Autonomous Driving Simulation
Latest papers 217
25 papers in the last four weeks, up 79% on the four weeks before. 0.1% of all new papers.
Large language models bring instruction following and scene reasoning to end-to-end driving, but their inference latency collides with the control rate a vehicle requires. Existing closed-loop agents hide this gap by invoking the model on alternate simulation ticks and replaying the previous command in between, so half of all control outputs ignore the newest observations. We present a fast-slow architecture that removes this compromise. A frozen 7B vision-language backbone acts as the slow system, digesting navigation instructions and visual history at low frequency while exposing its per-layer key-value cache as a standing representation of the scene. A lightweight action expert acts as the fast system, attending to this cache and to the current camera frame at every simulation tick to regress waypoints in a single forward pass. Since the cache lags behind the world at deployment, we train the expert under randomized staleness, aligning training with asynchronous execution. On LangAuto-Short routes in CARLA, our system produces fresh control at every 50 ms simulation tick and lifts route completion from 37.0 to 94.0 over the frame-skipping baseline. A frame-skip ablation with the same expert separates the two factors at work: the expert raises the driving score on its own, while per-tick freshness raises completion from 82.1 to 94.0 and cuts red-light violations by a third. Trained on a single town, the expert transfers zero-shot to two unseen towns, holding 84-94% route completion where the baseline reaches 31-41%. It reduces open-loop waypoint error by nearly a factor of four compared to the backbone's own action head, at a per-tick model cost of 32 ms that is independent of history length on a single consumer GPU.
Chat2Scenic: An Iterative RAG-Based Framework for Scenario Generation in Autonomous Driving
Validating autonomous driving systems requires diverse, regulation-compliant test scenarios. In simulation-based testing, scenarios are defined as executable scripts. Yet automatically generating such scripts from regulatory descriptions remains an open challenge, and existing approaches face fundamental trade-offs. Retrieval-assemble methods achieve reasonable compilation rates but lack scalability, whereas retrieval-based full-script generation suffers from low compilation success rates. We present Chat2Scenic, the first iterative retrieval-augmented framework to generate scenario scripts in Domain Specific Language (DSL). Specifically, Chat2Scenic provides a chatbot interface that supports interactive scenario refinement and integrates Retrieval-augmented Generation (RAG) to ground scenario generation in regulatory knowledge and DSL syntax. Furthermore, we propose an open benchmark for scenario generation comprising 123 scenarios from various regulations, including NHTSA and United Nations Vehicle Regulations, as well as other sources. Extensive evaluation with State-of-the-Art (SOTA) Large Language Models (LLMs) demonstrates that Chat2Scenic achieves 76.42% Compilation Success Rate (CSR) and 58.17% Framework Accuracy (FA), outperforming existing methods (Retrieval Assemble with 30.08% CSR, 11.03% FA and Retrieval full script generation with 16.26% CSR, 10.86% FA). To facilitate future research, we release our code as open source at https://github.com/TUM-AVS/chat2scenic.
Instant NuRec: Feed-Forward 3D Gaussian Reconstruction for Driving Scene Simulation
3D simulation platforms are critical for autonomous driving because they enable end-to-end policy evaluation, thereby reducing development costs and improving safety. In recent years, neural simulation has become predominant, with methods such as NuRec playing a central role; however, these methods remain relatively slow and typically require per-scene tuning. In this work, we present Instant NuRec, a feed-forward neural reconstruction model that turns a short multi-view driving log into a fully simulatable 3D Gaussian Splatting (3DGS) world in a single forward pass. The model accepts multi-view input from a calibrated camera rig and emits a layered output consisting of static and dynamic 3DGS layers, a sky cubemap, and per-camera ISP corrections, while providing native support for non-pinhole camera models via 3DGUT. It reconstructs a 10-20-second multi-camera scene in roughly 1.5 seconds and achieves a PSNR on the Waymo Open Dataset that is 2.01 dB above the strongest evaluated baseline. Instant NuRec is deeply integrated into NuRec and is compatible with AlpaSim for closed-loop simulation.
