Autonomous Driving Simulation

Latest papers 217

25 papers in the last four weeks, up 79% on the four weeks before. 0.1% of all new papers.

May 2, 2026

Dynamics Distillation for Efficient and Transferable Control Learning

Robust control policy learning for autonomous driving requires training environments to be both physically realistic and computationally scalable, properties that existing simulators provide only in isolation. We introduce Sim2Sim2Sim, a framework that bridges high-fidelity vehicle simulation and scalable reinforcement learning by distilling simulator dynamics into a highly parallelizable learned dynamics model. By training control policies purely within this distilled environment and deploying them back into the high-fidelity source simulator, we demonstrate more efficient policy optimization and reliable transfer under challenging dynamics. We further show that predictive accuracy alone does not fully characterize a learned dynamics model's suitability as a reinforcement learning training environment, which should also be assessed by the quality of the policies it enables.
Apr 30, 2026

GSDrive: Reinforcing Driving Policies by Multi-mode Future Trajectory Probing with 3D Gaussian Splatting Environment

End-to-end (E2E) autonomous driving aims to directly map sensory observations to driving actions, but its real-world deployment is hindered by evolving data distributions and the high cost of continual annotation. While combining imitation learning (IL) and reinforcement learning (RL) is a common strategy for policy improvement, conventional RL training relies on delayed, event-based rewards, where policies learn only from catastrophic outcomes such as collisions, leading to premature convergence to suboptimal behaviors. To address these limitations, we propose GSDrive, a framework that uses a differentiable 3D Gaussian Splatting (3DGS) environment for future-aware trajectory probing and reward shaping in E2E driving. GSDrive first learns a multi-mode trajectory probe via IL and then uses RL to evaluate multiple candidate futures in the 3DGS environment, converting their simulated returns into dense shaping rewards for policy optimization. This yields a cyclic hybrid IL-RL training loop, where IL supplies structured future priors and RL provides interactive feedback for iterative refinement. Evaluated on the reconstructed nuScenes dataset, our method outperforms other simulation-based RL approaches in closed-loop experiments. Code is available at https://github.com/ZionGo6/GSDrive.
Apr 30, 2026

Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA

Driving agents trained in one simulated town often perform poorly in a new town because the road shapes, intersections, and lane layouts can be different. This paper studies how to improve this kind of transfer in the CARLA driving simulator without giving the agent any training data from the test towns. The agent is trained only in Town05 and Town06, then evaluated directly in Town03 and Town04. To focus on road-layout differences, all experiments use the same weather and traffic settings. We propose a training method that encourages the agent to learn features that are useful across towns rather than features tied to one training town. During training, the agent is asked to predict the high-level visual meaning of future camera views and is also discouraged from relying on cues that reveal which source town the data came from. These extra learning signals are used only during training; at test time, the driving policy uses the same observation and control interface as the baseline agent. In controlled comparisons with matched DreamerV3-style world-model driving agents, the proposed method achieves the highest mean held-out success: 36.6% on Town03 with a 95% confidence interval of [30.5, 42.7] and 85.6% on Town04 with a 95% confidence interval of [84.0, 87.2], computed across five training seeds. Seed-paired tests against the strongest primary baselines show positive success-rate differences in both held-out towns. Additional experiments show that predicting future visual meaning alone or removing town-specific cues alone is not enough to match the combined method. These results suggest that combining future-scene understanding with reduced reliance on source-town-specific features can improve cross-town driving performance in this CARLA setting.
Apr 30, 2026

Judge, Then Drive: A Critic-Centric Vision Language Action Framework for Autonomous Driving

Recent advances in vision language action (VLA) models have shown remarkable potential for autonomous driving by directly mapping multimodal inputs to control signals. However, previous VLA-based methods have not explicitly exploited the critic capability of VLAs to refine driving decisions, even though such capability has been well demonstrated in other LLM-based domains, thereby limiting their performance in complex closed-loop scenarios. In this work, we present a theoretically inspired two-stage framework, CriticVLA, which extends the role of VLAs from acting to judging. CriticVLA first generates a rough trajectory and then refines it through multimodal evaluation and single-step optimization guided by a VLA-based critic, yielding higher-quality driving behaviors. To support this process, we construct a large-scale synthetic dataset of 12.9 million annotated trajectories covering diverse driving scenarios, which enhances the critic's reasoning and refinement abilities. Extensive closed-loop experiments on the Bench2Drive benchmark show that CriticVLA significantly surpasses state-of-the-art baselines, achieving a 73.33% total success rate and delivering about 30% improvement in challenging scenarios.
Apr 24, 2026

