Cooperative MARL

MARL: Multi-Agent Reinforcement Learning

Overview

Cooperative MARL studies how multiple learning agents can achieve shared goals when each sees only part of the environment and may act independently. Common approaches include centralized training with decentralized execution, value factorization such as QMIX, actor-critic methods such as MAPPO, and graph-based communication or hierarchical control. Researchers evaluate coordination on benchmarks such as StarCraft Multi-Agent Challenge, Multi-Particle Environment, and Overcooked, as well as in robotics, traffic control, and resource allocation. A central challenge is making coordination scalable and robust to unfamiliar teammates, changing team sizes, communication failures, and tasks where high team reward may not reflect genuine cooperation.

Latest papers

247 papers32 papers in the last four weeks, up 10% on the four weeks before. 0.2% of all new papers.

Mar 12, 2026

Agentic-Kube: A Graph-Enhanced Multi-Agent Reinforcement Learning Framework for Multi-Objective Kubernetes Scheduling

Cloud-native container orchestration requires resource schedulers capable of balancing infrastructure expenditure, fault resilience, and node utilisation. Conventional reinforcement learning approaches typically rely on monolithic single-agent models that suffer from gradient interference and reward dilution when mapping conflicting operational goals into a single scalar reward. We present Agentic-Kube, a cooperative multi-agent reinforcement learning framework designed for real-time Kubernetes pod placement. The architecture decomposes multi-objective scheduling into a tripartite optimisation space managed by dedicated sub-agents for cost minimisation, anti-affinity fault tolerance, and vector resource balancing. Agentic-Kube integrates a bipartite Graph Convolutional Network to capture dynamic host-pod dependencies, a two-stage monotonic QMIX value factorisation network to maintain joint action value coherence, and a plurality voting consensus mechanism with action feasibility masking against allocatable node predicates. We evaluate the framework across live heterogeneous Google Kubernetes Engine deployments and macro-scale cluster environments spanning 50 to 1,000 nodes under empirical Alibaba trace data, diurnal microservice variations, and flash-crowd bursts. Across physical and simulated evaluations, Agentic-Kube consistently achieves Pareto-efficient placements. In diurnal microservice workloads, it reduces anti-affinity service collisions to 7.11%, representing a 53.0% relative reduction compared to the default Kubernetes scheduler. Under Alibaba traces, the policy achieves a 65.15% spot instance allocation ratio, while macro-scale benchmarks demonstrate scaling up to 1,000 nodes with mean decision latencies under 17ms and 99th-percentile latencies under 31ms, executing without container restart failures and operating well within standard scheduling admission timeouts.
Mar 12, 2026

The price of decentralization in managing engineering systems through multi-agent reinforcement learning

Inspection and maintenance (I&M) planning involves sequential decision making under uncertainties and incomplete information, and can be modeled as a partially observable Markov decision process (POMDP). While single-agent deep reinforcement learning provides approximate solutions to POMDPs, it does not scale well in multi-component systems. Scalability can be achieved through multi-agent deep reinforcement learning (MADRL), which decentralizes decision-making across multiple agents, locally controlling individual components. However, this decentralization can induce cooperation pathologies that degrade the optimality of the learned policies. To examine these effects in I&M planning, we introduce a set of deteriorating systems in which redundancy is varied systematically. These benchmark environments are designed such that computation of centralized (near-)optimal policies remains tractable, enabling direct comparison of solution methods. We implement and benchmark a broad set of MADRL algorithms spanning fully centralized and decentralized training paradigms, from value-factorization to actor-critic methods. Our results show a clear effect of redundancy on coordination: MADRL algorithms achieve near-optimal performance in series-like settings, whereas increasing redundancy amplifies coordination challenges and can lead to optimality losses. Nonetheless, decentralized agents learn structured policies that consistently outperform optimized heuristic baselines, highlighting both the promise and current limitations of decentralized learning for scalable maintenance planning.
Mar 9, 2026

DeReCo: Decoupling Representation and Coordination Learning for Object-Adaptive Decentralized Multi-Robot Cooperative Grasping and Lifting