MWorld: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming
Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present MWorld, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that MWorld consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of MWorld for controllable, scalable driving simulation.
nuTruck: Benchmarking Autonomous Driving Planning for Distributed Electric-drive Trucks
The dominance of traditional rule-based methods in autonomous driving has gradually been replaced by learning-based approaches. While learning-based planners have achieved considerable success in passenger vehicles, their performance on heavy-duty trucks, particularly modern distributed electric-drive trucks (DETs), remains largely unexplored. To facilitate research and application of learning-based planners in DETs, this letter presents the first high-fidelity benchmark, called nuTruck, designed to support large-scale neural network training and closed-loop evaluation. Given the complex dynamics and high rollover susceptibility of DETs, we first incorporate a highly accurate nonlinear truck dynamical model into the simulation, which enables independent driving and steering of all wheels and captures dynamic load transfer caused by acceleration, deceleration, and cornering, thereby allowing quantitative assessment of rollover risk in closed-loop simulation. Second, we adapt several rule-based and learning-based planners as baselines for DETs and evaluate their performance in closed-loop simulation. Finally, using real-world driving scenarios from the nuPlan dataset, we conduct extensive closed-loop evaluations, analyzing not only conventional collision-free planning performance, but also the dynamical safety of the planned trajectories. The proposed nuTruck benchmark is expected to serve as a new standard for fair and realistic evaluation of autonomous driving planners on DETs.
TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale
Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero treats logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so a map yields an unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe across GPUs, with zero human demonstrations and no fallback planner at inference. Policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, TerraZero is the first fully learned policy to top the InterPlan long-tail benchmark, ahead of larger learned planners; on routine-driving val14 it ranks among the best approaches and is the safest, posting the best collision and time-to-collision scores. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.
Shift & Drift: A Zero-Shot Benchmark for Generalizable and Robust Autonomous Driving Motion Planning
While closed-loop motion planners trained on large-scale, object-level datasets, e.g., nuPlan, demonstrate strong in-distribution (ID) performance, their generalization to novel urban topologies and recovery mechanisms following execution perturbations remain under-explored. To address this, we present Shift & Drift, a novel dual-track benchmark designed to rigorously stress-test motion planners across two critical axes of distribution shift: (1) The Semantic Shift Track leverages a novel conversion pipeline that transforms the aerial, DeepScenario Open 3D dataset into the nuPlan simulation framework. This enables zero-shot evaluation of planners trained on North American and Singaporean data against 1,182 scenarios spanning four German cities and the US city of San Francisco featuring dense pedestrian-cyclist interactions. (2) The State-Distribution Drift Track injects stochastic perturbations into the ego vehicle's dynamics to quantify robustness against compounding execution errors. Based on this, we systematically evaluate the failure modes of diverse planning paradigms under semantic and state-distribution shifts. While imitation learning methods achieve high scores in ID benchmarks, they exhibit significant failures under semantic shift, particularly in pedestrian-dense environments, and suffer from persistent drift when subjected to temporally correlated actuation noise. In contrast, the evaluated reinforcement-learning-based planner demonstrates more graceful degradation, maintaining higher safety and progress metrics across both tracks. Our findings reveal an empirical trade-off between imitation fidelity and closed-loop resilience, providing the community with a rigorous benchmark to evaluate progress toward reliable deployment.
CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis
Safety evaluation for autonomous driving is dominated by rare, safety-critical interactions, motivating simulators that can deliberately synthesize corner cases with photorealistic observations. Corner-case generation is inherently a multi-source problem spanning visual representation, scene reasoning, and vehicle trajectory generation and control. Prior knowledge- and model-based approaches typically focus on scene or trajectory components in isolation, while diffusion-based methods attempt end-to-end generation but still struggle to ensure spatiotemporal consistency and physical realism. To unify these aspects within a single framework, we propose CARLA-GS, a modular corner-case synthesis pipeline that decouples visual representation, semantic reasoning, and physics-based execution while maintaining tight cross-module coupling. Starting from real driving data, we reconstruct an editable gaussian scene with additional geometry-consistent constraints. A multi-agent LLM then performs scene-level reasoning to identify risky interactions and generate intent-level waypoint trajectories, while the low-level motion control is delegated to CARLA, where a PID controller ensures kinematic and dynamic feasibility. The simulated vehicle states are finally re-projected into the gaussian scene for ego-centric rendering. This design enables high-level semantic reasoning, low-level physically executable motion, and photorealistic corner-case generation within a unified pipeline. Experiments on the Waymo Open Dataset show, both quantitatively and qualitatively, that our framework enables controllable corner-case generation and produces photorealistic, spatiotemporally consistent videos aligned with semantic intent and physically feasible motion.
