Coaching Systems

Momentum

3 papers in the last four weeks, against 1 the four weeks before. 0.0% of all new papers.

Jul 6Week of Sep 21

Latest papers 17

Sep 30, 2026cs.RO

RoboCoach: World Models as Active Coaches for Compositional Robot Skills

Long-horizon robot manipulation reuses skills across many task compositions, but improving these compositions with additional end-to-end demonstrations is costly. A practical self-improving system must decide both what to teach next and where to apply that supervision. We present ROBOCOACH, a world-model-guided coaching framework that uses imagined failures to guide demonstration requests and expert updates. Its Route-Imagine-Diagnose-Improve (RIDI) loop executes reusable skill experts inside COACHWORLD, our shared action-conditioned world model, and uses a progress judge to record the first subtask that fails to complete. Aggregated records select which subtask demonstrations to acquire and which expert adapters to update. Across two simulation suites and two real-robot platforms, imagined and deployed success correlate over 22 task-policy pairs (rho = 0.840). Controlled comparisons show that our coaching method outperforms matched baselines under matched data budgets and update schedules. With only 150 additional subtask demonstrations, success rises from 13.3% to 75.0% on Franka and from 40.0% to 83.8% on AgileX. The coached experts also transfer to four held-out compositions, achieving an average success of 35.0%, compared with 0% for a shared-policy baseline updated with uniformly acquired demonstrations. Together, these results show that world models can serve as active coaches, turning imagined failures into targeted supervision for modular policy improvement. Project Page: https://robocoach-ai.github.io/
Sep 22, 2026cs.CV

A 3D Pose-Based Ensemble Framework for Cricket Shot Classification and Automated Biomechanical Analysis

Cricket is one of the most celebrated sports world-wide, and technological advancement has become deeply embedded in how the modern game is analyzed and coached. Cricket shot classification and automated performance analysis add a further dimension to this trend. Traditional approaches rely on RGB video features or static images, which are sensitive to environmental variations such as camera angle, lighting, and background clutter, and often fail to capture the underlying biomechanics of batting actions. In this paper, we propose a system to improve cricket coaching that takes raw video data, extracts batsmen from video frames using YOLO, and extracts 3D pose data from video frames using MeTRAbs. The system produces sequential skeletal pose data of 30 body points and captures the biomechanical features of a batsman. As part of the system, we also propose a deep learning ensemble for shot classification of four shots: flick, pull, defense, and drive. The ensemble performed well, compared to existing classification works, achieving 97.68% accuracy. In addition, we analyzed the misclassification rates to identify cases where shots were incorrectly classified and examined their possible causes. Our proposed system allows novice players to obtain useful feedback, such as important joint angles relative to expert batsmen, which can also be useful for injury prevention. The shot classifier also helps track class-wise shots over time for further analysis. In addition to novice players, coaches can use the system for player evaluation.
Sep 14, 2026cs.CL

Learning to Coach for Experiential Learning

Language models can learn from experience, but raw solution trajectories are often too long and noisy to provide effective guidance. In this work, we propose Learning to Coach (L2C), a framework that trains a dedicated LLM-as-a-Coach to extract actionable experiential knowledge from an actor model's previous trajectory. The actor remains frozen, while the LLM-as-a-Coach is trained to maximize a reward given by the correctness of the actor's guided response. We study two such rewards: a same-instance reward, which improves subsequent responses on the original problem, and a cross-instance reward, which elicits knowledge that transfers to other instances. Across mathematical reasoning and interactive text-games, L2C consistently outperforms self-refinement and an untrained LLM-as-a-Coach. Running experiential learning for more iterations further improves accuracy and uses additional inference compute more effectively than enlarging the actor's decoding budget. The trained LLM-as-a-Coach also transfers to out-of-distribution tasks and adapts its guidance to the specific actor it coaches.
Aug 31, 2026cs.AI

Conversation Coach: A Voice-enabled AI System that Helps Practice Difficult Workplace Conversations