Generalizing decentralized multi-robot cooperative grasping and lifting across objects with diverse shapes and physical properties remains a fundamental challenge. Under decentralized execution, two key challenges arise: object-dependent representation learning under partial observability and coordination learning in multi-agent reinforcement learning (MARL) under non-stationarity. A typical approach jointly optimizes object-dependent representations and coordinated policies in an end-to-end manner while randomizing object shapes and physical properties during training. However, this joint optimization tightly couples representation and coordination learning, which can introduce bidirectional interference: inaccurate representations under partial observability can degrade coordination learning, while non-stationarity in MARL can further degrade representation learning, leading to degraded task performance. Inspired by prior work on decoupling representation and control learning in single-robot settings, we propose DeReCo, a MARL framework that decouples representation and coordination learning for object-adaptive decentralized multi-robot cooperative grasping and lifting. DeReCo adopts a two-phase training strategy: (1) coordination learning with privileged object information, and (2) transition to decentralized execution through reconstruction of object-dependent representations from local observations and retraining of coordination policies using the reconstructed representations. Experimental results show that DeReCo outperforms baselines in simulation on three training objects, generalizes to six unseen objects with varying masses and friction coefficients under similar grasping configurations, and achieves superior performance on two unseen objects in real-robot experiments.
Mar 9, 2026

TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size

Physics-based humanoid control has achieved remarkable progress in enabling realistic and high-performing single-agent behaviors, yet extending these capabilities to cooperative human-object interaction (HOI) remains challenging. We present TeamHOI, a framework that enables a single decentralized policy to handle cooperative HOIs across any number of cooperating agents. Each agent operates using local observations while attending to other teammates through a Transformer-based policy network with teammate tokens, allowing scalable coordination across variable team sizes. To enforce motion realism while addressing the scarcity of cooperative HOI data, we further introduce a masked Adversarial Motion Prior (AMP) strategy that uses single-human reference motions while masking object-interacting body parts during training. The masked regions are then guided through task rewards to produce diverse and physically plausible cooperative behaviors. We evaluate TeamHOI on a challenging cooperative carrying task involving two to eight humanoid agents and varied object geometries. Finally, to promote stable carrying, we design a team-size- and shape-agnostic formation reward. TeamHOI achieves high success rates and demonstrates coherent cooperation across diverse configurations with a single policy.
Mar 7, 2026

Learning to Reflect: Hierarchical Multi-Agent Reinforcement Learning for CSI-Free mmWave Beam-Focusing

Reconfigurable Intelligent Surfaces promise to transform wireless environments, yet practical deployment is hindered by the prohibitive overhead of Channel State Information (CSI) estimation and the dimensionality explosion inherent in centralized optimization. This paper proposes a Hierarchical Multi-Agent Reinforcement Learning (HMARL) framework for the control of mechanically reconfigurable reflective surfaces in millimeter-wave (mmWave) systems. We introduce a "CSI-free" paradigm that substitutes pilot-based channel estimation with readily available user localization data. To manage the massive combinatorial action space, the proposed architecture utilizes Multi-Agent Proximal Policy Optimization (MAPPO) under a Centralized Training with Decentralized Execution (CTDE) paradigm. The proposed architecture decomposes the control problem into two abstraction levels: a high-level controller for user-to-reflector allocation and decentralized low-level controllers for low-level focal point optimization. Comprehensive ray-tracing evaluations demonstrate that the framework achieves 2.81-7.94 dB RSSI improvements over centralized baselines, with the performance advantage widening as system complexity increases. Scalability analysis reveals that the system maintains sustained efficiency, exhibiting minimal per-user performance degradation and stable total power utilization even when user density doubles. Furthermore, robustness validation confirms the framework's viability across varying reflector aperture sizes (45-99 tiles) and demonstrates graceful performance degradation under localization errors up to 0.5 m. By eliminating CSI overhead while maintaining high-fidelity beam-focusing, this work establishes HMARL as a practical solution for intelligent mmWave environments.
Mar 6, 2026

Multi-Agent Reinforcement Learning with Submodular Reward

In this paper, we study cooperative multi-agent reinforcement learning (MARL) where the joint reward exhibits submodularity, which is a natural property capturing diminishing marginal returns when adding agents to a team. Unlike standard MARL with additive rewards, submodular rewards model realistic scenarios where agent contributions overlap (e.g., multi-drone surveillance, collaborative exploration). We provide the first formal framework for this setting and develop algorithms with provable guarantees on sample efficiency and regret bound. For known dynamics, our greedy policy optimization achieves a 1/21/2-approximation with polynomial complexity in the number of agents KK, overcoming the exponential curse of dimensionality inherent in joint policy optimization. For unknown dynamics, we propose a UCB-based learning algorithm achieving a 1/21/2-regret of O(H2KSAT)O(H^2KS\sqrt{AT}) over TT episodes.
Mar 5, 2026

SCoUT: Scalable Communication via Utility-Guided Temporal Grouping in Multi-Agent Reinforcement Learning