Flow-ERD: Agent-type Aware Flow Matching with Entropy-Regularized Distillation for Diverse Traffic Simulation
Realistic and diverse traffic simulation is essential to autonomous driving development. Yet prevailing benchmarks predominantly reward realism, and recent methods have optimized accordingly, leaving diversity underexplored. We introduce Flow-ERD, a multi-agent simulator that pursues realism and diversity jointly. Its backbone, Agent-Type Aware Flow Matching (AFM), couples flow matching's multi-modal expressiveness with type-specific kinematic execution. It preserves fine-grained diversity while keeping motions consistent with each agent type. A second stage, Entropy-Regularized Distillation (ERD), fine-tunes the closed-loop rollout distribution with an entropy-regularized reverse-KL objective. This mitigates covariate shift while explicitly preventing collapse onto high-density modes. We evaluate Flow-ERD with a log-free diversity metric alongside standard realism scores. Flow-ERD ranks first on the WOSAC test benchmark and dominates the realism--diversity Pareto front among reproducible baselines. Our project page is available here.
WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence
Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable scale? Although recent foundation models have advanced scene reconstruction and embodied intelligence, scaling to entire cities remains an open challenge, primarily due to the lack of city-scale data. To bridge the gap, we introduce WildCity, a real-world multimodal dataset collected by autonomous fleets traversing complex urban environments. Our dataset includes 18 trajectories, each averaging 83.7 kilometers in length, and preserves the core challenges of in-the-wild perception, e.g., dynamic objects, lighting variations, and imperfect camera poses. We further establish an urban-tailored reconstruction baseline and convert the reconstructed environments into a closed-loop simulator. Beyond the dataset and baseline, we systematically analyze the key challenges on the path to simulation-ready urban digital twins: scalability, extrapolation, and uncertainty. Ultimately, WildCity aims to catalyze progress not only in city-scale rendering, but more broadly in the pursuit of AI that can perceive, remember, and reason across space at a scale comparable to human cognition. Project page: https://han-xiangyu.github.io/Wild-City/
Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation
Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present Point as Skeleton, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that Point as Skeleton improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.
A Risk-Field Enhanced Closed-Loop Digital Twin Framework for Autonomous Driving Safety Validation
Autonomous driving systems require reliable safety validation before real-world deployment. However, large-scale road testing is costly, difffcult to reproduce, and inefffcient for exposing rare safety-critical scenarios. Conventional simulation improves repeatability, but an offfine simulator alone cannot continuously connect physical trafffc states, virtual reconstruction, algorithm evaluation, and scenario evolution. This paper proposes a risk-ffeld enhanced closed-loop digital twin framework for autonomous driving safety validation. The framework integrates physical data acquisition, data synchronization, virtual twin reconstruction, risk-aware scenario generation, autonomous driving algorithm evaluation, and safety analysis. A driving risk ffeld is introduced as a uniffed intermediate representation to describe obstacle, lane-departure, road-boundary, time-to-collision, and comfort-related risks around the ego vehicle. The risk ffeld ranks high-risk scenarios in the digital twin scenario library and provides dense safety guidance for reinforcement learning-based driving policies. A simulation-style evaluation protocol is designed to compare conventional reinforcement learning baselines, risk-penalty baselines, and the proposed risk-ffeld guided method. The study indicates that embedding explicit risk structure into digital twins can make autonomous driving validation more targeted, interpretable, and reusable, while its practical effectiveness remains bounded by model ffdelity, risk calibration, and sim-to-real transfer.