Effective manager-employee communication is critical for retaining high performers and developing underperformers, yet training managers in these skills remains costly. Text-based chatbots offer a scalable approach but cannot provide realistic rehearsal: managers need to practice speaking aloud to build confidence before high-stakes conversations. In this paper, we propose Conversation Coach, a voice-first AI system that enables managers to rehearse difficult workplace conversations in a realistic spoken format. The system addresses three challenges: achieving low-latency interactions with strong language understanding, enabling adaptive conversations through configurable bot personalities that simulate different employee types, and generating personalized feedback on content and policy compliance. We compare an end-to-end speech-to-speech model with a cascaded approach combining automatic speech recognition, a large language model, and text-to-speech synthesis. The end-to-end approach achieves 3×\times lower median (P50) latency with native barge-in capability at an estimated 8×\times lower cost, while the cascaded approach offers superior reasoning essential for coaching quality. We deployed the cascaded architecture in production, where 40,000+ managers used it over six months, with adoption patterns indicating selective use for difficult conversations.
Aug 4, 2026cs.CV

AIDE: Automated Instruction via Distilled Expertise for Reference-Free Motor Skill Coaching

Generating natural-language coaching feedback on motor skills can accelerate learning, yet expert coaches are scarce and expensive. Existing reference-based methods require expert demonstrations at both training and inference time, limiting practical deployment. We propose AIDE (Automated Instruction via Distilled Expertise), a framework that exploits expert references only during training and generates feedback from a learner's pose sequence alone at inference. A teacher model first learns to generate feedback from paired learner-expert poses via a frozen language model, producing separate learner tokens and difference tokens that encode the learner-expert difference. A student model then inherits the teacher's encoder and weight initialization, replacing the explicit expert comparison with an auxiliary module that produces complementary tokens from the learner's pose alone. On the ExpertAF dataset, AIDE outperforms reference-free baselines on most metrics and performs comparably to methods requiring expert demonstrations at both training and inference, with LLM-based evaluation supporting these findings.
Jul 1, 2026cs.AI

Coachable agents for interactive gameplay

Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models. Through trial-and-error, these AI systems typically learn one, near-optimal behavior to solve their tasks. However, there are many use cases in which one would like to assert some level of control, preferably in real time, over how the task is solved. We refer to these modifications of a core task as styles. We combine universal value function approximators (UVFAs) with carefully selected training scenarios, learning algorithms, and data augmentation to create a framework for coaching agents that exhibit styles in complex domains. We demonstrate the framework's application in the AAA video games Horizon Forbidden West and Gran Turismo, and in an open-source humanoid test domain. Despite the different nature of the domains -- car racing, stylized game combat, and humanoid walking -- each agent shows strong coherence to the style requests while still satisfying the main task in its domain. Importantly, the techniques outlined in this paper allow an end user to choose the final behavior at run time, giving them flexible control over the final executed performance.
Jun 30, 2026cs.CL

DigitalCoach: Communication and Grounding Gaps in Human and Agentic Computer Use Coaching

Agents are increasingly capable of automating software tasks, but can they teach humans how to use software themselves? We introduce DigitalCoach, a multimodal dataset of 72 human expert-novice computer use coaching sessions consisting of 22,752 dialogue turns grounded in 28.1 hours of screen and input event recordings across five software applications. We use DigitalCoach to evaluate whether state-of-the-art models can teach humans how to use computers. Automated evaluation shows that models differ from humans in how they coach: models provide more direct instructions, but fewer explanations, error diagnoses, and knowledge-check questions. When we fix the coaching method, models produce utterances similar to human references yet poorly grounded in visual context. Interactive evaluation confirms that model coaches cause learners to passively follow instructions without deeper engagement and fall short in visual grounding. DigitalCoach lays a foundation for collaborative and proactive computer use coaching agents. Data and code are available at https://project-digital-coach.vercel.app.
Jun 26, 2026cs.CV

Digitizing Coaching Intelligence: An Agentic Framework for Holistic Athlete Profiling using VLM and RAG