GenAssets: Generating in-the-wild 3D Assets in Latent Space

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation.
Apr 24, 2026

OccDirector: Language-Guided Behavior and Interaction Generation in 4D Occupancy Space

Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level text, failing to orchestrate complex, sequential multi-agent interactions. To address this semantic-spatiotemporal gap, we propose OccDirector, a pioneering framework that generates 4D occupancy dynamics conditioned solely on natural language. Operating as a ``scenario director'', OccDirector maps natural language scripts into physically plausible voxel dynamics without requiring geometric priors. Technically, it employs a VLM-driven Spatio-Temporal MMDiT equipped with a history-prefix anchoring strategy to ensure long-horizon interaction consistency. Furthermore, we introduce OccInteract-85k, a novel dataset uniquely annotated with multi-level language instructions: ranging from static layouts to intricate multi-agent behaviors, alongside a novel VLM-based evaluation benchmark. Extensive experiments demonstrate that OccDirector achieves state-of-the-art generation quality and unprecedented instruction-following capabilities, successfully shifting the paradigm from appearance synthesis to language-driven behavior orchestration.
Apr 23, 2026

TRACE: Topology-aware Reconstruction of Accidents in CARLA for AV Evaluation

Validating Autonomous Vehicles (AVs) requires exposure to rare, safety-critical scenarios, infrequent in routine driving data. Existing benchmarks address this by generating synthetic conflicts or mapping accident descriptions to abstract road geometries, failing to capture the topological complexity of real-world crashes. We introduce TRACE , a pipeline that automates the reconstruction of NHTSA crash reports into high-fidelity CARLA simulations by (1) retrieving site-specific OpenStreetMap data to preserve exact road topology, (2) leveraging Large Language Models to infer vehicles' initial state from road geometry and pre-crash maneuvers, and (3) generating simulation trajectories from semi-structured report data. Using this pipeline, we curated a benchmark of 52 diverse accident scenarios covering varied collision types, road topologies, and pre-crash maneuvers, providing a challenging open source resource for testing AV systems against real-world failures.
Apr 22, 2026

OVPD: A Virtual-Physical Fusion Testing Dataset of OnSite Auton-omous Driving Challenge

The rapid iteration of autonomous driving algorithms has created a growing demand for high-fidelity, replayable, and diagnosable testing data. However, many public datasets lack real vehicle dynamics feedback and closed-loop interaction with surrounding traffic and road infrastructure, limiting their ability to reflect deployment readiness. To address this gap, we present OVPD (OnSite Virtual-Physical Dataset), a virtual-physical fusion testing dataset released from the 2025 OnSite Autonomous Driving Challenge. Centered on real-vehicle-in-the-loop testing, OVPD integrates virtual background traffic with vehicle-infrastructure perception to build controllable and interactive closed-loop test environments on a proving ground. The dataset contains 20 testing clips from 20 teams over a scenario chain of 15 atomic scenarios, totaling nearly 3 hours of multi-modal data, including vehicle trajectories and states, control commands, and digital-twin-rendered surround-view observations. OVPD supports long-tail planning and decision-making validation, open-loop or platform-enabled closed-loop evaluation, and comprehensive assessment across safety, efficiency, comfort, rule compliance, and traffic impact, providing actionable evidence for failure diagnosis and iterative improvement. The dataset is available via: https://huggingface.co/datasets/Yuhang253820/Onsite_OPVD
Apr 22, 2026