Communication can improve coordination in partially observed multi-agent reinforcement learning (MARL), but learning when and who to communicate with requires choosing among many possible sender-recipient pairs, and the effect of any single message on future reward is hard to isolate. We introduce SCoUT (Scalable Communication via Utility-guided Temporal grouping), which addresses both these challenges via temporal and agent abstraction within traditional MARL. During training, SCoUT resamples soft agent groups every KK environment steps (macro-steps) via Gumbel-Softmax; these groups are latent clusters that induce an affinity used as a differentiable prior over recipients. Using the same assignments, a group-aware critic predicts values for each agent group and maps them to per-agent baselines through the same soft assignments, reducing critic complexity and variance. Each agent is trained with a three-headed policy: environment action, send decision, and recipient selection. To obtain precise communication learning signals, we derive counterfactual communication advantages by analytically removing each sender's contribution from the recipient's aggregated messages. This counterfactual computation enables precise credit assignment for both send and recipient-selection decisions. At execution time, all centralized training components are discarded and only the per-agent policy is run, preserving decentralized execution. Project website, videos and code: \hyperlink{https://scout-comm.github.io/}{https://scout-comm.github.io/}
Mar 4, 2026

Dual-Interaction-Aware Cooperative Control Strategy for Alleviating Mixed Traffic Congestion

As Intelligent Transportation System (ITS) develops, Connected and Automated Vehicles (CAVs) are expected to significantly reduce traffic congestion through cooperative strategies, such as in bottleneck areas. However, the uncertainty and diversity in the behaviors of Human-Driven Vehicles (HDVs) in mixed traffic environments present major challenges for CAV cooperation. This paper proposes a Dual-Interaction-Aware Cooperative Control (DIACC) strategy that enhances both local and global interaction perception within the Multi-Agent Reinforcement Learning (MARL) framework for Connected and Automated Vehicles (CAVs) in mixed traffic bottleneck scenarios. The DIACC strategy consists of three key innovations: 1) A Decentralized Interaction-Adaptive Decision-Making (D-IADM) module that enhances actor's local interaction perception by distinguishing CAV-CAV cooperative interactions from CAV-HDV observational interactions. 2) A Centralized Interaction-Enhanced Critic (C-IEC) that improves critic's global traffic understanding through interaction-aware value estimation, providing more accurate guidance for policy updates. 3) A reward design that employs softmin aggregation with temperature annealing to prioritize interaction-intensive scenarios in mixed traffic. Additionally, a lightweight Proactive Safety-based Action Refinement (PSAR) module applies rule-based corrections to accelerate training convergence. Experimental results demonstrate that DIACC significantly improves traffic efficiency and adaptability compared to rule-based and benchmark MARL models.
Mar 4, 2026

Cognition to Control - Multi-Agent Learning for Human-Humanoid Collaborative Transport

Full-stack human-robot collaboration (HRC) can become brittle when replacing a planner, partner model, coordination policy, or controller changes the physical meaning of cross-layer signals. We introduce C2C, an object-centric cognition-to-control architecture that preserves these meanings through physical contracts. Rather than standardizing individual modules, C2C standardizes the physical semantics exchanged between them: task intent is represented by a geometrically verified payload path, partner information by a source-independent physical state, learned coordination by bounded 11-D task-space commands, and robot-specific feasibility remains inside whole-body control (WBC). The reference system combines a vision-language model with deterministic geometric verification and multi-agent reinforcement learning (MARL) for partner-aware coordination. Across nine transport scenarios, adaptive MARL variants achieve 77.1-82.1% mean success under unchanged interfaces, compared with 56.5% for a scripted-partner reference. The same contracts further support neural and interpretable hard-tree actors, two- and three-carrier teams, and simulated-to-human partner substitution. Physical Unitree G1-human tests achieve 100% success in spatially confined transport and 80% in super-long-object handling, while a three-carrier system with two G1 humanoids and one human validates the same interface structure on hardware. Together, these results show that C2C converts a tightly coupled HRC stack into a plug-compatible system in which key components can change without redefining the physical collaboration task.
Mar 4, 2026

Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsampling

Many large-scale platforms and networked control systems have a centralized decision maker interacting with a massive population of agents under strict observability constraints. Motivated by such applications, we study a cooperative Markov game with a global agent and nn homogeneous local agents in a communication-constrained regime, where the global agent only observes a subset of kk local agent states per time step. We propose an alternating learning framework (ALTERNATING-MARL)(\texttt{ALTERNATING-MARL}), where the global agent performs subsampled mean-field QQ-learning against a fixed local policy, and local agents update by optimizing in an induced MDP. We prove that these approximate best-response dynamics converge to an O~(1/k)\widetilde{O}(1/\sqrt{k})-approximate Nash Equilibrium, while separating the sample complexities between the joint state and action spaces. Finally, we validate our results in numerical simulations for multi-robot control.
Mar 4, 2026

Hybrid Belief Reinforcement Learning for Efficient Coordinated Spatial Exploration

Coordinating multiple autonomous agents to explore and serve spatially heterogeneous demand requires jointly learning unknown spatial patterns and planning trajectories that maximize task performance. Pure model-based approaches provide structured uncertainty estimates but lack adaptive policy learning, while deep reinforcement learning often suffers from poor sample efficiency when spatial priors are absent. This paper presents a hybrid belief-reinforcement learning (HBRL) framework to address this gap. In the first phase, agents construct spatial beliefs using a Log-Gaussian Cox Process (LGCP) and execute information-driven trajectories guided by a Pathwise Mutual Information (PathMI) planner with multi-step lookahead. In the second phase, trajectory control is transferred to a Soft Actor-Critic (SAC) agent, warm-started through dual-channel knowledge transfer: i) belief state transfer supplies spatial uncertainty, and ii) replay buffer seeding provides demonstration trajectories generated during LGCP exploration. A variance-normalized overlap penalty enables coordinated coverage through shared belief state, permitting cooperative sensing in high-uncertainty regions while discouraging redundant coverage in well-explored areas. The framework is instantiated in two scenarios: multi-Unmanned Aerial Vehicle (UAV) wireless service provisioning, and mobility-on-demand sensing over measured New York City taxi demand. In the wireless scenario it achieves 10.8% higher cumulative reward and takes 38% fewer episodes to reach the reward level of the baselines, with ablation studies confirming that dual-channel transfer outperforms either channel alone; the taxi scenario yields consistent gains with all algorithmic components unchanged.
Mar 3, 2026

Heterogeneous Agent Collaborative Reinforcement Learning

We introduce Heterogeneous Agent Collaborative Reinforcement Learning (HACRL), a new Reinforcement Learning from Verifiable Reward (RLVR) problem that addresses the inefficiencies of isolated multi-agent on-policy optimization. HACRL enables collaborative optimization with independent execution: heterogeneous agents share verified rollouts during training to mutually improve, while operating independently at inference time. Unlike LLM-based multi-agent reinforcement learning (MARL), HACRL does not require coordinated deployment, and unlike on-/off-policy distillation, it enables bidirectional mutual learning among heterogeneous agents rather than one-directional homogeneous teacher-to-student transfer. Building on this problem, we propose HACPO, a collaborative RL algorithm that enables principled rollout sharing to maximize sample utilization and cross-agent knowledge transfer. To mitigate capability discrepancies and policy distribution shifts, HACPO introduces four tailored mechanisms with theoretical guarantees on unbiased advantage estimation. Extensive experiments across diverse heterogeneous model combinations and reasoning benchmarks show that HACPO consistently improves all participating agents, outperforming GSPO with double rollouts by an average of 3.6% while using only half the rollout cost.
Mar 2, 2026

Personalized Multi-Agent Average Reward TD-Learning via Joint Linear Approximation

We study personalized multi-agent average reward TD learning, in which a collection of agents interacts with different environments and jointly learns their respective value functions. We focus on the setting where there exists a shared linear representation, and the agents' optimal weights collectively lie in an unknown linear subspace. Inspired by the recent success of personalized federated learning (PFL), we study the convergence of cooperative single-timescale TD learning in which agents iteratively estimate the common subspace and local heads. We showed that this decomposition can filter out conflicting signals, effectively mitigating the negative impacts of ``misaligned'' signals, and achieving linear speedup. The main technical challenges lie in the heterogeneity, the Markovian sampling, and their intricate interplay in shaping error evolutions. Specifically, not only are the error dynamics of multiple variables closely interconnected, but there is also no direct contraction for the principal angle distance between the optimal subspace and the estimated subspace. We hope our analytical techniques can be useful to inspire research on deeper exploration into leveraging common structures. Experiments are provided to show the benefits of learning via a shared structure to the more general control problem.
Feb 28, 2026

MO-MIX: Multi-Objective Multi-Agent Cooperative Decision-Making With Deep Reinforcement Learning

Deep reinforcement learning (RL) has been applied extensively to solve complex decision-making problems. In many real-world scenarios, tasks often have several conflicting objectives and may require multiple agents to cooperate, which are the multi-objective multi-agent decision-making problems. However, only few works have been conducted on this intersection. Existing approaches are limited to separate fields and can only handle multi-agent decision-making with a single objective, or multi-objective decision-making with a single agent. In this paper, we propose MO-MIX to solve the multi-objective multi-agent reinforcement learning (MOMARL) problem. Our approach is based on the centralized training with decentralized execution (CTDE) framework. A weight vector representing preference over the objectives is fed into the decentralized agent network as a condition for local action-value function estimation, while a mixing network with parallel architecture is used to estimate the joint action-value function. In addition, an exploration guide approach is applied to improve the uniformity of the final non-dominated solutions. Experiments demonstrate that the proposed method can effectively solve the multi-objective multi-agent cooperative decision-making problem and generate an approximation of the Pareto set. Our approach not only significantly outperforms the baseline method in all four kinds of evaluation metrics, but also requires less computational cost.
Feb 27, 2026

Sharing is caring: data sharing in multi-agent supply chains

Modern supply networks are complex interconnected systems. Multi-agent models are increasingly explored to optimise their performance. Most research assumes agents will have full observability of the system by having a single policy represent the agents, which seems unrealistic as this requires companies to share their data. The alternative is to develop a Hidden-Markov Process with separate policies, making the problem challenging to solve. In this paper, we propose a multi-agent system where the factory agent can share information downstream, increasing the observability of the environment. It can choose to share no information, lie, tell the truth or combine these in a mixed strategy. The results show that data sharing can boost the performance, especially when combined with a cooperative reward shaping. In the high demand scenario there is limited ability to change the strategy and therefore no data sharing approach benefits both agents. However, lying benefits the factory enough for an overall system improvement, although only by a relatively small amount compared to the overall reward. In the low demand scenario, the most successful data sharing is telling the truth which benefits all actors significantly.
Feb 26, 2026

QSIM: Mitigating Overestimation in Multi-Agent Reinforcement Learning via Action Similarity Weighted Q-Learning

Value decomposition (VD) methods have achieved remarkable success in cooperative multi-agent reinforcement learning (MARL). However, their reliance on the max operator for temporal-difference (TD) target calculation leads to systematic Q-value overestimation. This issue is particularly severe in MARL due to the combinatorial explosion of the joint action space, which often results in unstable learning and suboptimal policies. To address this problem, we propose QSIM, a similarity weighted Q-learning framework that reconstructs the TD target using action similarity. Instead of using the greedy joint action directly, QSIM forms a similarity weighted expectation over a structured near-greedy joint action space. This formulation allows the target to integrate Q-values from diverse yet behaviorally related actions while assigning greater influence to those that are more similar to the greedy choice. By smoothing the target with structurally relevant alternatives, QSIM effectively mitigates overestimation and improves learning stability. Extensive experiments demonstrate that QSIM can be seamlessly integrated with various VD methods, consistently yielding superior performance and stability compared to the original algorithms. Furthermore, empirical analysis confirms that QSIM significantly mitigates the systematic value overestimation in MARL. Code is available at https://github.com/MaoMaoLYJ/pymarl-qsim.
Feb 25, 2026

Hierarchical Lead Critic based Multi-Agent Reinforcement Learning

Cooperative Multi-Agent Reinforcement Learning (MARL) solves complex tasks that require coordination from multiple agents, but is often limited to either local (independent learning) or global (centralized learning) perspectives. In this paper, we introduce a novel sequential training scheme and MARL architecture, which learns from multiple perspectives on different hierarchy levels. We propose the Hierarchical Lead Critic (HLC) - inspired by natural emerging distributions in team structures, where following high-level objectives combines with low-level execution. HLC demonstrates that introducing multiple hierarchies, leveraging local and global perspectives, can lead to improved performance with high sample efficiency and robust policies. Experimental results conducted on cooperative, non-communicative, and partially observable MARL benchmarks demonstrate that HLC outperforms single hierarchy baselines and scales robustly with increasing amounts of agents and difficulty.
Feb 25, 2026

Training Generalizable Collaborative Agents via Strategic Risk Aversion

Many emerging agentic paradigms require agents to collaborate with one another (or people) to achieve shared goals. Unfortunately, existing approaches to learning policies for such collaborative problems produce brittle solutions that fail when paired with new partners. We attribute these failures to a combination of free-riding during training and a lack of strategic robustness. To address these problems, we study the concept of strategic risk aversion and interpret it as a principled inductive bias for generalizable cooperation with unseen partners. While strategically risk-averse players are robust to deviations in their partner's behavior by design, we show that, in collaborative games, they also (1) can have better equilibrium outcomes than those at classical game-theoretic concepts like Nash, and (2) exhibit less or no free-riding. Inspired by these insights, we develop a multi-agent reinforcement learning (MARL) algorithm that integrates strategic risk aversion into standard policy optimization methods. Our empirical results across collaborative benchmarks (including an LLM collaboration task) validate our theory and demonstrate that our approach consistently achieves reliable collaboration with heterogeneous and previously unseen partners across collaborative tasks.
Feb 24, 2026

