Bundle Adjustment

Momentum

1 paper in the last four weeks, down 67% on the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 14

Oct 1, 2026cs.CV

The Impact of Processing Parameters on High-Accuracy Measurements in UAV Photogrammetry

Unmanned aerial vehicle (UAV) photogrammetry is increasingly used in applications requiring high accuracy, such as determining ground surface changes caused by landslides, mining, or microrelief transformation. While acquisition strategies have been widely studied, the influence of the processing workflow-particularly Bundle Block Adjustment parameter settings-remains insufficiently explored. This study addresses this gap through a systematic, full-factorial evaluation of 768 processing variants applied to ten UAV datasets collected over 1.5 years in a 220 ha study area. Eight key parameters were analysed. The results show substantial variability in final 3D accuracy: the best performing variant achieved a root mean square error (RMSE) of 16 mm, whereas the weakest reached 303 mm. The most influential factors were the number of ground control points, the application of additional camera calibration corrections, and the use of the Post-Processing Kinematic GNSS method for determining camera projection center coordinates. The study also evaluates how workflow optimization affects the accuracy of displacement, tilt changes, and horizontal strain determination. While random displacement errors remained stable (RMSE of ~6-7 mm), systematic errors were significantly reduced by over half in all axes, with vertical median absolute error decreasing from 14 mm to 7 mm in the optimized configuration compared to the baseline previously used by the authors. This study provides the first large-scale, practice-oriented assessment of how processing parameter selection shapes the accuracy of both photogrammetric products and deformation indices determination. The results offer actionable guidance for developing more robust and repeatable UAV photogrammetry workflows tailored to high-precision monitoring.
Sep 3, 2026cs.CV

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
Sep 1, 2026cs.RO

Adaptive Depth-Map-Guided Bundle Adjustment for Correspondence-Free Multi-View Point Cloud Registration

Robotic processing of irregular steel scrap requires dense 3-D measurement to replace manual visual assessment in hazardous cutting workcells. The reconstructed map is used to estimate piece dimensions, boundary geometry, feasible preheating and cutting regions, and collision-aware torch paths. The reconstruction errors therefore propagate directly to downstream measurement and planning. Existing multi-view registration methods commonly rely on feature extraction and data association to establish correspondences between views. In workcells with smooth metallic surfaces, repeated structures, occlusions, and partial overlaps, however, wrong correspondences may be established, leading to inaccurate pose estimation and distorted reconstruction. This paper presents an adaptive layered depth-map-guided bundle adjustment framework for correspondence-free multi-view point cloud registration. The scene is represented by a global 2.5-D grid, where each cell can adaptively maintain multiple depth hypotheses. Raw depth observations are directly projected into the global map to form depth constraints without explicit feature correspondences. At grid cells where multiple surfaces produce conflicting depths, a softmax-based layer assignment links each observation to compatible depth hypotheses. The resulting nonlinear least-squares formulation jointly refines sensor poses and the layered depth map, with correspondences implicitly induced by the depth-map representation and projection model. Experiments on self-collected industrial datasets show that the proposed method achieves consistently competitive reconstruction accuracy while maintaining robustness and low computational cost in challenging industrial scenarios. We release the open-source code implementation at: https://github.com/YiranZhou-Robotics/ADM-BA.git
Aug 10, 2026cs.RO

ROEVO: Robust Organized Edge Feature-based Visual Odometry Using RGB-D Cameras

This work presents a visual odometry (VO) system that leverages image edge features. Edges are spatially expressive cues commonly present across diverse environments, offering rich textural and structural information. However, existing edge-based VO methods often fail to fully exploit this potential. To this end, we introduce a novel feature representation termed \textit{organized edges}, which transforms disjoint edge pixels into sequentialized clusters, enabling more effective retention and utilization of the underlying textural and structural information. Another nice property of this formulation is that organized edges can perform edge-level association across multiple frames, enabling the establishment of a co-visibility graph. To achieve precise and efficient pose estimation, we propose a range of particularly designed tracking and joint optimization methods based on the characteristics of organized edges. For tracking, we formulate edge-wise rather than pixel-wise residuals to achieve robust and accurate inter-frame registration. For joint optimization, we introduce a novel shape-preserving edge-fitting method and an organized edge-based Bundle Adjustment (BA) approach, which decomposes the traditional BA problem into fitting and registration to preserve the structural integrity. Based on these novel techniques, we develop a complete VO system that exclusively employs organized edge features, achieving efficient tracking and precise local mapping. Extensive experiments demonstrate its accuracy and robustness in indoor environments, outperforming or achieving comparable performance to state-of-the-art methods. The source code is publicly available at https://github.com/liumingrui814/ROEVO
Jul 19, 2026cs.RO