Beyond Perfect Priors: Adaptive Gaussian Graph for 4D Driving Reconstruction in the Wild
Reconstructing 4D driving scenes in the wild (e.g., internet and AI-generated videos) is critical for diverse autonomous driving simulation. While recent Gaussian Scene Graph (GSG) methods achieve impressive visual quality, they heavily rely on precise priors, such as accurate camera poses and LiDAR depth, or manual annotations. When initialized with noisy priors estimated from in-the-wild videos, existing GSG methods suffer from optimization ambiguity (e.g., entangling camera and agent poses) and topological failures (e.g., missing objects), causing severe rendering artifacts. To enable robust in-the-wild reconstruction, we introduce Adaptive Gaussian Graph (AGG), a self-correcting 4D framework. Our Semantically-Guided Tick-Tock Strategy leverages 2D foundation features to explicitly decouple static background and camera pose updates from dynamic agent learning. Concurrently, our Adaptive Topology Evolution module actively rectifies graph structures by spawning missing agents, reassigning misclassified Gaussians, and pruning false positives. To rigorously evaluate this in-the-wild setting, we introduce Wild-30, a challenging benchmark of internet and generative videos. Extensive experiments on KITTI and Wild-30 validate that AGG consistently outperforms state-of-the-art approaches in visual fidelity and robustness under noisy priors.
OmniSCS: Omni Safety-Critical Scenario Synthesis for Autonomous Driving via a Fully Editable Driving World
The synthesis of safety-critical scenarios (SCS) and their evaluation through closed-loop simulations are crucial for developing robust autonomous driving systems. A key aspect of this process involves editing agent states in both appearance and trajectory levels within existing scenes. However, current methods struggle to preserve data fidelity after scene editing and fail to efficiently generate high-quality SCS through such modifications. To overcome these limitations, we propose OmniSCS, an innovative system that generates photorealistic SCS with high physical fidelity while enabling closed-loop testing in synthetic environments. OmniSCS comprises two key modules: 1) A Fully Editable Driving World Construction module that maintains high-fidelity agent appearance and background during scene editing via dual-strategy agent reconstruction and depth-refinement background reconstruction methods. 2) A SCS Synthesis module that facilitates object insertion and agent trajectory editing to synthesize diverse SCS while preserving data fidelity. Experiments on nuScenes, Waymo, and KITTI datasets show that OmniSCS outperforms state-of-the-art methods in edited scene fidelity. We further validate its ability to enhance autonomous driving algorithms and support real-time (13Hz) closed-loop testing. Overall, OmniSCS provides a safer, more effective, and cost-efficient solution for SCS optimization and testing in autonomous driving.
CCFM: Collision-Constrained Flow Matching for Safety-Critical Scenario Generation
Evaluation of autonomous vehicle (AV) planners in safety-critical closed-loop simulation is essential for real-world deployment. However, generating controllable safety-critical scenarios remains challenging. Existing approaches use soft guidance that provides only probabilistic preferences and cannot guarantee the satisfaction of geometric and severity constraints associated with specific collision types. We introduce Collision-Constrained Flow Matching (CCFM), a novel framework that guarantees precise collision control through hard physical constraints. CCFM consists of three key components: (i) a heuristic collision selector that optimally identifies an adversarial agent and collision type via composite scoring; (ii) structured hard constraints that explicitly define four collision types (rear-end, side, cut-in, head-on) through contact point, heading, and severity requirements; and (iii) a collision-constrained flow matching sampler that enforces the constraints via Gauss-Newton manifold projection. CCFM achieves collision rate up to 46.4% on nuScenes and 83.1% on nuPlan, significantly outperforming baselines while preserving realistic driving behavior. By enabling controllable collision characteristics in safety-critical scenario generation, CCFM provides a reliable foundation for AV safety evaluation and sim-to-real crash data generation. The code and implementation details are available at https://github.com/KELISBU/CCFM.
Agent-driven Long-tail Simulation for Autonomous Driving
Evaluating autonomous driving systems in closed-loop settings requires realistic and interactive simulation, yet existing simulators largely rely on log replay or rule-based agents, limiting behavioral diversity and long-tail coverage. We propose an agent-driven simulation framework in which surrounding road participants are controlled by instruction-following large language models through a structured action interface, enabling intentional and reactive behaviors while preserving physical plausibility. Furthermore, we introduce SemanticPlan, a benchmark of closed-loop planning in long-tail and semantically rich scenarios that augment real nuPlan scenes with multiple interactive agents following diverse language instructions. Evaluation results show that state-of-the-art planners still struggle to consistently achieve safe and effective task completion, suggesting that these long-tail scenarios remain challenging.
