Autonomous Driving Scenario Generation

Latest papers 70

Jun 30, 2026cs.AI

Scenario Generation for Testing of Autonomous Driving Systems Using Real-World Failure Records

To ensure safe on-road behavior, pre-deployment testing and failure discovery of Autonomous Driving Systems (ADS) is crucial. Present day simulation based testing methods focus largely on mathematical models for efficient search of optimal scenarios, assuming a fixed scenario representation. On the other hand, real-world testing involves substantial manual effort to design scenario templates for testing. These templates represent distinct failure scenarios consisting of pre-deployment vehicle movements, map types, etc. Historical failure records for ADS are a reliable source of real-world failure conditions, which can be used for scenario generation. In this work, we propose a scenario generation pipeline using categorical and contextual information available from historical records in natural language format. Our approach consists of modular LLM based synthetic scenario generation, compatible with the testing constraints of a given system. We successfully apply our method to generate a diverse set of scenarios for testing autonomous navigation on Metadrive simulator using the NHTSA ADS crash records. Our approach results in accurate and diverse scenario generation with a combination of 4 road types, 3 non ego vehicle movement types, including on road anomalies in the form of working zones. Generated scenarios align with the provided testing conditions, and reveals interesting failures of the system within a limited testing budget of 20 scenarios. Code is available at https://github.com/anjaliParashar/crash2scenario.
Jun 30, 2026cs.CV

InfiniVerse: Occupancy Guided Unbounded Scene Generation for Autonomous Driving

Generating realistic, controllable, and temporally coherent urban environments is a critical yet unresolved challenge in the autonomous driving community. In this paper, we introduce InfiniVerse, a unified pipeline for long-range, 2D-3D-aligned, and controllable synthesis of dynamic urban scenes from a single frame. In practice, our approach first reconstructs a 3D occupancy representation from the input multi-view frame. This representation serves as a foundation for autoregressive scene extension along arbitrary trajectories. Subsequently, a video diffusion model translates the coarse occupancy grid into realistic, spatiotemporally consistent video sequences. Moreover, we propose a hierarchical sketch-and-refine paradigm, in which the generated videos are re-projected as image-conditioned feedback to enhance the 3D occupancy representation, establishing cross-modal alignment and mutual enhancement between the visual and spatial domains. Extensive evaluations on the Waymo Open Dataset and nuScenes demonstrate that InfiniVerse achieves state-of-the-art performance, with a FID of 6.4 and FVD of 67.97, significantly outperforming existing benchmarks in both duration and stability.
Jun 27, 2026cs.CV

TrafficAlign: Aligning Large Language Models for Traffic Scenario Generation

Recent research has investigated the use of large language models (LLMs) to generate traffic scenarios for autonomous driving. However, pretrained LLMs often fail to align with real-world traffic distributions. In this work, we present TrafficAlign, an automated framework that synthesizes traffic scenarios based on real-world driving videos, performs data validation, and aligns LLMs with the synthesized scenarios. The evaluation shows that traffic scenarios generated by TrafficAlign are highly effective, revealing up to 10.8% more collisions on average across three autonomous driving models than state-of-the-art methods. Furthermore, fine-tuning these driving models with TrafficAlign-generated scenarios significantly reduced collision rates by 36.1% compared with the original models. A qualitative study using traffic datasets from six geographically diverse regions shows that TrafficAlign-generated scenarios exhibit strong alignment with corresponding traffic distributions in these regions.
Jun 25, 2026cs.RO

Proposal-Conditioned Latent Diffusion for Closed-Loop Traffic Scenario Generation

Closed-loop traffic simulation remains challenging because it must generate interactive multi-agent behaviors that are scene-consistent and controllable throughout rollout. Prior diffusion-based approaches achieve strong realism, but their computational cost can hinder deployment in time-constrained replanning loops for autonomous vehicle planning and simulation. We present a diffusion-based scenario generation framework conditioned on instance-centric scene context and multimodal proposal priors, with optional test-time guidance for shaping safety-critical behaviors. A compact action-latent representation and proposal-based initialization improve sampling efficiency and reduce per-step runtime without retraining. Experiments on the Waymo Open Motion Dataset demonstrate a favorable balance among realism, safety, and controllability across diverse interactive scenarios, while showing that test-time guidance enables systematic trade-offs among competing objectives.
Jun 20, 2026cs.SE

From Driving Videos to Simulatable Scenarios

Autonomous vehicles (AVs) face driving scenarios ranging from routine traffic to rare events. To assess safety it is crucial to reproduce these scenarios in a controllable, repeatable, and scalable manner, with simulation playing a key role. This paper introduces D-V2S, a novel framework that automatically generates simulatable driving scenarios from driving videos. D-V2S operates in two stages: a Driving Record Analyzer (DRA) uses a vision language model (VLM) with our designed prompt to produce natural-language descriptions from input videos, capturing road layouts and dynamic traffic interactions; subsequently, a Scenario Generator (SG) uses a large language model (LLM) and our conditioning context to translate these descriptions into executable scenarios. Using simulations, we show that D-V2S generates scenarios where 90% of the relevant semantic elements of the videos are present. We also provide qualitative results demonstrating D-V2S's capability to transform real-world driving videos into simulatable scenarios. Moreover, we provide both semantic and human driven ablative analyses of D-V2S's modules. In particular, we show how the VLM choice matters for DRA, and how our SG achieves a 75% preference rate over other state-of-the-art methods.
Jun 18, 2026cs.CV

FrozenDrive: Zero-Shot Text-Guided Driving Scene Generation and Data Augmentation with Parameter-Free Frozen Diffusion Model

Synthetic data for autonomous driving is surging, powered by diffusion models that promise scalable scene generation. Yet key obstacles remain, as enforcing multi-view and temporal consistency often relies on backbone fine-tuning or added layers, which erodes pre-trained knowledge and weakens text alignment. Models also stay close to the training distribution, struggling under adverse weather and unseen configurations, and fidelity favors frequent over rare classes. We address these gaps with FrozenDrive, a controllable generative framework that preserves a pretrained diffusion models knowledge while achieving strong consistency. FrozenDrive conditions on rich driving-stack signals and text prompts, and introduces knowledge-preserving spatio-temporal attention to impose cross-view alignment and temporal coherence in a single pass within a parameter-free frozen diffusion backbone. An additional object-focused constraint improves per-object fidelity for rare categories. Without any weather- or scene-specific fine-tuning, our model synthesizes globally coherent multi-view driving scenes from text, particularly under adverse and rare conditions, and surpasses prior baselines. On nuScenes, FrozenDrive augmented data significantly improves AD models performance, especially at night and in rain, demonstrating stronger robustness when trained with our scenario-targeted data.
Jun 16, 2026cs.CV

SPHINX: First Explain, Then Explore

Generating adversarial driving scenarios is critical for evaluating and improving autonomous vehicle decision-making systems in simulation. Recent approaches rely primarily on the prior knowledge of Large Language Models and Vision-Language Models to generate driving scenarios procedurally. We argue that adversarial scenes should be generated based on the failure diagnosis (e.g., indecisiveness, multi-frame inconsistency) of the driving policy to specifically address the policy's weaknesses instead of relying on prior assumptions. In this paper, we propose SPHINX, a closed-loop framework for adversarial scenario synthesis guided by a simple principle: first explain, then explore. Beyond blindly exploring the scenario space, SPHINX leverages explainable artificial intelligence methods to analyze the policy, identifying key visual concepts and their influence on policy outputs, and the uncertainty of the decisions. Given the interpretable evidence extracted from the policy's own decision process, we use a vision language model to rationalize and criticize failure modes of the current policy. These critics are then used to generate targeted adversarial scenarios for policy retraining and improvement. We demonstrate that SPHINX can highlight an interpretable account of policy failures while other adversarial scene generation cannot. Across the evaluated benchmarks and test suites, SPHINX can be applied to diverse state-of-the-art autonomous vehicle architectures and yields consistent robustness improvements over existing scenario-generation methods.
Jun 14, 2026cs.RO

ControlMap: Controllable High-Definition Map Generation for Traffic Scenario Simulation

Simulation is central to validating autonomous driving systems, yet current pipelines are limited by insufficient scenario diversity due to costly High Definition (HD) map creation. Scaling HD maps requires expensive data collection and manual processing. Moreover, existing generative models lack the fine-grained control necessary to target specific road topologies during generation. This paper presents a data-driven pipeline for controllable HD map generation using latent diffusion and ControlNet for spatial conditioning. To our knowledge, we are the first to inject spatial guidance signals into a diffusion model for HD map synthesis. Furthermore, our model supports adjustable conditioning strength through classifier-free guidance and city-level style transfer via city label conditioning. To complement existing metrics, we introduce two novel metrics to evaluate adherence to the control signal and similarity to ground-truth maps. Experiments demonstrate that our model generates realistic HD maps that faithfully follow input road topologies while accurately preserving city-specific details.
Jun 13, 2026cs.CV