Cooperative-Competitive Team Play of Real-World Craft Robots

Multi-agent deep Reinforcement Learning (RL) has made significant progress in developing intelligent game-playing agents in recent years. However, the efficient training of collective robots using multi-agent RL and the transfer of learned policies to real-world applications remain open research questions. In this work, we first develop a comprehensive robotic system, including simulation, distributed learning framework, and physical robot components. We then propose and evaluate reinforcement learning techniques designed for efficient training of cooperative and competitive policies on this platform. To address the challenges of multi-agent sim-to-real transfer, we introduce Out of Distribution State Initialization (OODSI) to mitigate the impact of the sim-to-real gap. In the experiments, OODSI improves the Sim2Real performance by 20%. We demonstrate the effectiveness of our approach through experiments with a multi-robot car competitive game and a cooperative task in real-world settings.
Feb 24, 2026

Probing Dec-POMDP Reasoning in Cooperative MARL

Cooperative multi-agent reinforcement learning (MARL) is typically framed as a decentralised partially observable Markov decision process (Dec-POMDP), a setting whose hardness stems from two key challenges: partial observability and decentralised coordination. Genuinely solving such tasks requires Dec-POMDP reasoning, where agents use history to infer hidden states and coordinate based on local information. Yet it remains unclear whether popular benchmarks actually demand this reasoning or permit success via simpler strategies. We introduce a diagnostic suite combining statistically grounded performance comparisons and information-theoretic probes to audit the behavioural complexity of baseline policies (IPPO and MAPPO) across 37 scenarios spanning MPE, SMAX, Overcooked, Hanabi, and MaBrax. Our diagnostics reveal that success on these benchmarks rarely requires genuine Dec-POMDP reasoning. Reactive policies match the performance of memory-based agents in over half the scenarios, and emergent coordination frequently relies on brittle, synchronous action coupling rather than robust temporal influence. These findings suggest that some widely used benchmarks may not adequately test core Dec-POMDP assumptions under current training paradigms, potentially leading to over-optimistic assessments of progress. We release our diagnostic tooling to support more rigorous environment design and evaluation in cooperative MARL.
Feb 23, 2026

Descent-Guided Policy Gradient for Scalable Cooperative Multi-Agent Learning

Scaling cooperative multi-agent reinforcement learning (MARL) is fundamentally limited by cross-agent noise. When agents share a common reward, each agent's learning signal is computed from a shared return that depends on all agents, so the stochasticity of the other agents enters the signal as cross-agent noise that grows with NN. Many engineering systems, such as cloud computing and power systems, have differentiable analytical models that prescribe efficient system states, providing a new reference beyond noisy shared returns. In this work, we propose Descent-Guided Policy Gradient (DG-PG), a framework that augments policy-gradient updates with a low-noise descent signal toward this reference. We prove that DG-PG reduces policy-gradient estimator variance from O(N)\mathcal{O}(N) to O(1)\mathcal{O}(1), preserves the stationary points of the cooperative objective, and achieves agent-independent sample complexity O(1/ε3)\mathcal{O}(1/ε^3). We evaluate DG-PG on cloud resource scheduling and power dispatch tasks, which involve discrete and continuous decisions, respectively. In both tasks, DG-PG converges within 10 episodes on average at every scale up to 1500 heterogeneous agents.
Feb 19, 2026

Retaining Suboptimal Actions to Follow Shifting Optima in Multi-Agent Reinforcement Learning

Value decomposition is a core approach for cooperative multi-agent reinforcement learning (MARL). However, existing methods still rely on a single optimal action and struggle to adapt when the underlying value function shifts during training, often converging to suboptimal policies. To address this limitation, we propose Successive Sub-value Q-learning (S2Q), which learns multiple sub-value functions to retain alternative high-value actions. Incorporating these sub-value functions into a Softmax-based behavior policy, S2Q encourages persistent exploration and enables QtotQ^{\text{tot}} to adjust quickly to the changing optima. Experiments on challenging MARL benchmarks confirm that S2Q consistently outperforms various MARL algorithms, demonstrating improved adaptability and overall performance. Our code is available at https://github.com/hyeon1996/S2Q.
Feb 18, 2026