Controllable Sim Agents with Behavior Latents
Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes. Such controllability enables engineers to isolate variables, reproduce specific edge cases, and test autonomous systems without real-world risk. We introduce Controllable Neural Variational Agents (CNeVA), a controllable simulated-agent framework that learns to infer a per-agent Gaussian behavior latent from per-channel discounted returns via a closed-form conjugate variational update, conditioning a rectified-flow trajectory generator trained on a mixed channel-mask curriculum for classifier-free guidance. To tackle scarcity in reward signals, we propose soft eligibility gates that replace hard binary thresholds with smooth exponential decay, preserving the gradient signal for near-threshold agents. On the Waymo Open Motion Dataset, CNeVA attains competitive realism on the benchmark while exposing per-channel controllability that the higher-ranked imitation models lack. Speed- and acceleration-based steering produces monotone responses without stall-induced reward hacking. Safety controllability is monotone and substantial with the introduction of soft eligibility. We manage to achieve steerable map compliance under a context-residual return measure. Furthermore, our experiment demonstrates that steering metrics must be read alongside physical-plausibility guardrails to avoid reward-hacking confounds.
CommonRoad-Game: A Human-in-the-Loop Simulation Framework for Autonomous Driving
Motion planning algorithms should be evaluated in human-in-the-loop environments to ensure they produce safe and efficient behaviors during interactions. However, existing simulation platforms often rely on recorded datasets, lack dedicated interfaces for real-time human interaction, or remain weakly integrated with an autonomous driving ecosystem. Moreover, many human-in-the-loop simulators are computationally intensive by design, making them less suitable for rapid prototyping and flexible experimentation in early-stage autonomous driving research. To address these limitations, we present CommonRoad-Game, a lightweight human-in-the-loop simulation framework tightly integrated with the CommonRoad platform, focusing on the systematic testing of motion planners with human participation and the analysis of human driving behaviors in interactive scenarios. We introduce a multi-threaded architecture with a robust synchronization mechanism that aligns simulation time with wall-clock time, enabling deterministic and temporally consistent interaction between autonomous and human-driven vehicles. In addition, the framework provides a scenario generation module that records driving logs, allowing diverse and reproducible test cases to be constructed from human-in-the-loop experiments. Experimental results demonstrate that CommonRoad-Game achieves stable temporal synchronization, supports scalable multi-agent simulation, and seamlessly integrates CommonRoad-compatible motion planners to generate interactive driving scenarios. The source code is publicly available at https://github.com/Yunfei-Bi8/CommonRoad-Game.
ECoSim: Data Efficient Fine-Tuning for Controllable Traffic Simulation
Controllable traffic simulation is critical for testing autonomous driving systems, yet existing approaches often require retraining large generative models with extensive annotated data. We introduce a lightweight control adaptation framework that enables multi-modal controllability (sketch, latent behavior codes, and text) for pretrained state-of-the-art diffusion and autoregressive traffic models. By modulating intermediate features through identity-initialized FiLM layers, our method efficiently adds new control modalities while preserving the base model's generative prior. Evaluated on Waymo Open Sim Agents Challenge, our approach demonstrates strong controllability with less than 1% of the paired control data. Through context-aware condition transfer, our framework enables counterfactual scenario generation and long-tail synthesis while maintaining stable closed-loop driving realism and safety. Our framework unlocks new possibilities for controllable traffic simulation, enabling targeted scenario generation through lightweight adaptation of pretrained generative models. Project page: https://ecosim-web.github.io/
DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulation
A pivotal step in autonomous driving simulation involves inserting foreground vehicles with predefined trajectories into simulated scenes. This process enhances scene diversity and facilitates the creation of various corner cases for testing and improving autonomous driving models. However, existing methods often rely on pre-reconstructed 3D assets, which frequently lead to lighting inconsistencies between the inserted foreground and the background. Moreover, the reliance on limited, manually-curated 3D assets hinders large-scale deployment. To address these challenges, we propose DriveWeaver, a novel framework for controllable vehicle insertion in autonomous driving simulation. Specifically, for a masked target insertion area, DriveWeaver performs video inpainting conditioned on vehicle point clouds to generate high-quality, temporally consistent vehicles. This video-inpainting-based approach ensures seamless blending between the foreground and background, while the readily available point cloud conditions enable superior generalization. To support long-term generation, we further design a global-to-local hierarchical inpainting strategy, ensuring the consistent identity and appearance of the inserted vehicles. Meanwhile, we extract explicit 3D Gaussian representations of the inserted vehicles through an urban reconstruction pipeline to enable real-time rendering for autonomous driving simulation. Extensive experiments across diverse datasets demonstrate that our method outperforms existing baselines in visual realism and geometric consistency, providing a robust tool for scalable autonomous driving scene augmentation.