CausalDrive: Real-time Causal World Models for Autonomous Driving

World models have emerged as a promising paradigm for scaling autonomous driving (AD) data, yet existing video generative models fall short as interactive simulators. Layout-conditioned renderers rely on "oracle" future trajectories of all background agents, rendering them strictly non-reactive. Conversely, pure action-conditioned predictors lack semantic control over complex interactions and suffer from prohibitive diffusion latencies, hindering closed-loop policy learning. To bridge this gap, we present CausalDrive, a controllable, real-time foundation driving world renderer. CausalDrive operates solely on the initial front-view frame, the ego-vehicle's trajectory, and a macroscopic text prompt. By excluding future NPC layouts, we compel the model to intrinsically predict causal interactions, enabling text-driven control over Driving Sociology, allowing users to dynamically orchestrate diverse counterfactual reactions to identical ego-actions. To overcome the efficiency bottleneck and address the covariate shift in autoregressive generation, we propose a novel Context-Forced DMD architecture. This combines continuous flow-matching with a self-correcting distillation objective, achieving interactive speeds of 12 FPS. This breakthrough transforms the passive video generator into a playable neural simulator. We demonstrate its versatility across three downstream applications: (1) generative closed-loop evaluation with significantly mitigated collision artifacts, (2) large-scale Reinforcement Learning (RL) post-training driven by a Video2Reward module, and (3) real-time human-in-the-loop simulation. Extensive experiments validate that policies trained within CausalDrive's reactive scenarios exhibit superior interaction capabilities in the real world.
Jun 12, 2026cs.RO

From Attacks to Curricula: Learnability-Guided Adversarial Training for Safe Autonomous Driving

Closed-loop adversarial training improves autonomous driving safety by exposing policies to rare safety-critical scenarios. Standard pipelines first generate adversarial scenarios and then sample them for policy optimization. However, most existing frameworks remain attack-oriented: collision-driven generators often synthesize unsolvable extreme situations, which can degrade learning, while heuristic samplers ignore the evolving capability of the driving policy, causing sample inefficiency and delayed convergence. We propose AlignADV, a learnability-guided closed-loop adversarial training framework that converts adversarial scenarios into resolvable and capability-aligned curricula. First, we reformulate adversarial scenario generation as a preference alignment problem and employ direct preference optimization to guide the generator toward critical yet resolvable scenarios. Second, we introduce behavioral fingerprints to capture the intrinsic characteristics of the evolving policy and construct a multi-modal capability prediction model that estimates policy performance without expensive closed-loop simulations. By combining resolvability-aligned scenarios with capability predictions, AlignADV develops a dynamic curriculum sampling mechanism that prioritizes scenarios targeting the current policy's vulnerabilities. Experiments on the Waymo Open Motion Dataset demonstrate that AlignADV improves convergence efficiency and final performance, reducing training steps by up to 40.6 percent compared with baseline methods while lowering collision rate and improving route completion under both normal and adversarial traffic conditions. These results highlight a shift from attack-oriented scenario generation to learnability-guided policy improvement, offering a principled direction for safer and more efficient autonomous driving training. Project page: https://meiyuewen.github.io/AlignADV/.
Jun 5, 2026cs.CV

Dash2Sim: Closed-Loop Driving Simulation from in-the-wild Dashcam Videos

Self-driving simulations typically rely on data collected in a small number of cities or on hand-authored synthetic scenarios. Dashcam videos cover a far broader range of locations and situations, including rare or long-tailed scenarios. They are considered less usable for simulation because it is difficult to recover accurate 4D scenes from monocular in-the-wild videos. Work zones are one such class of long-tailed situations that dashcams capture. We present Dash2Sim, a framework that turns in-the-wild monocular dashcam videos into metric, geo-referenced 4D driving logs compatible with existing simulators, and verifies eachone against an independently maintained map without annotations. We apply Dash2Sim to a large video corpus to create the ROADWork4D benchmark dataset, which spans 4,244 scenes with 2.7M 3D objects across 17 cities. On a verified subset ROADWork4D-CL (2,201 scenes), we study privileged closed-loop planners and find that work zone scenarios are difficult: while rule-based and hybrid planners generalize better than learning-based ones, all fall short, failing to make the lane changes that temporary work zone channels require. Beyond planning, dense depth recovered by Dash2Sim improves novel-view synthesis quality by up to 19% on perceptual metrics, suggesting its potential to provide rich conditioning for closed-loop sensor simulation from monocular videos.
Jun 4, 2026cs.RO

