed at github.com/chunxiaoxx/nautilus-compass.
May 10, 2026

SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and automatically generated 3D environments for interactive learning. Existing embodied simulators rely on manually crafted scenes or procedural templates, while recent LLM-based 3D generation systems mainly produce static scenes rather than deployable environments with verifiable tasks and standard learning interfaces. We introduce SimWorld Studio, an open-source platform built on Unreal Engine 5 for generating evolving embodied learning environments. At its core is SimCoder, a tool/skill-augmented coding agent that writes and executes engine-level code to construct physically grounded 3D worlds from language/image instructions. SimCoder self-evolves by using verifier feedback (e.g., compilation errors, physics checks, VLM critiques) to revise environments and autonomously add reusable tools and skills to its library. Generated worlds are exported as Gym-style environments for embodied agent learning. SimWorld Studio further enables co-evolution between environment generation and embodied learning: agent performance feedback guides SimCoder to generate adaptive curricula near the learner's capability frontier, so that environments become increasingly challenging as the embodied agent improves. Three case studies on embodied navigation show that self-evolution improves generation reliability, generated environments substantially improve embodied agent performance that generalizes to unseen benchmarks, and co-evolution yields an 18-point success-rate gain over fixed-environment learning and a 40-point gain over an untrained agent.
May 8, 2026

LARGER: Lexically Anchored Repository Graph Exploration and Retrieval

Repository-level coding agents must first localize the files and symbols relevant to a task; failures at this stage can cascade across downstream objectives ranging from patch generation to test writing and codebase question answering. Existing agents navigate repositories primarily through lexical search, often missing structural relations such as imports, call chains, type hierarchies, and code-test links. Graph-based retrieval can recover such dependencies, but existing approaches often require separate graph tools or traversal stages that fragment the agent's interaction loop. We formalize repository context localization as Lexically Anchored Structural Localization, where success depends on turning lexical matches into high-precision structural entry points and exposing the most useful confidence-filtered local neighborhoods within the agent's existing search loop. We introduce LARGER (Lexically Anchored Repository Graph Exploration and Retrieval), a lexically anchored active-set retrieval framework that starts from lexical matches, aligns them to graph anchors, and performs confidence-filtered local expansion within the agent's existing search loop. LARGER integrates directly into existing CLI coding agents without requiring external graph databases or specialized graph interfaces. Across four benchmarks spanning localization, test generation, and codebase understanding, LARGER improves file-level Acc@5 on LocBench by +13.9 points with tuned hyperparameters and still gains +11.8 points with fixed hyperparameters over the strongest baseline, while delivering consistent gains on MuLocBench, SWE-Atlas Test Writing, and SWE-Atlas Codebase QA.
May 7, 2026

Constraint Decay: The Fragility of LLM Agents in Backend Code Generation

Large Language Model (LLM) agents demonstrate strong performance in autonomous code generation under loose specifications. However, production-grade software requires strict adherence to structural constraints, such as architectural patterns, databases, and object-relational mappings. Existing benchmarks often overlook these non-functional requirements, rewarding functionally correct but structurally arbitrary solutions. We present a systematic study evaluating how well agents handle structural constraints in multi-file backend generation. By fixing a unified API contract across 80 greenfield generation tasks and 20 feature-implementation tasks spanning eight web frameworks, we isolate the effect of structural complexity using a dual evaluation with end-to-end behavioral tests and static verifiers. Our findings reveal a phenomenon of constraint decay: as structural requirements accumulate, agent performance exhibits a substantial decline. Capable configurations lose 30 points on average in assertion pass rates from baseline to fully specified tasks, while some weaker configurations approach zero. Framework sensitivity analysis exposes significant performance disparities: agents succeed in minimal, explicit frameworks (e.g., Flask) but perform substantially worse on average in convention-heavy environments (e.g., FastAPI, Django). Finally, error analysis identifies data-layer defects (e.g., incorrect query composition and ORM runtime violations) as the leading root causes. This work highlights that jointly satisfying functional and structural requirements remains a key open challenge for coding agents.
May 7, 2026

VibeServe: Can AI Agents Build Bespoke LLM Serving Systems?