Bridging Local Observation and Global Simulation in Closed-Loop Traffic Modeling
A local-to-global context mismatch arises when autoregressive traffic simulators trained on ego-centric driving logs are deployed in globally observable closed-loop environments. In such logs, the ego vehicle has rich local observations, while surrounding agents are only partially observed due to perception limits and occlusions. As a result, simulators may learn incomplete context--action mappings that remain hidden in log-based training but emerge during closed-loop rollouts, leading to unrealistic behaviors such as abnormal stops, unsafe interactions, and rule violations. We propose CRAFT, a Contextual pReference Alignment Framework for Traffic Simulation, to mitigate this mismatch via self-supervised failure discovery and preference-guided test-time alignment. CRAFT treats the base simulator as a globally observable sandbox, generating diverse what-if rollouts from logged initial states to expose context-induced failures. These failures are grounded with human-aligned driving priors and converted into preference supervision for training a Contextual Preference Evaluator (CPE). At inference time, CPE acts as a plug-in alignment module that scores candidate actions under complete scene context and reweights autoregressive decoding toward globally coherent behaviors. CRAFT mitigates this local-to-global contextual bias, reducing collisions by 31.2% and traffic violations by 33.2% without retraining the base simulator.
ForgeDrive: Bidirectional Cross-Conditioning for Unified Visual-Action Generation in Autonomous Driving
World-model-based autonomous driving endows the model with the ability to understand scene evolution. Yet this promise is undermined by the prevailing imagine-then-act paradigm, which allows errors from the more challenging visual generation stage to cascade into action planning. We introduce ForgeDrive, a unified autoregressive diffusion framework with visual-action cross-conditioning that closes this gap through act-then-imagine paradigm. ForgeDrive factorizes the future as a sequence of per-timestep frame-action pairs, intertwining each action with its corresponding visual observation. During training, we decouple the diffusion timesteps of the two modalities and introduce a UniDiffuser-style noise scheduler to get the ability to infer either modality from its counterpart and deepen understanding of relationships between images and actions. At inference, we propose a novel act-then-imagine inference paradigm, and find that at each step, action generation is a capability internalized during training, requiring no clean future frame as a prerequisite at inference time; instead, the generated action can improve the accuracy of future frame generation, which in turn enhances the quality of the next action. Additionally, we augment each step with future ego-status prediction, further sharpening planning ability. Extensive experiments on NAVSIM demonstrate that ForgeDrive not only unifies driving simulation, planning, and visual odometry into a single model, but also outperforms existing strong planners without any post-training strategy.
Long-term Traffic Simulation via Structured Autoregressive Modeling
Interactive traffic simulation is a vital world model for autonomous driving. A central challenge in long-horizon simulation is modeling sustained multi-agent interactions, which is further exacerbated by dynamic token cardinality as agents continuously enter and exit the scene. In this work, we propose that the solution lies in the synergy between the architectural inductive biases and statistical priors of large-scale sequence models, e.g., Large Language Models (LLMs). Our probing experiments reveal that the transferability of attention mechanisms and the distributional consistency between motion tokens and natural language enable small-scale, heavily frozen LLMs to rapidly adapt to traffic modeling. Building on this insight, we introduce RosettaSim, a unified framework that projects scene topology, agent states, and spawning intents into a structured autoregressive stream with variable length, achieving both strong short-term accuracy and stable long-horizon simulation fidelity. Furthermore, evaluating extended rollouts presents yet another hurdle, as one-to-one agent correspondence inevitably fades over time. To address this, we introduce Retrieval-based Traffic Evaluation (RTE), which retrieves semantically similar real-world scenarios as context-aware reference anchors. Experiments on the Waymo Open Sim Agent Challenge (WOSAC) demonstrate that RosettaSim achieves state-of-the-art performance in both short- and long-term simulation. Furthermore, RTE exhibits a stronger correlation with standard metrics () than existing approaches (), indicating improved alignment with long-horizon simulation fidelity.