Athlete assessment is a critical process for tracking physical progress and identifying elite talent. However, during mass recruitment drives, traditional methods rely on manual observation, which is inherently subjective and unscalable, or basic computer vision (CV) systems limited to quantitative repetition counting. These standard approaches lack the "coaching intelligence" required to evaluate qualitative physiological markers such as form degradation, spinal articulation, and fatigue. This paper presents a novel, LLM-based hybrid agentic framework for automated, holistic athlete profiling that strictly aligns with the Sports Authority of India (SAI) assessment protocols. Orchestrated via LangGraph, our dual-pipeline architecture synthesizes the geometric precision of CV (MediaPipe) for kinematic tracking with the semantic reasoning of Vision-Language Models (Llama-4-scout). To overcome the latency and token constraints associated with multimodal video processing, we introduce a 3 X 3 "Smart Grid" temporal chunking strategy, reducing computational overhead by over 88% while preserving critical temporal continuity. To ensure data integrity and mitigate hallucination, the framework pioneers an autonomous "LLM-as-a-Judge" self-correction loop that cross-references quantitative and qualitative metrics before persistence. Finally, we implement a dual-persistence Retrieval-Augmented Generation (RAG) pipeline utilizing a vector search engine (ChromaDB). This enables coaches to bypass rigid SQL databases and perform complex semantic queries (e.g., "Identify athletes with high endurance but poor core rigidity") using natural language. Experimental results demonstrate that this multi-agent approach significantly bridges the gap between raw biometric tracking and actionable coaching insights, offering a scalable, objective solution for national talent identification.
Jun 24, 2026cs.RO

AI Coaching for Accelerating Human Skill Development with Reinforcement Learning

AI copilots can substantially boost human performance through shared control, but excessive assistance can induce over-reliance and skill atrophy. This paper studies how an embodied AI agent can act as a coach that accelerates human motor-skill development. We argue that effective coaching requires strategic scaffolding and stepping back that are aligned with the learner's capability, allowing productive failures that drive learning. We formalize the interactive AI coaching process as a non-cooperative dynamic game in which the learner optimizes task performance while the coach targets the learner's independent competence. Building on this formalism, we develop a reinforcement learning framework combining adaptive shared control with probabilistic models of the coach's causal influence on skill evolution, enabling tractable training of coaching policies. A comprehensive user study (N=33) on first-person-view drone racing shows significant gains in human learning outcomes over state-of-the-art AI coaching baselines.
Jun 23, 2026cs.RO

Spatio-Temporal Retrieval-based Priors for Adaptive Computational Teaching in Driving

Learning-based automated coaching systems for complex motor tasks such as high-performance driving remain limited in the ability to be adaptive by their reliance only on local, context-dependent reasoning, failing to account for the long-term temporal nature of student learning and the cumulative impact of repeated teacher-student interactions. In this paper, we propose an imitation learning based computational model for adaptive teaching with a dedicated temporal reasoning module that can reason over the interaction history under low-data regimes. To compensate for limited amounts of interactive training data, and based on the repetitive nature of the teaching process, the model relies on a nearest neighbor retrieval and cross attention prior, reasoning only on a narrowed-down set of semantically similar past interactions with an encoder-decoder based concurrent teaching model. We validate our approach with (i) a novel semi-synthetic closed-loop longitudinal student-teacher interaction dataset based on Waymo Open Motion Dataset and (ii) a small-scale real-world naturalistic simulator race coaching dataset. Our results reveal the consistent advantage of our adaptive teaching model with the nearest neighbor retrieval and cross-attention prior over a non-adaptive baseline as well as a suite of adaptive models that differ in their choice of priors and temporal fusion mechanisms.
Jun 2, 2026cs.HC

SocialCoach: Personalized Social Skill Learning with RL-based Agentic Tutoring and Practice

Social skills such as negotiation and leadership are crucial for personal and professional success in today's interconnected world. However, scalable and effective training remains a significant challenge due to the scarcity of expert coaching. In this paper, we introduce SocialCoach, a holistic LLM-powered agentic tutoring system for personalized social skill development at scale. First, SocialCoach automatically constructs a pedagogically-grounded, theory-to-practice knowledge corpus from diverse expert sources, leveraging a multi-agent pipeline. Second, to personalize the learning journey, it employs an adaptive practice scheduling module that follows a prescription-retrieval-adaptation process. To maximize the long-term learning experience while overcoming the cold-start problem, this policy is optimized within a learner simulation environment through reinforcement learning. Finally, SocialCoach integrates immersive, goal-driven practice, causality-driven proficiency assessment and knowledge-grounded, reflective tutoring to help address the knowing-doing gap. We deploy it in our product, EQoach, and conduct extensive experiments. The results show that SocialCoach improves simulated pathway quality and judge-rated tutoring quality over baseline approaches, while early user feedback indicates strong perceived engagement and usefulness. These findings suggest a practical architecture for personalized and gamified pedagogical platforms on soft skill learning.
May 23, 2026cs.AI

The Model Is Not the Product: A Dual-Pillar Architecture for Local-First Psychological Coaching

Existing language model applications struggle to meet the demand for emotionally oriented support, primarily due to their inability to maintain deep, persistent context across sessions. This report introduces Psych LM, an iOS application that validates the thesis that, for such applications, the surrounding architecture is paramount. Psych LM runs a local, on-device language model within a purpose-built, local-first runtime designed for behavioral and life-coaching applications. The system achieves the practical effect of a near-infinite context window through an automated, user-inspectable memory corpus that converts conversations into structured memory cards, including facts, goals, and events, and dynamically injects them into the prompt via semantic and vector search. As such, the system can be defined as an active-learning, retrieval-augmented generative, on-device architecture. This architecture delivers four primary contributions: a local-first design where privacy is a core property; a detailed description of the memory corpus for persistent context of key user information; a deterministic orchestration layer that provides a stable behavioral spine independent of the model's internal state; and a benchmark framework focused on evaluating the integrated system's reliability under realistic operating conditions. The R and D process confirms that complex, context-aware interaction can be reliably achieved under the strict constraints of a mobile environment by prioritizing architectural control and resource management over simple model size.
May 19, 2026cs.RO

CANINE: Coaching Visually Impaired Users for Interactive Navigation with a Robot Guide Dog

Robot guide dogs offer navigation assistance that greatly expands the independent mobility of the visually impaired, but their effective use requires subtle human-robot coordination that is difficult for users to learn from generic verbal instructions. To tackle this challenge, we present CANINE, an automated coaching system that trains users for interactive navigation with a robot guide dog, through personalized, adaptive verbal feedback. CANINE decomposes a complex coordination task into sub-skills and operates at two levels. At the high level, it decides what to train by tracking the learner's proficiency across sub-skills using knowledge tracing and prioritizing training on the weakest areas. At the low level, CANINE decides how to train each sub-skill by observing each human practice episode, using foundation models to infer the underlying causes of errors, and generating targeted verbal corrections adaptively. A controlled study with blindfolded participants, treated as a proxy population for quantitative evaluation, demonstrates that CANINE significantly improves both learning efficiency and final navigation performance compared to generic verbal instructions. We further validate CANINE through a retention study and an exploratory case study. The retention study shows lasting skill improvement after two weeks. The case study confirms CANINE's effectiveness in training a visually impaired user, while revealing additional design considerations for real-world deployment. Both are well aligned with the findings of the controlled study. Project page: https://cunjunyu.github.io/project/canine/
May 7, 2026cs.LG

Dual-Agent Co-Training for Health Coaching via Implicit Adversarial Preference Optimization

Motivational-interviewing-based health coaching is an effective approach for improving mental health and promoting healthy behavior change. However, the scarcity of trained human coaches and the high cost of coaching services make such support inaccessible to many people who could benefit from it. This motivates the development of AI health coaches that can provide scalable and affordable support. Existing methods typically optimize only one side of the interaction: they either train a dialogue agent against a fixed client environment or train a client simulator against a fixed assistant. This one-sided setup can limit exploration of the interaction space and may be inefficient at developing the capabilities required by the target agent and pushing its performance boundaries. In this paper, we propose a dual-agent framework that interactively co-trains both the health coach agent and the client simulator. The coach is optimized with DPO using Pareto-dominant response pairs identified by a multi-dimensional LLM judge. In turn, the client is trained adversarially by reversing these preferences, inducing an implicit adversarial training dynamic. We further show that this co-training process admits a natural stochastic-game interpretation. Extensive experiments demonstrate that our method effectively improves coaching quality across several important dimensions.
Apr 30, 2026cs.CL