RiskFlow: Fast and Faithful Safety-Critical Traffic Scenario Generation

Safety-critical traffic scenario generation is essential for evaluating autonomous driving systems under rare but high-risk interactions. Existing diffusion-based methods offer strong controllability in closed-loop generation, but their iterative denoising process is computationally expensive and may accumulate sampling and guidance errors over long rollouts, causing unrealistic motion artifacts such as jitter, abnormal acceleration, and off-road behavior. To address these issues, we propose RiskFlow, a closed-loop safety-critical multi-agent traffic generation framework that formulates future trajectory generation as transport in the action space. Instead of relying on iterative denoising, RiskFlow learns an average velocity field over a finite interval to transform Gaussian action sequences into future acceleration and yaw-rate commands with a single forward pass, using a JVP-based objective for efficient and stable training. At test time, RiskFlow applies output-space guidance to the generated actions, steering selected critical agents toward risky interactions while regularizing off-road behavior, and reconstructs physically feasible trajectories through vehicle dynamics. Experiments on nuScenes with tbsim closed-loop evaluation show that RiskFlow achieves a strong adversariality-realism trade-off across multi-agent and long-horizon settings. Compared with representative baselines, RiskFlow consistently improves realism while maintaining competitive safety-critical generation capability, and substantially reduces inference time for evaluation.
Jun 2, 2026cs.AI

EvoDrive: Pareto Evolution for Safety-Critical Autonomous Driving via Self-Improving LLM Agents

Generating safety-critical scenarios is essential for validating and improving autonomous driving systems, yet it inherently requires maximizing adversariality to expose failures while preserving realism. Existing methods usually manage this trade-off with handcrafted heuristics, confining generation to known priors and overlooking underexplored patterns. While recent open-ended agentic evolution can push this limit, unconstrained general agents lack strict simulator grounding and tend to collapse the multi-objective tension into single-scalar maximization. Here we present EvoDrive, the first automated, LLM-based agentic evolution framework for multi-objective scenario generation. EvoDrive employs a simulator-grounded actor-critic architecture where a memory-driven actor iteratively proposes improvements to the generators and critics filter out implausible candidates, and a self-evolving world evaluator routes promising proposals to optimize simulation budgets. EvoDrive further maintains a Pareto archive of evaluated candidates to preserve diverse attack-realism trade-offs and guide future evolution via simulation feedback. Benchmark results on MetaDrive and CARLA show that EvoDrive not only significantly expands the Pareto frontier across various generators, but also produces valuable scenarios for policy training.
Jun 2, 2026cs.CV

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
May 31, 2026cs.CV

PairedGTA: Generating Driving Datasets for Controlled Photometric Shift Analysis

Evaluating the performance of visual perception systems for autonomous driving is essential to ensure reliable operation across diverse environmental scenarios. Ideally, a balanced and fair analysis across different adverse conditions would require perfectly paired images of the same scene under different weather or illumination changes. This would allow evaluating the effect of photometric shifts independently of geometry and semantic changes. Unfortunately, real-world datasets rarely provide images of the same scene under different environmental conditions, because, normally, camera pose, traffic, and locations of dynamic objects (vehicles, pedestrians, etc.) vary over time, thus yielding only coarsely paired data. To address this challenge, this work introduces a data generation framework based on a high-fidelity game engine for extracting perfectly paired images. By leveraging software APIs that communicate with the GTA game engine, the framework modifies illumination and weather conditions while preserving scene geometry, camera pose, and the identity and placement of dynamic objects. For each sampled location, it procedurally instantiates dynamic entities and renders pixel-aligned images under diverse adverse conditions. The benefit of the proposed generation framework in driving scenarios is demonstrated through a systematic analysis of semantic segmentation models, whose output degradation can be attributed more directly to photometric shifts rather than to uncontrolled semantic or geometric factors.
May 28, 2026cs.CV

CityGen: Structure-Guided City-Style Synthesis for Cross-City Autonomous Driving

Autonomous driving systems are commonly trained and evaluated within limited geographic regions, which hinders their scalability when deployed in new cities. However, significant domain shifts in appearance, road topology, and traffic patterns often cause severe performance degradation under cross-city deployment. Existing approaches based on domain adaptation, data augmentation, or synthetic data generation typically rely on labeled target data, city-specific annotations, or task-specific designs, limiting their scalability and effectiveness for holistic evaluation. In this paper, we introduce CityTransfer-Bench, a geographically disjoint benchmark for evaluating cross-city generalization across perception, segmentation, and planning, and propose CityGen, a diffusion-based generative framework that performs zero-label city adaptation via HD-map-conditioned synthesis guided by city-level visual prompts. Extensive experiments demonstrate that CityGen consistently improves cross-city robustness across multiple tasks, establishing a scalable and label-efficient foundation for generalizable autonomous driving.
May 25, 2026cs.RO

AnyScene: Towards Highly Controllable Driving Scene Generation at Anywhere and Beyond

Generating high-fidelity and controllable synthetic data is critical for advancing end-to-end autonomous driving, particularly for addressing the long tail of rare safety-critical scenarios. Existing occupancy-guided methods typically rely on shallow conditioning mechanisms and reference-frame-dependent video synthesis, which limits fine-grained controllability from arbitrary BEV layouts and restricts their applicability for scalable simulation. In this paper, we propose AnyScene, a unified occupancy-centric framework for driving scene generation. AnyScene generates semantic occupancy sequences from BEV layouts through a Spatial-Temporal Occupancy Diffusion Transformer that jointly tokenizes BEV and occupancy features in an autoregressive manner. This design enables precise controllability from cross-dataset and user-defined BEV inputs while naturally supporting long-horizon generation. Building upon the generated occupancy, a Geometry-Grounded View Expansion module treats occupancy as the canonical spatial representation and synthesizes temporally consistent multi-view driving videos in a reference-free and autoregressive fashion, supporting flexible camera configurations at inference time. Extensive experiments demonstrate that AnyScene achieves state-of-the-art performance in both occupancy and video generation. It exhibits strong generalization to unseen and customized layouts, and provides measurable benefits for downstream tasks such as sparse-view 3D reconstruction.
May 25, 2026cs.CV

Physics-Aware 3D Gaussian Editing for Driving Scene Generation

3D Gaussian Splatting (3DGS) has shown great potential in autonomous driving simulation and data generation, enabling photorealistic reconstruction and flexible scene manipulation. However, existing 3DGS scene editing methods have limited support for road geometry editing (e.g., inserting speed humps or sunken roads), and generally do not couple such edits with plausible vehicle-road interaction dynamics. Such editing is essential for generating training data under extreme driving scenarios or evaluating system reliability under these road irregularities. Moreover, many optimization-based methods require minutes of per-edit refinement, while existing efficient alternatives mainly focus on appearance-level or object-level manipulation rather than physics-aware road irregularity editing. To address these limitations, we propose RoVES, a Road-and-Vehicle Editing System for physics-aware 3D Gaussian editing in driving scenes. RoVES enables single-image-driven road geometry insertion and couples the edited road profile with a 4-DOF half-car vehicle dynamics model to achieve physics-aware vehicle pose correction in vertical displacement and pitch. RoVES inserts road elements in a one-shot, optimization-free pipeline (1.84s), and the full pipeline (including color transfer and vehicle-dynamics-based pose correction) completes in 6.24s; it edits dynamic vehicles via pose editing and corrects poses frame-by-frame to approximate dynamics-consistent vertical displacement and pitch responses. Experiments on the Waymo dataset show that RoVES provides practical efficiency and competitive visual consistency for physics-aware driving scene generation.
May 24, 2026cs.RO

ARCANE-PedSynth: Synthetic Multi-Pedestrian Datasets with Behavioural Crossing Annotations

We present ARCANE-PedSynth, an open-source CARLA-based software framework for generating synthetic multi-pedestrian datasets with dense behavioural annotations for pedestrian crossing prediction in autonomous driving. The framework overcomes CARLA's native 9% crossing rate through a hybrid AI-manual pedestrian control architecture, enabling configurable target rates up to 75%. A 12-state behavioural finite state machine with five character archetypes produces diverse crossing behaviours. The framework generates synchronised RGB, LiDAR, and DVS data with per-frame crossing labels, behavioural states, and estimated 2D pose keypoints. We demonstrate ARCANE-PedSynth through PedSynth++, an example dataset generated with the framework, comprising 533 multi-pedestrian clips across 12 weather conditions with RGB, LiDAR, and DVS streams. ARCANE-PedSynth is fully reproducible via CLI parameterisation and Docker containerisation.
May 20, 2026cs.AI

ScenePilot: Controllable Boundary-Driven Critical Scenario Generation for Autonomous Driving