For years, we have built LLM serving systems like any other critical infrastructure, with a single general-purpose stack hand-tuned over many engineer-years to support every model and workload. In this paper, we take the opposite bet and let coding agents automatically synthesize bespoke serving systems for different usage scenarios. We propose VibeServe, the first agentic loop that generates entire LLM serving stacks end-to-end. VibeServe uses an outer loop to plan and track the search over system designs, and an inner loop to implement candidates, check correctness, and measure performance on the target benchmark. In standard serving settings, VibeServe matches vLLM and SGLang on Llama-3.1-8B, and delivers 2.3x the goodput of a tuned SGLang for a 397B MoE model on four AMD MI300As. In five non-standard scenarios, VibeServe outperforms existing systems by exploiting opportunities that generic systems miss, spanning non-standard model architectures, workload knowledge, and hardware-specific optimizations. Together, these results argue that infrastructure software should favor generation-time specialization over runtime generality. Code is available at https://github.com/uw-syfi/vibesys.
May 7, 2026

TACT: Mitigating Overthinking and Overacting in Coding Agents via Activation Steering

When language model agents tackle complex software engineering tasks, they often degrade over long trajectories, which we define as agent drift. We focus on two recurring failure modes overthinking and overacting, i.e., where the agent repeatedly reasons over information it already has, and where it issues tool calls without integrating recent observations or acquiring new evidence. In this paper, we introduce TACT (Think-Act Calibration via activation Steering), to detect and mitigate agent drift in the residual stream before it surfaces as a behavioral failure. In specific, we label trajectory steps as overthinking, overacting, or calibrated, and find that their hidden states can separate linearly along two drift axes, pointing from calibrated behavior toward each failure mode (AUC ≈\approx 0.9). To mitigate agent drift, we project each step's activation onto these axes at test time and pull drifted ones back toward the calibrated region. Experiments show that TACT outperforms unsteered baselines across SWE-bench Verified, Terminal-Bench 2.0, and CLAW-Eval, lifting average resolve rate by +5.8+5.8 pp on Qwen3.5-27B and +4.8+4.8 pp on Gemma-4-26B-A4B-it while cutting steps-to-resolve by up to 26%26\%. These gains frame agent drift as a steerable direction in the residual stream, and position TACT as a viable handle for reliable long-horizon agents.
May 7, 2026

Intentmaking and Sensemaking: Human Interaction with AI-Guided Mathematical Discovery

Artificial intelligence offers powerful new tools for scientific discovery, but the interaction paradigms required to effectively harness these systems remain underexplored. In this paper, we present findings from a formative user study with 11 expert mathematicians who used AlphaEvolve, an evolutionary coding agent, to tackle advanced problems in their fields of expertise. We identify and characterize a distinct workflow we term intentmaking, the iterative process of discovering, defining, and refining one's experimental goals through active system interaction. We frame this as a natural extension to sensemaking, the cognitive process of building an understanding of complex or novel data. We suggest that users enter a cycle of intentmaking (defining and updating their experiment) and sensemaking (interpreting the results) which repeats many times during the course of an investigation. Our documentation of these themes suggests an approach to designing AI tools for scientific discovery that goes beyond the existing question/answer model of many current systems, treating them as collaborative instruments rather than opaque black-box assistants.
May 7, 2026

Agentic Coding Needs Proactivity, Not Just Autonomy

Coding agents are rapidly changing the landscape of software development, moving from inline completion to autonomous systems that edit repositories, open pull requests, respond to issues, and run scheduled or webhook triggered routines across the development life cycle. The next generation is increasingly described as proactive and long-horizon: agents should notice relevant changes before the developer asks, connect signals across tools, decide when to interrupt, and carry preferences across sessions. Yet the field still lacks a clear account of what proactivity means for software development, how it differs from autonomy, what acceptance criteria proactive long-horizon tasks should satisfy, and which metrics determine whether unsolicited agent behavior is useful rather than merely active. Proactive coding agents should be evaluated by the quality and improvement of their insight policy: the policy that decides what matters next, what evidence supports it, whether to show it, and how to adapt after feedback. This view is grounded in the principles of mixed initiative interaction. We propose a three level taxonomy of proactivity (Reactive, Scheduled, and Situation Aware), compare contemporary coding agents against five practical criteria, and sketch an active user simulation protocol with three evaluation targets: Insight Decision Quality (IDQ), Context Grounding Score (CGS), and Learning Lift
May 6, 2026