Skills-Coach: A Self-Evolving Skill Optimizer via Training-Free GRPO

We introduce Skills-Coach, a novel automated framework designed to significantly enhance the self-evolution of skills within Large Language Model (LLM)-based agents. Addressing the current fragmentation of the skill ecosystem, Skills-Coach explores the boundaries of skill capabilities, thereby facilitating the comprehensive competency coverage essential for intelligent applications. The framework comprises four core modules: a Diverse Task Generation Module that systematically creates a comprehensive test suite for various skills; a Lightweight Optimization Module dedicated to optimizing skill prompts and their corresponding code; a Comparative Execution Module facilitating the execution and evaluation of both original and optimized skills; and a Traceable Evaluation Module, which rigorously evaluates performance against specified criteria. Skills-Coach offers flexible execution options through its virtual and real modes. To validate its efficacy, we introduce Skill-X, a comprehensive benchmark dataset consisting of 48 diverse skills. Experimental results demonstrate that Skills-Coach achieves significant performance improvements in skill capability across a wide range of categories, highlighting its potential to advance the development of more robust and adaptable LLM-based agents.
Apr 29, 2026cs.LG

Detecting Clinical Discrepancies in Health Coaching Agents: A Dual-Stream Memory and Reconciliation Architecture

As Large Language Model (LLM) agents transition from single-session tools to persistent systems managing longitudinal healthcare journeys, their memory architectures face a critical challenge: reconciling two imperfect sources of truth. The patient's evolving self-report is current but prone to recall bias, while the Electronic Health Record (EHR) is medically validated but frequently stale. General-purpose agent memory systems optimize for coherence by overwriting older facts with the user's latest statement, a pattern that risks safety failures when applied to clinical data. We introduce a Dual-Stream Memory Architecture that strictly separates the patient narrative from the structured clinical record (FHIR), governed by a dedicated Reconciliation Engine that evaluates every extracted memory against the patient's FHIR profile and classifies discrepancies by type, severity, and the specific FHIR resources involved. We evaluate this architecture on 26 patients across 675 longitudinal wellness coaching sessions, using a hybrid dataset that interleaves real provider-patient transcripts with synthetic, FHIR-grounded clinical scenarios. In isolated testing, the engine detects 84.4% of designed clinical discrepancies with 86.7% safety-critical recall. By coupling extraction and reconciliation evaluation on the same data, we directly quantify a 13.6% error cascade, tracing the degradation to clinical details lost during memory extraction from unstructured conversation rather than to downstream classification errors. These findings establish that validating patient-reported memories against clinical records is both feasible and necessary for safe deployment of longitudinal health agents.
Apr 29, 2026cs.RO

Rule-based High-Level Coaching for Goal-Conditioned Reinforcement Learning in Search-and-Rescue UAV Missions Under Limited-Simulation Training

This paper presents a hierarchical decision-making framework for unmanned aerial vehicle (UAV) missions motivated by search-and-rescue (SAR) scenarios under limited simulation training. The framework combines a fixed rule-based high-level advisor with an online goal-conditioned low-level reinforcement learning (RL) controller. To stress-test early adaptation, we also consider a strict no-pretraining deployment regime. The high-level advisor is defined offline from a structured task specification and compiled into deterministic rules. It provides interpretable mission- and safety-aware guidance through recommended actions, avoided actions, and regime-dependent arbitration weights. The low-level controller learns online from task-defined dense rewards and reuses experience through a mode-aware prioritized replay mechanism augmented with rule-derived metadata. We evaluate the framework on two tasks: battery-aware multi-goal delivery and moving-target delivery in obstacle-rich environments. Across both tasks, the proposed method improves early safety and sample efficiency primarily by reducing collision terminations, while preserving the ability to adapt online to scenario-specific dynamics.