X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference

Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.
Apr 21, 2026

Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain gaps from real-world distributions. The generated models often exhibit arbitrary poses and undefined scales, resulting in poor visual consistency when integrated into driving scenes. In this paper, we present Unposed-to-3D, a novel framework that learns to reconstruct 3D vehicles from real-world driving images using image-only supervision. Our approach consists of two stages. In the first stage, we train an image-to-3D reconstruction network using posed images with known camera parameters. In the second stage, we remove camera supervision and use a camera prediction head that directly estimates the camera parameters from unposed images. The predicted pose is then used for differentiable rendering to provide self-supervised photometric feedback, enabling the model to learn 3D geometry purely from unposed images. To ensure simulation readiness, we further introduce a scale-aware module to predict real-world size information, and a harmonization module that adapts the generated vehicles to the target driving scene with consistent lighting and appearance. Extensive experiments demonstrate that Unposed-to-3D effectively reconstructs realistic, pose-consistent, and harmonized 3D vehicle models from real-world images, providing a scalable path toward creating high-quality assets for driving scene simulation and digital twin environments.
Apr 20, 2026

From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing

Simulation-based testing of autonomous driving systems (ADS) must uncover realistic and diverse failures in dense, heterogeneous traffic. However, existing search-based seeding methods (e.g., genetic algorithms) struggle in high-dimensional spaces, often collapsing to limited modes and missing many failure scenarios. We present PtoP, a framework that combines adaptive random seed generation with Stein Variational Gradient Descent (SVGD) to produce diverse, failure-inducing initial conditions. SVGD balances attraction toward high-risk regions and repulsion among particles, yielding risk-seeking yet well-distributed seeds across multiple failure modes. PtoP is plug-and-play and enhances existing online testing methods (e.g., reinforcement learning--based testers) by providing principled seeds. Evaluation in CARLA on two industry-grade ADS (Apollo, Autoware) and a native end-to-end system shows that PtoP improves safety violation rate (up to 27.68%), scenario diversity (9.6%), and map coverage (16.78%) over baselines.
Apr 20, 2026

Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation

Closed-loop simulation is a core component of autonomous vehicle (AV) development, enabling scalable testing, training, and safety validation before real-world deployment. Neural scene reconstruction converts driving logs into interactive 3D environments for simulation, but it does not produce complete 3D object assets required for agent manipulation and large-viewpoint novel-view synthesis. To address this challenge, we present Asset Harvester, an image-to-3D model and end-to-end pipeline that converts sparse, in-the-wild object observations from real driving logs into complete, simulation-ready assets. Rather than relying on a single model component, we developed a system-level design for real-world AV data that combines large-scale curation of object-centric training tuples, geometry-aware preprocessing across heterogeneous sensors, and a robust training recipe that couples sparse-view-conditioned multiview generation with 3D Gaussian lifting. Within this system, SparseViewDiT is explicitly designed to address limited-angle views and other real-world data challenges. Together with hybrid data curation, augmentation, and self-distillation, this system enables scalable conversion of sparse AV object observations into reusable 3D assets.
Apr 20, 2026

ParkingScenes: A Structured Dataset for End-to-End Autonomous Parking in Simulation Scenes

Autonomous parking remains a critical yet challenging task in intelligent driving systems, particularly within constrained urban environments where maneuvering space is limited and precise control is essential. While recent advances in end-to-end learning have shown great promise, the lack of high-quality, structured datasets tailored for parking scenarios remains a significant bottleneck.To address this gap, we present ParkingScenes, a comprehensive multimodal dataset specifically designed for end-to-end autonomous parking in simulated scenes. Built on the CARLA simulator, ParkingScenes features structured parking trajectories generated by a Hybrid A* planner and a Model Predictive Controller (MPC), providing accurate and reproducible supervision signals. The dataset includes 16 reverse-in and 6 parallel parking scenarios, each executed under two pedestrian conditions (present and absent), resulting in 704 structured episodes and approximately 105000 frames. Each scenario is repeated 16 times to ensure consistent coverage. Each frame contains synchronized data from four RGB cameras, four depth sensors, vehicle motion states, and Bird's-Eye View (BEV) representations, enabling rich multimodal fusion and context-aware learning. To demonstrate the utility of our dataset, we compare models trained on ParkingScenes with those trained on unstructured, manually collected simulation data under identical conditions. Results show significant improvements in performance, underscoring the effectiveness of structured supervision for robust and accurate parking policy learning. By releasing both the dataset and the collection framework, ParkingScenes establishes a scalable and reproducible benchmark for advancing learning-based autonomous parking systems. The dataset and collection framework will be released at: https://github.com/haonan-ai/ParkingScenes
Apr 18, 2026

ScenarioControl: Vision-Language Controllable Vectorized Latent Scenario Generation

We introduce ScenarioControl, the first vision-language control mechanism for learned driving scenario generation. Given a text prompt or an input image, Scenario-Control synthesizes diverse, realistic 3D scenario rollouts - including map, 3D boxes of reactive actors over time, pedestrians, driving infrastructure, and ego camera observations. The method generates scenes in a vectorized latent space that represents road structure and dynamic agents jointly. To connect multimodal control with sparse vectorized scene elements, we propose a cross-global control mechanism that integrates crossattention with a lightweight global-context branch, enabling fine-grained control over road layout and traffic conditions while preserving realism. The method produces temporally consistent scenario rollouts from the perspectives different actors in the scene, supporting long-horizon continuation of driving scenarios. To facilitate training and evaluation, we release a dataset with text annotations aligned to vectorized map structures. Extensive experiments validate that the control adherence and fidelity of ScenarioControl compare favorable to all tested methods across all experiments. Project webpage: https://light.princeton.edu/ScenarioControl
Apr 16, 2026

RAD-2: Scaling Reinforcement Learning in a Generator-Discriminator Framework

High-level autonomous driving requires motion planners capable of modeling multimodal future uncertainties while remaining robust in closed-loop interactions. Although diffusion-based planners are effective at modeling complex trajectory distributions, they often suffer from stochastic instabilities and the lack of corrective negative feedback when trained purely with imitation learning. To address these issues, we propose RAD-2, a unified generator-discriminator framework for closed-loop planning. Specifically, a diffusion-based generator is used to produce diverse trajectory candidates, while an RL-optimized discriminator reranks these candidates according to their long-term driving quality. This decoupled design avoids directly applying sparse scalar rewards to the full high-dimensional trajectory space, thereby improving optimization stability. To further enhance reinforcement learning, we introduce Temporally Consistent Group Relative Policy Optimization, which exploits temporal coherence to alleviate the credit assignment problem. In addition, we propose On-policy Generator Optimization, which converts closed-loop feedback into structured longitudinal optimization signals and progressively shifts the generator toward high-reward trajectory manifolds. To support efficient large-scale training, we introduce BEV-Warp, a high-throughput simulation environment that performs closed-loop evaluation directly in Bird's-Eye View feature space via spatial warping. RAD-2 reduces the collision rate by 56% compared with strong diffusion-based planners. Real-world deployment further demonstrates improved perceived safety and driving smoothness in complex urban traffic.
Apr 14, 2026

Artificial Intelligence for Modeling and Simulation of Mixed Automated and Human Traffic

Autonomous vehicles (AVs) are now operating on public roads, which makes their testing and validation more critical than ever. Simulation offers a safe and controlled environment for evaluating AV performance in varied conditions. However, existing simulation tools mainly focus on graphical realism and rely on simple rule-based models and therefore fail to accurately represent the complexity of driving behaviors and interactions. Artificial intelligence (AI) has shown strong potential to address these limitations; however, despite the rapid progress across AI methodologies, a comprehensive survey of their application to mixed autonomy traffic simulation remains lacking. Existing surveys either focus on simulation tools without examining the AI methods behind them, or cover ego-centric decision-making without addressing the broader challenge of modeling surrounding traffic. Moreover, they do not offer a unified taxonomy of AI methods covering individual behavior modeling to full scene simulation. To address these gaps, this survey provides a structured review and synthesis of AI methods for modeling AV and human driving behavior in mixed autonomy traffic simulation. We introduce a taxonomy that organizes methods into three families: agent-level behavior models, environment-level simulation methods, and cognitive and physics-informed methods. The survey analyzes how existing simulation platforms fall short of the needs of mixed autonomy research and outlines directions to narrow this gap. It also provides a chronological overview of AI methods and reviews evaluation protocols and metrics, simulation tools, and datasets. By covering both traffic engineering and computer science perspectives, we aim to bridge the gap between these two communities.
Apr 11, 2026

ReaLiTy and LADS: A Unified Framework and Dataset Suite for LiDAR Adaptation Across Sensors and Adverse Weather Conditions

Reliable LiDAR perception requires robustness across sensors, environments, and adverse weather. However, existing datasets rarely provide physically consistent observations of the same scene under varying sensor configurations and weather conditions, limiting systematic analysis of domain shifts. This work presents ReaLiTy, a unified physics-informed framework that transforms LiDAR data to match target sensor specifications and weather conditions. The framework integrates physically grounded cues with a learning-based module to generate realistic intensity patterns, while a physics-based weather model introduces consistent geometric and radiometric degradations. Building on this framework, we introduce the LiDAR Adaptation Dataset Suite (LADS), a collection of physically consistent, transformation-ready point clouds with one-to-one correspondence to original datasets. Experiments demonstrate improved cross-domain consistency and realistic weather effects. ReaLiTy and LADS provide a reproducible foundation for studying LiDAR adaptation and simulation-driven perception in intelligent transportation systems.
Apr 9, 2026

Fail2Drive: Benchmarking Closed-Loop Driving Generalization

Generalization under distribution shift remains a central bottleneck for closed-loop autonomous driving. Although simulators like CARLA enable safe and scalable testing, existing benchmarks rarely measure true generalization: they typically reuse training scenarios at test time. Success can therefore reflect memorization rather than robust driving behavior. We introduce Fail2Drive, the first paired-route benchmark for closed-loop generalization in CARLA, with 200 routes and 17 new scenario classes spanning appearance, layout, behavioral, and robustness shifts. Each shifted route is matched with an in-distribution counterpart, isolating the effect of the shift and turning qualitative failures into quantitative diagnostics. Evaluating multiple state-of-the-art models reveals consistent degradation, with an average success-rate drop of 22.8%. Our analysis uncovers unexpected failure modes, such as ignoring objects clearly visible in the LiDAR and failing to learn the fundamental concepts of free and occupied space. To accelerate follow-up work, Fail2Drive includes an open-source toolbox for creating new scenarios and validating solvability via a privileged expert policy. Together, these components establish a reproducible foundation for benchmarking and improving closed-loop driving generalization. We open-source all code, data, and tools at https://github.com/autonomousvision/fail2drive .
Apr 7, 2026

Compiling OpenSCENARIO 2.1 for Scenario-Based Testing in CARLA

While the ASAM OpenSCENARIO 2.1 Domain-Specific Language (DSL) enables declarative, intent-driven authoring for Scenario-Based Testing (SBT), its integration into open-source simulators like CARLA remains limited by legacy parsers. We propose a multi-pass modern compiler architecture that translates the OpenSCENARIO 2.1 DSL directly into executable CARLA behaviors. The pipeline features an ANTLR4 frontend for Abstract Syntax Tree (AST) generation, a semantic middle-end, and a runtime backend that synthesizes deterministic py_trees behavior trees. Mapping the standardized domain ontology directly to CARLA's procedural API via a custom method registry eliminates the need for external logic solvers. A demonstrative multi-actor cut-in and evasive maneuver, selected from a wider suite of validated scenarios, confirms the compiler's ability to process concurrent actions, dynamic mathematical expressions, and asynchronous signaling. This framework establishes a functional baseline for reproducible, large-scale SBT, paving the way for future C++ optimizations to mitigate current Python-based computational overhead.
Apr 7, 2026

Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

Multi-traversal scene reconstruction is important for high-fidelity autonomous driving simulation and digital twin construction. This task involves integrating multiple sequences captured from the same geographical area at different times. In this context, a primary challenge is the significant appearance inconsistency across traversals caused by varying illumination and environmental conditions, despite the shared underlying geometry. This paper presents ADM-GS (Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction), a framework that applies an explicit appearance decomposition to the static background to alleviate appearance entanglement across traversals. For the static background, we decompose the appearance into traversal-invariant material, representing intrinsic material properties, and traversal-dependent illumination, capturing lighting variations. Specifically, we propose a neural light field that utilizes a frequency-separated hybrid encoding strategy. By incorporating surface normals and explicit reflection vectors, this design separately captures low-frequency diffuse illumination and high-frequency specular reflections. Quantitative evaluations on the Argoverse 2 and Waymo Open datasets demonstrate the effectiveness of ADM-GS. In multi-traversal experiments, our method achieves a +0.98 dB PSNR improvement over existing latent-based baselines while producing more consistent appearance across traversals. Code will be available at https://github.com/IRMVLab/ADM-GS.
Apr 7, 2026

ICR-Drive: Instruction Counterfactual Robustness for End-to-End Language-Driven Autonomous Driving

Recent progress in vision-language-action (VLA) models has enabled language-conditioned driving agents to execute natural-language navigation commands in closed-loop simulation, yet standard evaluations largely assume instructions are precise and well-formed. In deployment, instructions vary in phrasing and specificity, may omit critical qualifiers, and can occasionally include misleading, authority-framed text, leaving instruction-level robustness under-measured. We introduce ICR-Drive, a diagnostic framework for instruction counterfactual robustness in end-to-end language-conditioned autonomous driving. ICR-Drive generates controlled instruction variants spanning four perturbation families: Paraphrase, Ambiguity, Noise, and Misleading, where Misleading variants conflict with the navigation goal and attempt to override intent. We replay identical CARLA routes under matched simulator configurations and seeds to isolate performance changes attributable to instruction language. Robustness is quantified using standard CARLA Leaderboard metrics and per-family performance degradation relative to the baseline instruction. Experiments on LMDrive and BEVDriver show that minor instruction changes can induce substantial performance drops and distinct failure modes, revealing a reliability gap for deploying embodied foundation models in safety-critical driving.
Apr 6, 2026

Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation

Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.
Apr 1, 2026

Efficient Equivariant Transformer for Self-Driving Agent Modeling

Accurately modeling agent behaviors is an important task in self-driving. It is also a task with many symmetries, such as equivariance to the order of agents and objects in the scene or equivariance to arbitrary roto-translations of the entire scene as a whole; i.e., SE(2)-equivariance. The transformer architecture is a ubiquitous tool for modeling these symmetries. While standard self-attention is inherently permutation equivariant, explicit pairwise relative positional encodings have been the standard for introducing SE(2)-equivariance. However, this approach introduces an additional cost that is quadratic in the number of agents, limiting its scalability to larger scenes and batch sizes. In this work, we propose DriveGATr, a novel transformer-based architecture for agent modeling that achieves SE(2)-equivariance without the computational cost of existing methods. Inspired by recent advances in geometric deep learning, DriveGATr encodes scene elements as multivectors in the 2D projective geometric algebra R2,0,1∗\mathbb{R}^*_{2,0,1} and processes them with a stack of equivariant transformer blocks. Crucially, DriveGATr models geometric relationships using standard attention between multivectors, eliminating the need for costly explicit pairwise relative positional encodings. Experiments on the Waymo Open Motion Dataset demonstrate that DriveGATr is comparable to the state-of-the-art in traffic simulation and establishes a superior Pareto front for performance vs computational cost.
Apr 1, 2026

Bench2Drive-VL: Benchmarks for Closed-Loop Autonomous Driving with Vision-Language Models

With the rise of vision-language models (VLM), their application for autonomous driving (VLM4AD) has gained significant attention. Meanwhile, in autonomous driving, closed-loop evaluation has become widely recognized as a more reliable validation method than open-loop evaluation, as it can evaluate the performance of the model under cumulative errors and out-of-distribution inputs. However, existing VLM4AD benchmarks evaluate the model`s scene understanding ability under open-loop, i.e., via static question-answer (QA) dataset. This kind of evaluation fails to assess the VLMs performance under out-of-distribution states rarely appeared in the human collected datasets.To this end, we present Bench2Drive-VL, an extension of Bench2Drive that brings closed-loop evaluation to VLM-based driving, which introduces: (1) DriveCommenter, a closed-loop generator that automatically generates diverse, behavior-grounded question-answer pairs for all driving situations in CARLA,including severe off-route and off-road deviations previously unassessable in simulation. (2) A unified protocol and interface that allows modern VLMs to be directly plugged into the Bench2Drive closed-loop environment to compare with traditional agents. (3) A flexible reasoning and control framework, supporting multi-format visual inputs and configurable graph-based chain-of-thought execution. (4) A complete development ecosystem. Together, these components form a comprehensive closed-loop benchmark for VLM4AD. All codes and annotated datasets are open sourced.
Apr 1, 2026

Simulating Realistic LiDAR Data Under Adverse Weather for Autonomous Vehicles: A Physics-Informed Learning Approach