NestRL: A Nested Training Regime for Mutual Adaptation in Human-AI Teaming

Mutual adaptation is a central challenge in human-AI teaming, as humans naturally adjust their strategies in response to an AI agent's behavior. Existing approaches attempt to approximate human behavior by diversifying training partners; however, these partners are typically static and fail to capture the adaptive nature of human teammates. When agents are trained jointly in standard multi-agent settings, they often converge to opaque coordination strategies that work only with their co-trained partners, leading to poor generalization. To model adaptive human behavior, we formulate human-AI teaming as an Interactive Partially Observable Markov Decision Process (I-POMDP). We propose NestRL, a nested training regime that learns the solution to a finite-level I-POMDP by training agents at each level against adaptive agents from the level below. This exposes agents to adaptive behavior while preventing emergence of opaque coordination strategies. We provide theoretical analysis showing that NestRL agents avoid convergence to partner-specific strategies, and validate this empirically in the Overcooked domain against state-of-the-art baselines. NestRL achieves higher task performance with both unseen adaptive agents and real human teammates, while exhibiting significantly greater adaptability over the course of interaction.
Feb 18, 2026

Dual-Quadruped Collaborative Transportation in Narrow Environments via Safe Reinforcement Learning

Collaborative transportation, where multiple robots collaboratively transport a payload, has garnered significant attention in recent years. While ensuring safe and high-performance inter-robot collaboration is critical for effective task execution, it is difficult to pursue in narrow environments where the feasible region is extremely limited. To address this challenge, we propose a novel approach for dual-quadruped collaborative transportation via safe reinforcement learning (RL). Specifically, we model the task as a fully cooperative constrained Markov game, where collision avoidance is formulated as constraints. We introduce a cost-advantage decomposition method that enforces the sum of team constraints to remain below an upper bound, thereby guaranteeing task safety within an RL framework. Furthermore, we propose a constraint allocation method that assigns shared constraints to individual robots to maximize the overall task reward, encouraging autonomous task-assignment among robots, thereby improving collaborative task performance. Simulation and real-time experimental results demonstrate that the proposed approach achieves superior performance and a higher success rate in dual-quadruped collaborative transportation compared to existing methods.
Feb 18, 2026

Multi-agent cooperation through in-context co-player inference

Achieving cooperation among self-interested agents remains a fundamental challenge in multi-agent reinforcement learning. Recent work showed that mutual cooperation can be induced between "learning-aware" agents that account for and shape the learning dynamics of their co-players. However, existing approaches typically rely on hardcoded, often inconsistent, assumptions about co-player learning rules or enforce a strict separation between "naive learners" updating on fast timescales and "meta-learners" observing these updates. Here, we demonstrate that the in-context learning capabilities of sequence models allow for co-player learning awareness without requiring hardcoded assumptions or explicit timescale separation. We show that training sequence model agents against a diverse distribution of co-players naturally induces in-context best-response strategies, effectively functioning as learning algorithms on the fast intra-episode timescale. We find that the cooperative mechanism identified in prior work-where vulnerability to extortion drives mutual shaping-emerges naturally in this setting: in-context adaptation renders agents vulnerable to extortion, and the resulting mutual pressure to shape the opponent's in-context learning dynamics resolves into the learning of cooperative behavior. Our results suggest that standard decentralized reinforcement learning on sequence models combined with co-player diversity provides a scalable path to learning cooperative behaviors.
Feb 18, 2026

Graphon Mean-Field Subsampling for Cooperative Heterogeneous Multi-Agent Reinforcement Learning

Coordinating large populations of interacting agents is a central challenge in multi-agent reinforcement learning (MARL), where the size of the joint state-action space scales exponentially with the number of agents. Mean-field methods alleviate this burden by aggregating agent interactions, but these approaches assume homogeneous interactions. Recent graphon-based frameworks capture heterogeneity, but are computationally expensive as the number of agents grows. Therefore, we introduce GMFS\texttt{GMFS}, a G\textbf{G}raphon M\textbf{M}ean-F\textbf{F}ield S\textbf{S}ubsampling framework for scalable cooperative MARL with heterogeneous agent interactions. By subsampling κκ agents according to interaction strength, we approximate the graphon-weighted mean-field and learn a policy with sample complexity poly(κ)\mathrm{poly}(κ) and optimality gap O(1/κ)O(1/\sqrtκ). We verify our theory with numerical simulations in robotic coordination, showing that GMFS\texttt{GMFS} achieves near-optimal performance.
Feb 17, 2026

Fairness over Equality: Correcting Social Incentives in Asymmetric Sequential Social Dilemmas