Safety-critical scenarios are central to evaluating autonomous driving systems, yet their rarity in naturalistic logs makes simulation-based stress testing indispensable. Most scenario generation methods treat surrounding agents as adversaries, but they either (i) induce failures without explicitly modeling vehicle-road physical limits, yielding visually extreme yet physically unsolvable crashes, or (ii) enforce physical feasibility or policy feasibility in isolation, which can over-focus on aggressive maneuvers or remain tied to a controller-dependent capability boundary. We propose ScenePilot, a feasibility-guided, boundary-driven framework that targets the boundary band: scenarios that are physically solvable in principle yet still cause the deployed autonomy stack to fail. We formulate generation as constrained multi-objective reinforcement learning, combining an RSS-derived physical-feasibility score σσ with an online-learned AV-risk predictor ΦΦ, and introduce step-level feasibility-aware shielding to keep exploration near the feasibility boundary while avoiding infeasible artifacts. Experiments on SafeBench with multiple planners show that ScenePilot yields substantially higher collision rates (+6.2 percentage points) while preserving physical validity, and that adversarial fine-tuning on these boundary-band scenarios consistently reduces downstream crash rates. The code is available at https://github.com/QiyuRuan/ScenePilot.
May 18, 2026cs.RO

Guiding Neuro-Symbolic Scenario Generation with Spatio-Temporal Logic

The rapid advancement of autonomous driving (AD) technologies has outpaced the development of robust safety evaluation methods. Conventional testing relies on exposing AD systems to vast numbers of real-world traffic scenes -- a brute-force approach that is prohibitively expensive and statistically ineffective at capturing the rare, safety-critical edge cases essential for validating real-world robustness. To address this fundamental limitation, we introduce STRELGen, a scalable framework for the targeted generation of safety-critical driving scenarios. STRELGen synergistically combines a multi-agent trajectory-generation diffusion model (DM) with Spatio-Temporal Logic (STREL) specifications that encode complex safety and realism properties through a highly interpretable formalism. Crucially, monitoring satisfaction levels of these specifications is differentiable, enabling gradient-based search. At inference time, we optimize directly over the DM latent space to maximize STREL formula satisfaction. The result is efficient generation of highly plausible yet safety-critical multi-agent scenarios that lie within the learned data distribution. STRELGen thus provides a flexible, interpretable, and powerful tool for stress-testing autonomous driving systems, moving beyond the limitations of brute-force data collection.
May 18, 2026cs.CV

Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving

This report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward reconstruction architecture driven by sparse scene queries. WorldRec initializes structured queries in 3D space, leveraging them to aggregate cross-view, cross-temporal features, thereby naturally enforcing spatial consistency across frames and yielding compact yet high-fidelity 3D Gaussian scene representations. For world generation, we propose WorldGen, a two-stage training framework of bidirectional pretraining followed by causal fine-tuning through three progressive stages (Teacher Forcing, ODE distillation, and DMD), enabling high-quality online causal video generation in as few as 4 denoising steps. Building on both modules, we further introduce the JWM, which deeply integrates WorldRec and WorldGen to achieve synergistic gains in generation stability, cross-frame consistency, and visual fidelity, providing a solid foundation for closed-loop simulation, data synthesis, and end-to-end training in autonomous driving.
May 18, 2026cs.RO

Scenario Generation in Roundabouts with Adjustable Interaction Intensity

Roundabouts, characterized by frequent merging and yielding interactions, remain a safety-critical corner case for the development and testing of intelligent driving functions. However, extracting sufficient near-critical scenarios from naturalistic data is inefficient. Most existing scenario generation methods provide limited controllability over interaction intensity and criticality, making systematic safety testing and detailed analysis difficult. This paper presents an interaction-aware roundabout scenario generator with continuously adjustable interaction intensity. Geometric routes and temporal progress profiles are first decoupled and mapped to latent codes using pretrained autoencoders. Conditional latent generation is then performed with Wasserstein Generative Adversarial Networks (WGAN) to generate scenarios. Yielding is modeled as a controllable timing intervention via a compact yield code during the approach-to-entry segment, where interaction intensity is modulated by scaling the code with a factor λλ. Results demonstrate enhanced timing-latent fidelity and plausible interaction responses compared to a baseline model. Under criticality-calibrated scaling, increasing λλ expands the safety margin, providing a scalable and controlled testing mechanism.
May 17, 2026cs.RO

KG-ASG: Collision-Knowledge-Guided Closed-Loop Adversarial Scenario Generation With Primary-Support Attribution