DROID-ANCHOR: Odometry-Anchored Recurrent Metric Depth Estimation

Precise metric depth estimation is fundamental for autonomous robot navigation, yet monocular systems inherently suffer from scale ambiguity and scale drift. While recent recurrent flow-based SLAM systems have demonstrated state-of-the-art robustness, they remain scale-ambiguous. In this paper, we propose Metric-DROID, an end-to-end recurrent architecture that anchors visual SLAM to physical reality by integrating proprioceptive odometry. Our framework introduces the following innovations: (1) A LSTM Update Operator that encodes high-frequency odometry sequences into spatial feature maps, providing a persistent metric bias for iterative refinement. (2) An Uncertainty-Aware Metric Backend (BAodomBA_{odom}) that treats odometry as a geometric anchor with learned heteroscedastic covariance. By regressing a time-varying metric uncertainty ΣoΣ_{o}, our system intelligently balances visual re-projection and metric translation residuals, effectively mitigating the impact of wheel-slip and sensor noise. (3) We further propose a selective residual fine-tuning strategy to preserve pre-trained geometric priors while enabling zero-shot metric alignment.
Jul 17, 2026cs.CV

CSS-BA: Gate-Guided Column Space Search for Bundle Adjustment

Bundle adjustment (BA) remains a critical refinement module for image-based 3D reconstruction and continues to improve geometric accuracy even in learning-based pipelines. However, in low-parallax and near-rotational regimes, classical Schur-based Levenberg--Marquardt (LM) often becomes ill-conditioned and yields unreliable pose and calibration estimates. We propose Gate-Guided CSS-BA, a solver-side modification of Schur-LM that preserves the classical BA objective and trust-region framework while constraining each update to a geometrically informed low-dimensional subspace. By integrating Column Space Search (CSS) with geometry-aware gating, the method stabilizes the Schur-LM update without altering the estimation problem. In contrast to keyframe or state-selection approaches, all camera and point parameters remain in the optimization problem; only the update direction is restricted. The method serves as a drop-in replacement for existing BA pipelines. Experiments on both generic and challenging weak-geometry scenarios show more stable optimization, improved relative pose accuracy, and competitive calibration behavior while maintaining reprojection quality.
Jul 10, 2026cs.CV

Glob3R: Global Structure-from-Motion with 3D Foundation Models

Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r
Jun 2, 2026cs.CV

BA-T: An Iterative Transformer for Two-View Bundle Adjustment

Feed-forward models for 3D reconstruction have achieved strong performance using deep cross-view attention to exchange information across images. However, these approaches often depend on heavy decoder stacks and lack a structured mechanism for geometry refinement, resulting in poor multi-view consistency. We address this by drawing inspiration from classical bundle adjustment (BA), which can be viewed as an iterative information propagation process between poses and local geometry. Inspired by BA, we propose BA-T, an iterative Transformer that implements BA-style structured updates as a repeatable layer in implicit token space. Instead of relying on deep attention stacks, BA-T refines predictions based on latent residual by a single lightweight layer. Experiments demonstrate that BA-T progressively improves pose and reconstruction accuracy across iterations, achieves stronger cross-view consistency than conventional decoders, and matches or surpasses substantially larger models while using only 16% of their decoder parameters. BA-T provides a compact, efficient, and structural alternative to depth-heavy attention, enabling accurate 3D reconstruction within a lightweight architecture. The code will be made publicly at https://github.com/zhangganlin/BA-T.
May 29, 2026cs.CV

Joint Multi-Camera LiDAR Extrinsic Calibration via Learned Pairwise Initialization and Geometric Refinement

Most learning-based camera-LiDAR calibration methods treat each camera-LiDAR pair independently, ignoring the rigid geometric coupling in multi-camera platforms. As a result, per-camera estimates may be individually accurate yet inconsistent at the system level. We present a two-stage framework for joint multi-camera LiDAR extrinsic calibration that combines learned pairwise matching with geometric refinement. First, CMRNext is applied independently to each camera to produce initial extrinsic estimates and dense 2D-3D correspondences. These predictions are then jointly refined through a multi-frame bundle adjustment with reprojection, per-camera prior, and relative-pose prior terms. This approach converts pairwise predictions into a globally consistent multi-camera calibration. Experiments on KITTI (in-domain for CMRNext) and Walkley (out-of-domain) datasets show improved per-camera accuracy and inter-camera consistency. On KITTI, the method achieves 0.89 cm translation error and 0.038 rotation error. On Walkley, it reduces translation error from 108.6 cm to 3.1 cm, highlighting the benefit of explicit multi-camera coupling when single-camera predictions are less reliable.
May 28, 2026cs.RO

