Bimanual Robotic Manipulation
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23 papers in the last four weeks, up 360% on the four weeks before. 0.2% of all new papers.
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Recent advances in visuomotor policy learning have enabled robots to perform control directly from visual inputs. Yet, extending such end-to-end learning from single-arm to bimanual manipulation remains challenging due to the need for both independent perception and coordinated interaction between arms. Existing methods typically favor one side -- either decoupling the two arms to avoid interference or enforcing strong cross-arm coupling for coordination -- thus lacking a unified treatment. We propose CUBic, a Coordinated and Unified framework for Bimanual perception and control that reformulates bimanual coordination as a unified perceptual modeling problem. CUBic learns a shared tokenized representation bridging perception and control, where independence and coordination emerge intrinsically from structure rather than from hand-crafted coupling. Our approach integrates three components: unidirectional perception aggregation, bidirectional perception coordination through two codebooks with shared mapping, and a unified perception-to-control diffusion policy. Extensive experiments on the RoboTwin benchmark show that CUBic consistently surpasses standard baselines, achieving marked improvements in coordination accuracy and task success rates over state-of-the-art visuomotor baselines.
TouchAnything: A Dataset and Framework for Bimanual Tactile Estimation from Egocentric Video
Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing, a critical modality that provides direct cues about contact, force, and pressure in human-object interaction. Without such signals, models struggle to learn physically grounded representations of real-world interaction dynamics. While tactile sensors provide these cues, deploying high-quality tactile hardware at scale remains expensive and cumbersome. This raises a central question: can tactile feedback be inferred directly from visual observations, enabling scalable tactile supervision for egocentric video data and supporting physically grounded embodied learning? To enable research in this direction, we introduce EgoTouch, a large-scale multi-view egocentric dataset with dense tactile supervision for bimanual hand-object interaction. EgoTouch comprises 208 manipulation tasks spanning 1,891 episodes in diverse indoor and outdoor environments, with synchronized multi-view RGB (head-mounted egocentric and dual wrist-mounted cameras), bimanual 3D hand pose, and continuous pressure maps from wearable tactile sensors. Building on EgoTouch, we introduce TouchAnything, a baseline multi-view vision-to-touch prediction framework that uses the egocentric view as the primary input and flexibly leverages available wrist-mounted views at inference time. Experiments show that incorporating wrist-mounted views generally improves tactile prediction over egocentric-only input, achieving up to 5.0% relative improvement in Contact IoU and 6.1% relative improvement in Volumetric IoU. We will publicly release the dataset, code, and benchmark.
Morphologically Equivariant Flow Matching for Bimanual Mobile Manipulation
Mobile manipulation requires coordinated control of high-dimensional, bimanual robots. Imitation learning methods have been broadly used to solve these robotic tasks, yet typically ignore the bilateral morphological symmetry inherent in such systems. We argue that morphological symmetry is an underexplored but crucial inductive bias for learning in bimanual mobile manipulation: knowing how to solve a task in one configuration directly determines how to solve its mirrored counterpart. In this paper, we formalize this symmetry prior and show that it constrains optimal bimanual policies to be ambidextrous and equivariant under reflections across the robot's sagittal plane. We introduce a -equivariant flow matching policy that enforces reflective symmetry either via a regularized training loss or an equivariant velocity network. Across planar and 6-DoF mobile manipulation tasks, symmetry-informed policies consistently improve sample efficiency and achieve zero-shot generalization to mirrored configurations absent from the training distribution. We further validate this zero-shot generalization capability on a real-world manipulation task with a TIAGo++ robot. Together, our findings establish morphological symmetry as an effective, generalizable, and scalable inductive bias for ambidextrous generative policy learning.
From Reaction to Anticipation: Proactive Failure Recovery through Agentic Task Graph for Robotic Manipulation
Although robotic manipulation has made significant progress, reliable execution remains challenging because task failures are inevitable in dynamic and unstructured environments. To handle such failures, existing frameworks typically follow a stepwise detect-reason-recover pipeline, which often incurs high latency and limited robustness due to delayed reasoning and reactive planning. Inspired by the human capability to anticipate and proactively plan for potential failures, we introduce AgentChord, an agentic system that models a manipulation task as a directed task graph. Before execution, this graph is enriched with anticipatory recovery branches that specify context-aware corrective behaviors, enabling immediate and targeted responses when failures occur. Specifically, AgentChord operates through a choreography of specialized agents: a composer that structures the nominal task graph, an arranger that augments the graph with anticipatory recovery branches, and a conductor that compiles and coordinates executable transitions using low-latency monitors to detect deviations and trigger pre-compiled recoveries without re-planning. Empirical studies on diverse long-horizon bimanual manipulation tasks demonstrate that AgentChord substantially improves success rates and execution efficiency, advancing the reliability and autonomy of real-world robotic systems. The project page is available at: https://shengxu.net/AgentChord/.
AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation
Manipulating Deformable Linear Objects (DLOs) is challenging in robotics due to their infinite-dimensional configuration space and complex nonlinear dynamics. In teleoperation, depth uncertainty hinders state perception and reaction. AssistDLO addresses this challenge as an assistive teleoperation framework for DLO manipulation that combines real-time multi-view state estimation, visual assistance (VA), and a geometry-aware shared-autonomy controller based on Control Barrier Functions (SA-CBF). While traditional shared autonomy methods often rely on simple geometric attractors and may fail to preserve DLO geometry, SA-CBF acts as a geometry-aware funnel, facilitating precise grasping while preserving the operator's high-level authority. The framework is evaluated in a bimanual knot-untangling user study (N = 22) using ropes with varying length and rigidity. Results show that the effectiveness of the assistance depends strongly on operator expertise and DLO properties. SA-CBF provides the strongest gains for naive users, acting as a skill equalizer that increases task success from 71% to 88%, and is effective for stiffer ropes. Conversely, expert users prefer VA, and highly compliant, long ropes benefit more from visual support than localized action assistance. Ultimately, these findings demonstrate that effective DLO teleoperation cannot rely on a fixed strategy, highlighting the critical need for adaptive, user-aware, and material-aware shared autonomy.
MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation
Real-world fine manipulation, particularly in bimanual manipulation, typically requires low-latency control and stable visual localization, while collecting large-scale data is costly and limited demonstrations may lead to localization drift. Existing approaches make different trade-offs: action-chunking policies such as ACT enable low-latency execution and data efficiency but rely on dense visual features without explicit spatial consistency, generative methods such as Diffusion Policy improve expressiveness but can incur iterative sampling latency, vision-language-action and voxel-based methods enhance generalization and geometric grounding but require higher computational cost and system complexity. We introduce a multistage spatial attention module that extracts stable 2D attention points and jointly predicts future attention sequences with a temporal alignment loss. Built upon ACT with a pretrained ResNet visual prior, a multistage attention module extracts task-relevant 2D attention points as a local spatial modality for action prediction. To maintain consistent object tracking, we introduce a self-supervised objective that aligns predicted attention sequences with visual features from future frames, suppressing drift without keypoint annotations and improving stability of the vision-to-action mapping under limited data. Experiments on simulated and real-world fine manipulation tasks, conducted on the ALOHA bimanual platform, evaluate task success, attention drift, inference latency, and robustness to visual disturbances. Results indicate improvements in localization stability and task performance while maintaining low-latency inference under the tested conditions.
STARRY: Spatial-Temporal Action-Centric World Modeling for Robotic Manipulation
Robotic manipulation requires reasoning about future spatial-temporal interactions and geometric constraints, yet existing Vision-Language-Action (VLA) policies often leave predictive representation weakly coupled with action execution, causing failures in tasks requiring precise spatial-temporal coordination. We propose STARRY, a world-model-enhanced action-generation policy that aligns spatial-temporal prediction and action generation by jointly denoising future spatial-temporal latents and actions through a unified diffusion process. To bridge 2D visual tokens and 3D metric control, STARRY introduces Geometry-Aware Selective Attention Modulation (GASAM), which converts predicted depth and end-effector geometry into token-aligned weights for selective action-attention modulation. On RoboTwin 2.0, STARRY achieves 93.82% / 93.30% average success under Clean and Randomized settings across 50 bimanual tasks. Real-world experiments show that STARRY improves average success from 42.5% to 70.8% compared with . These results demonstrate the effectiveness of action-centric spatial-temporal world modeling for spatially and temporally demanding robotic manipulation.