Safety validation of autonomous driving systems requires high-risk scenario coverage, clear collision semantics, executable trajectories, and attributable multi-vehicle interactions. Existing safety-critical scenario generation methods often rely on low-level trajectory perturbations, collision-proxy optimization, or single-adversary search, which may produce adversarial samples with ambiguous collision causes or uncontrolled multi-vehicle collisions. This paper proposes KG-ASG, a collision-knowledge-guided closed-loop adversarial scenario generation framework with primary-support attribution. KG-ASG constructs a structured collision knowledge base and trains a lightweight Collision Expert to infer the target collision mode, the unique primary adversary, support vehicles, and their interaction roles. Guided by this semantic prior, multi-vehicle adversarial generation is formulated as a primary-support process, where the primary adversary induces the main conflict and support vehicles shape the surrounding risk structure without becoming additional colliders. Rule, physical, interaction-safety, and single-collider constraints are imposed as hard gates to filter non-executable samples. To handle reactive ego behaviors, planner-controller feedback is further used for failure diagnosis, candidate re-ranking, and terminal refinement. Experiments on WOMD scenarios reconstructed in MetaDrive show that KG-ASG achieves strong adversarial effectiveness while improving Valid Primary Attack, reducing multi-collision, and obtaining closed-loop recovery gains under IDM, Cruise, and Expert controllers. These results demonstrate that collision-knowledge guidance and primary-support single-collider reasoning improve adversarial effectiveness, interpretability, and executability for autonomous driving safety validation.
May 17, 2026cs.RO

Generating Realistic Safety-Critical Scenarios for Vehicle-Pedestrian Interactions

Automated driving system deployment requires rigorous validation across safety-critical vehicle-pedestrian interactions, yet real-world datasets rarely capture high-risk scenarios while simulation platforms lack realistic behavior. In response, this study proposes a three-stage framework that combines real-world grounding with adaptive simulation to generate behaviorally realistic safety-critical scenarios at scale. Stage 1 pre-trains multi-agent state-space Transformer-enhanced DDPG (MA-SST-DDPG) agents on real-world safety-critical data to learn human-like interactive evasive behaviors through data-driven learning. Stage 2 deploys pre-trained multi-agents in CARLA for online reinforcement learning to generalize across diverse scenarios, integrating real-world knowledge with simulation experience to produce a refined MA-SST-DDPG model. Stage 3 uses CARLA with the refined model to generate over 198,000 high-resolution interaction episodes from eight intersection scenarios, culminating in the Vehicle-Pedestrian Safety-Critical Interaction (VPSCI) dataset. The Refined MA-SST-DDPG model outperformed baseline methods in reproducing realistic evasive behaviors, achieving the lowest trajectory errors (ADE = 0.072 m, FDE = 0.142 m). Statistical comparison confirmed distributional equivalence between the generated and real-world data in both conflict severity and behavioral response. A Turing test confirmed that the three-stage framework generated evasive behaviors were indistinguishable from real-world interactions. These results demonstrate the framework's effectiveness in producing high-fidelity safety-critical data, offering valuable sources for the development of ADS and simulation-based safety evaluations.
May 15, 2026cs.RO

PCASim: Promptable Closed-loop Adversarial Simulation for Urban Traffic Environment

Real-world autonomous driving, particularly in urban environments with numerous corner cases, requires rigorous testing to ensure product safety and robustness. However, few studies have explored integrating adversarial scenario generation with the training of safety agents in closed-loop testing, enabling efficient co-evolution and mutual enhancement of both. To address this challenge, an adversarial behavior knowledge repository is constructed by applying rule-based filtering to an open-source dataset, combined with knowledge retrieval modules tailored for simulation environments. A large language model (LLM) is employed to integrate knowledge-, data-, and adversarial-driven approaches, generating safety-critical traffic scenarios customized to user needs. Additionally, while evaluating the generated scenarios, we employ reinforcement learning models to train the behaviors of different types of vehicles, thereby enriching scenario diversity beyond existing datasets while preserving realism. Experimental results demonstrate that the proposed framework improves the accuracy of domain-specific language generation by 12%. Moreover, the success rate of newly generated scenario transformations increases by 8%, while obstacle-avoidance capability is enhanced by 30%. For the complete manuscript, please refer to: https://zhenhaooo.github.io/PCASim.github.io/
May 13, 2026cs.RO

Learning Responsibility-Attributed Adversarial Scenarios for Testing Autonomous Vehicles