Accurate LiDAR simulation is crucial for autonomous driving, especially under adverse weather conditions. Existing methods struggle to capture the complex interactions between LiDAR signals and atmospheric phenomena, leading to unrealistic representations. This paper presents a physics-informed learning framework (PICWGAN) for generating realistic LiDAR data under adverse weather conditions. By integrating physicsdriven constraints for modeling signal attenuation and geometryconsistent degradations into a physics-informed learning pipeline, the proposed method reduces the sim-to-real gap. Evaluations on real-world datasets (CADC for snow, Boreas for rain) and the VoxelScape dataset show that our approach closely mimics realworld intensity patterns. Quantitative metrics, including MSE, SSIM, KL divergence, and Wasserstein distance, demonstrate statistically consistent intensity distributions. Additionally, models trained on data enhanced by our framework outperform baselines in downstream 3D object detection, achieving performance comparable to models trained on real-world data. These results highlight the effectiveness of the proposed approach in improving the realism of LiDAR data and enabling robust perception under adverse weather conditions.
Mar 31, 2026

Heterogeneous Self-Play for Realistic Highway Traffic Simulation

Realistic highway simulation is critical for scalable safety evaluation of autonomous vehicles, particularly for interactions that are too rare to study from logged data alone. Yet highway traffic generation remains challenging because it requires broad coverage across speeds and maneuvers, controllable generation of rare safety-critical scenarios, and behavioral credibility in multi-agent interactions. We present PHASE, Policy for Heterogeneous Agent Self-play on Expressway, a context-aware self-play framework that addresses these three requirements through explicit per-agent conditioning for controllability, synthetic scenario generation for broad highway coverage, and closed-loop multi-agent training for realistic interaction dynamics. PHASE further supports different vehicle profiles, for example, passenger cars and articulated trailer trucks, within a single policy via vehicle-aware dynamics and context-conditioned actions, and stabilizes self-play with early termination of unrecoverable states, at-fault collision attribution, highway-aware reward shaping, coupled curricula, and robust policy optimization. Despite being trained only on synthetic data, PHASE transfers zero-shot to 512 unseen high-interaction real scenarios in exiD, achieving a 96.3% success rate and reducing ADE/FDE from 6.57/12.07 m to 2.44/5.25 m relative to a prior self-play baseline. In a learned trajectory embedding space, it also improves behavioral realism over IDM, reducing Frechet trajectory distance by 13.1% and energy distance by 20.2%. These results show that synthetic self-play can provide a scalable route to controllable and realistic highway scenario generation without direct imitation of expert logs.
Mar 30, 2026

AutoWorld: Learning Multi-Agent Traffic Simulation with Self-Supervised World Models

Simulation with realistic traffic agents is essential for validating autonomous driving systems. Existing data-driven simulators learn agent behavior from higher-level abstractions such as 3D bounding boxes and polylines, inferred by upstream perception pipelines. These lossy abstractions discard sensory context that directly shapes agent behavior, limiting the distributional realism that simulation aims to reproduce. To address this limitation, we propose AutoWorld, a traffic simulation framework that grounds agent behavior in raw sensor observations through a self-supervised world model trained on LiDAR occupancy data. Given world model samples, AutoWorld constructs a coarse-to-fine predictive scene context as input to a multi-agent motion generation model. Furthermore, we designed a motion-aware latent supervision objective that enriches AutoWorld's latent representation of scene dynamics. To better exploit this latent space during inference, AutoWorld employs a cascaded Determinantal Point Process framework to guide diversity-aware sampling across both the world model and motion model. Experiments on the Waymo Sim Agents Challenge (WOSAC) demonstrate that AutoWorld achieves competitive performance, with larger gains in partially-observed scenarios where trajectory abstractions are most limited. We further show that grounding simulation in raw LiDAR through AutoWorld scales better with additional data than trajectory-only and LiDAR-conditioning baselines. Ablations confirm the contribution of each component.
Mar 30, 2026