Sequential Social Dilemmas (SSDs) provide a key framework for studying how cooperation emerges when individual incentives conflict with collective welfare. In Multi-Agent Reinforcement Learning, these problems are often addressed by incorporating intrinsic drives that encourage prosocial or fair behavior. However, most existing methods assume that agents face identical incentives in the dilemma and require continuous access to global information about other agents to assess fairness. In this work, we introduce asymmetric variants of well-known SSD environments and examine how natural differences between agents influence cooperation dynamics. Our findings reveal that existing fairness-based methods struggle to adapt under asymmetric conditions by enforcing raw equality that wrongfully incentivize defection. To address this, we propose three modifications: (i) redefining fairness by accounting for agents' reward ranges, (ii) introducing an agent-based weighting mechanism to better handle inherent asymmetries, and (iii) localizing social feedback to make the methods effective under partial observability without requiring global information sharing. Experimental results show that in asymmetric scenarios, our method fosters faster emergence of cooperative policies compared to existing approaches, without sacrificing scalability or practicality.
Jan 29, 2026

Explicit Credit Assignment through Local Rewards and Dependence Graphs in Multi-Agent Reinforcement Learning

To promote cooperation in Multi-Agent Reinforcement Learning, the reward signals of all agents can be aggregated together, forming global rewards that are commonly known as the fully cooperative setting. However, global rewards are usually noisy because they contain the contributions of all agents, which have to be resolved in the credit assignment process. On the other hand, using local reward benefits from faster learning due to the separation of agents' contributions, but can be suboptimal as agents myopically optimize their own reward while disregarding the global optimality. In this work, we propose a method that combines the merits of both approaches. By using a graph of interaction between agents, our method discerns the individual agent contribution in a more fine-grained manner than a global reward, while alleviating the cooperation problem with agents' local reward. We also introduce a practical approach for approximating such a graph. Our experiments demonstrate the flexibility of the approach, enabling improvements over the traditional local and global reward settings.
Jan 24, 2026

Does Centralized Learning Help Embodied Agents Coordinate, and When Can a Tabular Study Tell?

Tabular studies are a common way to compare independent and centralized multi-agent learners, because they avoid function approximation. A natural expectation is that centralized learning, which learns joint actions, helps agents coordinate, especially when their bodies make solo success hard. Earlier work tests this only in parts: it measures coordination for one learning method, compares methods with the agents' bodies fixed, or varies speed but reports only how well the team did. We test it in a predator-prey environment, where teammates cooperatively hunt together while two teams compete. We compare independent Q-learning (IQL) with central Q-learning (CQL) in all four predator and prey pairings, under limits on speed and stamina, on a 5x5 and an 8x8 grid trained for 200,000 episodes each, and check that the agents learn on both. We measure coordination directly, with predictions for the main measurement fixed in advance. In this task, where one predator can capture prey alone, we find three things. First, CQL costs its agents in both roles on both grids, and its predators coordinate no more than IQL's. Second, its one benefit comes from acting on the best joint action: this cut capture time by 42% on the small grid with faster prey and unlimited stamina, but helped nowhere on the larger grid, where the best joint action had mostly never been tried. Third, on the larger grid a tie-breaking default decided which method won, even though the agents had passed a learning check. A tabular comparison can therefore be trusted only if it also checks how much of the state space the agents covered and implements the methods alike. We propose simple checks for both.
Dec 5, 2025

Distributed scalable coupled policy algorithm for networked multi-agent reinforcement learning

This paper studies networked multi-agent reinforcement learning (NMARL) with interdependent rewards and coupled policies. In this setting, each agent's reward depends on its own state-action pair as well as those of its direct neighbors, and each agent's policy is parameterized by its local parameters together with those of its κpκ_{p}-hop neighbors, with κp≥1κ_{p}\geq 1 denoting the coupled radius. The objective of the agents is to collaboratively optimize their policies to maximize the discounted average cumulative reward. To address the challenge of interdependent policies in collaborative optimization, we introduce a novel concept termed the ``neighbors' averaged QQ-function'' and derive a new expression for the coupled-policy gradient. Based on these theoretical foundations, we develop a distributed scalable coupled policy (DSCP) algorithm, where each agent relies only on the state-action pairs of its κpκ_{p}-hop neighbors and the rewards of its (κp+1)(κ_{p}+1)-hop neighbors. Specifically, in the DSCP algorithm, we employ a geometric 2-horizon sampling method that does not require storing a full QQ-table to obtain an unbiased estimate of the coupled policy gradient. Moreover, each agent interacts exclusively with its direct neighbors to obtain accurate policy parameters, while maintaining local estimates of other agents' parameters to execute its local policy and collect samples for optimization. These estimates and policy parameters are updated via a push-sum protocol, enabling distributed coordination of policy updates across the network. We prove that the joint policy produced by the proposed algorithm converges to a first-order stationary point of the objective function. Finally, the effectiveness of DSCP algorithm is demonstrated through simulations in a robot path planning environment, showing clear improvement over state-of-the-art methods.