Accountable Agents in Software Engineering: An Analysis of Terms of Service and a Research Roadmap

AI coding assistants and autonomous agents are becoming integral to software development workflows, reshaping how code is produced, reviewed, and maintained. While recent research has focused mainly on the capabilities and impacts of productivity of these systems, much less attention has been paid to accountability: who is responsible when agents generate, modify, or recommend code? In practice, accountability is defined through the Terms of Service (ToS) and related policy documents that govern the use of AI-powered development tools. In this vision paper, we present a comparative analysis of the Terms of Service for widely used AI coding assistants and agent-enabled development tools. We examine how these documents allocate ownership, responsibility, liability, and disclosure obligations between tool providers and software developers, and we identify common patterns and divergences between providers. Our analysis reveals a consistent tendency to shift responsibility for correctness, safety, and legal compliance onto users, as well as substantial variation in how providers address issues such as indemnification, data reuse, and acceptable use. Based on these findings, we argue that existing policy frameworks are poorly aligned with increasingly agent-mediated and autonomous software development workflows. We outline a research roadmap for accountable agents in software engineering, identifying challenges and opportunities for modeling responsibility, designing governance artifacts, developing tooling that supports accountability, and conducting empirical studies of developers' perceptions and practices.
May 5, 2026

MOSAIC-Bench: Measuring Compositional Vulnerability Induction in Coding Agents

Coding agents often pass per-prompt safety review yet ship exploitable code when their tasks are decomposed into routine engineering tickets. The challenge is structural: existing safety alignment evaluates overt requests in isolation, leaving models blind to malicious end-states that emerge from sequenced compliance with innocuous-looking requests. We introduce MOSAIC-Bench (Malicious Objectives Sequenced As Innocuous Compliance), a benchmark of 199 three-stage attack chains paired with deterministic exploit oracles on deployed software substrates (10 web-application substrates, 31 CWE classes, 5 programming languages) that treats both exploit ground truth and downstream reviewer protocol as first-class evaluation axes. On this benchmark, nine production coding agents from Anthropic, OpenAI, Google, Moonshot, Zhipu, and Minimax compose innocuous tickets at 53-86% end-to-end ASR with only two refusals across all staged runs. In a matched direct-prompt experiment over four frontier Claude/Codex agents, vulnerable-output rates fall to 0-20.4%: Claude primarily refuses, while Codex primarily hardens rather than emitting the vulnerable implementation - ticket staging silences both defense modes simultaneously. Downstream, code reviewer agents approve 25.8% of these confirmed-vulnerable cumulative diffs as routine PRs, and a full-context implementation protocol closes only 50% of the staged/direct gap, ruling out context fragmentation as the sole explanation. As a deployable but non-adaptive mitigation, reframing the reviewer as an adversarial pentester reduces evasion across the evaluated reviewer subset; pentester framed evasion ranges from 3.0% to 17.6%, and an open-weight Gemma-4-E4B-it reviewer under this framing detects 88.4% of attacks on the dataset with a 4.6% false-positive rate measured on 608 real-world GitHub PRs.
May 4, 2026

Terminus-4B: Can a Smaller Model Replace Frontier LLMs at Agentic Execution Tasks?

Modern coding agents increasingly delegate specialized subtasks to subagents, which are smaller, focused agentic loops that handle narrow responsibilities like search, debugging or terminal execution. This architectural pattern keeps the main agent's context window clean by isolating verbose outputs (e.g. build logs, test results, etc.) within the subagent context. Typically when agents employ subagents for such tasks, they use frontier models as these subagents. In this paper, we investigate whether a finetuned small language model (SLM) can achieve comparable performance to frontier models in the task of agentic terminal execution. We present Terminus-4B, which is a post-trained Qwen3-4B model via Supervised Finetuning (SFT) and Reinforcement Learning (RL) using rubric-based LLM-as-judge reward, specifically for this task. In our extensive evaluation spanning various frontier models, training ablations and main agent configurations, we find that Terminus-4B is able to reduce the token usage of the main agent by up to ~30% compared to the No Subagent baseline with no impact to agent performance on benchmarks like SWE-Bench Pro and our internal SWE-Bench C# benchmark, which tends to be heavy in verbose execution tasks. Furthermore, Terminus-4B improves key metrics showing the main agent relying on the outputs of the subagent and doing fewer terminal execution tasks by itself. We see that our model not only closes the gap between the Vanilla Qwen model and frontier models like Claude Sonnet / Opus / GPT-5.3-Codex, but often even exceeds their performance.
Apr 30, 2026

Learning When to Remember: Risk-Sensitive Contextual Bandits for Abstention-Aware Memory Retrieval in LLM-Based Coding Agents

Large language model (LLM)-based coding agents increasingly rely on external memory to reuse prior debugging experience, repair traces, and repository-local operational knowledge. However, retrieved memory is useful only when the current failure is genuinely compatible with a previous one; superficial similarity in stack traces, terminal errors, paths, or configuration symptoms can lead to unsafe memory injection. This paper reframes issue-memory use as a selective, risk-sensitive control problem rather than a pure top-k retrieval problem. We introduce RSCB-MC, a risk-sensitive contextual bandit memory controller that decides whether an agent should use no memory, inject the top resolution, summarize multiple candidates, perform high-precision or high-recall retrieval, abstain, or ask for feedback. The system stores reusable issue knowledge through a pattern-variant-episode schema and converts retrieval evidence into a fixed 16-feature contextual state capturing relevance, uncertainty, structural compatibility, feedback history, false-positive risk, latency, and token cost. Its reward design penalizes false-positive memory injection more strongly than missed reuse, making non-injection and abstention first-class safety actions. In deterministic smoke-scale artifacts, RSCB-MC obtains the strongest non-oracle offline replay success rate, 62.5%, while maintaining a 0.0% false-positive rate. In a bounded 200-case hot-path validation, it reaches 60.5% proxy success with 0.0% false positives and a 331.466 microseconds p95 decision latency. The results show that, for coding-agent memory, the key question is not only which memory is most similar, but whether any retrieved memory is safe enough to influence the debugging trajectory.
Apr 28, 2026

SWE-Edit: Rethinking Code Editing for Efficient SWE-Agent

Large language model agents have made strong progress on software engineering, yet current systems suffer from a context coupling problem: the standard code editing interface conflates code inspection, modification planning, and edit execution within a single context window, forcing agents to interleave exploratory viewing with strictly formatted edit generation. Irrelevant context accumulates and edit reliability degrades. We propose SWE-Edit, which decomposes the editing interface into two specialized subagents: a Viewer that extracts task-relevant code on demand, and an Editor that executes modifications from high-level natural language plans -- letting the main agent focus on reasoning while delegating context-intensive operations to clean context windows. On SWE-Bench Verified, this decomposition raises resolve rate by 2.1 pp and cuts inference cost by 17.9%, with consistent gains across multiple reasoning-model families (Kimi-K2, MiniMax-M2.1, GLM-4.7). We further show that effective edit-format selection can be trained into a small model rather than requiring frontier-scale capacity: GRPO training on Qwen3-8B with an adaptive find-replace/whole-file-rewrite policy improves edit success by 12.5 pp and brings an 8B open-source editor to parity with GPT-5-nano on downstream SWE-Bench resolve rate. To enable rapid editor iteration, we release PR-Edit, a lightweight evaluation whose scores correlate strongly with SWE-Bench resolve rate. We release our code at https://github.com/microsoft/SWE-Edit.
Apr 28, 2026

Agentic Harness Engineering: Observability-Driven Automatic Evolution of Coding-Agent Harnesses