Scenario Generation for Testing of Autonomous Driving Systems Using Real-World Failure Records
To ensure safe on-road behavior, pre-deployment testing and failure discovery of Autonomous Driving Systems (ADS) is crucial. Present day simulation based testing methods focus largely on mathematical models for efficient search of optimal scenarios, assuming a fixed scenario representation. On the other hand, real-world testing involves substantial manual effort to design scenario templates for testing. These templates represent distinct failure scenarios consisting of pre-deployment vehicle movements, map types, etc. Historical failure records for ADS are a reliable source of real-world failure conditions, which can be used for scenario generation. In this work, we propose a scenario generation pipeline using categorical and contextual information available from historical records in natural language format. Our approach consists of modular LLM based synthetic scenario generation, compatible with the testing constraints of a given system. We successfully apply our method to generate a diverse set of scenarios for testing autonomous navigation on Metadrive simulator using the NHTSA ADS crash records. Our approach results in accurate and diverse scenario generation with a combination of 4 road types, 3 non ego vehicle movement types, including on road anomalies in the form of working zones. Generated scenarios align with the provided testing conditions, and reveals interesting failures of the system within a limited testing budget of 20 scenarios. Code is available at https://github.com/anjaliParashar/crash2scenario.
InfiniVerse: Occupancy Guided Unbounded Scene Generation for Autonomous Driving
Generating realistic, controllable, and temporally coherent urban environments is a critical yet unresolved challenge in the autonomous driving community. In this paper, we introduce InfiniVerse, a unified pipeline for long-range, 2D-3D-aligned, and controllable synthesis of dynamic urban scenes from a single frame. In practice, our approach first reconstructs a 3D occupancy representation from the input multi-view frame. This representation serves as a foundation for autoregressive scene extension along arbitrary trajectories. Subsequently, a video diffusion model translates the coarse occupancy grid into realistic, spatiotemporally consistent video sequences. Moreover, we propose a hierarchical sketch-and-refine paradigm, in which the generated videos are re-projected as image-conditioned feedback to enhance the 3D occupancy representation, establishing cross-modal alignment and mutual enhancement between the visual and spatial domains. Extensive evaluations on the Waymo Open Dataset and nuScenes demonstrate that InfiniVerse achieves state-of-the-art performance, with a FID of 6.4 and FVD of 67.97, significantly outperforming existing benchmarks in both duration and stability.
TrafficAlign: Aligning Large Language Models for Traffic Scenario Generation
Recent research has investigated the use of large language models (LLMs) to generate traffic scenarios for autonomous driving. However, pretrained LLMs often fail to align with real-world traffic distributions. In this work, we present TrafficAlign, an automated framework that synthesizes traffic scenarios based on real-world driving videos, performs data validation, and aligns LLMs with the synthesized scenarios. The evaluation shows that traffic scenarios generated by TrafficAlign are highly effective, revealing up to 10.8% more collisions on average across three autonomous driving models than state-of-the-art methods. Furthermore, fine-tuning these driving models with TrafficAlign-generated scenarios significantly reduced collision rates by 36.1% compared with the original models. A qualitative study using traffic datasets from six geographically diverse regions shows that TrafficAlign-generated scenarios exhibit strong alignment with corresponding traffic distributions in these regions.