VTouch++: A Multimodal Dataset with Vision-Based Tactile Enhancement for Bimanual Manipulation
Embodied intelligence has advanced rapidly in recent years; however, bimanual manipulation-especially in contact-rich tasks remains challenging. This is largely due to the lack of datasets with rich physical interaction signals, systematic task organization, and sufficient scale. To address these limitations, we introduce the VTOUCH dataset. It leverages vision based tactile sensing to provide high-fidelity physical interaction signals, adopts a matrix-style task design to enable systematic learning, and employs automated data collection pipelines covering real-world, demand-driven scenarios to ensure scalability. To further validate the effectiveness of the dataset, we conduct extensive quantitative experiments on cross-modal retrieval as well as real-robot evaluation. Finally, we demonstrate real-world performance through generalizable inference across multiple robots, policies, and tasks.
Bimanual Robot Manipulation via Multi-Agent In-Context Learning
Large Language Models (LLMs) have emerged as powerful reasoning engines for embodied control. In particular, In-Context Learning (ICL) enables off-the-shelf, text-only LLMs to predict robot actions without any task-specific training while preserving their generalization capabilities. Applying ICL to bimanual manipulation remains challenging as the high-dimensional joint action space and tight inter-arm coordination constraints rapidly overwhelm standard context windows. To address this, we introduce BiCICLe (Bimanual Coordinated In-Context Learning), the first framework that enables standard LLMs to perform few-shot bimanual manipulation without fine-tuning. BiCICLe frames bimanual control as a multi-agent leader-follower problem, decoupling the action space into sequential, conditioned single-arm predictions. Evaluated on 13 tasks from the TWIN benchmark, BiCICLe achieves 70.5% average success rate, outperforming the best training-free baseline by 6.1 percentage points and surpassing most supervised methods. We also demonstrate superior real-world performance on 3 tasks without hardware-specific retraining. The project page is available at https://alesspalma.github.io/bicicle
GenerativeMPC: VLM-RAG-guided Whole-Body MPC with Virtual Impedance for Bimanual Mobile Manipulation
Bimanual mobile manipulation requires a seamless integration between high-level semantic reasoning and safe, compliant physical interaction - a challenge that end-to-end models approach opaquely and classical controllers lack the context to address. This paper presents GenerativeMPC, a hierarchical cyber-physical framework that explicitly bridges semantic scene understanding with physical control parameters for bimanual mobile manipulators. The system utilizes a Vision-Language Model with Retrieval-Augmented Generation (VLM-RAG) to translate visual and linguistic context into grounded control constraints, specifically outputting dynamic velocity limits and safety margins for a Whole-Body Model Predictive Controller (MPC). Simultaneously, the VLM-RAG module modulates virtual stiffness and damping gains for a unified impedance-admittance controller, enabling context-aware compliance during human-robot interaction. Our framework leverages an experience-driven vector database to ensure consistent parameter grounding without retraining. Experimental results in MuJoCo, IsaacSim, and on a physical bimanual platform confirm a 60% speed reduction near humans and safe, socially-aware navigation and manipulation through semantic-to-physical parameter grounding. This work advances the field of human-centric cybernetics by grounding large-scale cognitive models into predictable, high-frequency physical control loops.
DART: Learning-Enhanced Model Predictive Control for Dual-Arm Non-Prehensile Manipulation
What appears effortless to a human waiter remains a major challenge for robots. Manipulating objects nonprehensilely on a tray is inherently difficult, and the complexity is amplified in dual-arm settings. Such tasks are highly relevant to service robotics in domains such as hotels and hospitality, where robots must transport and reposition diverse objects with precision. We present DART, a novel dual-arm framework that integrates nonlinear Model Predictive Control (MPC) with an optimization-based impedance controller to achieve accurate object motion relative to a dynamically controlled tray. The framework systematically evaluates three complementary strategies for modeling tray-object dynamics as the state transition function within our MPC formulation: (i) a physics-based analytical model, (ii) an online regression based identification model that adapts in real-time, and (iii) a reinforcement learning-based dynamics model that generalizes across object properties. Our pipeline is validated in simulation with objects of varying mass, geometry, and friction coefficients. Extensive evaluations highlight the trade-offs among the three modeling strategies in terms of settling time, steady-state error, control effort, and generalization across objects. To the best of our knowledge, DART constitutes the first framework for non-prehensile dual-arm manipulation of objects on a tray. Project Link: https://dart-icra.github.io/dart/
Diffusion-Based Optimization for Accelerated Convergence of Redundant Dual-Arm Minimum Time Problems
We present a framework leveraging a novel variant of the model-based diffusion algorithm to minimize the time required for a redundant dual-arm robot configuration to follow a desired relative Cartesian path. Our prior work proposed a bi-level optimization approach for the dual-arm problem, where we derived the analytical solution to the lower-level convex sub-problem and solved the high-level nonconvex problem using a primal-dual approach. However, the gradient-based nature leads to a large computation overhead, and it prohibits directly imposing an Cartesian error constraint along the joint trajectory due to the sparsity of the gradient. In this work, we propose a diffusion-based framework that relies on probabilistic sampling to tackle the aforementioned challenges in the nonconvex high-level problem, leading to a 35x reduction in the runtime and 34% less Cartesian error compared to our prior work.
BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes
Bimanual dexterous grasping is a fundamental and promising area in robotics, yet its progress is constrained by the lack of comprehensive datasets and powerful generation models. In this work, we propose BiDexGrasp, consisting of a large-scale bimanual dexterous grasp dataset and a novel learning-based framework. For dataset construction, we propose a novel bimanual grasp synthesis pipeline to efficiently annotate physically feasible data. This pipeline addresses the challenges of high-dimensional bimanual grasping through a two-stage synthesis strategy of efficient region-based grasp initialization and decoupled force-closure grasp optimization. Powered by this pipeline, we construct a large-scale bimanual dexterous grasp dataset, comprising 6351 diverse objects with sizes ranging from 30 to 80 cm, along with 9.53 million annotated grasp data. Based on this dataset, we further introduce a novel learning-based dexterous grasping generation framework. The framework lies in two key designs: a bimanual coordination module and a geometry-size-adaptive grasp generation strategy to generate coordinated and high-quality grasps on unseen objects. Extensive experiments conducted in both simulation and real world demonstrate the superior performance of our proposed data synthesis pipeline and learned generative framework.
Visualizing Impedance Control in Augmented Reality for Teleoperation: Design and User Evaluation
Teleoperation for contact-rich manipulation remains challenging, especially when using low-cost, motion-only interfaces that provide no haptic feedback. Virtual reality controllers enable intuitive motion control but do not allow operators to directly perceive or regulate contact forces, limiting task performance. To address this, we propose an augmented reality (AR) visualization of the impedance controller's target pose and its displacement from each robot end effector. This visualization conveys the forces generated by the controller, providing operators with intuitive, real-time feedback without expensive haptic hardware. We evaluate the design in a dual-arm manipulation study with 17 participants who repeatedly reposition a box with and without the AR visualization. Results show that AR visualization reduces completion time by 24% for force-critical lifting tasks, with no significant effect on sliding tasks where precise force control is less critical. These findings indicate that making the impedance target visible through AR is a viable approach to improve human-robot interaction for contact-rich teleoperation.
MoE-ACT: Scaling Multi-Task Bimanual Manipulation with Sparse Task-Conditioned Mixture-of-Experts Transformers
Developing a unified policy for multi-task robotic manipulation remains challenging due to policy degradation from task interference and negative transfer. In this work, we propose Mixture-of-Experts-Enhanced Action Chunking Transformer (MoE-ACT), a parameter-efficient multi-task visuomotor framework tailored for bimanual manipulation. MoE-ACT incorporates sparse MoE layers into the ACT encoder, dynamically routing image tokens to selected experts based on task context, visual observations, and proprioceptive states. Furthermore, the framework incorporates task-conditioned Feature-wise Linear Modulation (FiLM) in the action decoder alongside multi-scale cross-attention, ensuring precise task grounding and capturing fine-grained spatial cues. Extensive evaluations on the RoboTwin 2.0 benchmark across 16 challenging bimanual tasks demonstrate that MoE-ACT achieves an average success rate of 62.0%, outperforming standard ACT by 17.4 percentage points. Crucially, with only 195M activated parameters, MoE-ACT surpasses the 16-fold larger foundation model 0 (3.24B) by 5.1 percentage points, exhibiting substantial gains in parameter efficiency and deployment feasibility. Real-robot dual-arm experiments consistently confirm its superior multi-task execution capabilities. Our open-source project page can be found at https://j3k7.github.io/MoE-ACT/.
FAME: Force-Adaptive RL for Expanding the Manipulation Envelope of a Full-Scale Humanoid
Maintaining balance under external hand forces is critical for humanoid bimanual manipulation, where interaction forces propagate through the kinematic chain and constrain the feasible manipulation envelope. We propose FAME, a force-adaptive reinforcement learning framework that conditions a standing policy on a learned latent context encoding upper-body joint configuration and bimanual interaction forces jointly, since the base moment a load induces depends on the arm configuration through which it acts. Training applies isotropically sampled 3D forces at each hand under an upper-body pose curriculum, exposing the policy to manipulation-induced perturbations across continuously varying arm configurations. At deployment the interaction force is not measured but reconstructed online from joint torques and states through rigid-body inverse dynamics, requiring no wrist force/torque sensing. We evaluate over upper-body configurations under swept hand forces, scoring each trial by a task-level criterion that requires the robot both to remain upright and to hold its hands near where the task placed them; all such results run with the estimated force in the loop. At a ,mm tolerance FAME reaches task success, against for a policy given the same force without encoding, for a pose-conditioned curriculum policy, and for an adversarially trained locomotion policy, which stays upright but recovers by stepping and so relocates the hands. We further demonstrate transfer to task-generated interaction forces in a MuJoCo kitchen environment, and to asymmetric and bimanual loading on a full-scale Unitree H1-2. Code and videos are available on the https://correlllab.github.io/fame_website.
Unified Learning of Temporal Task Structure and Action Timing for Bimanual Robot Manipulation
Bimanual manipulation requires both temporal task structure - which actions precede or overlap others - and concrete timing - when each action starts and how long it takes. Symbolic relations enable high-level reasoning about task structure and alternative execution sequences, while concrete timing parameters are essential for coordinating two hands at the execution level. Existing approaches address these two levels in isolation, leaving a gap between task planning and movement synchronization. This work presents an approach for learning symbolic and subsymbolic temporal task constraints from human demonstrations and deriving executable, temporally parametrized plans for bimanual manipulation. Specifically, our contributions are (i) a 3-D representation of timings with methods based on multivariate Gaussian Mixture Models to represent temporal relationships between actions on a subsymbolic level, (ii) a method based on the Davis-Putnam-Logemann-Loveland algorithm that finds and ranks all contradiction-free Allen relation assignments of a task, representing its modes, and (iii) an optimization-based planning system combining the identified symbolic and subsymbolic temporal task constraints to derive parametrized plans for robot execution. We quantitatively evaluate our approach and show that the inferred symbolic task constraints are more accurate than those of prior heuristic approaches and that the generated plans are temporally closer to human demonstrations than the most characteristic demonstration. Additionally, we qualitatively demonstrate its applicability through orchestrated task executions in simulation and on real robots.
TriPilot-FF: Coordinated Whole-Body Teleoperation with Force Feedback
Mobile manipulators broaden the operational envelope for robot manipulation. However, the whole-body teleoperation of such robots remains a problem: operators must coordinate a wheeled base and two arms while reasoning about obstacles and contact. Existing interfaces are predominantly hand-centric (e.g., VR controllers and joysticks), leaving foot-operated channels underexplored for continuous base control. We present TriPilot-FF, an open-source whole-body teleoperation system for a custom bimanual mobile manipulator that introduces a foot-operated pedal with lidar-driven pedal haptics, coupled with upper-body bimanual leader-follower teleoperation. Using only a low-cost base-mounted lidar, TriPilot-FF renders a resistive pedal cue from proximity-to-obstacle signals in the commanded direction, shaping operator commands toward collision-averse behaviour without an explicit collision-avoidance controller. The system also supports arm-side force reflection for contact awareness and provides real-time force and visual guidance of bimanual manipulability to prompt mobile base repositioning, thereby improving reach. We demonstrate the capability of TriPilot-FF to effectively ``co-pilot'' the human operator over long time-horizons and tasks requiring precise mobile base movement and coordination. Finally, we incorporate teleoperation feedback signals into an Action Chunking with Transformers (ACT) policy and demonstrate improved performance when the additional information is available. We release the pedal device design, full software stack, and conduct extensive real-world evaluations on a bimanual wheeled platform. The project page of TriPilot-FF is http://bit.ly/46H3ZJT.
DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter
Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.
Sim-and-Human Co-training for Data-Efficient and Scene-Generalizable Bimanual Manipulation
Real-robot demonstrations are prohibitively expensive, while simulation data and real-world human demonstrations are both scalable but each leaves a distinct gap: simulation suffers from a sim-to-real visual gap, and human data suffers from a human-to-robot embodiment gap. In this work, we identify a natural yet underexplored complementarity between these sources: simulation contributes robot-valid actions absent in human data, while human data provides real-world observations that simulation struggles to render. Building on this insight, we present SimHum, a co-training recipe that extracts kinematic priors from simulation and visual priors from human observations, then fine-tunes on a small real-robot dataset. SimHum exhibits strong scene-generalizable and data-efficient capabilities. With only 80 real-robot episodes per task, it achieves 62.5% success on held-out OOD scenes across four bimanual tabletop tasks, 53.7% higher than Real only in absolute success rate. Moreover, in a controlled data-collection study with matched collection time, SimHum improves over the best single-source pre-training baseline by 35.0% in absolute success rate. Project page: https://kaipengfang.github.io/sim-and-human/
RTFF: Random-to-Target Fabric Flattening Policy using Dual-Arm Manipulator
Robotic fabric manipulation remains challenging due to fabric deformability and occlusions from wrinkles and the manipulator. This paper defines Random-to-Target Fabric Flattening (RTFF) as the task of bringing a randomly wrinkled fabric to an arbitrary user-specified wrinkle-free target pose. RTFF requires simultaneous flattening and pose alignment, where the two objectives are inherently coupled since flattening the fabric displaces its pose, while realigning it tends to introduce wrinkles. To solve this task, this paper anchors both the current and target fabric states to the same template mesh, enabling direct vertex-level wrinkle and pose assessment without registration. Building on this representation, a hybrid Imitation Learning--Visual Servoing (IL--VS) RTFF policy is proposed. A novel Mesh Action Chunking Transformer (MACT) leverages structured mesh observations to achieve goal-conditioned coarse alignment from a compact demonstration set, after which VS ensures precise convergence to the target. The policy is validated on a real dual-arm teleoperation system, demonstrating precise alignment to unseen target poses, fabric types, and scales. Code and videos: https://kaitang98.github.io/RTFF_Policy/
BiNoMaP: Learning Category-Level Bimanual Non-Prehensile Manipulation Primitives
Non-prehensile manipulation, encompassing ungraspable actions such as pushing, poking, pivoting, and wrapping, remains underexplored due to its contact-rich and analytically intractable nature. We revisit this problem from two perspectives. First, instead of relying on single-arm setups or favorable environmental supports (e.g., walls or edges), we advocate a generalizable dual-arm configuration and establish a suite of Bimanual Non-prehensile Manipulation Primitives (BiNoMaP). Second, departing from prevailing RL-based approaches, we propose a three-stage, RL-free framework for learning structured non-prehensile skills. We begin by extracting bimanual hand motion trajectories from egocentric video demonstrations. Since these coarse trajectories suffer from perceptual noise and morphological discrepancies, we introduce a geometry-aware post-optimization algorithm to refine them into executable manipulation primitives consistent with predefined motion patterns. To enable category-level generalization, the learned primitives are further parameterized by object-relevant geometric attributes, primarily size, allowing adaptation to unseen instances with significant shape variations. Importantly, BiNoMaP supports cross-embodiment transfer: the same primitives can be deployed on two real-world dual-arm platforms with distinct kinematic configurations, without redesigning skill structures. Extensive real-robot experiments across diverse objects and spatial configurations demonstrate the effectiveness, efficiency, and strong generalization capability of our approach.