Harnesses are now central to coding-agent performance, mediating how models interact with tools and execution environments. Yet harness engineering remains a manual craft, because automating it faces a heterogeneous action space across editable components, voluminous trajectories that bury actionable signal, and edits whose effect is hard to attribute. We introduce Agentic Harness Engineering (AHE), a closed loop that addresses these challenges through three matched observability pillars: (1) component observability gives every editable harness component a file-level representation so the action space is explicit and revertible; (2) experience observability distills millions of raw trajectory tokens into a layered, drill-down evidence corpus that an evolving agent can actually consume; and (3) decision observability pairs every edit with a self-declared prediction, later verified against the next round's task-level outcomes. Together, these pillars turn every edit into a falsifiable contract, so harness evolution proceeds autonomously without collapsing into trial-and-error. Empirically, ten AHE iterations lift pass@1 on Terminal-Bench 2 from 69.7% to 77.0%, surpassing the human-designed harness Codex-CLI (71.9%) and the self-evolving baselines ACE and TF-GRPO. The frozen harness transfers without re-evolution: on SWE-bench-verified it tops aggregate success at 12% fewer tokens than the seed, and on Terminal-Bench 2 it yields +5.1 to +10.1pp cross-family gains across three alternate model families, indicating the evolved components encode general engineering experience rather than benchmark-specific tuning. Ablations localize the gain to tools, middleware, and long-term memory rather than the system prompt, suggesting factual harness structure transfers while prose-level strategy does not.
Apr 27, 2026

Frontier Coding Agents Can Now Implement an AlphaZero Self-Play Machine Learning Pipeline For Connect Four That Performs Comparably to an External Solver

Forecasting when AI systems will become capable of meaningfully accelerating AI research is a central challenge for AI safety. Existing benchmarks measure broad capability growth, but may not provide ample early warning signals for recursive self-improvement. We propose measuring AI's capability to autonomously implement end-to-end machine learning pipelines from past AI research breakthroughs, given a minimal task description. By providing a concise task description instead of the full prior work as reference, we hope to better elicit emerging AI research taste. We introduce a proof-of-concept benchmark in which frontier coding agents autonomously implement an AlphaZero-style machine learning pipeline for Connect Four on consumer hardware within a three-hour budget, and we evaluate the resulting game AIs in a round-robin tournament anchored to the Pascal Pons Connect Four solver. Across four agents with eight trials each, we find substantial differentiation: Claude Opus 4.7 won as first-mover against Pons in seven of eight trials, statistically significantly better than the other agents tested, none of which exceeded two of eight. The task, which no frontier agent could reliably complete when we began development in January of 2026, is now near-saturation. Our evaluation also surfaced anomalous behavior in GPT-5.4, which consistently used far less of its allocated time budget than other agents. A follow-up 16-trial probe using shorter, less evaluation-coded prompts substantially increased GPT-5.4's time-budget usage, consistent with but not diagnostic of sandbagging; Bradley-Terry ratings across probe conditions showed only directional differences, despite significant differences in time-budget usage. We release our data, code, and prompts to support reproduction and extension.
Apr 27, 2026

Context-Augmented Code Generation: How Product Context Improves AI Coding Agent Decision Compliance by 49%

AI coding agents powered by large language models can read codebases and produce functional code, but they routinely violate team-specific product decisions that are invisible in the source code alone. We introduce a controlled benchmark measuring decision compliance, the rate at which an AI coding agent follows established product, design, and engineering decisions, across 8 realistic software engineering tasks containing 41 weighted decision points. We compare a baseline configuration (Claude Code with codebase access only) against an augmented configuration that adds Brief, a product-context retrieval system providing spec generation, mid-build consultation, and retrieval of recorded decisions, persona pain points, customer signals, and competitive intelligence. On identical prompts and the same repository, the augmented configuration achieves 95% decision compliance versus 46% for the baseline, a 49 percentage point improvement. Per-decision analysis reveals that the baseline achieves 100% compliance on decisions visible in the codebase and 0-33% on decisions requiring product context, suggesting that product-context retrieval is a key driver of the improvement. We release the benchmark repository, all 16 pull requests, and scoring harness for independent reproduction.
Apr 23, 2026

Read the Paper, Write the Code: Agentic Reproduction of Social-Science Results

Recent work has used LLM agents to reproduce empirical social science results with access to both the data and code. We broaden this scope by asking: Can they reproduce results given only a paper's methods description and original data? We develop an agentic reproduction system that extracts structured methods descriptions from papers, runs reimplementations under strict information isolation -- agents never see the original code, results, or paper -- and enables deterministic, cell-level comparison of reproduced outputs to the original results. An error attribution step traces discrepancies through the system chain to identify root causes. Evaluating four agent scaffolds and four LLMs on 48 papers with human-verified reproducibility, we find that agents can largely recover published results, but performance varies substantially between models, scaffolds, and papers. Root cause analysis reveals that failures stem both from agent errors and from underspecification in the papers themselves.