Proposal-Conditioned Latent Diffusion for Closed-Loop Traffic Scenario Generation
Closed-loop traffic simulation remains challenging because it must generate interactive multi-agent behaviors that are scene-consistent and controllable throughout rollout. Prior diffusion-based approaches achieve strong realism, but their computational cost can hinder deployment in time-constrained replanning loops for autonomous vehicle planning and simulation. We present a diffusion-based scenario generation framework conditioned on instance-centric scene context and multimodal proposal priors, with optional test-time guidance for shaping safety-critical behaviors. A compact action-latent representation and proposal-based initialization improve sampling efficiency and reduce per-step runtime without retraining. Experiments on the Waymo Open Motion Dataset demonstrate a favorable balance among realism, safety, and controllability across diverse interactive scenarios, while showing that test-time guidance enables systematic trade-offs among competing objectives.
OSC2Runner: OpenSCENARIO 2.x Compliant High-Fidelity AV Simulation in CARLA
Scenario-Based Testing predominantly relies on the legacy ASAM OpenSCENARIO 1.x XML standard because existing continuous simulation frameworks lack native execution support for the recently matured v2.x Domain-Specific Language (DSL). Adapting legacy interpreters to evaluate v2.x logic introduces spatiotemporal drift, asynchronous event latencies, and artificial kinematic snapping. Addressing this execution gap, OSC2Runner introduces the first orchestration framework capable of natively mapping the OpenSCENARIO v2.x DSL to CARLA. The framework achieves this by formalizing scenario translation as a compilation pipeline through a multi-pass transpiler architecture. Bypassing static trajectory playback, the architecture synthesizes type-safe Abstract Syntax Trees directly into dynamic deterministic behavior trees (py_trees) natively mapped to CARLA's atomic APIs. Empirical validation in highly concurrent adversarial case studies demonstrates tick-by-tick determinism, exact spatial trigger evaluation, and 100.0 ms cross-actor blackboard synchronization. Kinematic analysis proves the strict adherence to continuous environmental boundaries. This architecture transitions Scenario-Based Testing from approximate behavioral interpretation to mathematically rigorous execution, establishing the deterministic backend required for co-simulation, hardware-in-the-loop testing, and automated LLM-driven generation pipelines.
DriveStack-VLA: Render-Teacher Alignment for BEV-Based DeepStack Vision-Language-Action Model
Vision-Language-Action driving models convert a pretrained Vision-Language Model into a driving policy, allowing them to use world knowledge and follow language guidances. However, existing VLA driving models still lack driving-oriented spatial intelligence: their policies are mainly grounded on perspective image tokens and language priors, while precise motion planning requires metric geometry, top-down scene structure, and attention to safety-critical perceptual cues. This limitation makes current models vulnerable to weak visual geometry modeling and perceptual coverage in expert demonstrations. In this paper, we present DriveStack-VLA, a framework built upon a large VLM backbone. To strengthen the spatial grounding of VLA driving, we develop dual visual modeling components. We inject a Bird-Eye-View representation into the Large Language Model decoder through a DeepStack-style connection, and propose Render-Teacher Alignment to align the perceptual focus of real images with that of rasterized images. Furthermore, to bridge the gap in multimodal trajectory selection, we introduce a head-based self-critique module that ranks sampled trajectories and conditionally refines the best one. DriveStack-VLA achieves 91.6 PDMS on NAVSIMv1, 91.0 EPDMS on NAVSIMv2 (with the human penalty filter enabled), and a driving score of 79.49 with a success rate of 56.36% on the closed-loop Bench2Drive. More visualizations are available on our project page: https://anonymous.4open.science/w/drivestack-vla/.
A Query-Driven Communication-Efficient Digital Twins Design for Autonomous Driving
Digital twins (DTs) have become a potential technology to perform risk-free simulation of physical entities for deterministic and high-reliability services in diverse scenarios such as autonomous driving and low-altitude economy. In the autonomous driving scenario, traditional DT methods that rely solely on vehicle's real-time state synchronization, however, might lead to unacceptable computing and communication consumption for construction of high-fidelity DT with redundant data. To address this issue, we first propose a query-driven DT architecture to enable the DT to actively request the desired environment data from vehicles based on its simulation result. Then, we formulate an optimization problem whose goal is to minimize autonomous driving position error while accounting for DT fidelity and communication constraints. We also design a cross-time-step progressive query mechanism to further improve communication efficiency. The simulation results show that our proposed method achieves a 24% reduction in planning position error compared to traditional methods, while reducing communication overhead by 40%.