Establishing trustworthy safety assurance for autonomous driving systems (ADSs) requires evidence that failures arise from avoidable system deficiencies rather than unavoidable traffic conflicts. Current adversarial simulation methods can efficiently expose collisions, but generally lack mechanisms to distinguish these fundamentally different failure modes. Here we present CARS (Context-Aware, Responsibility-attributed Scenario generation), a framework that integrates responsibility attribution directly into adversarial scenario generation. CARS combines context-aware adversary selection with a generative adversarial policy optimized in closed-loop simulation to construct collision scenarios that are both physically feasible and diagnostically attributable. Across benchmark datasets spanning heterogeneous national traffic environments, CARS consistently discovers feasible collision scenarios with high attribution rates under multiple regulation-prescribed careful and competent driver models. By coupling adversarial generation with normative responsibility assessment, CARS moves simulation testing beyond collision discovery toward the construction of interpretable, regulation-aligned safety evidence for scalable ADS validation.
May 13, 2026cs.CV

Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes

Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative frameworks and radiance-field methods improve visual fidelity, they still struggle with temporal and spatial consistency and cannot ensure physics-aware behavior, limiting their applicability to driving scenario generation. To address these challenges, we propose Real2Sim, an unified framework that combines 4D Gaussian Splatting (4DGS) with a differentiable Material Point Method (MPM) solver. Real2Sim explicitly reconstructs dynamic driving scenes as temporally continuous Gaussian primitives, supports instance-level editing, and simulates realistic object-object and object-environment interactions. This framework enables physics-aware, high-fidelity synthesis of diverse, editable scenarios, including challenging corner cases such as collisions and post-impact trajectories. Experiments on the Waymo Open Dataset validate Real2Sim's capabilities in rendering, reconstruction, editing, and physics simulation, demonstrating its potential as a scalable tool for data generation in downstream tasks such as perception, tracking, trajectory prediction, and end-to-end policy learning.
May 8, 2026cs.MA

SceneFactory: GPU-Accelerated Multi-Agent Driving Simulation with Physics-Based Vehicle Dynamics

Autonomous-driving simulators typically trade physical fidelity for scalable parallelism. Physics-based platforms such as CARLA and MetaDrive provide articulated vehicle dynamics and contact, but their non-vectorized interfaces make batched training difficult. GPU-batched systems such as Waymax and GPUDrive scale to hundreds of scenarios by replacing rigid-body physics with simplified kinematic models, omitting tire--road interaction, suspension, contact dynamics, and road-condition-dependent friction. We introduce SceneFactory, a GPU-vectorized platform for procedural scene construction, physics-based multi-agent simulation, and RL in autonomous-driving environments. Built on NVIDIA Isaac Sim + Isaac Lab, SceneFactory represents worlds and agents as batched tensors: control, observations, rewards, resets, and policy inference run as GPU tensor operations over the Isaac Lab tensor API. SceneFactory converts Waymo Open Motion Dataset road topologies into simulation-ready USD worlds, runs many worlds concurrently on one GPU, populates each with multiple articulated PhysX vehicles, and maps precipitation and road-surface type to PhysX material friction coefficients. With GPU vectorization, SceneFactory achieves up to 127×\times higher throughput than a non-vectorized PhysX baseline on the same GPU and physics solver, reaching 19,250 controlled-agent simulation steps per second at 256 worlds ×\times 16 agents. Cross-simulator transfer reveals an asymmetric dynamics gap: physics-grounded RL policies transfer to a simplified kinematic bicycle model with 99.5% success, whereas reverse transfer drops to 47.3%. Under wet-road friction, friction-aware policies reduce mean peak DRAC from 58.7 to 27.8,m/s2^2 without sacrificing goal reach. SceneFactory shows that scalable autonomous-driving training need not discard articulated rigid-body dynamics or physically grounded road-condition variation.
May 7, 2026cs.RO

Traffic Scenario Orchestration from Language via Constraint Satisfaction

Autonomous vehicles (AVs) require extensive testing in simulation, but test case generation for driving scenarios is laborious. The desired scenarios are often out-of-distribution and have precise requirements on interactions with the AV policy under test. Manually programming scenarios allows for precise controllability but is difficult to scale. On the other hand, statistical models can leverage compute and data, but struggle with precise controllability when out-of-distribution. We cast scenario orchestration as a constraint-solving problem and present a language-in, simulation-out scenario orchestrator for closed-loop testing AVs. Our approach leverages foundation model reasoning to translate general, natural language descriptions into a set of constraints as a scenario representation. This then allows us to leverage off the shelf solvers to solve for actor behaviors which meet precise testing intentions in closed-loop. Under a benchmark of carefully crafted and diverse scenario descriptions, our approach greatly outperforms our baselines in orchestration success rate. We further show that our closed-loop approach is especially important for scenarios which require ego-reactive specifications.