OccSim: Multi-kilometer Simulation with Long-horizon Occupancy World Models

Data-driven autonomous driving simulation has long been constrained by its heavy reliance on pre-recorded driving logs or spatial priors, such as HD maps. This fundamental dependency severely limits scalability, restricting open-ended generation capabilities to the finite scale of existing collected datasets. To break this bottleneck, we present OccSim, the first occupancy world model-driven 3D simulator. OccSim obviates the requirement for continuous logs or HD maps; conditioned only on a single initial frame and a sequence of future ego-actions, it can stably generate over 3,000 continuous frames, enabling the continuous construction of large-scale 3D occupancy maps spanning over 4 kilometers for simulation. This represents an >80x improvement in stable generation length over previous state-of-the-art occupancy world models. OccSim is powered by two modules: W-DiT based static occupancy world model and the Layout Generator. W-DiT handles the ultra-long-horizon generation of static environments by explicitly introducing known rigid transformations in architecture design, while the Layout Generator populates the dynamic foreground with reactive agents based on the synthesized road topology. With these designs, OccSim can synthesize massive, diverse simulation streams. Extensive experiments demonstrate its downstream utility: data collected directly from OccSim can pre-train 4D semantic occupancy forecasting models to achieve up to 67% zero-shot performance on unseen data, outperforming previous asset-based simulator by 11%. When scaling the OccSim dataset to 5x the size, the zero-shot performance increases to about 74%, while the improvement over asset-based simulators expands to 22.1%.
Mar 30, 2026

CARLA-Air: Fly Drones Inside a CARLA World -- A Unified Infrastructure for Air-Ground Embodied Intelligence

The convergence of low-altitude economies, embodied intelligence, and air-ground cooperative systems creates growing demand for simulation infrastructure capable of jointly modeling aerial and ground agents within a single physically coherent environment. Existing open-source platforms remain domain-segregated: driving simulators lack aerial dynamics, while multirotor simulators lack realistic ground scenes. Bridge-based co-simulation introduces synchronization overhead and cannot guarantee strict spatial-temporal consistency. We present CARLA-Air, an open-source infrastructure that unifies high-fidelity urban driving and physics-accurate multirotor flight within a single Unreal Engine process. The platform preserves both CARLA and AirSim native Python APIs and ROS 2 interfaces, enabling zero-modification code reuse. Within a shared physics tick and rendering pipeline, CARLA-Air delivers photorealistic environments with rule-compliant traffic, socially-aware pedestrians, and aerodynamically consistent UAV dynamics, synchronously capturing up to 18 sensor modalities across all platforms at each tick. The platform supports representative air-ground embodied intelligence workloads spanning cooperation, embodied navigation and vision-language action, multi-modal perception and dataset construction, and reinforcement-learning-based policy training. An extensible asset pipeline allows integration of custom robot platforms into the shared world. By inheriting AirSim's aerial capabilities -- whose upstream development has been archived -- CARLA-Air ensures this widely adopted flight stack continues to evolve within a modern infrastructure. Released with prebuilt binaries and full source: https://github.com/louiszengCN/CarlaAir
Mar 26, 2026

Macroscopic Characteristics of Mixed Traffic Flow with Deep Reinforcement Learning Based Automated and Human-Driven Vehicles

Automated Vehicle (AV) control in mixed traffic, where AVs coexist with human-driven vehicles, poses significant challenges in balancing safety, efficiency, comfort, fuel efficiency, and compliance with traffic rules while capturing heterogeneous driver behavior. Traditional car-following models, such as the Intelligent Driver Model (IDM), often struggle to generalize across diverse traffic scenarios and typically do not account for fuel efficiency, motivating the use of learning-based approaches. Although Deep Reinforcement Learning (DRL) has shown strong microscopic performance in car-following conditions, its macroscopic traffic flow characteristics remain underexplored. This study focuses on analyzing the macroscopic traffic flow characteristics and fuel efficiency of DRL-based models in mixed traffic. A Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm is implemented for AVs' control and trained using the NGSIM highway dataset, enabling realistic interaction with human-driven vehicles. Traffic performance is evaluated using the Fundamental Diagram (FD) under varying driver heterogeneity, heterogeneous time-gap penetration levels, and different shares of RL-controlled vehicles. A macroscopic level comparison of fuel efficiency between the RL-based AV model and the IDM is also conducted. Results show that traffic performance is sensitive to the distribution of safe time gaps and the proportion of RL vehicles. Transitioning from fully human-driven to fully RL-controlled traffic can increase road capacity by approximately 7.52%. Further, RL-based AVs also improve average fuel efficiency by about 28.98% at higher speeds (above 50 km/h), and by 1.86% at lower speeds (below 50 km/h) compared to the IDM. Overall, the DRL framework enhances traffic capacity and fuel efficiency without compromising safety.