Caspar: CUDA Accelerator for Symbolic Programming with Adaptive Reordering

We present Caspar, a library that makes the power of modern GPUs more accessible in robotics and provides a state-of-the-art nonlinear GPU solver that can be applied to a wide range of different optimization problems. Caspar bridges the gap between expressive symbolic programming in Python and high-performance GPU runtimes in C++ by automatically generating optimized CUDA kernels from symbolic expressions. Building on the SymForce library, users can easily define and combine symbolic expressions, including Lie group operations, to generate custom CUDA kernels. To use Caspar as a solver, users need only define the symbolic residual functions; Caspar then uses symbolic differentiation to generate the necessary GPU kernels and interfaces to perform nonlinear optimization. In this paper, we present the core components of Caspar and showcase its performance by performing bundle adjustment on the Bundle Adjustment in the Large (BAL) dataset. We benchmark Caspar against other state-of-the-art bundle adjusters and show that it is 5 to 20 times faster than the best alternative, requires less memory, and achieves similar accuracy. This illustrates the benefit of our symbolic GPU programming approach. Caspar is released as part of SymForce and is freely available at https://github.com/symforce-org/symforce
May 24, 2026cs.RO

RAMBA: 4D Radar Mapping by Bundle Adjustment

4D radar is increasingly attractive for robotic mapping because it provides range, azimuth, elevation, and Doppler measurements while remaining robust in adverse visibility conditions. Although recent radar and radar--inertial odometry methods have achieved promising online state estimation performance, offline global map refinement for 4D radar remains underexplored. This paper presents RAMBA, a radar bundle-adjustment framework for globally consistent 4D radar mapping. Given initial poses and radar frames from a radar--inertial odometry front-end, RAMBA jointly refines radar frame states using covariance-weighted geometric residuals, IMU preintegration factors, and radar ego-velocity constraints. The geometric residuals extend pairwise GICP to a multi-frame optimization by forming voxel-based correspondences across selected frames and weighting each residual with point covariances. To improve robustness against drift and revisits, RAMBA enforces temporal consistency during correspondence formation while explicitly supporting loop-closure constraints. Experiments on the ColoRadar and SNAIL Radar datasets show that RAMBA improves map consistency and usually enhances trajectory accuracy over radar--inertial odometry and pose-graph optimization baselines.
May 15, 2026cs.CV

On RGB-TIR Stereo Calibration under Extreme Resolution Asymmetry

Accurate geometric calibration of RGB-thermal infrared (TIR) stereo camera systems is essential for multimodal building envelope analysis, yet remains challenging when low-cost thermal sensors with very low spatial resolution are employed. This paper presents a practical stereo calibration framework for an RGB camera (2028 x 1520 px) paired with a TIR camera operating at only 80 x 62 px - a pixel-count ratio of approximately 1:625. An active OLED screen dynamically switches modality-specific patterns (checkerboard for TIR, ChArUco for RGB) on a single physical surface, providing controlled and repeatable thermal contrast. A dedicated corner detection algorithm combining perspective rectification, Hessian saddle-point analysis, and Mean Shift localisation achieves reliable checkerboard detection at 80 x 62 px without per-frame parameter tuning. A baseline-constrained bundle adjustment enforces physically consistent rig geometry under the planar-calibration-object degeneracy, yielding a stereo baseline of 32.7 mm (nominal 30 mm) with an overall reprojection error of 0.382 px. The system is validated on a thermally active building mock-up using constant-depth and per-pixel depth estimation, demonstrating consistent TIR-to-RGB projection suitable for building energy performance assessment.
Apr 26, 2026cs.CV

A Pose-only Geometric Constraint for Multi-Camera Pose Adjustment

Multi-camera systems offer rich observation capabilities for visual navigation and 3D scene reconstruction; however, the resulting feature redundancy often compromises computational efficiency. This challenge is particularly pronounced during bundle adjustment, where the non-linear optimization of both system poses and scene points incurs substantial computational overhead. To address this challenge, this paper introduces a pose-only geometric constraint for multi-camera systems and proposes a corresponding pose adjustment algorithm. Specifically, we use generalized camera model to establish a unified representation of the multi-camera system. Building upon this model, we formulate the multi-camera pose-only constraint, which implicitly represents a 3D scene point using two base observations and their associated poses, thereby achieving a pose-only representation of the projection geometry. Subsequently, we introduce a multi-camera pose adjustment algorithm that eliminates 3D points from the parameter space, thereby achieving efficient and focused pose optimization. Experimental results on both synthetic and real-world datasets demonstrate that the proposed algorithm outperforms baseline bundle adjustment methods in computational efficiency, while maintaining or even improving pose estimation accuracy.
Nov 3, 2025cs.RO

TurboMap: GPU-Accelerated Local Mapping for Visual SLAM

In real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy.